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Yooh - MariannE

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Total Posts
32
Topic Starter
SadBoi42
This beatmap was submitted using in-game submission on Donnerstag, 2. Juni 2016 at 17:54:44

Artist: Yooh
Title: MariannE
Tags: Yooh
BPM: 191
Filesize: 24109kb
Play Time: 05:53
Difficulties Available:
  1. INFINITE (6,48 stars, 1477 notes)
Download: Yooh - MariannE
Information: Scores/Beatmap Listing
---------------
Infinite ~ By me :33

Hopefully you enjoy playing, I want to rank this beatmap :D.

Changes (I started from the 26th of April, sorry :/ )
26.04.2016~Removing most of the applause hitsounds :D, remade overmapped pettons.
27.04.2016~changing some squares
30.04.2016~Changed some pettons and introduced some more sliders
01.05.2016~Added some streams
02.05.2016~Chilled the slow part at the 2nd minute down :^)
03.05.2016~Changed some pettons at the 2nd refrain
04.05.2016~Introduced FrainBreezed's skin :^)
05.05.2016~removed the whistle sounds of the beginning
10.05.2016~Added some circles at the last slow part ;_;
21.05.2016~Added some elements in 1st refrain
Very special thanks to Frainbreezed!
THANKS FOR THE SKIN <3 <3 <3
Thanks 4 the mods! :D
Imakuri
DeRandom Otaku
Breezy
Asaiga
Mirash
crystalinfuion
Kalindraz
HML
Nephroid
Asaiga
Hi, Street modding here :3
I couldn't find any technical issues with your map (so this is a short modding) but I sense only a few patterns keep repeating over again throughout your map but that's okay.
Here are my suggestions, there aren't any problems with these but just my preferences, you may keep all of them so my modding will be useless Dx
But, Good map!

00:08:051 (2) - Ctrl+g
00:29:412 (1,3) - ^
01:05:852 (2) - ^
02:56:899 (1) - ^
03:14:805 (1) - this note is a bit too far? I couldn't hit a 300 with this
03:45:119 (1) - ^

For the rest, no bugs found, just some unreasonable jumps like from this part 04:11:506 (1) - I don't know if you should reduce the distance spacing or not, it's up to you :D
Topic Starter
SadBoi42

Asaruu N wrote:

Hi, Street modding here :3
I couldn't find any technical issues with your map (so this is a short modding) but I sense only a few patterns keep repeating over again throughout your map but that's okay.
Here are my suggestions, there aren't any problems with these but just my preferences, you may keep all of them so my modding will be useless Dx
But, Good map!

00:08:051 (2) - Ctrl+g
00:29:412 (1,3) - ^
01:05:852 (2) - ^
02:56:899 (1) - ^
03:14:805 (1) - this note is a bit too far? I couldn't hit a 300 with this
03:45:119 (1) - ^

For the rest, no bugs found, just some unreasonable jumps like from this part 04:11:506 (1) - I don't know if you should reduce the distance spacing or not, it's up to you :D
Thanks for modding! it was very usefull, but i kept some things like they were before. :D
Sparkxei
Yo, thats a really nice Beatmap and i dont see any issues at it :D GJ
Kingritter
PENIS SCHEIß FGT GEH DICH UMBRINGEN KAPPA
LeNawid

Kingritter wrote:

PENIS SCHEIß FGT GEH DICH UMBRINGEN KAPPA
Find ich gut.
Topic Starter
SadBoi42

Spark-desu wrote:

Yo, thats a really nice Beatmap and i dont see any issues at it :D GJ
Thanks \o
flake
M4M :d
t/440191

03:01:140 (1,2,3,4,5) - be evil and make these into notes
00:00:199 - change the timing point's audio to 20%. It'll make the sound at the bg more realistic and it could also confuse some others to think if they're even following the right beat or not. If you're more evil, then go ahead and make it 10%

sorry but it's all I can give :( :( :cry: :cry: It's basically really good from my perspective, you have neat placement, your audio is well organized, you have a customized sound override, you also follow the beat at the exact timing. I just, don't know if there is anything else I'd need to mod. Aside from that, it's basically great and awesome and playable (even if I'm not that good). Hopefully you'll get it ranked :D
Topic Starter
SadBoi42

crystalinfusion wrote:

