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deadmau5 - Orange File [OsuMania]

posted
Total Posts
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Topic Starter
Hydria
This beatmap was submitted using in-game submission on 21 March 2016 at 10:39:55

Artist: deadmau5
Title: Orange File
Tags: techno dubstep dnb drum and bass project 56 deadmaus
BPM: 182
Filesize: 2374kb
Play Time: 00:33
Difficulties Available:
  1. Emptiness - 4Key (3.28 stars, 404 notes)
  2. Hard - 4Key (2.34 stars, 288 notes)
  3. Normal - 4Key (1.56 stars, 150 notes)
Download: deadmau5 - Orange File
Information: Scores/Beatmap Listing
---------------


Thanks to XeoStyle for hitsounding once again.
RANKED.

Hours at no user rating: 60.


Mods: SpectorDG, Lenfried-, ZeroCalamity, Feerum, Julie, Kawawa, XeoStyle, Kuo Kyoka

Stars: Lenfried-, -[Apple]-, Rivals_7
SpectorDG

#NM Request from - ★ | ✊ #СПЕКТОР Mania Queue ✊ | ★


4K = |1|2|3|4|


MOD
[General]

AiMod
  1. OK
Timing
  1. Add Kiai = Maki'nother
Difficulty
  1. OK
Hitsound
  1. OK
Metadata/Song Setup
  1. Turn off Widescreen support, Enable countdown, Letterbox during breaks .. and add tag please
File/BG/etc.
  1. OK

[Normal]
1. 00:11:070 - http://puu.sh/mducn/42a029ce29.png
2. 00:14:202 (14202|2,14532|2) - Why 1/1 jacks ? rearrenge http://puu.sh/mduet/aefd103eef.png
3. 00:19:312 (19312|1,19477|2,19807|1,19971|2) - :V
4. 00:21:620 - Same of #1

other diffs fine. :>

Goodluck Hydria ! <3
Topic Starter
Hydria

SpectorDG wrote:


#NM Request from - ★ | ✊ #СПЕКТОР Mania Queue ✊ | ★


4K = |1|2|3|4|


MOD
[General]

AiMod
  1. OK
Timing
  1. Add Kiai = Maki'nother
Difficulty
  1. OK
Hitsound
  1. OK
Metadata/Song Setup
  1. Turn off Widescreen support, Enable countdown, Letterbox during breaks .. and add tag please
Oh yeah, that stuff.
File/BG/etc.
  1. OK

[Normal]
1. 00:11:070 - http://puu.sh/mducn/42a029ce29.png Changed.
2. 00:14:202 (14202|2,14532|2) - Why 1/1 jacks ? rearrenge http://puu.sh/mduet/aefd103eef.png man please like the jacks they gotta be appreciated (changed)
3. 00:19:312 (19312|1,19477|2,19807|1,19971|2) - :V Changed.
4. 00:21:620 - Same of #1 Changed.

other diffs fine. :> I'm terrible at making lower end diffs please forgive me

Goodluck Hydria ! <3 Thanks
lenpai
I hope the hardest diff is underrated if not i can't mod this properly.

*opens osz* HOOOOOLY SHIT AMEN BROTHER!!!!!!

emptiness
copypasta + ctrl H is stronk
00:04:642 - https://osu.ppy.sh/ss/4252914 (apply the ctrl h version of this somewhere else)
00:27:471 (27471|2) - ghost
00:27:554 (27554|1,27636|0,27719|1,27801|2) - ^ if applied, change this up
00:29:202 (29202|0) - to 4?
00:30:274 (30274|2,30356|1) - swap?

Gonna try modding Hard only because you gave me good shit (music, not meme. That was really bad.)

Hard
00:15:850 (15850|0) - low sound but i guess this could go to 2
00:18:653 (18653|1) - to 3?

Normal is way too simple for me

*throws stars
Topic Starter
Hydria

Lenfried- wrote:

I hope the hardest diff is underrated if not i can't mod this properly.

