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Silent Siren - Hachigatsu no Yoru

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Sylphi

MrSergio wrote:

General
  • Geez, let's fix that spread: magical link

    Audio LeadIn is set to 0 on Normal and Hard, while it is set to 1000 on all the other diffs. Not really a problem, but I would set all of them to 0 so osu! adds the correct LeadIn time by itself Fixed

Ufw's Hard
  • 00:25:612 (2) - missing clap on head? Fixed

    00:30:240 (4) - finish? Hmm... need more feedback.

    00:41:889 (1) - I guess the finish on the head is more than enough. I'd remove the one on the tail Fixed

    01:11:110 (1) - damn, I would really like to hear a couple of soft whistles (default ones) on head and repeat Sounds better. Added default soft-whistle.

    01:31:695 (1) - I'd remove that finish, seems overdone imo There is cymbal sound.

    01:40:632 - why here ;w; Those last beats are so cool to be mapped... Background music is stopped on there.

=w=/
Thanks for modding :3

Ufw's Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 1000
PreviewTime: 62174
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31676,62633
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Hachigatsu no yoru
TitleUnicode:八月の夜
Artist:Silent Siren
ArtistUnicode:Silent Siren
Creator:Kisses
Version:Ufw's Hard
Source:
Tags:JPop Sylphi Underflow
BeatmapID:939610
BeatmapSetID:431708

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"2016-03-13-817726.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1038,319.148936170213,4,2,1,70,1,0
31357,-76.9230769230769,4,2,1,70,0,0
31676,-100,4,2,1,70,0,0
41889,-117.647058823529,4,2,1,70,0,0
51782,-90.9090909090909,4,2,1,70,0,0
52101,-111.111111111111,4,2,1,70,0,0
59781,319.148936170213,4,2,1,70,1,0
62653,-100,4,2,1,70,0,1
71110,-100,4,2,0,70,0,1
71908,-100,4,2,1,70,0,1
82759,-100,4,2,1,70,0,0


[Colours]
Combo1 : 225,11,48
Combo2 : 155,40,123
Combo3 : 255,55,155
Combo4 : 86,228,197

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52,200,72546,6,0,P|88:152|192:156,1,150,6|8,0:0|0:0,0:0:0:0:
248,196,73025,1,0,0:0:0:0:
264,96,73185,2,0,P|316:56|416:96,1,150,2|8,0:0|0:0,0:0:0:0:
468,124,73663,1,0,0:0:0:0:
416,212,73823,6,0,L|432:376,1,150,2|8,0:0|0:0,0:0:0:0:
508,288,74302,1,0,0:0:0:0:
352,324,74461,2,0,P|284:332|212:264,1,150,2|8,0:0|0:0,0:0:0:0:
168,216,74940,1,0,0:0:0:0:
148,128,75100,6,0,L|128:36,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
168,216,75578,1,0,0:0:0:0:
228,120,75738,2,0,L|256:28,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
168,216,76217,1,0,0:0:0:0:
280,184,76376,6,0,P|344:160|368:160,1,75,2|0,0:0|0:0,0:0:0:0:
472,156,76695,2,0,P|432:128|408:96,1,75,8|0,0:0|0:0,0:0:0:0:
348,44,77015,2,0,L|188:24,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
412,212,77972,6,0,L|400:300,1,75,8|0,0:0|0:0,0:0:0:0:
344,372,78291,2,0,P|320:304|276:240,1,150,2|8,0:0|0:0,0:0:0:0:
188,196,78770,1,0,0:0:0:0:
276,152,78929,6,0,P|324:140|360:120,1,75,2|0,0:0|0:0,0:0:0:0:
420,52,79249,2,0,P|392:136|412:208,2,150,8|2|8,0:0|0:0|0:0,0:0:0:0:
480,128,80046,1,0,0:0:0:0:
332,60,80206,6,0,L|160:56,1,150,2|8,0:0|0:0,0:0:0:0:
68,96,80685,2,0,P|128:116|212:196,1,150
260,232,81163,2,0,L|268:328,1,75,8|0,0:0|0:0,0:0:0:0:
348,344,81483,6,0,L|334:186,2,150,2|12|2,0:0|0:0|0:0,0:0:0:0:
444,192,82440,2,0,L|456:104,1,75,8|8,0:0|0:0,0:0:0:0:
404,44,82759,6,0,P|328:44|280:104,1,150,6|8,0:0|0:0,0:0:0:0:
244,172,83238,1,0,0:0:0:0:
264,252,83398,2,0,L|284:336,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
244,172,83876,1,0,0:0:0:0:
200,96,84036,6,0,P|108:68|60:108,1,150,2|8,0:0|0:0,0:0:0:0:
16,160,84515,1,0,0:0:0:0:
52,236,84674,2,0,L|60:316,1,75,2|0,0:0|0:0,0:0:0:0:
128,380,84993,2,0,P|136:348|160:288,1,75,8|0,0:0|0:0,0:0:0:0:
212,240,85312,6,0,L|368:216,1,150,2|8,0:0|0:0,0:0:0:0:
448,204,85791,1,0,0:0:0:0:
364,132,85951,2,0,P|316:112|292:92,1,75,2|0,0:0|0:0,0:0:0:0:
216,60,86270,2,0,P|168:76|136:104,1,75,8|0,0:0|0:0,0:0:0:0:
92,160,86589,6,0,L|108:328,1,150,2|8,0:0|0:0,0:0:0:0:
168,372,87068,1,0,0:0:0:0:
188,284,87227,2,0,L|220:128,1,150,2|8,0:0|0:0,0:0:0:0:
368,36,87866,6,0,L|384:200,1,150,2|8,0:0|0:0,0:0:0:0:
392,268,88344,1,0,0:0:0:0:
308,240,88504,2,0,L|220:212,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
392,268,88983,1,0,0:0:0:0:
324,328,89142,6,0,P|264:352|168:316,1,150,2|8,0:0|0:0,0:0:0:0:
112,280,89621,1,0,0:0:0:0:
100,192,89781,2,0,L|88:100,1,75,2|0,0:0|0:0,0:0:0:0:
184,52,90100,2,0,L|172:144,1,75,8|0,0:0|0:0,0:0:0:0:
212,208,90419,6,0,P|280:228|360:168,1,150,2|8,0:0|0:0,0:0:0:0:
408,128,90898,1,0,0:0:0:0:
424,228,91057,2,0,L|440:324,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
408,128,91536,1,0,0:0:0:0:
344,64,91695,6,0,P|272:52|228:112,1,150,2|12,0:0|0:0,0:0:0:0:
188,188,92174,1,0,0:0:0:0:
276,202,92334,2,0,L|436:230,1,150,2|8,0:0|0:0,0:0:0:0:
276,328,92972,6,0,P|200:340|124:304,1,150,6|12,0:0|0:0,0:0:0:0:
60,264,93451,1,0,0:0:0:0:
36,176,93610,2,0,L|16:88,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
60,264,94089,1,0,0:0:0:0:
112,152,94249,6,0,P|152:100|248:104,1,150,6|12,0:0|0:0,0:0:0:0:
312,136,94727,1,0,0:0:0:0:
320,224,94887,2,0,L|328:304,1,75,6|0,0:0|0:0,0:0:0:0:
400,360,95206,2,0,P|404:316|424:264,1,75,12|0,0:0|0:0,0:0:0:0:
468,216,95525,6,0,P|424:148|356:152,1,150,6|12,0:0|0:0,0:0:0:0:
320,224,96004,1,0,0:0:0:0:
276,148,96163,2,0,L|264:68,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
232,224,96642,1,0,0:0:0:0:
180,148,96802,6,0,P|112:112|44:148,1,150,6|12,0:0|0:0,0:0:0:0:
4,216,97281,1,0,0:0:0:0:
24,304,97440,2,0,L|44:380,1,75,6|0,0:0|0:0,0:0:0:0:
136,344,97759,2,0,L|156:192,1,150,12|6,0:0|0:0,0:0:0:0:
124,104,98238,6,0,L|52:80,2,75,0|12|0,0:0|0:0|0:0,0:0:0:0:
80,180,98717,2,0,L|4:212,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
188,144,99195,1,0,0:0:0:0:
160,236,99355,6,0,L|176:388,1,150,6|12,0:0|0:0,0:0:0:0:
88,308,99834,1,0,0:0:0:0:
252,328,99993,2,0,B|308:340|328:368|328:368|352:356|352:356|384:356|444:332|472:260|452:204,1,300,2|8,0:0|0:0,0:0:0:0:
Topic Starter
_handholding
Aerous

Aerous wrote:

M4M

Insane :
00:01:676 (3) - More distance here , strong beat
00:06:144 (1) - Blanket with 00:05:825 (4) - ? http://puu.sh/o2NfB/3e596aabfd.jpg
00:08:378 (4) - Stack this with 00:07:420 (1) - tail , for better flow
00:11:250 (1,2,3,4) - http://puu.sh/o2Nkl/1680d310f0.jpg Suggestion
00:19:708 (4,5) - More distance because of the slight change in music in the background
00:22:740 (1) - Dont use repeat slider , the end of this has a strong beat make it clickable?
00:30:240 (4) - More distance instead of equal , again with the music
00:57:686 (3) - This kinda resembles this part 00:54:655 (1,2,3,4) - maybe use different rythem ?
01:23:398 (3) - Better blanket with the stream?
01:42:227 (3) - Make the end clickable due to the vocals fading off
Solid diff.

Hard :
00:02:952 (3) - Make the end clickable if you're gonna leave it empty
00:05:506 (3) - same
00:08:059 (3) - same
00:10:931 (4) - You can extend this to the blue tick but not 00:10:612 (3) -
00:13:165 (3) - same
00:21:144 (4) - Just make it a repeat slider
00:21:623 - Dont miss this beat
00:22:261 - ^
I'm not gonna repeat anything else with the drum beat skip
00:41:889 (1) - Make it clickable , two notes
00:43:644 (2,3) - Kinda stopped mapping vocals here? Even though you mapped mostly the vocals from before
01:01:695 (1) - repeat slider
01:03:610 (1) - Increase distance or angle for the vocal intensity
01:12:227 (3) - xd
01:17:015 (3) - Careful with the overlaps with the repeat sliders , might be confusing.

Normal :
00:07:899 (2) - move this to 00:08:059 - , strong beat here
00:09:176 (2,3) - Just stack these
00:21:144 (3) - Make a 1/4 slider
00:25:293 (1) - Rotate this about 90 degree to increase flow
00:27:846 (1,1) - Avoid these tiny overlaps in easier diffs.
00:30:080 (3) - Strong beat at the end , make it clickable
00:31:197 (1) - same
00:39:974 (3) - http://puu.sh/o2NZZ/ac9fdfb72e.jpg
00:41:410 - Dont miss these 00:41:729 -
00:41:889 (1,2) - Kind clumped together and messy overlaps. Try to avoid these
00:43:165 (1,2,3) - ^
01:04:887 (1) - Repeat sign is being overlapped unrankable , just ctrl + g


Just get more mods on the lower diffs , Insane looks pretty clean already.

Kaifin

Kaifin wrote:

hi! m4m from modreqs

General

  1. You have audio lead in conflicts!

Easy

  1. 00:05:825 (4) - this big of distance snap discrepancy is not okay in Easy, even if it's for structure!
  2. 00:07:420 (2) - you might want to make the path on this slider a little more clear, gonna whip out a pishi quote that i got used on me because i think it sums it up really well actually

    pishifat wrote:

    on the lowest diffsliderbodies should have as clear of paths as possible. both of us know that there's a hidden corner here, but scrubs won't. basically you'll want that corner thing to always be visible for scrubs

    the corner in this case, being the little dip in your slider, if you make it slightly more horizontal i think it'll be a lot more friendly, just a small change
  3. 00:11:250 (1,2) - just a hair off on the right/top side http://puu.sh/o1B0r/c58ca3302b.jpg
  4. 00:14:761 (2) - kind of loose DS here, resnap in a more downwards direction? if you move to x:131 y:368 its a lot better imo
  5. 00:31:197 (1) - 0.95 :?
  6. 00:40:293 (2) - 1.05 :o
  7. 00:54:655 (1) - 0.96 :o
  8. 01:01:695 (1) - i know why you did this, but its still big nono, you can't go against DS like this even if its a big gap
  9. 01:29:142 (2) - 1.07 :o

    this whole difficulty kind of plays it fast and loose with distance snap, its okay to have differences of 0.01 or 0.02 because those are whatever, more so in normals where you can get quite a big gap (0.04) due to stacks, but i'd recommend going through and seeing if there are any examples i didn't link that you should resnap!

    i like this diff btw, don't mean to rag on it just something that has to be done for rankability, nice design

Normal

  1. 00:02:952 (2) - same distance snap stuff as before to start off with
  2. 00:05:506 (3,4) - both of these :?
  3. 00:10:612 (3) - >:(
  4. 00:16:038 (4) - snap
  5. I could list every example again like in Easy, but i think you get the idea based on these, the design is fine you just need to resnap the map basically lol, i won't mention any other DS issues in this diff, just other stuff i find
  6. 00:27:846 (1,2) - clean up blanket http://puu.sh/o1C6X/4866808dc8.jpg
  7. 00:27:846 (1,1) - kind of an iffy overlap imo, i don't like how the slider end touches the slider head
  8. 00:49:548 (1) - this is really small, but point this directly at the 2?
  9. 01:01:695 (1) - same as about that one slider in Easy except not as extreme, i think you should define the curve JUST a little more (like this maybe? dont copy directly just example: http://puu.sh/o1Cfz/573406db95.jpg you could set up a blanket like this)

    again, pretty diff but needs resnap :? should be good after that imo!

