forum

Extra Terra & Urbanstep - Lost In Time

posted
Total Posts
76
Topic Starter
NazuSan
This beatmap was submitted using in-game submission on Mittwoch, 8. Juni 2016 at 14:38:43

Artist: Extra Terra & Urbanstep
Title: Lost In Time
Tags: dubstep electronic Ren DeRandom Otaku 6th
BPM: 150
Filesize: 5572kb
Play Time: 04:19
Difficulties Available:
  1. 6th's Basic (1,64 stars, 223 notes)
  2. Advanced (2,46 stars, 457 notes)
  3. Hard (3,3 stars, 547 notes)
  4. Insane (4,35 stars, 702 notes)
  5. Normal (1,95 stars, 325 notes)
  6. Ren's Extra (5,4 stars, 723 notes)
Download: Extra Terra & Urbanstep - Lost In Time
Information: Scores/Beatmap Listing
---------------


Status:
->The mapset is finished now!<-
->Thanks to Ren and 6th for the nice GDs!<-


6th's Basic: By 6th!
Normal: Done by me!
Advanced Done by me!
Hard: Done by me!
Insane: Done by me!
Ren's Extra: By DeRandom Otaku!
All diffs ready to mod!

Special Thanks to Dark Meyrick for helping us with the timing
and to CookieKivi for the nice beatmap banner!

One of the best dubsteps 8-)

Thanks to all mods!
  1. Crimmi
  2. Kalindraz
  3. Term Akatski
  4. girleyz-desu
  5. wajinshu
  6. BigEarsMau
  7. thzz
  8. Exile-
  9. BoatKrab
  10. Akitoshi
  11. abanes16
  12. Yukiyo
  13. A s h e m u
  14. Bulldog
  15. Hobbes2
  16. -Space-
  17. VEZOK
DeRandom Otaku
ouo done with the extra diff : http://puu.sh/odeqN/197cecb110.txt

also when i played the insane diff the timing felt a bit wrong on the speed up part so i asked my friend to help me with it ,, he fixed the timing ... :> the timing is fixed in my diff , u can copy it from there and correct it in the other diffs c:

Hitsounds i used :
  1. http://puu.sh/odfcK/4ebe13eb01.wav
  2. http://puu.sh/odfcf/c5ecaa6e3e.wav
Teach me how to attach files on a post ;_;
Topic Starter
NazuSan

DeRandom Otaku wrote:

ouo done with the extra diff : http://puu.sh/odeqN/197cecb110.txt

also when i played the insane diff the timing felt a bit wrong on the speed up part so i asked my friend to help me with it ,, he fixed the timing ... :> the timing is fixed in my diff , u can copy it from there and correct it in the other diffs c:

Hitsounds i used :
  1. http://puu.sh/odfcK/4ebe13eb01.wav
  2. http://puu.sh/odfcf/c5ecaa6e3e.wav
Teach me how to attach files on a post ;_;
Looks nice but there are a few things you should change before I'll upload your diff

  1. 1st:01:41:110 (4) - this is on a blue tick which is impossible to hit perfectly please make 3 shorter and start 4 at the white tick
  2. 2nd: 02:40:210 (1) - maybe add the long spinner here I used in my diffs for more consistency
  3. 3rd: some of your combos are too long for example
    02:37:010 (1) -
    03:18:680 (1) -
    please think about making them shorter
  4. 4th: I can't download your .wav files but I'm not able to tell you how to upload them here xD... sry
  5. 5th: now the timing/offset seems incorrect for me in the last part.
    I was always too early. Listen carefully and
    you'll notice that it's wrong
Please let me know if you want to do this changes :)
DeRandom Otaku

NazuSan wrote:

Looks nice but there are a few things you should change before I'll upload your diff

  1. 1st:01:41:110 (4) - this is on a blue tick which is impossible to hit perfectly please make 3 shorter and start 4 at the white tick the note on the blue tick is important but i changed the pattern a bit , now it looks less retarded
  2. 2nd: 02:40:210 (1) - maybe add the long spinner here I used in my diffs for more consistency done
  3. 3rd: some of your combos are too long for example
    02:37:010 (1) - done
    03:18:680 (1) - it wasnt so long tho -w- but okay
    please think about making them shorter
  4. 4th: I can't download your .wav files but I'm not able to tell you how to upload them here xD... sry Try this then : http://puu.sh/oe646/c5b464d5b3.rar
  5. 5th: now the timing/offset seems incorrect for me in the last part.
    I was always too early. Listen carefully and
    you'll notice that it's wrong
the timing in ur diffs felt good in editor but when i played those diffs myself , they felt frustrating a bit. >w> i didnt do the timing part myself cuz i suck at timing . Tho when i played my diff with the timing from my friend , it felt alot more better ~

Please let me know if you want to do this changes :)
didnt change the timing for now , i will ask some more people to help me with it ..

here's the updated diff , i did some other changes to it http://puu.sh/oe6tC/691efb2b58.txt
Topic Starter
NazuSan

DeRandom Otaku wrote:

NazuSan wrote:

Looks nice but there are a few things you should change before I'll upload your diff

