yea title cause every error bar in my gameplay looks like this:
it's OD 8 btw
it's OD 8 btw
kriers wrote:
What I heard to be correct and definitely works for me is to download peppy - Offset Wizard.
While having this playing in the background, open the Offset Wizard in your settings. This will make both sounds overlap each other.
Add +20 to universal offset and force it off-sync. Decrease the offset by 1 at a time until the very first tick they sound like they're simultaneous. This should be your universal offset.
Your assumption assume hitsounds determine when your subsequent hits will be which isn't always the case. Look at MinG, he can get D accuracy even at perfect offset.Momiji wrote:
Looking at that screenshot, if your offset was perfect you wouldn't be able to consistently tap like that because most hitsounds would sound slightly early.
Most likely for that specific map -6 local offset should fix itkriers wrote:
What I heard to be correct and definitely works for me is to download peppy - Offset Wizard.
While having this playing in the background, open the Offset Wizard in your settings. This will make both sounds overlap each other.
Add +20 to universal offset and force it off-sync. Decrease the offset by 1 at a time until the very first tick they sound like they're simultaneous. This should be your universal offset.
The point is that it doesn't depend only on audio input and that's the only thing that changing your offset does. It's possible to be trying to acc and center hits on -10ms on every offset. It's possible to be trying to acc and hit perfectly centered on every offset. Take these two plays, one of which I was listening to wonder stella with in game music volume at 0% and effects at 100% and one which was played normally (they are both shit plays so tbh I don't know which is which):Momiji wrote:
snipyay
How is trying to not acc related to trying to acc? There are even occurences that can break the distribution of hits if you're trying to acc, someone might understream/overstream for unrelated reasons or take a bit longer to aim a jump than they should.
You could even say that pure acc skill simply tightens the distribution of your hits. But assuming no external things that fuck it up, the point where your hits are centered is very important.
Don't listen to this guy. If your tapping is absolutely precise but not quite accurate, you really should start looking at using local offset. I can tell you from experience that most maps range from -20ms off to +10 ms off for the sole reason that different mappers are used to different monitors and some of them have delays while others don't.HK_ wrote:
Just learn to tap properly.
Thanks I just became bikko listening to your adviceKisses wrote:
try to hit notes on time
Does that mean that i can acc all of them by the pure chance and that i should start using offset just to make sure?Minhtam wrote:
Don't listen to this guy. If your tapping is absolutely precise but not quite accurate, you really should start looking at using local offset. I can tell you from experience that most maps range from -20ms off to +10 ms off for the sole reason that different mappers are used to different monitors and some of them have delays while others don't.
Are you telling me that my relatively consequent habit of being on the late side of the 300-area if i deviate from the middle means that I got good reading and aim? xdB1rd wrote:
It's not an offset issue, it's you hitting the notes early because delaying the time you physically hit the circles to get perfect acc makes it harder to read and aim the circles. Even if it were an offset issue, you should easily be able to compensate for it because it would be consistent across all maps.
Dude, how do you think I got so many SS's? Local offset is king.HK_ wrote:
Does that mean that i can acc all of them by the pure chance and that i should start using offset just to make sure?Minhtam wrote:
Don't listen to this guy. If your tapping is absolutely precise but not quite accurate, you really should start looking at using local offset. I can tell you from experience that most maps range from -20ms off to +10 ms off for the sole reason that different mappers are used to different monitors and some of them have delays while others don't.
And sometimes the audio is perfectly off sync with the approach circles by x ms. Completely affects accuracy since the game grades you by how accurate you are with the approach circles instead of the music.Endaris wrote:
Also, local offset is a lie since it's just a visual hack. If you orientate your timing via the music/hitsounds instead of keyboard/approachcircles it has absolutely no effect.
ummmm...anyone can SS 5000 easy/normal/hards even without offset, what are you talking about?Minhtam wrote:
Dude, how do you think I got so many SS's? Local offset is king.
well no if it was an offset issue it would probably be the only case in which you can't compensate for it lol. unless there are superhumans who can make a mental effort towards making two sounds perfectly off sync by milliseconds. you need to possess the mental ability for "omg i synced the hitsound to the music so i clicked early" and "omg the hitsound was off sync by 40ms which is twice as much as it should be"B1rd wrote:
Even if it were an offset issue, you should easily be able to compensate for it because it would be consistent across all maps.
Yeah, offset is the one thing that isn't consistent across all maps but having your hits centered somewhere besides 0ms and calling it an offset issue is confirmation bias like 9/10 times tbh. Most people time their hits based on hitsounds in relation to each other more so than in relation to the music so for most people hitting off center is just their inability to read the approach rate.Momiji wrote:
well no if it was an offset issue it would probably be the only case in which you can't compensate for it lol. unless there are superhumans who can make a mental effort towards making two sounds perfectly off sync by milliseconds. you need to possess the mental ability for "omg i synced the hitsound to the music so i clicked early" and "omg the hitsound was off sync by 40ms which is twice as much as it should be"B1rd wrote:
Even if it were an offset issue, you should easily be able to compensate for it because it would be consistent across all maps.
unleeeess you meant actually changing the offset itself. unfortunately, timing isn't unified/standardized/whatever.
Local offset shifts the timing of the notes appearing along with the timing of the judgments. Because of that, if you time notes according to the approach circles (or any other visual), then changing the offset wouldn't have an effect on accuracy; timing via music/hitsounds would be affected by offset.Endaris wrote:
Also, local offset is a lie since it's just a visual hack. If you orientate your timing via the music/hitsounds instead of keyboard/approachcircles it has absolutely no effect.]
Speaking of which, when are we getting that SS leaderboard? We could use some more farmers.HK_ wrote:
ummmm...anyone can SS 5000 easy/normal/hards even without offset, what are you talking about?Minhtam wrote:
Dude, how do you think I got so many SS's? Local offset is king.
Time to hit some low 4* maps!Minhtam wrote:
Speaking of which, when are we getting that SS leaderboard? We could use some more farmers.
You don't have to be superhuman to do this, it's easy to do this.Momiji wrote:
unless there are superhumans who can make a mental effort towards making two sounds perfectly off sync by milliseconds.
Multi-accounting is against the rulesN0thingSpecial wrote:
Thanks I just became bikko listening to your advice