M4M :d
t/440191

03:01:140 (1,2,3,4,5) - be evil and make these into notes done!
00:00:199 - change the timing point's audio to 20%. It'll make the sound at the bg more realistic and it could also confuse some others to think if they're even following the right beat or not. If you're more evil, then go ahead and make it 10% done!

sorry but it's all I can give :( :( :cry: :cry: It's basically really good from my perspective, you have neat placement, your audio is well organized, you have a customized sound override, you also follow the beat at the exact timing. I just, don't know if there is anything else I'd need to mod. Aside from that, it's basically great and awesome and playable (even if I'm not that good). Hopefully you'll get it ranked :D thank you! :D
Topic Starter
SadBoi42

Ichijou_kun wrote:

Kingritter wrote:

PENIS SCHEIß FGT GEH DICH UMBRINGEN KAPPA
Find ich gut.
Find ich gut.
Flowey
Found on #modreqs. M4M if you want: https://osu.ppy.sh/s/440803

Replay: http://puu.sh/ogQQr/f1f9b6eb17.osr
I think this map is pretty good, and I enjoyed playing it. There were just some sliders that looked weird.

00:20:302 (1) - The "bumps" on the sides of this slider aren't even.

01:40:407 (2) - Blanket with 01:40:721 (3).

03:31:297 (1) - This slider has a weird notch on it:

03:33:810 (1,3) - ^

04:41:663 (1) - There's also a weird notch on this slider too, and you can also get one that is essentially the same with only 4 points:

05:12:450 (2) - The curved part of this slider is not quite symmetric/circular.
Topic Starter
SadBoi42

Nephroid wrote:

Found on #modreqs. M4M if you want: https://osu.ppy.sh/s/440803

Replay: http://puu.sh/ogQQr/f1f9b6eb17.osr
I think this map is pretty good, and I enjoyed playing it. There were just some sliders that looked weird.

00:20:302 (1) - The "bumps" on the sides of this slider aren't even. Please explain me how you do this, i am unable to do it :(

01:40:407 (2) - Blanket with 01:40:721 (3). Done :)

03:31:297 (1) - This slider has a weird notch on it: Done!

03:33:810 (1,3) - ^ Done !

04:41:663 (1) - There's also a weird notch on this slider too, and you can also get one that is essentially the same with only 4 points: Done!

05:12:450 (2) - The curved part of this slider is not quite symmetric/circular. Done :D
Thank you very much, and i will get this map ranked! :D
Flowey

girleyz-desu wrote:

Nephroid wrote:

00:20:302 (1) - The "bumps" on the sides of this slider aren't even. Please explain me how you do this, i am unable to do it :(
Here is the line from the .osu file for that slider:
296,60,20381,6,12,B|372:64|372:64|324:96|324:96|384:104|384:104|352:136|352:136|400:140|400:140|380:172|380:172|416:180|416:180|408:184|408:184|432:236,1,407.999987548829,4|0,0:0|0:0,0:0:0:0:
I believe you can just copy this line directly into the .osu file if you open it with Notepad. (Not 100% sure on this though.)

The red points on each side are in a straight line, spaced evenly (approximately):
HML
!DISCLAIMER!
If this AT ALL infringes on your style, ignore it :)