*opens osz* HOOOOOLY SHIT AMEN BROTHER!!!!!!

emptiness
copypasta + ctrl H is stronk It's just the same 8 bars 3 times
00:04:642 - https://osu.ppy.sh/ss/4252914 (apply the ctrl h version of this somewhere else) Done
00:27:471 (27471|2) - ghost Sorted
00:27:554 (27554|1,27636|0,27719|1,27801|2) - ^ if applied, change this up Done
00:29:202 (29202|0) - to 4? Not going to change this on the basis of both that and the chord above it utilising the same drum sound, plus it reflects well with 00:33:158 (33158|2,33158|3,33323|2,33323|3) -
00:30:274 (30274|2,30356|1) - swap? Done

Gonna try modding Hard only because you gave me good shit (music, not meme. That was really bad.) each to their own (plus mod watching)

Hard
00:15:850 (15850|0) - low sound but i guess this could go to 2 Done
00:18:653 (18653|1) - to 3? I like the suggestion, but it doesn't suit the rest of the style of the diff (which often the notes "bounce of the walls of the playfield")

Normal is way too simple for me blame ranking criteria

*throws stars yo thanks
markzical
| 0 | 1 | 2 | 3 |


General
BPM and offset look good, AImod is okay, I'd just increase the volume on the timing section with kiai to 40% or 45% (not too much)
Normal
00:10:741 (10741|0) - add a whistle on this note, or add notes to make a stream (similar to 00:06:125 (6125|3,6290|2,6455|0,6620|1,6785|3,6949|2,7114|0) and 00:15:026 (15026|3,15191|0,15356|2,15521|1,15686|3,15850|2,16015|1) ), for consistency
00:21:290 (21290|3) - again, add the whistle hitsound, or turn it into a stream by adding a note at 00:21:455
00:23:927 (23927|3) - change the hitsound to whistle to make it feel more powerful (kiai)
Hard
00:16:840 (16840|0) - move to 1
00:16:922 (16922|1) - move to 0
00:17:004 (17004|3) - move to 2
00:17:087 (17087|2) - move to 3
00:17:169 (17169|1) - move to 2, follows the music more closely
Emptiness
00:02:993 (2993|3) - remove this note, as it doesn't need to be exaggerated with a chord
00:04:807 (4807|1) - move to 0
00:04:889 (4889|2) - move to 3, long trills can be annoying
00:13:543 (13543|0) - remove note, no need for a chord (again)
00:15:356 (15356|2) - move to 3
00:15:438 (15438|1) - move to 0, long trill (again)
00:26:153 (26153|3) - remove this note, I don't hear anything there
This pattern - http://puu.sh/mpPru/0ab64441a0.png - is repeated 8 times, you might want to replace a few of those with something like this http://puu.sh/mpPo7/fb69a13355.png
Topic Starter
Hydria

ZeroCalamity wrote:

| 0 | 1 | 2 | 3 |
Interesting, people normally use 1|2|3|4


General
BPM and offset look good, AImod is okay, I'd just increase the volume on the timing section with kiai to 40% or 45% (not too much) sure why not
Normal
00:10:741 (10741|0) - add a whistle on this note, or add notes to make a stream (similar to 00:06:125 (6125|3,6290|2,6455|0,6620|1,6785|3,6949|2,7114|0) and 00:15:026 (15026|3,15191|0,15356|2,15521|1,15686|3,15850|2,16015|1) ), for consistency done
00:21:290 (21290|3) - again, add the whistle hitsound, or turn it into a stream by adding a note at 00:21:455 done
00:23:927 (23927|3) - change the hitsound to whistle to make it feel more powerful (kiai) done
Hard
00:16:840 (16840|0) - move to 1
00:16:922 (16922|1) - move to 0
00:17:004 (17004|3) - move to 2
00:17:087 (17087|2) - move to 3
00:17:169 (17169|1) - move to 2, follows the music more closely
So for these changes, I like to have that part of the drum beat split into two different parts, as it seems to be a split the music for a continuous stream. So, I'm rejecting these changes, but I did fix up some parts at 00:06:455 -
Emptiness
00:02:993 (2993|3) - remove this note, as it doesn't need to be exaggerated with a chord The sound of the drum beat is harsher on this note compared to the blue note drum sounds, so it seems right to have a two note chord here, but if other people bring up this issue, I'll change it. Leaving it as tentative for now.
00:04:807 (4807|1) - move to 0
00:04:889 (4889|2) - move to 3, long trills can be annoying Rejected this and the above idea based on 2 factors: 1. This file is designed as a trill based file, which can help lower ranked players get used to the idea of trilling for higher ranks. 2. Pitch Relevancy (on drum beats, it's the exact same 2 notes along that whole trill so it makes sense to pattern it as a trill)
00:13:543 (13543|0) - remove note, no need for a chord (again) Same reason above
00:15:356 (15356|2) - move to 3
00:15:438 (15438|1) - move to 0, long trill (again) Same reason as above
00:26:153 (26153|3) - remove this note, I don't hear anything there Cheers.
This pattern - http://puu.sh/mpPru/0ab64441a0.png - is repeated 8 times, you might want to replace a few of those with something like this http://puu.sh/mpPo7/fb69a13355.png changed the ones that aren't on every other bar except for kiai time (that should be 4 changed). This file has now just gotten quite a lot more difficult.
Feerum
Requested Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Hydria! Thank you for requesting to Feru's Mania Modding
Here's my Mod for you.