  1. 1st:01:41:110 (4) - this is on a blue tick which is impossible to hit perfectly please make 3 shorter and start 4 at the white tick the note on the blue tick is important but i changed the pattern a bit , now it looks less retarded
  2. 2nd: 02:40:210 (1) - maybe add the long spinner here I used in my diffs for more consistency done
  3. 3rd: some of your combos are too long for example
    02:37:010 (1) - done
    03:18:680 (1) - it wasnt so long tho -w- but okay
    please think about making them shorter
  4. 4th: I can't download your .wav files but I'm not able to tell you how to upload them here xD... sry Try this then : http://puu.sh/oe646/c5b464d5b3.rar
  5. 5th: now the timing/offset seems incorrect for me in the last part.
    I was always too early. Listen carefully and
    you'll notice that it's wrong
the timing in ur diffs felt good in editor but when i played those diffs myself , they felt frustrating a bit. >w> i didnt do the timing part myself cuz i suck at timing . Tho when i played my diff with the timing from my friend , it felt alot more better ~

Please let me know if you want to do this changes :)
didnt change the timing for now , i will ask some more people to help me with it ..

here's the updated diff , i did some other changes to it http://puu.sh/oe6tC/691efb2b58.txt
Ok well, thanks for the nice GD :D I uploaded it, let's see how it goes ^^
Please don't forget to take a look at this thread if there is a mod for your GD posted I don't want to change it because it's your mapping style^^

I also adjusted the timing in my diffs, I'm not 100% sure if it's right but maybe I'm wrong, let's see what other mods will say :)
DeRandom Otaku
ayy no probs owo and dun worry i will be active here c:
Crimmi
Hello.

General (Metadata, Timing, etc.)


_________________________________________________________



  1. Okay, you have a timing and an inheriting point on the same line which is a bit redundant given that you're not using any normal hitsounds so maybe you can change the normal hitsounds to the custom soft hitsounds you placed. (And this is what I am what I am refering to, just in case.)
  2. I feel that Normal is a tad bit difficult to be just the easiest difficulty, perhaps adding an easier difficulty might suffice?

Normal



  1. 00:03:396 (1) - This blanket could be fixed up.
  2. 00:09:796 (1) - This blanket could be fixed up a bit.
  3. 01:00:796 (1) - This spinner felt a bit. . .sudden, maybe moving it to 01:00:996 (x) will do fine.
  4. 01:27:596 (x) - Maybe add a note here since the transition from (1) to (2) is a bit weird imo.
  5. 02:32:996 (4) - Suggestion.

Advanced



  1. 02:24:196 (1) - How about a blanket around (2)?
  2. 04:05:577 (1) - Gotta check that blanket, it's a bit too close to (2).

Ren's Extra



  1. 01:02:210 (1) - Unsnapped slider, check the repeat if it's snapped.

The rest of the map is fine, so GL to ya~!
DeRandom Otaku

Crimmi wrote:

Hello.

Ren's Extra



  1. 01:02:210 (1) - Unsnapped slider, check the repeat if it's snapped. its a 1/12 snap slider and its snapped properly owo

The rest of the map is fine, so GL to ya~!
AdveNt
Hello;) I love this map.
It was soooooooo fun. https://osu.ppy.sh/ss/4915944

I'm rooting for this map <3
DeRandom Otaku

AdveNt wrote:

Hello;) I love this map.
It was soooooooo fun. https://osu.ppy.sh/ss/4915944

I'm rooting for this map <3
Damn GJ owo
Topic Starter
NazuSan

Crimmi wrote:

Hello.

General (Metadata, Timing, etc.)


_________________________________________________________



  1. Okay, you have a timing and an inheriting point on the same line which is a bit redundant given that you're not using any normal hitsounds so maybe you can change the normal hitsounds to the custom soft hitsounds you placed. (And this is what I am what I am refering to, just in case.) fixed for all diffs
  2. I feel that Normal is a tad bit difficult to be just the easiest difficulty, perhaps adding an easier difficulty might suffice?I'll consider this, maybe I will map an easy or looking for a GD

Normal



  1. 00:03:396 (1) - This blanket could be fixed up. done
  2. 00:09:796 (1) - This blanket could be fixed up a bit. looks good
  3. 01:00:796 (1) - This spinner felt a bit. . .sudden, maybe moving it to 01:00:996 (x) will do fine. done, I hope it's not too short now
  4. 01:27:596 (x) - Maybe add a note here since the transition from (1) to (2) is a bit weird imo. ok agreed
  5. 02:32:996 (4) - Suggestion.I fixed the flow a bit, but with another change

Advanced



  1. 02:24:196 (1) - How about a blanket around (2)? okay ;)
  2. 04:05:577 (1) - Gotta check that blanket, it's a bit too close to (2).I see ^^

(...)

