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THE ROLLING GIRLS - Yuugure

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Total Posts
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Topic Starter
Pata-Mon
This beatmap was submitted using in-game submission on 2016年4月20日 at 23:50:59

Artist: THE ROLLING GIRLS
Title: Yuugure
Source: ローリング☆ガールズ
Tags: Rizia kawaiwkyik 小澤亜李 Ozawa Ari 日高里菜 Hidaka Rina 種田梨沙 Taneda Risa 花守ゆみり Hanamori Yumiri THE BLUE HEARTS Anime IN tv size
BPM: 122
Filesize: 3598kb
Play Time: 02:09
Difficulties Available:
  1. Hard (2.77 stars, 307 notes)
  2. Rolling (3.44 stars, 352 notes)
  3. wkyik's Normal (1.56 stars, 177 notes)
Download: THE ROLLING GIRLS - Yuugure
Information: Scores/Beatmap Listing
---------------
Ranked Mapset #2
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THE ROLLING GIRLS - 夕暮れ
(ローリング☆ガールズ)
Original Singers: THE BLUE HEARTS

GD Information
wkyik's Normal:Rizia
Rizia
Topic Starter
Pata-Mon

Rizia wrote:

http://puu.sh/nY9jS/a86ad9e513.rar
这效率太神了
谢谢柚子

//底下的先扔这儿要不然怕忘
01:38:138 (1,2) - ds似乎不对
Hollow Wings
m4m

NO KD

Rolling

  1. 00:31:006 (5,1) - 这两个换一下显然更好。。。
  2. 00:40:843 (6,1) - 这两个换一下也行,不过没上面那个好,因为这边跳到下一个滑条的间距有点大,缩小点就好了。
  3. 01:01:006 (2,3) - 这两个换一下也很好。
  4. 01:52:646 (3,4) - 这两个换一下吧。
  5. 以上全换或者全不换好了,毕竟你一定要坚持那个stack梗的话。。。因为bpm比较低所以也摸不出啥东西来,某些flow可以采取顺向比如00:53:384 (3,4) - 这种,当然看自己习惯,其他逆flow用的还行。

Hard

  1. 01:55:351 (6) - 弧线往下吧,这里flow不需要逆。
  2. 其实和最高难度一样,你要消滑条尾音直接用sample就好,不需要种草来着。。。

wkyik's Normal

  1. fine.
哦草,这种bpm很低的图确实。。。写不出啥,柑橘都是废话hhh

good luck
Topic Starter
Pata-Mon

Hollow Wings wrote:

m4m

NO KD

Rolling

  1. 00:31:006 (5,1) - 这两个换一下显然更好。。。
  2. 00:40:843 (6,1) - 这两个换一下也行,不过没上面那个好,因为这边跳到下一个滑条的间距有点大,缩小点就好了。
  3. 01:01:006 (2,3) - 这两个换一下也很好。
  4. 01:52:646 (3,4) - 这两个换一下吧。
    这类大体上都是stack之后的跳是重音,stack的相对轻,是想突出一下,所以就先不改了
  5. 以上全换或者全不换好了,毕竟你一定要坚持那个stack梗的话。。。因为bpm比较低所以也摸不出啥东西来,某些flow可以采取顺向比如00:53:384 (3,4) - 这种,当然看自己习惯,其他逆flow用的还行。 唔,逆向是指滑条尾巴方向吗?那里似乎不是?不太懂

Hard

  1. 01:55:351 (6) - 弧线往下吧,这里flow不需要逆。
  2. 其实和最高难度一样,你要消滑条尾音直接用sample就好,不需要种草来着。。。 调成S来消音的话,跟调音量比还是能听出区别的,我有严重的强迫症2333
哦草,这种bpm很低的图确实。。。写不出啥,柑橘都是废话hhh

good luck
谢摸~
Lily Bread
as request

[柚子]
没什么问题
testplay

[Hard]
00:29:285 (1,2,3,4) - 坑死人,正常hard水平的玩家基本上不可能读的懂

01:25:351 (4) - 没叠好

然后OD6是什么意思...太高了

[Rolling]
节奏没什么问题,排列我自己也不行

水不了了....
Topic Starter
Pata-Mon

Lily Bread wrote:

as request

[Hard]
00:29:285 (1,2,3,4) - 坑死人,正常hard水平的玩家基本上不可能读的懂 Hard玩家这方面也没那么弱啦(想起了117的某张图,比我这过分多了2333 https://osu.ppy.sh/s/411035)回头觉得要改再改吧

01:25:351 (4) - 没叠好

然后OD6是什么意思...太高了 这图hard和主难度的三维的意思就是……https://osu.ppy.sh/s/208112https://osu.ppy.sh/s/172055跟这些pp图学的……虽然有点那啥,不过我现在也就打自己的图还可能有心情刷一下了

[Rolling]
节奏没什么问题,排列我自己也不行

水不了了....
谢摸~
Underforest
good luck with your map :)
Xinely
m4m


  • Normal
  1. OD HP 3 please, this is not easy and making big gap to hard's diff setting
  2. 00:01:744 (1) - i would prefer give additions soft on slider's head for emphasize the cymbal
  3. 00:08:384 - maybe you can keep map it with a circle. the music is similar with 00:06:416 - 00:04:449 -
  4. 00:11:088 (3) - looked a bit offscreen, better move this a bit to upward
  5. 00:17:482 (1) - 00:33:220 (1) - 00:48:957 - 00:56:826 (1) - 01:46:006 (1) - (all head tail repeat) 01:06:662 - 02:07:646 - same as 00:01:744 (1) -
  6. 00:19:449 (1,2) - i dont see why should map redtick with 1/2 slider, the music is weak, vocal is weak also. i would say change to 1/2 slider repeat if you keep want follow vocal, or use 2 circles on whiteticks instead
  7. 00:23:384 (1,2) - 00:31:252 (1,2) - 00:39:121 (1,2) - same as above
  8. 00:34:203 (2,3,1,2,3,4) - a bit hard for newbies imo when normal in here is easiest diff, i would say nerf it like http://puu.sh/oeUtj/1f5a8b87fd.jpg
  9. 00:50:433 (3) - 1,11x inconsistency spacing
  10. 01:39:121 (2) - ^ (1,15x one)