General


Artist: Right
Title: Right // Acording to the already Ranked map i think this will be right
Source: Right
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
Other: Your soft-hitclap has about 1sec silence. Thats unneeded. here is a vers without that silence, just replace it!

Normal

00:05:301 (5301|1,5466|2) - I suggest to CTRL + G here. These pattern shouldn't be connected to the previous one because they are different.
00:11:565 (11565|1,11730|0) - Move them one col to the right. Same reason like above. 00:11:730 (11730|0) - is different like 00:11:070 (11070|3,11235|0,11400|3) - . It would be look les confusing also plays better :D
00:15:850 (15850|2) - Move to 1 and 00:16:015 (16015|1) - to 3 to emphasize the drum better.
00:22:114 (22114|2,22279|3) - Would make this here same like i mention previous. I think a 1-2-3 Stair would fit here great.
00:31:675 (31675|2,31840|3) - CTRL + G to emphasize the change to drum.

Hard

00:05:301 (5301|1) - move to 1 to emphasize the drum 00:05:466 (5466|2) - could stay at 3 but also fit well at 4
00:15:850 (15850|1) - same like above. Fit better at 1.
Yeah thats all for Hard. Looks good!

Emptiness

00:06:290 - Hm i think something like this fit really good here:
The trill 3-4-3-4 emphasize in this connection awesome the music.
00:16:840 - Its kida the same like previous just.. mirrored? haha
Again the trill fit here really good
Thats all. Not much to say in such a short song. Well Mapped. Pattern fit to music. Everything fine!

Good luck! :)
Topic Starter
Hydria

Feerum wrote:

Requested Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Hydria! Thank you for requesting to Feru's Mania Modding
Here's my Mod for you.

General


Artist: Right
Title: Right // Acording to the already Ranked map i think this will be right
Source: Right
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
Other: Your soft-hitclap has about 1sec silence. Thats unneeded. here is a vers without that silence, just replace it! Fixed myself.


Normal

00:05:301 (5301|1,5466|2) - I suggest to CTRL + G here. These pattern shouldn't be connected to the previous one because they are different. Moved them to [4][2]
00:11:565 (11565|1,11730|0) - Move them one col to the right. Same reason like above. 00:11:730 (11730|0) - is different like 00:11:070 (11070|3,11235|0,11400|3) - . It would be look les confusing also plays better :D ok
00:15:850 (15850|2) - Move to 1 and 00:16:015 (16015|1) - to 3 to emphasize the drum better. ok
00:22:114 (22114|2,22279|3) - Would make this here same like i mention previous. I think a 1-2-3 Stair would fit here great. did 3-2-1 instead
00:31:675 (31675|2,31840|3) - CTRL + G to emphasize the change to drum. [4][1]

Hard

00:05:301 (5301|1) - move to 1 to emphasize the drum 00:05:466 (5466|2) - could stay at 3 but also fit well at 4 sure
00:15:850 (15850|1) - same like above. Fit better at 1. sure
Yeah thats all for Hard. Looks good!