MOD
00:00:512 (2,3,4) - Move down
00:00:198 (1) - Move to the right
00:03:339 (3) - Ctrl+H (move back to spot
00:03:653 (4) - ^ Ditto
00:08:051 (2) - Ctrl+G
00:17:475 (1,2,3,4,5,6,7,8,9,10,11) - This disrupts flow because you're going from a moderate speed to a very slow one unannounced.
00:19:203 - Note here?
00:20:302 (1) - UGLY SLIDER!!! GET RID OF PLEASE! It also doesn't follow the beat. Do something like this.
Space 00:20:302 (1) from 00:21:245 (1,2,3,4) 's pattern
00:23:287 (1,2) - Delete
00:22:815 (3) - Add reverse arrow
If you do ^ that, make it flow better into 00:22:815 (3,3,4)
00:26:585 (5) - NC please <3
00:38:836 (1,2,3,4) - Hard to read
00:43:861 (4,1) - Space more
00:45:590 (4) - This pattern should start here: 00:45:433 (3)
01:01:768 (1) - This cheer sample doesn't work, and gets really annoying imo
01:02:396 (3) - Drag to the left a bit?
01:05:538 (1) - Ctrl+H, Ctrl+J, blanked 3 like this
01:05:852 (2) - Ctrl+H, rotate ~60%, move to ~x115 y137
01:06:166 (3) - Move where you want that you feel works nicely
01:08:993 (5) - Move down and to the right a bit
01:10:564 (8) - New Combo
01:10:721 (1) - No NC plz
01:31:925 (5) - NC
01:43:313 - 01:45:747 maybe a spinner?
01:55:171 (1,2,3,4) - This part is too calm for this spacing
01:58:313 (1,2,3,4,5,6,7,8) - ^ Ditto
02:45:119 (1,2,3,4) - Pattern starts here: 02:44:805 (6,7)
03:09:936 (2) - This slider looks ugly to me
03:13:705 (5) - Should end 03:14:491
04:11:506 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3) - This pattern comes out of nowhere. It feels SO out of place.
04:27:841 (1,2,3,4) - This is really ugly
03:51:087 (1) - No NC
03:51:402 (2) - NC
04:50:459 (5) - NC
05:06:794 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1) - This part isn't needed, but if you want to keep it, you can.
(I'd atleast cut 05:26:899 (5,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1) - from it)
Sorry for the shortish mod :/
DeRandom Otaku
Yo , M4M

Map to mod : t/431074

INFINITE :
  1. 00:02:082 (3,5) - Ctrl+G?
  2. 00:22:187 (1,2) - replace with 3/4 sliders
  3. 00:54:857 (1) - finish the slider at 00:55:093 - and use a 1/2 slider at 00:55:171 -
  4. 01:19:517 - add circle
  5. 02:01:140 (1) - remove nc
  6. 02:02:082 (4) - nc
  7. 02:24:700 (1,2,3,4,5,6,7,8) - confusing pattern
  8. 03:05:852 (1,2,1) - stack these properly
  9. 04:27:841 (1,2,3,4) - change pattern
  10. 04:46:061 (2,3,4,5,6) - stack these
  11. 04:51:559 (6) - use a 1/2 slider instead
  12. 05:05:538 - add circle
  13. 05:35:381 (1) - remove nc
  14. better finish the spinner at 05:53:287 -
very short mod ;-; still new at modding >w>
Imakuri
Hi~ M4M cuz'

[Infinite]

• 00:02:082 (3,4,5,6) - I think the form of this square (if it's a square), is a bit strange~ You can fix it, but it's not critic.
• 00:19:517 (2,3) - A VERY SMALL blanket to fix~ (This is not critical too) -> http://puu.sh/ojixP/45a0e57b7b.jpg
• 02:03:496 (2) - You can replace it by a triple -> http://puu.sh/ojiPM/8544600923.jpg <- Like this
• 02:04:910 (3,4) - Maybe a little bit spaced~ You can/must fix that.
• Rest is correct~

Very short mod ;w; (New at modding)
Good luck for the rest !
Topic Starter
SadBoi42

Imakuri wrote:

Hi~ M4M cuz'

[Infinite]

• 00:02:082 (3,4,5,6) - I think the form of this square (if it's a square), is a bit strange~ You can fix it, but it's not critic. nah
• 00:19:517 (2,3) - A VERY SMALL blanket to fix~ (This is not critical too) -> http://puu.sh/ojixP/45a0e57b7b.jpg its really VERY small. but i changed it a bit
• 02:03:496 (2) - You can replace it by a triple -> http://puu.sh/ojiPM/8544600923.jpg <- Like this did it
• 02:04:910 (3,4) - Maybe a little bit spaced~ You can/must fix that.nah i dont think so
• Rest is correct~

Very short mod ;w; (New at modding)
Good luck for the rest !
just click
Hey, M4M. Let me know next time though if you want to do a M4M though, it was kind of random for your mod to show up.
I'll mention only a few things since your mod was relatively short.