The rest of the map is fine, so GL to ya~!Thx :)
Thanks for your mod ^^ :D
Bastionior
a

[Ren Extra]

  1. 00:07:810 (2) - Nazi Blanket.
  2. 00:31:410 (9,10) - the direction that the "9" then to "10" is meaningless, could fix? and could also give stack 00:32:010 (11) - with 00:32:810 (2) - .
  3. 00:36:410 (8) - I believe that anti-jump, was no aesthetics, better fix.
  4. 00:57:410 - unnecessary timing point.
  5. 00:59:410 (1,2) - It will be much better if replaced by 4 single notes.
  6. 01:15:410 (5,6,7) - move this triplet to x132 y156.
  7. 01:17:010 (1) - this slider is very awkward, for his form due to points of ligament. fix it.
  8. 02:18:210 (2) - Nazi blanket again.
  9. 03:09:370 (1,1,1) - Unnecessary nc.
  10. 03:12:991 (1) - move to x408 y208
  11. this session 03:15:922 - will this session 03:36:611 - you did most of the sliders 3/4 with a relatively low DS, Man this is 174bpm base drops, no need to leave the sliders 3/4 very approximate, an equivalent distance for each.
  12. 03:20:749 (1,1) - 03:51:439 (1) - remove nc again because no have modification in sv.
  13. 03:48:680 (1) - replace for two sliders 3/4.
  14. 03:53:853 (1,1) - again nc ^

[Insane]

  1. 00:25:610 (7) - blanket with 00:24:610 (2) -
  2. 00:57:010 (2) - NC.
  3. 01:00:610 (1) - move to x432 y248
  4. 01:09:410 (3) - stack with 01:08:610 (4) -
  5. 01:41:810 (4) - replace for 2 sliders 3/4

[Hard]

  1. 00:02:610 (5) - move to x316 y60
  2. 00:19:210 (8) - move to x184 y56
  3. 00:23:210 - missing a note here tho.
  4. 00:25:410 (7) - Bad Blanket.
  5. 01:39:210 (10) - try move to x304 y376
  6. 02:31:810 (4) - move to x344 y264
The rest of other diffs fine, then, bye?
DeRandom Otaku

Kalindraz wrote:

a

[Ren Extra]

  1. 00:07:810 (2) - Nazi Blanket. Fixed
  2. 00:31:410 (9,10) - the direction that the "9" then to "10" is meaningless, could fix? Fixed and could also give stack 00:32:010 (11) - with 00:32:810 (2) - . Fixed it according to the new pattern
  3. 00:36:410 (8) - I believe that anti-jump, was no aesthetics, better fix. Fixed
  4. 00:57:410 - unnecessary timing point.nah , its there to silent the second half part of the slider
  5. 00:59:410 (1,2) - It will be much better if replaced by 4 single notes. Okay
  6. 01:15:410 (5,6,7) - move this triplet to x132 y156. that will be a bit too close to (4)
  7. 01:17:010 (1) - this slider is very awkward, for his form due to points of ligament. fix it. changed slider and pattern a bit
  8. 02:18:210 (2) - Nazi blanket again. Fixed
  9. 03:09:370 (1,1,1) - Unnecessary nc. ayy
  10. 03:12:991 (1) - move to x408 y208 okay
  11. this session 03:15:922 - will this session 03:36:611 - you did most of the sliders 3/4 with a relatively low DS, Man this is 174bpm base drops, no need to leave the sliders 3/4 very approximate, an equivalent distance for each. Thats how my mapping style is ;_; not doing anything about it for now , will think about it if others notice it
  12. 03:20:749 (1,1) - 03:51:439 (1) - remove nc again because no have modification in sv. Okay
  13. 03:48:680 (1) - replace for two sliders 3/4. okay
  14. 03:53:853 (1,1) - again nc ^ fixed x-x

The rest of other diffs fine, then, bye?
Thanks for the mod

UPDATE : http://puu.sh/ohZ7J/a4e0ffec4d.txt
Topic Starter
NazuSan

Kalindraz wrote:

a

(...)

[Insane]

  1. 00:25:610 (7) - blanket with 00:24:610 (2) - done
  2. 00:57:010 (2) - NC. okay
  3. 01:00:610 (1) - move to x432 y248 looks good
  4. 01:09:410 (3) - stack with 01:08:610 (4) - I don't think that this is necessary
  5. 01:41:810 (4) - replace for 2 sliders 3/4 not realls :D
  6. I added some notes in this part 03:40:749 (1) - ... for more consistency with the Extra diff

[Hard]

  1. 00:02:610 (5) - move to x316 y60 ok
  2. 00:19:210 (8) - move to x184 y56 not necessary imo
  3. 00:23:210 - missing a note here tho. fixed
  4. 00:25:410 (7) - Bad Blanket. fixed
  5. 01:39:210 (10) - try move to x304 y376 Changed this pattern
  6. 02:31:810 (4) - move to x344 y264 ok
The rest of other diffs fine, then, bye?
Thanks for your mod :) All changes uploaded!
Topic Starter
NazuSan
I noticed a little problem

We had some disputes about the timing at some parts of this map and
it seems our changes were good except of this part 03:59:354 - It always sounds a bit strange imo and
when I'm playing I was always a bit too early.
I was listening to this part soo long till I noticed the timing is changing, so I added some red timing points to fix it, now it's fine imo
DeRandom Otaku

NazuSan wrote:

I noticed a little problem

We had some disputes about the timing at some parts of this map and
it seems our changes were good except of this part 03:59:354 - It always sounds a bit strange imo and
when I'm playing I was always a bit too early.
I was listening to this part soo long till I noticed the timing is changing, so I added some red timing points to fix it, now it's fine imo
it really didnt feel any wrong to me ;x ... maybe our ears work differently >3>
KantanDez
m4m

Normal
00:01:810 (4) - bcuz curve sliders are better http://puu.sh/oi0hi/79529e16db.jpg (straight sliders are kinda boring too)
00:11:010 (2) - put it here instead http://puu.sh/oi0xk/b091190318.jpg
00:14:810 (4,5) - slider instead
00:20:610 (3,5) - http://puu.sh/oi0L2/9027b281ed.jpg do this instead
01:06:610 (5) - http://puu.sh/oi0Qm/8c76c2f517.jpg
01:13:810 (1) - http://puu.sh/oi0Vo/217fa76560.jpg do this since the slider kinda doesnt fit this part of the song or however you want just make sure its shakey not straight
02:13:010 (4) - curve this one http://puu.sh/oi13B/7cd7d74af0.jpg
02:34:610 (2) - kinda weird http://puu.sh/oi16V/b5a5cff9ba.jpg
03:35:232 (1) - wub wub http://puu.sh/oi1ko/296dd79c6f.jpg
03:42:818 (4) - too curvey
03:48:336 (4,1) - too curvey


Adv
00:03:410 (1) - fix blanket (move the second white box to the left a little)
00:34:210 (5) - curve this by a little http://puu.sh/oiWoz/552442fb1c.jpg
01:07:410 (1) - wub wub http://puu.sh/oiWrX/7ff624f225.jpg
01:26:610 (1) - wub wub http://puu.sh/oiWvu/01290d8f73.jpg
02:13:810 (4,5) - do this instead http://puu.sh/oiWAo/bf8b4a6f48.jpg
03:57:301 (1) - curve this cuz off wub wub http://puu.sh/oiWH7/dae073cb10.jpg


Hard
00:01:810 (4) - fix blanket
00:30:610 (5) - NC
00:57:010 (5) - i think its better if the last red box isnt red http://puu.sh/oiWRL/0a69ad2d75.jpg
01:05:010 (2,3,4) - distance isnt even.... put 3 in the middle of 2 and 4 instead...this is really confusing for players
01:20:210 (1) - move the white box up http://puu.sh/oiX05/c63b1590f2.jpg
01:25:410 (6,7,8) - distance is not even do this instead http://puu.sh/oiX32/8bb3f9fe47.jpg
01:31:410 (5) - improve this blanket
01:31:410 (5,6,7) - uneven distance agen do this instead http://puu.sh/oiX72/b4fc4da6ad.jpg
01:39:810 (2) - blanket this
01:41:810 (9) - fix blanket
01:44:210 (5) - blanket
02:26:610 (8,9,10) - uneven distance put 9 x:124 y:100 instead
02:27:010 (9,1) - after that blanket 9 with 1 http://puu.sh/oiXgL/4ca322e736.jpg +wub wub
02:27:410 (1,2,3) - do this instead http://puu.sh/oiXfn/b80d4a2a52.jpg move 3 up
03:20:749 (7) - http://puu.sh/oiXue/6a1c8af91f.jpg do that
03:42:818 (4,1) - wub wub http://puu.sh/oiXzA/cd9a920560.jpg
03:55:232 (2) - curve this
03:57:301 (1) - http://puu.sh/oiXDp/72d0e11a64.jpg
04:09:698 (1) - add some more objects then start the spinner at 04:10:387

Insane
00:24:910 (3) - move this up a little
01:07:010 (7) - fix blanket
01:09:810 (5) - wub wub http://puu.sh/oiXQg/b62d023cdf.jpg
01:51:810 (5) - move to the blanket
02:33:410 (7) - stack this at 1


ren's extra
00:17:410 (1) - wub wub http://puu.sh/oiYfS/155a3ec367.jpg
00:57:010 (2) - do this instead for wub wub http://puu.sh/oiYks/8566c06aed.jpg
01:22:610 (7) - http://puu.sh/oiYqa/7b10f4a849.jpg
02:54:410 (4) - blanket this
03:15:922 (1) - http://puu.sh/oiYyV/58e220c1e7.jpg
03:22:818 (1) - http://puu.sh/oiYzV/3553962f70.jpg
03:24:887 (3) - fix blanket move to the left


done
good luck :)
DeRandom Otaku

Term Akatski wrote:

m4m

ren's extra
00:17:410 (1) - wub wub http://puu.sh/oiYfS/155a3ec367.jpg Okay
00:57:010 (2) - do this instead for wub wub http://puu.sh/oiYks/8566c06aed.jpg Okay
01:22:610 (7) - http://puu.sh/oiYqa/7b10f4a849.jpg Okay
02:54:410 (4) - blanket this Done
03:15:922 (1) - http://puu.sh/oiYyV/58e220c1e7.jpg okay
03:22:818 (1) - http://puu.sh/oiYzV/3553962f70.jpg umm nope , i like the one i used
03:24:887 (3) - fix blanket move to the left Fixed

done
good luck :)
Thanks for the mod

UPDATE : http://puu.sh/oj1ja/c6698af966.txt
SadBoi42
I wont mod maps with less then 4 stars!, so i only modded Ren's diff and the other one.
Sorry, i kinda forgot the names of the diffs xDD, and thanks for modding my map! :D t/434056 @DeRandom Otaku