Emptiness

00:06:290 - Hm i think something like this fit really good here:
The trill 3-4-3-4 emphasize in this connection awesome the music.

Ok so I've decided to go with a [23][4][12][4][12] for 3 good reasons:
Reason #1: mirrored drum beat here:
Reason #2: similar drum beat here:
Reason #3: compliments nicely with the following pattern:

00:16:840 - Its kida the same like previous just.. mirrored? haha yeah mirrored the above pattern
Again the trill fit here really good
Thats all. Not much to say in such a short song. Well Mapped. Pattern fit to music. Everything fine!

Good luck! :) yo thanks
Julie


Mod
1|2|3|4
[General]

The soft-hitwhistle.wav don't have an 5 ms issue, but you can still pretty much remove this part http://puu.sh/muRGQ.png
I remember a QAT in std DQ it even if there wasn't a 5 ms issue, there could be an improvement, so I'd rather point it out in case XD.

[Normal]

00:05:301 (5301|3,5466|1) - Wooops need to switch the whistle and clap

00:10:741 (10741|0) - Remove whistle, you usually only put hitnormal for these kind of drum, and you also didn't put whistle in the other difficulties.

00:21:290 (21290|3) - ^

00:23:927 (23927|3) - ^, should only be a clap if we keep the clap drum consistent in Normal.

00:26:565 (26565|0) - Move this to 2, all these 00:26:235 (26235|3,26400|2,26565|0) - could be the same pattern with 00:25:741 (25741|3,25905|2,26070|1) - , it make more sense then having these 2 00:26:565 (26565|0,26894|0) - in the same column. Since the drum is really clear in the song xD.

00:31:675 (31675|3,31840|0) - Same reason as the 1st point, you probably accidently reverse it xD.

[Hard]

00:06:537 (6537|1) - Hmm remove this clap? So there is more impact on this clap 00:06:620 (6620|2) - , like how the song go, it shouldnt be 2 same hitsound with the same volume.

00:17:087 (17087|2) - ^ So that this one 00:17:169 (17169|1) - feel way more important.

00:29:202 (29202|1) - I'm pretty sure you forgot your clap here xD.

Good luck :)!
Kawawa


Mod
[Emptiness]
You can improved the some of pattern for some specific parts.
like this. 00:02:664 (2664|1,2664|0) - and 00:02:829 (2829|0,2829|3) -
these is same of drum instrument.
so If you can changed this part as same col.
and that will be fine for expression than before.
sample : http://puu.sh/muQVG/eeb08bf595.jpg

same with above.
00:07:938 - and 00:08:103 -
00:13:213 - and 00:13:378 -
00:18:488 - and 00:18:653 -
00:23:763 - and 00:23:927 -
00:29:037 - and 00:29:202 -

yeah, If you trying this, will be emphasize for this drum sounds.

Good luck :)!
_Zenith
Hi,From my queue!

Have some unrankable irresistibleFor my examreason.I'm not mod it.
But it's still not bad,So i shoot one star for you. Good luck!
Topic Starter
Hydria

Julie wrote:



Mod
1|2|3|4
[General]

The soft-hitwhistle.wav don't have an 5 ms issue, but you can still pretty much remove this part http://puu.sh/muRGQ.png
I remember a QAT in std DQ it even if there wasn't a 5 ms issue, there could be an improvement, so I'd rather point it out in case XD. sorted

[Normal]

00:05:301 (5301|3,5466|1) - Wooops need to switch the whistle and clap sorted

00:10:741 (10741|0) - Remove whistle, you usually only put hitnormal for these kind of drum, and you also didn't put whistle in the other difficulties.

00:21:290 (21290|3) - ^ the issue with this is it just doesn't sound right without it, and it's not included in other diffs as the 4 1/4 notes that are in there exist in a diff that isn't normal. I'll have to discuss this with BNs when it comes to it.

