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Daniel Ingram - The Pony I Want To Be (Sim Gretina Remix)

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Topic Starter
ztrot

TheVileOne wrote:

Normal

I had fun playing and modding it. The kiais are the best part.

00:21:376 (5) - Not really a fan of repeat sliders that go on this long. But I'm not so sure though. It might be because of the pattern you chose because I think 01:23:251 (5,6,7) - is nicer to look at and play, especially since you have stacks on both sliders. I would have mapped this combo differently in general and our mapping styles are pretty different though.
00:28:407 (3,4) - Fix blanket.
00:54:423 (1,2) - Doesn't seem to be positioned in a meaningful way. http://puu.sh/n8ol4/4a3d7376a3.jpg Here is an example of me doing some slight tweaks to the shape and position to give it a more natural look. Alternatively you could go for a more symmetrical look. I'm not sure what you were going for here.
01:30:282 (3,4) - Fix blanket.

Hard

00:03:329 (2,3,4,5) - If you're going to have weird blanket flow like this, at least make the spacing consistently 0.9. also I find it strange to have 1 and three curving in the same direction the way you have it when the pattern is so close to the right side of the screen.
00:20:438 (2,3) - Could you make this blanket width more like the other widths?
00:33:798 (2,3,4,5,6,7) - You can clean this up. https://osu.ppy.sh/ss/4537048 you can position it so that the slider is pointing directly at the next combo rather than at an angle to it. Also note that 7 is not parallel with 5,6 in the ss.
01:12:938 (5) - Make cleaner. https://osu.ppy.sh/ss/4537099 Probably can tweak this part even more to make it look better.
01:22:313 (2,3) - Make the blanket width more like the other widths.
01:44:110 (5) - 256 y

Insane

00:07:313 (4,5,6) - Please make the same spacing here.
00:17:391 (1,2,3,4,5,6) - Pattern is too horizontal for my tastes. Why not downward slant the pattern some?
00:20:673 (4) - Seems like you wanted this to be a blanket. It makes sense as one.
00:27:938 (2) - I'd be happier if this were symmetrical.
00:32:157 (6,7,1) - Does it really need to change spacing here?
01:02:391 - This section is hitsounded in the Hard, but not in the Insane.
01:03:563 (5,6,1) - What's wrong with making it sort of like this? http://puu.sh/n8tl2/a368d39ac6.jpg
01:21:844 (1,2,3,4) - if you're going to have this pattern, I suggest making 1,2,4 distances the same.
01:49:032 (2,3,1) - Does it really need to change spacing here?

I'll mod the guest diff tomorrow.
Thanks for the mod post fixed most the suggestions made in normal and hard I also adjusted some of the suggestions in insane along with fixing the blanket issues you pointed out! I did not make some of the spacing changes more like 01:49:032 (2,3,1) - I kept this for the flow I have said up during the song you can hear the dee bap parts and the spacing tends to jump at this section consistently or very close to the same spacing each time so I would rather keep that in tact if possible fixed everything else tho thanks much~
Behon
Normal:

00:25:126 (2): Maybe extend this to end at 00:25:829 and add a clap at the end to keep the pattern with that hitsound going?
01:05:673 (1): It would be more visually appealing if you moved this up slightly so it doesn't overlap with the circle at 01:04:735.
01:12:704 (3): Either move this up more or put it on the same horizontal line as the previous circle - it looks kind of strange as is.

Hard:

00:17:860 (3): You should move this to 00:17:626 to match the lyric timing, especially since you actually do that a bit later at 00:25:126.
01:19:735 (3): Same as above. Move to 01:19:501.

The other two seem fine, and I'm not experienced with crazy-hard difficulties anyway.
TheVileOne
Recheck Don't need to give kudosu I guess.

Normal

00:01:923 (1,2,3,4) - Very small but using grid 3 means you can't center this. It's 1 grid 4 unit from being perfect.
01:03:798 (1,2,3,4) - ^
00:18:798 (1,2,3,4,5,6,7,8,9) - I think you can move such that 00:21:141 (4) - is in the same spot as 00:18:329 (5) -
I think this pattern feels cluttered in general due to all the blankets. I think it would be much better if you made the notes spread out towards the end of it, and maybe stack 00:21:141 (4,5) - so you could blanket the sliders without having to blanket the object in between the sliders as well. Another thing you might consider is skipping this beat 00:23:016 - just to make it feel less cluttered. Eh I haven't messed with that prospect too much. Also the combo is a bit long compared to the other combos in the difficulty.
00:25:126 (2) - Not sure what you're going to do with this in the above mod, but you should probably adjust the shape to complement the round slider after it. It's kind of ugly the way you currently have it. If you take this suggestion, apply same idea here 01:27:001 (2,3) -
00:31:923 - As a note in general, where you start your combos changes from the start of this part compared to end of this section. It's not a terribly big deal.
00:35:204 (5,2) - The overlap here just bothers me so much. If you can get it these objects in the same place, then I think it will look much better.
00:54:423 (1,2,3) - This part breaks the pattern consistency you were keeping with the music. Up until here you always accentuated the first two sliders in somewhat symmetrical way. Here the first two sliders are disconnected in their shapes and flow. I don't agree with the pairing you made with 3, which should have been made with the first slider. Not to mention the unusual angle that the latter two sliders are positioned.
01:04:735 - Maybe whistles every other tick. It's better than nothing?
01:56:298 (1,2,3,4,5,6) - I think this could be cleaner? i'm thinking rotating the slider further away from 01:54:423 (1,2,3,4,5,6) - might look better.
01:58:173 (3,4,5,6,1) - I think the flow is lacking here. Also you didn't need to change spacing in the first kiai. There is no need to change spacing.

Hard

Is it intentional that you don't have any claps until 00:21:141 -?

I'm not sure if you realize it. This difficulty tends to shift between 0.9 and 0.95 plus spacing quite a bit. Although I guess 0.9 is a tad too short for my taste and that's why I think the parts where the spacing is marginally wider feel more pleasant. If you end up seeing a part that seems to have spacing shifts around, consider trying to make it consistent. It might even be better if you chose the decimal spacing over forcing more patterns to use 0.90. :)

00:01:923 (1,2,3) - I wanted to mention this in my first mod and talked myself out of it. I don't like how this combo doesn't have any coherency at all. I think it makes sense to make 1 a similar shape as other sliders in the combo and start the combo somewhere on the left area of the screen and transition over to the right. It's weird when you start a map and immediately send the player into the edge of the screen.
00:13:407 (1,2,3,4,5,6,7,8,9,1) - Another example of noticeable spacing inconsistency. It starts out with 0.9 and then by the end it's 0.95 - 1.0
00:15:516 (6) - 295, 192 looks like a better blanket to me.
00:27:469 (1,2,3,4,5,1,2,3,4,5,6,1,2,3) - I just want to comment at how good this pattern is. Great job.
00:34:969 (7,1) - This could be made parallel. Just need to move 7 a bit more to the right so you can straighten it.
00:41:298 (2,3) - Spacing too close.
00:54:423 (1,2,3,4,5,6,7,8,9) - Surprisingly clean spacing. :) It's a shame I can't say this 00:41:298 (2,3,4,5,6,7,8) - looks or plays as amazing as this part.
01:04:266 (1,2) - Another thing I talked myself out of mentioning. I think the gap is sort of awkward and I sometimes hit early because I'm impatient. Coherency is marginally better than how you started the map at least. It's not throwing the player into a corner.
01:10:594 (6,7,8) - Spacing is inconsistent and this doesn't look like the first iteration of this pattern. Tweak 8 to maintain 0.95 spacing like the first section.
01:11:532 (1,2,3,4,5) - Compared with the first version of this part, I find this open approach nice. The 5 blanket seems slightly out of place given the surrounding shapes, but the flow is good.
01:15:751 (3,4,5) - Tweak spacing?
01:45:048 (1,2,3,4,5,6) - Plays very good.

I need a fresh start to mod the hardest difficulties. I'll rain check them to probably tomorrow.
Topic Starter
ztrot

TheVileOne wrote:

Recheck Don't need to give kudosu I guess.

Normal

00:01:923 (1,2,3,4) - Very small but using grid 3 means you can't center this. It's 1 grid 4 unit from being perfect.
01:03:798 (1,2,3,4) - ^
00:18:798 (1,2,3,4,5,6,7,8,9) - I think you can move such that 00:21:141 (4) - is in the same spot as 00:18:329 (5) -
I think this pattern feels cluttered in general due to all the blankets. I think it would be much better if you made the notes spread out towards the end of it, and maybe stack 00:21:141 (4,5) - so you could blanket the sliders without having to blanket the object in between the sliders as well. Another thing you might consider is skipping this beat 00:23:016 - just to make it feel less cluttered. Eh I haven't messed with that prospect too much. Also the combo is a bit long compared to the other combos in the difficulty.
00:25:126 (2) - Not sure what you're going to do with this in the above mod, but you should probably adjust the shape to complement the round slider after it. It's kind of ugly the way you currently have it. If you take this suggestion, apply same idea here 01:27:001 (2,3) -
00:31:923 - As a note in general, where you start your combos changes from the start of this part compared to end of this section. It's not a terribly big deal.
00:35:204 (5,2) - The overlap here just bothers me so much. If you can get it these objects in the same place, then I think it will look much better.
00:54:423 (1,2,3) - This part breaks the pattern consistency you were keeping with the music. Up until here you always accentuated the first two sliders in somewhat symmetrical way. Here the first two sliders are disconnected in their shapes and flow. I don't agree with the pairing you made with 3, which should have been made with the first slider. Not to mention the unusual angle that the latter two sliders are positioned.
01:04:735 - Maybe whistles every other tick. It's better than nothing?
01:56:298 (1,2,3,4,5,6) - I think this could be cleaner? i'm thinking rotating the slider further away from 01:54:423 (1,2,3,4,5,6) - might look better.
01:58:173 (3,4,5,6,1) - I think the flow is lacking here. Also you didn't need to change spacing in the first kiai. There is no need to change spacing.

Hard

Is it intentional that you don't have any claps until 00:21:141 -?

