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sana - Kotoba no Iranai Yakusoku(TV size)

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Moa
Hi~ From my modding Queue
[Easy]
00:02:127 (2,3) - 1.25 DS
00:04:951 (2,3) - 1.25 DS
00:06:363 (4,1) - Stacks In Easy Diff it's Unranked
00:07:774 (2,3) - ^
00:16:598 (3,4) - Blanket? EX) http://puu.sh/nq82F/bb8bb703ba.jpg
00:22:245 (3,4) - Blanket
00:27:539 (4,1) - ^
00:31:774 (2,3) - Stack
00:32:127 (3,4) - blanket
00:37:421 (2,3) - stack
00:40:245 (3,4) - ^
00:43:068 (3,1) - ^
00:51:539 (3,1) - ^
00:54:363 (3,1) - ^
01:08:480 (4,1) - 1.15 DS
01:11:657 (1,2) - Blanket
01:21:186 (2,3) - 1.15 DS
01:22:598 (4,1) - 1.24
01:22:951 (1,2) - 1.16
01:24:363 (3,4) - 1.15
01:27:186 (1) - this slider is ugly
... etc odd Stacks , Blankets
Rhythm is good
[normal]
Pls calm Ds 1.3
00:03:892 (5,6) - flow odd Ex ) http://puu.sh/nqcSK/ade03233bd.jpg
00:13:068 (3) - cancel reverse and add slider and circle Ex) http://puu.sh/nqcYh/9c480920a6.jpg
00:15:010 - add circle
00:21:539 (5,6,7) - Ds check pls
00:32:127 (4) - flow odd Ex ) http://puu.sh/nqd8Y/8573b9b720.jpg
00:49:068 (1) - if you want Wave slider Ex) http://puu.sh/nqdeG/0546258c83.jpg
And cancel reverse and add circle or slider Ex ) http://puu.sh/nqdnn/848de7564b.jpg
00:55:774 (2,3,4) - Rhythm EX ) http://puu.sh/nqdqi/b65ed99125.jpg
01:27:186 (1) - Wave slider Ex ) http://puu.sh/nqdwB/79195cdb90.jpg
[Hard]
00:11:657 (1,1) - So distant
00:14:833 (7,1) - ^
[insane]
00:09:539 (1,2,3) - So distant
good
[promise]
Sorry i Can't mod Extra Diff :o

Sorry for bad English I'm not good at English T_T
Topic Starter
Irohas

Moa wrote:

Hi~ From my modding Queue
[Easy]
00:02:127 (2,3) - 1.25 DS
00:04:951 (2,3) - 1.25 DS
00:06:363 (4,1) - Stacks In Easy Diff it's Unranked
00:07:774 (2,3) - ^
00:16:598 (3,4) - Blanket? EX) http://puu.sh/nq82F/bb8bb703ba.jpg
00:22:245 (3,4) - Blanket
00:27:539 (4,1) - ^
00:31:774 (2,3) - Stack
00:32:127 (3,4) - blanket
00:37:421 (2,3) - stack
00:40:245 (3,4) - ^
00:43:068 (3,1) - ^
00:51:539 (3,1) - ^
00:54:363 (3,1) - ^
01:08:480 (4,1) - 1.15 DS
01:11:657 (1,2) - Blanket
01:21:186 (2,3) - 1.15 DS
01:22:598 (4,1) - 1.24
01:22:951 (1,2) - 1.16
01:24:363 (3,4) - 1.15
01:27:186 (1) - this slider is ugly
... etc odd Stacks , Blankets
Rhythm is good
[normal]
Pls calm Ds 1.3
00:03:892 (5,6) - flow odd Ex ) http://puu.sh/nqcSK/ade03233bd.jpg
00:13:068 (3) - cancel reverse and add slider and circle Ex) http://puu.sh/nqcYh/9c480920a6.jpg
00:15:010 - add circle
00:21:539 (5,6,7) - Ds check pls
00:32:127 (4) - flow odd Ex ) http://puu.sh/nqd8Y/8573b9b720.jpg
00:49:068 (1) - if you want Wave slider Ex) http://puu.sh/nqdeG/0546258c83.jpg
And cancel reverse and add circle or slider Ex ) http://puu.sh/nqdnn/848de7564b.jpg
00:55:774 (2,3,4) - Rhythm EX ) http://puu.sh/nqdqi/b65ed99125.jpg
01:27:186 (1) - Wave slider Ex ) http://puu.sh/nqdwB/79195cdb90.jpg
[Hard]
00:11:657 (1,1) - So distant
00:14:833 (7,1) - ^
[insane]
00:09:539 (1,2,3) - So distant
good
[promise]
Sorry i Can't mod Extra Diff :o

Sorry for bad English I'm not good at English T_T
All fixed. Thanks for the mod!
Moeri_old_1
From my modding queue!

I'll start modding from the hardest difficulty and down.

[Promise]
00:10:598 (4,1,2) - Move these apart more, as they appear to be overlapping each other.
00:13:774 (1) - These kind of slider here will be considered as low quality, and most likely not pass Qualified state. It seems not to have a special meaning in this case and it does not fit in to other objects.
00:23:657 (1) - Also these kind of sliders might need more support from other hitobjects to make it not stick too much out, they can be used very nicefully, such as make them blanket something.
01:23:745 (4,6) - This stream could be questionable here with no hitsound support.

[Insane]
Make 00:11:657 (2) - symmetrical with 00:10:951 (1) - , for the aesthetics.
00:14:304 (2) - This one parallel with 00:13:774 (1) - would be better matching of objects.

00:19:421 (1) - This shape is a bit questionable as well and I'm not sure how to "fix" it except remake it.
00:34:421 (6) - I'm not understanding the slowdown of this, and there's barely any indication of it being slowdowned before it.
00:38:127 (2,5) - Fix overlap.
00:46:245 (1,2,3) - Blanket.
01:05:304 (3,5) - Blanket.
01:05:480 (4,1) - Fix overlap on slider's tail with 4.
01:06:010 (1,2) - Blanket.

The ending seems to be different from Promise, why?

[Hard]
The map as whole needs better consistency in spacing. Consider semi-remap.
The rhythm it self is fine, just need corrections in spacing.

[Normal]
Needs better consistency in spacing here too! Why is the 1/2 closer than 1/1?
00:24:363 (2,2) - These are overlapping, be aware of that, it's ugly(At least not Ranked friendly).
00:26:480 (1,1) - This overlaps too.

[Easy]
Consistent spacing once again, you really need to enable Distance Snap if you can't keep a consistent spacing manually.

Good luck!
I actually mapped this song not that long ago, you could check it out here: https://osu.ppy.sh/s/332194(Moecho's Insane]

Hope it helps you~
Topic Starter
Irohas

A i k a wrote:

From my modding queue!

I'll start modding from the hardest difficulty and down.

[Promise]
00:10:598 (4,1,2) - Move these apart more, as they appear to be overlapping each other.
00:13:774 (1) - These kind of slider here will be considered as low quality, and most likely not pass Qualified state. It seems not to have a special meaning in this case and it does not fit in to other objects.
00:23:657 (1) - Also these kind of sliders might need more support from other hitobjects to make it not stick too much out, they can be used very nicefully, such as make them blanket something.
01:23:745 (4,6) - This stream could be questionable here with no hitsound support.

[Insane]
Make 00:11:657 (2) - symmetrical with 00:10:951 (1) - , for the aesthetics.
00:14:304 (2) - This one parallel with 00:13:774 (1) - would be better matching of objects.

00:19:421 (1) - This shape is a bit questionable as well and I'm not sure how to "fix" it except remake it.
00:34:421 (6) - I'm not understanding the slowdown of this, and there's barely any indication of it being slowdowned before it.
00:38:127 (2,5) - Fix overlap.
00:46:245 (1,2,3) - Blanket.
01:05:304 (3,5) - Blanket.
01:05:480 (4,1) - Fix overlap on slider's tail with 4.
01:06:010 (1,2) - Blanket.

The ending seems to be different from Promise, why?

[Hard]
The map as whole needs better consistency in spacing. Consider semi-remap.
The rhythm it self is fine, just need corrections in spacing.

[Normal]
Needs better consistency in spacing here too! Why is the 1/2 closer than 1/1?
00:24:363 (2,2) - These are overlapping, be aware of that, it's ugly(At least not Ranked friendly).
00:26:480 (1,1) - This overlaps too.

[Easy]
Consistent spacing once again, you really need to enable Distance Snap if you can't keep a consistent spacing manually.

Good luck!
I actually mapped this song not that long ago, you could check it out here: https://osu.ppy.sh/s/332194(Moecho's Insane]

Hope it helps you~
Thanks for the mod! and I checked your GD, and i like it, haha.
teko8
From #modreqs. May mod the other difficulties later.

General Modding
Promise:

00:33:539 (1,2,3) - This overlap feels awkward to play at this part in the music.
00:36:010 (5,6) - I would swap these.
00:37:774 (1,2,3,4,5,6) - This set of jumps feels really awkward to play.
00:42:716 (3,4) - This stack feels random since everything else in this section is spaced and this is only time this occurs.
01:05:480 (4,5) - This spacing may be just a little too short, would make slightly longer.
01:06:010 (1,2) - This jump happens way too quickly for this difficulty. Make spacing between slider end and next slider way smaller.
Similar to the spacing for 01:04:598 (1,2) - .
01:10:245 (1,2) - Same as before @ 01:06:010 (1,2) - .
01:21:539 (1,2) - Same as before @ 01:06:010 (1,2) - .
01:12:363 (3,4) - I would rotate these to the right until they're directed slightly more to the right compared to the previous two sliders.
01:13:068 (1,2,3,4) - Following up the previous comment @ 01:12:363 (3,4) - , swap the locations of the stack and 01:13:068 (1) - and it should flow better going into the stream.


Possible other changes
Promise:

00:17:304 - Sounds like a stream could be used here.
01:25:068 (5,6,7,1) - I would move 01:25:421 (6) - under the slider and 01:25:598 (7) - to where 01:25:421 (6) - currently is.

Pretty nice song. Good luck on the set!
Topic Starter
Irohas

teko8 wrote:

From #modreqs. May mod the other difficulties later.

General Modding
Promise:

00:33:539 (1,2,3) - This overlap feels awkward to play at this part in the music.
00:36:010 (5,6) - I would swap these.
00:37:774 (1,2,3,4,5,6) - This set of jumps feels really awkward to play.
00:42:716 (3,4) - This stack feels random since everything else in this section is spaced and this is only time this occurs.
01:05:480 (4,5) - This spacing may be just a little too short, would make slightly longer.
01:06:010 (1,2) - This jump happens way too quickly for this difficulty. Make spacing between slider end and next slider way smaller.
Similar to the spacing for 01:04:598 (1,2) - .
01:10:245 (1,2) - Same as before @ 01:06:010 (1,2) - .
01:21:539 (1,2) - Same as before @ 01:06:010 (1,2) - .
01:12:363 (3,4) - I would rotate these to the right until they're directed slightly more to the right compared to the previous two sliders.
01:13:068 (1,2,3,4) - Following up the previous comment @ 01:12:363 (3,4) - , swap the locations of the stack and 01:13:068 (1) - and it should flow better going into the stream.


Possible other changes
Promise:

00:17:304 - Sounds like a stream could be used here.
01:25:068 (5,6,7,1) - I would move 01:25:421 (6) - under the slider and 01:25:598 (7) - to where 01:25:421 (6) - currently is.