00:23:927 (23927|3) - ^, should only be a clap if we keep the clap drum consistent in Normal. was experimental

00:26:565 (26565|0) - Move this to 2, all these 00:26:235 (26235|3,26400|2,26565|0) - could be the same pattern with 00:25:741 (25741|3,25905|2,26070|1) - , it make more sense then having these 2 00:26:565 (26565|0,26894|0) - in the same column. Since the drum is really clear in the song xD. fixed all patterns suggested here

00:31:675 (31675|3,31840|0) - Same reason as the 1st point, you probably accidently reverse it xD. sorted

[Hard]

00:06:537 (6537|1) - Hmm remove this clap? So there is more impact on this clap 00:06:620 (6620|2) - , like how the song go, it shouldnt be 2 same hitsound with the same volume. sorted

00:17:087 (17087|2) - ^ So that this one 00:17:169 (17169|1) - feel way more important. sorted

00:29:202 (29202|1) - I'm pretty sure you forgot your clap here xD. sorted

Good luck :)! sorted

Kawawa wrote:



Mod
[Emptiness]
You can improved the some of pattern for some specific parts.
like this. 00:02:664 (2664|1,2664|0) - and 00:02:829 (2829|0,2829|3) -
these is same of drum instrument.
so If you can changed this part as same col.
and that will be fine for expression than before.
sample : http://puu.sh/muQVG/eeb08bf595.jpg
fine with me
same with above.
00:07:938 - and 00:08:103 - sorted
00:13:213 - and 00:13:378 - sorted
00:18:488 - and 00:18:653 - sorted
00:23:763 - and 00:23:927 - sorted
00:29:037 - and 00:29:202 - NO that would ruin the pattern that note is linked to and having 3 jumps in a row just looks bad imo

yeah, If you trying this, will be emphasize for this drum sounds.

Good luck :)! sorted

-[Apple]- wrote:

Hi,From my queue!

Have some unrankable irresistible For my exam reason.I'm not mod it.
But it's still not bad,So i shoot one star for you. Good luck!
sorted
XeoStyle
yo xd

 ___ ___ ___ ___ 
| 0 | 1 | 2 | 3 |(4K)

Normal
00:04:147 (4147|2) - move to 3 ?
00:16:840 (16840|1,17004|2) - CTRL + H ?

Hard
00:08:103 (8103|2,8186|1,8268|2,8350|3,8433|0) - https://osu.ppy.sh/ss/4357058
00:11:565 (11565|3,11647|2,11730|1) - CTRL + H ?
00:16:510 (16510|3,16592|2,16675|1) - CTRL + G ? (Don't forget hitsounds then)
00:18:900 (18900|2,18982|3) - ^
00:21:537 (21537|1) - Move to 3 ?
00:26:070 (26070|2) - ^

Emptiness
00:09:587 (9587|2,9669|3) - CTRL + G ?
00:17:087 (17087|0) - Move to 1 ?
00:20:136 (20136|1,20219|0) - CTRL + G ?

Nice map and good job on the hitsound Hydria ... xddddd
Topic Starter
Hydria

XeoStyle wrote:

yo xd Xd

 ___ ___ ___ ___ 
| 0 | 1 | 2 | 3 |(4K)

Normal
00:04:147 (4147|2) - move to 3 ? Sure
00:16:840 (16840|1,17004|2) - CTRL + H ? Sure

Hard
00:08:103 (8103|2,8186|1,8268|2,8350|3,8433|0) - https://osu.ppy.sh/ss/4357058 The problem with this is I want that last note to sit in 0 and I can't find another pattern which is good for that.
00:11:565 (11565|3,11647|2,11730|1) - CTRL + H ? Decided to just move it over one and then move the note above it to 3 as I don't want too much happening on the left hand
00:16:510 (16510|3,16592|2,16675|1) - CTRL + G ? (Don't forget hitsounds then) Sure
00:18:900 (18900|2,18982|3) - ^ Again, that last note placement is important to me and it needs to be in that 4th column.
00:21:537 (21537|1) - Move to 3 ? Sure
00:26:070 (26070|2) - ^ changed the whole bar to be more suiting with the music

Emptiness
00:09:587 (9587|2,9669|3) - CTRL + G ? I prefer it suiting the quite similar pattern sounding 1/4 bar underneath it
00:17:087 (17087|0) - Move to 1 ? See my reply on Feerum's post.
00:20:136 (20136|1,20219|0) - CTRL + G ? Same as first reason.