I'm not sure if you realize it. This difficulty tends to shift between 0.9 and 0.95 plus spacing quite a bit. Although I guess 0.9 is a tad too short for my taste and that's why I think the parts where the spacing is marginally wider feel more pleasant. If you end up seeing a part that seems to have spacing shifts around, consider trying to make it consistent. It might even be better if you chose the decimal spacing over forcing more patterns to use 0.90. :)

00:01:923 (1,2,3) - I wanted to mention this in my first mod and talked myself out of it. I don't like how this combo doesn't have any coherency at all. I think it makes sense to make 1 a similar shape as other sliders in the combo and start the combo somewhere on the left area of the screen and transition over to the right. It's weird when you start a map and immediately send the player into the edge of the screen.
00:13:407 (1,2,3,4,5,6,7,8,9,1) - Another example of noticeable spacing inconsistency. It starts out with 0.9 and then by the end it's 0.95 - 1.0
00:15:516 (6) - 295, 192 looks like a better blanket to me.
00:27:469 (1,2,3,4,5,1,2,3,4,5,6,1,2,3) - I just want to comment at how good this pattern is. Great job.
00:34:969 (7,1) - This could be made parallel. Just need to move 7 a bit more to the right so you can straighten it.
00:41:298 (2,3) - Spacing too close.
00:54:423 (1,2,3,4,5,6,7,8,9) - Surprisingly clean spacing. :) It's a shame I can't say this 00:41:298 (2,3,4,5,6,7,8) - looks or plays as amazing as this part.
01:04:266 (1,2) - Another thing I talked myself out of mentioning. I think the gap is sort of awkward and I sometimes hit early because I'm impatient. Coherency is marginally better than how you started the map at least. It's not throwing the player into a corner.
01:10:594 (6,7,8) - Spacing is inconsistent and this doesn't look like the first iteration of this pattern. Tweak 8 to maintain 0.95 spacing like the first section.
01:11:532 (1,2,3,4,5) - Compared with the first version of this part, I find this open approach nice. The 5 blanket seems slightly out of place given the surrounding shapes, but the flow is good.
01:15:751 (3,4,5) - Tweak spacing?
01:45:048 (1,2,3,4,5,6) - Plays very good.

I need a fresh start to mod the hardest difficulties. I'll rain check them to probably tomorrow.
Applied most the spacing fixes and you found a neat little bug turns out i was hearing the clap sample still yet the osu had bugged up not showing that claps were placed I have no idea what caused that but thank you for pointing it out. Also I haven't had a mod in like 3 years that pointed out the good stuff i did as well so thanks for that!
Spagett
Offset shoud be 68, might want to confirm with someone else, but I think that's about correct.

[Little Extra]
Personal Preference marked in RAD RED
Errors marked in DARKER SERIOUS RED
Flow (preference) errors marked in MIDWAY FUN GREEN
SPOILER
Circle Size should be 4, or at least 5
AR should be in the 9's
00:07:099 (4) - This should be more behind the upcoming slider, not on top
01:24:208 (1) - This should be more visible, hard to see and hard to follow. Same here 01:26:083 (9) -
02:01:943 (1,2,3,4,5,6) - This is really, really hard to do with the CS (because of spacing). I suggest maybe halfing the D snap here?
Overall looking pretty good
Firmatorenio

Spagett wrote:

Offset shoud be 68, might want to confirm with someone else, but I think that's about correct. //just my two bits, offset should be moved 4 beats to the right imo

[Little Extra]
Circle Size should be 4, or at least 5 //needed more explanation to try to follow through this
AR should be in the 9's //no it shouldn't, this is dt map too lowbpm and it doesn't have difficult reading patterns to have that high ar, so it just doesn't fit
00:07:099 (4) - This should be more behind the upcoming slider, not on top //i probably would apply this, but i have this problem of not having enough space on the grid even with small hitobjects. This reads, and certainly flows, fine considering this is an extra diff.
01:24:208 (1) - This should be more visible, hard to see and hard to follow. Same here 01:26:083 (9) - //i don't see what you're pointing at. The first (1) is close to the (7) nearby and is easy to see, the second (9) is a slider that is immediately coming to attention while playing, also both are a part of a star pattern uhhh... i see an imperfect blanket out of that (9) though, will fix that if/when i update
02:01:943 (1,2,3,4,5,6) - This is really, really hard to do with the CS (because of spacing). I suggest maybe halfing the D snap here? //it may be quite hard, but it's justified by the song, and is mapped consistently among the map (it happens 4 times in the song and all with the same spacing). Also halving the ds would make them antijumps, wth
Overall looking pretty good //Yea thanks, and sorry. :(
colors if you're confused
wow, applied, reconsidered, confused, disagreed, edited, info.
Topic Starter
ztrot
I really feel the map plays better at CS 5 myself as well
Firmatorenio
alright cs5 it is
now it should be renamed into "Firmato's Expert" since it's not an extra diff anymore :o
stuff

ah and bump hp if you want
Gero
Sorry for delay, here you have.

Gero's Easy
osu file format v14

[General]
AudioFilename: Pony I Want To Be (Sim Gretina Remix)192.mp3
AudioLeadIn: 0
PreviewTime: 63798
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1923,63798,69423,123798
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Pony I Want To Be (Sim Gretina Remix)
TitleUnicode:Pony I Want To Be (Sim Gretina Remix)
Artist:Daniel Ingram
ArtistUnicode:Daniel Ingram
Creator:ztrot
Version:Gero's Easy
Source:My Little Pony : Friendship Is Magic
Tags:mlp piwtb FiM
BeatmapID:0
BeatmapSetID:366760

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG (2).png",0,0
//Break Periods
2,63998,67983
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
48,468.75,4,1,1,100,1,0
31923,-100,4,1,1,100,0,1
61923,-100,4,1,1,100,0,0
93798,-100,4,1,1,100,0,1
121923,-100,4,1,1,100,0,0


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Combo1 : 255,242,255
Combo2 : 255,157,255
Combo3 : 119,196,236
Combo4 : 172,89,255

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256,84,91923,6,0,L|95:261,1,240,4|8,0:0|0:0,0:0:0:0:
176,336,93329,1,8,0:0:0:0:
256,261,93798,6,0,B|300:241|336:257|344:261|352:265|384:281|432:261,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
176,336,95673,1,2,0:0:0:0:
95,261,96141,2,0,L|11:176,1,120,8|2,0:0|0:0,0:0:0:0:
92,104,97079,1,8,0:0:0:0:
172,176,97548,2,0,B|224:180|256:204|256:204|288:180|340:176,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
256,108,99423,2,0,L|256:292,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
332,32,101298,5,4,0:0:0:0:
412,108,101766,2,0,B|468:128|492:192|492:192|468:256|412:276,1,240,8|8,0:0|0:0,0:0:0:0:
332,352,103173,1,2,0:0:0:0:
256,276,103641,2,0,B|200:254|200:254|144:276,1,120,8|2,0:0|0:0,0:0:0:0:
76,192,104579,1,8,0:0:0:0:
144,108,105048,2,0,L|324:40,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
80,20,106923,6,0,L|221:214,1,240,4|8,0:0|0:0,0:0:0:0:
145,290,108329,1,8,0:0:0:0:
222,366,108798,6,0,B|266:386|302:370|310:366|318:362|350:346|398:366,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
145,290,110673,1,2,0:0:0:0:
68,214,111141,2,0,P|50:158|68:102,2,120,8|2|8,0:0|0:0|0:0,0:0:0:0:
145,290,112548,2,0,B|109:328|53:332|13:308|13:308|-15:337,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
68,214,114423,2,0,B|104:176|160:172|200:196|200:196|228:167,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
145,290,116298,6,0,L|300:384,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
104,192,118173,1,2,0:0:0:0:
145,94,118641,2,0,P|201:76|257:94,1,120,8|2,0:0|0:0,0:0:0:0:
334,17,119579,1,8,0:0:0:0:
411,93,120048,2,0,B|411:145|445:173|445:173|411:201|411:253,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
334,17,121923,5,4,0:0:0:0:
256,192,122040,12,4,123798,0:0:0:0:
TheVileOne
With all the effort I have made to mod this mapset, you better get this thing ranked. I think it's almost in a rankable state. some things need some polish. Many of the things are just minor things that are only observable if you really look closely. There are structural things in the Insane though that I think need to be addressed. I want your maps to take full advantage of the rhythm and your awesome hitsounding.

General

Guest mapper names aren't mentioned in tags.

Gero's Easy

Some of the combos feel too long.

00:31:923 - Good lines and shapes during the kiai.
01:03:798 - Not sure what I feel about this break since it is where the preview point is and all.
01:11:298 - Just empty space for an entire measure after the spinner. Is this how people map after spinners nowadays?

Map is pretty clean, mainly because it was mostly copy pasta. But yea... flows okay.

Hard re recheck expect nazi

00:03:329 (2,3,4,5) - I went ahead and made your blankets perfect. https://osu.ppy.sh/ss/4640904

Try it out ? :)
468,172,3329,1,8,0:0:0:70:normal-hitclap.wav
392,179,3563,2,0,P|348:129|388:42,1,170,2|2,0:0|0:0,0:0:0:0:
423,110,4266,1,8,0:0:0:70:normal-hitclap.wav
468,172,4501,2,0,P|438:241|350:247,2,170,2|2|2,0:0|0:0|0:0,0:0:0:0:

If you take, consider moving 00:05:907 (1,2,3,4,5) - so that 2 is at 256,237. This was the gaps are 1.0 spacing while the patterns are 0.9.
00:11:063 (5) - This shape is rough. You could have something like https://osu.ppy.sh/ss/4640971 that would complement the blanket at the end of this section.
00:34:969 (7) - http://puu.sh/nrwkw/6ce38d3547.jpg 370,245 332,321 ?
00:41:298 (2,3,4,5,6,7,8) - Mentioned in last mod that I thought 00:56:298 (3,4,5,6,7,8,9) - was much nicer. If you could in anyway get this part to look like this it would be a lot better. Here have an example. https://osu.ppy.sh/ss/4641184 If you want to keep the layout fine, but that slider at the end needs to be better.
01:12:001 (3,4,5) - This needs to be tweaked. http://puu.sh/nrz61/d9006c1391.jpg The blanket should be smaller like in the screenshot. This part is 00:11:063 (5,6,7,8,9) - . I suggest using a similar mapping approach here in order to complement 01:13:876 (7,8,9) - You may need to do some restructuring around here to get the best approach. Please find a way to make that slider fit the rest of the beatmap.
01:13:876 (7) - Move 1 grid 4 unit upward to account for the stack offset of the blanket.
01:17:391 (6,7,8,9) - 216,192 to fix blanket
01:24:188 (6) - could be stacked on the end of 01:22:313 (2) -
01:31:923 (3) - Finish?
01:42:001 (2,3,4,1) - Tweak spacing?