Pretty nice song. Good luck on the set!
I fixed all points you mentionned. That was really helpful cause I could revise few problems of flow. (that is my main problem). So thank you for the mod!
Sotarks
IRC
18:05 Sotarks: HEY
18:05 Sotarks: Wanna IRC ?
18:06 MugiwaraSekai: yeah of course !
18:06 *Sotarks is editing [https://osu.ppy.sh/b/851614 sana - Kotoba no Iranai Yakusoku (TV size) [Promise]]
18:06 Sotarks: Lemme have a look at it.
18:08 MugiwaraSekai: Wait you are from France ?
18:08 Sotarks: Yep!
18:08 Sotarks: Is it your first map ?
18:09 MugiwaraSekai: Yep!
18:09 Sotarks: It's nice for a first map :)
18:09 MugiwaraSekai: Thank you c:
18:10 MugiwaraSekai: Can I update the last diff before ? I edited few little things who looked bad
18:10 Sotarks: Did you inspire your self of monstrata's rythmn ?
18:10 Sotarks: (ok go)
18:13 Sotarks: 00:10:951 (1,2) - Es-ce que tu sais ce qu'es le blanketing ?
18:13 MugiwaraSekai: not particularly but maybe as I like his mapping style xD
18:14 MugiwaraSekai: done!
18:14 MugiwaraSekai: Ouais à peu près
18:15 Sotarks: t'es d'accord avec moi que [http://puu.sh/nzly7/92f9262b81.jpg ça] c'est mal blanket
18:16 MugiwaraSekai: Ouais j'ai vu j'ai corrigé!
18:16 Sotarks: Tu connais la technique pour mieux faire les blanketing ?
18:16 Sotarks: Tu met une note au milieu du slider
18:16 Sotarks: et tu scroll en arrière
18:17 MugiwaraSekai: Oh attends j'essaie !
18:17 Sotarks: 00:13:068 (4,1) - Genre ça tu peux les blanket :)
18:18 Sotarks: Aussi désactive "Grid" quand tu travaille un blanket.
18:18 Sotarks: comme [http://puu.sh/nzlKW/ea45a49e3e.jpg ça]
18:19 Sotarks: 00:17:480 (5,1) - ça et ça, blanket les :)
18:20 Sotarks: 01:15:892 (1,2) - Celui la est deja bien, mais tu peux l'arranger en utilisant ma technique.
18:21 Sotarks: Franchement pas dégeu pour un début, je suis pas assez perfectionné dans le modding pour te donner un mod plus détaillé mais bon..
18:21 MugiwaraSekai: C'est pas plutôt le 5 et le 1 ?
18:22 Sotarks: Hein?
18:22 MugiwaraSekai: Merci beaucoup ! C'est pas grave c'est déjà ça c:
18:22 Sotarks: 01:15:539 (5,1) -
18:22 MugiwaraSekai: Ouais voilà
18:22 Sotarks: Je te conseille de blanket un peu plus souvant, les gens aiment bien et c'est plus net
18:22 *Sotarks is editing [https://osu.ppy.sh/b/851612 sana - Kotoba no Iranai Yakusoku (TV size) [Insane]]
18:23 Sotarks: 00:01:069 (1,2,3) - blanket les
18:23 MugiwaraSekai: J'essaie d'en mettre mais comme je suis pas doué x)
18:24 Sotarks: 00:34:157 (4) - aucune nécéssité de mappé ça
18:24 Sotarks: ya pas de son ici
18:25 Sotarks: 00:46:774 (2) - unrankable, nononono!!! Tu skip un clap, et ça colle pas au rythme de la musique
18:25 Sotarks: 00:47:480 (4) - pareil , la fin de se slider devrais etre clickable
18:25 Sotarks: 00:50:304 (1) - :(((( tu skip un gros beat
18:26 Sotarks: 00:52:421 (2) - pareil
18:26 Sotarks: 00:54:363 (4,1) - c'pas très jolie ça
18:27 Sotarks: ola, la insane est pas toptop par rapport a la promise
18:27 Sotarks: je te conseil vraiment de la retravaillé
18:28 MugiwaraSekai: Je vais essayer D:
18:28 Sotarks: Je te souhaite bonne chance!

GL, nice for a first map!
Just the insane that need more work, you can make it ! :D
Len
from q

Easy:
  1. 00:54:716 (1) - try to make awesome i think u can
  2. 00:56:127 - ~ 00:57:539 - map here? this section feels very empty
  3. 01:14:480 (1) - blanket
  4. 01:24:363 (3) - distance error?
  5. 01:27:186 (1) - try to avoid overlap orz

Hard:
  1. 00:09:186 (4) - try to avoid overlap like this?: http://puu.sh/nAJA1/3c4f83383e.jpg
  2. 00:16:157 (4) - move to x183 y296 for consistency
  3. 00:16:951 (2) - what about avoiding that overlap with 00:16:245 (5) - ?
  4. 00:25:774 - i think it should be emphasized since vocal starts at here "a~~"
  5. 00:27:186 (3) - move to 00:27:186 - and add note 00:27:716 - here?
  6. 00:30:010 - same as 00:25:774 -
  7. 00:31:421 - yeah, again. try http://puu.sh/nAKeH/8c379645c2.jpg its better imo
  8. 00:32:833 -
  9. 00:42:363 (2) - distance is too big i think
  10. 00:45:892 (1) - idk why u put'd nc on
  11. 00:53:304 (3) - nc for consistency?
  12. 00:57:539 - i think breaktime should be start at here
  13. 01:02:833 - add note or slider here orz i just feel this part feels so empty
  14. 01:25:774 (1) - try to make more beautiful
overall is good, but distance between objects are mostly terrible, so randomly.. thats all

Insane:
  1. 01:00:363 (1) - tbh http://puu.sh/nAL3K/b12763d64c.jpg

Promise:
  1. 00:23:657 (1,1,1) - , 00:29:304 (1,1) - looks so ugly
  2. 01:14:392 (8) - distance error?

good luck!
Topic Starter
Irohas

Len wrote:

from q

Easy:
  1. 00:54:716 (1) - try to make awesome i think u can
  2. 00:56:127 - ~ 00:57:539 - map here? this section feels very empty
  3. 01:14:480 (1) - blanket
  4. 01:24:363 (3) - distance error?
  5. 01:27:186 (1) - try to avoid overlap orz

Hard:
  1. 00:09:186 (4) - try to avoid overlap like this?: http://puu.sh/nAJA1/3c4f83383e.jpg
  2. 00:16:157 (4) - move to x183 y296 for consistency
  3. 00:16:951 (2) - what about avoiding that overlap with 00:16:245 (5) - ?
  4. 00:25:774 - i think it should be emphasized since vocal starts at here "a~~"
  5. 00:27:186 (3) - move to 00:27:186 - and add note 00:27:716 - here?
  6. 00:30:010 - same as 00:25:774 -
  7. 00:31:421 - yeah, again. try http://puu.sh/nAKeH/8c379645c2.jpg its better imo
  8. 00:32:833 -
  9. 00:42:363 (2) - distance is too big i think
  10. 00:45:892 (1) - idk why u put'd nc on
  11. 00:53:304 (3) - nc for consistency?
  12. 00:57:539 - i think breaktime should be start at here
  13. 01:02:833 - add note or slider here orz i just feel this part feels so empty
  14. 01:25:774 (1) - try to make more beautiful
overall is good, but distance between objects are mostly terrible, so randomly.. thats all

Insane:
  1. 01:00:363 (1) - tbh http://puu.sh/nAL3K/b12763d64c.jpg

Promise:
  1. 00:23:657 (1,1,1) - , 00:29:304 (1,1) - looks so ugly
  2. 01:14:392 (8) - distance error?

good luck!
All fixed. Thank you for the mod! Especially Hard diff. I reworked few problems of consistency thanks to you. Your mod was helpful!
N0thingSpecial
Ayy from my q

Promise
00:01:069 (1,2,3) - the slider is a bit too curvy and out of place, I would do something like this

00:02:127 (4,1,2) - blanket it properly like this

00:03:892 (1,2) - this is better but still I would fix blanket

00:06:716 (1,2,3) - this just looks better as a whole, also it feels snappier.

00:10:951 (1) - the tip just looks questionable, I wouldn't do that unless it's a 90 degree angle direction change, try this instead

00:11:657 (3,4,1) - very hard to tell that they are 3/4 sliders, overlap them and also blanket it properly

00:15:892 (3,4,5) - if you are going to curve it do it properly, don't just copy and paste, treat it as if it is one slider, go for something like this

00:19:068 (6,1) - if you're going to make 1 angled, might as well do it to 6 and straighten the triple. like this

00:23:657 (1,2,3,4,5,1,2,3,4) - can you make hitsound more consistent?

00:23:657 (1) - too curvy, straighten it a bit more like this

00:26:480 (1) - ^

00:27:892 (1,4) - ^, also copy and paste one slider, so they match it curvature

00:29:304 (1) - Symmetry problem, also try different slider shape

00:30:716 (1) - ^

00:41:304 (4,1) - not sure if these two should blanket but either blanket it, wind mill it, or don't overlap it at all. 00:41:657 (5,2) - this you windmill it so I suggest you do the same with 00:41:304 (4,1) -

00:43:068 (5,1) - proper blanket plz

00:44:127 (1) - copy 00:44:833 (1) -, ctrl h and then replace the existing slider at 00:44:127 (1) - overall looks better imo: https://osu.ppy.sh/ss/4706928

00:45:539 (5,6,1) - spacing too large, slider leniency can be abused but at this star difficulty this is too large, I mean it is larger than your previous jumps which are 1/2 apart.

00:54:363 (1,2) - this looks better imo

01:00:363 (1) - I perfer this, which is just a slight change

01:04:951 (2) - curve or make it overlap with 01:04:598 (1) -. IF you overlap it do the same with 01:06:010 (1,2) -

01:08:480 (8,1) - ^ wts with the inconsistent spacing

01:14:392 (8,1) - ^ if you're going to space them this far out at least do it like this just to make it look a bit better (yea copy 7, paste and ctrl j to get 1)

01:24:363 (1,2,3) - make these parallel

01:27:186 (1,2) - try this

This is it for now, a lot of the aesthetic problems can be applied to your other difficulties.

GOOD LUCK
Topic Starter
Irohas

N0thingSpecial wrote:

Ayy from my q

Promise
00:01:069 (1,2,3) - the slider is a bit too curvy and out of place, I would do something like this

00:02:127 (4,1,2) - blanket it properly like this

00:03:892 (1,2) - this is better but still I would fix blanket

00:06:716 (1,2,3) - this just looks better as a whole, also it feels snappier.

00:10:951 (1) - the tip just looks questionable, I wouldn't do that unless it's a 90 degree angle direction change, try this instead

00:11:657 (3,4,1) - very hard to tell that they are 3/4 sliders, overlap them and also blanket it properly

00:15:892 (3,4,5) - if you are going to curve it do it properly, don't just copy and paste, treat it as if it is one slider, go for something like this

00:19:068 (6,1) - if you're going to make 1 angled, might as well do it to 6 and straighten the triple. like this

00:23:657 (1,2,3,4,5,1,2,3,4) - can you make hitsound more consistent?

00:23:657 (1) - too curvy, straighten it a bit more like this

00:26:480 (1) - ^

00:27:892 (1,4) - ^, also copy and paste one slider, so they match it curvature

00:29:304 (1) - Symmetry problem, also try different slider shape

00:30:716 (1) - ^

00:41:304 (4,1) - not sure if these two should blanket but either blanket it, wind mill it, or don't overlap it at all. 00:41:657 (5,2) - this you windmill it so I suggest you do the same with 00:41:304 (4,1) -

00:43:068 (5,1) - proper blanket plz

00:44:127 (1) - copy 00:44:833 (1) -, ctrl h and then replace the existing slider at 00:44:127 (1) - overall looks better imo: https://osu.ppy.sh/ss/4706928

00:45:539 (5,6,1) - spacing too large, slider leniency can be abused but at this star difficulty this is too large, I mean it is larger than your previous jumps which are 1/2 apart.

00:54:363 (1,2) - this looks better imo

01:00:363 (1) - I perfer this, which is just a slight change

01:04:951 (2) - curve or make it overlap with 01:04:598 (1) -. IF you overlap it do the same with 01:06:010 (1,2) -

01:08:480 (8,1) - ^ wts with the inconsistent spacing

01:14:392 (8,1) - ^ if you're going to space them this far out at least do it like this just to make it look a bit better (yea copy 7, paste and ctrl j to get 1)

01:24:363 (1,2,3) - make these parallel

01:27:186 (1,2) - try this

This is it for now, a lot of the aesthetic problems can be applied to your other difficulties.

GOOD LUCK
Thanks alot for the mod! I hope that was not a terrible set to mod, rofl
Xinying
Hello! From my modding queue!! (I love this song :3)


General

  1. BPM and Offset : ✓
  2. Aimod : × , check specific diffs.
  3. Kiai : ✓
  4. Metadata : × , put '鎖那' in Artist and 'Sana' in Romanised Artist. Remove 'naruto-ナルト- 疾風伝' because it is already in the Source.
  5. Hitsound : ✓
  6. Video : - , apparently I have never seen a single set of this map with a video LOL.