INFINITE


Both the reds in your combo colors look way too similar, I would change one to a more lighter red.

00:09:307 (1,2,3) - The song is high pitched here, there could be greater spacing.

00:15:590 (1,2,3,4) - More even square?

00:55:171 (2) - I think circles instead of a slider would fit in better to emphasize the beat more.

00:55:800 - I think a stream is more suitable here since the song allows it.

01:41:114 (4,5,6) - Place these closer so the player won't slider break as easily.

02:18:417 - A stream here would fit in better.

02:39:779 (1,2,3,4) - This section seems really empty, I would add more notes.

03:04:438 - A fast repeat slider could go here to go with the buzz.

03:14:491 - You could end the slider here because I hear a beat.

03:15:904 - ^

04:02:396 - I would use a repeat slider here because it may be hard for some to hit accurately.

04:31:611 - This sections needs more notes, it's too bland the way it is.

05:01:768 - Map the stream here as well?

This was fairly difficult to mod because a lot of the patterns seem extremely random, a lot of notes are overlapping, blankets look messy, etc.
What I suggest you should try doing is go back over your map and try to clean things up a bit and make everything look neater. To fix the overlapping, you could use custom stacks. It would help the map out a lot because it improves the quality of it. Good luck with the map!
Topic Starter
SadBoi42

Breezy wrote:

Hey, M4M. Let me know next time though if you want to do a M4M though, it was kind of random for your mod to show up.
I'll mention only a few things since your mod was relatively short.

INFINITE


Both the reds in your combo colors look way too similar, I would change one to a more lighter red.ok

00:09:307 (1,2,3) - The song is high pitched here, there could be greater spacing.fixed

00:15:590 (1,2,3,4) - More even square?i made something else now

00:55:171 (2) - I think circles instead of a slider would fit in better to emphasize the beat more.'Done!

00:55:800 - I think a stream is more suitable here since the song allows it.Done too

01:41:114 (4,5,6) - Place these closer so the player won't slider break as easily.thats my style doh

02:18:417 - A stream here would fit in better.Nah

02:39:779 (1,2,3,4) - This section seems really empty, I would add more notes.Half changed

03:04:438 - A fast repeat slider could go here to go with the buzz.changed

03:14:491 - You could end the slider here because I hear a beat.Done!

03:15:904 - ^not done

04:02:396 - I would use a repeat slider here because it may be hard for some to hit accurately.if its maybe hard for some to click they have to improve their skill :p

04:31:611 - This sections needs more notes, it's too bland the way it is.i want it to be like that :o

05:01:768 - Map the stream here as well?done :p

This was fairly difficult to mod because a lot of the patterns seem extremely random, a lot of notes are overlapping, blankets look messy, etc.
What I suggest you should try doing is go back over your map and try to clean things up a bit and make everything look neater. To fix the overlapping, you could use custom stacks. It would help the map out a lot because it improves the quality of it. Good luck with the map!
thats my stile :/
FrainBreezed
Wow nice map 8-) . Hope it gets ranked soon. Good luck :)
FrainBreezed
Hello there,

So I was bored and I really wanted to support you but i cant map so I made you this skin.

hope you like it :)

https://www.dropbox.com/s/iw9bd2dlcxe2l2u/%2BMapskin%20-%2BMariannE%2B-.rar?dl=0
Bastionior
ok hi there.
Infinite