  • Hard
  1. 00:01:744 (1) - same as normal, same for 00:17:482 (1) - 00:33:220 (1) - 00:48:957 - 00:56:826 (1) - 01:46:006 (1) - (all head tail repeat) 01:06:662 - 02:07:646 - same as 00:01:744 (1) - too (do for your insane too)
  2. 00:20:925 (4) - try curve this a bit to downward so you can get better flow imo http://puu.sh/oeVao/944eca0471.jpg
  3. 00:22:892 (4,5) - 's flow to next slider is quite harsh for me, i would suggest to smoother it with zig zag flow example https://osu.ppy.sh/ss/4913788
  4. 00:26:088 (3) - i would say give a bit curvy flow instead of totally straight flow. move to 24,304
  5. 00:32:236 (3,4,1) - the aesthetic is kinda ugly imo and i cant get what thing you make to draw a pattern so i would suggest like https://osu.ppy.sh/ss/4913810
  6. 00:35:187 (1) - for this slider, i think you can improve the aesthetic too, probably like https://osu.ppy.sh/ss/4913823 (im still bad for making this kind shape)
  7. 00:46:498 (4) - 140,184 to make better circular flow
  8. 00:49:941 (4) - 267,220, let this circle hasnt jump to emphasize 2 drums for next 2 circles (having jump for them) so they play better
  9. 00:53:138 (2) - replace to 2 circles? 00:53:384 - this drum is quite strong that deserves to be mapped with circle
  10. 01:06:662 (1) - do a jump, this cymbal needs it for sure
  11. 01:10:597 (1) - just my taste but i think curve this slider likes https://osu.ppy.sh/ss/4913853 will give better flow
  12. 01:37:646 (4) - this 3/4 slider doesnt feel fit for me because i can hear a sound for red tick and i think 1/2 slider works better
  13. 02:02:236 (3,4,5,6) - can do better circular flow and shape https://osu.ppy.sh/ss/4913859


  • Insane
  1. 00:06:416 (2) - i think stack feels a bit weird here and idk why i prefer move this to 372,204 based on taste
  2. 00:11:580 (1) - based on flow i prefer to ctrl+g this, if you agree then move 00:12:318 (2) - 168,268
  3. 00:23:138 (4) - keep spacing 1,6 would be better
  4. 00:26:334 (4) - overlap doesnt look good for me. you can do blanket instead (beware with offscreen)
  5. 00:15:884 (3) - i think you better remove this since the snap of music looks like 1/6
  6. 00:28:302 (5) - prefer to ctrl+g, the flow is a bit harsh for me
  7. 00:56:826 (1,2) - looks better if you stack (2) to (1)'s tail
  8. 00:58:302 (4) - same ^
  9. 01:06:170 (7) - blanket please </3 https://osu.ppy.sh/ss/4913898
  10. 01:22:154 (7) - spacing looks quite low, i would say move to 248,168
  11. 01:33:711 (4) - imo flow feels better if move to 272,240
  12. 01:36:539 (3) - overmap, remove pls :(
  13. 01:37:646 (6) - same as hard
  14. 01:40:105 (1) - overlap looks bad, move to 168,232 pls
  15. 01:43:793 (7) - looks like stack cant work well for me. i prefer move to 344,20 to keep the flow
  16. 01:52:400 (2) - overlap a bit.. aaa.. 8,304 looks better for me
  17. 01:54:244 (3) - 01:56:211 (2) - overmap :(((
  18. 02:03:711 (1) - a bit weird flow. i would suggest to move to 60,136 to keep your triangle flows

find more mods and 12 SP, after that feel free to call me back ;)
09kami
好像的确没什么要摸的...那我射两颗心把
yf_bmp
歌可以

[Insane]
间距是注意到了,但是考虑还需要更周全点

00:12:564 (3,4,5,1) - 这边间距就略近了。因为你的标准视觉间距是1.3x,就如:00:08:384 (2,3) -
00:14:285 (2,3,4,5,6) - 同理^
00:18:466 (4,5) - 尾巴之间间距就太近了
00:18:466 (4,1,2) - 同理
00:19:695 (2,3,5,6) - 同理

等很多地方,需要检查一下全图
我是这个意思:你可以跳的时候随意一点,但是一个级别(比如小距离)的标准距离就不要动了,除非有少数的情况,如果经常变动会让排版乱。1.3x那就让其保持

其他的:
00:33:220 (1) - soft finish
00:48:957 (1) - ^
00:50:925 (1) - ^
反正softfinish几处都挺合适的,自己看看加好了

00:09:613 (1,2) - 这种都是这样,两个物件联系不够啊,然后就看着不好并且给人随意的感觉
00:37:154 (1,3) - 差不多道理
01:18:466 (1) - 还是一个看上去随意的滑条
01:49:449 (6,2) -
^类似的情况也有一些,自己查下印象会更深

00:02:728 (3,1) - 这两个弯的幅度很低,会给人一种随意拉的感觉,建议改下。00:02:482 (2,3) - 尤其是这两个物件形状基本没什么关联,随意感更明显了。后面有几个有但应该没这么明显
00:03:466 - 2 note 不加一下吗
00:17:482 (1) - 不加个soft的finish?
00:31:990 (3,4,5,6,7) - 五角星?
01:51:908 (1) - 这看上去并不好看啊,建议配合红描点使用
01:57:318 (7) - ^

