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Okada Satoru - Ash to Ash

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Topic Starter
Lily Bread
This beatmap was submitted using in-game submission on 2016年11月27日 at 15:54:50

Artist: Okada Satoru
Title: Ash to Ash
Source: スーパーロボット大戦OG ORIGINAL GENERATIONS
Tags: Snowy Wings SRW super robot wars ラミア ラヴレス アンジュルグ W17 LAMIA LOVELESS
BPM: 181
Filesize: 3755kb
Play Time: 01:13
Difficulties Available:
  1. Easy (1.44 stars, 75 notes)
  2. Hard (3.11 stars, 191 notes)
  3. Insane (4.41 stars, 245 notes)
  4. Normal (1.8 stars, 113 notes)
  5. Snowy Wings' Extra (5 stars, 346 notes)
Download: Okada Satoru - Ash to Ash
Information: Scores/Beatmap Listing
---------------
W17 Lamia Loveless's theme song.
from SRW OGs.

[Snowy Wings' Extra] by Snowy Wings.
other diffs by Lily Bread.
Mollon
1st~

normal
od4没问题,和mobile suit一样 基本都是滑条。。

hard
00:41:382 (1,2,1,2,1) - 这一段的blanket包的有点乱啊。。

LAMIA
记得在profile里说很讨厌长串的,居然选择做这个,哈哈
00:13:039 (3,4,1) - 滑条头的位置距离均匀一些
00:16:022 (8) - 往下一点
00:57:626 (2) - 离1远一点
01:01:106 (4) - 有点挤,要不把23往上一点点
后面这段跳除了三角六角和五角这种,要不要放一点不规则的增加一下多样性阿。虽然不怎么喜欢xjb跳,但是全规则跳也可以丰富一下嘛。

这张感觉比mobile suit好了不少。。挺有意思的,也挺好的~
Topic Starter
Lily Bread

Mollon wrote:

1st~

normal
od4没问题,和mobile suit一样 基本都是滑条。。

hard
00:41:382 (1,2,1,2,1) - 这一段的blanket包的有点乱啊。。
//有的不是blanket

LAMIA
记得在profile里说很讨厌长串的,居然选择做这个,哈哈
//心情上很想都用跳..不过显然串更合曲一点,因为能跟到主音轨
//不过我还是尽可能用了许多短滑条来代替串了...

00:13:039 (3,4,1) - 滑条头的位置距离均匀一些
//改了

00:16:022 (8) - 往下一点
//改了

00:57:626 (2) - 离1远一点
//改了

01:01:106 (4) - 有点挤,要不把23往上一点点
后面这段跳除了三角六角和五角这种,要不要放一点不规则的增加一下多样性阿。虽然不怎么喜欢xjb跳,但是全规则跳也可以丰富一下嘛。
//放了又要有人说我乱跳了..这种个人喜好之类的东西一般都懒改
/*
记得上次哪张图,有个人说某个地方太重复让我改一下,我改了
下一个人马上就说明明音乐一样的为什么不用重复的节奏,当时我就..
从那以后我就不改这种地方了..
*/


这张感觉比mobile suit好了不少。。挺有意思的,也挺好的~
//喜欢就好啦..我自己甚至不能pass,所以对这张图的质量完全没信心(
//目前缺一个hyper或者简单insane,做完再来找你看看
__Hatsune_Miku
haii there ! #M4M


  1. Re-size 1024 x 768 -> 1366 x 768

LAMIA

  1. 00:37:071 (3,1) - These tow objects are less than 10ms apart #AiMod
  2. 00:16:353 (1) - little pull up #out of screen

Hard

  1. 00:39:723 (2) - pull inside

Normal


  1. 01:13:701 (4) - i think slider end is 01:14:696 here
okay.. GL for ranked :)
Topic Starter
Lily Bread

_ Hatsune Miku wrote:

haii there ! #M4M


  1. Re-size 1024 x 768 -> 1366 x 768
//why? 1024*768 is quite ok.

LAMIA

  1. 00:37:071 (3,1) - These tow objects are less than 10ms apart #AiMod
    //woops my fault. fixed.
  2. 00:16:353 (1) - little pull up #out of screen
    // i had a F5 test. it is not out of screen.

Hard

  1. 00:39:723 (2) - pull inside
//ok

Normal


  1. 01:13:701 (4) - i think slider end is 01:14:696 here
//nah.

okay.. GL for ranked :)
//thanks for mod
BladesofSteel
Hello. This is an M4M modding.

LAMIA
00:09:723 (1,2) - Because you already did this set of sliders in the Hard difficulty, it may be better if these 2 sliders become hit circles instead, forming a stream.

00:20:331 (1) - Add a normal finish on the head? You can do this by adjusting the Sameplset (Top let corner) to this:



00:12:375 (1,2) - These objects are placed too closely, compared to how you had spaced your previous sliders 00:11:381 (2,3,4) - . Consider moving them farther apart.

00:21:657 (1) - Add a normal finish to the head.

00:17:679 (1) - Add the current (custom) finish to the head.
00:20:331 (1) - ^

00:26:132 (3,4) - Because these objects are spaced a full beat apart, have the hit circle stack over the slider head instead, similar to what you did for 00:24:806 (3,4) - .

00:27:292 (2) - Slider is too high and it is almost off the screen... please position it lower.

00:26:961 (1) - Add a normal finish to the head.
00:32:265 (1) - ^
00:37:569 (1) - ^
00:48:176 (1) - ^
00:53:314 (6) - ^

00:30:441 (3) - I don't like how there is a forced hit sound on 00:30:607 even though there is no note whatsoever. How about using only two hit circles on 00:30:441 and 00:30:773, then stack them together just near 00:30:939 (1) - like this:



00:37:569 - You placed a green timing point here. Because the speed of the music has started to slow, you can also consider lowering the Slider velocity here to 0.75. Similar to what you did on 00:40:718 - . You'll need to fix the sliders in between these timing points, but it will be worth the effort.

00:45:524 (1,2,3) - Ugly overlap. Please remap this part.

01:09:226 (2) - Add a normal finish to the head.
01:10:718 (1) - ^
01:13:370 (1) - ^

01:14:530 (1) - Instead of a slider, I would suggest putting a spinner here, until 01:16:022 -, or what ever time you choose.

Hard
00:17:513 (6,1) - Swap objects, so the slider starts at 00:17:513 - instead. The hit circle will be on 00:18:011. Currently, the object at 00:17:679 - just sounds really off with the music.
00:22:817 (6,1) - ^ Same as above, swap object timings.
00:33:425 (6,1) - ^


00:21:657 (1) - Add a normal finish to the head.
00:26:961 (1) - ^
00:37:569 (1) - ^

00:40:718 (2) - Shorten the slider, so it ends at 00:41:049 -, then add a hit circle on 00:41:215 -. I feel that having a hit circle here gives stronger emphasis to the sudden pitch of the music.

00:41:381 (1,2) - ^ Same as before, shrink them both, then add a hit circle on 00:41:878 - and 00:42:541 - .

00:48:176 (2) - Is suppose to be NC instead of 00:47:845 (1) - ...also add a Normal finish on the head.

00:58:287 (3) - The forced hitsound here does not sound well. Please remove this slider, extend 00:57:955 (2) - 's tail to this point and add a hit circle on 00:58:453 -.

