\omg its alive/
gogogogogo
gogogogogo
that works as wellTicClick wrote:
p[erhaps it's better to get an extra difficulty inbetween hard and insane, I don't feel like "buffing" anything now http://puu.sh/n1Eht/12181a0905.zip
thanks kibble!Kibbleru wrote:
okayy lets see here
insane
00:35:502 (1) - a bit inconsistent here with ur rhythm choice, previously u always mapped 00:35:385 - and skipped 00:35:502 - personally i'd recommend something like this, u can also emphasize 00:35:620 - more this way. changed
00:51:557 (2) - imo think this could be spaced even more u could probably stack it on 00:50:151 (8) - if u want, then you can adjust the placement of the previous slider to adjust spacing. changed
01:02:924 (6,7) - minor suggestion, if u ctrl g these, it would flow to the next slider a bit better i think. agree
01:47:690 (5,6) - ^ mmm, disagree here
02:27:182 (1,2,3,4,5,6,7,8) - could fit the wubby music better if you made some zig zag streams? agree
same applies with other places like 02:34:682 (1,2,3,4,5,6,7,8) - yup
as for stuff like 02:23:432 (1,2,3,4,5,6,7,8) - i dont think u can change this anymore haha >< tried something
02:00:112 (2) - hmm isnt this kinda overmapped? oh well it kinda fits i guess? the "lo" of "hello" is the beat here
02:36:010 (2) - i think the small spacing should be 02:35:620 (1,2) - and the big spacing should be 02:36:010 (2,1) - agree
normal
00:15:937 (2,3,2,3) - uhm, why don't you stay consistent to ur rhythming? for 00:19:687 (3) - etc rhythms are grouped in twos, fixed some of them later on
00:36:562 (4,5) - kinda weird to map 00:37:031 - when it doesn't have a sound, i would just recommend using 1 big 3/2 slider for this part disagree, mapping to vocals
01:18:750 (1) - for these cases i think u should just ignore the 1/3 and map the dominant white ticks changed
01:24:375 (1,2,3,4,1,2,3,4,5,6,1) - the 1/2 chain is a bit long here imo, consider breaking it up somewhere. changed
01:48:046 (1,2,3,4,5,1,2,3,4,1) - ^ disagree here because of the 1/1 slider
02:30:937 (2,1) - uh. nothing too bad, just kinda weird u decide to stack this all of a sudden, i assume its cuz ur running out of space? eh i like this
tbh it looks more like an advanced to me due to the rhythms.
easy
00:21:562 (3) - 3/4 sliders in easy,, may need some discussion o_O. yeah idk maybe it's different nowadays
okayy. so i would rename easy to normal, and normal to advanced, and buff tic's diff a bit.
spread is kinda in a weird position atm i think. time to map another difficulty
thank you so much for the support <3Reditum wrote:
I remember fucking loving this map back in 2012 and I remember the mega salt when Skrillex got DMCA'd lmfao
Insane:
00:48:745 - This SV change feels REALLY sudden. It may be better to save the 1.5x until the chorus so it's more effective
01:05:620 (1) - i forget if these are rankable lmfao will clarify; also is easy to change i just like it lel
02:22:495 - I generally feel that half-time feel sections like this should be mapped more in a DiamondCrash style rather than a slowed SV stlye but like ok interesting idea, but i think i'll keep them slow for now
Hard:
fine
Advanced:
00:15:000 - there's claps on every tick why are you omitting beat 4 changed
Technically I could get mad about slidertrains but like meh. It's not too bad, and the AR is high enough to where it doesn't look clumpy
Normal:
nice thank
i really liked this map in 2012 and i still like it now
Thanks so much!Osuology wrote:
[General]
The skin's hitcircles don't fit together completely, they don't fit. i'll have to ask ticclick lel
Timing points conflict?? good catch thanks
[Advanced]
00:19:687 (3,1) - Please do not overlap like this, not for prettyness, but for reading ability of normal players. Try to fix all the others, since I won't list them. I have a schedule you know! there's not much I can do given the fact that constant distance spacing is necessary at this level of play, with reason actually being readability! so I don't think I can really change this
00:26:015 (3,1) - This I think is fine, even though it's the same gap between the two as the previous, it's not a slider this time.
[Hyper]
00:44:409 (4) - Seems like it should start on blue tick no? I'm following the pattern used at 00:40:307 (3,4) - , but blue tick definitely has a stronger rhythm. I will get more opinions
01:05:151 (6,1,2) - Very bouncy, might be too hard. reduced spacing
01:14:760 (7) - If you're gonna have a 1/4 slider, maybe point it towards next slider? changed for now, ds is a little inconsistent but we'll see what happens
01:29:760 (9) - This twice with OD 6.8? I doubt it. I think it's fine as they're sliders
02:08:784 (4) - Again, shouldn't it start on blue tick? as above
02:24:252 (8,1) - Jump intentional? yes
02:31:752 (8,1) - You copied and pasted so ^ ^
02:35:502 (8,1) - I won't list these anymore so look out!