  1. 00:01:768 (2,3,4,1) - bad overlap imo.
  2. 00:13:077 (3,4) - absurdly high distance :(, in the initial part very calm.
  3. 00:19:831 (3,4,5) - Nc each note, to indicate that this part there are speed change.
  4. 00:20:302 (1) - I believe it is not used more these points on the slide because they are very ugly.
  5. mutes these notes as you did earlier 00:22:423 - , 00:22:737 - , 00:22:815 (3) - this slider must be 3/4 and not 1/1. 00:23:051 -
  6. 00:26:742 (2,4) - bad overlap again
  7. 00:35:224 (2,1) - could rotate 2 to direction 1
  8. 01:00:197 (6,7,8,9,10) - I think that is unrankeable, because of triplet what you did to be with average leninency stack there, the person who try, will probably give miss.
  9. 01:19:674 - man, this session is very quiet has no justification to keep these notes so far.
  10. 01:32:554 (3) - nc for alert 1/2 jump.
  11. 02:00:826 (1,2,3,4) - I believe it is much better if 1/2 session than 1/1
  12. 02:46:061 (1) - any special reason to nc?
  13. 02:48:574 (5,6,1) - this is very confusing because it is a session 1/2 and goes easily to be confused by a triplet 1/4
  14. 03:32:292 (4,4,4) - you forgot 2 1/4 notes after this slider 1/4
  15. 04:29:255 (1,1) - unnecessary nc imo
  16. 04:46:690 (6) - Nc here.
  17. 05:05:538 (5) - ^
  18. 05:06:794 - This session consists of streams, I recommend putting sliders 1/4 with reverse arrow for better flow of melody, these 1/1 is so discouraging to the player, fix it.

thanks and gl for you and me too :D
Topic Starter
SadBoi42

Kalindraz wrote:

ok hi there.
Infinite

  1. 00:01:768 (2,3,4,1) - bad overlap imo. fixed
  2. 00:13:077 (3,4) - absurdly high distance :(, in the initial part very calm. fixed
  3. 00:19:831 (3,4,5) - Nc each note, to indicate that this part there are speed change. done
  4. 00:20:302 (1) - I believe it is not used more these points on the slide because they are very ugly.i dont know what u mean :o
  5. mutes these notes as you did earlier 00:22:423 - , 00:22:737 - , 00:22:815 (3) - this slider must be 3/4 and not 1/1. 00:23:051 - fixed
  6. 00:26:742 (2,4) - bad overlap again done
  7. 00:35:224 (2,1) - could rotate 2 to direction 1 done
  8. 01:00:197 (6,7,8,9,10) - I think that is unrankeable, because of triplet what you did to be with average leninency stack there, the person who try, will probably give miss.remade it
  9. 01:19:674 - man, this session is very quiet has no justification to keep these notes so far.i think it has to be like this :p
  10. 01:32:554 (3) - nc for alert 1/2 jump.done
  11. 02:00:826 (1,2,3,4) - I believe it is much better if 1/2 session than 1/1 i didnt do anything here lmao
  12. 02:46:061 (1) - any special reason to nc?fixed
  13. 02:48:574 (5,6,1) - this is very confusing because it is a session 1/2 and goes easily to be confused by a triplet 1/4 thats my style, i wont change it
  14. 03:32:292 (4,4,4) - you forgot 2 1/4 notes after this slider 1/4pls explain it :oo
  15. 04:29:255 (1,1) - unnecessary nc imofixed
  16. 04:46:690 (6) - Nc here.done
  17. 05:05:538 (5) - ^ done
  18. 05:06:794 - This session consists of streams, I recommend putting sliders 1/4 with reverse arrow for better flow of melody, these 1/1 is so discouraging to the player, fix it. pls explain it :oo

thanks and gl for you and me too :D
Thanks 4 the mod! :DD
Mirash
Hello. M4M please?
https://osu.ppy.sh/b/970820&m=0 extra one