Easy

  1. Ai-mod has Distance Spacing errors. Will come to that later.
  2. First thing to note is this diff is a little messy imo.
  3. 00:12:363 (1,2) - Try to blanket this better to make it more neat.
  4. 00:16:245 (2) - First DS issue the Ai-mod brought up , just shift 00:16:245 (2) to fix it.
  5. 00:16:598 (3) - There's no need to have so many slider points at this slider , just curve it a little and blanket 00:17:657 (4) .
  6. 00:17:657 (4) - Second of the three DS issues brought up , but using the method ^ should fix this.
  7. 00:27:539 (4,1) - Blanket better.
  8. 01:18:363 (2) - Last DS issue , just shift the note.
  9. Those are my suggestions , but honestly I would remap this diff because the notes are all over the play. For example , 00:20:480 (4,2) - , you can stack them (I call them invisible stack since it appears after the other one disappears). But the flow is there , the patterns are pretty cool too!

Normal

  1. Ai-mod. In Easy and Normal difficulties , please follow strictly to Distance Spacing. Right now you offend it too much.
  2. 00:23:657 (1,2) - Use symmetry instead. Ctrl-c one and ctrl-v .
  3. 00:26:480 (1,1) - If you want to blanket , I'd rather you curve 00:26:480 (1) , instead of having that red line.
  4. 00:27:539 (1) - Remove NC.
  5. One thing I noticed from here , your NC (New Combo). Try to keep it consistent , I suggest NC every 2 downbeats (big white line) , since this is easy difficulty.
  6. 00:51:892 (1) - I think you can make this more stylish. Try this.
  7. 01:27:186 (1) - Cool slider , but don't you think it's too loud? 65% -> 45% / 35% Try that instead.
  8. Flow is okay. I suggest Re-doing the distance spacing , since it is NOT rankable at this rate. At the same time , try to use different flow besides linear ones like this one 01:16:598 (2,3,1) .

Hard

  1. 00:13:774 (1,2) - Can blanket better imo.
  2. 00:19:421 (1) - Remove Finish.
  3. 01:25:774 (6) - Try to make is more of an 'S' and change the direction of the curve so it slightly blankets 01:27:186 (1) -
  4. Pretty good diff overall :D

Insane

  1. 00:01:598 (2) - Don't stack , since you didn't stack for the others like 00:03:010 (2) , just go for consistency!
  2. 01:12:716 (4) - I hear a finish sound at the head. Maybe you should Finish the head.
  3. This diff is pretty solid , but just try to be neater and it will be good!

Promise

  1. Well , not sure about this title , but I did hear 'Yakusoku' in the lyrics , LOL.
  2. 00:03:186 (3) - Shift is facing down a little like this.
  3. 00:27:363 (4) - I'd rather you blanket this slider to 00:27:716 (5) .
  4. 00:45:892 (6,1) - Blanket neater imo.
  5. 01:02:833 - I would map a slider that flows to 01:03:186 (1) here . Something like thisshould do. I mean .... it's an Extra diff map right? JUMPS YAYY \:D/
  6. 01:08:127 (6) - Remove clap , add whistle.
  7. 01:08:480 (8) - Add clap.
  8. 01:10:245 (1) - Add whistle.
  9. 01:23:657 (3,4,5,6) - Are you sure there's sound in the music that you're mapping the stream too?
  10. Seems okay to me , but I still question your choice of jump flows. For me , maybe you can try this out too since I see you map some triangles. First just use create polygon circles and make a triangle. From there you can play around with jumps. This is what I meant , I mean you can fit triangles here and there and you'll be super neat and jumpy! Or another way is to observe how other mappers map. A good example I'd give would be monstrata , since his jumps are pretty simple to use , but very fun to play as well!

Overall

  1. Nothing really to question about the set. But please fix DS issues for Easy and Normal.
  2. Different hitsound style in different difficulties? Maybe just use the one you think its the best.
  3. And just try to be neater , espacially in making jumps and easier diffs!
  4. That's all from me I guess , I wish you all the best!!
Topic Starter
Irohas

Chocox wrote:

Hello! From my modding queue!! (I love this song :3)


General

  1. BPM and Offset : ✓
  2. Aimod : × , check specific diffs.
  3. Kiai : ✓
  4. Metadata : × , put '鎖那' in Artist and 'Sana' in Romanised Artist. Remove 'naruto-ナルト- 疾風伝' because it is already in the Source.
  5. Hitsound : ✓
  6. Video : - , apparently I have never seen a single set of this map with a video LOL.

Easy

  1. Ai-mod has Distance Spacing errors. Will come to that later.
  2. First thing to note is this diff is a little messy imo.
  3. 00:12:363 (1,2) - Try to blanket this better to make it more neat.
  4. 00:16:245 (2) - First DS issue the Ai-mod brought up , just shift 00:16:245 (2) to fix it.
  5. 00:16:598 (3) - There's no need to have so many slider points at this slider , just curve it a little and blanket 00:17:657 (4) .
  6. 00:17:657 (4) - Second of the three DS issues brought up , but using the method ^ should fix this.
  7. 00:27:539 (4,1) - Blanket better.
  8. 01:18:363 (2) - Last DS issue , just shift the note.
  9. Those are my suggestions , but honestly I would remap this diff because the notes are all over the play. For example , 00:20:480 (4,2) - , you can stack them (I call them invisible stack since it appears after the other one disappears). But the flow is there , the patterns are pretty cool too!

Normal

  1. Ai-mod. In Easy and Normal difficulties , please follow strictly to Distance Spacing. Right now you offend it too much.
  2. 00:23:657 (1,2) - Use symmetry instead. Ctrl-c one and ctrl-v .
  3. 00:26:480 (1,1) - If you want to blanket , I'd rather you curve 00:26:480 (1) , instead of having that red line.
  4. 00:27:539 (1) - Remove NC.
  5. One thing I noticed from here , your NC (New Combo). Try to keep it consistent , I suggest NC every 2 downbeats (big white line) , since this is easy difficulty.
  6. 00:51:892 (1) - I think you can make this more stylish. Try this.
  7. 01:27:186 (1) - Cool slider , but don't you think it's too loud? 65% -> 45% / 35% Try that instead.
  8. Flow is okay. I suggest Re-doing the distance spacing , since it is NOT rankable at this rate. At the same time , try to use different flow besides linear ones like this one 01:16:598 (2,3,1) .

Hard

  1. 00:13:774 (1,2) - Can blanket better imo.
  2. 00:19:421 (1) - Remove Finish.
  3. 01:25:774 (6) - Try to make is more of an 'S' and change the direction of the curve so it slightly blankets 01:27:186 (1) -
  4. Pretty good diff overall :D

Insane

  1. 00:01:598 (2) - Don't stack , since you didn't stack for the others like 00:03:010 (2) , just go for consistency!
  2. 01:12:716 (4) - I hear a finish sound at the head. Maybe you should Finish the head.
  3. This diff is pretty solid , but just try to be neater and it will be good!

Promise

  1. Well , not sure about this title , but I did hear 'Yakusoku' in the lyrics , LOL.
  2. 00:03:186 (3) - Shift is facing down a little like this.
  3. 00:27:363 (4) - I'd rather you blanket this slider to 00:27:716 (5) .
  4. 00:45:892 (6,1) - Blanket neater imo.
  5. 01:02:833 - I would map a slider that flows to 01:03:186 (1) here . Something like thisshould do. I mean .... it's an Extra diff map right? JUMPS YAYY \:D/
  6. 01:08:127 (6) - Remove clap , add whistle.
  7. 01:08:480 (8) - Add clap.
  8. 01:10:245 (1) - Add whistle.
  9. 01:23:657 (3,4,5,6) - Are you sure there's sound in the music that you're mapping the stream too?
  10. Seems okay to me , but I still question your choice of jump flows. For me , maybe you can try this out too since I see you map some triangles. First just use create polygon circles and make a triangle. From there you can play around with jumps. This is what I meant , I mean you can fit triangles here and there and you'll be super neat and jumpy! Or another way is to observe how other mappers map. A good example I'd give would be monstrata , since his jumps are pretty simple to use , but very fun to play as well!

Overall

  1. Nothing really to question about the set. But please fix DS issues for Easy and Normal.
  2. Different hitsound style in different difficulties? Maybe just use the one you think its the best.
  3. And just try to be neater , espacially in making jumps and easier diffs!
  4. That's all from me I guess , I wish you all the best!!
(the song is pretty nice as it's HoneyWorks :3)
I will try to change my mapping style but it's too hard for me as I started in mapping. (btw I love monstrata's mapping style i see that it feels in my mapping style) Anyway, thank you for the mod and metadacheck!
micchi_chi
Hello, from my modding Q~
Thank you for waiting
Sana~<3

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[General]
  1. Green for combo color (combo 3) is kinda out of place imo since there aren't any slight of green in the background. I suggest to use red instead, a kinda dim one would work (R,G,B : 207,90,90) and make purple look more different than blue.
  2. Wait, this is tv size, shouldn't this have video?
  3. And yeah, remove naruto-ナルト- 疾風伝 from tags. Remove the "Naruto" too.

[Easy]
  1. 00:03:892 (1) - actually I prefer to use single 2/1 slider for this because of the long note of vocal. But well, the current rhythm still fit well tho.
  2. 00:08:127 (3) - And I prefer 1/1 reverse slider here instead, again, for better cover of vocal.
  3. 00:05:304 (3,4) - Uhh, dunno, just suggestion. Maybe you can move these a bit so (4) would "stack" with 00:03:539 (4) - like http://puu.sh/nJAVv/8bf64165be.jpg and from (2) to (3) would make a better leading too (?)
  4. 00:09:539 (1) - Spinner gap. FYI, a new rule state that a spinner gap (the gap between spinner and the next note) should be min 4 beats. The current is only 3 beats so it might be unrankable so I highly suggest to just end it at big white tick here 00:10:951 Beside, it make much more sense to end it there imo because the spinner's tail would cover the vocal sound there perfectly.
  5. 00:12:363 (1,2) - Well, I guess this is on purpose because it's very off, but I much prefer a blanket pattern here xD
  6. 00:16:598 (3,4) - ^ uhh yeah, and I guess this looks like old-styled slider. Maybe you make more than one slider anchor and then decided to use a normal curve instead so you deleted the anchor that make the slider slightly slanted. FYI, in which year I forgot, peppy changed the slider's algorithm so it's only need 1 anchor to make a nice curve (try to observe the difference by seeing old map's sliders and newer map's sliders). But when there are more than 1 anchor in one slider, the algorithm reverts back to the old one. So tl;dr, I suggest to remake this slider.
  7. 00:45:539 (4,1) - ouch I kinda disliked this, they're almost overlapped x-x I suggest to change the shape a bit to make it look "better" http://puu.sh/nJBgk/5f4ba5d54b.jpg try to adjust the DS afterwards, it should be off
  8. 00:57:539 Kinda unnecessary break here imo, I get it that Easy would need frequent breaks, but since this is TV size, no break at all should be fine. I suggest to fill the break with a spinner that starts at this point and ends at 01:00:363
  9. 01:01:774 - 01:02:480 I think the sounds here are too big to be ignored even for Easy. I suggest to map it with a single circle at each sound since you might not want 1/2 pattern in Easy http://puu.sh/nJBp6/35265230c5.jpg
  10. 01:14:480 (1) - Wew, you won't need these old-styled slider nowadays :/ just use normal curve with one anchor.
  11. 01:17:304 (1,3) - Almost touching ;-; I kinda disliked it. Maybe move (3) kinda upward to avoid touch. http://puu.sh/nJBt1/9064e03c6a.jpg it would make a nice triangle pattern with (1)'s tail and (2) too :D
  12. 01:27:186 (1) - I suggest to reduce the volume again since it's more silent here, and wha- the anchor don't need to be like that xD like this should be sufficient http://puu.sh/nJBEv/465b052d22.jpg and btw, if you decide to remake the slider, I suggest to place the red anchor carefully so it would land perfectly on the vocal here 01:27:892 since the current is nazily off. *lol*
  13. Okay, overall good map. You used nice, fitting, and yet simple rhythm that fit the beginner's ability well. Placing are mostly nice too. Just a little note, most of your blankets are slightly or majorly off, try to take a look at them again and fix them, try to use approach circle as guide, I won't mention them cause it would be too nazi xD And there are some random old-styled sliders, I suggest you to remake them since old-styled sliders are ugly x-x