[Hard]
soft-finsh
00:35:925 (2,3,1) - 同类部分,就这里是比较空的好像

明显问题没有

[我快要一库]
考虑加点soft-finish
Topic Starter
Pata-Mon

Xinely wrote:

m4m


  • Hard
  1. 00:01:744 (1) - same as normal, same for 00:17:482 (1) - 00:33:220 (1) - 00:48:957 - 00:56:826 (1) - 01:46:006 (1) - (all head tail repeat) 01:06:662 - 02:07:646 - same as 00:01:744 (1) - too (do for your insane too) ill consider about hitsound later
  2. 00:20:925 (4) - try curve this a bit to downward so you can get better flow imo http://puu.sh/oeVao/944eca0471.jpg
  3. 00:22:892 (4,5) - 's flow to next slider is quite harsh for me, i would suggest to smoother it with zig zag flow example https://osu.ppy.sh/ss/4913788
  4. 00:26:088 (3) - i would say give a bit curvy flow instead of totally straight flow. move to 24,304
  5. 00:32:236 (3,4,1) - the aesthetic is kinda ugly imo and i cant get what thing you make to draw a pattern so i would suggest like https://osu.ppy.sh/ss/4913810
  6. 00:35:187 (1) - for this slider, i think you can improve the aesthetic too, probably like https://osu.ppy.sh/ss/4913823 (im still bad for making this kind shape)
  7. 00:46:498 (4) - 140,184 to make better circular flow keep
  8. 00:49:941 (4) - 267,220, let this circle hasnt jump to emphasize 2 drums for next 2 circles (having jump for them) so they play better i think i have changed ds, it's enough for a 2.8*map
  9. 00:53:138 (2) - replace to 2 circles? 00:53:384 - this drum is quite strong that deserves to be mapped with circle "doa" is a word, so i use a slider
  10. 01:06:662 (1) - do a jump, this cymbal needs it for sure
  11. 01:10:597 (1) - just my taste but i think curve this slider likes https://osu.ppy.sh/ss/4913853 will give better flow i prefer now
  12. 01:37:646 (4) - this 3/4 slider doesnt feel fit for me because i can hear a sound for red tick and i think 1/2 slider works better 我想了半天不知道用英语怎么说……所以我突然意识到我为什么要用英语回……这里那两个声音不大,乐器音比较明显,我觉得这个乐器音给人的感觉就是要铺满,也就是3/4
  13. 02:02:236 (3,4,5,6) - can do better circular flow and shape https://osu.ppy.sh/ss/4913859 我再想想


  • Insane
  1. 00:06:416 (2) - i think stack feels a bit weird here and idk why i prefer move this to 372,204 based on taste 感觉影响不大……先这样
  2. 00:11:580 (1) - based on flow i prefer to ctrl+g this, if you agree then move 00:12:318 (2) - 168,268
  3. 00:23:138 (4) - keep spacing 1,6 would be better 这里应该是失误,我想用1.3的
  4. 00:26:334 (4) - overlap doesnt look good for me. you can do blanket instead (beware with offscreen) 就因为这个位置包起来有些问题……我再想想吧
  5. 00:15:884 (3) - i think you better remove this since the snap of music looks like 1/6 感觉这种几乎听不清的声音……其实可以理解为我想在这里overmap,打起来应该没什么问题吧我觉得=w=
  6. 00:28:302 (5) - prefer to ctrl+g, the flow is a bit harsh for me 感觉这样比较有趣,而且也涉及到重音处跳远点,暂时保持
  7. 00:56:826 (1,2) - looks better if you stack (2) to (1)'s tail 先保持
  8. 00:58:302 (4) - same ^
  9. 01:06:170 (7) - blanket please </3 https://osu.ppy.sh/ss/4913898 那样ds会有点大,我想想
  10. 01:22:154 (7) - spacing looks quite low, i would say move to 248,168 因为这个音很轻,我觉得没问题
  11. 01:33:711 (4) - imo flow feels better if move to 272,240 现在01:33:711 (4,2) - 这俩叠着,感觉不太好改
  12. 01:36:539 (3) - overmap, remove pls :( 确实overmap,不过还是感觉打起来似乎还好。这些地方我再看看更多人的意见吧
  13. 01:37:646 (6) - same as hard
  14. 01:40:105 (1) - overlap looks bad, move to 168,232 pls 啊……现在所有滑条后的1/4间隔我全都用的这个ds,强迫症不太想改- -
  15. 01:43:793 (7) - looks like stack cant work well for me. i prefer move to 344,20 to keep the flow 这图里这种叠用得不少,都是第二个上的音比较轻,所以不太想动
  16. 01:52:400 (2) - overlap a bit.. aaa.. 8,304 looks better for me 这个滑条我可能改形状,不过应该总是会和后面碰上的,原因同上
  17. 01:54:244 (3) - 01:56:211 (2) - overmap :(((
  18. 02:03:711 (1) - a bit weird flow. i would suggest to move to 60,136 to keep your triangle flows

find more mods and 12 SP, after that feel free to call me back ;)
哇,谢谢啦!!