  • INFINITE

  1. 00:10:250 (1,2,3) - more space between 1 and 2-3? plays weird after previous jumps. and first slider is kinda overlapped
  2. 00:41:978 (3) - this 10% is too low imo, make it 15 atleast
  3. 01:34:281 (4,1,2,3,4,1,2,3,4) - calm part mapped more intensively than previous intense part, like this - 01:13:077 (4,5,6,7,8,1,2,3,4,5)
  4. 01:41:088 (4,5,6) - lower spacing please xd
  5. 02:00:826 (1) - this plays weird. fix overlap
  6. 02:33:340 (1,2,3) - this is realy boring to play
  7. 02:53:601 (1,2,3,4) - ^
  8. 03:04:595 (2,3) - hard to not get 100 here or even brake. i fced it though maybe its fine xd
  9. 03:06:166 (1) - personally i dont like hitsounds here. they are not fitting with song imo
  10. 03:32:292 (4) - easy to brake but fits the music idk if its fine for rank
  11. 04:19:046 (1,2,3,4) - slows the flow i guess, make more space between note and slider
  12. 04:31:611 (1) - change those 1 circles into sliders, feels better
  13. 05:36:559 (1,2,3,4,5,1) - stack looks awfull imo. make it like realy low spaced stream

nice map btw. enjoyed playing it
Topic Starter
SadBoi42

Mirash wrote:

Hello. M4M please?
https://osu.ppy.sh/b/970820&m=0 extra one


  • INFINITE

  1. 00:10:250 (1,2,3) - more space between 1 and 2-3? plays weird after previous jumps. and first slider is kinda overlapped fixed
  2. 00:41:978 (3) - this 10% is too low imo, make it 15 atleast done!
  3. 01:34:281 (4,1,2,3,4,1,2,3,4) - calm part mapped more intensively than previous intense part, like this - 01:13:077 (4,5,6,7,8,1,2,3,4,5) Done!
  4. 01:41:088 (4,5,6) - lower spacing please xd fixed
  5. 02:00:826 (1) - this plays weird. fix overlap nah
  6. 02:33:340 (1,2,3) - this is realy boring to play made it more intense
  7. 02:53:601 (1,2,3,4) - ^ ^
  8. 03:04:595 (2,3) - hard to not get 100 here or even brake. i fced it though maybe its fine xd done
  9. 03:06:166 (1) - personally i dont like hitsounds here. they are not fitting with song imo but i like them :o
  10. 03:32:292 (4) - easy to brake but fits the music idk if its fine for rank aint be changing anything
  11. 04:19:046 (1,2,3,4) - slows the flow i guess, make more space between note and slider changed a little
  12. 04:31:611 (1) - change those 1 circles into sliders, feels better no, thats how i want that part :o
  13. 05:36:559 (1,2,3,4,5,1) - stack looks awfull imo. make it like realy low spaced stream
changed it, but i am not sure if this looks better lmao

nice map btw. enjoyed playing it Thanks 4 mod and playing ! :3
FathomAssembly
Hi ! I know this message is quite useless but I still wanted to say something ! The song is really really nice and the map fits it well ! I don't think I am good enough to do a mod of the map (I'm just 15k), the map plays and flows really well to me, the squares are particularly fun to aim too, nothing bothered me (except perhaps the short sliders at the end of some streams, but I get the feeling that it's just me who cannot read them correctly, I think they have a point and should stay) !

Thanks for this map ! :3
Topic Starter
SadBoi42

Vayentha wrote:

Hi ! I know this message is quite useless but I still wanted to say something ! The song is really really nice and the map fits it well ! I don't think I am good enough to do a mod of the map (I'm just 15k), the map plays and flows really well to me, the squares are particularly fun to aim too, nothing bothered me (except perhaps the short sliders at the end of some streams, but I get the feeling that it's just me who cannot read them correctly, I think they have a point and should stay) !

Thanks for this map ! :3
Ty! :D :3
Maq
SPOILER
00:00:512 (2,3) - Fix blanket
00:33:182 (2) - TBH i don't think sliders that go back and forth within it (if that makes sense) should be used. Maybe a slider like this http://prntscr.com/b6vcmy , or just a straight line with a slower SV
00:35:538 (1,2) - These hitsounds seem a bit out of place, i would just continue with the pattern you were using
01:20:616 (1) - Throughout this slow part that starts around here, make the volume like 35%, feels a bit loud
01:38:836 (1,3) - For the sake of the flow of this part, i think these sliders should bend the other way [http://prntscr.com/b6vfmk] (Kinda picky but i think it would look good)
02:48:574 (5) - Hitsound is kinda random
02:51:088 (9) - NC
03:28:784 (1,2) - Fix blanket
03:32:292 (4,4) - Make these kicksliders
03:34:805 (4) - ^
05:11:821 (1,2,3) - Blanket
05:23:601 (6,7) - Kinda ugly spacing here