Insane

00:07:313 (4,5,6) - Balance the spacing here. 1.0 into 0.86 looks weird. It's also notable that the spacing increases to 1.01 after it. I suppose the spacing doesn't need to be the same here for flow reasons, but the less difference the better.
00:13:407 (1,2,3) - Up until here your patterns and flow were really good and well designed. This transition combo just carries average flow. I think mixing up sliders and notes would allow for more consistent flow. http://puu.sh/nrjFc/b8a2503b31.jpg This kind of pattern better follows the vocals IMO.
01:15:282 - ^
00:17:391 (1,2,3,4,5,6) - I recommend changing this pattern to use less linear flow and to better transition off where the previous combo ends. why would you want to change to such rigid flow after having such a nice playing intro? You also stopped respecting the vocals :<
00:19:969 (1,2,3,4,5,6,7,8) - I'm sorry, but this pattern is a mess in general. I think if you turned it into something interesting like you did in the second part, it would feel special instead of a mess. A suggestion would be to accentuate the vocals like you have done in nearby parts, such as here 00:21:376 - It would also transition nicely -Example https://osu.ppy.sh/ss/4629757 There's plenty of things you can do here :)
00:29:344 (1,2,3,4,5,6,7,8,9) - Really nice flow.
00:33:798 (4,5) - I think this should have 1.40 spacing like the previous part. Try placing 5 at 208 , 280 and stack the triple. I think that slider transition could be improved. This is the worst formed transition in first kiai. 01:50:907 (5,6,7,8,9,10) - is at least cleaned up a bit.
00:34:266 (7) - For consistency you should have a combo here.
00:56:766 (7) - ^
01:51:141 (7) - ^
00:40:126 (3,4) - I think this blanket might be improved if you try fixing it with grid 4 units or turn grid snap off. It might even be better if you decide to not have a blanket here and make a nicer looking pattern. :)
01:57:469 (4) - ^
00:51:844 (3,4,5,1) - Make same spacing?
00:54:423 (1,2,3,4) - Bland pattern imo. You could easily have a flowing kind of pattern here that sets you up to address the problem mentioned below.
00:55:594 (1,2,3,4,5,6,7,8,9,10) - Here you are with the sudden change to completely linear flow when virtually all the other patterns have curving flow. the flow also doesn't transition well into 00:57:704 (9,10,1) - If you're going to keep look at how you did the linear part at 01:42:469 (1,2,3,4,5,6,7,8) -. It's much more organized and the flow doesn't crash into the part after.
01:02:391 (1) - At least 1.0 spacing please.
01:03:798 - I recommend adding some basic form of hitsounding through here. It's harder to keep rhythm when there isn't a specific beat to play with.
You really know how to create some nice flow from very basic rhythm. I really like how this area plays in general.
01:22:079 (2) - Move to 144,56. Also because this is 1.0 spacing, 01:23:719 (7,8,1) - should also be 1.0 spacing to carry the best flow. You don't use 0.95 spacing anywhere else in this part of the map.
01:29:813 (2,3,4) - This certainly flows better than what you did in the first part.
01:34:266 (2,3) - This blanket is slightly off. Seems like the first slider point needs to be moved 1 grid 4 unit higher.
01:40:126 (4,5) - Was not making this symmetrical really necessary? It was symmetrical in first kiai.
01:41:298 (1,2,3,4,5) - This plays leagues better than what you had in first kiai.

Firmato's Expert

There are a lot of minor things, but overall it's a good map. Most of these are just suggestions.

00:18:563 (1) - Curve more? http://puu.sh/npkBX/02a5ac73a5.jpg
00:19:969 (4) - If you can, try to move all of these objects to the center.
00:22:313 (1,2,3,4,5,6,7,8,9,10) - Not all the sides of this shape are the same length.
00:26:063 (1,2,3,1,2,3,4,5,6,7) - This part just doesn't seem as well structured as other parts of the song. I suppose the first combo is okay, and the flow is fine. 00:27:938 (2,3,4,5,6) - This just bothers me. Even though you stack the object on the end, I still think it feels like the slider should be stacked instead. What do you think?
01:01:923 (1) - Move to 312, 16 for a better blanket, adjust pattern accordingly.
01:03:798 (1,2,3) - This could probably be improved. Although I guess it's okay as it is.
01:05:438 (1,2,3,4,5,6,7) - This carries really good flow. The spacing is good too.
01:18:798 (1,2,3) - I don't care for this. If you're going to space it out, it should be pointing where the slider end is pointed.
01:21:141 (2) - Shouldn't you have all these objects positioned near here in the same place like you did in the first section?
01:59:813 (9) - I think this should be stacked on the end of that slider.
Firmatorenio

TheVileOne wrote:

Firmato's Expert

There are a lot of minor things, but overall it's a good map. Most of these are just suggestions. //

00:18:563 (1) - Curve more? //yes okay
00:19:969 (4) - If you can, try to move all of these objects to the center. //uh it's not like there's any symmetry going on around
00:22:313 (1,2,3,4,5,6,7,8,9,10) - Not all the sides of this shape are the same length. //moved (3) and (8) a bit, not sure if there's more
00:26:063 (1,2,3,1,2,3,4,5,6,7) - This part just doesn't seem as well structured as other parts of the song. I suppose the first combo is okay, and the flow is fine. 00:27:938 (2,3,4,5,6) - This just bothers me. Even though you stack the object on the end, I still think it feels like the slider should be stacked instead. What do you think? //tbh, i have mixed feelings about it, but if you're voting for sliderend, so be it
01:01:923 (1) - Move to 312, 16 for a better blanket, adjust pattern accordingly. //moved to 312:18
01:03:798 (1,2,3) - This could probably be improved. Although I guess it's okay as it is. //uh what's wrong with this?
01:05:438 (1,2,3,4,5,6,7) - This carries really good flow. The spacing is good too. //:3
01:18:798 (1,2,3) - I don't care for this. If you're going to space it out, it should be pointing where the slider end is pointed. //spaced it back in
01:21:141 (2) - Shouldn't you have all these objects positioned near here in the same place like you did in the first section? //well, in the first section the stack is on (4), not on (2), if that's what you're pointing at, to do the same i could make the (2,3) of the following combo placed so (2)'s head was on this combo's (3)'s end and (3) on this combo's (4), but (3)'s already stacked with its combo's (6).. i could move (4) there and straight out the other (2) a bit so i could place (3) as the beginning of its curve, but the symmetry built around newfound (4) will screw up the following star pattern, not to mention the entire construction doesn't read well, so sorry, but no. i hope you understood at least something
01:59:813 (9) - I think this should be stacked on the end of that slider. yes it should
Thanks! :3
stuff
Kathex
Hay dear pwnys

I dont know mod easy and normal, Everything looks frightfully easy and unplayable (at least to me)

Hard
01:43:173 (1,2,3,4,5,6,7,8) - and 01:58:173 (1,2,3,4,5,6,7,8) - looks terrible weird, try give emphasis to 01:58:641 (3) - ; 01:43:641 (3) -
the rest looks good

Insane
00:11:063 (7) - do the slider horizontaly simetrical
00:09:657 (1,2,3,4,5,6,7) - inconsistent spacement : 00:09:891 (2,6) - the strongest beat sounds have 1.4x spacement, 00:10:126 (3,4) - same softbeat sounds with 1,4x and 2x.. u should follow the sound at spacement
00:11:063 (7) - do the slider horizontaly simetrical
00:26:063 (7) - x312 y152 to make around 00:25:360 (4) - and move up 00:27:235 (8) - too
00:37:079 (4,5) - why u dont use the blanket 00:36:376 (3) - or make straight like in parallel with 00:37:548 (1) - or even like 01:13:876 (3,4,5) -
00:58:641 (3,6) - u should use same distances are same sounds in same combo
01:12:938 (8) - do the blanket fit perfectly 01:12:704 (7) -
01:40:594 (5,1) - the flow looks weird whereas all previous
01:53:954 (4,5) - same as 00:37:079 (4,5) -

Firmato's Ex -pert
00:01:923 (1,2) - x228 y192 follow the slider curve
i feel the stack leniency so bad for this speed.. , use 3?
00:04:032 (2) - x401 y84 follow the slider curve
00:18:563 (1) - add a anchor point in middle of slider and make it simetrical... http://puu.sh/nqpXJ/96491fc74c.jpg
00:36:844 (6) - x328 y160 follow the slider curve
00:39:423 (1,2,3) - ; 00:54:423 (1,2,3) - ; 01:41:298 (1,2,3) - ; 01:56:298 (1,2,3) - why u dont use 0,3x at triples? looks better because u're not doing stack at sequences like 00:32:626 (5,6) - http://puu.sh/nqqcZ/aa5a2bec34.jpg
00:53:719 (6) - x416 y200 follow the slider curve
00:55:126 (4,5) - why stack??
01:33:563 (7) - x464 y100 follow the slider curve
01:38:719 (6) - x308 y128 follow the slider curve....
01:40:594 (6) - x336 y160 ^
01:42:469 (5) - x160 y236^^
01:46:219 (6) - x320 y180^^^
01:48:563 (7) - x276 y184^^^^
01:49:969 (6) - x88 y124^^^^^...
01:53:719 (6) - x160 y240^^^^^......
01:55:594 (6) - x96 y184^^^^^^^^ ;=;
02:01:219 (6) - x180 y12 WHY IS SO HARD FOLLOW THE SLIDER CURVE FIRMA??
Ctrl+A= ur map is using too much the middle and top right corner, u forgot to distribuite the patterns arround the screen
Firmatorenio

Kathex wrote:

Firmato's Ex -pert
00:01:923 (1,2) - x228 y192 follow the slider curve //too small angle, looks meh
i feel the stack leniency so bad for this speed.. , use 3? //what
00:04:032 (2) - x401 y84 follow the slider curve //403:86
00:18:563 (1) - add a anchor point in middle of slider and make it simetrical... //yours looks worse, but i adjusted it a bit
00:36:844 (6) - x328 y160 follow the slider curve //pls triangle
00:39:423 (1,2,3) - ; 00:54:423 (1,2,3) - ; 01:41:298 (1,2,3) - ; 01:56:298 (1,2,3) - why u dont use 0,3x at triples? looks better because u're not doing stack at sequences like 00:32:626 (5,6) - //i want to kill the movement on them, not encourage it, a single note under slider doesn't read well enough to me
00:53:719 (6) - x416 y200 follow the slider curve //it's good enough
00:55:126 (4,5) - why stack?? //00:54:423 (1,2,3,4,5) - pattern
01:33:563 (7) - x464 y100 follow the slider curve //it's good enough
01:38:719 (6) - x308 y128 follow the slider curve.... //triangle
01:40:594 (6) - x336 y160 ^ //342:158
01:42:469 (5) - x160 y236^^ //good enough
01:46:219 (6) - x320 y180^^^ //moved a bit
01:48:563 (7) - x276 y184^^^^ //281:175
01:49:969 (6) - x88 y124^^^^^... //triangle
01:53:719 (6) - x160 y240^^^^^...... //good enough
01:55:594 (6) - x96 y184^^^^^^^^ ;=; //triangle
02:01:219 (6) - x180 y12 WHY IS SO HARD FOLLOW THE SLIDER CURVE FIRMA?? //i wonder why you follow them in a straight line after they ended when you say to follow the curve
Ctrl+A= ur map is using too much the middle and top right corner, u forgot to distribuite the patterns arround the screen //wth what did you drink, it's most dense in the center; to matter would be density, not area, but in fact, it doesn't matter at all
stuff (includes TVO's mod too)
Gero

TheVileOne wrote:

Gero's Easy

Some of the combos feel too long. I think this is okay as is since it's not a big deal.

00:31:923 - Good lines and shapes during the kiai. Good to know.
01:03:798 - Not sure what I feel about this break since it is where the preview point is and all. I've added a break time at this part since this kind of difficulties always need breaks, at the least once, otherwise it would be difficult for beginners.
01:11:298 - Just empty space for an entire measure after the spinner. Is this how people map after spinners nowadays? There's a rule that talks about this, so that's why I found more appropriate to leave a space of 4 white beats without notes.

