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Kagamine Rin - UNBALANCE

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Topic Starter
banvi

lovhin456 wrote:

General;
- Nice song, it'll be good if you had a nice skin too ~ but that's your choice
- Ummm...maybe...change the comboburst OR don't have one at all ?? The default one looks kind of bad with the song :arrow: I'm noob. help skin...
- Add another custom color ?? The one in the BG, that one that looks like a very soft kind of purple-color-thingy :arrow: ok
Normal;
- The sound samples are kind of low... :arrow: 0.0
- The third custom color is a bit too dark, make it more soft :arrow: ok
- 01:43:032 >> new combo ?? :arrow: ok
- 02:29:887 >> add a note :arrow: I want to keep this as one break. sorry
- 03:36:447 >> ^
- 03:45:642 to 03:48:707 >> I love how you map that, just wanted to point it out ~ :arrow: ^^
- 04:15:419 >> new combo ??
* Star ~ Great map !! :)
thnak you very much~
lovhin456
To remove the default combo burst make a png image of 1x1 with nothing in it a transparent one, then just put it in the song folder with the name "comboburst" that's it.
Topic Starter
banvi
ok, thanks :)
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
i remembered comboburst should be a 1*1 pixel file if you don't want to use it. not sure.
clap is a bit loud (just a bit), when using it maybe turn down the volume for 5-10 except for the part before kiai

[Normal]
01:08:001 (1) - finish at the start?
01:11:504 (1) - finish?
02:49:154 (6) - remove whistle?
03:05:356 (5,6) - not completely parallel. move 6's end tick 2 grid right and 1 grid down.
03:47:394 (1,2) - increase volume by about 10 here?
04:12:792 (5,1) - spacing.

[Hard]
in the first part there are always stacked triples at a slider's start :P, maybe change some of them?
01:48:068 (3) - clap?
02:10:182 (5,6) - whistle at 5 and 6's reverse?
02:43:243 & 02:43:352 - add notes.
03:17:398 (3) - clap?

very nice done. next time you can post without mod my map first (well no matter what's the status of my queue) or just PM me.
vivere
Hi~

[General]:
BMP:137,000
--------------------

[Normal]:

00:45:231- The new combo starts at this time: 00:44:793.
--------------------
[Hard]:

04:06:661-The new combo starts here: 04:06:442
--------------------
I do not think there more errors in this map. :)

Staar :3
Topic Starter
banvi

NatsumeRin wrote:

[General]
i remembered comboburst should be a 1*1 pixel file if you don't want to use it. not sure. :arrow: done
clap is a bit loud (just a bit), when using it maybe turn down the volume for 5-10 except for the part before kiai :arrow: ok
[Normal]
01:08:001 (1) - finish at the start? :arrow: k
01:11:504 (1) - finish? :arrow: k
02:49:154 (6) - remove whistle? :arrow: k
03:05:356 (5,6) - not completely parallel. move 6's end tick 2 grid right and 1 grid down. :arrow: k
03:47:394 (1,2) - increase volume by about 10 here? :arrow: very lond 0.0 so increased by 8
04:12:792 (5,1) - spacing. :arrow: omg. fixed
[Hard]
in the first part there are always stacked triples at a slider's start :P, maybe change some of them? :arrow: purpose. so no change ...
01:48:068 (3) - clap?k
02:10:182 (5,6) - whistle at 5 and 6's reverse? :arrow: k
02:43:243 & 02:43:352 - add notes. :arrow: k
03:17:398 (3) - clap? :arrow: k
[/color]
Thank you very much!!! :)
Topic Starter
banvi

vivere wrote:

[General]:
BMP:137,000 :arrow: fixed
[Normal]:
00:45:231- The new combo starts at this time: 00:44:793. :arrow: I don't think so , sorry
[Hard]:
04:06:661-The new combo starts here: 04:06:442 :arrow: ummm , no
Thank you very much :D
Darcsol
[General]
[Optional] Should Signal-P be the Title?