Rens something i dunno
00:27:810 (2,3,4,5,1,1) - let this part look like this :

00:59:810 (3,1) - u just forgot a circle :P
01:05:810 (5) - nc
01:18:610 (5) - ^
01:25:010 (5) - ^
01:25:810 (9) - ^
01:26:210 (1) - not nc
01:31:410 (5,6) - they are a bit too bent i think
02:13:810 (5) - nc
02:14:610 (1,2,3) - dont use these two circles and make something like a slow slider instead like that :

02:29:810 (5) - slider out of map
02:31:810 (5) - ^
04:02:456 (1) - i wouldnt repeat that one, use instead of the repeated slider a circle
04:06:594 (5) - slider out of map



Nice map! :D
I think insane :p
00:03:410 (1) - i think that slider is too far away from that one 00:02:610 (2) -
00:14:010 (2,1) - dont let them be on the other, move the circle a bit
00:24:910 (3,4) - stack them
00:33:410 (7) - that one is misplaced
00:35:810 (5) - ^
00:36:610 (7) - that one is too long
01:13:010 (5) - rotate that one by 60° and move it a little like that:

01:20:210 (1,2) - maybe stack them?
01:27:810 (3,4,5,6) - never put a spinner right after a stream, let the circles become 2 kicksliders
01:32:610 (7) - nc
01:45:410 (7) - ^
02:11:810 (2,3) - CTRL+g
02:28:610 (7) - that one is misplaced
02:33:610 (8) - the spacing of that one is too small!, space it like the other 2 circles
02:34:910 (6) - that one is also misplaced
03:22:129 (2) - rotate that one by 5° and move it a little like that:

03:30:922 (5) - the circle is out of the map
Topic Starter
NazuSan

Term Akatski wrote:

m4m

Normal
00:01:810 (4) - bcuz curve sliders are better http://puu.sh/oi0hi/79529e16db.jpg (straight sliders are kinda boring too) fixed
00:11:010 (2) - put it here instead http://puu.sh/oi0xk/b091190318.jpg i think this is not really good for the flow
00:14:810 (4,5) - slider instead hmm ok
00:20:610 (3,5) - http://puu.sh/oi0L2/9027b281ed.jpg do this instead looks good
01:06:610 (5) - http://puu.sh/oi0Qm/8c76c2f517.jpg hmm.. did something similar
01:13:810 (1) - http://puu.sh/oi0Vo/217fa76560.jpg do this since the slider kinda doesnt fit this part of the song or however you want just make sure its shakey not straight changed the shape
02:13:010 (4) - curve this one http://puu.sh/oi13B/7cd7d74af0.jpg done
02:34:610 (2) - kinda weird http://puu.sh/oi16V/b5a5cff9ba.jpg I like it as it is
03:35:232 (1) - wub wub http://puu.sh/oi1ko/296dd79c6f.jpg lol k xD
03:42:818 (4) - too curvey I don't think so
03:48:336 (4,1) - too curvey it fit's to the song imo


Adv
00:03:410 (1) - fix blanket (move the second white box to the left a little) got it
00:34:210 (5) - curve this by a little http://puu.sh/oiWoz/552442fb1c.jpg done
01:07:410 (1) - wub wub http://puu.sh/oiWrX/7ff624f225.jpg It's too short, looks weird
01:26:610 (1) - wub wub http://puu.sh/oiWvu/01290d8f73.jpg bad for the flow
02:13:810 (4,5) - do this instead http://puu.sh/oiWAo/bf8b4a6f48.jpg ok, done
03:57:301 (1) - curve this cuz off wub wub http://puu.sh/oiWH7/dae073cb10.jpg sounds straight for me


Hard
00:01:810 (4) - fix blanket fixed
00:30:610 (5) - NC changed combos for the whole part
00:57:010 (5) - i think its better if the last red box isnt red http://puu.sh/oiWRL/0a69ad2d75.jpg fixed the shape
01:05:010 (2,3,4) - distance isnt even.... put 3 in the middle of 2 and 4 instead...this is really confusing for players fixed DS
01:20:210 (1) - move the white box up http://puu.sh/oiX05/c63b1590f2.jpg changed the shape, cause it's a bit weird
01:25:410 (6,7,8) - distance is not even do this instead http://puu.sh/oiX32/8bb3f9fe47.jpg 01:25:810 (8) - is a strong beat and it's consistent with the prev pattern, so it's all fine
01:31:410 (5) - improve this blanket done
01:31:410 (5,6,7) - uneven distance agen do this instead http://puu.sh/oiX72/b4fc4da6ad.jpg it's a jump dude
01:39:810 (2) - blanket this it's 1 copied due to repeating sound
01:41:810 (9) - fix blanket done...maybe xD
01:44:210 (5) - blanket fixed
02:26:610 (8,9,10) - uneven distance put 9 x:124 y:100 instead fixed
02:27:010 (9,1) - after that blanket 9 with 1 http://puu.sh/oiXgL/4ca322e736.jpg +wub wub done
02:27:410 (1,2,3) - do this instead http://puu.sh/oiXfn/b80d4a2a52.jpg move 3 up it's a jump again
03:20:749 (7) - http://puu.sh/oiXue/6a1c8af91f.jpg do that GREAT idea!
03:42:818 (4,1) - wub wub http://puu.sh/oiXzA/cd9a920560.jpg ok ;)
03:55:232 (2) - curve this done
03:57:301 (1) - http://puu.sh/oiXDp/72d0e11a64.jpg yeah ^^
04:09:698 (1) - add some more objects then start the spinner at 04:10:387 it's too short for a hard then

