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toby fox - Last Goodbye

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Total Posts
14
Topic Starter
Maemi no Yume
This beatmap was submitted using in-game submission on segunda-feira, 7 de março de 2016 at 15:13:42

Artist: toby fox
Title: Last Goodbye
Source: Undertale
BPM: 180
Filesize: 3356kb
Play Time: 01:55
Difficulties Available:
  1. Advanced (4,4 stars, 350 notes)
  2. Easy (1,83 stars, 153 notes)
  3. Extra (5,39 stars, 374 notes)
  4. Hard (3,59 stars, 303 notes)
  5. Normal (2,24 stars, 167 notes)
  6. Seto Kousuke's Insane (4,7 stars, 341 notes)
Download: toby fox - Last Goodbye
Information: Scores/Beatmap Listing
---------------
Hello.
play rainworld
Things that should be on all diffs
BPM for 2nd non-inherited tick (red tick):83.1
Offset for 2nd non-inherited tick (red tick):45,366
Song preview sounds better (imo) at 1:08:368
Easy
00:36:699 (2,1) - I think overlaps like this look weird but, you can keep it.
01:45:863 (1,2,3) - ^
01:40:367 (1,2) - make these symmetrical
Put the green tick that is in front of the 2nd red tick to a slider velocity multiplier to 2
This object is too far from the previous object. 00:47:381
Don't forget hitsounding ;)
Tycani
Topic Starter
Maemi no Yume

SnivehNDraegonz wrote:

Things that should be on all diffs
BPM for 2nd non-inherited tick (red tick):83.1
Offset for 2nd non-inherited tick (red tick):45,366
Song preview sounds better (imo) at 1:08:368
Easy
00:36:699 (2,1) - I think overlaps like this look weird but, you can keep it.
01:45:863 (1,2,3) - ^
01:40:367 (1,2) - make these symmetrical
Put the green tick that is in front of the 2nd red tick to a slider velocity multiplier to 2
This object is too far from the previous object. 00:47:381
Don't forget hitsounding ;)
I accepted all your sugestions! the hitsounding is coming (will take a while)

thank you so much! :D
Topic Starter
Maemi no Yume

TNTLover2000 wrote:

I made a GD for this map :)
http://www.mediafire.com/download/oa41c ... bye%5D.osu
I really appreciate your effort!!
I swear! I don't want to be rude, but I can't accept your GD the way it is.
I think you need practice more! Try to observe more recents beatmaps. Try to read about flow and etc. This is not a difficult song the map, but is really simple and I wanna a simple beatmap. You have a old school style :D (i think), that is not exactly what I am looking for ^^
Tycani

Maemi no Yume wrote:

TNTLover2000 wrote:

I made a GD for this map :)
http://www.mediafire.com/download/oa41c ... bye%5D.osu
I really appreciate your effort!!
I swear! I don't want to be rude, but I can't accept your GD the way it is.
I think you need practice more! Try to observe more recents beatmaps. Try to read about flow and etc. This is not a difficult song the map, but is really simple and I wanna a simple beatmap. You have a old school style :D (i think), that is not exactly what I am looking for ^^
Thanks for the feedback! I am determined to try harder! ;)
Vivyanne
hOI!
from da qUEUE!

ITS toby fox AND NOT Toby Fox COME ON MAN :(

Extra

00:02:700 (1) - curve this more towards 00:03:033 (2) -
00:05:033 - I don't get why you would skip beats like these, imo they are important or just make a slider
00:06:533 (7,8,1) - spread this out more
00:08:366 (2,5,7) - inconsistent overlapping is inconsistent, please make it all equal
00:09:199 (7,2) - bad overlap
00:16:366 (2,4,6) - fix DS
00:18:699 (1,2,3,4,5) - no reason for a 5tap to be here, it can't be heard anywhere in the song, please consider making it a slider
00:20:366 (2,3,4,5) - why drum hitsounds?
00:27:033 (2,3) - unneeded stack, I need a jump!
00:27:866 (1,2,3) - making it slow all of the sudden is a no go, just map some more! (PS the drums sound random)
00:30:366 (5,1) - too far for a sudden 1/4 jump
00:34:033 (3,4) - blanket is nice, but wouldnt a jump fit it better
00:38:199 (4,1) - the drums sound like they have been put here on accident
in the slow part, make all slider straight or make a big curve to put more emphasis on it
00:58:362 (3) - random whitle?
01:08:368 (1) - from this section on, it feels like there are a lot of skipped beats (the white ticks), please consider mapping something on it
01:22:867 (1,2,3) - the 3 is weird when having such a triple like this, please make 3 a straight slider
01:29:367 (6,3) - not sure whether this overlap is good
01:30:367 (1,4) - ^^^^
01:39:034 (1,2,3,4) - feels unneeded and awkward, make the spacing consistent here
01:39:701 (5,6,7,8) - same for this
01:44:367 (1) - flip vertically
01:49:755 (1,2) - this for a 1/4 jump? nah fam, nerf it