Ufw's Hard

  1. This is very very very very low SR hard, the spread is kind of weird due to this, would recommend buffs somehow or adding diff
  2. 00:04:867 (1) - i think you should move this slightly further left, that way it is consistent with the other notes and doesn't have weird overlap with 00:06:144 (1) -
  3. 00:11:889 (3) - imo this would flow a lot better if it was a touch to the right, you could structure this note's slider end with 00:13:165 (3) slider end maybe?
  4. 00:44:442 (1,2) - sew up blanket http://puu.sh/o1CBT/3ac21c7138.jpg
  5. 00:45:718 (1,2) - same lol http://puu.sh/o1CEQ/1e8f25efa1.jpg
  6. 01:04:887 (1,2,1,2) - you should change these NCs, really inconsistent with how you've been NCing so far, i'd remove NC on 01:05:525 (1) -
  7. 01:12:227 (3,1) - this is literally so barely off that it doesnt even matter but http://puu.sh/o1CJr/1b8777633d.jpg
  8. 01:15:100 (1,2,1,2) - same on these, removing NC on 01:15:738 (1) - should make it good imo

    aside from that little stuff, it seems okay, the real worry is the spread between N > H > I, you could really do with adding some triplets to this map because the jump from H>I is very high, unless you change this to like an Advanced and add a different Hard to the set

Insane

  1. 00:03:272 (4,1) - blanket http://puu.sh/o1CXQ/18ce008024.jpg
  2. 00:03:591 (1) - clap (emphasis note) on slider end :o
  3. 00:04:548 (4) - any reason why note of emphasis is spaced less than 00:04:069 (2)?
  4. 00:06:144 (1) - compare spacing of this to spacing of say 00:07:420 (1) or 00:03:591 (1) - why bigger?
  5. 00:21:782 (2,3) - not a fan of this overlap, move 2 down so its like this? http://puu.sh/o1Db9/75375b0c20.jpg
  6. 00:23:697 (4,3) - decently close, doesn't really matter but consider shifting 3 a little
  7. 00:25:931 (5) - slant the angle a little more on this? it's almost straight up and down, kills flow imo
  8. 00:27:208 (3) - also very straight
  9. 00:30:399 (1,2) - sew http://puu.sh/o1Dgb/4d4f24a3c9.jpg
  10. 00:32:633 (4,3,1) - this works but just not a fan imo of the structure, feels clumsy almost
  11. 00:36:782 (1,2,3,1,2,3) - no complaint i just like this :)
  12. 00:39:974 (3,1,1) - :o
  13. 00:46:995 (1,3) - if you move this 1 and 00:46:197 (4) - up a touch (they're a package deal because they stack) this overlap will look a lot neater
  14. 00:51:303 (3,4,5) - look at the flow of these three notes when they're highlighted, really not good flow for these, there is no shape to the pattern
  15. 00:53:538 (2,2,4,4) - :(
  16. 00:55:612 (2,3,6) - i'm really not big on the shape structure in general, but if you wanna go for it adjust the 6 so it makes the triangle proper
  17. 01:06:163 (1,5) - :o
  18. 01:22:440 (5,6,7,8) - the shaping of this stream is slightly off, specifically in these highlighted notes, please fix! (its too steep here, the curve is perfectly gradual until this dip) also, don't forget to consider 01:22:759 (1) 's relationship to the stream, its basically a note in the stream too so you need to adjust shape for it
  19. 01:37:600 (4,1,2) - if you're gonna do something like this, make sure it evenly touches both pieces (or better yet doesn't barely touch either ;;)

good luck with set! nice song let me know if you want extra :)

Doj

Doj wrote:

m4m from modreqs :^)

General
  1. This song is fucking great yo
  2. Also, I think this song could use a few more curved sliders in some places to make flow better, but that's just how I like to map tbh.

Easy
  1. 01:11:908 - I think you could place a note here I didnt want to add a another 1/2 snap

Normal
  1. Couldn't find anything really 8-)

Ufw's Hard
  1. 01:02:972 (2) - this clap seems out of place

Insane
  1. 00:02:952 (3,4) - These notes just don't sit right with me. I tried moving them around to make it flow a little better and came up with this.

    It's a super smooth circle motion that fits well when i tested it. I'mt try to come up with a different pattern as I want slider (1) to go in another direction from (3)
  2. 00:20:186 (1) - i think this slider would play better if it were curved didnt curve it because all the other sliders in the pattern arent curved so I thought it would look weird
  3. 00:43:644 (3,1,2,3,4,1,2,3,4) - I think these notes could be places differently. I like how at 00:53:857 (3,1,2,3,4,1,2,3,4) - you placed the notes in a way that is wasn't really a pattern. It made me feel good. I think that same kind of note placement would be great here.
  4. 00:48:750 (3,1,2,3,4,1,2,3,4) - I think these notes could be spaced out a bit, but not too much. sure
  5. 01:28:823 (4) - fix blankettttttttttttttttttttt ok

Very nice set my friend, GL!


MrSegio

MrSergio wrote:

General
  • Geez, let's fix that spread: magical link

    Audio LeadIn is set to 0 on Normal and Hard, while it is set to 1000 on all the other diffs. Not really a problem, but I would set all of them to 0 so osu! adds the correct LeadIn time by itself ok

Insane
  • 00:17:633 (1) - I was expecting it to go with the flow of the previous pattern, so a Ctrl + G? I'm actually too lazy to write 3 lines explaining why it is this way so a tl;dr would be "for consistency

    00:22:740 (1) - there is a huge slow down on this slider due to the repeat. What about increasing the spacing a bit, like 75;174? ok

    00:29:761 (3,4,1) - just nazi stuff, but try to make the distances all the same, otherwise looks a bit un-clean ok makes sense

    00:48:431 (2) - is the clap on the tail necessary? Feels a bit off for me Nice catch, moved the clap to 00:48:750 (3) where its meant to be

    01:42:227 (3) - I would like to click that last beat tbh ok

Ufw's Hard
  • 00:25:612 (2) - missing clap on head?

    00:30:240 (4) - finish?

    00:41:889 (1) - I guess the finish on the head is more than enough. I'd remove the one on the tail

    01:11:110 (1) - damn, I would really like to hear a couple of soft whistles (default ones) on head and repeat

    01:31:695 (1) - I'd remove that finish, seems overdone imo

    01:40:632 - why here ;w; Those last beats are so cool to be mapped...

Normal
  • 00:08:697 (1,2,3) - this is a bit clustered /w\ What about something like this? I kinda like it how it is, I havent used any sliders like that in your example either so I thought they would be out of place

    00:25:293 (1,2,3) - I would keep the straight movement when using straight sliders, or at least, I wouldn't try to curve anything in strange ways ok, changed

    01:32:972 (1) - missing finish on repeat added

    01:39:993 (2) - I'd use this circle 1/2 earlier, like this maybe I honestly think its beat to have th beat on 01:39:993 mapped and I didnt want to have a 1/2 slider add in
Overall I would avoid all those overlaps since we are playing a Normal, but I guess it was part of your style... Idk... :/ yh most of the overlaps are ok but I think the section where the overlaps might be a bit of a problem are in 00:41:889 (1) . I did them all consistent though as well as tried to make them as readable as I could so let's see

Easy
  • 00:59:781 (1) - missing finish? added

    01:10:632 (2,3) - nuope, please avoid 1/2 notes on Easy diffs. It's also the only place where you use it so it feels also inconsistent with the rest. Even something like this might work, just make sure to make the pattern clean yh we talked about this in irc about it and I'm too lazy to write a paragraph as to why I did it this way. Let's see! you are the first person to mention it so I wanna see if I can keep it as it is, if another experienced modder comments about it though I'll move it to as shown in your example

    01:20:206 (1) - finish on head, clap on tail? fixed
    01:21:802 (3) - finish on head, whistle on repeat? fixed, thnx for spotting these 2

    01:40:632 (1) - 01:40:632 (1) - feels a bit empty, seeing the general note density. It's up to you if you want to place more notes tho (it is fine as it is now, but I recommend adding more notes) I'd rather have it end here for both the Normal and Easy just to keep it simple, plus it does play good imo to finish on a note and to hear quiet vocals coming after

    01:40:632 (1) - a circle does the job better here imo I actually only used a slider as I thought it makes the pattern prettier, dont hate me ;w;

    Maybe decrease the OD by 0.5~1? Reduced by 0.5, I didnt want to reduce it too low as the bpm is quite high

=w=/

Arphimigon

Arphimigon wrote:

/me blows kiss

[Easy]
It's an easy, may aswell be nazi here riiiiiight ok
00:04:548 (2,3,4) - 00:03:591 (1,2,3,4) - u can make the heads of all of these make diamond shape! see below: sure looks good, I tried to follow your image as best as I could
00:06:144 (1) - Looks kinda bad for the head and tail to be touching by such a small amount, would recommend spacing the head and tail more to make a gap, or overlap them more you're right, nice catch. I made it overlap a bit more
00:16:357 (1) - No change, just wanted to say this is hilariously made xd xD
00:22:740 (3,4,1) - Snaps here are harsh for an easy player, make the note follow on from the reverse slider a little easier I think its ok since its only 1 snap and its from a reverse slider so there have extra time to react, I mainly made it this way because I wanted it to zigzag its way down
01:10:632 (2,3,4) - Sorry, but this wont pass with this being the only 1/2 tap, its far too sudden you're right, taken (4) out
ps: nice CS pls make it 2.5 my ocd is dying I'm too lazy to recheck every pattern if I change cs xD
not much else to say xd

[Normal]
wtf i found nothing WHAT IS THIS WITCHCRAFT

[Insane]
When's moe diffname I needed this
00:20:186 (1,2,3,4,5,6,7,8,1) - I'd recommend starting the stream further away if possible, it feels more natural starting to the right more (perhaps start at 344|319 so its next to the note 00:20:506 (2) - and thus is aesthetically a part of the pattern here still) Because a lot of this pattern were built on stacks I didnt change anything in the end as it got too complicated (for me)
00:26:250 (6) - Would prefer to have this being two circles cus 2 vocal sounds, but also cus after all those taps it feels weird having two slow and low spaced sliders, so having 4 notes, then 2 here would be a nicer transition to the long slider I kept it as a slider since 00:28:165 (2) and 00:23:697 (4) are. I also did it because I wanted to decrease note density as much as I saw fit
00:41:250 (1,2,3,4) - These feel more pressuring/strong than the vocals, and thus imo deserve either highest spacing, or strongest angling. Either works, would prefer both. maybe if some else points it out but I think it plays cool the way it is
01:21:483 (1,2,3,4,1) - Another case of weird angles here, stream feels natural starting around 236|200 as cursor goes up and down here. Start the stream here, it can end at same place/follow similar curve. I didnt get what you mean :/

yay for moe
Topic Starter
_handholding
I talked to Sergio irc and added his diff to the mapset so the spread shouldnt be an issue to anyone anymore
I also changed the title to get the metadata accurate so you two might have to re-download your diffs

@Sylphi

MrSergio wrote:

Audio LeadIn is set to 0 on Normal and Hard, while it is set to 1000 on all the other diffs. Not really a problem, but I would set all of them to 0 so osu! adds the correct LeadIn time by itself
He actually wanted me to remove the audio lead in from my diffs so I changed yours back to 0.
GuiltyGecko
From your M4M Queue! First of all, I love the song! And on to the mods.

Easy
  1. 00:01:038 (1) I would change the slider style to the one you have here at 00:29:123 (1) since the first slider mentioned is the only one in the whole song that looks that way.
  2. 01:11:110 I would change the slider to continue to be 1/4 apart instead of this 1/8. I know That at this point you're following the vocals, but 1. You've been following the drums up to this point, and after it, and 2. It's the only place in the whole easy difficulty that's 1/8 (Besides one of the repeat sliders.)
    Before:

    After:
  3. 00:31:357 (1) I would add a finish hit sound to the end of this slider. This would make it identical to the normal difficulty where the same thing happens. For my next set of mods, I'll be adding hit sounds either because 1. There is a cymbal sound in the song, or 2. To accent/highlight a section transition.
  4. 00:46:995 (1) ^
  5. 00:57:208 (1) ^
  6. 01:27:866 (1) ^, @ beginning of slider
  7. 01:40:632 (1) ^ @ beginning of slider.

Normal
  1. 00:21:463 (1) Finish hit sound, Section change ^.
  2. 00:46:995 (1) ^ @ Beginning of slider
  3. 00:57:208 (1) ^ @ Beginning of slider.
  4. 01:40:632 (1) ^ @ Beginning of slider.

Hard
  1. 00:59:781 Finish Hit Sound. Section change & cymbal.
  2. 01:27:866 (1) ^ Highlights gap.

So ya, that's it. The other 2 seemed fine to me, but then again I'm better at modding lower diffs. Again, love the song! GL!
Sylphi

GuiltyGecko wrote:

From your M4M Queue! First of all, I love the song! And on to the mods.

Hard
  1. 00:59:781 Finish Hit Sound. Section change & cymbal. Added
  2. 01:27:866 (1) ^ Highlights gap. I'll think about this.

So ya, that's it. The other 2 seemed fine to me, but then again I'm better at modding lower diffs. Again, love the song! GL!
Thanks for modding :3

Ufw's Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 62174
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31676,62633
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Hachigatsu no Yoru
TitleUnicode:八月の夜
Artist:Silent Siren
ArtistUnicode:Silent Siren
Creator:Kisses
Version:Ufw's Hard
Source:
Tags:JPop Sylphi Underflow
BeatmapID:939610
BeatmapSetID:431708

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"2016-03-13-817726.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1038,319.148936170213,4,2,1,70,1,0
31357,-76.9230769230769,4,2,1,70,0,0
31676,-100,4,2,1,70,0,0
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59781,319.148936170213,4,2,1,70,1,0
62653,-100,4,2,1,70,0,1
71110,-100,4,2,0,70,0,1
71908,-100,4,2,1,70,0,1
82759,-100,4,2,1,70,0,0


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Combo3 : 255,55,155
Combo4 : 86,228,197