Insane
00:24:910 (3) - move this up a little done
01:07:010 (7) - fix blanket you won't notice this while playing so it's unnecessary
01:09:810 (5) - wub wub http://puu.sh/oiXQg/b62d023cdf.jpg you like this wub wub? :D
01:51:810 (5) - move to the blanket done
02:33:410 (7) - stack this at 1 done!

(...)

done
good luck :) thanks :D
Huge thanks to you and to Ren for making this m4m possible! :)
It was a really helpful mod

I'll look at the latest mod by girleyz-desu next
Topic Starter
NazuSan

girleyz-desu wrote:

I wont mod maps with less then 4 stars!, so i only modded Ren's diff and the other one.
Sorry, i kinda forgot the names of the diffs xDD, and thanks for modding my map! :D t/434056 @DeRandom Otaku Nice work Ren <3

(...)


I think insane :p
00:03:410 (1) - i think that slider is too far away from that one 00:02:610 (2) - not really^^
00:14:010 (2,1) - dont let them be on the other, move the circle a bit imo it's not a problem because the slider is a NC you will never become confused cause of this
00:24:910 (3,4) - stack them I could do this but that's my mapping style for this diff
00:33:410 (7) - that one is misplaced fixed
00:35:810 (5) - ^ I think I fixed it
00:36:610 (7) - that one is too long agreed and fixed
01:13:010 (5) - rotate that one by 60° and move it a little like that: NICE! I like it

01:20:210 (1,2) - maybe stack them? would be inconsistent
01:27:810 (3,4,5,6) - never put a spinner right after a stream, let the circles become 2 kicksliders thx for the advice!
01:32:610 (7) - nc okay
01:45:410 (7) - ^ fixed
02:11:810 (2,3) - CTRL+g great idea
02:28:610 (7) - that one is misplaced fixed, maybe
02:33:610 (8) - the spacing of that one is too small!, space it like the other 2 circles fixed in the prev mod
02:34:910 (6) - that one is also misplaced don't see it
03:22:129 (2) - rotate that one by 5° and move it a little like that: done

03:30:922 (5) - the circle is out of the mapoops... fixed ^^
I added some more jumps where it's possible

Again thanks to you and Ren! :)
Also a really nice mod! I like your ideas :)

Edit: I'll wait till Ren's update
All changes uploaded!
DeRandom Otaku

girleyz-desu wrote:

I wont mod maps with less then 4 stars!, so i only modded Ren's diff and the other one.
Sorry, i kinda forgot the names of the diffs xDD, and thanks for modding my map! :D t/434056 @DeRandom Otaku


Rens something i dunno
00:27:810 (2,3,4,5,1,1) - let this part look like this : nah , thats basically according to my mapping style

00:59:810 (3,1) - u just forgot a circle :P i know lel , i did add it but the map wasnt updated when u modded it
01:05:810 (5) - nc Okay
01:18:610 (5) - ^ ^
01:25:010 (5) - ^ ^
01:25:810 (9) - ^ ^
01:26:210 (1) - not nc Yea noticed
01:31:410 (5,6) - they are a bit too bent i think un-bent them a bit
02:13:810 (5) - nc Not so sure about that but okay
02:14:610 (1,2,3) - dont use these two circles and make something like a slow slider instead like that : Not quite sure what u meant but i like the pattern as it is

02:29:810 (5) - slider out of map Moved it up a bit
02:31:810 (5) - ^ ^
04:02:456 (1) - i wouldnt repeat that one, use instead of the repeated slider a circle not changing it for now , i suck at mapping 1/1 circles ;_;
04:06:594 (5) - slider out of map Moved it up a bit

Nice map! :D ~ Thanks <3
Thanks for the mod!~

UPDATE : http://puu.sh/ojdO7/e62e1b765f.txt
wajinshu
[Normal]
00:07:410 (2) - x: 465 y: 325
00:09:010 (5) - you can improve blanket
00:51:410 (1,2) - flow feels weird here
00:54:610 (1,2) - http://puu.sh/oksQ7/e74446fbb0.png
02:30:610 (1,2) - blanket
02:39:410 (4,5,1) - what about this rhytm http://puu.sh/oktTe/ce25f82046.png
03:15:922 (1,2) - blanket
04:01:077 (2,2,2) - i think it must end on big white tick because there's no vocals