03:03:745 (3,4,5,6,1,2,3,4,5) - May be too hard. I think 1/2 stacks at this difficulty are fine
03:07:495 (1,2,3,4,5) - Whoa, I'm not even sure I could FC that, and I'm ~4k! but it's the exact same spacing as the first kiai ;w;
Difficulty at the last chorus could be too much, but that might be me.
[Insane]
00:25:073 (6) - NC? Please? doesn't follow the NC pattern; I have NC's at the start of "hello again to all my friends" and "together we can play some rock n roll"
00:34:213 (3,4) - DS plz? wow current spacing is atrocious lmao
00:56:948 (6,7) - whoa I didn't read that right, I thought it was a hit circle should be ok
01:05:620 (1) - I thought these were unrankable??? i think so too; i'll ask a qat or bn
01:22:495 (1,2,3,4,5) - Doesn't look good to me, but it fits rhythm so... (1,2,3) versus (3,4,5) movements are supposed to reflect the different sub-melodies in the music
01:40:698 (6) - Slightly offscreen slider. will look fine in play
01:41:010 (7) - Also overlaps reason is because it's 1/6 instead of 1/4 ;w;
01:45:463 (2) - Oh come on you too? Look out for offscreen stuff please... again it's fully visible in play
02:50:620 (1,2,3,4,5,6) - WHOA. That came unexpectedly. Doesn't match up with total difficulty. agree, scaled down 0.75
Osuology wrote:
[Hard]
Has a different start than normal?? It should be the same, drain time should be the same. ..what? Who told you that? Besides, it is the same
00:57:187 (6) - Ugh that approach circle is off screen, it bothers me. Hard players might not be able to read also. the hitcircle itself is on screen, though, and is perfectly readable
01:24:843 (3,7) - NOT AGAIN ^ see above
01:35:156 (4) - Ok now the hit circle is offscreen, this is getting crazy. I'm not gonna list anymore of these, look out for em. see above, it's fully visible http://puu.sh/nePeI/a9a81c75e2.jpg
01:41:718 (2,3,4) - Inconsistent DS. the difference is less than 0.1 and is necessary for this pattern
03:10:781 (7) - I understand this is the last chorus and thus difficulty should go up, but I want to make sure that's what you wanted. yes, that is what I wanted. Due to slider mechanics, it's easily passable and enjoyable to play, it's also not the first jump you meet in the difficulty, so it's kind of strange of you to point it out
03:30:468 (2,3,4,5,6,7) - A bit long and hard to aim. Might be too hard for hard (no pun intended) I fail to see what's so hard about following 6 notes @ 128 bpm
I mean as the normal diff, it's not same. Whether that's your issue or the whole mapset, I am pretty sure they should be the same. Maybe I am wrong tho.TicClick wrote:
OsuologyOsuology wrote:
[Hard]
Has a different start than normal?? It should be the same, drain time should be the same. ..what? Who told you that? Besides, it is the same
I agree. Changed to AR9 for now, and little buff to OD 7.5. Also adjusted Hyper difficulty settings accordingly to fit spread.makemecool123 wrote:
You should try higher AR from insane because its a bit not fun
why do you refer ar9 or ar8?