Other than that, I can't find any other problems. Great map!
Star~
kino77
Great map~Not much to say~

[General]
.osb? :o

[Normal]
Kinda quiet IMO.Turn up volume a little?
Other fine~I got SS~^0^

[Hard]
02:59:033 (7,8,9) - Put them togeter?

NICE~~STAR~~ :)
Topic Starter
banvi

Darcsol wrote:

[General]
[Optional] Should Signal-P be the Title?
Signal-P is composer of this song. So I don't change.
Thanks for star.
Topic Starter
banvi

kino77 wrote:

Great map~Not much to say~
[General]
.osb? :o :arrow: ok
[Normal]
Kinda quiet IMO.Turn up volume a little? :arrow: ok
Other fine~I got SS~^0^ :arrow: 0.0
[Hard]
02:59:033 (7,8,9) - Put them togeter? :arrow: on purpose :D
NICE~~STAR~~ :)
Thank you very much~ :3
Darcsol
Blah~
I don't think this should have it's own post but the damage is already done. Anyway:

I meant to say if Signal-P should be in Source.

Sorry for the error; again this is an Opinion.
Topic Starter
banvi
oh , sorry for misunderstand.
recently each person add composer name in source...
after all , changed.
thank you ;)
TheVileOne
General

Remove vocaloid2 from tags. You already have vocaloid.

Normal

Stack leniency - 2?

01:01:660 (2,3) - Move down 1 unit with distance snap on?? Next suggestion is that you angle note 2 so that it lines up with 01:02:755 (1) - (Note: The next combo might need to be mirrored in order to complete my suggestion. I don't think it will matter.)

01:22:901 (6) - Move down 1 unit.

03:55:310 (6) - Line this up with the end of 5 better? (Easiest way is to adjust the first move point.)


Hard

00:09:982 (1,2,3,4,5) - Move up 1 unit.

00:45:675 (3) - New combo.
00:46:113 (5) - New combo.
00:46:551 (7) - New combo.
00:46:989 (1) - Make this a part of the above mentioned combo. (More of a suggestion than the other combo changes.)

http://osu.ppy.sh/ss/20188

00:52:244 (9,10) - Stack this better. It's stacking improperly.

01:02:208 (3) - Empty note- remove?
01:03:960 (3) - ^

01:36:040 (1,2,3,4,5,6) - Plays awkward to me. Check your patterns.

02:15:456 (1,2) - Make this jump look more like 02:14:580 (1,2) -

02:31:551 (3) - Empty note - remove?
02:33:303 (3) - ^

03:49:617 (4,5,6) - Too far? Reduce. look at the spacing between 03:49:179 (3,4) - and you'll see what I mean.

04:03:412 (2,3,4) - Counter intuitive IMO. It should go forward and not down there.




It's star worthy.
Topic Starter
banvi

TheVileOne wrote:

General
Remove vocaloid2 from tags. You already have vocaloid. :arrow: ok
Normal
Stack leniency - 2? :arrow: k
01:01:660 (2,3) - Move down 1 unit with distance snap on?? Next suggestion is that you angle note 2 so that it lines up with 01:02:755 (1) - (Note: The next combo might need to be mirrored in order to complete my suggestion. I don't think it will matter.) :arrow: k
01:22:901 (6) - Move down 1 unit. :arrow: k
03:55:310 (6) - Line this up with the end of 5 better? (Easiest way is to adjust the first move point.) :arrow: but can't because happen spacing error. I will keep.
Hard
00:09:982 (1,2,3,4,5) - Move up 1 unit. :arrow: k
00:45:675 (3) - New combo. :arrow: k
00:46:113 (5) - New combo. :arrow: k
00:46:551 (7) - New combo. :arrow: k
00:46:989 (1) - Make this a part of the above mentioned combo. (More of a suggestion than the other combo changes.) :arrow: k
00:52:244 (9,10) - Stack this better. It's stacking improperly. :arrow: maybe fixed...
01:02:208 (3) - Empty note- remove? :arrow: k
01:03:960 (3) - ^ :arrow: k
01:36:040 (1,2,3,4,5,6) - Plays awkward to me. Check your patterns. :arrow: but I have no idea & because of any spacing.
02:15:456 (1,2) - Make this jump look more like 02:14:580 (1,2) :arrow: ok
02:31:551 (3) - Empty note - remove? :arrow: ok
02:33:303 (3) - ^ :arrow: ok
03:49:617 (4,5,6) - Too far? Reduce. look at the spacing between 03:49:179 (3,4) - and you'll see what I mean. :arrow: really.moved 1 grid up (5)
04:03:412 (2,3,4) - Counter intuitive IMO. It should go forward and not down there. :arrow: but can't because there are 04:04:726 (1)~
Thank you very much! :)
Garven
As per your request:

[Normal]
00:32:974 (1) - I'm not much of a fan of .5 sections in the easiest of the set. Especially at this low spacing... it feels really cramped and just kind of doesn't play very fun to me. Though others love it, so I'll just mention this and move on.
00:45:237 (1) - And the reason is when it suddenly speeds up again, it's probably going to freak out the new players.
01:10:639 (2) - I keep clicking early. ><
02:39:982 (2) - ^ Ah well, doesn't break combo at this low OD.
02:51:368 (3,4) - Did you intend these to not be parallel?
Kind of wish you went with the vocals more instead of sticking to the beat primarily, but oh well.

[Hard]
03:03:631 (1,2,3,4,1,2,3,4,5,6) - I really like this pattern. :D
Nothing wrong here.

And there you go~
Topic Starter
banvi

Garven wrote:

[Normal]
00:32:974 (1) - I'm not much of a fan of .5 sections in the easiest of the set. Especially at this low spacing... it feels really cramped and just kind of doesn't play very fun to me. Though others love it, so I'll just mention this and move on.
00:45:237 (1) - And the reason is when it suddenly speeds up again, it's probably going to freak out the new players. :arrow: ummmm
01:10:639 (2) - I keep clicking early. >< :arrow: ><
02:39:982 (2) - ^ Ah well, doesn't break combo at this low OD. :arrow: ok
02:51:368 (3,4) - Did you intend these to not be parallel? :arrow: I tried some pattern , but I thought this is best...
Kind of wish you went with the vocals more instead of sticking to the beat primarily, but oh well. :arrow: uh...
[Hard]
03:03:631 (1,2,3,4,1,2,3,4,5,6) - I really like this pattern. :D
Nothing wrong here. :arrow: thank~!
Thank you very much :)
Vanmonky
As your request :3

Read this first for the icon explanation.
- [?] Asking for a second thought.
- [!] Fatal error. You have to fix this for sure.
- [No icon] Only a suggestion.

[General]
1. You may add "Len" to the tags if you want, anyway.
2. Why do you use blank comboburst?

[Normal]
-- OD +1 [?]

00:08:449 (1,3) - Add finishes.
00:11:952 (1,2) - Add finishes to both the beginning and the end.
03:31:660 (1,2,3) - This pattern is a little tricky. I recommend you to change 03:31:660 (1,2,3) and 03:33:412 (1,2,3) become sliders so beginner player could read and follow the next pattern.

[Hard]
03:34:507 (4) - Flip vertically.
Star.

Hey I read the front page saying that you can't find good skin?

Go check the Skinning sub-forum. There must be some skins there that fit to your map :3
Topic Starter
banvi

VanMoNky wrote:

As your request :3

[General]
1. You may add "Len" to the tags if you want, anyway. :arrow: No. Len has nothing to do with this.
2. Why do you use blank comboburst? :arrow: Transparency...

[Normal]
-- OD +1 [?] :arrow: ok

00:08:449 (1,3) - Add finishes. :arrow: ok
00:11:952 (1,2) - Add finishes to both the beginning and the end. :arrow: ok
03:31:660 (1,2,3) - This pattern is a little tricky. I recommend you to change 03:31:660 (1,2,3) and 03:33:412 (1,2,3) become sliders so beginner player could read and follow the next pattern. :arrow: ok

[Hard]
03:34:507 (4) - Flip vertically.
:arrow: ok
Star.