09kami wrote:

好像的确没什么要摸的...那我射两颗心把
3q

yf_bmp wrote:

歌可以

[Insane]
间距是注意到了,但是考虑还需要更周全点

00:12:564 (3,4,5,1) - 这边间距就略近了。因为你的标准视觉间距是1.3x,就如:00:08:384 (2,3) -
00:14:285 (2,3,4,5,6) - 同理^
00:18:466 (4,5) - 尾巴之间间距就太近了
00:18:466 (4,1,2) - 同理
00:19:695 (2,3,5,6) - 同理

等很多地方,需要检查一下全图
我是这个意思:你可以跳的时候随意一点,但是一个级别(比如小距离)的标准距离就不要动了,除非有少数的情况,如果经常变动会让排版乱。1.3x那就让其保持

改了一部分。没改的主要是觉得如果保持视觉距离就会导致实际距离跟我想要的比较远

其他的:
00:33:220 (1) - soft finish
00:48:957 (1) - ^
00:50:925 (1) - ^
反正softfinish几处都挺合适的,自己看看加好了
音效我回头再想下

00:09:613 (1,2) - 这种都是这样,两个物件联系不够啊,然后就看着不好并且给人随意的感觉
00:37:154 (1,3) - 差不多道理
01:18:466 (1) - 还是一个看上去随意的滑条
01:49:449 (6,2) -
^类似的情况也有一些,自己查下印象会更深

00:02:728 (3,1) - 这两个弯的幅度很低,会给人一种随意拉的感觉,建议改下。00:02:482 (2,3) - 尤其是这两个物件形状基本没什么关联,随意感更明显了。后面有几个有但应该没这么明显
目前不清楚怎么改,这些以后会慢慢注意

00:03:466 - 2 note 不加一下吗 不用吧
00:17:482 (1) - 不加个soft的finish?
00:31:990 (3,4,5,6,7) - 五角星? 现在就是呀
01:51:908 (1) - 这看上去并不好看啊,建议配合红描点使用
01:57:318 (7) - ^ 我看看

[Hard]
soft-finsh
00:35:925 (2,3,1) - 同类部分,就这里是比较空的好像 不过感觉这里可以空着

明显问题没有
谢摸
DJMax
M4M

Normal
似乎没什么问题
Hard
01:39:121 (4,5,6,7) - 这个地方可能不太保险,尽量换成等距的
01:45:761 (5,1) - 距离太远了
01:47:974 (1,2,3) - 这三个距离怎么又不一样
02:07:646 (1,1) - 不如就一个转盘吧
Rolling
00:01:744 (1,2,3) - 不是正三角形看着不爽(晚期三角能量癌
00:18:466 (4,2) - 这俩不blanket看着不爽(晚期blanket癌
00:20:187 (4,6) - note真的没有叠上尾部吗。。
后面真的好看多了。。。
00:56:826 (1,2,3,4) - 这地方不太好打,建议换成1/2滑条
01:00:269 (5,1) - 同上(其实不改也好
后面还有些不过不用改当我没说
(以上是废话
02:03:220 (7,8,1) - 这个跳不是很舒服
_vanity
Hello!

[wkyik's Normal]
  1. 00:07:646 (1,2) - I think this part really disrupts the flow in rhythm. There is clearly a sound on the red tick between the two sliders. I recommend you should use the same rhythm as 00:05:679 (1,2,3) -
  2. 01:51:908 (1) - I believe that you could use a better rhythm here. There a some sounds you are missing out on. Try doing what you did with 01:49:941 (1,2,3) -
  3. 01:54:613 - Place something here.
  4. 01:59:777 (1) - More unmapped sounds. Try this using 01:49:941 (1,2,3) - once more.
[Hard]
  1. 00:07:646 (1,2,3) - Repeat the rhythm you used at 00:05:679 (1,2,3) -
  2. 00:26:088 (3,4) - Ctrl+G
  3. 00:28:056 (3,4) - ^
  4. 00:41:088 (1,2) - Ctrl+G 00:41:088 (1,2) - and 00:41:826 (3,4) - This sounds and plays a lot nicer.
[Rolling]
  1. 00:56:826 (1,2,3,4) - This is only a suggestion, but I think you should place the hitcircles at the tail of the slider, while still using the appropriate distance snap.
  2. I really liked this difficulty. It flows very nicely. Nothing too much to say about this one.
[]

Good luck!
Topic Starter
Pata-Mon
 
- Frontier -
From ur modding queue

[wkyik's Normal]
00:56:826 (1) - not completely blanket 00:55:843 (5)

[Hard]
Looks Great !!

[Rolling]
00:02:728 (3) - imo ctrl+g is better
01:08:629 (1) - not completely blanket 01:08:138 (5)

Very Good Map !! Good luck !!
sahuang
M4M

[General]
  1. 不用drum-sliderslide?
  2. 虽然不是必须的但是感觉这首歌曲结束的时间3个diff最好还是统一一下?建议rizia的最后加上转盘到你的diff结尾时间点

[wkyik]
  1. 00:49:941 (2,3) - DS稍微大了点
  2. 00:07:646 (1,2) - 这边节奏和00:05:679 (1,2,3) - 之前以及之后的这种应该是完全一样的,为什么突然变成2个滑条了
  3. 00:55:843 (5,1) - blanket
  4. 01:56:826 (3,1) - ^
  5. Consider making some volume changes imo

[Hard]
  1. 00:13:302 (4,4,4) - 按照前面的下法这边第8拍是没必要下的,可以删掉
  2. 00:45:023 (1,4) - 建议不要overlap
  3. 01:21:416 (3,4,5,6) - 不是很美观。。
  4. 01:42:318 (2,5) - 叠好吧?

[Rolling]
  1. 不考虑cs4吗
  2. 00:05:679 (1,2) - 只有这个是叠在滑条尾的?还是出来吧
  3. 00:24:859 (4,5,1) - 5,1音比4,5还低,照道理应该距离近
  4. 00:27:564 (2,3,4) - 这边3,4也应该大
  5. 00:56:826 (1,2,3,4) - 不好看。。
  6. 02:03:711 (1,1,2,1) - 这结尾和hard貌似差不多。。不考虑改改?