ok done
I wanna map a 6* map out of this song so badly, mind if I do? :^)
map seems fine but just a few skipped beats that kinda make me sad

hf ranking if thats the goal!
Kotori-Chan
lets do this~

m4m,pls mod this map from me :3 https://osu.ppy.sh/s/409228

Easy

pls fix DS DDD: in easy diff DS must be the same all the time


add a circle for better flow 00:06:366 -

why not make this slider 00:14:699 (3) - curved like 00:15:366 (4) - then it would also better blanket with 00:14:366 (2) - :33

i can hear that new beat starts on 00:27:699 - why is there no note ;w; ?

ugly overlap 00:42:699 (1,2) -

01:17:034 (2,3) - ^

i´m pretty sure you can make this blanket alot better :3 00:55:474 (2,3,1) -

01:43:034 (1,2) - you can make this also better blanket by making the slider curved

Normal

same stuff,pls fix all DS in this diff ;w;



00:04:033 (1) - make curved for better blanket

00:09:366 (1) - ^

00:32:033 (1) - ^^

00:39:366 (2) - ^^^

well not going to list all of them,i think you can guess by yourself which ones you can blanket better ;w;

and just btw,combo in both diffs easy/normal isnt really consistent imo i mean stuff like this for example 00:13:366 (1,2) - 00:14:699 (1,2) - 00:15:866 (1,2) - you could make all these for example 1 whole combo

Hard

00:13:366 (1) - curved for better blanket

this slider 00:21:199 (1) - maybe you can do something like that http://puu.sh/nwYWB/af18626c7a.jpg it would blanket pretty alrighty and looks awesome :3

01:18:367 - when i played this,it kinda felt weird and broke the flow,pls add a note ;w;

also,pls fix all overlaps like this http://puu.sh/nwZ7J/b0514247a7.jpg ,make the overlap correctly ;w;


Actually all the other diffs feel fine to me D:
so thats it :3
good luck with this map and hoped my mod helped you !

stay determined ! >w</
Topic Starter
Maemi no Yume
first. Thank you soooooo much for the mod :D

HighTec wrote:

hOI!
from da qUEUE!