Hey I read the front page saying that you can't find good skin?

Go check the Skinning sub-forum. There must be some skins there that fit to your map :3 :arrow: ok~ I will check.
Thank you very much :3
lovhin456
Hey ~
I made a hitcircle...well kind of ~ I just put the chains and also a star2


* Just save the hitcircle as "hitcircle" and star2k as "star2" and/or "star"
* Hope is okk and that you like it ~
* By the way I used chains because I saw them in the BG you're using ~

al2e10
Mod

[Hard]___
- Combo problem
01:16:332 (5) - New combo
01:16:551 (1) - Remove new combo
03:46:989 (5) - New combo
03:47:427 (1) - Remove new combo
- Spacing
04:08:449 (1,2) - Is it a little bit far?

[All]
Ir is a good map.
STAR
Topic Starter
banvi
@lovhin456
Thank you very much! Very helpful~

al2e10 wrote:

[Hard]___
- Combo problem
01:16:332 (5) - New combo :arrow: ok
01:16:551 (1) - Remove new combo :arrow: ok
03:46:989 (5) - New combo :arrow: ok
03:47:427 (1) - Remove new combo :arrow: ok
- Spacing
04:08:449 (1,2) - Is it a little bit far? :arrow: on purpose

[All]
Ir is a good map.
STAR
Thank you very much!
TTTTTTTTTTTT
starrr :)
Topic Starter
banvi

H-boy wrote:

starrr :)
thanks for star : )
TKiller
[Hard]

04:09:215 (2,3,4) - this obviously goes to a red tick

nah, otherwise fine. Maps are nothing special, but fine.
Topic Starter
banvi

TKiller wrote:

[Hard]

04:09:215 (2,3,4) - this obviously goes to a red tick :arrow: omg. fixed

nah, otherwise fine. Maps are nothing special, but fine.
Thank you very much : )
Sallad4ever
Hi banvi sorry for the delay

[General]
- oh boy.. I still got the osb here, check your folder and delete it if it's still there
- the chain on the hitcircle is good but the chain for the star2 is weird, probably because it's like a stick or something, change into any thing else or just use the default one
- many ranked vocaloid song put "vocaloid" as the source and the composer in the tags, you should follow it for consistency
- increase the stack leniency by 2 ticks to make it the same with hard diff
- try using the default soft-finish it'll sound good imo

[Normal]

00:35:164 (2) - whistle?
Timing section
00:45:237 - move this timing section 1/2 beat before the note, cause there's a volume change
01:16:770 - add a timing section 1/2 before this timing section but without kiai, and kiai usually have more volume than the other section cause it's the chorus, so you might want to increase the volume on kiai time
02:14:580 - same as 00:45:237
02:46:113 - same as 01:16:770
03:31:222 - now this is good, whenever there's a volume change or hitsound change you should put the timing section before the note
03:42:171 - same as 00:45:237
03:49:179 - same as 01:16:770

[Hard]
00:08:449 (3) - add finish at the start ?
00:10:201 (3) - ^
00:39:982 (1,2,3,4,1,2,3,4,5,1,2,1,2,1,2,1,2,1) - please add hitsound on these, maybe a whistle or a clap
00:52:901 (10,11) - the stack messed up here, better unstack the 11
01:43:047 (6) - add finish?
01:48:303 (5) - ^
02:11:514 (1,2,3,4,5,6,7,1,2,1,2) - same as 00:39:982
02:59:033 (7,8,9) - these are the only triplet stack like this kinda out of place, better spread them out or stack'em all

Timing section
The problem is almost the same as in Normal diff, Basically don't put a timing section exactly on the note if there is a change on the setup
read this for more info about timing section viewtopic.php?f=70&t=29293

That's all from me,
Solid map, the hitsound could be more spiced up but that's a matter of taste I guess :P
Ganbaree~
Star
Topic Starter
banvi

Sallad4ever wrote:

Hi banvi sorry for the delay

[General]
- oh boy.. I still got the osb here, check your folder and delete it if it's still there :arrow: fixed
- the chain on the hitcircle is good but the chain for the star2 is weird, probably because it's like a stick or something, change into any thing else or just use the default one :arrow: deleted star2
- many ranked vocaloid song put "vocaloid" as the source and the composer in the tags, you should follow it for consistency :arrow: ok
- increase the stack leniency by 2 ticks to make it the same with hard diff :arrow: ok
- try using the default soft-finish it'll sound good imo :arrow: ...