Normal
00:11:049 (1) - Sounds very off. Please consider remove this slider an replacing it with a new set of objects that should create a better rhythm.
XiaofengTiger
我又过来mod了~
[General]
  • 去掉滑条点的音效或者降低滑条点的音效吧,或者改另一种滑条点音效
    有的白线音效是whistle,有的是finish,而且分布有点不规则,建议统一或者调整一下这两个音效在大白线上的分布吧
[Hard]
  • 00:12:375 (1,2) - 00:13:535 (4,1) - 00:13:535 (4,2) - 00:14:033 (2,3) - 00:23:977 (4,1) - 00:59:779 (5,1) - 01:01:933 (2,3) - 01:07:900 (4,1) - 01:10:718 (1,2) - 感觉这些地方没包好
    00:20:331 (1,3) - 1的尾端和2之间没包好
    00:26:464 (3) - 有一点点歪
    00:42:044 (2,1) - 2尾端和1之间没包好
[Normal]
  • 00:09:723 (1,1) - 00:36:243 (2,3) - 我想这是故意不对齐的吧0.0轻度强迫症路过
    00:17:016 (2,3) - 00:22:320 (2) - 00:27:624 (2,3) - 00:26:961 (1,2) - 00:30:939 (3,1) - 00:54:475 (2,3) - 01:12:707 (2,3) - 感觉这些地方没包好
[LAMIA]
  • 00:20:662 (2,3) - 00:20:828 (3,4) - 00:21:988 (2,3) - 00:22:983 (1,2) - 00:25:469 (5,1) - 00:31:270 (2,3) - 01:14:033 (3,1) - 感觉这些地方没包好
上面所提到的没包好都是用缩圈来看的,通常都是弧形滑条两端离中心note的距离不相等,也有的中间与两端离中心距离不相等
加油~!
Topic Starter
Lily Bread

BladesofSteel wrote:

Hello. This is an M4M modding.

LAMIA
00:09:723 (1,2) - Because you already did this set of sliders in the Hard difficulty, it may be better if these 2 sliders become hit circles instead, forming a stream.
//a stream at beginning is very hard to hit imo.

00:20:331 (1) - Add a normal finish on the head? You can do this by adjusting the Sameplset (Top let corner) to this:



00:12:375 (1,2) - These objects are placed too closely, compared to how you had spaced your previous sliders 00:11:381 (2,3,4) - . Consider moving them farther apart.

00:21:657 (1) - Add a normal finish to the head.

00:17:679 (1) - Add the current (custom) finish to the head.
00:20:331 (1) - ^
//using hitsounds too much is not so good. i think these place shouldn'd add hitsounds.

00:26:132 (3,4) - Because these objects are spaced a full beat apart, have the hit circle stack over the slider head instead, similar to what you did for 00:24:806 (3,4) - .
//ok, seems good.

00:27:292 (2) - Slider is too high and it is almost off the screen... please position it lower.
//no issue here. please press F5 to test.

00:26:961 (1) - Add a normal finish to the head.
00:32:265 (1) - ^
00:37:569 (1) - ^
00:48:176 (1) - ^
00:53:314 (6) - ^
//nah. why?

00:30:441 (3) - I don't like how there is a forced hit sound on 00:30:607 even though there is no note whatsoever. How about using only two hit circles on 00:30:441 and 00:30:773, then stack them together just near 00:30:939 (1) - like this:


//seems good. changed

00:37:569 - You placed a green timing point here. Because the speed of the music has started to slow, you can also consider lowering the Slider velocity here to 0.75. Similar to what you did on 00:40:718 - . You'll need to fix the sliders in between these timing points, but it will be worth the effort.
//too complex to change.

00:45:524 (1,2,3) - Ugly overlap. Please remap this part.
//fixed

01:09:226 (2) - Add a normal finish to the head.
01:10:718 (1) - ^
01:13:370 (1) - ^

01:14:530 (1) - Instead of a slider, I would suggest putting a spinner here, until 01:16:022 -, or what ever time you choose.
//i don't like spinner.

Hard
00:17:513 (6,1) - Swap objects, so the slider starts at 00:17:513 - instead. The hit circle will be on 00:18:011. Currently, the object at 00:17:679 - just sounds really off with the music.
00:22:817 (6,1) - ^ Same as above, swap object timings.
00:33:425 (6,1) - ^
//keep.


00:21:657 (1) - Add a normal finish to the head.
00:26:961 (1) - ^
00:37:569 (1) - ^
//keep.

00:40:718 (2) - Shorten the slider, so it ends at 00:41:049 -, then add a hit circle on 00:41:215 -. I feel that having a hit circle here gives stronger emphasis to the sudden pitch of the music.
//good. changed

00:41:381 (1,2) - ^ Same as before, shrink them both, then add a hit circle on 00:41:878 - and 00:42:541 - .
//good. changed

00:48:176 (2) - Is suppose to be NC instead of 00:47:845 (1) - ...also add a Normal finish on the head.
//keep. because i changed sv here.

00:58:287 (3) - The forced hitsound here does not sound well. Please remove this slider, extend 00:57:955 (2) - 's tail to this point and add a hit circle on 00:58:453 -.
//keep.


Normal
00:11:049 (1) - Sounds very off. Please consider remove this slider an replacing it with a new set of objects that should create a better rhythm.
//considering..

XiaofengTiger wrote:

我又过来mod了~
[General]
  • 去掉滑条点的音效或者降低滑条点的音效吧,或者改另一种滑条点音效
    有的白线音效是whistle,有的是finish,而且分布有点不规则,建议统一或者调整一下这两个音效在大白线上的分布吧
[Hard]
  • 00:12:375 (1,2) - 00:13:535 (4,1) - 00:13:535 (4,2) - 00:14:033 (2,3) - 00:23:977 (4,1) - 00:59:779 (5,1) - 01:01:933 (2,3) - 01:07:900 (4,1) - 01:10:718 (1,2) - 感觉这些地方没包好
    00:20:331 (1,3) - 1的尾端和2之间没包好

    //这些都不是blanket
    //短滑条懒改了...不贴屏幕上看感觉看不出问题来...长滑条的改一下吧

    00:26:464 (3) - 有一点点歪
    //是歪的没错..不过歪也没问题呀...

    00:42:044 (2,1) - 2尾端和1之间没包好
[Normal]
  • 00:09:723 (1,1) - 00:36:243 (2,3) - 我想这是故意不对齐的吧0.0轻度强迫症路过
    //第一个可以对齐一下 第二个就不对齐了

    00:17:016 (2,3) - 00:22:320 (2) - 00:27:624 (2,3) - 00:26:961 (1,2) - 00:30:939 (3,1) - 00:54:475 (2,3) - 01:12:707 (2,3) - 感觉这些地方没包好
[LAMIA]
  • 00:20:662 (2,3) - 00:20:828 (3,4) - 00:21:988 (2,3) - 00:22:983 (1,2) - 00:25:469 (5,1) - 00:31:270 (2,3) - 01:14:033 (3,1) - 感觉这些地方没包好
    //这些有的真不是blanket....明显的地方改了
上面所提到的没包好都是用缩圈来看的,通常都是弧形滑条两端离中心note的距离不相等,也有的中间与两端离中心距离不相等
加油~!
/*
thanks for mod!
*/
Underforest

As I requested for M4M, click header image for map I need more back

General
  1. Nothing quite!
Easy
  1. OD/HP +1
  2. 00:11:049 (1) - Curve this slider as you did here: 00:12:375 (2)
  3. 00:32:265 (1) - Stack with this sliderend: 00:28:950 (4)
  4. 00:36:243 (2,1) - Their borders are very close
Normal
  1. OD/HP +1
Hard
  1. AR -0.5
  2. 00:45:524 (1) - Too long for a hard, just do 2 sliders
  3. 01:12:044 (1,2,3,4) - Do you think this amount is nice?
Insane
  1. 00:00:442 (1) - End this spinner at 00:05:580
  2. 01:03:591 (5) - Stack with blue tick and put a circle at white tick
  3. 01:11:215 (2,3,4,5) - Rip star jump
  4. 01:14:033 (3,4) - Not a good flow
Snowy Wings' Extra
  1. AR -0.1
  2. 00:09:723 (1,2) - Convert this to a stream
  3. 00:37:403 (5) - I recommend to replace this with a circle
  4. 00:52:486 (3,4) - This is an extra, put a distanced jump
  5. 01:08:563 (4) - Not a good shape
  6. 01:12:044 (1,2,1,2,1,2,1,2) - Ridicolous, this is not a 7.50* AR:10 diff
  7. 01:14:530 (3) - Replace this with a circle
  8. 01:14:613 - 01:16:022: Spinner
Very nice map imo, gl!
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink = fixed.
*/

Underforest wrote:


As I requested for M4M, click header image for map I need more back

General
  1. Nothing quite!
Easy
  1. OD/HP +1
    //i don't like it, it's easy, for beginner, so make it easy to play is better
  2. 00:11:049 (1) - Curve this slider as you did here: 00:12:375 (2)
    //ok
  3. 00:32:265 (1) - Stack with this sliderend: 00:28:950 (4)
    //ok
  4. 00:36:243 (2,1) - Their borders are very close
    //moved
Normal
  1. OD/HP +1
    //HP+1, OD i want to keep
Hard
  1. AR -0.5
    //ok
  2. 00:45:524 (1) - Too long for a hard, just do 2 sliders
    //ok
  3. 01:12:044 (1,2,3,4) - Do you think this amount is nice?
    //i think it's ok
Insane
  1. 00:00:442 (1) - End this spinner at 00:05:580
    //i don't like long spinner
  2. 01:03:591 (5) - Stack with blue tick and put a circle at white tick
    //ok
  3. 01:11:215 (2,3,4,5) - Rip star jump
    //0 0
  4. 01:14:033 (3,4) - Not a good flow
    //fixed

Very nice map imo, gl!
/*
thanks for mod!
*/
Sky Future
hi~ im looked #modreqs
want m4m t/409701

Easy

*00:32:928 (2,3) - same level 00:27:624 (2,3) - to catch up http://puu.sh/nVrxv/026054277e.jpg

*00:51:823 - add note >3< cut off the flow

*00:58:453 (4,1) - not connecting http://puu.sh/nVrHn/6782d3a6e9.jpg

*01:07:734 (2,3) - ^

Normal

*00:20:828 (4) - reduce 00:21:325 -

*00:26:132 (4) - ^ 00:26:629 -

*00:55:801 (6,1) - blanket

*01:10:386 (3,4) - ^

Hard

*00:42:044 (3,1) - can blanket try!

Insane

*00:19:337 (2) - no fit slider! change circle

*00:29:944 (2) - ^

*00:36:077 (5,1) - blanket

*00:42:872 (1) - what the whistle? i think so fit the finish

*00:52:154 (1,2,3) - good short slider! but i think need more short 1/8 slider

*01:02:265 (4,5) - recommend http://puu.sh/nVskO/883f5fbfbe.jpg

Snowy Wings's Extra

\ ^o^ / nice note
Topic Starter
Lily Bread

Sky Future wrote:

hi~ im looked #modreqs
want m4m https://osu.ppy.sh/forum/t/409701

Easy

*00:32:928 (2,3) - same level 00:27:624 (2,3) - to catch up http://puu.sh/nVrxv/026054277e.jpg
//ok

*00:51:823 - add note >3< cut off the flow
//ok

*00:58:453 (4,1) - not connecting http://puu.sh/nVrHn/6782d3a6e9.jpg
//ok

*01:07:734 (2,3) - ^
//ok

Normal

*00:20:828 (4) - reduce 00:21:325 -
//there is music at - 00:21:491 -

*00:26:132 (4) - ^ 00:26:629 -
//^

*00:55:801 (6,1) - blanket

*01:10:386 (3,4) - ^

Hard

*00:42:044 (3,1) - can blanket try!

Insane

*00:19:337 (2) - no fit slider! change circle
//it's ok imo

*00:29:944 (2) - ^
//^

*00:36:077 (5,1) - blanket

*00:42:872 (1) - what the whistle? i think so fit the finish
//ok

*00:52:154 (1,2,3) - good short slider! but i think need more short 1/8 slider
//? i don't know

*01:02:265 (4,5) - recommend http://puu.sh/nVskO/883f5fbfbe.jpg
//good

Snowy Wings's Extra

\ ^o^ / nice note
Sky Future

Lily Bread wrote:

*00:52:154 (1,2,3) - good short slider! but i think need more short 1/8 slider
//? i don't know
sry.. i cant english, try this http://puu.sh/nVzbz/8d7858cb03.jpg
Topic Starter
Lily Bread

Sky Future wrote:

Lily Bread wrote:

*00:52:154 (1,2,3) - good short slider! but i think need more short 1/8 slider
//? i don't know
sry.. i cant english, try this http://puu.sh/nVzbz/8d7858cb03.jpg
thanks, i will consider about it
sahuang
M4M(水摸

[General]
  1. Insane根据上下两个难度可以考虑od7.5hp6.5
  2. 不考虑每个难度在01:14:530 - 加5%绿线么,毕竟歌曲后面降声了,看extra有绿线

[Easy]
  1. 00:53:314 (1,2) - 包好
  2. 01:08:066 (3,4) - ^

[Hard]
  1. 也没什么事,00:42:044 (3,1) - 稍微包好点

[Insane]
  1. 01:14:530 (1) - 结尾这个,不觉得这样好看多了吗:
    前面234的开口分别向左上下,这个开口向右多好看

[SW's Ex]
  1. 00:05:580 (2,1,2) - 不好看,00:05:580 (2,1) - 这个距离应该大于00:05:745 (1,2) - ,现在反了
  2. 00:16:353 (1,4,5,6) - 叠一下好点
  3. 00:19:005 (1) - 不懂为什么不ctrl+G,现在太怪了
  4. 00:29:613 (1,2,3) - ^ 你看00:30:441 (5,6,7) - 这种567,再看看前面那个
  5. 00:37:403 (5) - 这里直线反而舒服
  6. 滑条很棒!

GL for rank!Hope it helps a bit.:)
Lobelia
M4M
先来留个名,慢慢看
[ Easy ]
00:19:005 (1) - 漏clap
00:20:331 (2) - ↑
00:25:635 (2) - ↑
00:19:005 (1,2) - 00:24:309 (1,2) - 00:29:613 (1,2) - 00:34:917 (1,2) - 这几组都是类似节奏。。。。但是加clap形式都不一样,我觉得都保持第4白线位置clap好
01:08:066 (3,4) - 个人觉得这里来回比较好,目前这个样子稍微有点丑

[ Normal ]
01:05:911 (5,6,1) - 这里flow差了点,再调整一下

[ Hard ]
00:12:375 (1) - 虽然NC了,但是前面00:11:381 (2,3) - 这里按照DS放的,这里突然有这么近,感觉读图来说的话并没有那么舒服,拉开?
00:11:381 (2,3) - 这两个挨在一起啦,不是很美观,拉开吧
00:34:917 (1,2) - 这里用1/1滑条节奏听着比1/2加单点要舒服,音乐感觉也更丰富
00:27:955 (4,1) - 这块节奏改成
感觉这样组合听起来更舒服QWQ不改也没关系
00:53:314 - 01:13:370 这段是副歌是可以激昂一些,不过这块DS浮动有点太大,保持住1.5X调整一下?00:53:480 (1,2,3) - 比如刚开头这里虽然看着基本是相等的,不过波动超过0.1了,感觉不太规范

[ Insane ]
电脑突然崩溃。。。还好我提前POST了
00:52:154 (1,2,3,4) - 这块2-3flow感觉比较差,试试这样?
摆放比较随意。。。你在自己调整一下blanket做好些
01:05:414 (1,1) - 蓝色叠住绿色滑条尾?这样五边形也看着舒服点

因为你还有个图要摸。。。那个GD我就不看了QWQ
Momizi
nm request from my queue
[Hard]
00:42:044 (3,1) - 虽然我一般不提nazi建议,但是这里blanket确实没做好
[Insane]
00:45:193 (3,1) - 尝试这两个弧度尽量相同?
00:57:955 (2) - 复制1的ctr+G?
01:01:933 (3,4) - 感觉距离稍微近了点,我的话1/2也会放这里的,试试ctrl+H放到右边然后调整一下避免后一个隔一分拍的距离又过近(
[Snowy Wings' Extra]
00:08:397 (1,1) - 有点擦边了
00:17:513 (7,1) - 这两个之间的距离我个人感觉不太爽..
00:37:403 (5) - 太短了,这样子的圆弧用在这么短的滑条感觉不好看呢
00:38:066 (2) - 没有叠好
00:52:154 (1,2,3,4) - 这四个感觉体现的不是很好,insane的感觉就很棒(

感觉也摸不出什么了,顺便机战的曲子都很好听呢(
低难度的话我相信肯定没问题XD,就偷懒不看了
Topic Starter
Lily Bread

sahuang wrote:

M4M(水摸

[General]
  1. Insane根据上下两个难度可以考虑od7.5hp6.5
    //没必要
  2. 不考虑每个难度在01:14:530 - 加5%绿线么,毕竟歌曲后面降声了,看extra有绿线
//懒,意义不大

[Easy]
  1. 00:53:314 (1,2) - 包好
  2. 01:08:066 (3,4) - ^

[Hard]
  1. 也没什么事,00:42:044 (3,1) - 稍微包好点

[Insane]
  1. 01:14:530 (1) - 结尾这个,不觉得这样好看多了吗:
    前面234的开口分别向左上下,这个开口向右多好看
//可以,虽然flow有点怪


GL for rank!Hope it helps a bit.:)
//thanks

[ Abhor ] wrote:

M4M
先来留个名,慢慢看
[ Easy ]
00:19:005 (1) - 漏clap
//这..已经加了finish呀,不用改成clap吧

00:20:331 (2) - ↑
//这里我要加也是加哨子..