等我图好了找你

GL for rank! :)
Topic Starter
Pata-Mon

Dynamix wrote:

M4M

Hard
01:39:121 (4,5,6,7) - 这个地方可能不太保险,尽量换成等距的
01:45:761 (5,1) - 距离太远了
01:47:974 (1,2,3) - 这三个距离怎么又不一样 Hard不是normal,没问题啦
02:07:646 (1,1) - 不如就一个转盘吧 就这样吧
Rolling
00:01:744 (1,2,3) - 不是正三角形看着不爽(晚期三角能量癌 keep
00:18:466 (4,2) - 这俩不blanket看着不爽(晚期blanket癌 keep
00:20:187 (4,6) - note真的没有叠上尾部吗。。 fixed
后面真的好看多了。。。
00:56:826 (1,2,3,4) - 这地方不太好打,建议换成1/2滑条 keep,不过改形状了
01:00:269 (5,1) - 同上(其实不改也好
后面还有些不过不用改当我没说
(以上是废话
02:03:220 (7,8,1) - 这个跳不是很舒服 改xinely摸改了这里,不知道你摸的是哪个版本,现在应该ok

_vanity wrote:

Hello!

[Hard]
  1. 00:07:646 (1,2,3) - Repeat the rhythm you used at 00:05:679 (1,2,3) - i wanna make some change
  2. 00:26:088 (3,4) - Ctrl+G
  3. 00:28:056 (3,4) - ^
  4. 00:41:088 (1,2) - Ctrl+G 00:41:088 (1,2) - and 00:41:826 (3,4) - This sounds and plays a lot nicer. all keep
[Rolling]
  1. 00:56:826 (1,2,3,4) - This is only a suggestion, but I think you should place the hitcircles at the tail of the slider, while still using the appropriate distance snap. ok
  2. I really liked this difficulty. It flows very nicely. Nothing too much to say about this one.
[]

Good luck!

- Frontier - wrote:

From ur modding queue

[Hard]
Looks Great !!

[Rolling]
00:02:728 (3) - imo ctrl+g is better keep
01:08:629 (1) - not completely blanket 01:08:138 (5) fixed

Very Good Map !! Good luck !!

sahuang wrote:

M4M

[General]
  1. 不用drum-sliderslide? 不用
  2. 虽然不是必须的但是感觉这首歌曲结束的时间3个diff最好还是统一一下?建议rizia的最后加上转盘到你的diff结尾时间点

[Hard]
  1. 00:13:302 (4,4,4) - 按照前面的下法这边第8拍是没必要下的,可以删掉 太单调
  2. 00:45:023 (1,4) - 建议不要overlap 就这样吧
  3. 01:21:416 (3,4,5,6) - 不是很美观。。 还好
  4. 01:42:318 (2,5) - 叠好吧? 应该已经叠好了的

[Rolling]
  1. 不考虑cs4吗 无所谓吧
  2. 00:05:679 (1,2) - 只有这个是叠在滑条尾的?还是出来吧
  3. 00:24:859 (4,5,1) - 5,1音比4,5还低,照道理应该距离近 这里首先考虑的是重音加ds
  4. 00:27:564 (2,3,4) - 这边3,4也应该大 这个确实,但前后各种三角 包 叠,难改,这样吧
  5. 00:56:826 (1,2,3,4) - 不好看。。
  6. 02:03:711 (1,1,2,1) - 这结尾和hard貌似差不多。。不考虑改改? 一样就对了

等我图好了找你

GL for rank! :)
thanks all
Rizia
00:19:449 (1,2) - i want follw vocal and drum in same time, that feel more good to me

thanks for mod!

@creator: please add my name to tag! :arrow: Rizia kawaiwkyik

34532532645645
osu file format v14

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AudioLeadIn: 0
PreviewTime: 99613
Countdown: 0
SampleSet: None
StackLeniency: 0.7
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LetterboxInBreaks: 0
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Title:Yuugure
TitleUnicode:夕暮れ
Artist:THE ROLLING GIRLS
ArtistUnicode:THE ROLLING GIRLS
Creator:Pata-Mon
Version:wkyik's Normal
Source:ローリング☆ガールズ
Tags:Rizia 小澤亜李 Ozawa Ari 日高里菜 Hidaka Rina 種田梨沙 Taneda Risa 花守ゆみり Hanamori Yumiri THE BLUE HEARTS Anime IN tv size
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Topic Starter
Pata-Mon

Rizia wrote:

00:19:449 (1,2) - i want follw vocal and drum in same time, that feel more good to me

thanks for mod!

@creator: please add my name to tag! :arrow: Rizia kawaiwkyik

34532532645645
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 99613
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 17482,33220,50925,66662,82400,100105,123711,129613
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Yuugure
TitleUnicode:夕暮れ
Artist:THE ROLLING GIRLS
ArtistUnicode:THE ROLLING GIRLS
Creator:Pata-Mon
Version:wkyik's Normal
Source:ローリング☆ガールズ
Tags:Rizia 小澤亜李 Ozawa Ari 日高里菜 Hidaka Rina 種田梨沙 Taneda Risa 花守ゆみり Hanamori Yumiri THE BLUE HEARTS Anime IN tv size
BeatmapID:939142
BeatmapSetID:433666

[Difficulty]
HPDrainRate:2.5
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
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//Storyboard Sound Samples

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done
updated
Xinely
recheck

Pata-Mon wrote:

Xinely wrote:

m4m


  • Hard
  1. 00:01:744 (1) - same as normal, same for 00:17:482 (1) - 00:33:220 (1) - 00:48:957 - 00:56:826 (1) - 01:46:006 (1) - (all head tail repeat) 01:06:662 - 02:07:646 - same as 00:01:744 (1) - too (do for your insane too) ill consider about hitsound later i stongly suggest this since drum hitsound feels too light for crash cymbal, also for consistency with rizia
  2. 02:02:236 (3,4,5,6) - can do better circular flow and shape https://osu.ppy.sh/ss/4913859 我再想想waiting u to consider again