ITS toby fox AND NOT Toby Fox COME ON MAN :( fixed

Extra

00:02:700 (1) - curve this more towards 00:03:033 (2) - fixed
00:05:033 - I don't get why you would skip beats like these, imo they are important or just make a slider I skiped because I wanna follow the guitar melody, but.. fixed
00:06:533 (7,8,1) - spread this out more fixed (i guess)
00:08:366 (2,5,7) - inconsistent overlapping is inconsistent, please make it all equal fixed
00:09:199 (7,2) - bad overlap fixed
00:16:366 (2,4,6) - fix DS fixed (i am not sure if i got it)
00:18:699 (1,2,3,4,5) - no reason for a 5tap to be here, it can't be heard anywhere in the song, please consider making it a slider fixed, but i made three taps instead
00:20:366 (2,3,4,5) - why drum hitsounds? because of the drum-wristle custon hitsound, but if it is really bad, i can take it off
00:27:033 (2,3) - unneeded stack, I need a jump! fixed
00:27:866 (1,2,3) - making it slow all of the sudden is a no go, just map some more! (PS the drums sound random) fixed
00:30:366 (5,1) - too far for a sudden 1/4 jump fixed
00:34:033 (3,4) - blanket is nice, but wouldnt a jump fit it better fixed, i did that because there is no sound from music and the slide is at a red tick, so I did it easier, but now I just took off
00:38:199 (4,1) - the drums sound like they have been put here on accident fixed, but not exactly
in the slow part, make all slider straight or make a big curve to put more emphasis on it I don't understand waht you mean by big curve and I don't understand why it is bad the way it is, i will try modify it
00:58:362 (3) - random whitle? fixed
01:08:368 (1) - from this section on, it feels like there are a lot of skipped beats (the white ticks), please consider mapping something on it I did follow the guitar melody, it is very clear. But... again, if it is really bad to follow the melody instead of the drums, i can change it
01:22:867 (1,2,3) - the 3 is weird when having such a triple like this, please make 3 a straight slider fixed
01:29:367 (6,3) - not sure whether this overlap is good yeah, it's really not good! fixed :P
01:30:367 (1,4) - ^^^^ fixed too
01:39:034 (1,2,3,4) - feels unneeded and awkward, make the spacing consistent here fixed (i guess), but there was a pattern.. kind of..
01:39:701 (5,6,7,8) - same for this fixed, it was the continuation of the pattern... maybe
01:44:367 (1) - flip vertically fixed? i changed all the sliders from there
01:49:755 (1,2) - this for a 1/4 jump? nah fam, nerf it yeah! nerfed (it is a new verb for me, thank you)

ok done
I wanna map a 6* map out of this song so badly YEAH PLS, mind if I do? I DON'T MIND:^)
map seems fine but just a few skipped beats that kinda make me sad

hf ranking if thats the goal!
Topic Starter
Maemi no Yume

Kotori-Chan wrote:

lets do this~

m4m,pls mod this map from me :3 https://osu.ppy.sh/s/409228 yep

Easy

pls fix DS DDD: in easy diff DS must be the same all the time fixed


add a circle for better flow 00:06:366 - fixed

why not make this slider 00:14:699 (3) - curved like 00:15:366 (4) - then it would also better blanket with 00:14:366 (2) - :33 fixed

i can hear that new beat starts on 00:27:699 - why is there no note ;w; ? fixed

ugly overlap 00:42:699 (1,2) - fixed

01:17:034 (2,3) - ^ fixed

i´m pretty sure you can make this blanket alot better :3 00:55:474 (2,3,1) - fixed

01:43:034 (1,2) - you can make this also better blanket by making the slider curved fixed

Normal

same stuff,pls fix all DS in this diff ;w; fixed



00:04:033 (1) - make curved for better blanket fixed

00:09:366 (1) - ^ fixed

00:32:033 (1) - ^^ fixed

00:39:366 (2) - ^^^ fixed

well not going to list all of them,i think you can guess by yourself which ones you can blanket better ;w; yea :3

and just btw,combo in both diffs easy/normal isnt really consistent imo i mean stuff like this for example 00:13:366 (1,2) - 00:14:699 (1,2) - 00:15:866 (1,2) - you could make all these for example 1 whole combo ah, I don't understand very much about easy and normal, so.. i will need more help with this - combo

Hard

00:13:366 (1) - curved for better blanket fixed

this slider 00:21:199 (1) - maybe you can do something like that http://puu.sh/nwYWB/af18626c7a.jpg it would blanket pretty alrighty and looks awesome :3 i tried

01:18:367 - when i played this,it kinda felt weird and broke the flow,pls add a note ;w; but.. there is no song there, i made the 4 a slider

also,pls fix all overlaps like this http://puu.sh/nwZ7J/b0514247a7.jpg ,make the overlap correctly ;w; fixed


Actually all the other diffs feel fine to me D: >.<
so thats it :3
good luck with this map and hoped my mod helped you ! <3 yeah, it help me a lot

stay determined ! >w</ ALWAYS
Vivyanne

Maemi no Yume wrote:

I wanna map a 6* map out of this song so badly YEAH PLS, mind if I do? I DON'T MIND:^)
GD Incoming bois
Shmiklak
NM

Hello! I did not do it so long... Well okay let's go

General

  1. Size of BG is 1024x546. It's not bad, but better find (or convert) bg with size 1280x720 or 1366x768. And rename file to bg.jpg. It looks better.
  2. Hitsound all diffs.
  3. Dissable all in Song Setup>Design
  4. Remove this timing point 00:02:699 - It's not needed
  5. I don't sure about your timing but I'm so lazy and won't check it

Let's look to lowest diffs.