Nice map and good job on the hitsound Hydria ... xddddd yeah man thanks it didn't take too long xd
Rivals_7
Hi, you've requeted this map in my queue

Unfortunately I cant find anything error or part that could be improved

For now, have a stars ;) and Good luck for rank :)
Akasha-


deadmau5 - Orange File [OsuMania Modding]

===

Beatmap Nominator Modding / Iconning

Mod Requested by Hydria


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: Fine
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Column
| 1 | 2 | 3 | 4 |


“Here come of some suggest for your map, I always check fullmap, if I’m too tried I will come back soon, or only check that keys by the request! And remember to reply the mod when you’re accepcted it or not! And dont forget my kuds if my suggest is useful ~ Thanks for requested me ~
means I will come back

[Normal]

SPOILER

  • 00:02:664 (2664|1,2829|0) - how about make them same column? as it for same pitch drum
    00:04:807 (4807|2,4971|1) - it look more nice if switch them with Ctrl+H; http://puu.sh/ng0cA/6d963fd98c.jpg
    00:07:938 (7938|0,8103|1) - same drum pitch
    00:13:213 (13213|2,13378|3) -
    00:23:763 (23763|1,23927|3) - move them all to 1st column with make a better patterns and for drum pitch

[Hard]

SPOILER

  • 00:02:664 (2664|1,2829|0) - try to make them in one column only for pitch
    00:13:213 (13213|3,13378|2) -
    00:23:763 (23763|2,23927|3) -
    Only that, i'm really love this Hard diff, nice job
    But this hard diff looks easy and for the gap from it to Insane, it's a little big, i suggest you to add some two notes on this diff

[Emptiness]

SPOILER

  • No offenses, i love this diff, as for pitches and flows are so good
    Perfect!

[Overall]

Orange Memes
Nice map, call me back after you done!
Topic Starter
Hydria

Kuo Kyoka wrote:

big intro

[Generals]
okay

Column
| 1 | 2 | 3 | 4 |


more words

[Normal]

SPOILER

  • 00:02:664 (2664|1,2829|0) - how about make them same column? as it for same pitch drum don't mind making it a bit harder
    00:04:807 (4807|2,4971|1) - it look more nice if switch them with Ctrl+H; http://puu.sh/ng0cA/6d963fd98c.jpg Oh that does look nice
    00:07:938 (7938|0,8103|1) - same drum pitch moved to 2
    00:13:213 (13213|2,13378|3) - moved to 3
    00:23:763 (23763|1,23927|3) - move them all to 1st column with make a better patterns and for drum pitch done

[Hard]

SPOILER

  • 00:02:664 (2664|1,2829|0) - try to make them in one column only for pitch done
    00:13:213 (13213|3,13378|2) - done
    00:23:763 (23763|2,23927|3) - done, also fixed the one that was missed at 00:07:938 (7938|0,8103|0) -
    Only that, i'm really love this Hard diff, nice job
    But this hard diff looks easy and for the gap from it to Insane, it's a little big, i suggest you to add some two notes on this diff Err, so I gave that a try, but it seems to cause a bigger gap between the normal and the hard then. If you want to test it out and leave other options, it's labelled as "Hard TEST"

[Emptiness]

SPOILER

  • No offenses, i love this diff, as for pitches and flows are so good
    Perfect! Thanks! :)

[Overall]

Orange Memes
Nice map, call me back after you done![/notice]
Akasha-
deadmau5 - Orange File [OsuMania Modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Bubbled
(Orange)

Congratulations! Good luck on ranking
Charles445
There appears to be an extra unintentional diff uploaded? (Hard TEST)
Topic Starter
Hydria

Charles445 wrote:

There appears to be an extra unintentional diff uploaded? (Hard TEST)
If you read my replies to Kuo's bubble, that test diff was for him to check the difficulty spike if he wanted a slightly harder diff but he said nothing about it and bubbled it so I presume the test diff can be removed once the next BN comes and checks it.
Akasha-
oops ... i though it was 3 diffs only before and after i check / recheck it (damn i didn't redownload it)
please remove it directly, and i will give you rebubble as soon as you remove it
Thank you
Akasha-
deadmau5 - Orange File [OsuMania Modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Bubbled
(Orange)