  • Insane
  1. 00:26:334 (4) - overlap doesnt look good for me. you can do blanket instead (beware with offscreen) 就因为这个位置包起来有些问题……我再想想吧 strong suggest this because its ugly
  2. 00:15:884 (3) - i think you better remove this since the snap of music looks like 1/6 感觉这种几乎听不清的声音……其实可以理解为我想在这里overmap,打起来应该没什么问题吧我觉得=w= strongly suggest to remove.. since its not good overmap for me. also can be a dq reason because wrong snap
  3. 01:06:170 (7) - blanket please </3 https://osu.ppy.sh/ss/4913898 那样ds会有点大,我想想 ds doesnt matter. its easy to play
  4. 01:22:154 (7) - spacing looks quite low, i would say move to 248,168 因为这个音很轻,我觉得没问题 even norml ds. should use 1,3x for consitency
  5. 01:36:539 (3) - overmap, remove pls :( 确实overmap,不过还是感觉打起来似乎还好。这些地方我再看看更多人的意见吧 but its clearly an overmap :(
  6. 01:37:646 (6) - same as hard
  7. 01:40:105 (1) - overlap looks bad, move to 168,232 pls 啊……现在所有滑条后的1/4间隔我全都用的这个ds,强迫症不太想改- - then try improve your slider's flow example https://osu.ppy.sh/ss/4929001
  8. 01:43:793 (7) - looks like stack cant work well for me. i prefer move to 344,20 to keep the flow 这图里这种叠用得不少,都是第二个上的音比较轻,所以不太想动
  9. 01:54:244 (3) - 01:56:211 (2) - overmap :((( (2) since they are clearly overmaps

find more mods and 12 SP, after that feel free to call me back ;)
and please make OD Normal to Hard with better gap.. 2,5 to 6 are faaaaaaaaaaaaaaaaaaar away which makes bad gao for me ( suggest Hard OD 5,5 and Normal OD 3)

normal :
00:34:941 (3) - since no reply idk why u keep so i think you still can nerf a bit with remove this only.. its a quite complex rhythm for easiest diff imo

also metadata link please :(
Topic Starter
Pata-Mon

Xinely wrote:

recheck

m4m


  • Hard
  1. 00:01:744 (1) - same as normal, same for 00:17:482 (1) - 00:33:220 (1) - 00:48:957 - 00:56:826 (1) - 01:46:006 (1) - (all head tail repeat) 01:06:662 - 02:07:646 - same as 00:01:744 (1) - too (do for your insane too) ill consider about hitsound later i stongly suggest this since drum hitsound feels too light for crash cymbal, also for consistency with rizia
    //我个人强迫症比较重,原曲没有明显的锣声,然后我觉得soft finish也有点吵,音效还是想保持
  2. 02:02:236 (3,4,5,6) - can do better circular flow and shape https://osu.ppy.sh/ss/4913859 我再想想waiting u to consider again //改了


  • Insane
  1. 00:26:334 (4) - overlap doesnt look good for me. you can do blanket instead (beware with offscreen) 就因为这个位置包起来有些问题……我再想想吧 strong suggest this because its ugly //改了
  2. 00:15:884 (3) - i think you better remove this since the snap of music looks like 1/6 感觉这种几乎听不清的声音……其实可以理解为我想在这里overmap,打起来应该没什么问题吧我觉得=w= strongly suggest to remove.. since its not good overmap for me. also can be a dq reason because wrong snap //改了
  3. 01:06:170 (7) - blanket please </3 https://osu.ppy.sh/ss/4913898 那样ds会有点大,我想想 ds doesnt matter. its easy to play //改了
  4. 01:22:154 (7) - spacing looks quite low, i would say move to 248,168 因为这个音很轻,我觉得没问题 even norml ds. should use 1,3x for consitency //不过这里有一个叠01:20:925 (3,7) - ,这样排列会更好看,这个低ds也不会对玩家造成打图或者读图的困扰,我觉得可以保留
  5. 01:36:539 (3) - overmap, remove pls :( 确实overmap,不过还是感觉打起来似乎还好。这些地方我再看看更多人的意见吧 but its clearly an overmap :( //改了
  6. 01:37:646 (6) - same as hard
  7. 01:40:105 (1) - overlap looks bad, move to 168,232 pls 啊……现在所有滑条后的1/4间隔我全都用的这个ds,强迫症不太想改- - then try improve your slider's flow example https://osu.ppy.sh/ss/4929001 //我确实觉得这些地方的flow都还好0.0
  8. 01:43:793 (7) - looks like stack cant work well for me. i prefer move to 344,20 to keep the flow 这图里这种叠用得不少,都是第二个上的音比较轻,所以不太想动
  9. 01:54:244 (3) - 01:56:211 (2) - overmap :((( (2) since they are clearly overmaps //改了

find more mods and 12 SP, after that feel free to call me back ;)



and please make OD Normal to Hard with better gap.. 2,5 to 6 are faaaaaaaaaaaaaaaaaaar away which makes bad gao for me ( suggest Hard OD 5,5 and Normal OD 3) //我会跟他说考虑改高到3-4,hard我不太想动,参考图包括https://osu.ppy.sh/s/208112https://osu.ppy.sh/s/172055

normal :
00:34:941 (3) - since no reply idk why u keep so i think you still can nerf a bit with remove this only.. its a quite complex rhythm for easiest diff imo



also metadata link please :(
//找官网对我来说稍有费劲,我主要参考是这个网站,他的准确率应该是相当高的:http://bangumi.tv/subject/123597
动画:http://bangumi.tv/subject/110600
辛苦你啦!
Rizia
i forgot that thing, sorry ;w;