Easy

  1. 00:44:033 (1,1) - WTF? DS in lowest diffs must be fixed. I recommend u remap this part from 00:45:366 - to 01:08:368 -
  2. 01:09:701 (3,1) - again DS problem, but it's not really critic. Recommend fix.
  3. 01:11:701 (2,3) - Try to make blanket.
  4. 01:16:367 (1,2,3) - Looks hideously. I offer make like this: http://puu.sh/nzgBN/b300645ddf.jpg (it's only sentence, and u can ignore it)
  5. 01:34:367 (4) - 01:48:295 (1) - Sliders like these in lowest diffs r unrankable. U can use not more 1 repeat in lowest diffs.
  6. 01:21:701 (1,2) - make they similar.
  7. 01:29:701 (1,2,3,4,1,2,3) - these patterns look ugly. Idk what offer, try come up something self.
  8. 01:45:701 - Big white ticks must be clickable (not critic, but if u don't have an experience better not ignore this)
  9. 01:45:863 (1,2,3,4,5,6,1,2,3) - remap this part

Normal

  1. 00:03:366 (2,1) - Fix this blanket.
  2. 00:32:033 (1,2,3) - DS problem
  3. 00:22:533 (1,2) - critic overlap. Fix it
  4. 00:34:866 (1,2,1,2) - I all understand but it can confus noobs.
  5. 00:45:366 - need remap same as easy diff.
  6. 01:29:701 (1,2,1,2,1,2,1) - OMG! Pls no!!!!!! R.E.M.A.P! REMAP!
  7. 01:35:034 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Same. And don't change DS again pls.
  8. 01:40:367 (1,1,1,2,3,4,5,6,1,2) - remap.

Okay, let's see to higher diffs. (idk how mod diffs higher then normal, but i tried)

Hard

  1. 00:22:699 - u ignored strong beat
  2. 00:28:366 - same
  3. 00:57:279 - sircle pls
  4. idk

I'm lazzy and can't mod other diffs. Good luck!
Vivyanne
made this in the meanwhile, dunno if acceptable

http://puu.sh/nHhKD/99f4e794ec.osu

note: unhitsounded
play rainworld

HighTec wrote:

hOI!
ITS toby fox AND NOT Toby Fox COME ON MAN :(
ITS toby "Radiation" fox COME ON MAN kappa

GD
osu file format v14

[General]
AudioFilename: Undertale OST - Last Goodbye.mp3
AudioLeadIn: 0
PreviewTime: 68368
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Last Goodbye
TitleUnicode:Last Goodbye
Artist:toby fox
ArtistUnicode:toby fox
Creator:Maemi no Yume
Version:Sniveh's Beginner
Source:Undertale
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.400000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"_undertale__outertale_by_xxendlessabyssxx-d9h6xvz.jpg",0,0
//Break Periods
2,100567,104141
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
33,333.333333333333,4,2,0,50,1,0
2700,333.333333333333,4,2,0,50,1,0
30614,-100,4,2,0,5,0,0
30697,-100,4,2,0,50,0,0
37614,-100,4,2,0,5,0,0
37697,-100,4,2,0,50,0,0
40947,-100,4,2,0,5,0,0
41031,-100,4,2,0,50,0,0
45366,722.02166064982,4,2,0,50,1,0
46086,-100,4,2,0,20,0,0
68368,333.333333333333,4,2,0,50,1,0
72951,-100,4,2,0,5,0,0
73034,-100,4,2,0,50,0,0
77784,-100,4,2,0,5,0,0
77867,-100,4,2,0,50,0,0
88451,-100,4,2,0,5,0,0
88534,-100,4,2,0,50,0,0
100367,-100,4,2,0,30,0,0
105701,324.324324324324,4,2,0,50,1,0
110971,-100,4,2,0,5,0,0


[Colours]
Combo1 : 255,40,46
Combo2 : 187,250,253
Combo3 : 205,179,255
Combo4 : 255,36,135

[HitObjects]
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