[Normal]
  1. Go to AiMod (ctrl+shift+A) and check the "Check distance snap" option. There's pretty much distance snap problems, fix all of them since Normal and Easy shouldn't have any. http://puu.sh/nJBJz/67cc42e8a2.png
  2. 00:03:892 (1) - Lol I kinda disliked this slider shape xD I dunno tho xD
  3. 00:04:951 (2,3) - I kinda suggest to follow the guitar sound which is big at big white tick. In other word, I prefer to start the slider at big white tick without ignoring the vocal since there's a big guitar sound there. You could try this rhythm http://puu.sh/nJBRt/ae0816c28c.jpg or you can use two circles instead of 1/2 slider for harder Normal since I think Normal should be a lil bit harder (like 2.0 or 2.1 stars) for better spread.
  4. 00:09:539 (1) - Even though this doesn't violate the rule for spinner gap in Normal (which is only 2 beats apart), I still suggest to end this at big white tick since there's vocal sound there. And I think this would apply for the harder diffs (?)
  5. 00:27:539 (2,3) - Umm, maybe try to ctrl+g these, it would fit better imo. Or you can just follow the vocal by starting the slider at red tick.
  6. 00:30:010 (2) - Maybe use two circles here instead to fit the vocal more like you did here 00:31:421 (2,3) - ? it would fit more because there are two vocal notes there instead of one, long vocal note like here 00:29:304 (1) -
  7. 00:30:716 (1,1) - The overlap is kinda.... bad? I think? I see your point at stacking the tails but well... I don't have any nice suggestion tho :/
  8. 00:34:421 (3) - I highly suggest to move this 1/2 tick forward to red tick because there's a hell damn big sound here 00:34:245 and not really significant or faint sound here 00:34:774 which is not worth to be mapped. http://puu.sh/nJC7l/e962554666.jpg I force you to apply this one, this is a MUST!
  9. 00:42:363 (3) - uhh, why with the "random" placing .-. I prefer to have it blanketed with (2) instead. And the current cause DS problem btw so you might MUST change it http://puu.sh/nJCbn/d7c62e9fb0.jpg
  10. 00:49:068 (1) - This wave could be better. Try this technique http://puu.sh/nJCdR/013fb10c16.jpg there's other technique but it's the simplest one. And you might want to overlap the tail with (2) and remaking it means changing the tail position so you might want to ctrl+g it first so the tail would be changed with head and the head position won't change even if you reposition the anchors and then ctrl+g it again to return to the original position. Same suggestion with the other "imperfect" (?) slider wave shape.
  11. 00:57:539 same spinner suggestion as Easy and maybe apply for the other diffs (?)
  12. 01:07:421 (1) - I don't recommend double reverse since it's uncommon and it might be unexpectable so the beginner might miss it. Therefore, using double reverse here is kinda unfitting since there's different sound of vocal at the second reverse. So I highly suggest to just remove one reverse and add a circle to fill the blank instead. http://puu.sh/nJCp7/0af1161863.jpg
  13. 01:08:833 (3,4,5,6) - Umm maybe try to ctrl+g this (?) It fit more imo for some reason.
  14. 01:18:716 (1) - same suggestion as above ^
  15. Still good. Solid rhythm. Just feel kinda off somehow at this part 01:20:127 (1,2,3,4,1,2,3,1,1) - maybe you could make it like this http://puu.sh/nJCyJ/3a1ff5d5cc.jpg (had to decrease the zoom so much to fit the whole rhythm at one screenshoot because I'm too lazy to take several one xD sorry) but I don't really sure. And, some of the time, your NC-ing are inconsistent. One time you NC every big white tick, other time you NC every two big white ticks. It makes some NC are misplaced. Try to take a look at it again.

[Hard]
  1. 00:05:657 (2) - Well, this sounds kinda off because it "mixed" the background music with the vocal. It also feels too early because the reversing vocal starts here 00:06:010 but I don't think you want to move it because it might cause the big white tick got less emphasized. So I suggest to change the rhythm instead. For example : http://puu.sh/nJCLc/8c133bfca1.jpg it's good because the vocal got perfectly covered by a single 1/1 slider so it don't get mixed with background sound. If you apply the rhythm, I have some nice pattern to apply at the playfield with some fun jumps -w- http://puu.sh/nJCQR/fdea286ede.jpg oh yeah, don't forget to rehitsound it since the hitsound might be off after the change.
  2. 00:09:539 (1) - same suggestion^
  3. 00:23:657 (1,2) - the pause seems kinda unfitting imo because the vocal is a long one, not the one that suddenly stops, furthermore, 00:24:010 (2) - seems off because the long vocal starts here 00:24:363 I suggest to just use simple basic pattern that fit the vocal better. http://puu.sh/nJCZ5/ce57e2b568.jpg
  4. 00:25:068 (1,2,3) - Well, I understand you are following the piano on this one, but since the vocal is the main sound here and the piano sounds are faint and hard to hear, it might be a bit hard to hit notes that following the faint piano sound so I suggest to just follow the vocal for this silent part. But if you insist then it's okay I guess.
  5. 00:36:010 (4,1,2,3) - from my experience playing, this kind of linear flow might be pretty hard to hit and the flow is indeed pointy. So I suggest to reposition the notes a bit for smoother flow http://puu.sh/nJDwb/a40eb08e0b.jpg well lol, I dunno actually xD
  6. 00:48:892 I hear a unmapped triplet here :/
  7. 00:50:304 Add a note maybe? I kinda hear a drum sound here.
  8. 01:17:304 (1,3) - Uh, I prefer blanket
  9. Wow, it's good (y)

I'll end this here since I think it's pretty long already xD
And I take a quick glance at the Insane and Promise diffs and they honestly seem good :D
Have a star ^^

Good luck~

edit: just a little note at applying mods, in case you don't fix all mods (you only fix some), I suggest to mention which one you don't fix and why so modders (especially new one) could learn to mod better ;) (saying this because I only see you quoting the mod and saying thank you below xD, I only see some tho, I might miss the one when you actually replied)
Topic Starter
Irohas
[Hard]
  1. 00:05:657 (2) - Well, this sounds kinda off because it "mixed" the background music with the vocal. It also feels too early because the reversing vocal starts here 00:06:010 but I don't think you want to move it because it might cause the big white tick got less emphasized. So I suggest to change the rhythm instead. For example : http://puu.sh/nJCLc/8c133bfca1.jpg it's good because the vocal got perfectly covered by a single 1/1 slider so it don't get mixed with background sound. If you apply the rhythm, I have some nice pattern to apply at the playfield with some fun jumps -w- http://puu.sh/nJCQR/fdea286ede.jpg oh yeah, don't forget to rehitsound it since the hitsound might be off after the change.
  2. 00:09:539 (1) - same suggestion^
  3. 00:23:657 (1,2) - the pause seems kinda unfitting imo because the vocal is a long one, not the one that suddenly stops, furthermore, 00:24:010 (2) - seems off because the long vocal starts here 00:24:363 I suggest to just use simple basic pattern that fit the vocal better. http://puu.sh/nJCZ5/ce57e2b568.jpg
  4. 00:25:068 (1,2,3) - Well, I understand you are following the piano on this one, but since the vocal is the main sound here and the piano sounds are faint and hard to hear, it might be a bit hard to hit notes that following the faint piano sound so I suggest to just follow the vocal for this silent part. But if you insist then it's okay I guess.
  5. 00:36:010 (4,1,2,3) - from my experience playing, this kind of linear flow might be pretty hard to hit and the flow is indeed pointy. So I suggest to reposition the notes a bit for smoother flow http://puu.sh/nJDwb/a40eb08e0b.jpg well lol, I dunno actually xD
  6. 00:48:892 I hear a unmapped triplet here :/
  7. 00:50:304 Add a note maybe? I kinda hear a drum sound here.
  8. 01:17:304 (1,3) - Uh, I prefer blanket
  9. Wow, it's good (y)

I'll end this here since I think it's pretty long already xD
And I take a quick glance at the Insane and Promise diffs and they honestly seem good :D
Have a star ^^

Good luck~

edit: just a little note at applying mods, in case you don't fix all mods (you only fix some), I suggest to mention which one you don't fix and why so modders (especially new one) could learn to mod better ;) (saying this because I only see you quoting the mod and saying thank you below xD, I only see some tho, I might miss the one when you actually replied)
I fixed everything I've mentioned ! I will look at the others diff later, and I edit this post when i finished to fix.
(for the video, i got it, but i don't know how to do cause there are lags and the offset is wrong...)
uuh, yeah xD
Well, I've almost all fixed. I don't fix:
"[*]00:09:539 (1) - same suggestion^" • cause I think a spinner here will fit the flow better, simply. xD
"[*]00:23:657 (1,2) - the pause seems kinda unfitting imo because the vocal is a long one, not the one that suddenly stops, furthermore, 00:24:010 (2) - seems off because the long vocal starts here 00:24:363 I suggest to just use simple basic pattern that fit the vocal better. http://puu.sh/nJCZ5/ce57e2b568.jpg" • i haven't completely changed this point. you're right when you said that the break unfit, but if i apply your suggestion, it will haven't consistency with the rhythm that I chose. (hope you understand xD)

That's all.
Thank you again for taking time to mod my map !


Thank you for the star !! :D :D


[Normal]
  1. Go to AiMod (ctrl+shift+A) and check the "Check distance snap" option. There's pretty much distance snap problems, fix all of them since Normal and Easy shouldn't have any. http://puu.sh/nJBJz/67cc42e8a2.png
  2. 00:03:892 (1) - Lol I kinda disliked this slider shape xD I dunno tho xD
  3. 00:04:951 (2,3) - I kinda suggest to follow the guitar sound which is big at big white tick. In other word, I prefer to start the slider at big white tick without ignoring the vocal since there's a big guitar sound there. You could try this rhythm http://puu.sh/nJBRt/ae0816c28c.jpg or you can use two circles instead of 1/2 slider for harder Normal since I think Normal should be a lil bit harder (like 2.0 or 2.1 stars) for better spread.
  4. 00:09:539 (1) - Even though this doesn't violate the rule for spinner gap in Normal (which is only 2 beats apart), I still suggest to end this at big white tick since there's vocal sound there. And I think this would apply for the harder diffs (?)
  5. 00:27:539 (2,3) - Umm, maybe try to ctrl+g these, it would fit better imo. Or you can just follow the vocal by starting the slider at red tick.
  6. 00:30:010 (2) - Maybe use two circles here instead to fit the vocal more like you did here 00:31:421 (2,3) - ? it would fit more because there are two vocal notes there instead of one, long vocal note like here 00:29:304 (1) -
  7. 00:30:716 (1,1) - The overlap is kinda.... bad? I think? I see your point at stacking the tails but well... I don't have any nice suggestion tho :/
  8. 00:34:421 (3) - I highly suggest to move this 1/2 tick forward to red tick because there's a hell damn big sound here 00:34:245 and not really significant or faint sound here 00:34:774 which is not worth to be mapped. http://puu.sh/nJC7l/e962554666.jpg I force you to apply this one, this is a MUST!
  9. 00:42:363 (3) - uhh, why with the "random" placing .-. I prefer to have it blanketed with (2) instead. And the current cause DS problem btw so you might MUST change it http://puu.sh/nJCbn/d7c62e9fb0.jpg
  10. 00:49:068 (1) - This wave could be better. Try this technique http://puu.sh/nJCdR/013fb10c16.jpg there's other technique but it's the simplest one. And you might want to overlap the tail with (2) and remaking it means changing the tail position so you might want to ctrl+g it first so the tail would be changed with head and the head position won't change even if you reposition the anchors and then ctrl+g it again to return to the original position. Same suggestion with the other "imperfect" (?) slider wave shape.
  11. 00:57:539 same spinner suggestion as Easy and maybe apply for the other diffs (?)
  12. 01:07:421 (1) - I don't recommend double reverse since it's uncommon and it might be unexpectable so the beginner might miss it. Therefore, using double reverse here is kinda unfitting since there's different sound of vocal at the second reverse. So I highly suggest to just remove one reverse and add a circle to fill the blank instead. http://puu.sh/nJCp7/0af1161863.jpg
  13. 01:08:833 (3,4,5,6) - Umm maybe try to ctrl+g this (?) It fit more imo for some reason.
  14. 01:18:716 (1) - same suggestion as above ^
  15. Still good. Solid rhythm. Just feel kinda off somehow at this part 01:20:127 (1,2,3,4,1,2,3,1,1) - maybe you could make it like this http://puu.sh/nJCyJ/3a1ff5d5cc.jpg (had to decrease the zoom so much to fit the whole rhythm at one screenshoot because I'm too lazy to take several one xD sorry) but I don't really sure. And, some of the time, your NC-ing are inconsistent. One time you NC every big white tick, other time you NC every two big white ticks. It makes some NC are misplaced. Try to take a look at it again.
All fixed for this diff !
lit120
yo o/