Congratulations! Good luck on ranking
Kawawa
done with IRC :D

Check
19:00 Kawawa: Hello :D
19:07 Hydria: hey
19:07 Kawawa: yo
19:07 Kawawa: let me check with IRC
19:07 Kawawa: haha.
19:07 Hydria: ok cool
19:09 Kawawa: 00:10:741 (10741|0) -
19:10 Kawawa: Normal, can you remove this hitsound?
19:10 Kawawa: I compared it with your another diff's
19:10 Kawawa: and W hitsounds focused on bass drum only.
19:10 Kawawa: and it is hihat. I think.
19:10 Hydria: that's fine
19:11 Kawawa: 00:21:290 (21290|3) -
19:11 Kawawa: same reason with above.
19:11 Hydria: ok done
19:11 Kawawa: 00:29:202 (29202|1) -
19:12 Kawawa: Hitsound missing
19:12 Kawawa: should be "C"
19:12 Kawawa: because you followed snare sound is C
19:12 Hydria: fixed
19:12 Kawawa: Normal done
19:12 *Kawawa is editing [https://osu.ppy.sh/b/866195 deadmau5 - Orange File [Hard]]
19:12 Kawawa: lmao
19:14 Kawawa: 00:06:867 (6867|3,7032|3) - Hitsound
19:14 Kawawa: intention?
19:14 Kawawa: It is hihat
19:14 Kawawa: same case with 00:04:642 (4642|1,4724|2,4807|3,4889|2,4971|1) -
19:14 Kawawa: If you have to related with these things, then should not be C sound.
19:14 Kawawa: I think but If it is your intention, then it's okay
19:15 Kawawa: 00:08:186 (8186|2,8350|3) - because I saw above part like 00:08:186 (8186|2,8350|3) -
19:15 Kawawa: You can keep.
19:15 Kawawa: just it is iny my opinion
19:17 Hydria: I think they were just there as a "ending to the 4th bar" and I tried it without the claps and it sounds better so I'll remove the claps
19:17 Kawawa: oh yeah. then I will point out, above part as well.
19:18 Kawawa: 00:08:186 (8186|2,8350|3) - remove these HS also
19:18 Kawawa: 00:09:669 (9669|2) - same.
19:18 Kawawa: 00:10:823 (10823|0,10988|2) -
19:18 Kawawa: 00:13:460 (13460|1,13625|2) -
19:18 Kawawa: 00:16:263 (16263|1) -
19:19 Kawawa: 00:17:416 (17416|0,17581|0) - 00:18:735 (18735|0,18900|2) - 00:20:219 (20219|0) - 00:21:372 (21372|1,21537|3) - 00:24:010 (24010|3,24175|1) -
19:19 Kawawa: 00:26:812 (26812|1) - 00:28:131 (28131|2) - 00:29:285 (29285|2,29449|0) - 00:32:087 (32087|1) - 00:32:911 (32911|0) -
19:19 Kawawa: that's all. HD
19:21 Hydria: ok all fixed
19:21 Kawawa: yeah. then let me see last on
19:21 Kawawa: one
19:21 *Kawawa is editing [https://osu.ppy.sh/b/866194 deadmau5 - Orange File [Emptiness]]
19:21 Kawawa: hmmmm
19:21 Kawawa: have to fix as well
19:22 Hydria: same issue with hitsounding as hard?
19:22 Kawawa: yeah.
19:22 Hydria: will just use the previous timestamps then
19:22 Kawawa: because you used same with before diffs
19:23 Kawawa: when you fix this, can you tell me?
19:23 Kawawa: I mean this diff's hitsound issue.
19:23 Kawawa: after I will see pattern
19:23 Hydria: shouldn't take more than a couple minutes
19:23 Kawawa: yeah.
19:26 Hydria: ok hitsounding fixed
19:27 Kawawa: oh yeah
19:27 Kawawa: then can I countinue?
19:27 Kawawa: xD
19:27 Hydria: go ahead~
19:27 Kawawa: yeah.
19:27 Kawawa: and here is some issue for amount of note.
19:27 Kawawa: 00:02:993 - remove a note.
19:27 Kawawa: honestly, could not feel for 2chord.
19:27 Kawawa: because it is only hihat sounds.