Map is pretty clean, mainly because it was mostly copy pasta. But yea... flows okay. Thanks.
TheVileOne

Gero wrote:

TheVileOne wrote:

Gero's Easy

Some of the combos feel too long. I think this is okay as is since it's not a big deal.

00:31:923 - Good lines and shapes during the kiai. Good to know.
01:03:798 - Not sure what I feel about this break since it is where the preview point is and all. I've added a break time at this part since this kind of difficulties always need breaks, at the least once, otherwise it would be difficult for beginners.
01:11:298 - Just empty space for an entire measure after the spinner. Is this how people map after spinners nowadays? There's a rule that talks about this, so that's why I found more appropriate to leave a space of 4 white beats without notes.

Map is pretty clean, mainly because it was mostly copy pasta. But yea... flows okay. Thanks.
I could find only a guideline for this and it doesn't specifically state how far away an object can be after a spinner. You can keep as it isn't a big deal. Personally I think I prefer just not having a spinner there and just mapping from where the spinner ends. But that's just personal taste.

I really recommend making your combos shorter. All the other difficulties have shorter combos than the Easy. Well not shorter in number length, but time period. Your combos are lasting four measures, which is a crazy amount. Combos shouldn't go on for 7 seconds.

00:05:673 (4) - Is there a reason not to have a combo here?
00:13:173 (4) - ^
00:20:673 (4) - ^ (The other difficulties always started the combo slightly before this, but that obviously that isn't possible here)
00:35:673 (5) - ^
00:41:766 (4) - ^?
00:49:266 (3) - ^
00:56:766 (3) - ^

Well you get the idea. This is generally where the other difficulties start new combos. You should avoid going past 3 measure starts before starting a new combo. Aim for two measure starts.
Gero
Alright, I've applied everything that you pointed out, thanks a lot again.

Gero's Easy
osu file format v14

[General]
AudioFilename: Pony I Want To Be (Sim Gretina Remix)192.mp3
AudioLeadIn: 0
PreviewTime: 63798
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1923,63798,123798
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Pony I Want To Be (Sim Gretina Remix)
TitleUnicode:Pony I Want To Be (Sim Gretina Remix)
Artist:Daniel Ingram
ArtistUnicode:Daniel Ingram
Creator:ztrot
Version:Gero's Easy
Source:My Little Pony : Friendship Is Magic
Tags:mlp piwtb FiM
BeatmapID:915508
BeatmapSetID:366760

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG (2).png",0,0
//Break Periods
2,63998,67983
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
48,468.75,4,1,1,100,1,0
31923,-100,4,1,1,100,0,1
61923,-100,4,1,1,100,0,0
93798,-100,4,1,1,100,0,1
121923,-100,4,1,1,100,0,0


[Colours]
Combo1 : 255,242,255
Combo2 : 255,157,255
Combo3 : 119,196,236
Combo4 : 172,89,255

[HitObjects]
24,360,1923,6,0,P|80:342|136:360,1,120,4|8,0:0|0:0,0:0:0:0:
200,272,2860,2,0,P|256:290|312:272,1,120,2|8,0:0|0:0,0:0:0:0:
384,192,3798,2,0,B|384:244|418:272|418:272|384:300|384:352,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
460,115,5673,5,2,0:0:0:0:
383,38,6141,1,8,0:0:0:0:
306,114,6610,2,0,B|287:134|256:146|256:146|225:134|206:114,1,120,2|8,0:0|0:0,0:0:0:0:
176,216,7548,2,0,P|256:252|336:216,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
256,144,9423,6,0,L|433:305,1,240,2|2,0:0|0:0,0:0:0:0:
357,381,10829,1,8,0:0:0:0:
280,304,11298,2,0,B|214:304|214:304|156:304|114:351,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
356,382,13173,5,2,0:0:0:0:
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144,332,18329,1,8,0:0:0:0:
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Topic Starter
ztrot
holy crap mod city
jigglypuff
CASTRATE ALL BRONIES
Topic Starter
ztrot
@TVO's mods I applied most of the technical aspects of your mods i did not apply any of the things asking for very tiny changes such as grid 1's or pin point adjustments as i don't feel it impacts flow enough to justify a change stanck and stuff i did adjust, some of the patterns you listed as being odd i felt were fine personal preference I guess. I did take anything i felt would impact rankablity
meii18
Here is the IRC log:

IRC mod
12:41 ByBy13: ready?
12:42 ztrot: yes TVO is also looking
12:42 ztrot: but i will tell him to wait till after your mind
12:42 ByBy13: ok
12:42 ztrot: mod*
12:42 ByBy13: okay xD
12:44 ztrot: alright
12:44 ztrot: lets begin
12:44 ByBy13: okay then
12:44 ztrot: just let me know what diff we start with
12:44 ByBy13: okay
12:44 ByBy13: let's start with
12:44 *ByBy13 is editing [http://osu.ppy.sh/b/812586 Daniel Ingram - Pony I Want To Be (Sim Gretina Remix) [Normal]]
12:45 ztrot: okay
12:48 ByBy13: 00:08:719 (4)- maybe replacing it to 2 1/2 sliders? There's slightly a beat on 00:09:423 - and seems that is a stronger one which if left empty instead being at least followed
12:53 ByBy13: 00:37:548 (3)- Just my own though: I think this slider with 2 repeats looks somehow...boring for these stronger vocals.You can shorten it with 1 repeat (to remove a repeat) plus adding a note or adding 2 1/2 sliders.Is your choise
12:54 ztrot: http://puu.sh/nuRmg/034566697c.jpg like this?
12:55 ByBy13: yes
12:59 ztrot: I would like to keep the 4 repeat on that slider
12:59 ByBy13: okay then
12:59 ztrot: it follows the vocals and is decent for a normal if you ask me
12:59 ByBy13: ok
13:01 ByBy13: 00:50:673 (1,2)- This looks like an intentional overlap? It feels weird to overlap two heads.I wanted to go for separating them but if it's an intentional one,feel free to ignore it
13:02 ByBy13: 00:52:548 (1,2,3,4)- I would prefer to get rid of it because it could be a little 'hard' for the low-skilled player trying to aim 4 stacked notes.I would go for 2 1/2 slider for example or as you did before with a slider with 2 repeats
13:03 ztrot: spreading it any further would make it unrankable
13:03 ByBy13: oh
13:03 ztrot: I can adjust that other one tho
13:03 ztrot: the 1234
13:03 ByBy13: okay then
13:05 ztrot: http://puu.sh/nuS2Z/44351c5729.jpg acceptable?
13:05 ByBy13: yup
13:07 ByBy13: wanted to mention it because the low-skilled will see it as a stream my apologies ;;
13:19 ByBy13: 01:10:829 (2,3)- I would like to replace these 2 circles with an 1/1 slider to follow the strong cymbal on 01:11:298 - and being emphasized by the tail of the slider.You have to add finish at tail then
13:20 ztrot: sec
13:20 ztrot: have a phone call
13:20 ByBy13: 01:16:688 (4,5,6)- I saw a similar pattern at the first non-kiai part but not seeing (5) and (6) stacked with (4)'s tail.Maybe you could unstack (5) and (6) from the tail of (4) but keeping the both notes stacked
13:20 ByBy13: oh ok
13:54 ztrot: okay back
13:55 ztrot: sorry was girlfriend
13:55 ByBy13: don't worry :3
13:55 ByBy13: the last kiai mustn't end on 02:03:798 - ? (for all difficulties)
13:55 ByBy13: because the song is ending there
13:56 ByBy13: and it fits perfectly to finish the kiai there
13:56 ztrot: so make it follow out
13:56 ztrot: yeah i can do that
13:56 ByBy13: yup
13:56 ByBy13: okay
13:59 ztrot: adjusted to all diffs
13:59 ByBy13: okay
13:59 ByBy13: :)
14:00 ByBy13: about general stuff
14:00 ByBy13: you have to disable widescreen support because there's no any video or storyboard I suppose
14:02 ztrot: all unchecked now
14:02 ByBy13: and in normal check the aimod.you have some spacing issues
14:02 ByBy13: ok
14:04 ztrot: it is less than 20 and only 12 warnings
14:04 ztrot: totally fine for a normal
14:04 ByBy13: oh all right ^^'
14:04 ByBy13: I used to use the same spacing in normal difficulties ;;
14:04 ztrot: http://puu.sh/nuW0V/4b9c241139.png see it even calls it normal
14:04 ztrot: this is just my personal thoughts
14:05 ztrot: but I go
14:05 ByBy13: at me calls 'hard' ;o
14:05 ztrot: 10 spacing warnings or less on easys
14:05 ztrot: 20 on normals
14:05 ztrot: 30 on hards
14:05 ztrot: 40 on insane
14:05 ztrot: and anything goes on experts
14:05 ByBy13: ok understood
14:05 ByBy13: c:
14:06 ztrot: also i have made a lot of the stacks not stacks
14:06 ztrot: might be why it is calling your diff hard
14:06 ztrot: still
14:06 ByBy13: yeah
14:07 ztrot: anything else in normal or are we moving on to hard?
14:07 ByBy13: moving to hard for now
14:07 ztrot: okie
14:07 ztrot: want me to update really fast
14:07 ByBy13: okay
14:07 ztrot: so you got all the fixes
14:07 ztrot: for gern
14:08 ztrot: okay
14:08 ztrot: updated
14:08 ByBy13: me too
14:08 ByBy13: wait a min forgot something xD
14:08 ztrot: sure thing
14:09 ByBy13: 01:24:657 (6)- i think here should be a NC like in the first non-kiai part
14:09 *ByBy13 is editing [http://osu.ppy.sh/b/812586 Daniel Ingram - Pony I Want To Be (Sim Gretina Remix) [Normal]]
14:10 ztrot: dibe
14:10 ztrot: done*
14:10 ztrot: lol
14:10 ByBy13: xD
14:13 *ByBy13 is editing [http://osu.ppy.sh/b/812216 Daniel Ingram - Pony I Want To Be (Sim Gretina Remix) [Hard]]
14:15 ByBy13: well nothing found :(
14:16 ztrot: :D that is good!
14:16 ByBy13: :)
14:18 ztrot: so to the insane now?
14:18 ByBy13: yup
14:19 ztrot: there is something i wanted to ask you about insane too
14:19 ByBy13: oh go ahead then :o
14:19 ztrot: 01:03:798 (1) - at this point i had no hitsounds the default normal sounded pretty good
14:19 ztrot: but i was asked to use something that isn;t in the normal hitsounds
14:19 ztrot: so i did a soft drum sample set every other red tick
14:19 ByBy13: sure
14:20 ztrot: does that sound okay or should i just use the hi hat i have been using
14:20 ByBy13: aybe you have to use the previous one
14:20 ByBy13: it doesn't sound really well ;(
14:20 ByBy13: as soft sample
14:20 ztrot: I didn't think so either
14:20 ztrot: let me re-edit
14:21 ByBy13: okay
14:21 ztrot: and see if you like it the way i had it
14:21 ByBy13: oki :3
14:24 ztrot: take a listen now
14:24 ByBy13: okay
14:25 ztrot: better?
14:25 ByBy13: wait xD
14:25 ByBy13: yup more better :3
14:25 ztrot: \o/
14:26 ByBy13: uhm
14:26 ByBy13: may you lowering the volumes a bit? at 100% sounds louder don't you think?
14:26 ByBy13: for all difficulties
14:27 ByBy13: just decrease to at least 80-70 volume kinda :/
14:27 ztrot: hmm
14:27 ztrot: I would rather leave the ablity of turning down samples
14:27 ztrot: you can't go back up
14:27 ztrot: there is not 110% effect vol
14:27 ztrot: and on my headphones it sounds pretty good let me try it
14:27 ByBy13: okay
14:31 ztrot: if you don't mind i would like to keep it at 100%
14:31 ByBy13: ok then
14:31 ByBy13: about insane
14:32 ByBy13: I'm worried about the 5x streams because I can't hear nothing on blue ticks :/
14:32 ByBy13: for example: 00:31:454 (1,2,3,4,5)- this one
14:34 ztrot: sec
14:34 ztrot: guy was asking for a timing
14:34 ByBy13: ok
14:38 ztrot: oh no i made that beat up
14:38 ByBy13: ahah
14:38 ztrot: it uses hitsounds to create extra beats
14:38 ByBy13: ok got it
14:38 ztrot: and that is fully allowed last time i checked as long as it is done in a way that it adds to the song
14:39 ztrot: and not just some filler
14:39 ByBy13: okay then
14:39 ztrot: yeah it makes drum roll sounds
14:39 ByBy13: seems to be right
14:40 ztrot: and it only does it at those sections to stay consistant
14:40 ztrot: notice i don't add anywhere but there
14:40 ByBy13: at least the hitsounds makes sense to the music
14:40 ByBy13: no one will think that it looks like it's really overmapped
14:41 ztrot: yeah that was the plan
14:42 ByBy13: nice plan :)
14:43 ztrot: I do that with a lot of my maps
14:43 ztrot: tbh
14:43 ByBy13: ahah
14:44 ByBy13: this difficulty ends on different spot but I think it isn't a problem
14:44 ztrot: not as long as it isn't super diff
14:45 ByBy13: ah
14:45 ztrot: i know my other guest diff ends a bit early
14:45 ztrot: but only by a few secs
14:45 ztrot: nothing ground breaking
14:45 ByBy13: ok then
14:45 ByBy13: from your map's folder
14:45 ByBy13: remove 'BG' picture since it is unused now
14:45 ByBy13: the first one not 'BG(2)'
14:49 ByBy13: just let me know so I will post the log ^^
14:49 ztrot: it is removed
14:50 ByBy13: oh
14:50 ztrot: http://puu.sh/nuYWw/e7b41880b2.png
14:50 ztrot: see
14:50 ByBy13: I have to redownload ;;
14:51 ByBy13: at least did you update the mapset?
14:51 ztrot: updating
14:51 ByBy13: okay
14:52 ByBy13: so can I post the log?
14:53 ztrot: yup
14:53 ByBy13: okay :)