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296,212,65525,2,0,L|372:156,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
240,300,66004,1,0,0:0:0:0:
220,188,66163,6,0,L|204:100,1,75,2|0,0:0|0:0,0:0:0:0:
264,44,66483,2,0,P|212:24|180:24,1,75,8|0,0:0|0:0,0:0:0:0:
116,56,66802,2,0,L|72:208,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
192,204,67759,6,0,L|204:296,1,75,8|0,0:0|0:0,0:0:0:0:
260,368,68078,2,0,P|284:308|348:248,1,150,2|8,0:0|0:0,0:0:0:0:
436,220,68557,1,0,0:0:0:0:
360,168,68717,6,0,P|320:156|288:136,1,75,2|0,0:0|0:0,0:0:0:0:
240,64,69036,2,0,L|244:236,2,150,8|2|8,0:0|0:0|0:0,0:0:0:0:
176,8,69834,1,0,0:0:0:0:
240,64,69993,6,0,P|296:80|384:52,1,150,2|8,0:0|0:0,0:0:0:0:
460,16,70472,1,0,0:0:0:0:
456,108,70632,2,0,L|476:264,1,150,2|8,0:0|0:0,0:0:0:0:
368,320,71110,6,0,L|380:156,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
296,372,71908,2,0,P|248:368|216:340,1,75,2|0,0:0|0:0,0:0:0:0:
152,300,72227,2,0,L|136:216,1,75,8|2,0:0|0:0,0:0:0:0:
52,200,72546,6,0,P|88:152|192:156,1,150,6|8,0:0|0:0,0:0:0:0:
248,196,73025,1,0,0:0:0:0:
264,96,73185,2,0,P|316:56|416:96,1,150,2|8,0:0|0:0,0:0:0:0:
468,124,73663,1,0,0:0:0:0:
416,212,73823,6,0,L|432:376,1,150,2|8,0:0|0:0,0:0:0:0:
508,288,74302,1,0,0:0:0:0:
352,324,74461,2,0,P|284:332|212:264,1,150,2|8,0:0|0:0,0:0:0:0:
168,216,74940,1,0,0:0:0:0:
148,128,75100,6,0,L|128:36,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
168,216,75578,1,0,0:0:0:0:
228,120,75738,2,0,L|256:28,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
168,216,76217,1,0,0:0:0:0:
280,184,76376,6,0,P|344:160|368:160,1,75,2|0,0:0|0:0,0:0:0:0:
472,156,76695,2,0,P|432:128|408:96,1,75,8|0,0:0|0:0,0:0:0:0:
348,44,77015,2,0,L|188:24,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
412,212,77972,6,0,L|400:300,1,75,8|0,0:0|0:0,0:0:0:0:
344,372,78291,2,0,P|320:304|276:240,1,150,2|8,0:0|0:0,0:0:0:0:
188,196,78770,1,0,0:0:0:0:
276,152,78929,6,0,P|324:140|360:120,1,75,2|0,0:0|0:0,0:0:0:0:
420,52,79249,2,0,P|392:136|412:208,2,150,8|2|8,0:0|0:0|0:0,0:0:0:0:
480,128,80046,1,0,0:0:0:0:
332,60,80206,6,0,L|160:56,1,150,2|8,0:0|0:0,0:0:0:0:
68,96,80685,2,0,P|128:116|212:196,1,150
260,232,81163,2,0,L|268:328,1,75,8|0,0:0|0:0,0:0:0:0:
348,344,81483,6,0,L|334:186,2,150,2|12|2,0:0|0:0|0:0,0:0:0:0:
444,192,82440,2,0,L|456:104,1,75,8|8,0:0|0:0,0:0:0:0:
404,44,82759,6,0,P|328:44|280:104,1,150,6|8,0:0|0:0,0:0:0:0:
244,172,83238,1,0,0:0:0:0:
264,252,83398,2,0,L|284:336,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
244,172,83876,1,0,0:0:0:0:
200,96,84036,6,0,P|108:68|60:108,1,150,2|8,0:0|0:0,0:0:0:0:
16,160,84515,1,0,0:0:0:0:
52,236,84674,2,0,L|60:316,1,75,2|0,0:0|0:0,0:0:0:0:
128,380,84993,2,0,P|136:348|160:288,1,75,8|0,0:0|0:0,0:0:0:0:
212,240,85312,6,0,L|368:216,1,150,2|8,0:0|0:0,0:0:0:0:
448,204,85791,1,0,0:0:0:0:
364,132,85951,2,0,P|316:112|292:92,1,75,2|0,0:0|0:0,0:0:0:0:
216,60,86270,2,0,P|168:76|136:104,1,75,8|0,0:0|0:0,0:0:0:0:
92,160,86589,6,0,L|108:328,1,150,2|8,0:0|0:0,0:0:0:0:
168,372,87068,1,0,0:0:0:0:
188,284,87227,2,0,L|220:128,1,150,2|8,0:0|0:0,0:0:0:0:
368,36,87866,6,0,L|384:200,1,150,2|8,0:0|0:0,0:0:0:0:
392,268,88344,1,0,0:0:0:0:
308,240,88504,2,0,L|220:212,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
392,268,88983,1,0,0:0:0:0:
324,328,89142,6,0,P|264:352|168:316,1,150,2|8,0:0|0:0,0:0:0:0:
112,280,89621,1,0,0:0:0:0:
100,192,89781,2,0,L|88:100,1,75,2|0,0:0|0:0,0:0:0:0:
184,52,90100,2,0,L|172:144,1,75,8|0,0:0|0:0,0:0:0:0:
212,208,90419,6,0,P|280:228|360:168,1,150,2|8,0:0|0:0,0:0:0:0:
408,128,90898,1,0,0:0:0:0:
424,228,91057,2,0,L|440:324,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
408,128,91536,1,0,0:0:0:0:
344,64,91695,6,0,P|272:52|228:112,1,150,2|12,0:0|0:0,0:0:0:0:
188,188,92174,1,0,0:0:0:0:
276,202,92334,2,0,L|436:230,1,150,2|8,0:0|0:0,0:0:0:0:
276,328,92972,6,0,P|200:340|124:304,1,150,6|12,0:0|0:0,0:0:0:0:
60,264,93451,1,0,0:0:0:0:
36,176,93610,2,0,L|16:88,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
60,264,94089,1,0,0:0:0:0:
112,152,94249,6,0,P|152:100|248:104,1,150,6|12,0:0|0:0,0:0:0:0:
312,136,94727,1,0,0:0:0:0:
320,224,94887,2,0,L|328:304,1,75,6|0,0:0|0:0,0:0:0:0:
400,360,95206,2,0,P|404:316|424:264,1,75,12|0,0:0|0:0,0:0:0:0:
468,216,95525,6,0,P|424:148|356:152,1,150,6|12,0:0|0:0,0:0:0:0:
320,224,96004,1,0,0:0:0:0:
276,148,96163,2,0,L|264:68,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
232,224,96642,1,0,0:0:0:0:
180,148,96802,6,0,P|112:112|44:148,1,150,6|12,0:0|0:0,0:0:0:0:
4,216,97281,1,0,0:0:0:0:
24,304,97440,2,0,L|44:380,1,75,6|0,0:0|0:0,0:0:0:0:
136,344,97759,2,0,L|156:192,1,150,12|6,0:0|0:0,0:0:0:0:
124,104,98238,6,0,L|52:80,2,75,0|12|0,0:0|0:0|0:0,0:0:0:0:
80,180,98717,2,0,L|4:212,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
188,144,99195,1,0,0:0:0:0:
160,236,99355,6,0,L|176:388,1,150,6|12,0:0|0:0,0:0:0:0:
88,308,99834,1,0,0:0:0:0:
252,328,99993,2,0,B|308:340|328:368|328:368|352:356|352:356|384:356|444:332|472:260|452:204,1,300,2|8,0:0|0:0,0:0:0:0:
Topic Starter
_handholding

GuiltyGecko wrote:

From your M4M Queue! First of all, I love the song! And on to the mods.

Easy
  1. 00:01:038 (1) I would change the slider style to the one you have here at 00:29:123 (1) since the first slider mentioned is the only one in the whole song that looks that way. Yh makes sense to not use a a single red anchor but I made it a simple curve as I found other sliders played weirdly
  2. 01:11:110 I would change the slider to continue to be 1/4 apart instead of this 1/8. I know That at this point you're following the vocals, but 1. You've been following the drums up to this point, and after it, and 2. It's the only place in the whole easy difficulty that's 1/8 (Besides one of the repeat sliders.) ok
    Before:

    After:
  3. 00:31:357 (1) I would add a finish hit sound to the end of this slider. This would make it identical to the normal difficulty where the same thing happens. For my next set of mods, I'll be adding hit sounds either because 1. There is a cymbal sound in the song, or 2. To accent/highlight a section transition.
  4. 00:46:995 (1) ^ I dont really like adding finishes unless theyre in the song though I can see your reason behind it
  5. 00:57:208 (1) ^ ^
  6. 01:27:866 (1) ^, @ beginning of slider ^
  7. 01:40:632 (1) ^ @ beginning of slider. added here

Normal
  1. 00:21:463 (1) Finish hit sound, Section change ^. added
  2. 00:46:995 (1) ^ @ Beginning of slider same reason as easy
  3. 00:57:208 (1) ^ @ Beginning of slider. ^
  4. 01:40:632 (1) ^ @ Beginning of slider. added

Hard
  1. 00:59:781 Finish Hit Sound. Section change & cymbal.
  2. 01:27:866 (1) ^ Highlights gap.

So ya, that's it. The other 2 seemed fine to me, but then again I'm better at modding lower diffs. Again, love the song! GL!
thnx for the mod, I'll return your mod soon :3
DreaM117er
Sorry for late and no reply message. I'm very busy these days, then I have no map can m4m.

so.. wait my mod :)
Vespirit
hey, here is the m4m mod!
[ Easy]
  1. 00:06:144 (1) - might not want the slider overlapping its own end circle, don't know if unrankable or not but ill address anyways lol
  2. 00:17:633 (2) - ^
  3. 01:30:419 (1) - ^
  4. 01:10:632 (2,3) - about the 1/2 spacing here, I think you can just put a 3/2 reverse slider (for example this slider: 01:20:206 (1) ) starting on 01:10:632? fits with the music and keeps the easy diff type mapping
  5. 01:22:759 (1,2,3,4,1,2,3) - I think you can break 01:24:674 (4) into 2 circles to break up the monotony of the 1/1 sliders
  6. 01:32:972 (1,2,3,4,1,2,3,4,1,2,3) - ^ same problem here, maybe change some stuff because its a long chain of 1/1 sliders
  7. 01:40:632 (1) - why end the map at 01:40:951? I think it should go all the way to 01:42:387
[ Normal]
  1. 00:02:952 (2) - maybe the end of this should be clickable? its the beginning of a measure
  2. 00:13:165 (2) - ^
  3. 01:40:632 (1) - same end thing from easy
[ Ufw's Hard]
  1. 01:13:185 (3,4) - tbh I think you should make this a circle then a 1/2 slider and then another circle to break up the *double click* *wait a beat* *repeat* that happens in this section (I hope I made sense lol)
  2. 01:37:759 (4) - switch to a 1/2 slider then a circle so that you click on 01:38:078?
[ MrSergio's Light Insane]
  1. 00:06:782 (3) - why not put 2 circles like you did at 00:05:505 (3,4) as well as other places in this section? you even put the whistle on the end lol
  2. 01:24:674 (1,1,1,1) - I don't think these should be the same as the previous slider, doesn't look as good :/
[ August Nights]
  1. 00:32:952 (1) - could be made into 2 circles
  2. 01:05:366 (4,5,6) - not sure this needs a triple? maybe just 2 circles is fine
  3. 01:15:578 (4,5,6) - ^
K that's all, gave you some stars because you did to me as well :)
Nice map, gl with ranking!
Topic Starter
_handholding

HydroCannon13 wrote:

hey, here is the m4m mod!
[ Easy]
  1. 00:06:144 (1) - might not want the slider overlapping its own end circle, don't know if unrankable or not but ill address anyways lol Im pretty sure they should be rankable as you can see the start and end also it should be obvious from the very shape of it. Basically a player would be able to play with without much issues
  2. 00:17:633 (2) - ^
  3. 01:30:419 (1) - ^
  4. 01:10:632 (2,3) - about the 1/2 spacing here, I think you can just put a 3/2 reverse slider (for example this slider: 01:20:206 (1) ) starting on 01:10:632? fits with the music and keeps the easy diff type mapping nice idea thnx
  5. 01:22:759 (1,2,3,4,1,2,3) - I think you can break 01:24:674 (4) into 2 circles to break up the monotony of the 1/1 sliders I get what you mean which was why I made 01:27:227 (4,5) - into 2 circles for the guitar and I think its enough
  6. 01:32:972 (1,2,3,4,1,2,3,4,1,2,3) - ^ same problem here, maybe change some stuff because its a long chain of 1/1 sliders I actually dont see an easy diff plaayer being bored of this the way the music is, I am considering on turning 01:38:078 (1) - into a 2/1 slider. You are the first person to mention this btw which is why I'm not making an initial change
  7. 01:40:632 (1) - why end the map at 01:40:951? I think it should go all the way to 01:42:387 I could but I dont know an of an appropiate rhythm to use since there are a lot of red ticks used with the same emphasis as white ticks.
[ Normal]
  1. 00:02:952 (2) - maybe the end of this should be clickable? its the beginning of a measure i did this to follow the rhythm of the piano, I did playtest to see if it would feel awkward and it didnt (well not to me :/)
  2. 00:13:165 (2) - ^
  3. 01:40:632 (1) - same end thing from easy Same
[ August Nights]
  1. 00:32:952 (1) - could be made into 2 circles I feel like sliders make the whole section play smoothly.
  2. 01:05:366 (4,5,6) - not sure this needs a triple? maybe just 2 circles is fine You're right, hmmm, I'm gonna have to come up a new pattern first though
  3. 01:15:578 (4,5,6) - ^ ^
K that's all, gave you some stars because you did to me as well :)
Nice map, gl with ranking!
thnx for the mod and the stars :)

DreaM117er wrote:

Sorry for late and no reply message. I'm very busy these days, then I have no map can m4m.

so.. wait my mod :)
ok :)
Sylphi

HydroCannon13 wrote:

hey, here is the m4m mod!
[ Ufw's Hard]
  1. 01:13:185 (3,4) - tbh I think you should make this a circle then a 1/2 slider and then another circle to break up the *double click* *wait a beat* *repeat* that happens in this section (I hope I made sense lol) It would be not bad. but i think current one is better.
  2. 01:37:759 (4) - switch to a 1/2 slider then a circle so that you click on 01:38:078? I'll consider about this.
K that's all, gave you some stars because you did to me as well :)
Nice map, gl with ranking!
Thanks for modding :3
MikasaSerket
Meta n' stuff

Add "S" To the tags, it's the name of the album the song is from (Even though the song is a single lmao)
Source

Source #2

I nazi modded because I didn't really find anything wrong xd
Easy

00:01:038 (1) - Slightly move the slider's end point around 3-4 spaces up (small grid) so that it gives the slider a slight curve to it (That looks even right? :d)


00:40:612 (3,4) - Wai not just keep the rhythm the same as how 00:39:335 (1) - is using a repeating slider? Although the version you have right now would make a lot more sense considering that it follows the vocals a lot better

01:33:610 (2) - Move the slider's end slightly down so it can go from this

to this

Normal

Blanketing some sliders especially the ones in the beginning would do you some bidding > I'm talking about sliders like these 00:02:314 (1,2) - although that is entirely up to you

00:44:442 (1) - I would keep the slider rhythm similar to the previous one 00:43:644 (2) - maybe, possibly extended the slider so that hit hits the white tick on 00:44:761 - ?> It sounds a lot better that way


00:45:718 (1) - Same goes for here ^

01:02:653 (1) - I would say the way that the hitcircle is placed makes it anti-climatic for the kiai time> Recommended to move the hitcircle upwards a small bit so the flow from 01:01:695 (1) - to 01:02:653 (1) - will have a triangular motion

Original


Moved version

Ufw's Hard

00:10:931 (4) - Underlap 4 directly underneath 00:09:814 (4) -

ORA ORA ORA ORA im a bad mod imo
Underforest
Hi, as requested Kisses
@Kisses General: 01:02:334 - Add another redline here, because without it, Nightcore mod hears bad with wrong positioned finishes

MrSergio's Light Insane
  1. 00:00:718 - It's really safe put a slider out of red line
  2. 00:02:952 (3,4) - 371|284 (x,y)
  3. 00:15:080 (1) - Needs more curve
  4. 00:24:016 (1,3) - This stack scares me
  5. 00:27:846 (1,1,1) - There's no beat on blue ticks
  6. 01:39:993 (4) - A little stream instead?