00:25:635 (2) - ↑
//一样..音效跟高难度保持统一

00:19:005 (1,2) - 00:24:309 (1,2) - 00:29:613 (1,2) - 00:34:917 (1,2) - 这几组都是类似节奏。。。。但是加clap形式都不一样,我觉得都保持第4白线位置clap好
//音效跟高难度统一..虽然我下的节奏一样,但是音乐里的乐器不一样

01:08:066 (3,4) - 个人觉得这里来回比较好,目前这个样子稍微有点丑
//可以

[ Normal ]
01:05:911 (5,6,1) - 这里flow差了点,再调整一下
//?

[ Hard ]
00:12:375 (1) - 虽然NC了,但是前面00:11:381 (2,3) - 这里按照DS放的,这里突然有这么近,感觉读图来说的话并没有那么舒服,拉开?
//好

00:11:381 (2,3) - 这两个挨在一起啦,不是很美观,拉开吧
//好

00:34:917 (1,2) - 这里用1/1滑条节奏听着比1/2加单点要舒服,音乐感觉也更丰富
//我不觉得

00:27:955 (4,1) - 这块节奏改成
感觉这样组合听起来更舒服QWQ不改也没关系
//改不改都有道理,所以我不改

00:53:314 - 01:13:370 这段是副歌是可以激昂一些,不过这块DS浮动有点太大,保持住1.5X调整一下?00:53:480 (1,2,3) - 比如刚开头这里虽然看着基本是相等的,不过波动超过0.1了,感觉不太规范
//没有问题,这里是hard

[ Insane ]
电脑突然崩溃。。。还好我提前POST了
//0 0

00:52:154 (1,2,3,4) - 这块2-3flow感觉比较差,试试这样?
摆放比较随意。。。你在自己调整一下blanket做好些
/*
http://puu.sh/nZlvX/1e38fcb144.jpg
http://puu.sh/nZly9/b4d7657aec.jpg
没什么区别吧?这是我做了这么多图唯一刻意去抄的梗,如果柚子的梗不好那我也不知道该怎么改了..

*/

01:05:414 (1,1) - 蓝色叠住绿色滑条尾?这样五边形也看着舒服点
//可以

因为你还有个图要摸。。。那个GD我就不看了QWQ
//thanks for mod!


Momizi wrote:

nm request from my queue
//诶?我不记得有po过呀...0 0

[Hard]
00:42:044 (3,1) - 虽然我一般不提nazi建议,但是这里blanket确实没做好
//这真的不是blanket,我只是做出个flow

[Insane]
00:45:193 (3,1) - 尝试这两个弧度尽量相同?
//现在这样挺好的

00:57:955 (2) - 复制1的ctr+G?
//复制来的话包不好

01:01:933 (3,4) - 感觉距离稍微近了点,我的话1/2也会放这里的,试试ctrl+H放到右边然后调整一下避免后一个隔一分拍的距离又过近(
//好


感觉也摸不出什么了,顺便机战的曲子都很好听呢(
低难度的话我相信肯定没问题XD,就偷懒不看了
//thanks!
Snowy Wings
reply

Underforest wrote:

Snowy Wings' Extra
  1. AR -0.1ok
  2. 00:09:723 (1,2) - Convert this to a stream There is more fit with repeat slider
  3. 00:37:403 (5) - I recommend to replace this with a circle no
  4. 00:52:486 (3,4) - This is an extra, put a distanced jump stanced jump is unnecessary here,and haven't reading problem
  5. 01:08:563 (4) - Not a good shape It's a good shape
  6. 01:12:044 (1,2,1,2,1,2,1,2) - Ridicolous, this is not a 7.50* AR:10 diff ok,changed
  7. 01:14:530 (3) - Replace this with a circle no,there is unfit with a circle and spinner
  8. 01:14:613 - 01:16:022: Spinner ^

sahuang wrote:

[SW's Ex]
  1. 00:05:580 (2,1,2) - 不好看,00:05:580 (2,1) - 这个距离应该大于00:05:745 (1,2) - ,现在反了 个人感觉挺好看.-. 00:05:745 (1) - 位于六边形中心,不太想改,00:05:745 (1,2) - 这里作大间距就好了。
  2. 00:16:353 (1,4,5,6) - 叠一下好点 ?啥意思。00:17:182 (4,5,6) - 和00:17:513 (7) - 哪里会比较好,还是说圈和滑条没叠好?我把00:17:513 (7) - 重新叠了一下。
  3. 00:19:005 (1) - 不懂为什么不ctrl+G,现在太怪了 因为这样打起来比较舒服,而且对称√
  4. 00:29:613 (1,2,3) - ^ 你看00:30:441 (5,6,7) - 这种567,再看看前面那个同上,另外这里是和前面00:19:005 (1,2,3) - 的排列作对应
  5. 00:37:403 (5) - 这里直线反而舒服 blanket
  6. 滑条很棒! 谢谢 :D

Momizi wrote:

[Snowy Wings' Extra]
00:08:397 (1,1) - 有点擦边了 感觉还行吧,也不是擦边特厉害,不想重新调那个滑条圈了.-.
00:17:513 (7,1) - 这两个之间的距离我个人感觉不太爽..这个间距没啥问题啊,后面相同的地方也都是差不多的间距
00:37:403 (5) - 太短了,这样子的圆弧用在这么短的滑条感觉不好看呢这里是想作点奇葩形状的滑条,与背景嗞嗞嗞的声音作对应
00:38:066 (2) - 没有叠好
00:52:154 (1,2,3,4) - 这四个感觉体现的不是很好,insane的感觉就很棒( 这里和后面的01:02:762 (1,2,3,4,1) - 想分别作一个大间距,一个作短滑条,因为这两个地方都是重音,但是声音不一样,而且00:51:823 (1) - 这种1/6折返后面接短滑条不好打

Lily Bread wrote:

//诶?我不记得有po过呀...0 0
这个是我po的 :D
Topic Starter
Lily Bread
0 0你还帮忙找摸呀..谢谢
Pata-Mon
水摸一下

[General]
  1. 转盘好吵,降音量
[Normal]
  1. 00:15:027 (2) -
  2. 00:17:513 - 这里你无视了旋律,然后下一小节00:19:502 (2) - 又去跟旋律无视00:20:000 - 鼓点,然后再之后00:22:817 - 又无视旋律……我觉得每一段要统一一下会好不少
  3. 中间那段以我的风格会多在大白线加几个东西……那样对于玩家来说确实会比较好打不过估计你不喜欢这样
  4. 00:58:453 - 你看你音效也加在这里了,作为滑条尾就不太舒服,00:57:955 (5,6) - 换成先滑条后note会好一些
  5. 01:08:563 (5,6) - ^
[Hard]
  1. 00:42:707 (1) - 00:46:685 (1) - 这一类我还是更喜欢拆成一个note+大白线上开始的滑条。其实我觉的sv的变化已经很好地表现乐曲了,没必要为了简化节奏而让玩家在打的时候别扭
[Insane]
  1. 00:52:154 (1) - 不到4星半的insane,并不是ex,突然的1.5X短滑条挺过分的。关键是这里实在太容易读错了,因为1.5X的1/4滑条并没有比之前1X的1/2滑条短多少,玩家可能根本没反应过来就直接fail了。强烈建议用1.2X并且调整一下几个短滑条的距离和位置,让玩家一眼就能看出这是1/4短滑条
  2. 01:13:370 (1,2) - 小问题,ds注意一下,要么叠要么放更远
  3. 啊,这个Insane我觉得还是用比Ex低的od比较好,比如7.5
[Extra]
  1. ……太难,我还是去睡觉吧
GL~
Topic Starter
Lily Bread