Looks good! GL with the map! :D
Topic Starter
SadBoi42

Maq wrote:

SPOILER
00:00:512 (2,3) - Fix blanket done
00:33:182 (2) - TBH i don't think sliders that go back and forth within it (if that makes sense) should be used. Maybe a slider like this [/color]http://prntscr.com/b6vcmy , or just a straight line with a slower SVnah
00:35:538 (1,2) - These hitsounds seem a bit out of place, i would just continue with the pattern you were using
01:20:616 (1) - Throughout this slow part that starts around here, make the volume like 35%, feels a bit loud fixed
01:38:836 (1,3) - For the sake of the flow of this part, i think these sliders should bend the other way [http://prntscr.com/b6vfmk] (Kinda picky but i think it would look good) done
02:48:574 (5) - Hitsound is kinda random ist not
02:51:088 (9) - NC done
03:28:784 (1,2) - Fix blanket done
03:32:292 (4,4) - Make these kicksliders those are literally kicksliders
03:34:805 (4) - ^ ^
05:11:821 (1,2,3) - Blanket ye
05:23:601 (6,7) - Kinda ugly spacing here fixed

Looks good! GL with the map! :D
Vivyanne
hi
im triggered
imma give some advice to make myself feel good and for potential kd because i wanna have the 100kd for bn appeal

sorry if i sound salty, i truly am sorry, but that happens when im triggered

in order for the mod not to be repetitive i most likely will mention things only once. please look through the map yourself and try to find similar situations to the points i've mentioned and fix them accordingly