45325345234
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 99613
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 17482,33220,50925,66662,82400,100105,123711,129613
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Yuugure
TitleUnicode:夕暮れ
Artist:THE ROLLING GIRLS
ArtistUnicode:THE ROLLING GIRLS
Creator:Pata-Mon
Version:wkyik's Normal
Source:ローリング☆ガールズ
Tags:Rizia kawaiwkyik 小澤亜李 Ozawa Ari 日高里菜 Hidaka Rina 種田梨沙 Taneda Risa 花守ゆみり Hanamori Yumiri THE BLUE HEARTS Anime IN tv size
BeatmapID:939142
BeatmapSetID:433666

[Difficulty]
HPDrainRate:2.5
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1744.69278346499,491.803278688525,4,3,0,60,1,0
50925,-100,4,3,0,60,0,1
66662,-100,4,3,0,60,0,0
100105,-100,4,3,0,60,0,1
123711,-100,4,3,0,60,0,0


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Combo2 : 18,159,255
Combo3 : 127,223,31
Combo4 : 239,31,31

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340,160,91744,1,2,0:0:0:0:
252,208,92236,6,0,P|202:214|155:198,1,100,4|2,0:0|0:0,0:0:0:0:
112,172,92974,2,0,L|115:271,1,100,4|4,0:0|0:0,0:0:0:0:
120,320,93711,1,2,0:0:0:0:
208,372,94203,5,4,0:0:0:0:
292,316,94695,1,2,0:0:0:0:
292,316,94941,2,0,P|344:312|400:340,1,100,4|4,0:0|0:0,0:0:0:0:
424,364,95679,2,0,L|436:260,1,100,2|4,0:0|0:0,0:0:0:0:
452,168,96662,6,0,P|464:128|504:84,2,100,2|4|2,0:0|0:0|0:0,0:0:0:0:
416,264,98138,6,0,B|368:248|368:248|308:268,1,100,4|2,0:0|0:0,0:0:0:0:
232,308,99121,2,0,L|232:360,2,50,4|2|2,0:0|0:0|0:0,0:0:0:0:
140,264,100105,6,0,P|104:272|32:248,1,100,4|2,0:2|0:0,0:0:0:0:
28,208,100843,1,4,0:0:0:0:
52,164,101088,2,0,P|88:156|160:180,1,100,4|2,0:0|0:0,0:0:0:0:
236,220,102072,6,0,L|252:120,1,100,4|2,0:0|0:0,0:0:0:0:
264,72,102810,2,0,P|300:88|364:104,1,100,4|4,0:0|0:0,0:0:0:0:
408,104,103547,1,2,0:0:0:0:
448,196,104039,6,0,P|399:207|353:227,1,100,4|2,0:0|0:0,0:0:0:0:
256,248,105023,2,0,P|268:312|272:360,1,100,4|2,0:0|0:0,0:0:0:0:
172,356,106006,6,0,P|132:320|-4:336,2,200,4|4|4,0:2|0:2|0:2,0:0:0:0:
272,376,108466,5,2,0:0:0:0:
272,376,108711,1,2,0:0:0:0:
272,376,108957,2,0,L|288:252,1,100,4|10,0:0|0:0,0:0:0:0:
380,252,109941,6,0,L|391:152,1,100,4|2,0:0|0:0,0:0:0:0:
372,108,110679,1,2,0:0:0:0:
324,120,110925,2,0,P|275:127|227:112,1,100,4|10,0:0|0:0,0:0:0:0:
164,36,111908,5,0,0:0:0:0:
88,100,112400,2,0,L|12:108,2,50
152,180,113384,2,0,L|140:300,1,100,10|4,0:0|0:0,0:0:0:0:
208,356,114367,5,2,0:0:0:0:
296,308,114859,2,0,L|367:316,2,50,4|8|4,0:0|0:0|0:0,0:0:0:0:
232,232,115843,6,0,P|272:212|344:220,1,100,4|2,0:0|0:0,0:0:0:0:
372,232,116580,1,2,0:0:0:0:
420,244,116826,2,0,L|412:124,1,100,4|10,0:0|0:0,0:0:0:0:
476,64,117810,6,0,P|436:44|364:52,1,100,4|2,0:0|0:0,0:0:0:0:
336,68,118547,1,2,0:0:0:0:
300,104,118793,2,0,L|200:97,1,100,4|10,0:0|0:0,0:0:0:0:
104,128,119777,6,0,P|96:76|96:8,2,100,4|2|4,0:0|0:0|0:0,0:0:0:0:
76,168,121006,1,8,0:0:0:0:
84,216,121252,1,10,0:0:0:0:
96,316,121744,6,0,L|200:304,1,100,4|2,0:0|0:0,0:0:0:0:
244,296,122482,1,6,0:0:0:0:
292,292,122728,2,0,P|342:292|386:314,1,100,8|10,0:0|0:0,0:0:0:0:
256,192,123711,12,6,125679,0:0:0:0:
208,144,127154,6,0,B|256:128|256:128|304:144,1,100,8|4,0:0|0:2,0:0:0:0:
Topic Starter
Pata-Mon
changed OD and updated
Xinely
Bubbled ~
Topic Starter
Pata-Mon

Xinely wrote:

Bubbled ~
thanks!
smallboat
IRC mod with mapper, just change a pattern issue. And nothing to say.

Qualified

2016-04-20 23:49 smallboat: rolling的01:12:564 (1) - 這要不要ctrl+g啊
2016-04-20 23:50 Pata-Mon: 方向是顺着音高的
2016-04-20 23:50 Pata-Mon: 不过似乎确实放远点更好
2016-04-20 23:50 Pata-Mon: 我放远点
2016-04-20 23:51 Pata-Mon: 好了
2016-04-20 23:52 smallboat: 恩可以updat了
2016-04-20 23:52 Pata-Mon: 传完了
Topic Starter
Pata-Mon

smallboat wrote:

IRC mod with mapper, just change a pattern issue. And nothing to say.