Now let's see the GDs:

[Gero's Easy]
  1. 00:07:548(4,1)- As I know,you're not allowed to cover completely the slider's body in Easy difficulties.I suggest to move the slider (1) somewhere to avoid covering completely the slider's body but still keeping the same DS. Same for:
  2. 00:15:048(3,1)-
  3. 00:28:173(3,1)-
  4. 00:43:173(3,1)-
  5. 01:16:923(2,1)-
  6. 01:30:048(3,1)-
  7. 01:45:048(3,1)-
  8. 01:00:165(1,1)- The spinners must not blending each other because it could result in low readability as I know.The single way to avoid this blending of the spinners is to remove the second spinner and to keep the first one
  9. 00:54:423(1)- You have to move this slider a little bit because it nearly goes offscreen as you can see the highlight of the slider's reverse. Same for:
  10. 01:56:298(1)-
Firmato's Expert looks alright to me and it plays fine.The map looks good and it have potentials to be ranked.Feel free to get me back when you're ready proffesor (:
Good Luck!
Gero

ByBy13 wrote:

Now let's see the GDs:

[Gero's Easy]
  1. 00:07:548(4,1)- As I know,you're not allowed to cover completely the slider's body in Easy difficulties.I suggest to move the slider (1) somewhere to avoid covering completely the slider's body but still keeping the same DS. Same for: I've asked for opinions to some BNs and one QAT, they told me that this is perfectly okay to keep them as is, so no changes.
  2. 01:00:165(1,1)- The spinners must not blending each other because it could result in low readability as I know.The single way to avoid this blending of the spinners is to remove the second spinner and to keep the first one Fixed.
  3. 00:54:423(1)- You have to move this slider a little bit because it nearly goes offscreen as you can see the highlight of the slider's reverse. Same for:
  4. 01:56:298(1)- Fixed.
Gero's Easy
osu file format v14

[General]
AudioFilename: Pony I Want To Be (Sim Gretina Remix)192.mp3
AudioLeadIn: 0
PreviewTime: 63798
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1923,63798,69423,123798
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Pony I Want To Be (Sim Gretina Remix)
TitleUnicode:Pony I Want To Be (Sim Gretina Remix)
Artist:Daniel Ingram
ArtistUnicode:Daniel Ingram
Creator:ztrot
Version:Gero's Easy
Source:My Little Pony : Friendship Is Magic
Tags:mlp piwtb FiM Gero Firmatorenio
BeatmapID:915508
BeatmapSetID:366760

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG (2).png",0,0
//Break Periods
2,63998,67983
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
48,468.75,4,1,1,100,1,0
31923,-100,4,1,1,100,0,1
61923,-100,4,1,1,100,0,0
93798,-100,4,1,1,100,0,1
123798,-100,4,1,1,100,0,0


[Colours]
Combo1 : 255,242,255
Combo2 : 255,157,255
Combo3 : 119,196,236
Combo4 : 172,89,255

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256,144,9423,6,0,L|433:305,1,240,2|2,0:0|0:0,0:0:0:0:
357,381,10829,1,8,0:0:0:0:
280,304,11298,2,0,B|214:304|214:304|156:304|114:351,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
356,382,13173,5,2,0:0:0:0:
433,305,13641,2,0,B|424:232|460:192|460:192|424:152|433:79,1,240,8|8,0:0|0:0,0:0:0:0:
332,112,15048,2,0,P|297:192|332:272,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
404,192,16923,6,0,L|244:371,1,240,4|2,0:0|0:0,0:0:0:0:
144,332,18329,1,8,0:0:0:0:
44,288,18798,2,0,B|12:232|32:136|112:104|176:192|112:280|32:248|12:152|44:96,1,360,2|8,0:0|0:0,0:0:0:0:
144,52,20673,5,2,0:0:0:0:
244,13,21141,2,0,L|404:192,1,240,8|8,0:0|0:0,0:0:0:0:
328,272,22548,2,0,B|300:308|256:324|256:324|212:308|184:272,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
328,164,24423,6,0,B|300:128|256:112|256:112|212:128|184:164,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
408,92,26298,2,0,P|256:10|104:92,1,360,2|8,0:0|0:0,0:0:0:0:
184,163,28173,2,0,B|212:199|256:215|256:215|300:199|328:163,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
256,84,30048,6,0,L|417:261,1,240,4|8,0:0|0:0,0:0:0:0:
336,336,31454,1,8,0:0:0:0:
256,261,31923,6,0,B|212:241|176:257|168:261|160:265|128:281|80:261,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
336,336,33798,1,2,0:0:0:0:
417,261,34266,2,0,L|501:176,1,120,8|2,0:0|0:0,0:0:0:0:
420,104,35204,1,8,0:0:0:0:
340,176,35673,6,0,B|288:180|256:204|256:204|224:180|172:176,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
256,108,37548,2,0,L|256:292,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
180,32,39423,5,4,0:0:0:0:
100,108,39891,2,0,B|44:128|20:192|20:192|44:256|100:276,1,240,8|8,0:0|0:0,0:0:0:0:
180,352,41298,1,2,0:0:0:0:
256,276,41766,6,0,B|312:254|312:254|368:276,1,120,8|2,0:0|0:0,0:0:0:0:
436,192,42704,1,8,0:0:0:0:
368,108,43173,2,0,L|188:40,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
432,20,45048,6,0,L|291:214,1,240,4|8,0:0|0:0,0:0:0:0:
367,290,46454,1,8,0:0:0:0:
290,366,46923,6,0,B|246:386|210:370|202:366|194:362|162:346|114:366,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
367,290,48798,1,2,0:0:0:0:
444,214,49266,6,0,P|462:158|444:102,2,120,8|2|8,0:0|0:0|0:0,0:0:0:0:
367,290,50673,2,0,B|403:328|459:332|499:308|499:308|527:337,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
444,214,52548,2,0,B|408:176|352:172|312:196|312:196|284:167,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
367,290,54423,6,0,L|188:348,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
408,192,56298,1,2,0:0:0:0:
367,94,56766,6,0,P|311:76|255:94,1,120,8|2,0:0|0:0,0:0:0:0:
178,17,57704,1,8,0:0:0:0:
101,93,58173,2,0,B|101:145|67:173|67:173|101:201|101:253,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
178,167,60048,2,0,B|256:122|256:122|334:167,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
256,240,61923,5,4,0:0:0:0:
256,192,62040,12,4,63798,0:0:0:0:
232,80,69423,6,0,B|272:80|272:80|312:80|344:52,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
155,3,70829,1,8,0:0:0:0:
79,79,71298,6,0,P|44:192|79:304,1,240,4|2,0:0|0:0,0:0:0:0:
155,381,72704,1,8,0:0:0:0:
232,304,73173,2,0,B|298:304|298:304|356:304|398:351,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
156,382,75048,1,2,0:0:0:0:
79,305,75516,6,0,B|88:232|52:192|52:192|88:152|79:79,1,240,8|8,0:0|0:0,0:0:0:0:
180,112,76923,2,0,P|215:192|180:272,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
108,192,78798,6,0,L|268:371,1,240,4|2,0:0|0:0,0:0:0:0:
368,332,80204,1,8,0:0:0:0:
468,288,80673,2,0,B|500:232|480:136|400:104|336:192|400:280|480:248|500:152|468:96,1,360,2|8,0:0|0:0,0:0:0:0:
368,52,82548,5,2,0:0:0:0:
268,13,83016,2,0,L|108:192,1,240,8|8,0:0|0:0,0:0:0:0:
184,272,84423,2,0,B|212:308|256:324|256:324|300:308|328:272,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
184,164,86298,6,0,B|212:128|256:112|256:112|300:128|328:164,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
104,92,88173,2,0,P|256:10|408:92,1,360,2|8,0:0|0:0,0:0:0:0:
328,163,90048,2,0,B|300:199|256:215|256:215|212:199|184:163,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
256,84,91923,6,0,L|95:261,1,240,4|8,0:0|0:0,0:0:0:0:
176,336,93329,1,8,0:0:0:0:
256,261,93798,6,0,B|300:241|336:257|344:261|352:265|384:281|432:261,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
176,336,95673,1,2,0:0:0:0:
95,261,96141,2,0,L|11:176,1,120,8|2,0:0|0:0,0:0:0:0:
92,104,97079,1,8,0:0:0:0:
172,176,97548,6,0,B|224:180|256:204|256:204|288:180|340:176,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
256,108,99423,2,0,L|256:292,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
332,32,101298,5,4,0:0:0:0:
412,108,101766,2,0,B|468:128|492:192|492:192|468:256|412:276,1,240,8|8,0:0|0:0,0:0:0:0:
332,352,103173,1,2,0:0:0:0:
256,276,103641,6,0,B|200:254|200:254|144:276,1,120,8|2,0:0|0:0,0:0:0:0:
76,192,104579,1,8,0:0:0:0:
144,108,105048,2,0,L|324:40,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
80,20,106923,6,0,L|221:214,1,240,4|8,0:0|0:0,0:0:0:0:
145,290,108329,1,8,0:0:0:0:
222,366,108798,6,0,B|266:386|302:370|310:366|318:362|350:346|398:366,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
145,290,110673,1,2,0:0:0:0:
68,214,111141,6,0,P|50:158|68:102,2,120,8|2|8,0:0|0:0|0:0,0:0:0:0:
145,290,112548,2,0,B|109:328|53:332|13:308|13:308|-15:337,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
68,214,114423,2,0,B|104:176|160:172|200:196|200:196|228:167,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
145,290,116298,6,0,L|324:348,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
104,192,118173,1,2,0:0:0:0:
145,94,118641,6,0,P|201:76|257:94,1,120,8|2,0:0|0:0,0:0:0:0:
334,17,119579,1,8,0:0:0:0:
411,93,120048,2,0,B|411:145|445:173|445:173|411:201|411:253,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
334,17,121923,5,4,0:0:0:0:
256,192,122040,12,4,123798,0:0:0:0:
Mekki
01:12:704 (2) - This note is offscreen on Gero's Easy too, I recommend changing it to a better position to avoid future problems :3
Gero