19:28 Kawawa: and we can feel surely. you used 2 note only by bass and snare
19:28 Hydria: ok that's fair
19:28 Kawawa: but only hihat part does not be admit for me
19:28 Kawawa: 00:06:455 - same
19:28 Kawawa: remove a note
19:29 Kawawa: 00:06:785 (6785|3,6949|3) -
19:29 Kawawa: 00:08:268 -
19:29 Kawawa: 00:10:905 - 00:13:543 - 00:17:004 - 00:17:334 (17334|0,17499|0) - 00:18:818 -
19:30 Kawawa: 00:21:455 - 00:24:092 - 00:29:202 (29202|0,29367|0) - 00:32:829 - 00:33:158 (33158|3,33323|3) -
19:30 Kawawa: in addition, you can add a note. like 00:32:746 - these part
19:31 Kawawa: it is just in my opinion
19:34 Hydria: adding the notes would cause a lot of pattern issues sadly and a lot of it would have to be redone sadly so I'll leave the notes out for now, also the file's spread isn't so terrible anymore with the removed notes
19:35 Kawawa: so how did you handle it?
19:35 Kawawa: at the end.
19:35 Hydria: I can update if you want to look over it again
19:35 Kawawa: yeah.
19:35 Kawawa: I will see
19:36 Hydria: I had to click the update button like 4 times orz
19:36 Hydria: updated now
19:36 Kawawa: lmao
19:37 *Kawawa is editing [https://osu.ppy.sh/b/866195 deadmau5 - Orange File [Hard]]
19:37 Kawawa: did not be remove 00:02:911 (2911|0,3076|2) - these HS?
19:38 Hydria: woops
19:38 Kawawa: and 00:08:103 (8103|0) - add C hitsound at here.
19:38 Hydria: done
19:39 Kawawa: yeah
19:39 Kawawa: update gogo~
19:39 Kawawa: all saw.
19:40 Hydria: update button doesn't like working
19:40 Hydria: but done now
19:40 Kawawa: by the way, I recommend nurf OD and LD
19:40 Kawawa: Hard each 7.5
19:40 Kawawa: and Emptiness 8.0
19:41 Kawawa: because It is low star-rating, I did not feel like OD9. but If you want to keep then okay.
19:41 Kawawa: just consider it again
19:41 Kawawa: :3
19:42 Hydria: the HP and OD are generally high just due to it being a short file therefore aiming to be more of a challenge to pass for players who's skill level isn't quite up to the file's difficulty, I could lower Emptiness down to about 8.5 but that's probably the lowest I'd go
19:42 Kawawa: Oh.
19:42 Kawawa: that's good.
19:43 Kawawa: yeah. you can keep.
19:43 Hydria: ok cool
19:43 Kawawa: I agree your saying.
19:43 Hydria: nice
19:44 Kawawa: seems fine all.
Kawawa
Qualified!

Congratz!! :D
Rivals_7
Nice
Gratz man c:
-Konner-
Hydria can't even rank a pp map smh tbh.

niceu mappu owo)b
Topic Starter
Hydria

-Konner- wrote:

Hydria can't even rank a pp map smh tbh.
Not making it easy on you guys
Nivrad00
HAHAHAHA the highest diff has 404 notes
looks like the orange file could not be found
.... because it's EMPTY
EMPTINESS
illuminati confirmed?
Topic Starter
Hydria

Nivrad00 wrote:

HAHAHAHA the highest diff has 404 notes
looks like the orange file could not be found
.... because it's EMPTY
EMPTINESS
illuminati confirmed?
SHIT SOMEONE FOUND OUT COVER THE EVIDENCE DELETE THE MAPSET
Halogen-
gonna just drop this here for the purpose of archival and hilarity:


Really wishing I'd have just gone for this first, rather than getting the no-mod 1,000,000, hahahahaha
DraciuZ
superb file lmao, anyway nice chart
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