Nice diff, very clean
GL!
Seijiro
Uh, gonna check mods once I get back at home
Sylphi

MikasaSerket wrote:

Meta n' stuff

Add "S" To the tags, it's the name of the album the song is from (Even though the song is a single lmao)
Source

Source #2

I nazi modded because I didn't really find anything wrong xd
Ufw's Hard

00:10:931 (4) - Underlap 4 directly underneath 00:09:814 (4) - No problem to play.

ORA ORA ORA ORA im a bad mod imo
Thanks for modding :3
Yoratama
Hi M4M here, Sorry for delay.
SPOILER
Hard
Maybe switch whistle hitsound and Finish, because in taiko 'dub' sound is finish and normal, and 'tak' sound is clap and whistle.
Example : 00:31:197 (2,3) - it must be sound 'dub tak', but it sound 'tak tak' if you play in taiko.
00:22:740 (1) - Maybe make the pattern like this? http://puu.sh/o5xin/aab599a5a1.jpg because you follow the vocal sound.
00:39:974 (3,4) - Make it Double short Slider? because the vocal is repeat sound.
00:49:548 (1) - place it there for better looking? http://puu.sh/o5ye5/04e111e318.jpg
01:02:653 (1,2) - ^ http://puu.sh/o5ykh/0d8d1f61d3.jpg
01:05:525 (3,4,1) - Same beat, different spacing.
01:15:100 (1,2,3) - ^
01:08:717 (1) - Like this maybe? http://puu.sh/o5ysU/6c102485a7.jpg
Sorry only can do a short mod, because ussually i can't mod map if there's +15 SP.
Good luck For rank, i really like the song, so i give u a star, and because my mod is short :D
Seijiro

HydroCannon13 wrote:

[ MrSergio's Light Insane]
  1. 00:06:782 (3) - why not put 2 circles like you did at 00:05:505 (3,4) as well as other places in this section? you even put the whistle on the end lol sure
  2. 01:24:674 (1,1,1,1) - I don't think these should be the same as the previous slider, doesn't look as good :/ 01:24:036 (1,2,1) - is a triangle. I didn't think at this pattern at first tbh, but I find it clean enough and plays well

Underforest wrote:

Hi, as requested Kisses
@Kisses General: 01:02:334 - Add another redline here, because without it, Nightcore mod hears bad with wrong positioned finishes

MrSergio's Light Insane
  1. 00:00:718 - It's really safe put a slider out of red line what is the problem with it exactly? I can't understand .-.
  2. 00:02:952 (3,4) - 371|284 (x,y) reduced the jump
  3. 00:15:080 (1) - Needs more curve not really imo xD
  4. 00:24:016 (1,3) - This stack scares me he is a gentle being, don't be afraid of him D:
  5. 00:27:846 (1,1,1) - There's no beat on blue ticks that's what the patter is all about tho, and that's also why the ends are silenced
  6. 01:39:993 (4) - A little stream instead? nope, I did it to avoid difficulty spikes on this diff and also to make a good gap between the Hard (which has no streams at all) and the Insane (which has streams wherever it was possible to use one)

Nice diff, very clean Thanks >~<
GL!
Thanks for the mods :3



UPDATE
Stjpa
[Easy]
01:31:695 (2,3) - The only thing that kind of bothers me is that you didn't copy paste (2) which makes it look weird. Compare yours to this. Looks a bit cleaner imo.

Normal and Hard are fine.

[MrSergio's Light Insane]
00:25:931 (5,6) - I'd rather make a custom stack of it so it's way easier to read since this Insane is still for player that are not super good at it.
00:43:324 (2,1,1,1) - It's really confusing that you suddenly switch to vocal mapping this late because the first word starts within (2) so people would expect you to still map the background music. After that you switched back to melody again and that could bring people completely out of rhythm. A better solution for this would probably be to remove the reverse and just put another 1/2 slider at 00:43:803. So people definitely see that you map a bit different here.
00:51:144 (3,4) - Wouldn't a little emphasis here be great?
00:53:857 (3,1,1,1) - Same as above. The problem really is that you even mapped it right when that part appeared for a second time and here you break it again.
00:59:442 (4) - Using 1/2 slider + circle is a way better finish rather than just a boring 1/1 slider.

[August]
00:30:240 (4,1) - I think an emphasis on (1) would be cool because of the sudden change of the music and also here voice is quite loud there.
00:38:697 (1,2) - They definitely sound like that you should use a 3/4 slider here.
01:39:674 (2,3) - Shouldn't the slidertail show exactly to the stream if you already map it like this? Looks weird. :v
01:42:227 (3) - Why don't you map the second syllable too?


I actually hoped to get more stuff but this map seems to be ready for ranking. :v
Topic Starter
_handholding
Stjpa

Stjpa wrote:

[Easy]
01:31:695 (2,3) - The only thing that kind of bothers me is that you didn't copy paste (2) which makes it look weird. Compare yours to this. Looks a bit cleaner imo. ok


[August]
00:30:240 (4,1) - I think an emphasis on (1) would be cool because of the sudden change of the music and also here voice is quite loud there. I think the reduced DS emphasizes the quietness more since it also has a reduced SV
00:38:697 (1,2) - They definitely sound like that you should use a 3/4 slider here. Yh but I didnt want to over do 3/4 sliders. I think
01:39:674 (2,3) - Shouldn't the slidertail show exactly to the stream if you already map it like this? Looks weird. :v I find it playes well because it starts going anticlockwise first so it feels like a circle
01:42:227 (3) - Why don't you map the second syllable too? I did...?


I actually hoped to get more stuff but this map seems to be ready for ranking. :v

MikasaSerket

MikasaSerket wrote:

Meta n' stuff

Add "S" To the tags, it's the name of the album the song is from (Even though the song is a single lmao)
Source

Source #2
Added, ty for the source

I nazi modded because I didn't really find anything wrong xd
Easy

00:01:038 (1) - Slightly move the slider's end point around 3-4 spaces up (small grid) so that it gives the slider a slight curve to it (That looks even right? :d)
I kept it angled since (3) and (4) are

00:40:612 (3,4) - Wai not just keep the rhythm the same as how 00:39:335 (1) - is using a repeating slider? Although the version you have right now would make a lot more sense considering that it follows the vocals a lot better Yh, plus I really wanted to have the last beat clickable

01:33:610 (2) - Move the slider's end slightly down so it can go from this done

to this


Normal

Blanketing some sliders especially the ones in the beginning would do you some bidding > I'm talking about sliders like these 00:02:314 (1,2) - although that is entirely up to you its not really my style use blankets, well not those kind of blankets anyway

00:44:442 (1) - I would keep the slider rhythm similar to the previous one 00:43:644 (2) - maybe, possibly extended the slider so that hit hits the white tick on 00:44:761 - ?> It sounds a lot better that way Since the rhythm is repeated 8 tiems in the section I made the second slightly different to avoid repitition


00:45:718 (1) - Same goes for here ^

01:02:653 (1) - I would say the way that the hitcircle is placed makes it anti-climatic for the kiai time> Recommended to move the hitcircle upwards a small bit so the flow from 01:01:695 (1) - to 01:02:653 (1) - will have a triangular motion ok seems good

Original


Moved version

ORA ORA ORA ORA im a bad mod imo

Thnx for the mods :)

Updated Sergio's diff and added 'S' to tags. I've stop spamming m4ms now but I think 1 or 2 ppl are still left to come
Sylphi

Yoratama wrote:

Hi M4M here, Sorry for delay.
SPOILER
Hard
Maybe switch whistle hitsound and Finish, because in taiko 'dub' sound is finish and normal, and 'tak' sound is clap and whistle.
Example : 00:31:197 (2,3) - it must be sound 'dub tak', but it sound 'tak tak' if you play in taiko. There is no reason to care taiko players because it is standard map.
00:22:740 (1) - Maybe make the pattern like this? http://puu.sh/o5xin/aab599a5a1.jpg because you follow the vocal sound. I didn't follow vocal sounds. Just feeling.
00:39:974 (3,4) - Make it Double short Slider? because the vocal is repeat sound. Current one is better to play imo.
00:49:548 (1) - place it there for better looking? http://puu.sh/o5ye5/04e111e318.jpg No change because it is my style.
01:02:653 (1,2) - ^ http://puu.sh/o5ykh/0d8d1f61d3.jpg Same as above. i don't care blankets between that notes.
01:05:525 (3,4,1) - Same beat, different spacing. Same as above.
01:15:100 (1,2,3) - ^ ^
01:08:717 (1) - Like this maybe? http://puu.sh/o5ysU/6c102485a7.jpg ^
Sorry only can do a short mod, because ussually i can't mod map if there's +15 SP.
Good luck For rank, i really like the song, so i give u a star, and because my mod is short :D
Thanks for modding :3
DreaM117er
come~

[General]
  1. In tags, what is "S"?? Have any reason to use it??
[Easy]
  1. You must fix these sliders in Easy diff, they have dead meat. (red ones)
    00:06:144 (1) - Don't touch slider's head and tail. this one would be better:
    00:07:420 (2) - this one:
    00:17:633 (2) - no explaining.
    01:01:695 (1) - umm...I think no need this slider to fit the stream drum, start 01:02:653 - is fine
    01:30:419 (1) - no explaining again
    01:40:632 (1) - a circle, a circle, a circle, no need a slider :)
[Normal]
  1. You should re-map this part (00:41:889 - to 00:59:781 - ), Normal diff should be more readable. Try to avoid stacking like 00:27:846 (1,1) - or 00:59:442 (3,1) -
    00:59:781 (1) - a circle would be better
    01:01:695 (1) - same as Easy diff, no need slider to fit stream
    01:39:994 (2,3) - make 1/1 slider would be better than now:
    01:40:632 (1) - a circle, a circle, a circle, no need a slider :)
[Hard]

  • 00:16:835 (2) - keep DS, why this circle far away??
    00:20:825 (3) - try to make a triangle here:
    00:24:016 (1,2,3) - keep DS
    00:32:793 (4) - ^, then notice this one would be out
    00:40:452 (4) - same as first mod, why this one far away??
    01:14:302 (2,3) - no reason to use a huge jump
    01:20:046 (3,1) - ^
  1. Nice :)
[Light Insane]

  • 00:00:958 - reduce volume here??
    00:21:463 (1,2) - and 00:22:420 (4,1,2) - wow, confuse to read and play, you have to fix this part. Try to make 1/1 stack and 1/2 sack more readable
    00:25:771 (4) - this one would be 169|237
    00:28:803 (1,2) - make more readable for stacking
    01:42:227 (2,3) - It's not a good idea for ending, keep DS would be nice
[Insane]

  • 00:00:958 - same as Light Insane
    00:04:867 (1) - copy this one 00:05:186 (2) - then Ctrl+H and Ctrl+G
    00:23:697 (4) - use 2 circles?? slider feels strange
    00:31:596 - reduce volume
    00:32:952 (1) - same, use 2 circles??
    00:49:229 (3,3) - NC
    00:53:538 (2,3) - clap should be on 00:53:857 -
  1. You can make more circles to fit vocal, reduce some sliders would be nice :)

Good luck :)
Sylphi

DreaM117er wrote:

come~

[General]
  1. In tags, what is "S"?? Have any reason to use it??
[Hard]

  • 00:16:835 (2) - keep DS, why this circle far away?? Just an error. fixed.
    00:20:825 (3) - try to make a triangle here: Keep for now.
    00:24:016 (1,2,3) - keep DS Intended pattern.
    00:32:793 (4) - ^, then notice this one would be out Changed distance to 1.2.
    00:40:452 (4) - same as first mod, why this one far away?? Reduced distance and changed some pattern.
    01:14:302 (2,3) - no reason to use a huge jump Maybe it is no problem because it is kiai time.
    01:20:046 (3,1) - ^ Same as above.
  1. Nice :) :)

Good luck :)
Thanks for modding :3

Ufw's Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 62174
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31676,62633
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Hachigatsu no Yoru
TitleUnicode:八月の夜
Artist:Silent Siren
ArtistUnicode:Silent Siren
Creator:Kisses
Version:Ufw's Hard
Source:
Tags:JPop Sylphi Underflow S
BeatmapID:939610
BeatmapSetID:431708