MkGuh wrote:

01:12:704 (2) - This note is offscreen on Gero's Easy too, I recommend changing it to a better position to avoid future problems :3 Not at all.
Topic Starter
ztrot
made adjustments all up to date, hopefully This can be considered for ranking soon.
ReneePrower

ztrot wrote:

made adjustments all up to date, hopefully This can be considered for ranking soon.
Soo ready for this to be ranked~
Throwing it another kudos because I want it so bad ;w;
Bonsai
Firmato's Expert
  1. Can you silence the tails of all those 3/4-sliders? Permanently having this extremely prominent hitsound on clearly overmapped beats is really annoying to me : \
  2. You are staying in one corner/area of the playfield for quite a long time many times which feels really weird, the most extreme examples are probably 00:43:876 (5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4) and 01:57:469 (5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) -, the most others are shorter so I guess not really issues anymore but at least keep that in mind for future maps, it's quite unsettling to play imo
  3. 00:05:673 (8,1,2) - Those are by far the biggest jumps in the whole section, on their own they fit quite well but it doesn't make much sense when non of the equal combos aren't spaced like that, like 00:13:407 (1,2,3,4,5,6,7) -, + the Kiais aren't spaced much higher either so I'd just recommend lowering these to only-four-followpoints-visible
    01:15:751 (3,4) is insanely high too
    and also compare how you spaced 01:19:501 (4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) the first time lol consistency please
  4. 00:39:423 (1,2,3) - 00:54:423 (1,2,3) - 01:41:298 (1,2,3) - 01:56:298 (1,2,3) - Those look extremely cramped and also differences of x0,02 are already making this pretty ugly as that's the difference between whether the combocolour of the circle is visible or not - How about making all of those aesthetically similar to the single 1/4s by stacking them like this? (also even 01:18:798 (1,2,3) is spaced higher than these lol)
    Also I think 00:55:126 (4,5) is the only non-triplet spaced like that so uh
  5. 01:11:298 (1,2,3) - This inconsistent spacing makes it play really weird, the wide angle doesn't help either ^^
  6. 01:07:548 (8,1) - Why isn't this spaced yet? Don't mess up your spacing just so you can stack something : \
  7. 01:27:938 (1) - if this is intended to have a smooth turning point then just make the two white anchors around the red one build a straight line kinda like this
otherwise pretty cool diff, just try not to stick to one area too much and keep your spacing more consistent when sections are repeating

Insane
  1. NCing-masterpoint: Since you generally start off NCing every measure with some minor differences bc of vocal lines I'd suggest NCing stuff like 00:07:313 (4) - 00:14:813 (4) - too
    From 00:24:891 on it's basically one sentence until the Kiai, so NCing like that doesn't make much sense to me, hence I'd NC in a more regular way too, like adding at 00:26:063 (7) -, swapping 00:27:704 (1,2) - and swapping 00:29:344 (1,4) - 00:28:876 (4,1) is a holding note for the vocals anyways so I not making a slider there feels like a missed opportuniy tbh
    In the Kiai it just seems completely random at the beginning, then starting to be regular each measure, why not make it like that from the start? Especially 00:31:923 not being NCd is ?! and inconsistent with 00:46:923 - anyways. Also 00:55:594 versus 00:40:594 - etc etc bla bla, I coudl list endless inconsistencies, I think the best way would just be to make it every measure everywhere with no higher differences than 1/2 but yeah, at least bring some system into it and stay consistent with it, not gonna mention NCing anymore
  2. You mapped filler-beats at 00:05:673 (4,5) so why do you leave out 00:09:423 -? Either is fine, but making it inconsistent makes it feel unnatural. Considering you leave out many more beats in the future I guess changing the first one to something like [url]this[/url] would be cool? dunno
  3. 00:11:063 (7) - now here you're suddenly mapping it with a 1/2-slider instead of either 1/1 or just a circle like on the other parts : \
  4. 00:13:407 (1,2,3) - These offbeat-sliders aren't justified by the music at all since the vocals are on every single beat and they aren't any more intense on one than on another -> basic beat priority pls. Also, 00:14:344 (3,4) play really weird anyways because the flow is almost circular but slightly breaks in the middle which doesn't emphasize but doesn't play smooth either, so it's just uncomfortable tbh
  5. 00:15:751 (6,7,8) - 00:08:251 (6,7,8) - compare (the one at 0:15 feels too high imo so I'd go for the lower one)
  6. 00:25:360 (4) - don't you want to stack this on 00:27:235 (8) - maybe? same at 01:27:235 (4) -
    also nazi hihi
  7. Spacing 00:27:938 (2,3,4) and 00:29:344 (1,2,3) so differently when they're just right after each other and not different at all feels really random, spacing it higher from 00:30:048 on makes sense but not earlier
  8. 00:30:048 (4,5,6,7,8,9,1,2,3,4) - Makes me really sad that you made an intesne buildup out of an extremely calm part of the song + overmapping but leaving out the real beats at 00:31:376 and 00:31:610 which could be easily mapped by making sliders but oh well : \ (this is one reason for me not being interested in iconing it for example ^^)
  9. 00:33:563 (3,4,5) - Different spacing makes this really weird to play because you move in the same direction but have to forcefully change speed which is really uncomfortable, and I don't understand why you didn't space it the other way around anyways lol, 00:33:798 is like the surprising pause in the lyrics so I feel like emphasizing this one less would fit much better
  10. 00:35:438 (4,1) - uh didn't pay that much attention but this seems like the biggest jump in the whole diff + extremely harsh flow, consider nerfing that lol
  11. 01:05:438 (1,2,3) - would be kinda cool if those sliders had the same radius as at 01:04:501 (4,5) so it's not that cramped for no reason
  12. tbh there's just a lot of imo weird spacings where I can't say much other than they're extremely inconsistent and seem rather random, like wtf were you going for at 00:57:704 (3,4,1,2,3,4) for example, or 01:23:719 (7,8,1,2,3,4,5,6,7,8,9) -, there's just a lot of times where seemingly unimportant beats are way more emphasized than important ones : \
  13. 01:03:798 - Basically stuff from the first time again, here especially notable bc you could zero 1/1-gaps until 01:11:298 where the song gets more intense but suddenly there are gaps lol
  14. 01:15:282 (1,2,3,4,5,6,7,8,9) - 00:13:407 (1,2,3,4,5,6,7,8,9) - really..
  15. 01:33:329 (1,2,3,4,1,2) - play extremely uncomfortable again bc it's like minor direction changes that feel unnatural but don't emphasize either so yeah, anything would work better than this I guess lol
  16. 01:46:923 (1) - oh lol, uh, maybe make the spinners consistent? I mean it's consistent with 01:00:048 (1) but there's just none at 00:45:048 and 02:03:563 (1) is just taste but since it's inconsistent like that I'd just recommend to make it at 02:01:923 and end at 02:03:563 -, there's not really much fading-out going on at the end anways as the echo starts pretty quiet already, but yeah, taste I guess
Just very quickly scamming over the lower diffs as it's getting late here

Hard
  1. 00:14:110 (4,5) - similar to the two points in higher diffs, this is again weird to play because of those slight but uncomfortable direction change when you follow the slider, you'd have to move straight up from the reverse to make it feel good but nobody does ignore sliderpaths that extremely I think
  2. 00:17:860 (3,4,1) - nhg, where'd the emphasis go xd
  3. 00:22:313 (6,7) - how about just letting it reverse once more and then placing an object at 00:24:423 - bc the hitsound-gap is kinda killing the mood here
  4. 00:29:579 (1,2) - why is this already spaced :(
  5. 00:31:454 (3,1) - lol, uh, how about ctrl-g'ing bc this so the most intense type if beat of the whole song is actually emphasized
  6. 00:52:548 - last third of Kiai: zero 1/1-gaps. rest of Kiai: 9 gaps. hm
Yeah no sorry I can't deal with this highly inconsistent rhythms and spacing very well, I hope this helped and made you see why I'm not interested in iconing it, sorry ^^

nvm one point for Gero's Easy
  1. 00:30:048 (1,2) - imo the slider doesn't fit very well to the pause in the music, how about myking the rhythm something like this? same for 01:31:923 (1,2) - ofc
/run
Gero

Bonsai wrote:

nvm one point for Gero's Easy
  1. 00:30:048 (1,2) - imo the slider doesn't fit very well to the pause in the music, how about myking the rhythm something like this? same for 01:31:923 (1,2) - ofc Yes you're right, but the fact is that I wanted to keep it as simple as possible, that's why I used a long slider at this part.
/run

Thanks.
Firmatorenio

Bonsai wrote:

Firmato's Expert
  1. Can you silence the tails of all those 3/4-sliders? Permanently having this extremely prominent hitsound on clearly overmapped beats is really annoying to me : \ //you'd try to listen to that with ztrot's hitsounds like it was at first, that sounded overmapped; this however even kinda fits in.
  2. You are staying in one corner/area of the playfield for quite a long time many times which feels really weird, the most extreme examples are probably 00:43:876 (5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4) and 01:57:469 (5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) -, the most others are shorter so I guess not really issues anymore but at least keep that in mind for future maps, it's quite unsettling to play imo //it probably doesn't help that i don't even notice it.. well, the area it covers is still pretty big and all
  3. 00:05:673 (8,1,2) - Those are by far the biggest jumps in the whole section, on their own they fit quite well but it doesn't make much sense when non of the equal combos aren't spaced like that, like 00:13:407 (1,2,3,4,5,6,7) -, + the Kiais aren't spaced much higher either so I'd just recommend lowering these to only-four-followpoints-visible //alright, lowered a bit, also increased it a bit on that 00:13:407 - part
    01:15:751 (3,4) is insanely high too //with that pattern it's not even really noticable, especially with it having a vocal emphasis on it
    and also compare how you spaced 01:19:501 (4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) the first time lol consistency please //but this part is more structured, and it goes after a kiai
  4. 00:39:423 (1,2,3) - 00:54:423 (1,2,3) - 01:41:298 (1,2,3) - 01:56:298 (1,2,3) - Those look extremely cramped and also differences of x0,02 are already making this pretty ugly as that's the difference between whether the combocolour of the circle is visible or not - How about making all of those aesthetically similar to the single 1/4s by stacking them like this? (also even 01:18:798 (1,2,3) is spaced higher than these lol) //the example you suggested looks worse to me (my intention is to make a triple with the first note held for 1/2, not to make a double after a slider), i don't really see a readablility problem, but i adjusted them to look like they do in what you've pointed in smaller size since i see what you're talking about that it looks bad with .02x differences; however, there's only so much i can do seeing as the sliderends' coords are decimal
    Also I think 00:55:126 (4,5) is the only non-triplet spaced like that so uh //that's part of a pattern, if i space that note out it looks weird imo
  5. 01:11:298 (1,2,3) - This inconsistent spacing makes it play really weird, the wide angle doesn't help either ^^ //i know about that, but don't know how to fix it without remapping that part
  6. 01:07:548 (8,1) - Why isn't this spaced yet? Don't mess up your spacing just so you can stack something : \ //it makes a flowbreak which makes it play pretty well
  7. 01:27:938 (1) - if this is intended to have a smooth turning point then just make the two white anchors around the red one build a straight line kinda like this //yea, kinda had that messed up because two blankets at the same time, fixed
otherwise pretty cool diff, just try not to stick to one area too much and keep your spacing more consistent when sections are repeating //thank you :3
stuff
Loctav

Bonsai wrote:

NCing-masterpoint: Since you generally start off NCing every measure with some minor differences bc of vocal lines I'd suggest NCing stuff like 00:07:313 (4) - 00:14:813 (4) - too
From 00:24:891 on it's basically one sentence until the Kiai, so NCing like that doesn't make much sense to me, hence I'd NC in a more regular way too, like adding at 00:26:063 (7) -, swapping 00:27:704 (1,2) - and swapping 00:29:344 (1,4) - 00:28:876 (4,1) is a holding note for the vocals anyways so I not making a slider there feels like a missed opportuniy tbh
In the Kiai it just seems completely random at the beginning, then starting to be regular each measure, why not make it like that from the start? Especially 00:31:923 not being NCd is ?! and inconsistent with 00:46:923 - anyways. Also 00:55:594 versus 00:40:594 - etc etc bla bla, I coudl list endless inconsistencies, I think the best way would just be to make it every measure everywhere with no higher differences than 1/2 but yeah, at least bring some system into it and stay consistent with it, not gonna mention NCing anymore
what. the entire comboing is based on semantic units of the vocals.
Topic Starter
ztrot

Bonsai wrote:

Firmato's Expert
  1. Can you silence the tails of all those 3/4-sliders? Permanently having this extremely prominent hitsound on clearly overmapped beats is really annoying to me : \
  2. You are staying in one corner/area of the playfield for quite a long time many times which feels really weird, the most extreme examples are probably 00:43:876 (5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4) and 01:57:469 (5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) -, the most others are shorter so I guess not really issues anymore but at least keep that in mind for future maps, it's quite unsettling to play imo
  3. 00:05:673 (8,1,2) - Those are by far the biggest jumps in the whole section, on their own they fit quite well but it doesn't make much sense when non of the equal combos aren't spaced like that, like 00:13:407 (1,2,3,4,5,6,7) -, + the Kiais aren't spaced much higher either so I'd just recommend lowering these to only-four-followpoints-visible
    01:15:751 (3,4) is insanely high too
    and also compare how you spaced 01:19:501 (4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) the first time lol consistency please
  4. 00:39:423 (1,2,3) - 00:54:423 (1,2,3) - 01:41:298 (1,2,3) - 01:56:298 (1,2,3) - Those look extremely cramped and also differences of x0,02 are already making this pretty ugly as that's the difference between whether the combocolour of the circle is visible or not - How about making all of those aesthetically similar to the single 1/4s by stacking them like this? (also even 01:18:798 (1,2,3) is spaced higher than these lol)
    Also I think 00:55:126 (4,5) is the only non-triplet spaced like that so uh
  5. 01:11:298 (1,2,3) - This inconsistent spacing makes it play really weird, the wide angle doesn't help either ^^
  6. 01:07:548 (8,1) - Why isn't this spaced yet? Don't mess up your spacing just so you can stack something : \
  7. 01:27:938 (1) - if this is intended to have a smooth turning point then just make the two white anchors around the red one build a straight line kinda like this
otherwise pretty cool diff, just try not to stick to one area too much and keep your spacing more consistent when sections are repeating

Insane
  1. NCing-masterpoint: Since you generally start off NCing every measure with some minor differences bc of vocal lines I'd suggest NCing stuff like 00:07:313 (4) - 00:14:813 (4) - too
    From 00:24:891 on it's basically one sentence until the Kiai, so NCing like that doesn't make much sense to me, hence I'd NC in a more regular way too, like adding at 00:26:063 (7) -, swapping 00:27:704 (1,2) - and swapping 00:29:344 (1,4) - 00:28:876 (4,1) is a holding note for the vocals anyways so I not making a slider there feels like a missed opportuniy tbh
    In the Kiai it just seems completely random at the beginning, then starting to be regular each measure, why not make it like that from the start? Especially 00:31:923 not being NCd is ?! and inconsistent with 00:46:923 - anyways. Also 00:55:594 versus 00:40:594 - etc etc bla bla, I coudl list endless inconsistencies, I think the best way would just be to make it every measure everywhere with no higher differences than 1/2 but yeah, at least bring some system into it and stay consistent with it, not gonna mention NCing anymore
  2. You mapped filler-beats at 00:05:673 (4,5) so why do you leave out 00:09:423 -? Either is fine, but making it inconsistent makes it feel unnatural. Considering you leave out many more beats in the future I guess changing the first one to something like [url]this[/url] would be cool? dunno
  3. 00:11:063 (7) - now here you're suddenly mapping it with a 1/2-slider instead of either 1/1 or just a circle like on the other parts : \
  4. 00:13:407 (1,2,3) - These offbeat-sliders aren't justified by the music at all since the vocals are on every single beat and they aren't any more intense on one than on another -> basic beat priority pls. Also, 00:14:344 (3,4) play really weird anyways because the flow is almost circular but slightly breaks in the middle which doesn't emphasize but doesn't play smooth either, so it's just uncomfortable tbh
  5. 00:15:751 (6,7,8) - 00:08:251 (6,7,8) - compare (the one at 0:15 feels too high imo so I'd go for the lower one)
  6. 00:25:360 (4) - don't you want to stack this on 00:27:235 (8) - maybe? same at 01:27:235 (4) -
    also nazi hihi
  7. Spacing 00:27:938 (2,3,4) and 00:29:344 (1,2,3) so differently when they're just right after each other and not different at all feels really random, spacing it higher from 00:30:048 on makes sense but not earlier
  8. 00:30:048 (4,5,6,7,8,9,1,2,3,4) - Makes me really sad that you made an intesne buildup out of an extremely calm part of the song + overmapping but leaving out the real beats at 00:31:376 and 00:31:610 which could be easily mapped by making sliders but oh well : \ (this is one reason for me not being interested in iconing it for example ^^)
  9. 00:33:563 (3,4,5) - Different spacing makes this really weird to play because you move in the same direction but have to forcefully change speed which is really uncomfortable, and I don't understand why you didn't space it the other way around anyways lol, 00:33:798 is like the surprising pause in the lyrics so I feel like emphasizing this one less would fit much better
  10. 00:35:438 (4,1) - uh didn't pay that much attention but this seems like the biggest jump in the whole diff + extremely harsh flow, consider nerfing that lol
  11. 01:05:438 (1,2,3) - would be kinda cool if those sliders had the same radius as at 01:04:501 (4,5) so it's not that cramped for no reason
  12. tbh there's just a lot of imo weird spacings where I can't say much other than they're extremely inconsistent and seem rather random, like wtf were you going for at 00:57:704 (3,4,1,2,3,4) for example, or 01:23:719 (7,8,1,2,3,4,5,6,7,8,9) -, there's just a lot of times where seemingly unimportant beats are way more emphasized than important ones : \
  13. 01:03:798 - Basically stuff from the first time again, here especially notable bc you could zero 1/1-gaps until 01:11:298 where the song gets more intense but suddenly there are gaps lol
  14. 01:15:282 (1,2,3,4,5,6,7,8,9) - 00:13:407 (1,2,3,4,5,6,7,8,9) - really..
  15. 01:33:329 (1,2,3,4,1,2) - play extremely uncomfortable again bc it's like minor direction changes that feel unnatural but don't emphasize either so yeah, anything would work better than this I guess lol
  16. 01:46:923 (1) - oh lol, uh, maybe make the spinners consistent? I mean it's consistent with 01:00:048 (1) but there's just none at 00:45:048 and 02:03:563 (1) is just taste but since it's inconsistent like that I'd just recommend to make it at 02:01:923 and end at 02:03:563 -, there's not really much fading-out going on at the end anways as the echo starts pretty quiet already, but yeah, taste I guess
Just very quickly scamming over the lower diffs as it's getting late here

Hard
  1. 00:14:110 (4,5) - similar to the two points in higher diffs, this is again weird to play because of those slight but uncomfortable direction change when you follow the slider, you'd have to move straight up from the reverse to make it feel good but nobody does ignore sliderpaths that extremely I think
  2. 00:17:860 (3,4,1) - nhg, where'd the emphasis go xd
  3. 00:22:313 (6,7) - how about just letting it reverse once more and then placing an object at 00:24:423 - bc the hitsound-gap is kinda killing the mood here
  4. 00:29:579 (1,2) - why is this already spaced :(
  5. 00:31:454 (3,1) - lol, uh, how about ctrl-g'ing bc this so the most intense type if beat of the whole song is actually emphasized
  6. 00:52:548 - last third of Kiai: zero 1/1-gaps. rest of Kiai: 9 gaps. hm
Yeah no sorry I can't deal with this highly inconsistent rhythms and spacing very well, I hope this helped and made you see why I'm not interested in iconing it, sorry ^^

nvm one point for Gero's Easy
  1. 00:30:048 (1,2) - imo the slider doesn't fit very well to the pause in the music, how about myking the rhythm something like this? same for 01:31:923 (1,2) - ofc
/run
while I didn't take much of the combo advice i did look at some of the problem areas and tried to keep my vision intact while improving the mapset thank you for your time.
Shohei Ohtani