Qualified

2016-04-20 23:49 smallboat: rolling的01:12:564 (1) - 這要不要ctrl+g啊
2016-04-20 23:50 Pata-Mon: 方向是顺着音高的
2016-04-20 23:50 Pata-Mon: 不过似乎确实放远点更好
2016-04-20 23:50 Pata-Mon: 我放远点
2016-04-20 23:51 Pata-Mon: 好了
2016-04-20 23:52 smallboat: 恩可以updat了
2016-04-20 23:52 Pata-Mon: 传完了
谢谢!
Xinely
Wtf so fast. Congrats

Edit : 哦,已经准备好了啊
好的恭喜啊, 希望这个qua让你开心
Topic Starter
Pata-Mon

Xinely wrote:

Wtf so fast. Congrats
谢谢啦~因为之前就找好船爷了www
meii18
Greetings! Congratulations on qualify but I have something to say about your beatmap:

Rolling:
  1. 01:51:908(1)- This slider feels so sloopy here and also it plays kinda bad in my point of view.Try to make something not really sloopy but to play good enough
  2. 01:57:318(6)- Same goes to this slider too.It feels sloopy and it plays bad too.As I said above, try to make something which result a good play.You can try a curved slider too but not in a sloopy way
  3. 02:00:515(3)- This note is overlapping with 01:59:777(1)- which it does not look so good in my opinion.Try to move a bit up to like 244|16 to avoid the unpleasant overlapping plus placed there, the note will still emphasize the vocals by the jump between this note and the previous one
  4. 02:03:220(7,8)- At (8)- appears a sound which is a bit stronger but still needs some emphasis and I'm quite dissapointed because you used an antijump while there is a stronger sound (sounds more like a high pitch) at (8)-.Moreover, it plays pretty bad in my opinion.You can do a jump here just to emphasize the high pitch from (8)- so it will make more sense rather than an antijump
Hard:
  1. 01:39:613(6,1)- I think you can avoid this overlap moving (1)- a bit up because this overlap looks kinda unpleasant in my opinion
  2. 01:40:843(3,5)- This note (3)- can be stacked properly with (5)-'s tail I suppose
  3. 01:42:318(2,5)- Same goes here.This note (2)- can be stacked properly with (5)-'s tail
wkyik's Normal:
  1. 00:50:433(3,1)- These notes are touching the HP bar as you can see in this picture http://puu.sh/opsrZ/5d27659787.jpg with default skin.You can move them a bit down so you will avoid touching the HP bar
Good luck nonetheless.
Rizia
i think touching hp bar isn't unrankable
because hp bar can hide by skin and some key
Topic Starter
Pata-Mon

ByBy13 wrote:

Greetings! Congratulations on qualify but I have something to say about your beatmap:

Rolling:
  1. 01:51:908(1)- This slider feels so sloopy here and also it plays kinda bad in my point of view.Try to make something not really sloopy but to play good enough I think it's ok
  2. 01:57:318(6)- Same goes to this slider too.It feels sloopy and it plays bad too.As I said above, try to make something which result a good play.You can try a curved slider too but not in a sloopy way
  3. 02:00:515(3)- This note is overlapping with 01:59:777(1)- which it does not look so good in my opinion.Try to move a bit up to like 244|16 to avoid the unpleasant overlapping plus placed there, the note will still emphasize the vocals by the jump between this note and the previous one now 01:59:777 (1,2,3) - is symmetry, i overlaped on purpose
  4. 02:03:220(7,8)- At (8)- appears a sound which is a bit stronger but still needs some emphasis and I'm quite dissapointed because you used an antijump while there is a stronger sound (sounds more like a high pitch) at (8)-.Moreover, it plays pretty bad in my opinion.You can do a jump here just to emphasize the high pitch from (8)- so it will make more sense rather than an antijump but I really think 8 is soft
Hard:
  1. 01:39:613(6,1)- I think you can avoid this overlap moving (1)- a bit up because this overlap looks kinda unpleasant in my opinion then ds would be to large
  2. 01:40:843(3,5)- This note (3)- can be stacked properly with (5)-'s tail I suppose
  3. 01:42:318(2,5)- Same goes here.This note (2)- can be stacked properly with (5)-'s tail I think they already did
Good luck nonetheless.
Thanks for ur mod though
and my mod req is that map, not this one u know T_T
Sonnyc
Was gonna leave some extra input but seems you've already replied but whatever. Take this as a feedback for your map. :3

Hard.
00:22:400 (3,4) - 01:47:974 (1,2) - These upbeat jumps felt quite inconsistent considering the overall jump usage in this diff. Most were downbeat jumps, and these weren't something special in music to break your consistency imo.
00:47:974 (3,4) - 01:37:154 (3,4) - Another consistency issue. Maybe you wanted some emphasis at the later 3/4 sliders, but since the music is basically similar, using different rhythms wasn't cool enough.

Nothing directly unrankable spotted. gl
Topic Starter
Pata-Mon

Sonnyc wrote:

Was gonna leave some extra input but seems you've already replied but whatever. Take this as a feedback for your map. :3

Hard.
00:22:400 (3,4) - 01:47:974 (1,2) - These upbeat jumps felt quite inconsistent considering the overall jump usage in this diff. Most were downbeat jumps, and these weren't something special in music to break your consistency imo.
00:47:974 (3,4) - 01:37:154 (3,4) - Another consistency issue. Maybe you wanted some emphasis at the later 3/4 sliders, but since the music is basically similar, using different rhythms wasn't cool enough.

thanks, I'll remember ur word though i think there are no problem with these jumps and rhythms

Nothing directly unrankable spotted. gl
ZZHBOY
Sonnyc
sahuang

ZZHBOY wrote:

meii18
Well, congratulations on getting it ranked! xD
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