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"2016-03-13-817726.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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440,136,50825,6,0,L|468:56,2,63.7500012159348,2|2|0,0:0|0:0|0:0,0:0:0:0:
380,184,51303,2,0,P|312:180|272:128,1,127.50000243187,4|2,0:3|0:0,0:0:0:0:
220,40,51782,2,0,P|208:80|180:124,1,82.5000025177003,6|0,0:0|0:0,0:0:0:0:
120,172,52101,6,0,L|140:252,1,67.4999979400635,6|2,0:0|0:0,0:0:0:0:
236,364,52580,2,0,P|252:288|284:228,1,134.999995880127,8|2,0:0|0:0,0:0:0:0:
320,168,53059,1,8,0:0:0:0:
160,136,53378,6,0,L|72:148,1,67.4999979400635,2|2,0:0|0:0,0:0:0:0:
220,44,53857,2,0,L|360:64,1,134.999995880127,8|2,0:0|0:0,0:0:0:0:
432,76,54335,1,8,0:0:0:0:
380,228,54655,6,0,L|396:308,2,67.4999979400635,2|2|0,0:0|0:0|0:0,0:0:0:0:
320,176,55133,2,0,P|272:156|200:108,1,134.999995880127,8|2,0:0|0:0,0:0:0:0:
136,64,55612,1,8,0:0:0:0:
84,216,55931,6,0,L|100:296,2,67.4999979400635,2|2|0,0:0|0:0|0:0,0:0:0:0:
12,168,56410,2,0,P|64:136|144:156,1,134.999995880127,8|2,0:0|0:0,0:0:0:0:
204,204,56889,1,8,0:0:0:0:
340,292,57208,6,0,L|332:380,2,67.4999979400635,2|2|0,0:0|0:0|0:0,0:0:0:0:
400,236,57686,2,0,L|392:96,1,134.999995880127,8|2,0:0|0:0,0:0:0:0:
336,24,58165,2,0,P|316:64|296:92,1,67.4999979400635,8|0,0:0|0:0,0:0:0:0:
248,148,58484,6,0,L|264:228,2,67.4999979400635,2|2|0,0:0|0:0|0:0,0:0:0:0:
200,76,58963,2,0,P|136:64|72:112,1,134.999995880127,8|2,0:0|0:0,0:0:0:0:
32,176,59442,1,8,0:0:0:0:
132,340,59781,5,12,0:0:0:0:
54,309,61695,6,0,B|70:245|176:236|222:309|222:309|244:248|318:237,1,300,4|4,0:3|0:3,0:0:0:0:
400,92,62653,6,0,L|410:171,1,75,12|0,0:0|0:0,0:0:0:0:
456,236,62972,2,0,P|408:300|332:300,1,150,2|8,0:0|0:0,0:0:0:0:
283,245,63451,1,0,0:0:0:0:
272,164,63610,6,0,L|260:68,1,75,2|0,0:0|0:0,0:0:0:0:
200,8,63929,2,0,P|176:64|156:88,1,75,8|0,0:0|0:0,0:0:0:0:
108,132,64249,2,0,P|120:208|184:264,1,150,2|8,0:0|0:0,0:0:0:0:
240,300,64727,1,0,0:0:0:0:
328,288,64887,6,0,L|424:272,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
240,300,65366,1,0,0:0:0:0:
296,212,65525,2,0,L|372:156,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
240,300,66004,1,0,0:0:0:0:
220,188,66163,6,0,L|204:100,1,75,2|0,0:0|0:0,0:0:0:0:
264,44,66483,2,0,P|212:24|180:24,1,75,8|0,0:0|0:0,0:0:0:0:
116,56,66802,2,0,L|72:208,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
192,204,67759,6,0,L|204:296,1,75,8|0,0:0|0:0,0:0:0:0:
260,368,68078,2,0,P|284:308|348:248,1,150,2|8,0:0|0:0,0:0:0:0:
436,220,68557,1,0,0:0:0:0:
360,168,68717,6,0,P|320:156|288:136,1,75,2|0,0:0|0:0,0:0:0:0:
240,64,69036,2,0,L|244:236,2,150,8|2|8,0:0|0:0|0:0,0:0:0:0:
176,8,69834,1,0,0:0:0:0:
240,64,69993,6,0,P|296:80|384:52,1,150,2|8,0:0|0:0,0:0:0:0:
460,16,70472,1,0,0:0:0:0:
456,108,70632,2,0,L|476:264,1,150,2|8,0:0|0:0,0:0:0:0:
368,320,71110,6,0,L|380:156,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
296,372,71908,2,0,P|248:368|216:340,1,75,2|0,0:0|0:0,0:0:0:0:
152,300,72227,2,0,L|136:216,1,75,8|2,0:0|0:0,0:0:0:0:
52,200,72546,6,0,P|88:152|192:156,1,150,6|8,0:0|0:0,0:0:0:0:
248,196,73025,1,0,0:0:0:0:
264,96,73185,2,0,P|316:56|416:96,1,150,2|8,0:0|0:0,0:0:0:0:
468,124,73663,1,0,0:0:0:0:
416,212,73823,6,0,L|432:376,1,150,2|8,0:0|0:0,0:0:0:0:
508,288,74302,1,0,0:0:0:0:
352,324,74461,2,0,P|284:332|212:264,1,150,2|8,0:0|0:0,0:0:0:0:
168,216,74940,1,0,0:0:0:0:
148,128,75100,6,0,L|128:36,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
168,216,75578,1,0,0:0:0:0:
228,120,75738,2,0,L|256:28,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
168,216,76217,1,0,0:0:0:0:
280,184,76376,6,0,P|344:160|368:160,1,75,2|0,0:0|0:0,0:0:0:0:
472,156,76695,2,0,P|432:128|408:96,1,75,8|0,0:0|0:0,0:0:0:0:
348,44,77015,2,0,L|188:24,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
412,212,77972,6,0,L|400:300,1,75,8|0,0:0|0:0,0:0:0:0:
344,372,78291,2,0,P|320:304|276:240,1,150,2|8,0:0|0:0,0:0:0:0:
188,196,78770,1,0,0:0:0:0:
276,152,78929,6,0,P|324:140|360:120,1,75,2|0,0:0|0:0,0:0:0:0:
420,52,79249,2,0,P|392:136|412:208,2,150,8|2|8,0:0|0:0|0:0,0:0:0:0:
480,128,80046,1,0,0:0:0:0:
332,60,80206,6,0,L|160:56,1,150,2|8,0:0|0:0,0:0:0:0:
68,96,80685,2,0,P|128:116|212:196,1,150
260,232,81163,2,0,L|268:328,1,75,8|0,0:0|0:0,0:0:0:0:
348,344,81483,6,0,L|334:186,2,150,2|12|2,0:0|0:0|0:0,0:0:0:0:
444,192,82440,2,0,L|456:104,1,75,8|8,0:0|0:0,0:0:0:0:
404,44,82759,6,0,P|328:44|280:104,1,150,6|8,0:0|0:0,0:0:0:0:
244,172,83238,1,0,0:0:0:0:
264,252,83398,2,0,L|284:336,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
244,172,83876,1,0,0:0:0:0:
200,96,84036,6,0,P|108:68|60:108,1,150,2|8,0:0|0:0,0:0:0:0:
16,160,84515,1,0,0:0:0:0:
52,236,84674,2,0,L|60:316,1,75,2|0,0:0|0:0,0:0:0:0:
128,380,84993,2,0,P|136:348|160:288,1,75,8|0,0:0|0:0,0:0:0:0:
212,240,85312,6,0,L|368:216,1,150,2|8,0:0|0:0,0:0:0:0:
448,204,85791,1,0,0:0:0:0:
364,132,85951,2,0,P|316:112|292:92,1,75,2|0,0:0|0:0,0:0:0:0:
216,60,86270,2,0,P|168:76|136:104,1,75,8|0,0:0|0:0,0:0:0:0:
92,160,86589,6,0,L|108:328,1,150,2|8,0:0|0:0,0:0:0:0:
168,372,87068,1,0,0:0:0:0:
188,284,87227,2,0,L|220:128,1,150,2|8,0:0|0:0,0:0:0:0:
368,36,87866,6,0,L|384:200,1,150,2|8,0:0|0:0,0:0:0:0:
392,268,88344,1,0,0:0:0:0:
308,240,88504,2,0,L|220:212,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
392,268,88983,1,0,0:0:0:0:
324,328,89142,6,0,P|264:352|168:316,1,150,2|8,0:0|0:0,0:0:0:0:
112,280,89621,1,0,0:0:0:0:
100,192,89781,2,0,L|88:100,1,75,2|0,0:0|0:0,0:0:0:0:
184,52,90100,2,0,L|172:144,1,75,8|0,0:0|0:0,0:0:0:0:
212,208,90419,6,0,P|280:228|360:168,1,150,2|8,0:0|0:0,0:0:0:0:
408,128,90898,1,0,0:0:0:0:
424,228,91057,2,0,L|440:324,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
408,128,91536,1,0,0:0:0:0:
344,64,91695,6,0,P|272:52|228:112,1,150,2|12,0:0|0:0,0:0:0:0:
188,188,92174,1,0,0:0:0:0:
276,202,92334,2,0,L|436:230,1,150,2|8,0:0|0:0,0:0:0:0:
276,328,92972,6,0,P|200:340|124:304,1,150,6|12,0:0|0:0,0:0:0:0:
60,264,93451,1,0,0:0:0:0:
36,176,93610,2,0,L|16:88,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
60,264,94089,1,0,0:0:0:0:
112,152,94249,6,0,P|152:100|248:104,1,150,6|12,0:0|0:0,0:0:0:0:
312,136,94727,1,0,0:0:0:0:
320,224,94887,2,0,L|328:304,1,75,6|0,0:0|0:0,0:0:0:0:
400,360,95206,2,0,P|404:316|424:264,1,75,12|0,0:0|0:0,0:0:0:0:
468,216,95525,6,0,P|424:148|356:152,1,150,6|12,0:0|0:0,0:0:0:0:
320,224,96004,1,0,0:0:0:0:
276,148,96163,2,0,L|264:68,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
232,224,96642,1,0,0:0:0:0:
180,148,96802,6,0,P|112:112|44:148,1,150,6|12,0:0|0:0,0:0:0:0:
4,216,97281,1,0,0:0:0:0:
24,304,97440,2,0,L|44:380,1,75,6|0,0:0|0:0,0:0:0:0:
136,344,97759,2,0,L|156:192,1,150,12|6,0:0|0:0,0:0:0:0:
124,104,98238,6,0,L|52:80,2,75,0|12|0,0:0|0:0|0:0,0:0:0:0:
80,180,98717,2,0,L|4:212,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
188,144,99195,1,0,0:0:0:0:
160,236,99355,6,0,L|176:388,1,150,6|12,0:0|0:0,0:0:0:0:
88,308,99834,1,0,0:0:0:0:
252,328,99993,2,0,B|308:340|328:368|328:368|352:356|352:356|384:356|444:332|472:260|452:204,1,300,2|8,0:0|0:0,0:0:0:0:
Seijiro

Stjpa wrote:

[MrSergio's Light Insane]
00:25:931 (5,6) - I'd rather make a custom stack of it so it's way easier to read since this Insane is still for player that are not super good at it. I should change every stack like that tho and imo it's perfectly readable. Actually, a custom stack should make it more difficult, no?
00:43:324 (2,1,1,1) - It's really confusing that you suddenly switch to vocal mapping this late because the first word starts within (2) so people would expect you to still map the background music. After that you switched back to melody again and that could bring people completely out of rhythm. A better solution for this would probably be to remove the reverse and just put another 1/2 slider at 00:43:803. So people definitely see that you map a bit different here. fixed, even if I don't like it at all
00:51:144 (3,4) - Wouldn't a little emphasis here be great? hitsounds are already there for a reason :p
00:53:857 (3,1,1,1) - Same as above. The problem really is that you even mapped it right when that part appeared for a second time and here you break it again. ^
00:59:442 (4) - Using 1/2 slider + circle is a way better finish rather than just a boring 1/1 slider. I like boring things tho

DreaM117er wrote:

[Light Insane]

  • 00:00:958 - reduce volume here?? nah
    00:21:463 (1,2) - and 00:22:420 (4,1,2) - wow, confuse to read and play, you have to fix this part. Try to make 1/1 stack and 1/2 sack more readable perfectly readable for me tho and players at this level should be able to handle 2 types of stacks in the same map
    00:25:771 (4) - this one would be 169|237 too plain tbh :v
    00:28:803 (1,2) - make more readable for stacking There's not really a lot to understand on this map tho lol. There are 2 type of stacks, just be careful while playing. Once you really play it (yes, I bet you didn't xD) you'll see it's doable
    01:42:227 (2,3) - It's not a good idea for ending, keep DS would be nice I don't really see a reason to do so tho. There is enough emphasis to afford such thing and I couldn't find a better pattern tbh
Thanks for the mods~


UPDATE


@Kisses I was checking the hitsounds on your diff since I had to re-do part of mine (I had accidentally deleted some of them lol) and I noticed you added a clap on 00:53:538 (2) - 's tail which imo isn't needed.
Also add 0.3 to the AR on my diff please, I forgot to do so myself #.#
Topic Starter
_handholding

DreaM117er wrote:

come~

[General]
  1. In tags, what is "S"?? Have any reason to use it?? Someone told me to use in their mod as its the name of the album, maybe I dont need it but I guess it doesnt do any harm to keep it until I get a Qat to confirm with me
[Easy]
  1. You must fix these sliders in Easy diff, they have dead meat. (red ones)
    00:06:144 (1) - Don't touch slider's head and tail. this one would be better:

    00:07:420 (2) - this one:
    00:17:633 (2) - no explaining.
    01:01:695 (1) - umm...I think no need this slider to fit the stream drum, start 01:02:653 - is fine I think this plays alright since theres sound and it just seems empty without anythign there imo
    01:30:419 (1) - no explaining again
    01:40:632 (1) - a circle, a circle, a circle, no need a slider :) Sergio said the same thing so ok, why not

    Fixed the rest
[Normal]
  1. You should re-map this part (00:41:889 - to 00:59:781 - ), Normal diff should be more readable. Try to avoid stacking like 00:27:846 (1,1) - or 00:59:442 (3,1) - I'll remap it
    00:59:781 (1) - a circle would be better ok
    01:01:695 (1) - same as Easy diff, no need slider to fit stream same
    01:39:994 (2,3) - make 1/1 slider would be better than now: ok
    01:40:632 (1) - a circle, a circle, a circle, no need a slider :) done

[Insane]

  • 00:00:958 - same as Light Insane Since sergio said no I'm gonna say no aswell. I would have to make another red point for this and I kinda dont want to make a hassle
    00:04:867 (1) - copy this one 00:05:186 (2) - then Ctrl+H and Ctrl+G
    00:23:697 (4) - use 2 circles?? slider feels strange I wanted to keep the note density as low as I could. Also because I made 00:26:250 (6) and 00:28:165 (2) - sliders as well
    00:31:596 - reduce volume done
    00:32:952 (1) - same, use 2 circles?? I wanted to whole section to be sliders
    00:49:229 (3,3) - NC nice suggestion, ty
    00:53:538 (2,3) - clap should be on 00:53:857 - fixed, nice catch
  1. You can make more circles to fit vocal, reduce some sliders would be nice :) I know what you mean, I might consider adding for circles, only at the end section though

Good luck :)
thnx a lot for the mod, it was really helpful :)