[Promise]
  1. i guess that you need to recheck on those hitsounds carefully
  2. 00:13:598 (6) - clap
  3. 01:03:186 (1) - finish
  4. 01:08:833 (1) - finish
  5. 01:14:127 (7,8,1) - this is pretty inconsistent flow here. use the same spacing by using a DS here m8. the flow will look more better if you do this
  6. 01:23:657 (3,4,5,6,7) - idk, but this is pretty "messy stream flow" here. use a slider, then use Ctrl + Shift + F. that'll make it neat
there are some major issues that i haven't pointed it out, but you can do a "self mod" by yourself, don't worry :D

GL!
Topic Starter
Irohas

lit120 wrote:

yo o/

[Promise]
  1. i guess that you need to recheck on those hitsounds carefully
  2. 00:13:598 (6) - clap • fixed
  3. 01:03:186 (1) - finish • i think a clap here should have better consistency with music
  4. 01:08:833 (1) - finish • fixed
  5. 01:14:127 (7,8,1) - this is pretty inconsistent flow here. use the same spacing by using a DS here m8. the flow will look more better if you do this • "almost" fixed
  6. 01:23:657 (3,4,5,6,7) - idk, but this is pretty "messy stream flow" here. use a slider, then use Ctrl + Shift + F. that'll make it neat
and fixed too.

there are some major issues that i haven't pointed it out, but you can do a "self mod" by yourself, don't worry :D

GL!
Thank you for the mod ! :D
Aihuro
Heya~ NM from my queue!
Love the song btw <3
Well, here goes nothing.

Easy:
  1. 00:02:127 (2,4) - I don't really like this overlap here. It makes the diff look messy. Please stack (2) on (4) and move 00:01:069 (1) - away so that the distance can be consistent. Like this: http://puu.sh/nTsjV/cbe4dda5de.jpg It looks neater and also improves the flow imo.
  2. 00:03:892 (1,1) - Please stack these as well.
  3. 00:13:421 (2,4) - ^ Same here. Please stack them properly.
  4. 00:18:010 (1,3) - I think making these two look similar will be better~ Just copy and paste 00:18:010 (1) - and replace (1) with (3)
  5. 00:21:892 (2,1) - Overlapping again with each other. I suggest you move (1) here: X: 272 Y: 112 since it avoids the overlap.
  6. 00:27:539 (4,3) - Mm. . looks quite messy here, I think you should make 00:27:892 (1,3) - look similar. You should copy and paste (1).
  7. 00:30:363 (4,2) - Stack them please. It will avoid overlapping with 00:27:892 (1,4) -
  8. 00:32:127 (3) - This slider's shape can be improved, since the blanketing here looks a little bit off. Try something like this instead: http://puu.sh/nTsNP/3982a4c85d.jpg
  9. 00:41:657 (5,1) - Please try to avoid this overlap. Just try to move them further away from each other. (Just remember to keep the DS consistent)
  10. 00:51:892 (1,1) - Stack them properly please.
  11. 01:04:245 (2,4) - ^ Stack them as well, please.
  12. 01:08:480 (4,3) - Avoid overlap here, just do the same like I mentioned above.
  13. 01:11:657 (1,2) - This blanket can be improved.
  14. 01:22:598 (4,3) - Overlap, avoid it.
  15. Other than that, this diff is very good~ I like it. Just please fix those overlaps and stacking problems.

Normal:
  1. 00:06:716 (1,2) - I suggest you make these two sliders look similar.
  2. 00:15:186 (1,2) - Stack them please.
  3. 00:18:539 - Your patterns are very densely to each other which I'm not sure if there is a problem with that but a BN did conplain once about that with my normal. . So I think it will be better if you remove some notes. Like here for example: 00:18:539 - you can remove this note since I don't hear a beat here. (It can just be me though, lol.)
  4. 00:21:539 (2,1) - This rhythm here sounds a bit funny. . I suggest you move (1) here: 00:22:068 - and then remove the reverse arrow. Add a note here: 00:22:598 - . It should look like this: http://puu.sh/nTtE8/88c1da2648.jpg It sounds much better now imo.
  5. 00:25:774 (2,1) - I'm not sure if you are trying to blanket them, but if you are then please improve it a bit. I also suggest (if you are not blanketing them) to do so.
  6. 00:27:539 (2) - Again, the rhythm sounds a little bit weird. Try to add a note here: 00:27:539 - then a slider which starts here: 00:27:716 - and ends here: 00:28:245 - . Sounds much better and also follows the vocals nicely. http://puu.sh/nTtPK/494f2d80c6.jpg
  7. 00:43:421 (1,2) - It can just be me with my bad eyesight, but I don't think they are similar. Please fix that.
  8. 00:45:892 (2,1) - Improve the blanket here please.
  9. 00:54:716 (1,2) - Whoa. . there is a DS problem between these two notes. Please fix that.
  10. Otherwise, this diff is also pretty good~

I will end my mod here. Sorry that I couldn't do more ;w; I'm really tired~
I quickly checked Hard and I liked the jumps a lot! Just a little more mods than this mapset would be perfect!
Good Luck with ranking~ :)
Topic Starter
Irohas

Aihuro wrote:

Heya~ NM from my queue!
Love the song btw <3
Well, here goes nothing.

Easy:
  1. 00:02:127 (2,4) - I don't really like this overlap here. It makes the diff look messy. Please stack (2) on (4) and move 00:01:069 (1) - away so that the distance can be consistent. Like this: http://puu.sh/nTsjV/cbe4dda5de.jpg It looks neater and also improves the flow imo. fixed this
  2. 00:03:892 (1,1) - Please stack these as well. fixed
  3. 00:13:421 (2,4) - ^ Same here. Please stack them properly. fixed too
  4. 00:18:010 (1,3) - I think making these two look similar will be better~ Just copy and paste 00:18:010 (1) - and replace (1) with (3) i wanted to curve (3) for a better blanket with (4) but surely it will be making better consistency, so... i don't know...
  5. 00:21:892 (2,1) - Overlapping again with each other. I suggest you move (1) here: X: 272 Y: 112 since it avoids the overlap. we can't see the overlap when we playing
  6. 00:27:539 (4,3) - Mm. . looks quite messy here, I think you should make 00:27:892 (1,3) - look similar. You should copy and paste (1). Indeed. My set needs shapes...
  7. 00:30:363 (4,2) - Stack them please. It will avoid overlapping with 00:27:892 (1,4) - fixed
  8. 00:32:127 (3) - This slider's shape can be improved, since the blanketing here looks a little bit off. Try something like this instead: http://puu.sh/nTsNP/3982a4c85d.jpg fixed
  9. 00:41:657 (5,1) - Please try to avoid this overlap. Just try to move them further away from each other. (Just remember to keep the DS consistent) fixed
  10. 00:51:892 (1,1) - Stack them properly please. fixed
  11. 01:04:245 (2,4) - ^ Stack them as well, please. i made it differently
  12. 01:08:480 (4,3) - Avoid overlap here, just do the same like I mentioned above. fixed
  13. 01:11:657 (1,2) - This blanket can be improved. fixed
  14. 01:22:598 (4,3) - Overlap, avoid it. fixed
  15. Other than that, this diff is very good~ I like it. Just please fix those overlaps and stacking problems.
thank you~

Normal:
  1. 00:06:716 (1,2) - I suggest you make these two sliders look similar. yeah it look better, fixed
  2. 00:15:186 (1,2) - Stack them please. fixed
  3. 00:18:539 - Your patterns are very densely to each other which I'm not sure if there is a problem with that but a BN did conplain once about that with my normal. . So I think it will be better if you remove some notes. Like here for example: 00:18:539 - you can remove this note since I don't hear a beat here. (It can just be me though, lol.) I take your opinion into consideration, as I've never had a BN check yet, rofl. So, fixed!
  4. 00:21:539 (2,1) - This rhythm here sounds a bit funny. . I suggest you move (1) here: 00:22:068 - and then remove the reverse arrow. Add a note here: 00:22:598 - . It should look like this: http://puu.sh/nTtE8/88c1da2648.jpg It sounds much better now imo. both are great, but I'll leave it like that
  5. 00:25:774 (2,1) - I'm not sure if you are trying to blanket them, but if you are then please improve it a bit. I also suggest (if you are not blanketing them) to do so. it's not supposed to be a blanket !
  6. 00:27:539 (2) - Again, the rhythm sounds a little bit weird. Try to add a note here: 00:27:539 - then a slider which starts here: 00:27:716 - and ends here: 00:28:245 - . Sounds much better and also follows the vocals nicely. http://puu.sh/nTtPK/494f2d80c6.jpg fixed
  7. 00:43:421 (1,2) - It can just be me with my bad eyesight, but I don't think they are similar. Please fix that. fixed
  8. 00:45:892 (2,1) - Improve the blanket here please. fixed
  9. 00:54:716 (1,2) - Whoa. . there is a DS problem between these two notes. Please fix that. and fixed
  10. Otherwise, this diff is also pretty good~
thank you again~

I will end my mod here. Sorry that I couldn't do more ;w; I'm really tired~
I quickly checked Hard and I liked the jumps a lot! Just a little more mods than this mapset would be perfect!
Good Luck with ranking~ :)
Thanks for supporting, and modding my map, I hope it hasn't tired you. xd
Jonarwhal
NM from my queue~

Generally~
In some difficulties, your tick rate is 1, and in others, it is 2. The tick rate should be consistent, so either make them all 1 or make them all 2.
Easy~
  1. 00:02:127 (2,3) - Fix blanket.
  2. 00:13:774 (3) - Why is this so far to the right? Try moving it left, like this. It's more comfortable for the flow.
  3. 00:19:421 (3,4) - Fix blanket.
  4. 00:20:833 (1) - Ctrl+h this so it points towards the next object.
  5. 00:26:480 (3,4,1) - (3) is noticeably more curvy than (1). It makes the blanket look messy.
  6. 00:30:716 (1) - Lower this just a bit.
  7. 00:31:774 (2,3) - Fix blanket. Maybe I should stop mentioning blankets. Gotta check those blankets.
  8. 01:04:245 (2,3) - Spacing, these are too close. Disable grid-snap to help with this.
  9. 01:04:598 (3) - Point the end up a bit so it points to the next object like this.
  10. 01:14:480 (1) - NC, this combo is longer than the others.
Normal~
  1. 00:15:186 (1,2,3,1) - Too many straight sliders. Add more variety. This should be easy to fix if you use sliders with little curves.
  2. 00:19:245 (3) - The spacing here is strange.
  3. 00:27:716 (3,4) - Fix blanket.
  4. 00:31:421 (2,3) - I'd arrange this like this.
  5. 00:33:186 (2) - Again, the spacing is strange. Move it to about x-248 y-295 so that these become really close to 30.
  6. 00:34:951 (1,2,1,2,1,2,1,2,3,1) - That is too many straight sliders.
  7. 00:44:833 (1) - Curving this would help the flow.
  8. 00:49:068 (1) - Make this neater. You have the ticks in the correct shape, but the line goes in the middle like this.
  9. 00:51:892 (1) - ^^^
  10. 01:09:539 (2,3,1,2,3,1,2,1,2,3,1,2,1,2,3,1,2,1,2,1,2,3,1,2,3,1,2,1,2) - Tooo many straight sliders.
  11. 01:27:186 (1) - Make this neater.
Hard~
  1. You're still using a lot of straight sliders. >.< I won't mention it though.
  2. 00:02:480 (1) - Curved slider would encourage circular flow.
  3. 00:03:892 (1) - ^
  4. 00:17:480 (4,5) - Lower this.
  5. 00:18:010 (1,2,3) - Fix overlap.
  6. 00:19:421 (1) - Curved slider would encourage circular flow.
  7. 00:22:421 (2,3) - Make this a straight line.
  8. 00:23:127 (5,6) - This should have been a jump. ;_;
  9. 00:34:951 (1) - ^
  10. 00:38:480 (3) - I don't see why this is farther to the left than the others.
  11. 00:39:539 (3) - Curved slider would encourage circular flow.
  12. 00:42:892 (4) - Turn this so it points towards (5) like this.
  13. 00:51:892 (1) - Remove that extra white tick on this slider.
  14. 00:57:539 - In other difficulties, there is a spinner here. Why not this difficulty?
  15. 01:05:657 (5) - Curved slider would encourage circular flow.
  16. 01:10:951 (3) - ^
  17. 01:11:657 (1) - ^
  18. 01:16:951 (5) - ^
Insane~
  1. 00:34:421 (4,5,6,1) - Make this look more even like this.
  2. 00:39:892 (4,5,6) - Make these two directly above/below each other.
  3. 00:40:951 (2) - This slider almost completely turns the flow around.
  4. 00:41:657 (4) - ^
  5. 00:42:363 (2) - ^
  6. 00:51:010 (3) - Maybe stack this with 00:51:186 (4) - this instead of 00:50:833 (2) - this to make the stack with 00:49:068 (1) - this more neat.
Promise
  1. 00:24:186 (2,3,4) - The song is too fast to be able to read this.
  2. 00:27:010 (2,3,4) - ^ and correct this wherever you see it.
  3. I'll stop there.
Good Luck~!! :D
Topic Starter
Irohas

jonawaga wrote:

NM from my queue~

Generally~
In some difficulties, your tick rate is 1, and in others, it is 2. The tick rate should be consistent, so either make them all 1 or make them all 2.
Easy~
  1. 00:02:127 (2,3) - Fix blanket.
  2. 00:13:774 (3) - Why is this so far to the right? Try moving it left, like this. It's more comfortable for the flow.
  3. 00:19:421 (3,4) - Fix blanket.
  4. 00:20:833 (1) - Ctrl+h this so it points towards the next object.
  5. 00:26:480 (3,4,1) - (3) is noticeably more curvy than (1). It makes the blanket look messy. Why ?
  6. 00:30:716 (1) - Lower this just a bit.
  7. 00:31:774 (2,3) - Fix blanket. Maybe I should stop mentioning blankets. Gotta check those blankets.
  8. 01:04:245 (2,3) - Spacing, these are too close. Disable grid-snap to help with this.
  9. 01:04:598 (3) - Point the end up a bit so it points to the next object like this.
  10. 01:14:480 (1) - NC, this combo is longer than the others.
Normal~
  1. 00:15:186 (1,2,3,1) - Too many straight sliders. Add more variety. This should be easy to fix if you use sliders with little curves.
  2. 00:19:245 (3) - The spacing here is strange.
  3. 00:27:716 (3,4) - Fix blanket.
  4. 00:31:421 (2,3) - I'd arrange this like this.
  5. 00:33:186 (2) - Again, the spacing is strange. Move it to about x-248 y-295 so that these become really close to 30.
  6. 00:34:951 (1,2,1,2,1,2,1,2,3,1) - That is too many straight sliders.
  7. 00:44:833 (1) - Curving this would help the flow.
  8. 00:49:068 (1) - Make this neater. You have the ticks in the correct shape, but the line goes in the middle like this.
  9. 00:51:892 (1) - ^^^
  10. 01:09:539 (2,3,1,2,3,1,2,1,2,3,1,2,1,2,3,1,2,1,2,1,2,3,1,2,3,1,2,1,2) - Tooo many straight sliders.
  11. 01:27:186 (1) - Make this neater.
Hard~
  1. You're still using a lot of straight sliders. >.< I won't mention it though.
  2. 00:02:480 (1) - Curved slider would encourage circular flow.
  3. 00:03:892 (1) - ^
  4. 00:17:480 (4,5) - Lower this.
  5. 00:18:010 (1,2,3) - Fix overlap.
  6. 00:19:421 (1) - Curved slider would encourage circular flow.
  7. 00:22:421 (2,3) - Make this a straight line.
  8. 00:23:127 (5,6) - This should have been a jump. ;_;
  9. 00:34:951 (1) - ^
  10. 00:38:480 (3) - I don't see why this is farther to the left than the others.
  11. 00:39:539 (3) - Curved slider would encourage circular flow.
  12. 00:42:892 (4) - Turn this so it points towards (5) like this.
  13. 00:51:892 (1) - Remove that extra white tick on this slider.
  14. 00:57:539 - In other difficulties, there is a spinner here. Why not this difficulty?
  15. 01:05:657 (5) - Curved slider would encourage circular flow. I don't think
  16. 01:10:951 (3) - ^
  17. 01:11:657 (1) - ^
  18. 01:16:951 (5) - ^
Insane~
  1. 00:34:421 (4,5,6,1) - Make this look more even like this.
  2. 00:39:892 (4,5,6) - Make these two directly above/below each other.
  3. 00:40:951 (2) - This slider almost completely turns the flow around.
  4. 00:41:657 (4) - ^
  5. 00:42:363 (2) - ^
  6. 00:51:010 (3) - Maybe stack this with 00:51:186 (4) - this instead of 00:50:833 (2) - this to make the stack with 00:49:068 (1) - this more neat. it will be awkward

Promise
  1. 00:24:186 (2,3,4) - The song is too fast to be able to read this. maybe not for consistency
  2. 00:27:010 (2,3,4) - ^ and correct this wherever you see it. ^
  3. I'll stop there.
Good Luck~!! :D
Thank you for the mod ! Everything I haven't replied are fixed ! :D
Shad0w1and
Topic Starter
Irohas

Shad0w1and wrote:

http://puu.sh/nVUew/ac7350883c.flv
big thanks to you <3
Electoz
Hi, from my modding queue~ since 27 days ago lol, sorry for the late

[Easy]

  1. 00:09:186 (4) - Could have been placed a bit to the left, somewhere around 320|145 might work too.
  2. 00:13:774 (3) - Try rotating the tail a bit to the right for a better flow with 00:13:774 (3,4,1) .
  3. 00:15:186 (1,2,3,4,1,2,3) - Not sure if this is intentional for emphasizing vocal but maybe the flow here could be something more creative I guess? I felt like I have to do a circular flow twice lol, up to you.
  4. 00:22:245 (3,4) - Blanket properly pls.
  5. 00:39:186 (1) - Ctrl+h?
  6. 00:53:304 (2,1) - This could be confusing for some players imo, I would rotate the tail 00:53:304 (2) to the left so players will be able to notice 00:54:363 (3) otherwise they might not notice 00:54:363 (3) and go for 00:54:716 (1) instead.
  7. 00:57:539 (1) - Doesn't have to be a spinner imo, you could just map on vocal normally. Applies to all diffs
  8. Overall needs polishing.
[Normal]

  1. Dude recheck your DS pls there are quite number of inconsistent spacings.
  2. 00:15:892 (2,3,4) - 00:17:304 (5,6,1) - Could have used the same rhythm here.
  3. 00:20:127 (2,3,4) - 00:21:539 (5,1) - Same as above.
  4. 00:27:716 (3,5) - Try not to overlap this if possible.
  5. 00:41:304 (2) - Feels weird imo, like you're trying to make a good flow on 00:39:892 (4,5,1) but not on 00:41:304 (2) which has a similar rhythm.
  6. 00:45:539 - Should be clickable if you're following vocal.
  7. 00:50:480 (3,4) - Weird rhythm choice? Idk but tbh I prefer the rhythm you did on 00:47:833 (2,3,4) .
  8. 01:16:774 - Not sure if anything lands here, maybe you could just use a 1/1 slider here instead.
  9. 01:17:127 (3) - Same as above but instead I would just leave this one empty.
  10. 01:25:598 - You can add something here if you want to follow the vocal.
  11. Rhythm feels weird for some reason, not sure if it's just me.
[Hard]

  1. 00:06:539 (4,1) - 00:07:421 (3,1) - Optional but it would be preferable if you used the same spacing on both of these.
  2. 00:18:010 (1,3,4) - Doesn't look nice visually imo.
  3. 00:24:186 (1,2) - 00:25:598 (2,3) - Really not a fan of the stack because you have 1/2 stacks before so it's a bit confusing.
  4. 00:29:833 (2,3) - Similar to above and there's really no reason to stop the flow here while vocal is still going on.
  5. 01:06:010 (1) - Ctrl+H? The flow here 01:06:010 (1,2) is kinda uncomfortable imo.
  6. 00:33:539 (1) - Just a 1/2 slider here is fine imo.
  7. 01:02:833 (5) - NC here pls for an SV change
  8. 01:08:480 (4,1) - You could use a higher spacing here instead of 01:07:774 (2,3) .
  9. 01:12:010 (2,3) - Kinda curious why you did a stack here.
  10. 01:16:774 (4) - I can't hear anything here so if you insisted on mapping this beat then at least don't map something clickable please.
  11. 01:19:774 (5,1) - Well you never did sth like this before with a similar rhythm, maybe you can make a big spacing here instead of stacking.
Alright then, hope my mod helps, good luck~
Topic Starter
Irohas

Electoz wrote:

Hi, from my modding queue~ since 27 days ago lol, sorry for the late

[Easy]

  1. 00:09:186 (4) - Could have been placed a bit to the left, somewhere around 320|145 might work too. sure, fixed
  2. 00:13:774 (3) - Try rotating the tail a bit to the right for a better flow with 00:13:774 (3,4,1) . fixed
  3. 00:15:186 (1,2,3,4,1,2,3) - Not sure if this is intentional for emphasizing vocal but maybe the flow here could be something more creative I guess? I felt like I have to do a circular flow twice lol, up to you. I want to keep that, sorry rofl
  4. 00:22:245 (3,4) - Blanket properly pls. fixed
  5. 00:39:186 (1) - Ctrl+h? why not
  6. 00:53:304 (2,1) - This could be confusing for some players imo, I would rotate the tail 00:53:304 (2) to the left so players will be able to notice 00:54:363 (3) otherwise they might not notice 00:54:363 (3) and go for 00:54:716 (1) instead. surely, fixed
  7. 00:57:539 (1) - Doesn't have to be a spinner imo, you could just map on vocal normally. Applies to all diffs Nah, either put a break here or a spinner, I don't want to map this rofl
  8. Overall needs polishing.
[Normal]

  1. Dude recheck your DS pls there are quite number of inconsistent spacings.
  2. 00:15:892 (2,3,4) - 00:17:304 (5,6,1) - Could have used the same rhythm here. My set needs variety, sorry, but both are great
  3. 00:20:127 (2,3,4) - 00:21:539 (5,1) - Same as above. fixed
  4. 00:27:716 (3,5) - Try not to overlap this if possible. fixed
  5. 00:41:304 (2) - Feels weird imo, like you're trying to make a good flow on 00:39:892 (4,5,1) but not on 00:41:304 (2) which has a similar rhythm. I used the same rhythm
  6. 00:45:539 - Should be clickable if you're following vocal. added a circle
  7. 00:50:480 (3,4) - Weird rhythm choice? Idk but tbh I prefer the rhythm you did on 00:47:833 (2,3,4) . fixed
  8. 01:16:774 - Not sure if anything lands here, maybe you could just use a 1/1 slider here instead. "almost" fixed
  9. 01:17:127 (3) - Same as above but instead I would just leave this one empty. ^
  10. 01:25:598 - You can add something here if you want to follow the vocal. I keep that like that
  11. Rhythm feels weird for some reason, not sure if it's just me.
[Hard]