Pata-Mon wrote:

水摸一下

[General]
  1. 转盘好吵,降音量
//可以

[Normal]
  1. 00:15:027 (2) -
  2. 00:17:513 - 这里你无视了旋律,然后下一小节00:19:502 (2) - 又去跟旋律无视00:20:000 - 鼓点,然后再之后00:22:817 - 又无视旋律……我觉得每一段要统一一下会好不少
    //没感觉哪里有问题。我一直是这样跟的
  3. 中间那段以我的风格会多在大白线加几个东西……那样对于玩家来说确实会比较好打不过估计你不喜欢这样
  4. 00:58:453 - 你看你音效也加在这里了,作为滑条尾就不太舒服,00:57:955 (5,6) - 换成先滑条后note会好一些
    //这是必要的变化,不然整个kiai全是一个节奏,谁受得了..
  5. 01:08:563 (5,6) - ^
[Hard]
  1. 00:42:707 (1) - 00:46:685 (1) - 这一类我还是更喜欢拆成一个note+大白线上开始的滑条。其实我觉的sv的变化已经很好地表现乐曲了,没必要为了简化节奏而让玩家在打的时候别扭
    //这纯粹是个人喜好问题
[Insane]
  1. 00:52:154 (1) - 不到4星半的insane,并不是ex,突然的1.5X短滑条挺过分的。关键是这里实在太容易读错了,因为1.5X的1/4滑条并没有比之前1X的1/2滑条短多少,玩家可能根本没反应过来就直接fail了。强烈建议用1.2X并且调整一下几个短滑条的距离和位置,让玩家一眼就能看出这是1/4短滑条
    /*
    1.这是insane,变速毫无问题
    2.柚子那个图难度星级比我的还低
    3.这是全歌曲音量最大最有表现力的五个音,做成全图最难的部分毫无问题
    4.况且这梗一点都不难
    5.ex到处都是变速,那i当然也应该有变速
    我可以列出10条以上不改的理由
    */

  2. 01:13:370 (1,2) - 小问题,ds注意一下,要么叠要么放更远
    //我看看..
  3. 啊,这个Insane我觉得还是用比Ex低的od比较好,比如7.5
    //不好
[Extra]
  1. ……太难,我还是去睡觉吧
GL~
其它的回去再看
yf_bmp
[Snowy Wings' Extra]
排版可以更干净点
00:00:607 (2,3) - 这种可以和 00:00:442 (1,1) - 的视觉距离一样
00:05:745 (1,2) - 完全没必要,音乐里也没音要值得突出的,不如单点
00:05:745 (1,1,1,1,1,1) - 这的视觉距离有点近
00:08:397 (1,1) - 尽量别碰
00:11:381 (3) - 我觉得这个段落的类似这种的地方重音都突出错了,应该是尾巴上的音该突出,才更有感觉。同理还有00:12:707 (2) - 00:14:033 (3) -

00:12:044 (5,6,1) - 这边间距变动的略厉害(略小),如果是以00:11:049 (1,2) - 为基准的话。建议统一来提高排版质量
00:13:038 (1,2,3,4,1) - 这种就都太小了
00:16:353 (1,2) - 00:17:513 (7,1) - 节奏差一倍却是同一个间距,建议是将不同节奏的距离区分度拉开
00:17:679 (1,3,5) - 挤在一团实在不怎么清爽

00:22:983 (1,3,5) - 又太小了
00:24:640 (2,3) - 1/2却是1/4的距离
00:25:635 (1,2,3,4) - 看着很挤
00:26:961 (1,2) - 靠的略近
00:28:287 (1,2,3) - 同理
00:29:944 (3,5) - 类似
这类不提了,还有很多,贯穿全图,反正就是没特殊情况定一个基准距离就不要再乱变动了,很影响排版/
00:45:524 (1,2) - 挺突兀的,全图就这里突然玩了下这种梗

//===========
00:53:480 (1) - 去音效
00:54:309 (4) - 改note
//===========
上面基本适用于kiai的类似部分。想做出某种感觉,00:54:309 (4,5) - 这种节奏和间距不是那么适宜,因为overmap的太明显了。4建议改成note,并且4和5拉开距离。除非你有办法在00:54:309 (4) - 这种尾巴上配上音效而且不显得违和

kiai放点哨声不错..

00:54:723 (6) - 去掉,然后放跳点为好
00:56:049 (6) - ^
01:00:027 (6) - ^
01:06:657 (7) - ^


00:58:370 (5) - 完全明显的overmap,可以配音效,但不如删
01:10:303 (6) - ^
01:11:629 (6) - ^

[Insane]
00:12:375 (1,2,3) - 节奏相同,距离相近却又微小差距,略影响整洁,建议放等距
00:17:348 (5,6,1) - ^
00:31:933 (4,1,2) - 这个视觉间距不是很好
00:47:845 (1,1) - 个人觉得前者不用nc也行
00:52:154 (1,2,3,4) - 十分突兀,建议放慢些滑条速度
00:53:729 (2) - 蓝线起也要配上音效(虽然个人不推荐),不然会是overmap的结果。或者你弄成类似于:00:56:132 (1,2) -
01:04:088 (1,2) - ^
01:09:392 (1,2) - ^

01:12:375 (3,4,5,6,7,8) - overmap嫌疑,至少要配上音效
01:13:701 (2,3,4) - 其实不好看

音效太单薄了,至少可以加默认的whistle,可是被你覆盖了

[Hard]
00:33:591 (1,2,3,4) - 这的视觉距离就突然缩小了
00:40:718 (2,3) - 放近点
00:42:044 (3,1) - 可以包好
00:57:955 (2,3,4,1) - 不是很懂这里的间距变化
00:59:116 (2,1) - 视觉间距太小了

剩下难度没有特明显的

GL
Topic Starter
Lily Bread

yf_bmp wrote:

[Insane]
00:12:375 (1,2,3) - 节奏相同,距离相近却又微小差距,略影响整洁,建议放等距
00:17:348 (5,6,1) - ^
//好

00:31:933 (4,1,2) - 这个视觉间距不是很好
//呃..或许还好?

00:47:845 (1,1) - 个人觉得前者不用nc也行
//因为变速了,所以还是NC一下吧

00:52:154 (1,2,3,4) - 十分突兀,建议放慢些滑条速度
//突兀就对了

00:53:729 (2) - 蓝线起也要配上音效(虽然个人不推荐),不然会是overmap的结果。或者你弄成类似于:00:56:132 (1,2) -
//既然音乐中这里有音,那为什么这会叫做overmap呢?不能因为难就叫overmap

01:04:088 (1,2) - ^
01:09:392 (1,2) - ^

01:12:375 (3,4,5,6,7,8) - overmap嫌疑,至少要配上音效
//这个..还好吧,不至于不合曲。做成跳也太无趣了

01:13:701 (2,3,4) - 其实不好看
//... 我也觉得,越改摸越难看

音效太单薄了,至少可以加默认的whistle,可是被你覆盖了

[Hard]
00:33:591 (1,2,3,4) - 这的视觉距离就突然缩小了
//为什么看得这么仔细....0.1x DS而已嘛...