Updated both GDs .
Increased AR for Sergio diffs and that clap was a mistake, thnx for spotting :)
Doormat
hi, requested via in game the other day
[Easy]
  1. 00:07:420 (2) - shape feels a little weird to play for an Easy imo because the movement in the middle of the slider is slower compared to the rest of the slider. maybe try a shape like this?
    SPOILER
    this is a very rough design; you're probably going to want to mess around with the pivots a bit more than i did to get a symmetrical shape
  2. 00:30:080 (2) - curve this slider so it blankets the previous (1) more nicely; right now it's straight
[Normal]
  1. 00:02:952 (2) - just my opinion here, but the downbeat should be clickable here. similar suggestion at 00:13:165 (2) -
  2. 00:06:623 (2,3) - maybe reverse the order of these two (circle on red tick, then slider on white tick)? there's sort of an emphasized beat on the white tick at 00:06:782 - . similar suggestions at 00:07:899 (2,3) -, 00:16:835 (2,3) -, 00:18:112 (2,3) - 01:28:344 (2,3) -, 01:29:621 (2,3) -, 01:30:898 (2,3) -, and 01:38:557 (2,3) -. completely optional here; what you have also works, but i feel that this captures the guitar riffs more nicely and you also don't ignore the emphasized 3rd beat this way
  3. 00:19:867 - i wouldn't ignore the clap here; maybe a circle?
  4. 00:31:197 (1,1) - maybe make these parallel?
  5. 00:41:410 - circle here? there's a pretty emphasized beat here
  6. 01:12:227 (3) - maybe a 1/2 slider here? there's sort of a streamy part here that you used in the higher diffs
  7. 01:21:163 - i wouldn't ignore the clap here either; maybe a 1/2 slider?
[Sergio]
  1. Why "Light Insane" and not just "Insane"? not really a big deal; just curious
  2. 00:02:633 (2) - move to the left to about x216, y352 for a better blanket
  3. 00:13:006 (2) - i'd move this so it doesn't stack underneath the (1); it sort of kills the momentum here. maybe stack it over the (3) instead?
  4. 00:20:984 - i wouldn't leave this blank; there's a pretty emphasized guitar note here that i don't think you should be skipping over.
  5. 00:21:942 - similar to the above; there's a guitar note and a vocal note on this red tick. i get what you're going for with the pause here, but yeah i don't think this should be ignored, especially because it feels so different from the later patterns you use in the same verse that do include these red ticks (e.g. 00:24:495 (2) -). same with 00:23:218
  6. 00:27:846 (1,1,1) - again, i get what you're going for here, but these feel waaaaaay too short because you end up skipping over the guitar notes on the red ticks. imo, 1/2 sliders > 1/4 sliders in this situation. alternatively, you could use circles over 1/4 sliders because that works just as well
  7. 00:30:240 (4) - similar to 00:13:006 (2); it kind of kills the momentum here by having it stacked underneath a slider here, so maybe move it?
  8. 00:46:038 (1) - mmm not sure about a 1/1 slider here; you skipped over pretty emphasized beat on 00:46:197 - similarly occurs at 00:50:346 (3) -. you used a 1/2 repeat slider at 00:56:250 (2) -, which is sort of the same to these two, so maybe you could replace the 1/1 slider with a 1/2 repeat slider? it's not really a big deal though, since you're following vocals here
[August]
  1. AR 9.3 why ;w; tbh it feels like this is too high considering this is only 4.69 stars and the note density doesn't call for AR being so high. AR 9 feels nicer imo
  2. 01:41:908 (1,2,3,4) - kind of expected jumps here rather than a linear pattern because this is the finale of the song; sort of expected it to go out with some oomph, if that makes sense
  3. pretty fun
Ufw's Hard looks good to me. hope this helps!
Topic Starter
_handholding

Doormat wrote:

hi, requested via in game the other day
[Easy]
  1. 00:07:420 (2) - shape feels a little weird to play for an Easy imo because the movement in the middle of the slider is slower compared to the rest of the slider. maybe try a shape like this? ok
    SPOILER
    this is a very rough design; you're probably going to want to mess around with the pivots a bit more than i did to get a symmetrical shape
  2. 00:30:080 (2) - curve this slider so it blankets the previous (1) more nicely; right now it's straight I moved it a bit so It would 'snuggle up more nicely with the other slider' I still kept it straight though because reasons
[Normal]
  1. 00:02:952 (2) - just my opinion here, but the downbeat should be clickable here. similar suggestion at 00:13:165 (2) -Was mapping the piano, I think its k
  2. 00:06:623 (2,3) - maybe reverse the order of these two (circle on red tick, then slider on white tick)? there's sort of an emphasized beat on the white tick at 00:06:782 - . similar suggestions at 00:07:899 (2,3) -, 00:16:835 (2,3) -, 00:18:112 (2,3) - 01:28:344 (2,3) -, 01:29:621 (2,3) -, 01:30:898 (2,3) -, and 01:38:557 (2,3) -. completely optional here; what you have also works, but i feel that this captures the guitar riffs more nicely and you also don't ignore the emphasized 3rd beat this way sure I'll do it for 01:38:557 (2,3) but I wont do it for the rest because 00:18:910 (1,2) are 2 1/1 sliders back to back and I think other guitar sounds would have to be the same this way too
  3. 00:19:867 - i wouldn't ignore the clap here; maybe a circle? ok
  4. 00:31:197 (1,1) - maybe make these parallel? ok
  5. 00:41:410 - circle here? there's a pretty emphasized beat here well if i do that I would have to map all 3 beats to make that work i think. I could have added a reverse slider on 00:41:410 but i think that would have made teh density too high
  6. 01:12:227 (3) - maybe a 1/2 slider here? there's sort of a streamy part here that you used in the higher diffs nice idea, sure
  7. 01:21:163 - i wouldn't ignore the clap here either; maybe a 1/2 slider? Because im following the ovcals I'd rather have the red tick click-able for emphasis
[August]
  1. AR 9.3 why ;w; tbh it feels like this is too high considering this is only 4.69 stars and the note density doesn't call for AR being so high. AR 9 feels nicer imo Lol I didnt even know it was 9.3 xD changed to 9
  2. 01:41:908 (1,2,3,4) - kind of expected jumps here rather than a linear pattern because this is the finale of the song; sort of expected it to go out with some oomph, if that makes sense yh i get what you mean, I made them jumps though I couldnt really think of that good of pattern to use
  3. pretty fun
Ufw's Hard looks good to me. hope this helps!
thnx for the mod :)
Grrum
Hi. Here for Mod for ticket with Sergio. Hope this helps!

[General]

Add MrSergio to tags

Your background is 1365 x 768. Try to get this to 1366 x768

[August]

00:34:229 (1,2,3) – I think there is too much anti-flow on the (2,3) part. I'd like it more iff this angle were less obtuse like this: http://puu.sh/ojJcR/0e385e83c0.jpg

00:46:038 (3) – This note is quite strong in the vocals, so I think you should emphasize it more with spacing, especially since 00:43:803 (1,2,3,4,1,2,3,4) – relies so heavily on the vocals. This would contrast nicely with 00:50:825 (1,2,3,4,5) – since this one goes low on the spacing to go with the de-emphasized lyric. Also, 00:45:080 (1) – is a little strong too, so maybe break the triangle pattern into this by increasing the spacing into this as well.

01:29:781 (3,1) – Very picky, but these aren't stacked perfectly because the editor sucks. Do +1x to (3).

[MrSergio's Light Insane]

00:27:846 (1,1,1,1) – This technique is very similar to the technique used at 00:43:803 (1,1,1,1) – etc, but they are quite different sounds in the music. I would make them different to distinguish these more by making this first one different. I'd rather you think about the solution to this, but you want a suggestion: http://puu.sh/ojJTR/cc24533a61.jpg
01:30:419 (1) – As another example to the above, doing ctrl + G on this one only could help emphasize the downbeat here.
01:34:887 (1,1,1,1) – of all the times you use this technique, I liked this one the most because the larger rotation and spacing gets a bigger advantage out of the counter-flow you are using.

00:39:335 (1) – This is a strong note in the vocals here, and I think a stack like this doesn't do enough to emphasize it. Consider making 00:39:016 (4) – a ½ slider so that you can have a jump here instead.

00:43:803 (1,1,1,1) – and similar ones – I think this is fine and rankable as is, but I prefer adding more intensity to this kind of pattern. Consider doing ctrl + G on 00:44:123 (1) – and 00:44:761 (1) – , or just do ctrl + G on 00:44:123 (1) – and do this for the other: http://puu.sh/ojK3K/63a42b3099.jpg

01:38:717 (4,5,6,1,2) – This seems less intense in the music than 01:34:887 (1,1,1,1,2,3,4,1,2,3) - , so it feels odd having stronger jumps here. If you want to keep the jumps, try adding more in this other section too, but it seems more straightforward to use a weaker pattern for 01:38:717 (4,5,6,1,2) –

[Ufw's Hard]

00:21:144 (4) - Since you go into ¼ rhythm at 00:10:612 (3,4) - , it feels odd that you don't include the ¼ rhythm at all here

00:34:229 (1,2,3) – Might look nicer if the spacing between (1,3) was 1.20x like: http://puu.sh/ojKAH/446c02bf54.jpg

00:36:782 (1,2,1,2,1,2,3,4,1) – The pacing gets a little too slow here. I'd be more okay with these long sliders if after you get through the slow part, there is a rewarding fast part to re-engage the player into the map, which you could do by making 00:39:974 (3) – a ½ reverse slider. Alternatively, since I think these are drawing their emphasis from the held vocals, you could make 00:37:420 (2) – two ½ sliders instead to go with the rise in pitch of the vocals at 00:37:740 (3) - .

01:01:695 (1,1) – Something feels too intense with this pattern. Try using a slightly smaller SV for the first slider or lowering the spacing between these two objects.

01:36:802 (1,4) – This overlap is not ideal

[Normal]

00:39:974 (3,4) – The sudden ½ rhythm might be odd for the Normal player. Try doing ctrl + G on this rhythm

00:45:240 (3) – You use this kind of ½ slider a lot, and it can be a bit tiresome. Consider making this two ½ circles that are stacked to offer some rhythm diversity
00:46:516 (3) – Similarly, try making this a reverse slider
If you do the above, apply to all the other things in this section

00:50:825 (1,1) – This overlap does not look good. In addition, the flow at 00:52:101 (1,2) – can be a bit tricky for a Normal player, so how about going like: http://puu.sh/ojSRW/01bff1233c.jpg

01:03:451 (3) – Wasn't really expecting this note since your hitsounds really focused my attention to the drums. Get more opinions on this.

01:03:610 (1,1) – overlap is not ideal

01:11:110 (1,2,3) – I got tripped up here, consider this rhythm instead: http://puu.sh/ojSZl/d529cf8459.jpg

01:22:759 (1,2,3,1) – I feel like the structure could be improved, but I like this flow, so a trapezoid structure wouldn't be nice. Not really sure if there is a way to improve this, but if you can think of something, I'd try it out.

01:25:951 (2,1) – I prefer having these two have the same curvature, so copy paste (2) onto (1)

01:38:557 (2) – Following the vocal here presents a consistency issue with 01:39:195 – and maybe 01:39:834 - . Either add in these circles or delete the first one.

[Easy]

00:17:633 (2) – This is off the grid and off the screen on smaller screen sizes. I like these sliders though, so to make room for it, try rotating the triangle on 00:11:250 (1,2,3) – by 60 degrees since I think the blanket flow is a little odd anyway: http://puu.sh/ojSkX/f733de9ea6.jpg

The Normal has some issues I'm not comfortable with, but everything else looks good. Good luck!
Sylphi

pinataman wrote:

Hi. Here for Mod for ticket with Sergio. Hope this helps!

[General]

Add MrSergio to tags

Your background is 1365 x 768. Try to get this to 1366 x768

[Ufw's Hard]

00:21:144 (4) - Since you go into ¼ rhythm at 00:10:612 (3,4) - , it feels odd that you don't include the ¼ rhythm at all here I'll consider about this.

00:34:229 (1,2,3) – Might look nicer if the spacing between (1,3) was 1.20x like: http://puu.sh/ojKAH/446c02bf54.jpg Changed.

00:36:782 (1,2,1,2,1,2,3,4,1) – The pacing gets a little too slow here. I'd be more okay with these long sliders if after you get through the slow part, there is a rewarding fast part to re-engage the player into the map, which you could do by making 00:39:974 (3) – a ½ reverse slider. Alternatively, since I think these are drawing their emphasis from the held vocals, you could make 00:37:420 (2) – two ½ sliders instead to go with the rise in pitch of the vocals at 00:37:740 (3) - . Overall feeling about vocal is like that.

01:01:695 (1,1) – Something feels too intense with this pattern. Try using a slightly smaller SV for the first slider or lowering the spacing between these two objects. There is no problem to play.

01:36:802 (1,4) – This overlap is not ideal I think it is not necessary to change because that is not a bad effect on reading pattern.