  1. 00:06:539 (4,1) - 00:07:421 (3,1) - Optional but it would be preferable if you used the same spacing on both of these. Nah, nothing to emphasize here
  2. 00:18:010 (1,3,4) - Doesn't look nice visually imo. fixed, blanket with (3)
  3. 00:24:186 (1,2) - 00:25:598 (2,3) - Really not a fan of the stack because you have 1/2 stacks before so it's a bit confusing. keep that like that
  4. 00:29:833 (2,3) - Similar to above and there's really no reason to stop the flow here while vocal is still going on. ^ for consistency
  5. 01:06:010 (1) - Ctrl+H? The flow here 01:06:010 (1,2) is kinda uncomfortable imo. surely, fixed!
  6. 00:33:539 (1) - Just a 1/2 slider here is fine imo. both are great
  7. 01:02:833 (5) - NC here pls for an SV change sure, fixed
  8. 01:08:480 (4,1) - You could use a higher spacing here instead of 01:07:774 (2,3) . fixed
  9. 01:12:010 (2,3) - Kinda curious why you did a stack here. unstacked
  10. 01:16:774 (4) - I can't hear anything here so if you insisted on mapping this beat then at least don't map something clickable please. replace with a 1/2 slider
  11. 01:19:774 (5,1) - Well you never did sth like this before with a similar rhythm, maybe you can make a big spacing here instead of stacking. and fixed
Alright then, hope my mod helps, good luck~
Thank you for the mod ! It was really helpful!
CyberX
Here we go my mod
note that everythings here is just my opinons

Insane
the way you place the hitobject is weird,i would recomend to repattern the whole diff
00:06:363 (4,1) - the jump here is easier than the pervious one,and the song is very intense there, so i think you should make it harder instead of makeing it easier
00:22:068 (1) - this feels weird on my ear
00:45:539 (4) - this slider should end at the red tick
00:48:363 (3) - this break the gameplay,try to place hitcircle instead of repeat slider

Promise
00:10:774 (5,1) - too far
00:37:068 (4,5) - to close
01:14:392 (8,1) - to far
01:00:363 (1) - i prefer this slider at the x:408 y:344 and make the end of the slider a bit up,in shake of tidiness http://puu.sh/nXPRe/439ee4e486.jpg

Thanks in advance for choosing my ModQ
Come again next time
Topic Starter
Irohas

CyberX wrote:

Here we go my mod
note that everythings here is just my opinons

Insane
the way you place the hitobject is weird,i would recomend to repattern the whole diff
00:06:363 (4,1) - the jump here is easier than the pervious one,and the song is very intense there, so i think you should make it harder instead of makeing it easier "fixed"
00:22:068 (1) - this feels weird on my ear replace by circle
00:45:539 (4) - this slider should end at the red tick Nah, I decided to follow vocal here
00:48:363 (3) - this break the gameplay,try to place hitcircle instead of repeat slider yeah, fixed

Promise
00:10:774 (5,1) - too far fixed
00:37:068 (4,5) - to close fixed
01:14:392 (8,1) - to far fixed
01:00:363 (1) - i prefer this slider at the x:408 y:344 and make the end of the slider a bit up,in shake of tidiness http://puu.sh/nXPRe/439ee4e486.jpg fixed for the shape, but it'll awkward to play although it must emphasize here

Thanks in advance for choosing my ModQ
Come again next time
Thanks for the mod !
Momizi
hi,NM request from my queue
[Promise]
look a bit mess in editor and crrl+a choose all notes, you can see your map is gathered in middle of the all area.But test play is comfortable,just dont look good in editor.
00:03:010 (2,2) - stack will look btter in editor
00:06:539 (6,3) - look not clean in editor
00:12:363 (1,5) - try to let them not meet
00:16:598 (1) - use sliders body to include 00:15:539 (2) - head
00:34:068 (4,4) - stack
00:45:186 (2,3,4,5,6) - make the stream in 00:46:245 (1) - sliders body?
00:54:010 (5,4) - try to not meet
01:01:421 - vocal in here i think can be two notes like01:01:774 (1,2) -
01:03:186 (1) - finish
01:07:951 (3,4,5) - not stack will with 01:06:716 (4) -
01:11:480 (6) - here use whistle listend sudden..i think use no hit sound is better
01:23:657 (3,4,5,6,7) - move to 409 229,and the arc of stream is not good,you can use a slider to make a stream.
[Insane]
00:20:127 (3,4,5,2) - stack with 00:19:245 (7) - (stack is a skill to make you map look clean
00:32:833 (3,3) - stack
00:50:304 (1) - move to 312 176
00:52:951 (3,4,1,2) - look not like a square
00:55:951 (5,6,1) - stack with00:55:245 (2) -
01:18:363 (5,4) - stack

law diffs look fine
good luck
hyouri
Hello from hyouri's Modding Queue~

NM


  • Promise
  1. 00:15:010 - Missing beat here, you could turn 00:14:833 (4) - into a slider
  2. 00:20:304 (4,5,6) - Not properly stacked
  3. 01:14:127 (7) - This should imo be moved to x:440|y:352 (2.42x) or it could be on top of 01:14:039 (6) -
  4. 00:10:598 (4,5) - You could CTRL+G these two because later on you proceed to switch pattern by going back-forth like this 00:35:304 (2,3) - It's always good to hint incoming patterns early imo
  5. 00:56:127 (1) - You don't have to NC on a stack because else it seems like there's a no-beat tick inbetween and is just confusing. NC should be 00:56:480 (2) - here
  6. 00:49:068 (1) - 00:56:127 (1) - same here ^
  7. 01:25:774 (1) - No need for NC here
  8. 00:43:421 (1) - CTRL + G for the sake of flow




    Tags
  9. You could add "ed"

    Additions
  10. Your combo colors should imo (and at most cases) match the background/storyboard, so you could do similar colors as this?http://puu.sh/nZklK/57738a5f57.png

    ------
    Oh I see this has been heavily modded, no wonder it was difficult for me.

    Anyway, nice map and good luck!
Topic Starter
Irohas

Momizi wrote:

hi,NM request from my queue
[Promise]
look a bit mess in editor and crrl+a choose all notes, you can see your map is gathered in middle of the all area.But test play is comfortable,just dont look good in editor.
00:03:010 (2,2) - stack will look btter in editor fixed
00:06:539 (6,3) - look not clean in editor Why ?
00:12:363 (1,5) - try to let them not meet fixed
00:16:598 (1) - use sliders body to include 00:15:539 (2) - head Nah, must be emphasize here
00:34:068 (4,4) - stack Nah, awkward/consistency
00:45:186 (2,3,4,5,6) - make the stream in 00:46:245 (1) - sliders body?fixed
00:54:010 (5,4) - try to not meet sure, blanket with (5)
01:01:421 - vocal in here i think can be two notes like01:01:774 (1,2) - Nah, vocal ends at 01:01:598
01:03:186 (1) - finish rofl, don't pay attention for hitsounds
01:07:951 (3,4,5) - not stack will with 01:06:716 (4) - stacked
01:11:480 (6) - here use whistle listend sudden..i think use no hit sound is better rofl, same for 01:03:186 (1)
01:23:657 (3,4,5,6,7) - move to 409 229,and the arc of stream is not good,you can use a slider to make a stream. fixed
[Insane]
00:20:127 (3,4,5,2) - stack with 00:19:245 (7) - (stack is a skill to make you map look clean fixed
00:32:833 (3,3) - stack fixed
00:50:304 (1) - move to 312 176 i stacked with (1)
00:52:951 (3,4,1,2) - look not like a square surely but i let that like that
00:55:951 (5,6,1) - stack with00:55:245 (2) - fixed
01:18:363 (5,4) - stack stacked

law diffs look fine
good luck
Thank you for the mod !
Topic Starter
Irohas

hyouri wrote:

Hello from hyouri's Modding Queue~

NM


  • Promise
  1. 00:15:010 - Missing beat here, you could turn 00:14:833 (4) - into a slider Surely but it's extra diff
  2. 00:20:304 (4,5,6) - Not properly stacked - fixed
  3. 01:14:127 (7) - This should imo be moved to x:440|y:352 (2.42x) or it could be on top of 01:14:039 (6) - exactly what I wanted, fixed
  4. 00:10:598 (4,5) - You could CTRL+G these two because later on you proceed to switch pattern by going back-forth like this 00:35:304 (2,3) - It's always good to hint incoming patterns early imo But (1) will be too far if I ctrl+g
  5. 00:56:127 (1) - You don't have to NC on a stack because else it seems like there's a no-beat tick inbetween and is just confusing. NC should be 00:56:480 (2) - here sure, fixed
  6. 00:49:068 (1) - 00:56:127 (1) - same here ^ I don't think i have to remove NC
  7. 01:25:774 (1) - No need for NC here fixed
  8. 00:43:421 (1) - CTRL + G for the sake of flow Sorry but, no




    Tags
  9. You could add "ed" added

    Additions
  10. Your combo colors should imo (and at most cases) match the background/storyboard, so you could do similar colors as this?http://puu.sh/nZklK/57738a5f57.png fixed!

    ------
    Oh I see this has been heavily modded, no wonder it was difficult for me. But, It is still not ready ;_;

    Anyway, nice map and good luck!
Thank you for the mod ! c:
Rtyzen
hey its me ur modder xd

[Promise]
  1. 00:14:745 - should be a note here imo
  2. 00:17:039 - Maybe this one too ^
  3. 00:17:568 - ^
  4. 00:17:921 (8) - Not necessary
  5. 00:45:274 (3) - ^ seems out of place
  6. 00:49:068 (1,2) - Blanket
  7. 01:02:833 (3,1) - ^
  8. 01:08:127 (5) - Clap on end? Clap on this 01:19:598 (4) - as well (like on the insane diff)
  9. 01:14:392 (8) - I think you should move this closer to 01:14:480 (1) - or at least in the middle of 01:14:127 (7,1) - . Where it is now looks weird
  10. 01:19:068 (2,5) - Blanket
  11. 01:23:745 (4,6) - Not necessary imo sounds weird

[Insane]
  1. 00:04:951 (5,1) - Blanket
  2. 00:14:745 - circle here
  3. 00:12:627 - and 00:13:333 - ^ maybe
  4. 00:18:716 (4,5,6) - Wrong rhythm imo should be http://puu.sh/o1X34/7b1c213b52.jpg
  5. 01:08:304 (4) - Clap
  6. 01:19:774 (5,1) - Blanket

[Hard]
  1. 00:16:774 - circle here
  2. 00:31:245 (2,3,4) - This part is following a different rhythm from before? delete 4 and move 3 back

I looked through the other 2 diffs quickly, looks fine besides the distance snapping in normal possibly being problematic

Good luck!
__Ag
insane
01:08:127 (3,5) - Do not adhesion

01:24:716 (2,3) - Angle is not good,01:24:892 (3,4,5) - Move to the right.

00:03:010 (2) - Move up to the x368 y176

00:03:716 (4) - x408 y112

00:14:745 - miss note

00:17:745 - miss note,00:17:657 (6) - remove this slider and make a stream

00:18:804 (5) - remove this,nothing in here,and you miss note in here 00:18:980 -

00:21:804 - miss note

00:23:127 - you can make a stream here,https://osu.ppy.sh/ss/4842439

00:28:245 (3,4,5) - try it,https://osu.ppy.sh/ss/4842456

00:45:451 - miss note

00:45:539 (4) - its not 1/4stream

00:47:304 (3) - move it to00:46:774 - ,then00:46:774 (2) - move it to00:46:951 -

00:48:980 - miss note

00:50:216 - miss note

00:52:421 (2) - ctrl+G

01:14:039 - miss note

Hard
00:20:657 (4,1) - DS is too far,I think

00:50:304 - add note

00:51:186 (3) - one more ball slider to 00:51:716 -

GL
Topic Starter
Irohas

Rtyzen wrote:

hey its me ur modder xd

[Promise]
  1. 00:14:745 - should be a note here imo fixed
  2. 00:17:039 - Maybe this one too ^ both are great, i think
  3. 00:17:568 - ^ otherwise I should make a streams, but I don't want rofl
  4. 00:17:921 (8) - Not necessary it feels empty without
  5. 00:45:274 (3) - ^ seems out of place I don't know how to make it differently
  6. 00:49:068 (1,2) - Blanket fixed
  7. 01:02:833 (3,1) - ^ not a blanket
  8. 01:08:127 (5) - Clap on end? Clap on this 01:19:598 (4) - as well (like on the insane diff) dont pay attention for hitsounds
  9. 01:14:392 (8) - I think you should move this closer to 01:14:480 (1) - or at least in the middle of 01:14:127 (7,1) - . Where it is now looks weird fixed
  10. 01:19:068 (2,5) - Blanket fixed
  11. 01:23:745 (4,6) - Not necessary imo sounds weird sure, fixed

[Insane]
  1. 00:04:951 (5,1) - Blanket fixed
  2. 00:14:745 - circle here fixed
  3. 00:12:627 - and 00:13:333 - ^ maybe Nah, sorry
  4. 00:18:716 (4,5,6) - Wrong rhythm imo should be http://puu.sh/o1X34/7b1c213b52.jpg sure, fixed
  5. 01:08:304 (4) - Clap dont pay attention pls
  6. 01:19:774 (5,1) - Blanket fixed

[Hard]
  1. 00:16:774 - circle here fixed
  2. 00:31:245 (2,3,4) - This part is following a different rhythm from before? delete 4 and move 3 back oops, fixed

I looked through the other 2 diffs quickly, looks fine besides the distance snapping in normal possibly being problematic

Good luck!
Thank you for your helpful mod !
Topic Starter
Irohas

__Ag wrote:

insane
01:08:127 (3,5) - Do not adhesion I don't know maybe I let that like that...