[Extraaa]
00:26:610 (3,4,5,6) - just think spacing must be identical 00:27:810 (2,3,4,5,6) -
00:30:810 (6) - NC
00:38:610 (2) - ^^
01:16:010 (9,1) - blanket rip
Nice diff
Sorry i modding Hard Advanced and Insane later
DeRandom Otaku

wajinshu wrote:

[Extraaa]
00:26:610 (3,4,5,6) - just think spacing must be identical 00:27:810 (2,3,4,5,6) - nope owo
00:30:810 (6) - NC Oki
00:38:610 (2) - ^^ changed the color pattern in a different way
01:16:010 (9,1) - blanket rip lmao fixed
Nice diff Thanks <3
Sorry i modding Hard Advanced and Insane later
Hope thats not the whole mod ;-; u didnt even reach the first kiai part
still thanks for modding <3

UPDATE : http://puu.sh/okJet/f6fd25bc84.txt
Topic Starter
NazuSan

wajinshu wrote:

[Normal]
00:07:410 (2) - x: 465 y: 325 fixed
00:09:010 (5) - you can improve blanket fixed a bit, it was just a bit :D
00:51:410 (1,2) - flow feels weird here I don't think so
00:54:610 (1,2) - http://puu.sh/oksQ7/e74446fbb0.png same
02:30:610 (1,2) - blanket fixed
02:39:410 (4,5,1) - what about this rhytm http://puu.sh/oktTe/ce25f82046.png no this also works
03:15:922 (1,2) - blanket done
04:01:077 (2,2,2) - i think it must end on big white tick because there's no vocals I don't think that this is necessary

(...)

Sorry i modding Hard Advanced and Insane later
Thanks! I'll give the kudosu when your mod is finished

All changes uploaded!
BigEarsMau
Hi there, NazuSan
M4M
Can't mod Extra cuz I can't play Extras yet

[Normal]
  1. 00:02:610 (5,1) - Fix the blanket
  2. 00:15:410 (5,1) - ^
  3. 02:16:610 (4,5) - ^
  4. 02:19:410 (3,4) - ^
  5. 02:33:810 (1,2) - ^
  6. 00:17:410 (3,4) - Blanket these two
  7. 03:23:163 (4,1) - ^
[Advanced]
  1. 00:08:210 (4,5) - Maybe make them curved like this so it flows better
  2. 00:13:010 (1,2) - Blanket for better flow
  3. 01:41:010 (5) - NC this bc the song transitioned to a new melody
  4. 02:37:010 (1,2) - Blanket could be better
[Hard]
  1. Check AIMod. There are some unsnapped objects
  2. 00:53:010 (4,5) - A blanket would be nice
  3. 01:05:210 (3,4) - Fix the blanket
  4. 02:23:610 (7,8) - ^
  5. 02:35:610 (5,6) - ^
  6. 02:13:810 (4) - Make it curved and blanket it with 02:14:210 (5)
[Insane]
  1. This diff is fine imo. Gotta be honest though, I enjoyed this a lot :)

Nice mapset

That's all I can find. Hope this helps
Good luck in being ranked :)
Topic Starter
NazuSan

BigEarsMau wrote:

Hi there, NazuSan
M4M
Can't mod Extra cuz I can't play Extras yet

[Normal]
  1. 00:02:610 (5,1) - Fix the blanket I think it's ok
  2. 00:15:410 (5,1) - ^ fixed
  3. 02:16:610 (4,5) - ^ fixed
  4. 02:19:410 (3,4) - ^ done
  5. 02:33:810 (1,2) - ^ It's ok imo
  6. 00:17:410 (3,4) - Blanket these two I won't blanket all, It would be too near to 2
  7. 03:23:163 (4,1) - ^ done
[Advanced]
  1. 00:08:210 (4,5) - Maybe make them curved like this so it flows better They have a good flow
  2. 00:13:010 (1,2) - Blanket for better flow It doesn't make the flow better maybe looks nicer, but done
  3. 01:41:010 (5) - NC this bc the song transitioned to a new melody of course but I used longer combos than in hard or insane and to be consistent, I won't change it, just look at similar combos in this diff 01:34:210 (3,4) - 01:37:610 (4,5) - 01:47:010 (3,4) - , there is always another melody/sound but I didn't make NC
  4. 02:37:010 (1,2) - Blanket could be better It's a bit far away but I've tried to fix it
[Hard]
  1. Check AIMod. There are some unsnapped objects
  2. 00:53:010 (4,5) - A blanket would be nice lol, of course
  3. 01:05:210 (3,4) - Fix the blanket fixed
  4. 02:23:610 (7,8) - ^ ^
  5. 02:35:610 (5,6) - ^ ^
  6. 02:13:810 (4) - Make it curved and blanket it with 02:14:210 (5) done
[Insane]
  1. This diff is fine imo. Gotta be honest though, I enjoyed this a lot :) thx :D

Nice mapset

That's all I can find. Hope this helps
Good luck in being ranked :)
Thanks for the nice mod ^^ but too bad that you can't mod the extra :/

Uploaded all changes!
thzz
hi~
M4M request from DeRandom Otaku.