[infinite]
00:04:438 (4,1) - this plays awkward due to the fact that the slider doesn't emphasise the thing it should actually emphasise. the slider should start at 00:04:438 (4) - to catch the higher pitched sound instead of the lower one a
00:08:679 (1,2,1,2) - spacing here has to be swapped around, since according to the music 00:08:679 (1,2) - has stronger beats than 00:08:993 (1,2) -
00:13:705 (3,4) - maybe you should make these circles too to make the section feel a little more consistent. remember, consistency is key!
00:15:276 (2) - deserves NC for the big change in the song + big white tick
00:23:601 (3,4) - instead of having sliders, you can make the timing like this so you an actually catch the beats in the song better that are happening in the wubs a
00:30:197 (6,1) - the spacing should be higher here than the jump section for the clear emphasis of the section changing up right here
00:38:836 (1,2,3) - consider pointing these to the left instead so the overlap between 00:38:993 (3,1) - can be avoided
00:53:601 (1,2) - kicksliders like these should only be placed on clear changes in the song, tho there arent any here. more tapping less jumping is what the song asks for
00:59:255 (9) - the NC should be here and not at 00:59:412 (1) - because clearly the higher pitch sound is on 00:59:255 (9) -
01:00:512 (10) - s a e m
01:24:386 (1,2,3,4,1,2,3,4) - nah man song is too weak for such spacing decrease it pls, maybe scale it 0,8x
01:29:726 (5,6,7,8) - again, because song is weak, you should change this to a slider a
01:33:182 (5,1) - very misleading nor does it connect to eachother. in 1/4 sections like these you don't want to have a random jump but you want the second slider to be in the circular flow the slider gives. to get an idea place 01:33:496 (1) - on the spot of 01:33:810 (2) - and try the feeling for yourself, it should be a lot better. also why the sv change you got no reason for it!
01:41:088 (4,5,6) - hot damn this spacing doesnt fit the previous slider at all, decrease it a lot pls
01:59:883 (2) - ctrl+g for a logical flowing pattern
02:00:511 (2) - ^^^^^^^'
02:06:480 (4,5) - lol the spacing goes down intensly all of the sudden? it shouldn't! the song isnt asking for it! don't do it then and make the spacing at least equal to 02:06:480 (4,5) - !
02:15:276 (4) - this slider breaks flow, should be ctrl+g'd to make sense with the previous jumps. yes this means that you most likely have to change the jumps after this slider too
02:17:161 (1,2,3,4,5,6,7,8) - ok so this doesnt make any sense, the song isnt getting any more intense and you decide to make big ass jumps??? what i would advice to make sense with the sliders you had before (from which the sv is too low imo) is to make 4 stacks out of this section. going all in with jumps when the song isnt changing much is a truely hated aspect from players
02:23:129 (4,1,2) - triple doesn't exist aaaa
02:24:229 (7,8) - at least make them blanket properly then
02:25:328 (5,6,7,8) - to act like this is creative please rotate this square for like 20 degrees. also 02:25:328 (5) - nc here to indicate the new square
02:25:800 (8,1) - lo you had jumps and now you break all momentum and say fu imma make a hard diff spacing afterwards????? no fix this pls more jumps needed here!
02:37:266 (1,2) - is stronger than 02:37:580 (3,4) - , should have higher spacing because of that
same counts for 02:37:894 (1,2,3,4) - aaa (no i dont care about the patterns it should make sense with the song no matter what aaa)
02:41:035 (5) - after the slowdown, a nc is needed here to suggest the timing difference
02:46:061 (1,2) - do you realise the mistake you made here? the spacing decrease is INSANE, the overlap isnt nice at all and overall the song isnt asking for such a thing. come on it's 6* anyways jump more!
02:52:658 (4,5,6,7) - because this is annoying yeye dont make this a 4tap but just a reverse slider
02:56:114 (7) - nc because change aaa
03:05:381 (1) - no nc because no big change in song, no white tick, no sv change, no timing change
03:05:852 (1) - you can remove nc here too
03:36:009 (3) - make this not a reverse slider, because of the intense strong beat 03:36:323 - should be clickable
03:42:449 (9) - NC aaaa
03:48:574 (4,1) - same situation as before
04:15:276 (1,2,3,4,5,6,7,8) - make this an equal square aa
04:19:203 (2) - slider has no emphasis put slider on 04:19:046 (1) - instead
04:28:784 (4,1) - L O O O O
04:29:098 (1,2,1,2,1,2,1,2) - same emphasis thing i've explained earlier
04:46:690 (1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7) - YOU RUINED YOUR CHANCE TO MAKE GIANT ASS JUMPS HERE THE SONG IS SO INTENSE IT DESERVES TO HAVE DUMB INSANE JUMPS WHY DONT YOU DO IT WHYWHY (main reason for trigger)
05:06:794 (1) - this section may have a way higher amount of 1/2 beats, since it's still a p strong section in the song
05:26:899 (5) - this section is harder than the section before but it's like 100x weaker? pls fix !
05:41:978 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - no no no nono the song is at its ending it's meant to be weak these are like the hardest jumps in the map why put them on the intense part instead pls ok thank aaaaa
05:46:690 (9) - not in the middle ;w;

if you need further explenation spam me ingame


okbye
FathomAssembly
Hi ! This isn't a real mod at all, no kudos ! I just hought of something while playing the map and it is :

03:45:433 (1,1,1,1) - I believe the spacing of these jumps would be better if it was bigger, in my opinion emphasize better the beats and would flow a bit better. I don't think much more spacing is needed, like, the equivalent of a circle's diameter more would be enough I think !

I'm sorry not to be of much help, when I see mods of other people, they always speak of things I don't really understand so... map I can't really do much more as of now !

Good luck for ranking this !
FathomAssembly
Sorry for the double post (what's the problem with it anyway ?) but I have another suggestion !

Near the beggining there are a pattern whose spacing felt too small to me. I'm speaking of this one :

00:24:386 (1,2,1,2,3) -

By default, it is like that (I purposely lowered the AR to be able to show all of the pattern in one screenshot) :
http://i.imgur.com/33fZxt9.png

I think it would look/feel/flow better like that (same) :
http://imgur.com/kvkj3Y6


On another note, the maps feels nice with AR10 ! But AR9.6 is fine too, either way is fine with me !
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