Lasse wrote:
m4m from modhelp, lol
my map: https://osu.ppy.sh/s/436799General
- shouldnt your comboburst be mirrored? http://i.imgur.com/66Zc2S3.jpg seems a bit odd to me will get more opinions it's an easy fix
- bg hitsound and skin files seem fine
- using a silent normal-sliderslide would be nice for the "calmer" parts meh, think it's fine as is
Insane
enjoyed playing this, even though I normally don't really like this bpm since I'm too slow to singletap the 1/4 my finger control is too bad too porperly stream it, lol
- how about some ar ~8.7? I played it with 8.7 first and then with 9 and 8.7 seemed really nice to, but both work happy medium at 8.8 LOL
- 00:15:703 (3) - only slider to end on a clap+ "vocal" for this whole section and it feels a bit unfitting
ctrl+g on this rhythm: 00:15:468 (2,3) - would work better imo agree, but did something a little different- 00:52:968 (3,4,5) - such an obtuse angle doesnt really fit with how strong 4 is since you dont hcange your movement or anything to hit it. maybe you could at least try sth like http://i.imgur.com/67Arzyb.jpg to make 4 and 5 feel a bit more important? completely agree
- 00:58:828 (4) - tried a 1/4 kickslider here? seems nice with the sound on blue tick and etc WOW that's nice
01:13:828 (4) - same here yes- 01:14:062 (5,6,7) - how about making this stream a little more "wobbly" or anything? the sounds seem pretty unique so it should stand out a bit sure
- 01:20:156 (5) - splitting this into two repeat sliders at 01:20:390 - would work well with the music, but might be a little harder to read. but since the sounds are so different, having them on the same slider feels a bit unfitting changed
- 01:38:203 (4,5) - why stack? 5 is so strong and you never stacked sth like this before i get where you're coming from but i like the stack here
- 02:03:281 - feels a bit strong to skip, maybe try http://i.imgur.com/xoBVhSj.jpg sacrificing that to stress the vocals
- 02:04:687 - really feels like it should be clickable with strong clap and all but agreed here
- really liking the "wub" part thank
- 02:42:656 - how about splitting this here? goes nicely with the music and such a long held slider in this part is a bit underwhelming hmmm, i think the electronic sound justifies the hold though
Hyper
- 02:39:375 (3,4,5,6,7) - less spacing would fit better here imo since it doesnt really seem this strong compared to the ones before and in exchange space 02:41:250 (1,2,3,4) - more since you space those "wub streams" a bit normally disagree with both just because of preference
- 03:20:625 (1) - idk shape of this feels a bit out of placed compared to all other sliders in this diff, lol agreed
Advanced
so looking at this made me worry a bit about the spread. hard already uses lots of 1/4 (which is totally fine at this bpm) but this doesnt really use any :/ i'll definitely keep that in mind; but in my view my rationale would be that this diff is 1/2 heavy
- 01:03:281 (5,1) - could make the movement a bit more intuitive. if people follow this normally they would expect sth like http://i.imgur.com/pIT16AP.jpg edited slider shape
- 03:26:484 (2,3,4) - rather weird pattern for such a low diff imo i think it should be ok....?
gl with rankingNormal
- not really liking the 5/4 gaps on such a low diff, but they don't really seem avoidable with how the music goes so I guess it's fine anyways
- 01:03:750 (1,2) - stacks aren't that nice for a lowest diff, especially if they occur kinda randomly
+ then later taacking 1/1 at 01:11:250 (1,2) - doesnt work very well changed some stacks
Probably because it's Skrillex. Skrillex wanted so all his maps were removed, that's why you can't find any skrillex map now. On official osu website at leastkonatatasan234_ wrote:
4 years? I mean, how come it hasn't been ranked?
TrueTheLeviathan wrote:
Probably because it's Skrillex. Skrillex wanted so all his maps were removed, that's why you can't find any skrillex map now. On official osu website at leastkonatatasan234_ wrote:
4 years? I mean, how come it hasn't been ranked?
Mechanizen wrote:
TicCl!ck's Hard
- 01:07:500 (1,2) - A clap hitsound at the end of the slider would fit the music and the short time gap between 1 and 2 aswell. And so for every paterns with a time spacing like this. probably, except it shouldn't be a clap, but something more of a plain kick, and I also like it better the way it currently is
- 01:44:296 (6) - There is no special beat there :/ remove this circle, and it will simplify the rhythm aswell! there actually is, although it's weaker than everything else; this will also make the rhythm more complex, given the unusual gap between the hit objects
- 03:04:687 (4,5,6,7,1) - A slider would fit much more instead of 2 circles (7,1), the slider will give a movement to the last beat to first make like that drummer's movement. Like his hand is traveling to the drum to make the last beat. And second announce the pause right after this. it';s gonna shadow the downbeat @ 03:05:625 -
- 03:14:414 (6,7) - Same as 01:44:296 same as before
- 03:29:414 (6,7) - ^ ^
- 03:35:625 (1,2,3,1) - Place hitsound clap on every objects there. it's too noisy and unnecessary, doesn't make a good arrange
Namki wrote:
[TicClick's Hard]
- 00:45:000 (1,1) - думаю, 1/1 гап недостаточно для хардика. вообще=то достаточно
- 01:06:562 (1,2,3,4) - а вот тут делаешь начало линейное флоу, а четверка куда-то в сторону уходит. Давай-ка четверку левее. разницы никакой
- 01:20:625 (1) - ну да. не знаю, что ты имел в виду, но тут спиннер больше, чем крохотный перерыв, подходит
- 01:31:406 (1) - вот тут НК не нужно. Если смотреть на другие такие паттерны (типа такого 01:38:906 (5) - ). да, это осталось от прошлой версии дифки, здесь был стек с паузой в 1/1
- 03:31:171 - странно, до этого же пропускал в подобных местах. Бтв, звучит с этим серклом там овермапнуто. я почти повёлся, но потом вспомнил, что решил сделать второй киаи более насыщенным (= без пауз)