00:40:718 (2,3) - 放近点
//同上,这个只是因为stack所以距离变化了而已

00:42:044 (3,1) - 可以包好
//...你们再挑这里我就用红锚点了。这不是blanket,只是一个flow
00:57:955 (2,3,4,1) - 不是很懂这里的间距变化
//改了

00:59:116 (2,1) - 视觉间距太小了
//改了

剩下难度没有特明显的

GL
yf_bmp
不是因为难,我也没觉得难
物件音效的底音>>音乐有的音 可以说是一种overmap。
Topic Starter
Lily Bread

yf_bmp wrote:

不是因为难,我也没觉得难
物件音效的底音>>音乐有的音 可以说是一种overmap。
//嗯...我再看看
thx for mod
SnowNiNo_
From my queue
sorry for the late mod ><

  • [Snowy Wings' Extra]
  1. 00:09:723 (1,2) - 畢竟是最難難度 所以我"建議"改連打, 建議而已 xd
  2. 00:13:038 (1,2,3,4) - 這邊的短滑條沒有對到音樂, 試試看這樣
  3. 00:13:950 (2) - 沒音
  4. 00:16:353 (1) - 這角度可以調大一點, 跟00:16:187 (6) - blanket比較好看, 試試看這樣
  5. 00:25:966 (3,4) - inconsistent spacing
  6. 00:28:867 (3,4) - "建議"一到 273 269, 順著 00:28:618 (2) - 的flow, 00:29:116 (5,6,7) - 也要動一下
  7. 00:29:944 (3) - 應該在 224 126, 所以00:30:939 (1) - 也要移一下
  8. 00:37:403 (5) - 比起彎曲的滑條, 我覺得直線更能表現00:37:403 - 這邊的音
  9. 00:39:723 (3,4,1) - inconsistent spacing
  10. 00:43:535 (4) - 這滑條跟音樂不合, 試試這樣
  11. 00:52:486 (3,4) - 00:52:154 (1,2,3,4) - 這4個音都是一樣的, 所以3>4的ds不應該變小, 甚至3>4的ds可以變得比1>2>3的大
  12. 01:07:734 (1) - 這邊可以不用nc
  • [Insane]
  1. 00:27:624 (3,4,5,6,1) - consist the spacing, 跟00:32:928 (3,4,5,6,1) - 一樣
  2. 00:51:988 - 我建議在這邊多擺一個音, 不然00:52:154 (1,2,3,4,5) - 會太突然
  3. 00:53:729 (2) - 沒音, 刪掉
  4. 01:00:773 (3,4) - 3>4的DS不應該變小, 可以移到397 255
  5. 01:04:337 (2) - 沒音, 刪掉
  6. 01:12:707 - 短滑條從這邊開始, 像這樣
  7. 01:13:950 - 01:14:198 - 01:14:447 - 消音, 這邊沒音所以應該要消音
Snowy Wings' Extra的KIAI PART我很喜歡 XD
GL~
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink = fixed.
*/

SnowNiNo_ wrote:

From my queue
sorry for the late mod ><

  • [Insane]
  1. 00:27:624 (3,4,5,6,1) - consist the spacing, 跟00:32:928 (3,4,5,6,1) - 一樣
    //这没必要吧...如果这都要一个间距,那现在的图没几张会符合要求的...
  2. 00:51:988 - 我建議在這邊多擺一個音, 不然00:52:154 (1,2,3,4,5) - 會太突然
    //突然就对了...
  3. 00:53:729 (2) - 沒音, 刪掉
    //有音,关掉音效听一下
  4. 01:00:773 (3,4) - 3>4的DS不應該變小, 可以移到397 255
    //间距这东西每个人看法都不一样...按你这样挑的话大多数图都可以写论文了
  5. 01:04:337 (2) - 沒音, 刪掉
    //有音,关掉音效听一下
  6. 01:12:707 - 短滑條從這邊開始, 像這樣
    //好
  7. 01:13:950 - 01:14:198 - 01:14:447 - 消音, 這邊沒音所以應該要消音
    //好
Snowy Wings' Extra的KIAI PART我很喜歡 XD
GL~
/*
thanks for mod!
*/
Snowy Wings
reply

yf_bmp wrote:

[Snowy Wings' Extra]
排版可以更干净点
00:00:607 (2,3) - 这种可以和 00:00:442 (1,1) - 的视觉距离一样不喜欢……两个音又不一样,为啥视觉距离要一样
00:05:745 (1,2) - 完全没必要,音乐里也没音要值得突出的,不如单点 这里这么大声不值得突出?大写的懵逼
00:05:745 (1,1,1,1,1,1) - 这的视觉距离有点近 感觉还行啊这距离
00:08:397 (1,1) - 尽量别碰 改了。这滑条改起来好麻烦OAO
00:11:381 (3) - 我觉得这个段落的类似这种的地方重音都突出错了,应该是尾巴上的音该突出,才更有感觉。同理还有00:12:707 (2) - 00:14:033 (3) - 改成两个圈和一个滑条玩起来好不舒服...还是不改了

00:12:044 (5,6,1) - 这边间距变动的略厉害(略小),如果是以00:11:049 (1,2) - 为基准的话。建议统一来提高排版质量 把00:11:049 (1) - 移动了一下,另外00:12:044 (5,6,1) - 感觉没啥问题啊,也就0.1x左右的间距变化,这样算不整洁的话那我以后都用一个间距来摆吧。
00:13:038 (1,2,3,4,1) - 这种就都太小了 懒得改了/.\,以后会注意
00:16:353 (1,2) - 00:17:513 (7,1) - 节奏差一倍却是同一个间距,建议是将不同节奏的距离区分度拉开 把00:17:513 (7) - 的位置换了一下
00:17:679 (1,3,5) - 挤在一团实在不怎么清爽 稍微改了一点

00:22:983 (1,3,5) - 又太小了OTL改了
00:24:640 (2,3) - 1/2却是1/4的距离改了
00:25:635 (1,2,3,4) - 看着很挤 放大了一些,应该看起来不挤了
00:26:961 (1,2) - 靠的略近 这个感觉还行,不算很小
00:28:287 (1,2,3) - 同理改了
00:29:944 (3,5) - 类似 这啥。。。两个圈出现的时间差那么多,也能算间距问题。
这类不提了,还有很多,贯穿全图,反正就是没特殊情况定一个基准距离就不要再乱变动了,很影响排版/ 以后会注意
00:45:524 (1,2) - 挺突兀的,全图就这里突然玩了下这种梗 这种梗我应该放了不少啊,就是这里间距大了点

//===========
00:53:480 (1) - 去音效 试了一下,感觉不太好,还是算了
00:54:309 (4) - 改note 为啥
//===========
上面基本适用于kiai的类似部分。想做出某种感觉,00:54:309 (4,5) - 这种节奏和间距不是那么适宜,因为overmap的太明显了。4建议改成note,并且4和5拉开距离。除非你有办法在00:54:309 (4) - 这种尾巴上配上音效而且不显得违和 我是想kiai用大量短滑条和3/4滑条来表达音乐,感觉挺好,另外没有overmap啊,00:54:309 (4) - 这个滑条头滑条尾都是有背景音的

kiai放点哨声不错.. ......试了一下,有点意思啊。就是kiai变的更吵了0.0

00:54:723 (6) - 去掉,然后放跳点为好 不好
00:56:049 (6) - ^ ^
01:00:027 (6) - ^ ^
01:06:657 (7) - ^ ^


00:58:370 (5) - 完全明显的overmap,可以配音效,但不如删 配音效
01:10:303 (6) - ^ 这一段稍微改了一下
01:11:629 (6) - ^ ^

SnowNiNo_ wrote:

  • [Snowy Wings' Extra]
  1. 00:09:723 (1,2) - 畢竟是最難難度 所以我"建議"改連打, 建議而已 xd 不好,我这图的难度不是以连打为主,这里放个连打不合适,而且从背景音乐的表达上来说这里放折返滑条更合适。
  2. 00:13:038 (1,2,3,4) - 這邊的短滑條沒有對到音樂, 試試看這樣 这样摆是没错啦,但是玩起来很不舒服,直接放短滑条多干脆。
  3. 00:13:950 (2) - 沒音 改了
  4. 00:16:353 (1) - 這角度可以調大一點, 跟00:16:187 (6) - blanket比較好看, 試試看這樣 这样不好看啊...
  5. 00:25:966 (3,4) - inconsistent spacing 蛤?这里感觉没啥问题啊。
  6. 00:28:867 (3,4) - "建議"一到 273 269, 順著 00:28:618 (2) - 的flow, 00:29:116 (5,6,7) - 也要動一下 NO,这里00:28:287 (1,2,3,4,5,6,7) - 这一串都是一个对称图形旋转过来的,不想改。
  7. 00:29:944 (3) - 應該在 224 126, 所以00:30:939 (1) - 也要移一下 为啥要移动到那里呢……不是很懂啊
  8. 00:37:403 (5) - 比起彎曲的滑條, 我覺得直線更能表現00:37:403 - 這邊的音 我还是觉得弯滑条比较合适sorry
  9. 00:39:723 (3,4,1) - inconsistent spacing 没必要全都同间距连在一起,跟贪食蛇似的
  10. 00:43:535 (4) - 這滑條跟音樂不合, 試試這樣 再看看吧,虽然这里算是自创节奏,但是感觉就是这么下比较好
  11. 00:52:486 (3,4) - 00:52:154 (1,2,3,4) - 這4個音都是一樣的, 所以3>4的ds不應該變小, 甚至3>4的ds可以變得比1>2>3的大 行,换了个形状,34DS比123大
  12. 01:07:734 (1) - 這邊可以不用nc 突然的1/6节奏,所以NC
thanks
Topic Starter
Lily Bread
updated
是改了音效吗?
Anxient
omg omg omg
hyouri
bread!!!!!!!! :d


[General]
  1. Source: スーパーロボット大戦OG
    It's not from 2nd game (http://www.xiami.com/album/411579)
  2. Tags; Replace "war" with "wars"
    https://en.wikipedia.org/wiki/Super_Rob ... enerations
  3. drum-hitwhistle10.wav and drum-hitwhistle11.wav are never used, consider removing from folder?
  4. Insane is using "Widescreen support" please disable
[Extra]
  1. 00:55:801 (5) - CTRL + G
  2. 00:45:773 (2,3) - This should blanket, or be placed like 00:47:762 (5,6) -
  3. 00:42:044 - vocal stars there, i suggest a slider from tihs point
[Insane]
  1. 00:14:033 (2) - should have same distance snap as 00:11:381 (2) -
  2. 00:15:690 (7) - NC?
  3. 00:17:016 (3,4,5,6) - should have same spacing as 00:18:342 (3,4,5,6) - for consistency
  4. 01:00:607 (2,3,4,5,6) - bad jumps D: awkward spacing...
Topic Starter
Lily Bread

Alveryn wrote:

bread!!!!!!!! :d


[General]
  1. Source: スーパーロボット大戦OG
    It's not from 2nd game (http://www.xiami.com/album/411579)
    /*
    very sure that it's from the 2nd game.
    but its name is 第2次スーパーロボット大戦OG -w-
    */
  2. Tags; Replace "war" with "wars"
    //okay

    https://en.wikipedia.org/wiki/Super_Rob ... enerations
  3. drum-hitwhistle10.wav and drum-hitwhistle11.wav are never used, consider removing from folder?
    //let Snowy Wings check
  4. Insane is using "Widescreen support" please disable
    //ok

[Insane]
  1. 00:14:033 (2) - should have same distance snap as 00:11:381 (2) -
    //ok
  2. 00:15:690 (7) - NC?
    //not necessary imo.
  3. 00:17:016 (3,4,5,6) - should have same spacing as 00:18:342 (3,4,5,6) - for consistency
    //ok
  4. 01:00:607 (2,3,4,5,6) - bad jumps D: awkward spacing...
    //let me consider how to change.

//thanks for mod!
Snowy Wings
reply

Alveryn wrote:

[General]
  1. drum-hitwhistle10.wav and drum-hitwhistle11.wav are never used, consider removing from folder? drum-hitwhistle10.wav: 00:11:298 (2) - drum-hitwhistle11: 00:43:038 (2) -
[Extra]
  1. 00:55:801 (5) - CTRL + G OK
  2. 00:45:773 (2,3) - This should blanket, or be placed like 00:47:762 (5,6) - 00:45:773 (2,3) - blanket with 00:44:861 (4) -
  3. 00:42:044 - vocal stars there, i suggest a slider from tihs point there isn't follow vocal

Lily Bread wrote:

是改了音效吗?音效排列都有改,改了哪些都写在上面了
hyouri

Snowy Wings wrote:

Alveryn wrote:

[General]
  1. drum-hitwhistle10.wav and drum-hitwhistle11.wav are never used, consider removing from folder? drum-hitwhistle10.wav: 00:11:298 (2) - drum-hitwhistle11: 00:43:038 (2) -
Sorry but no you are still not using drum-hitwhistle11.wav or drumhitwhistle10.wav... in order to use them you have to change the timing point audio sampleset. You currently only have "Additions"... http://puu.sh/p0rSF/ecc9ce432c.png this is how you use drumhitwhistle10.wav, same with 11 but Custom 11.
Try it it's very different...
Topic Starter
Lily Bread
updated ~ changed source and a TAG.
Snowy Wings

Alveryn wrote:

Sorry but no you are still not using drum-hitwhistle11.wav or drumhitwhistle10.wav... in order to use them you have to change the timing point audio sampleset. You currently only have "Additions"... http://puu.sh/p0rSF/ecc9ce432c.png this is how you use drumhitwhistle10.wav, same with 11 but Custom 11.
Try it it's very different...
I think it's nothing different. Why must it use timing point audio sampleset? There is no reference at all in the Ranking Rule. "Additions" hitsound is enough
-Nanaka-
as requested

Insane

  1. 00:00:442 (1) - 譜面のドレインタイム少ないしスピナーじゃなくて普通にマッピングしたほうが良いと思うけど、Keepであれば徐々にVol上げるといいかもね
  2. 00:10:718 - ここ音的にはClapじゃない?00:11:049 - こっちにFinishつければいいと思う
  3. 00:11:049 - からのセクションHitsound少ないからwhistle追加してもよさげ
    00:11:546 - 00:12:375 - 00:13:038 - 00:13:701 - 00:14:198 -
  4. 00:11:878 (4) - これ音の小さい00:11:878 - を叩かせて大きい00:12:044 - を終点ってどうなのって感じ、普通に00:11:878 - circle置いて00:12:044 - 1/2slider置いたほうが音もfollowできると思う
  5. 00:14:530 (4) - 同上
  6. 00:20:828 (3,4) - これも音強い00:21:160 - 00:21:491 - をクリックさせた方がいい感じ
  7. 00:29:613 (1,2,3,4) - rhythmが気持ち悪いかな、00:29:613 (1) - を1/1にして00:30:110 - circleにしてピアノ音circleで統一するか00:30:110 - から1/1slider reverseさせて音まとめた方がいい
  8. 00:36:243 (1) - 00:36:408 - の音強いから2circleにしてJumpさせた方が気持ちいいはず
  9. 00:40:718 (2,3) - rhythm的にはCtrl+Gのrhythmだとおも
  10. 00:46:353 (3) - 00:14:530 (4) - と同じ00:41:546 (1,2,3) - と同じでもいいし00:46:519 - 00:46:685 - circleにしてもいいかと
  11. 00:51:657 (4) - 同じだけどAIM止めたそうだし00:51:325 - 1/1sliderにして00:51:823 - circleでどう?
  12. 00:53:314 (6) - NCここからじゃない?というかここ伸びた音だしsliderに変えたい00:53:729 - もいきなり2連でPlay感悪いから00:53:646 - にずらすか三連にしたい
  13. 00:57:955 (2) - これ1/2にして00:58:287 - 00:58:453 - 00:58:618 - 3つをタタターンってクリックさせたがいいとおも
  14. 01:01:436 - 個人的にこの音いらないかな00:58:784 - みたいにシンバルなってるわけじゃないし01:01:270 - から1/1sliderにしたほうがFitする
  15. 01:03:922 (6,1) - Swap nc
  16. 01:04:337 - ここ音なくない?少なくとも01:04:254 - こっち拾ったほうがいいかな
  17. 01:06:988 - 01:07:071 - より01:07:237 - から伸びた音だからこっちの方が合ってる
  18. 01:08:895 - 00:57:955 (2) - と同じ
  19. 01:11:215 (2,3,4,5,6) - 変な流れ、こんな感じの方がよくない?01:12:044 - からはずらしただけ
    SPOILER
    331,266,71215,1,0,0:0:0:0:
    456,171,71381,1,2,0:0:0:0:
    324,108,71546,1,0,0:0:0:0:
    331,266,71712,1,8,0:0:0:0:
    408,88,71878,1,0,0:0:0:0:
    408,88,71961,1,0,0:0:0:0:
    408,88,72044,6,0,L|392:16,1,45,4|0,0:0|0:0,0:0:0:0:
    300,24,72209,2,0,L|224:25,1,45,8|0,0:0|0:0,0:0:0:0:
    228,40,72375,1,2,0:0:0:0:
    211,64,72458,1,0,0:0:0:0:
    199,92,72541,1,8,0:0:0:0:
    183,116,72624,1,0,0:0:0:0:
    164,141,72707,2,0,L|96:141,1,45,4|0,0:0|0:0,0:0:0:0:
    52,228,72872,6,0,L|97:228,1,45,8|0,0:0|0:0,0:0:0:0:
    240,228,73038,2,0,L|195:228,1,45,2|0,0:0|0:0,0:0:0:0:
    147,321,73204,2,0,L|203:321,1,45,8|0,0:0|0:0,0:0:0:0:
    323,263,73370,5,4,0:0:0:0:
    323,263,73701,2,0,P|319:187|263:135,1,135,2|0,0:0|0:0,0:0:0:0:
    168,168,74033,2,0,P|199:207|251:191,1,90
    215,95,74281,2,0,P|150:80|99:108,1,90
    67,163,74530,6,0,P|25:87|66:10,1,180,2|0,0:0|0:0,0:0:0:0:

Normal

  1. 00:19:502 (2) - より00:20:828 (4) - こっちにreverse持ってくるべきじゃない?
  2. 00:26:132 (4) - もreverse追加したいね
  3. 00:42:707 (2) - ここそんな音いらないし00:42:872 - のシンバル拾った方がいいとおもう00:43:535 - まで
  4. 00:58:618 (1) - 同じ01:01:270 (1) - と違ってシンバルあるし00:58:287 (6) - reverse追加して00:58:784 - から1/1かな

加油~
Topic Starter
Lily Bread

-Nanaka- wrote:

as requested

Insane

  1. 00:00:442 (1) - 譜面のドレインタイム少ないしスピナーじゃなくて普通にマッピングしたほうが良いと思うけど、Keepであれば徐々にVol上げるといいかもね
    //ok. i will add some inherit part to adjust volume.
  2. 00:10:718 - ここ音的にはClapじゃない?00:11:049 - こっちにFinishつければいいと思う
    //ok
  3. 00:11:049 - からのセクションHitsound少ないからwhistle追加してもよさげ
    00:11:546 - 00:12:375 - 00:13:038 - 00:13:701 - 00:14:198 -
    //ok
  4. 00:11:878 (4) - これ音の小さい00:11:878 - を叩かせて大きい00:12:044 - を終点ってどうなのって感じ、普通に00:11:878 - circle置いて00:12:044 - 1/2slider置いたほうが音もfollowできると思う
  5. 00:14:530 (4) - 同上
    /*
    changed a bit. i made - 00:14:198 - to - 00:14:530 - into a 1/1 slider.
    */
  6. 00:20:828 (3,4) - これも音強い00:21:160 - 00:21:491 - をクリックさせた方がいい感じ
    //changed a bit.
  7. 00:29:613 (1,2,3,4) - rhythmが気持ち悪いかな、00:29:613 (1) - を1/1にして00:30:110 - circleにしてピアノ音circleで統一するか00:30:110 - から1/1slider reverseさせて音まとめた方がいい
    //ok. i will use 1/1 reverse slider. - 00:19:337 (2) - changed too.
  8. 00:36:243 (1) - 00:36:408 - の音強いから2circleにしてJumpさせた方が気持ちいいはず
    //2 circle is good, but i don't want to make a jump because this rhythm is hard to read.
  9. 00:40:718 (2,3) - rhythm的にはCtrl+Gのrhythmだとおも
    //ok
  10. 00:46:353 (3) - 00:14:530 (4) - と同じ00:41:546 (1,2,3) - と同じでもいいし00:46:519 - 00:46:685 - circleにしてもいいかと
    //ok, changed a bit
  11. 00:51:657 (4) - 同じだけどAIM止めたそうだし00:51:325 - 1/1sliderにして00:51:823 - circleでどう?
    //ok
  12. 00:53:314 (6) - NCここからじゃない?というかここ伸びた音だしsliderに変えたい00:53:729 - もいきなり2連でPlay感悪いから00:53:646 - にずらすか三連にしたい
    /*
    NC is OK.
    - 00:53:480 (2) - music is strong, so i want to use a circle.
    triple is OK.
    */
  13. 00:57:955 (2) - これ1/2にして00:58:287 - 00:58:453 - 00:58:618 - 3つをタタターンってクリックさせたがいいとおも
    //ok
  14. 01:01:436 - 個人的にこの音いらないかな00:58:784 - みたいにシンバルなってるわけじゃないし01:01:270 - から1/1sliderにしたほうがFitする
    //hmm.. i want to map this sound, so keep.
  15. 01:03:922 (6,1) - Swap nc
    //ok
  16. 01:04:337 - ここ音なくない?少なくとも01:04:254 - こっち拾ったほうがいいかな
    //ok
  17. 01:06:988 - 01:07:071 - より01:07:237 - から伸びた音だからこっちの方が合ってる
    //changed a bit, 後でkiaiのrhythmについて説明します
  18. 01:08:895 - 00:57:955 (2) - と同じ
    //ok
  19. 01:11:215 (2,3,4,5,6) - 変な流れ、こんな感じの方がよくない?01:12:044 - からはずらしただけ
    //pretty good!

    SPOILER
    331,266,71215,1,0,0:0:0:0:
    456,171,71381,1,2,0:0:0:0:
    324,108,71546,1,0,0:0:0:0:
    331,266,71712,1,8,0:0:0:0:
    408,88,71878,1,0,0:0:0:0:
    408,88,71961,1,0,0:0:0:0:
    408,88,72044,6,0,L|392:16,1,45,4|0,0:0|0:0,0:0:0:0:
    300,24,72209,2,0,L|224:25,1,45,8|0,0:0|0:0,0:0:0:0:
    228,40,72375,1,2,0:0:0:0:
    211,64,72458,1,0,0:0:0:0:
    199,92,72541,1,8,0:0:0:0:
    183,116,72624,1,0,0:0:0:0:
    164,141,72707,2,0,L|96:141,1,45,4|0,0:0|0:0,0:0:0:0:
    52,228,72872,6,0,L|97:228,1,45,8|0,0:0|0:0,0:0:0:0:
    240,228,73038,2,0,L|195:228,1,45,2|0,0:0|0:0,0:0:0:0:
    147,321,73204,2,0,L|203:321,1,45,8|0,0:0|0:0,0:0:0:0:
    323,263,73370,5,4,0:0:0:0:
    323,263,73701,2,0,P|319:187|263:135,1,135,2|0,0:0|0:0,0:0:0:0:
    168,168,74033,2,0,P|199:207|251:191,1,90
    215,95,74281,2,0,P|150:80|99:108,1,90
    67,163,74530,6,0,P|25:87|66:10,1,180,2|0,0:0|0:0,0:0:0:0:

    /*
    i use triple every two bars.
    http://puu.sh/piOLv/3db47f8b9c.jpg

    this method can make this kiai's rhythm more consisted imo.
    */

Normal

  1. 00:19:502 (2) - より00:20:828 (4) - こっちにreverse持ってくるべきじゃない?
    //ok

  2. 00:26:132 (4) - もreverse追加したいね
    //ok
  3. 00:42:707 (2) - ここそんな音いらないし00:42:872 - のシンバル拾った方がいいとおもう00:43:535 - まで
    //i want to map violin only, so keep.
  4. 00:58:618 (1) - 同じ01:01:270 (1) - と違ってシンバルあるし00:58:287 (6) - reverse追加して00:58:784 - から1/1かな
    //ok

加油~
/*
a very helpful mod.
huge thanks!
ありがとうございます
*/
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