01:24:716 (2,3) - Angle is not good,01:24:892 (3,4,5) - Move to the right. fixed

00:03:010 (2) - Move up to the x368 y176 sure, fixed

00:03:716 (4) - x408 y112 Maybe not

00:14:745 - miss note correct in the last mod

00:17:745 - miss note,00:17:657 (6) - remove this slider and make a stream Nah, Too hard for Insane diff with AR8.5

00:18:804 (5) - remove this,nothing in here,and you miss note in here 00:18:980 - correct in the last mod

00:21:804 - miss note sure, added a circle

00:23:127 - you can make a stream here,https://osu.ppy.sh/ss/4842439 I'm not a fan of this types of streams

00:28:245 (3,4,5) - try it,https://osu.ppy.sh/ss/4842456 both are great
00:45:451 - miss note fixed

00:45:539 (4) - its not 1/4stream let that like that

00:47:304 (3) - move it to00:46:774 - ,then00:46:774 (2) - move it to00:46:951 - fixed

00:48:980 - miss note fixed

00:50:216 - miss note Nah

00:52:421 (2) - ctrl+G fixed

01:14:039 - miss note Nah

Hard
00:20:657 (4,1) - DS is too far,I think need to emphasize here

00:50:304 - add note fixed

00:51:186 (3) - one more ball slider to 00:51:716 - whut ?

GL
Thank you for the mod !
Inversal
Hi~~~ NM from Maki chan's Queue!

Sorry for late mod! Pls apologize

[General]

I think it's fine.

[Easy]

00:26:480 (3) - This seems awkward to play because players have to move thier mouse backward to play that note. Suggested to move it forward (to the right)
01:17:304 (1,2) - This flow is not good too.

[Normal]
http://puu.sh/o5GLR/384766bc8f.jpg All DS issues.

00:02:480 (1,2) - Try curve it a little? This looks flow better than the :D straight one.
00:10:951 - Too short recovery time. End spinner here.
00:12:363 - This whole part seems lack of hitsounds. Try add more finish when you here cymbal sound. Like 00:15:186 (1) -
01:06:010 (1) - Remove clap (or clap every downbeats in that part)

[Hard]

00:07:951 - Add note here. like you do in 00:06:539 (4) -
00:16:245 (5) And 00:18:716 (3,5) - - Remove clap (Or add claps in every heavy drumsound in WHOLE PART)
00:27:010 (2,3) - Newbies will confuse that the rhythm at 00:27:010 (2,3) - And 00:24:186 (1,2,2,3) - Is the same. And another reason, All the melodies here s the same. why you map the different notes?
00:27:186 (3) - Remove clap
00:27:716 (4) - ^
00:35:657 (3) - Move it a bit to the left for better flow.
01:08:127 (3) - Ctrl+G this for flow.

[Insane]
00:06:363 (4) - Move this up a bit for flow
00:12:627 - There should be a triples here.
01:04:598 (1) - Whistle?? feel weird

[Promise]
00:12:627 - There should be a triples here.
01:24:363 (1,2,3,4,5) - Please add strong hitsounds to make it readable as a stream.

The map's overall is good. but need some work in hitsounds. It looks weird. but you can watch this map as an example!

Good Luck in ranking :D Byeeeeeee
Topic Starter
Irohas

Inversal wrote:

Hi~~~ NM from Maki chan's Queue!

Sorry for late mod! Pls apologize

[General]

I think it's fine.

[Easy]

00:26:480 (3) - This seems awkward to play because players have to move thier mouse backward to play that note. Suggested to move it forward (to the right) fixed
01:17:304 (1,2) - This flow is not good too. Consistency

[Normal]
http://puu.sh/o5GLR/384766bc8f.jpg All DS issues. rofl it's for hard diff... but, yeah i have to check DS

00:02:480 (1,2) - Try curve it a little? This looks flow better than the :D straight one. fixed
00:10:951 - Too short recovery time. End spinner here. fixed
00:12:363 - This whole part seems lack of hitsounds. Try add more finish when you here cymbal sound. Like 00:15:186 (1) - don't pay attention of them pls
01:06:010 (1) - Remove clap (or clap every downbeats in that part) ^

[Hard]

00:07:951 - Add note here. like you do in 00:06:539 (4) - fixed
00:16:245 (5) And 00:18:716 (3,5) - - Remove clap (Or add claps in every heavy drumsound in WHOLE PART) I'll recheck hitsounds after
00:27:010 (2,3) - Newbies will confuse that the rhythm at 00:27:010 (2,3) - And 00:24:186 (1,2,2,3) - Is the same. And another reason, All the melodies here s the same. why you map the different notes? for variety maybe
00:27:186 (3) - Remove clap as 00:16:245 (5) And 00:18:716 (3,5)
00:27:716 (4) - ^ ^
00:35:657 (3) - Move it a bit to the left for better flow. fixed
01:08:127 (3) - Ctrl+G this for flow. both suits too

[Insane]
00:06:363 (4) - Move this up a bit for flow fixed
00:12:627 - There should be a triples here. Nah
01:04:598 (1) - Whistle?? feel weird D:

[Promise]
00:12:627 - There should be a triples here. Nah, rofl
01:24:363 (1,2,3,4,5) - Please add strong hitsounds to make it readable as a stream. I'll add them later, rofl

The map's overall is good. but need some work in hitsounds. It looks weird. but you can watch this map as an example! • I'll ask him to know if I can, rofl. Thank you~

Good Luck in ranking :D Byeeeeeee
Thanks for modding !
Annadine

Hello! NM from modding queue~!
Sorry for the delay ><

Promise[]
  1. What about moving 00:02:480 (1) - down to make 00:02:127 (4,5,1) - an even triangle pattern. Then probably fix 00:02:480 (1,2) - 's blanket from there.
  2. 00:07:421 (3) - Add a little bit of curve here? Just to match 00:08:127 (1) -
  3. Move 00:10:598 (4) - to the left to make 00:10:245 (3,4,5) - looks like an even triangle.
  4. Move 00:18:892 (4) - to the left to give 00:18:892 (4,5,6) - more curve maybe?
  5. Move 00:37:421 (6) - to the right to make 00:36:892 (3,4,6,7) - a curve? :^)
  6. 00:45:186 (2,3,4,5,6) - Inconsistent spacing, move 00:45:539 (6) - down
  7. 01:12:010 (2) - more curve?
  8. 01:13:598 (1,2,3,4,5,6,7) - eeh I think this could be a better curve. :idea: Let's see... Move 01:13:951 (5,6) - up a little bit.
Insane[]
  1. 00:02:480 (1,2,3) - inconsistent spacing. Try moving 00:03:010 (2) - a little bit to the right.
  2. 00:08:127 (1,2,3) - ^ moving 00:08:656 (2) - down by like 1 square will do.
  3. 00:42:716 (3,4,5) - ^
  4. 01:17:304 (1,2) - fix blanket maybe
Hard[]
  1. 00:05:657 (2,3) - Blanket. Move the start of 00:06:010 (3) - just a liiiittle bit to the right #blanketappreciationteam
  2. What about moving 00:08:833 (3,4) - to the left like:
    image
    might be a better flow, but idk
  3. 00:18:010 (1,2,3,4,5) - I just wanted to tell you that I really liked this one #blanketappreciationteam /ruunssss
  4. But probably add more curve to 00:19:421 (1) - ?
  5. 00:26:480 (1,2,3,4) - inconsistent spacing
  6. 00:32:657 (2,3,4) - ^ maybe?
  7. I think 00:34:068 (3,4) - 's blanket could be improved too.
  8. 00:34:774 (5) - this maybe?
  9. 01:17:304 (1,2,3) - inconsistent spacing, moving 01:17:833 (2) - a bit to the left wouldn't hurt the blanket.
Normal[]
  1. Probably add more curve at 00:03:892 (1) - to make it face 00:04:951 (2) - more.
  2. And move the end point of 00:32:127 (1) - a bit to the left to make it face 00:33:186 (2) - more.
Easy[]
  1. 01:17:304 (1,2) - fix blanket?
    Idk it's already nice \:D/ #blanketappreciationteam

[]
I think that's all from me, it's been 1.5 hour or so ==
Overall is very nice! Good luck~
Topic Starter
Irohas

Annadine wrote:


Hello! NM from modding queue~!
Sorry for the delay ><

Promise[]
  1. What about moving 00:02:480 (1) - down to make 00:02:127 (4,5,1) - an even triangle pattern. Then probably fix 00:02:480 (1,2) - 's blanket from there. fixed
  2. 00:07:421 (3) - Add a little bit of curve here? Just to match 00:08:127 (1) - not necessary i think
  3. Move 00:10:598 (4) - to the left to make 00:10:245 (3,4,5) - looks like an even triangle. sure, fixed
  4. Move 00:18:892 (4) - to the left to give 00:18:892 (4,5,6) - more curve maybe? Nah, sorry
  5. Move 00:37:421 (6) - to the right to make 00:36:892 (3,4,6,7) - a curve? :^) sure (you like alot curves rofl)
  6. 00:45:186 (2,3,4,5,6) - Inconsistent spacing, move 00:45:539 (6) - down yeah, fixed
  7. 01:12:010 (2) - more curve? fixed
  8. 01:13:598 (1,2,3,4,5,6,7) - eeh I think this could be a better curve. :idea: Let's see... Move 01:13:951 (5,6) - up a little bit. and fixed
Insane[]
rofl, GG tho~
  1. 00:02:480 (1,2,3) - inconsistent spacing. Try moving 00:03:010 (2) - a little bit to the right. fixed
  2. 00:08:127 (1,2,3) - ^ moving 00:08:656 (2) - down by like 1 square will do. fixed
  3. 00:42:716 (3,4,5) - ^ fixed
  4. 01:17:304 (1,2) - fix blanket maybe fixed
Hard[]
  1. 00:05:657 (2,3) - Blanket. Move the start of 00:06:010 (3) - just a liiiittle bit to the right #blanketappreciationteam fixed
  2. What about moving 00:08:833 (3,4) - to the left like:
    image
    might be a better flow, but idk
    sure, fixed
  3. 00:18:010 (1,2,3,4,5) - I just wanted to tell you that I really liked this one #blanketappreciationteam /ruunssss oww, thank you then :D
  4. But probably add more curve to 00:19:421 (1) - ? already fixed
  5. 00:26:480 (1,2,3,4) - inconsistent spacing voluntary, i just emphasized before
  6. 00:32:657 (2,3,4) - ^ maybe? ^
  7. I think 00:34:068 (3,4) - 's blanket could be improved too. fixed
  8. 00:34:774 (5) - this maybe? fixed
  9. 01:17:304 (1,2,3) - inconsistent spacing, moving 01:17:833 (2) - a bit to the left wouldn't hurt the blanket. fixed
Normal[]
  1. Probably add more curve at 00:03:892 (1) - to make it face 00:04:951 (2) - more.
  2. And move the end point of 00:32:127 (1) - a bit to the left to make it face 00:33:186 (2) - more. fixed both
Easy[]
  1. 01:17:304 (1,2) - fix blanket? fixed
    Idk it's already nice \:D/ #blanketappreciatthank you~ thank you~ :)

[]
I think that's all from me, it's been 1.5 hour or so ==
Overall is very nice! Good luck~ Thank you~
Thank you for the mod ! Curves-kun :) /runs away
Annadine

MugiwaraSekai wrote:

Thank you for the mod ! Curves-kun :) /runs away
-chan pls ;-; /fies away
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