[General]
  1. I strongly recommend to change drum-hitfinish to bass drum sound. using same sound as normal-whistle2 will be better.

[Normal]
  1. I strongly suggest changing Sampleset to Normal at these points. drum-finish isn’t cymbal sound, so it doesn’t feel strong sound.
    1. 00:13:010 -
    2. 00:19:410 -
    3. 00:25:810 -
    4. 00:32:210 -
    5. 00:38:610 -
    6. 02:14:610 -
    7. 02:17:810 -
    8. 02:21:010 -
    9. 02:24:210 -
    10. 02:27:410 -
    11. 02:30:610 -
    12. 02:33:810 -
    13. 02:37:010 -
    14. 02:40:210 -
  2. 03:03:494 (3,4,5,1) - you can make better flow
  3. 03:06:267 (3,4,5,1) - ^

[Normal]
  1. check same points I suggested about hitsounds in Normal dif.
  2. 00:03:410 (1,3) - not to meet is better I feel
  3. 01:17:410 - clap isn’t necessary imo.
  4. 01:21:810 - add finish
  5. 01:33:810 (2) - add whistle
  6. 03:06:267 (4) - NC here?
lovely way to use 2-repeat sliders <3


[Hard]
  1. same as above about hitsounds
  2. 00:21:410 - add finish
  3. 00:31:010 - ^
  4. 02:53:010 (1,2,3,4) - make square?

[Insane]
  1. same as above about hitsounds
  2. 00:20:210 - add whistle
  3. 02:31:810 - add finish
  4. 03:59:698 - add finish
  5. add finishes these points
    1. 04:00:732 -
    2. 04:01:422 -
    3. 04:04:180 -
    4. 04:06:249 -
    5. 04:06:939 -
    6. 04:09:008 -

[Ren’s Extra]
  1. 00:06:610 (1,2) - just my preference but I feel these are near a bit.
    then, you should think about overlapping with 00:05:810 (4) -
nice map
I couldn’t find nothing much, sorry~


that’s all
gl~
Exile-
SPOILER
16:12 Exile-: Now
16:12 Exile-: What's that little mod?
16:13 *6th is editing [https://osu.ppy.sh/b/957815 Extra Terra & Urbanstep - Lost In Time [6th's Basic]]
16:13 6th: only my gd
16:14 Exile-: 00:14:610 (3,4) - nazi blanket
16:15 Exile-: 00:30:210 (2,3) - Is it possible to make them symmetrical with 00:29:010 (1) -
16:15 6th: hmm
16:16 6th: I'd need to place (2) right left to (1) :(
16:16 Exile-: 00:30:610 - actually, this feels really empty
16:16 Exile-: You should start slider from there
16:17 Exile-: 01:04:210 (1) - curve it more
16:17 6th: hmm idk tbh 00:30:610 - isn't really noticeable
16:17 6th: okay
16:17 Exile-: It depends which sound you are following
16:18 Exile-: If you listen to this weird techno sound
16:18 Exile-: It is quite clear
16:18 Exile-: Since you kinda started following it at
16:18 Exile-: 00:29:010 (1) -
16:19 6th: hmm you're right
16:20 Exile-: 01:49:010 (1) - how about this? http://puu.sh/opjuE/fa1c4a46be.jpg
16:20 Exile-: 01:53:810 (1) - I dont think this slider is rankable on Easy
16:21 Exile-: Looks messy
16:21 Exile-: 02:24:210 (1,2) - they can be identical
16:23 Exile-: 02:53:810 (1,2) - well, this sound is so inaudible and it will be really confusing to play
16:23 Exile-: I would follow the 1/1 pattern
16:23 Exile-: And on high BPM
16:23 Exile-: use spinner
16:24 Exile-: Or long sliders
16:25 Exile-: On the last kiai
16:25 Exile-: Some stacks might be unnecessary
16:25 6th: stacks ?
16:26 6th: oh
16:26 Exile-: 03:51:094 (5,1,2) -
16:26 Exile-: like thisd
16:26 6th: you mean 03:25:232 (2,3,4) - that stuff
16:26 Exile-: This is actually good
16:26 6th: well
16:26 Exile-: 03:51:094 (5,1,2) - but this looks incorrect
16:26 6th: I wanted to stack 03:51:094 (5,2) - them
16:26 Exile-: You have to separate rhythms
16:27 6th: because I can hear same thing
16:27 Exile-: okay than
16:27 Exile-: then*
16:27 6th: By that, I mean
16:27 6th: that 03:49:715 - and 03:52:473 - are the same
16:27 Exile-: 02:54:610 -
16:27 Exile-: for this part
16:28 Exile-: You can place 1/1 slider for the remaining two ticks
16:28 6th: I didn't want to overload it :/
16:29 Exile-: Okay
16:29 Exile-: That would be it x)
16:29 6th: okay
16:29 6th: tyvm :D
show more
Please sign in to reply.

New reply