The Normal has some issues I'm not comfortable with, but everything else looks good. Good luck!
Thanks for modding XD

Ufw's Hard
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 62174
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31676,62633
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Hachigatsu no Yoru
TitleUnicode:八月の夜
Artist:Silent Siren
ArtistUnicode:Silent Siren
Creator:Kisses
Version:Ufw's Hard
Source:
Tags:JPop Sylphi Underflow S
BeatmapID:939610
BeatmapSetID:431708

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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344,288,47474,2,0,P|268:312|212:280,1,127.50000243187,8|2,0:0|0:0,0:0:0:0:
160,260,47952,1,8,0:0:0:0:
72,132,48272,6,0,L|80:56,1,63.7500012159348,2|2,0:0|0:0,0:0:0:0:
180,184,48750,2,0,L|200:316,1,127.50000243187,8|2,0:0|0:0,0:0:0:0:
256,364,49229,1,8,0:0:0:0:
352,244,49548,6,0,L|340:164,2,63.7500012159348,2|2|0,0:0|0:0|0:0,0:0:0:0:
336,320,50027,2,0,P|384:348|460:328,1,127.50000243187,8|2,0:0|0:0,0:0:0:0:
504,276,50506,1,8,0:0:0:0:
440,136,50825,6,0,L|468:56,2,63.7500012159348,2|2|0,0:0|0:0|0:0,0:0:0:0:
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320,168,53059,1,8,0:0:0:0:
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432,76,54335,1,8,0:0:0:0:
380,228,54655,6,0,L|396:308,2,67.4999979400635,2|2|0,0:0|0:0|0:0,0:0:0:0:
320,176,55133,2,0,P|272:156|200:108,1,134.999995880127,8|2,0:0|0:0,0:0:0:0:
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84,216,55931,6,0,L|100:296,2,67.4999979400635,2|2|0,0:0|0:0|0:0,0:0:0:0:
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204,204,56889,1,8,0:0:0:0:
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132,340,59781,5,12,0:0:0:0:
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200,96,84036,6,0,P|108:68|60:108,1,150,2|8,0:0|0:0,0:0:0:0:
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448,204,85791,1,0,0:0:0:0:
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320,224,96004,1,0,0:0:0:0:
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80,180,98717,2,0,L|4:212,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
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88,308,99834,1,0,0:0:0:0:
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Karen
hey from your pm request

the ending time of your owns should be the same so you need fix that
S only has one letter so it doesn't work as a tag
where is MrSergio in tags

August
00:21:144 (5,6,7) - 1/6
00:11:011 (8,10) - the stream sounds so weird without the claps on them
01:02:094 (6,8) - ^
01:22:520 (6,8) - ^
01:32:733 (8,10) - ^
01:40:632 - clap and finish
00:09:495 (4) - whistle
00:13:644 - remove this whistle? conflict with your hitsound system
00:16:995 - whistle
00:51:303 (3) - why normal sampleset
01:17:015 - soft addition

MrSergio's Light Insane
all mods for the highest diff apply to this diff as well
00:27:846 (1,1,1) - this don't fit with the vocal at all
00:30:240 (4) - this is obviously a strong beat which needs to be emphasized but you put it under a slider tail owo
not a fan of following vocals so 00:43:803 (1,1,1,1) - this pattern doesn't look good to me, 01:34:887 (1,1,1,1) - especially this one, the vocals are weak here and here needs big jumps to emphasize that finish sound.

good luck!
Seijiro

Doormat wrote:

hi, requested via in game the other day
  1. Why "Light Insane" and not just "Insane"? not really a big deal; just curious dunno lol. Changed
  2. 00:02:633 (2) - move to the left to about x216, y352 for a better blanket you nazi xd
  3. 00:13:006 (2) - i'd move this so it doesn't stack underneath the (1); it sort of kills the momentum here. maybe stack it over the (3) instead? true, moved
  4. 00:20:984 - i wouldn't leave this blank; there's a pretty emphasized guitar note here that i don't think you should be skipping over. yes, but there is no introduction to the new instrument I follow with the next pattern tho, so I have to create a gap to make the change happen
  5. 00:21:942 - similar to the above; there's a guitar note and a vocal note on this red tick. i get what you're going for with the pause here, but yeah i don't think this should be ignored, especially because it feels so different from the later patterns you use in the same verse that do include these red ticks (e.g. 00:24:495 (2) -). same with 00:23:218 guitar isn't a part of any of my patterns lol. Either drums or vocals xD
  6. 00:27:846 (1,1,1) - again, i get what you're going for here, but these feel waaaaaay too short because you end up skipping over the guitar notes on the red ticks. imo, 1/2 sliders > 1/4 sliders in this situation. alternatively, you could use circles over 1/4 sliders because that works just as well ^
  7. 00:30:240 (4) - similar to 00:13:006 (2); it kind of kills the momentum here by having it stacked underneath a slider here, so maybe move it? moved as before for consistency
  8. 00:46:038 (1) - mmm not sure about a 1/1 slider here; you skipped over pretty emphasized beat on 00:46:197 - similarly occurs at 00:50:346 (3) -. you used a 1/2 repeat slider at 00:56:250 (2) -, which is sort of the same to these two, so maybe you could replace the 1/1 slider with a 1/2 repeat slider? it's not really a big deal though, since you're following vocals here it was meant to be easier lol, so where I could I removed beats which made the map too complex x)

pinataman wrote:

Hi. Here for Mod for ticket with Sergio. Hope this helps!

[MrSergio's Light Insane]

00:27:846 (1,1,1,1) – This technique is very similar to the technique used at 00:43:803 (1,1,1,1) – etc, but they are quite different sounds in the music. I would make them different to distinguish these more by making this first one different. I'd rather you think about the solution to this, but you want a suggestion: http://puu.sh/ojJTR/cc24533a61.jpg it would have ben the same pattern if I used same slider lengths tho and I find it a very fitting one imo. My question here is if it's really a vital matter since it plays nicely for me
01:30:419 (1) – As another example to the above, doing ctrl + G on this one only could help emphasize the downbeat here. pattern would be ruined
01:34:887 (1,1,1,1) – of all the times you use this technique, I liked this one the most because the larger rotation and spacing gets a bigger advantage out of the counter-flow you are using. nice

00:39:335 (1) – This is a strong note in the vocals here, and I think a stack like this doesn't do enough to emphasize it. Consider making 00:39:016 (4) – a ½ slider so that you can have a jump here instead. the vocals tell me "stop it, man" tho. I also would avoid using thos kind of jumps on ths diff, since I tried to make it a bit easier

00:43:803 (1,1,1,1) – and similar ones – I think this is fine and rankable as is, but I prefer adding more intensity to this kind of pattern. Consider doing ctrl + G on 00:44:123 (1) – and 00:44:761 (1) – , or just do ctrl + G on 00:44:123 (1) – and do this for the other: http://puu.sh/ojK3K/63a42b3099.jpg I can't really see it fitting considering I followed vocals there

01:38:717 (4,5,6,1,2) – This seems less intense in the music than 01:34:887 (1,1,1,1,2,3,4,1,2,3) - , so it feels odd having stronger jumps here. If you want to keep the jumps, try adding more in this other section too, but it seems more straightforward to use a weaker pattern for 01:38:717 (4,5,6,1,2) – Ctrl G'd 5 and 6

Karen wrote:

hey from your pm request

MrSergio's Light Insane
all mods for the highest diff apply to this diff as well I'll leave them to Kisses
00:27:846 (1,1,1) - this don't fit with the vocal at all I don't see why not tho
00:30:240 (4) - this is obviously a strong beat which needs to be emphasized but you put it under a slider tail owo yeah, moved with Doormat's mod
not a fan of following vocals so 00:43:803 (1,1,1,1) - this pattern doesn't look good to me, 01:34:887 (1,1,1,1) - especially this one, the vocals are weak here and here needs big jumps to emphasize that finish sound. this diff wasn't meant to be difficult from the beginning, that's why I used that pattern on vocals. I find it also fitting for all the situtaions where I put it tho and can't really come up with anything better which satisfies me tbh

good luck! there's no need for luck :3
thanks for the mods, guys :3


UPDATE
Topic Starter
_handholding

Karen wrote:

hey from your pm request

the ending time of your owns should be the same so you need fix that I actually like having the vocals at the end mapped on the august diff as they were mapped here 00:59:781. I didnt map the vocals at the end as I didnt map them at 00:59:781
S only has one letter so it doesn't work as a tag
where is MrSergio in tags

August
00:21:144 (5,6,7) - 1/6 I cant really hear this being a 1/6. No one else has said anything about it either :/
00:11:011 (8,10) - the stream sounds so weird without the claps on them
01:02:094 (6,8) - ^
01:22:520 (6,8) - ^
01:32:733 (8,10) - ^
01:40:632 - clap and finish
00:09:495 (4) - whistle
00:13:644 - remove this whistle? conflict with your hitsound system
00:16:995 - whistle
00:51:303 (3) - why normal sampleset
01:17:015 - soft addition
I fixed everything else. Thank you very much for the mod!
just click
Hey, M4M from your queue.


Easy


00:09:974 (3,4) - For visual aesthetics, you can make these symmetrical with a mirror effect.

01:03:610 (3,4) - ^

Nothing I could really find wrong in this difficulty, looks good to me.

Normal


00:02:314 (1) - You could slightly curve this to match the shape with the upcoming reverse slider.

00:12:527 (1) - ^

00:19:867 - When I listened to the song here, I heard loud claps or whatever that you could have mapped. It sounds weird with these empty.

00:20:506 - ^

01:25:951 (2,1) - Make these the same curvature for aesthetics?

01:33:929 (2) - If it's possible, you could try to get this to blanket with 01:35:525 (1)

01:36:163 (2,1) - You could make these sliders both tilted at the same angle, it looks a little weird how they are right now.

Ufw's Hard


00:01:676 (3,1) - You could make these the same shape for a symmetrical effect.

00:06:782 (1,3) - You could do a mirror effect with these sliders.

00:08:697 (1,2) - Same shape with these? One is slightly curved.

00:11:889 (3,4) - Same shape with these as well? I think it will look good.

00:39:335 (1,2) - ^

01:01:695 (1) - You can improve the bigger curve on this slider, it looks irregular if you look at it.

01:03:610 (1,2) - Mirror effect with these for aesthetics? If so, I would make the (1) the same curve as (2).

01:06:483 (2) - You could improve the curve on this for a smoother blanket with the (1).

01:14:302 (2) - I think this note plays better at X:504/Y:260. It has a more even slope with the upcoming slider.

01:19:249 (2) - The slight curve on this makes the blanket look a little weird, I would curve it more to improve it.

01:24:674 (3,4) - You could make these the same curvature and mirror each other to go with the vocals a bit.

01:34:887 (3,4) - ^

MrSergio's Insane


00:03:910 (2) - This looks and plays better if mirrored.

00:27:846 (1,1,1) - I know what you're trying to do with these sliders, but they just feel so random while playing and listening to the song. I would suggest you consider just mapping the same rhythm you had previously.

00:40:931 (2) - I think this plays better if you CTRL + G it, but it's fine either way.

01:20:206 (1) - Maybe curve this the opposite way so that it blankets with (2)?

01:24:674 (1,1,1,1) - With these patterns, you could possibly change it up by CTRL + G'ing two of them so that they create a back and forth motion. I think it would look cool, especially since the song is ending soon.

01:41:908 (1,2,3) - This flows a little awkwardly, maybe just make some kind of linear shape? It's mostly the slider that causes the weird flow to me.

August


00:09:176 (2,3,4,5,6) - This kind of looks weird with the uneven spacing, if it's possible I would try to make the spacing more even between the notes.

00:14:442 (3,4) - Have these the same slope? It would make a nicer mirror effect.

00:27:208 (3) - I think this shape would look nicer if you made the jagged curves more noticeable.

00:31:197 (2) - The blanket looks slightly uneven if you look at the approach circle.

01:12:227 (1,2,3,4,1) - The stream shape looks uneven, I would make it a more even curve.

01:22:759 (1) - The way you positioned this slider makes the stream look uneven towards the end if you look closely. If you look at (7,8,1), you will notice that the slope is different between those notes, with the slider a little towards the left instead of the right.

01:32:334 - The circular curved stream here also looks uneven if you look at it, but it's not really that noticeable if you play the map. You can try to fix it if you want.

01:39:993 - Kind of the same thing with this stream also, it looks uneven but it doesn't really impact the gameplay at all.

Overall, it's a cool mapset. Good luck with this!

Here's a star.
Lily Bread
free tiny mod.

[Easy]
fine

[Normal]
00:06:623 (2) - in the beginning, sliders on red tick like this is not good imo.
use normal 1/1 slider on white tick is OK, because the strongest drum is on white tick .
http://puu.sh/oOUgo/2222819c60.jpg

[MrSergio's Insane]
00:20:984 - why did you space this?

it's a high quality mapset imo.
gl on this
Sylphi

Breezy wrote:

Hey, M4M from your queue.



Ufw's Hard


00:01:676 (3,1) - You could make these the same shape for a symmetrical effect.

00:06:782 (1,3) - You could do a mirror effect with these sliders.

00:08:697 (1,2) - Same shape with these? One is slightly curved.

00:11:889 (3,4) - Same shape with these as well? I think it will look good.

00:39:335 (1,2) - ^

01:01:695 (1) - You can improve the bigger curve on this slider, it looks irregular if you look at it.

01:03:610 (1,2) - Mirror effect with these for aesthetics? If so, I would make the (1) the same curve as (2).

01:06:483 (2) - You could improve the curve on this for a smoother blanket with the (1).

01:14:302 (2) - I think this note plays better at X:504/Y:260. It has a more even slope with the upcoming slider. Moved

01:19:249 (2) - The slight curve on this makes the blanket look a little weird, I would curve it more to improve it. Moved 3rd point to 416, 208.

01:24:674 (3,4) - You could make these the same curvature and mirror each other to go with the vocals a bit.

01:34:887 (3,4) - ^

Overall, it's a cool mapset. Good luck with this!

Here's a star.
Sorry, but i don't change most things because those are my style. anyway thanks for modding XD

Ufw's Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 62174
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31676,62633
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Hachigatsu no Yoru
TitleUnicode:八月の夜
Artist:Silent Siren
ArtistUnicode:Silent Siren
Creator:Kisses
Version:Ufw's Hard
Source:
Tags:JPop Sylphi Underflow MrSergio
BeatmapID:939610
BeatmapSetID:431708