[Normal]

00:35:164 (2) - whistle? :arrow: ok
Timing section
00:45:237 - move this timing section 1/2 beat before the note, cause there's a volume change
01:16:770 - add a timing section 1/2 before this timing section but without kiai, and kiai usually have more volume than the other section cause it's the chorus, so you might want to increase the volume on kiai time
02:14:580 - same as 00:45:237
02:46:113 - same as 01:16:770
03:31:222 - now this is good, whenever there's a volume change or hitsound change you should put the timing section before the note
03:42:171 - same as 00:45:237
03:49:179 - same as 01:16:770 :arrow: okok

[Hard]
00:08:449 (3) - add finish at the start ? :arrow: ok
00:10:201 (3) - ^
00:39:982 (1,2,3,4,1,2,3,4,5,1,2,1,2,1,2,1,2,1) - please add hitsound on these, maybe a whistle or a clap :arrow: added more
00:52:901 (10,11) - the stack messed up here, better unstack the 11 :arrow: ok
01:43:047 (6) - add finish? :arrow: ok
01:48:303 (5) - ^
02:11:514 (1,2,3,4,5,6,7,1,2,1,2) - same as 00:39:982 :arrow: added more
02:59:033 (7,8,9) - these are the only triplet stack like this kinda out of place, better spread them out or stack'em all :arrow: umm I wanna keep this...
Timing section
The problem is almost the same as in Normal diff, Basically don't put a timing section exactly on the note if there is a change on the setup
read this for more info about timing section viewtopic.php?f=70&t=29293
:arrow: ok
That's all from me,
Solid map :arrow: probably I like kind of this.
, the hitsound could be more spiced up but that's a matter of taste I guess :P :arrow: I have no idea...
Ganbaree~
Star
Thank you very much! :) :)
Topic Starter
banvi
changed the default soft-finish
sveta-insane
STAR
Topic Starter
banvi

sveta-insane wrote:

STAR
Thanks for star : )
James
custom clap volume is abit low..

normal-hitnormal sounds good in this song but w/e

hard:
vocal from the start uses 3/4 beat
00:01:441 (3) - snap at 00:01:770 if youre following the vocals, same at 00:03:193 (3) and other things like this IF youre following the vocal
no problems whatsoever to my eyes though.

normal:
perfect.
Topic Starter
banvi
wow , thank you very much^^
Alace
offset 997 sounds better to me (-7ms to all of your timing lines and resnap all notes)

<Hard>
02:44:580 (1,2,3,4,5) - jump like this is relly bad i can read and hit but this pattern is really confising
can you make your jump more easy to read (when you mix 1/2 and full divisors in the same combo)
03:47:646 (1,2,3,4,5) - (5) !!!!!
Topic Starter
banvi

Alace wrote:

offset 997 sounds better to me (-7ms to all of your timing lines and resnap all notes) :arrow: fixed

<Hard>
02:44:580 (1,2,3,4,5) - jump like this is relly bad i can read and hit but this pattern is really confising
can you make your jump more easy to read (when you mix 1/2 and full divisors in the same combo)
:arrow: omg... spacing miss. fixed & changed pattern
03:47:646 (1,2,3,4,5) - (5) !!!!! :shock: :shock: added new combo like 01:15:230 (1,2,3,4,1) ??
Thank you very much. :oops:
Alace
GOOD!
James
hard:
02:59:026 (7,8,9) - patterns like this doesnt fit well, please change it along with other patterns like this
Topic Starter
banvi
fixed : )
Selee
;)
Saten ruiko
=w=star~
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