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"2016-03-13-817726.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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240,300,64727,1,0,0:0:0:0:
328,288,64887,6,0,L|424:272,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
240,300,65366,1,0,0:0:0:0:
296,212,65525,2,0,L|372:156,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
240,300,66004,1,0,0:0:0:0:
220,188,66163,6,0,L|204:100,1,75,2|0,0:0|0:0,0:0:0:0:
264,44,66483,2,0,P|212:24|180:24,1,75,8|0,0:0|0:0,0:0:0:0:
116,56,66802,2,0,L|72:208,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
192,204,67759,6,0,L|204:296,1,75,8|0,0:0|0:0,0:0:0:0:
260,368,68078,2,0,P|284:308|348:248,1,150,2|8,0:0|0:0,0:0:0:0:
436,220,68557,1,0,0:0:0:0:
360,168,68717,6,0,P|320:156|288:136,1,75,2|0,0:0|0:0,0:0:0:0:
240,64,69036,2,0,L|244:236,2,150,8|2|8,0:0|0:0|0:0,0:0:0:0:
176,8,69834,1,0,0:0:0:0:
240,64,69993,6,0,P|296:80|384:52,1,150,2|8,0:0|0:0,0:0:0:0:
460,16,70472,1,0,0:0:0:0:
456,108,70632,2,0,L|476:264,1,150,2|8,0:0|0:0,0:0:0:0:
368,320,71110,6,0,L|380:156,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
296,372,71908,2,0,P|248:368|216:340,1,75,2|0,0:0|0:0,0:0:0:0:
152,300,72227,2,0,L|136:216,1,75,8|2,0:0|0:0,0:0:0:0:
52,200,72546,6,0,P|88:152|192:156,1,150,6|8,0:0|0:0,0:0:0:0:
248,196,73025,1,0,0:0:0:0:
264,96,73185,2,0,P|316:56|416:96,1,150,2|8,0:0|0:0,0:0:0:0:
468,124,73663,1,0,0:0:0:0:
416,212,73823,6,0,L|432:376,1,150,2|8,0:0|0:0,0:0:0:0:
504,260,74302,1,0,0:0:0:0:
352,324,74461,2,0,P|284:332|212:264,1,150,2|8,0:0|0:0,0:0:0:0:
168,216,74940,1,0,0:0:0:0:
148,128,75100,6,0,L|128:36,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
168,216,75578,1,0,0:0:0:0:
228,120,75738,2,0,L|256:28,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
168,216,76217,1,0,0:0:0:0:
280,184,76376,6,0,P|344:160|368:160,1,75,2|0,0:0|0:0,0:0:0:0:
472,156,76695,2,0,P|432:128|408:96,1,75,8|0,0:0|0:0,0:0:0:0:
348,44,77015,2,0,L|188:24,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
412,212,77972,6,0,L|400:300,1,75,8|0,0:0|0:0,0:0:0:0:
344,372,78291,2,0,P|320:304|276:240,1,150,2|8,0:0|0:0,0:0:0:0:
188,196,78770,1,0,0:0:0:0:
276,152,78929,6,0,P|324:140|360:120,1,75,2|0,0:0|0:0,0:0:0:0:
420,52,79249,2,0,P|392:136|416:208,2,150,8|2|8,0:0|0:0|0:0,0:0:0:0:
480,128,80046,1,0,0:0:0:0:
332,60,80206,6,0,L|160:56,1,150,2|8,0:0|0:0,0:0:0:0:
68,96,80685,2,0,P|128:116|212:196,1,150
260,232,81163,2,0,L|268:328,1,75,8|0,0:0|0:0,0:0:0:0:
348,344,81483,6,0,L|334:186,2,150,2|12|2,0:0|0:0|0:0,0:0:0:0:
444,192,82440,2,0,L|456:104,1,75,8|8,0:0|0:0,0:0:0:0:
404,44,82759,6,0,P|328:44|280:104,1,150,6|8,0:0|0:0,0:0:0:0:
244,172,83238,1,0,0:0:0:0:
264,252,83398,2,0,L|284:336,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
244,172,83876,1,0,0:0:0:0:
200,96,84036,6,0,P|108:68|60:108,1,150,2|8,0:0|0:0,0:0:0:0:
16,160,84515,1,0,0:0:0:0:
52,236,84674,2,0,L|60:316,1,75,2|0,0:0|0:0,0:0:0:0:
128,380,84993,2,0,P|136:348|160:288,1,75,8|0,0:0|0:0,0:0:0:0:
212,240,85312,6,0,L|368:216,1,150,2|8,0:0|0:0,0:0:0:0:
448,204,85791,1,0,0:0:0:0:
364,132,85951,2,0,P|316:112|292:92,1,75,2|0,0:0|0:0,0:0:0:0:
216,60,86270,2,0,P|168:76|136:104,1,75,8|0,0:0|0:0,0:0:0:0:
92,160,86589,6,0,L|108:328,1,150,2|8,0:0|0:0,0:0:0:0:
168,372,87068,1,0,0:0:0:0:
188,284,87227,2,0,L|220:128,1,150,2|8,0:0|0:0,0:0:0:0:
368,36,87866,6,0,L|384:200,1,150,2|8,0:0|0:0,0:0:0:0:
392,268,88344,1,0,0:0:0:0:
308,240,88504,2,0,L|220:212,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
392,268,88983,1,0,0:0:0:0:
324,328,89142,6,0,P|264:352|168:316,1,150,2|8,0:0|0:0,0:0:0:0:
112,280,89621,1,0,0:0:0:0:
100,192,89781,2,0,L|88:100,1,75,2|0,0:0|0:0,0:0:0:0:
184,52,90100,2,0,L|172:144,1,75,8|0,0:0|0:0,0:0:0:0:
212,208,90419,6,0,P|280:228|360:168,1,150,2|8,0:0|0:0,0:0:0:0:
408,128,90898,1,0,0:0:0:0:
424,228,91057,2,0,L|440:324,2,75,2|0|8,0:0|0:0|0:0,0:0:0:0:
408,128,91536,1,0,0:0:0:0:
344,64,91695,6,0,P|272:52|228:112,1,150,2|12,0:0|0:0,0:0:0:0:
188,188,92174,1,0,0:0:0:0:
276,202,92334,2,0,L|436:230,1,150,2|8,0:0|0:0,0:0:0:0:
276,328,92972,6,0,P|200:340|124:304,1,150,6|12,0:0|0:0,0:0:0:0:
60,264,93451,1,0,0:0:0:0:
36,176,93610,2,0,L|16:88,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
60,264,94089,1,0,0:0:0:0:
112,152,94249,6,0,P|152:100|248:104,1,150,6|12,0:0|0:0,0:0:0:0:
312,136,94727,1,0,0:0:0:0:
320,224,94887,2,0,L|328:304,1,75,6|0,0:0|0:0,0:0:0:0:
400,360,95206,2,0,P|404:316|424:264,1,75,12|0,0:0|0:0,0:0:0:0:
468,216,95525,6,0,P|424:148|356:152,1,150,6|12,0:0|0:0,0:0:0:0:
320,224,96004,1,0,0:0:0:0:
276,148,96163,2,0,L|264:68,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
232,224,96642,1,0,0:0:0:0:
180,148,96802,6,0,P|112:112|44:148,1,150,6|12,0:0|0:0,0:0:0:0:
4,216,97281,1,0,0:0:0:0:
24,304,97440,2,0,L|44:380,1,75,6|0,0:0|0:0,0:0:0:0:
136,344,97759,2,0,L|156:192,1,150,12|6,0:0|0:0,0:0:0:0:
124,104,98238,6,0,L|52:80,2,75,0|12|0,0:0|0:0|0:0,0:0:0:0:
80,180,98717,2,0,L|4:212,2,75,6|0|12,0:0|0:0|0:0,0:0:0:0:
188,144,99195,1,0,0:0:0:0:
160,236,99355,6,0,L|176:388,1,150,6|12,0:0|0:0,0:0:0:0:
88,308,99834,1,0,0:0:0:0:
252,328,99993,2,0,B|308:340|328:368|328:368|352:356|352:356|384:356|444:332|472:260|452:204,1,300,2|8,0:0|0:0,0:0:0:0:
Seijiro

Breezy wrote:

Hey, M4M from your queue.



MrSergio's Insane


00:03:910 (2) - This looks and plays better if mirrored. mirrored or not, it's the same direction and changes nothing imo lol

00:27:846 (1,1,1) - I know what you're trying to do with these sliders, but they just feel so random while playing and listening to the song. I would suggest you consider just mapping the same rhythm you had previously. Starting from 00:24:016 - I map on vocals only. If that's not enough to make it readable, then the new players should start learning more about the game lol

00:40:931 (2) - I think this plays better if you CTRL + G it, but it's fine either way. that would ruin the pattern I had in mind tho :/

01:20:206 (1) - Maybe curve this the opposite way so that it blankets with (2)? The blanket wasn't even considered here, because the slider shapes are supposed to follow the flow of the other objects. Since the previous object was above this one I can't put the other way, otherwise feels forced and plays worse.

01:24:674 (1,1,1,1) - With these patterns, you could possibly change it up by CTRL + G'ing two of them so that they create a back and forth motion. I think it would look cool, especially since the song is ending soon. uh yeah, that would be a cool idea, but seeing how much I used this pattern as it is I can't really change it now. Also, it becomes a bit clustered with that spacing, so I would have to space them more, but I don't have that much space there, so rip xD

01:41:908 (1,2,3) - This flows a little awkwardly, maybe just make some kind of linear shape? It's mostly the slider that causes the weird flow to me. idk what falls under weird flow tho xD As it is right now it gives a good flow and empahsis to the map imo
@Lily_Bread THat's because I wanted to change rhythm, but since there wasn't any conjunction point for it, I had to make a little break to reset the rhythm.



Thanks for the mods :3
Topic Starter
_handholding
Updated Slyphi's diff
added a missing hitsound to Sergio's diff (since you told me to take of them ;P)

Added an exta diff; from when I first started mapping this song. Idk why I waited so long to add it but I decided to add it now because reasons. Time to spam m4ms again
Sotarks
Hello,

[August]
  1. 00:11:569 (2) - maybe stack the tail on 00:10:772 (6) - for better structure :x
  2. 00:18:910 (1,2,3) - that linear flow doesn't fit well for this kind of section imo, i would reconsider this flow by changing the flow of this jump, maybe make a zigzag flow could be nice xd
  3. 00:31:197 (4) - I would NC this one and remoove NC on this 00:31:357 (1) - too show the new rythmn.
  4. 00:43:803 (1,2,1,2,1,2,1,2) - I know you won't change this probably, but this flow doesn't fit those vocals at all and plays horrible imo. 00:48:910 (1,2,1,2,1,2,1,2) - like same here dude.. xD
  5. 00:54:655 (1,2,1,2) - Oh and this totally flows badly xd
    Well you usually use those 1 2 1 2 up and down jump when it's whistle/clap/whistle/clap... etc not for vocal like that..
  6. 01:13:823 (1,2,1) - wtf is that NC choice, please remove nc here at least 01:14:302 (1) - XD and same here 01:15:419 (1) - remoove NC.

    Gosh you are using same 1 2 1 2 , same flow jump all the diff, this is so lame... Please use more your creativity for your jumps.. xD

[Insane]
  1. 00:43:803 (1,2,3,4,1,2,3,4) - See here, those NC set and flow fits way better to this kind of voice rythmn.
  2. 00:48:910 (1,2,1,2,1,2,1,2) - combo inconsistency
  3. 01:27:546 (5) - make this blanket a bit bigger please

    This diff is really cool!

GL!
Topic Starter
_handholding

Sotarks wrote:

Hello,

[August]
  1. 00:11:569 (2) - maybe stack the tail on 00:10:772 (6) - for better structure :x ok
  2. 00:18:910 (1,2,3) - that linear flow doesn't fit well for this kind of section imo, i would reconsider this flow by changing the flow of this jump, maybe make a zigzag flow could be nice xd I made this just for the visual pattern as I thought it looked nice also because I skipped the slider for the measure. I'll chnage it if someone else metninos it
  3. 00:31:197 (4) - I would NC this one and remoove NC on this 00:31:357 (1) - too show the new rythmn. You're right done
  4. 00:43:803 (1,2,1,2,1,2,1,2) - I know you won't change this probably, but this flow doesn't fit those vocals at all and plays horrible imo. 00:48:910 (1,2,1,2,1,2,1,2) - like same here dude.. xD yh I kinda dont wanna change it xD its a core element of the map if a different pattern fits better then I'll make a change
  5. 00:54:655 (1,2,1,2) - Oh and this totally flows badly xd kk, I'll try and think of a better pattern
    Well you usually use those 1 2 1 2 up and down jump when it's whistle/clap/whistle/clap... etc not for vocal like that..
  6. 01:13:823 (1,2,1) - wtf is that NC choice, please remove nc here at least 01:14:302 (1) - XD and same here 01:15:419 (1) - remoove NC. I didnt check this at all xD, fixed

    Gosh you are using same 1 2 1 2 , same flow jump all the diff, this is so lame... Please use more your creativity for your jumps.. xD yh you're kinda right, it was hard trying to come up with ideas though. I'll see what I can do

[Insane]
  1. 00:43:803 (1,2,3,4,1,2,3,4) - See here, those NC set and flow fits way better to this kind of voice rythmn.
  2. 00:48:910 (1,2,1,2,1,2,1,2) - combo inconsistency Someone point out that this NC pattern would make it easier to read since they're like back and forth jumps and I kinda agree with them
  3. 01:27:546 (5) - make this blanket a bit bigger please sone

    This diff is really cool! thnx

GL!
Thnx for the mod!
flake
woah so many mods *^*

Normal
00:20:027 (1) - this slider works better rather than 00:18:910 (1,2) - these sliders

Insane
01:34:887 (3) - Start making jumps from here
optional : 00:36:144 (3) - change this to a circle :>

August
01:36:483 (1,2) - move these two to x:128 y:304

Overall i'm not a good modder, but I tried to find things I found weird to me that is. But hopefully some could help :)
m4m :3
Topic Starter
_handholding

crystalinfusion wrote:

woah so many mods *^*

Normal
00:20:027 (1) - this slider works better rather than 00:18:910 (1,2) - these sliders

Insane
01:34:887 (3) - Start making jumps from here I didnt want to do this as I want the 1/2 slider spam to match the finishes on the drums
optional : 00:36:144 (3) - change this to a circle :> I think a slider fits better

August
01:36:483 (1,2) - move these two to x:128 y:304 fixed

Overall i'm not a good modder, but I tried to find things I found weird to me that is. But hopefully some could help :)
m4m :3
Thnx for the mod :)

@Sergio I keep finding small errors in my hitsounding pattern so if your diff keeps changing its because of that. Also do you want to change your diff to 'light insane' again? since I renamed my old diff to insane. either way is fine by me though
MaridiuS
Hey, m4m as you said on #modrequest

August

00:02:952 (4,5,6) - has different spacing than 00:13:165 (3,4,5) - but is the same sound
00:11:569 (2) - The guitar (or bass im unsure) makes me think that this should be a reverse 1/4 slider.
00:14:123 (2) - could you make this a bit more away from 00:13:484 (5) - i think it looks better that way. Also you might fix that by fixing ^ snapping i mentioned
00:16:995 (3,4) - make this into jumps looking like something like this? http://puu.sh/oSIAx/db698deea1.jpg
01:24:674 (1,2,1,2,1,2,1,2) - make this pattern less spaced than 00:43:803 (1,2,1,2,1,2,1,2) - or the other one more spaced. The vocal seem more aggresive on the earlier part.

Insane

00:07:420 (1) - Could you make this slider like this, it feels and looks better http://puu.sh/oSIN7/162672cd92.jpg
00:19:389 (2,3,4,5,6) - this pattern feels weird since it has no consistent distance spacing, consider fixing it ;d
00:45:718 (1,2,3,4) - weird spacing, i'd say put a consistent distance snapping.
00:55:133 (4) - make this a slider and 00:55:293 (1) - a single tap. That's how I feel considering the song, since you already somewhat broke the pattern with (4).
00:57:208 (1) - is very close to the slider end, I see no reason for it and it doesn't look very good. In fact i think it's the only 1tap circle so close to sliderend in the map.
01:01:376 (3) - You could move this slider a bit down to fit the curve of previous 2 circles.

It's a really cute map and I really like it, I favorited it, keep it up!
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