Loctav wrote:

Bonsai wrote:

NCing-masterpoint: Since you generally start off NCing every measure with some minor differences bc of vocal lines I'd suggest NCing stuff like 00:07:313 (4) - 00:14:813 (4) - too
From 00:24:891 on it's basically one sentence until the Kiai, so NCing like that doesn't make much sense to me, hence I'd NC in a more regular way too, like adding at 00:26:063 (7) -, swapping 00:27:704 (1,2) - and swapping 00:29:344 (1,4) - 00:28:876 (4,1) is a holding note for the vocals anyways so I not making a slider there feels like a missed opportuniy tbh
In the Kiai it just seems completely random at the beginning, then starting to be regular each measure, why not make it like that from the start? Especially 00:31:923 not being NCd is ?! and inconsistent with 00:46:923 - anyways. Also 00:55:594 versus 00:40:594 - etc etc bla bla, I coudl list endless inconsistencies, I think the best way would just be to make it every measure everywhere with no higher differences than 1/2 but yeah, at least bring some system into it and stay consistent with it, not gonna mention NCing anymore
what. the entire comboing is based on semantic units of the vocals.
well if you want to get entirely anal about it, the comboing is based on patterns rather than vocals (although the patterns are mapped to the vocals because ztrot isn't retarded)

Anyways, uhhhhh, the map itself plays fine. It's an older style (and I'm not using a "hurr durr older style" as a way to say "it's a bad map but it's okay", lol), and the thought process that goes into the creation of the map differs a lot from current practice. It's kind of a thought process that puts a little more focus on aesthetic than consistent spacing (but enough so that the map still has some sort of consistency).

I'd mod this fully but uhhhhh this is literally the first time in like, 2 weeks that I've been able to literally like, sit down and look at a map, and my queue is kinda rotting with maps that I really should mod at some point in time. (although a mod4mod from ztrot would be appreciated B)))))
Topic Starter
ztrot
So if possible could we get some more mods or have a BN look for possible bubble yet?
Mekki
I don't get it the problem with comboing, they follow patterning, which is a allowed thing. Usually old maps used that a lot, but it's still fine imo. And I agree completely on what Reditum said so yeah idk D:

Sorry if I said something dumb anyways XD
Pereira006
I will just put only important

[Gero's Easy]

Gameplay

  1. 00:41:298 at 01:01:923 - the NC comboing, are bit weird, you putt NC random, there lot 2/1, 1/1, etc... example 00:41:298 (3,1), and many more, why didn't NC only 8/1 like you did other pattern example 00:16:923 (1,2,3,1). I feel this need remap NC
  2. 01:15:048 (4,1) - swap NC.
  3. 01:15:048 (4,1) at 01:15:048 (4,1) - Same thing problem on first kiai.

[Normal]

Gameplay:

  1. 00:08:719 (4,1) - pls no jump on Normal, this way +0.60x, when you play, you will feel the cursor need more faster to catch this object, fix this spacing
  2. 00:18:329 (5,1) - ^ same thing, fix spacing
  3. 00:33:798 (3) - Should be put NC because you add NC every 4/1
  4. 00:37:548 (3) - ^ same thing
  5. 00:49:735 (3,1) - fix spacing
  6. 00:56:298 (3) - ^^
  7. 01:05:204 (4,1) - fix spacing, you never make jump on normal, example on 00:03:329 (4,1) this part don't have jump, so this part could be fix too
  8. 01:06:610 (2,1) - ^ same
  9. 01:16:688 (4,5,6) - stack on end is hard IMO, better unstack, like you did other pattern
  10. 01:26:063 (4,1) - this is +0.30X is jump, Normal is not allow bigger jump
  11. 01:39:423 (3) - missing NC
  12. 01:52:548 (1,2,1) - remove jump and fix spacing, is same thing before
  13. 01:58:173 (3) - Missing NC

[Insane]

Gameplay:

  1. 01:42:469 (1,2,3,4,1) - as respect you style, you put nc when start new vocal, this is wrong place NC, remove NC on 01:42:469 (6), this should consistency your first kiai.

[Firmato's Expert]

Gameplay:

  1. 00:08:016 (3,4) - this spacing kindy low because the vocal look like is little more higher, would be nice if you use spacing as DS 1.50x the play would be great like you did in 00:15:516 (3,4). this part is better than before IMO
  2. 00:11:766 (3,4) - ^ same happen
  3. 00:55:126 (4,5) - bad spacing, use normal spacing like 00:32:626 (5,6) , and many more
  4. 01:13:641 (3) - same happen as 00:08:016 (3,4)
  5. 01:22:313 (2) - the body, is touching HP skin default, move little down
  6. 02:03:212 (1) - ??? pls end on 02:03:212 (1)
[]
Any question or don't understand my english pls ask me in-game I would explain my best
poke me when done
Topic Starter
ztrot

Pereira006 wrote:

I will just put only important

[Gero's Easy]

Gameplay

  1. 00:41:298 at 01:01:923 - the NC comboing, are bit weird, you putt NC random, there lot 2/1, 1/1, etc... example 00:41:298 (3,1), and many more, why didn't NC only 8/1 like you did other pattern example 00:16:923 (1,2,3,1). I feel this need remap NC
  2. 01:15:048 (4,1) - swap NC.
  3. 01:15:048 (4,1) at 01:15:048 (4,1) - Same thing problem on first kiai.

[Normal]

Gameplay:

  1. 00:08:719 (4,1) - pls no jump on Normal, this way +0.60x, when you play, you will feel the cursor need more faster to catch this object, fix this spacing
  2. 00:18:329 (5,1) - ^ same thing, fix spacing
  3. 00:33:798 (3) - Should be put NC because you add NC every 4/1
  4. 00:37:548 (3) - ^ same thing
  5. 00:49:735 (3,1) - fix spacing
  6. 00:56:298 (3) - ^^
  7. 01:05:204 (4,1) - fix spacing, you never make jump on normal, example on 00:03:329 (4,1) this part don't have jump, so this part could be fix too
  8. 01:06:610 (2,1) - ^ same
  9. 01:16:688 (4,5,6) - stack on end is hard IMO, better unstack, like you did other pattern
  10. 01:26:063 (4,1) - this is +0.30X is jump, Normal is not allow bigger jump
  11. 01:39:423 (3) - missing NC
  12. 01:52:548 (1,2,1) - remove jump and fix spacing, is same thing before
  13. 01:58:173 (3) - Missing NC

[Insane]

Gameplay:

  1. 01:42:469 (1,2,3,4,1) - as respect you style, you put nc when start new vocal, this is wrong place NC, remove NC on 01:42:469 (6), this should consistency your first kiai.

[Firmato's Expert]

Gameplay:

  1. 00:08:016 (3,4) - this spacing kindy low because the vocal look like is little more higher, would be nice if you use spacing as DS 1.50x the play would be great like you did in 00:15:516 (3,4). this part is better than before IMO
  2. 00:11:766 (3,4) - ^ same happen
  3. 00:55:126 (4,5) - bad spacing, use normal spacing like 00:32:626 (5,6) , and many more
  4. 01:13:641 (3) - same happen as 00:08:016 (3,4)
  5. 01:22:313 (2) - the body, is touching HP skin default, move little down
  6. 02:03:212 (1) - ??? pls end on 02:03:212 (1)
[]
Any question or don't understand my english pls ask me in-game I would explain my best
poke me when done
I did almost every suggestion on the normal if not all of them I noticed the spacing things you were point out and I agree with tweaks I feel i have made it more acceptable. waiting on guests to apply mods
Firmatorenio

Pereira006 wrote:

[Firmato's Expert]

Gameplay:

  1. 00:08:016 (3,4) - this spacing kindy low because the vocal look like is little more higher, would be nice if you use spacing as DS 1.50x the play would be great like you did in 00:15:516 (3,4). this part is better than before IMO //i do not quite agree, but i increased it to at least 1.3x
  2. 00:11:766 (3,4) - ^ same happen //yes, this one does feel weird
  3. 00:55:126 (4,5) - bad spacing, use normal spacing like 00:32:626 (5,6) , and many more //look, i made 00:54:423 (1,2,3,4,5) - a blanket pattern, and i don't see how it looks or plays or reads bad, and i don't see how to compromise the two things. i'll apply this if you'll insist, but no change for now.
  4. 01:13:641 (3) - same happen as 00:08:016 (3,4) //this kind of uses constant spacing for some reason, and if i try to fix that, it wrecks the structure of that part.. i don't think it's that much of a problem honestly
  5. 01:22:313 (2) - the body, is touching HP skin default, move little down //okay
  6. 02:03:212 (1) - ??? pls end on 02:03:212 (1) //um where do you want me to end it? both timestamps are same..
beep
Pereira006

Firmatorenio wrote:

Pereira006 wrote:

[Firmato's Expert]

Gameplay:

  1. 00:55:126 (4,5) - bad spacing, use normal spacing like 00:32:626 (5,6) , and many more //look, i made 00:54:423 (1,2,3,4,5) - a blanket pattern, and i don't see how it looks or plays or reads bad, and i don't see how to compromise the two things. i'll apply this if you'll insist, but no change for now. I saying that 00:55:126 (4,5) - on end you can see that objects are very near less <0.10x is different spacing other pattern like in 00:36:376 (5,6) tihs part is more >0.60x, see picture between near http://puu.sh/obtO4/de5f15911f.jpg and far http://puu.sh/obtSV/2a89b63301.jpg, if you wanna keep this so hard, then why don't make another pattern same things as this part, example in 00:39:423 (1,2,3,4,5) - this rhythm as same thing 00:54:423 (1,2,3,4,5) - but the end objects are different. that make me look you style are inconsistency. I not talk about blanket but I talk about is spacing
  2. 01:13:641 (3) - same happen as 00:08:016 (3,4) //this kind of uses constant spacing for some reason, and if i try to fix that, it wrecks the structure of that part.. i don't think it's that much of a problem honestly the number you look is 1.30x but pattern like as 01:17:391 (3,4) - is 1.60x http://puu.sh/obu5h/f558567269.jpg, not only this pattern, there more parts. when I test play dff make me think why this part of spacing is soo low but other parts is soo far and music are repetive too much I mean lyrics. that why when I saw this part, I just wanna make sure you recheck your own spacing for be more consistency from you style. Well is up to you. Not going force, just share my opinion
  3. 02:03:212 (1) - ??? pls end on 02:03:212 (1) //um where do you want me to end it? both timestamps are same..
    my mistake, end at 02:05:673 [/b]
Firmatorenio

Firmatorenio wrote:

Pereira006 wrote:

[Firmato's Expert]

Gameplay:

  1. 00:55:126 (4,5) - bad spacing, use normal spacing like 00:32:626 (5,6) , and many more //look, i made 00:54:423 (1,2,3,4,5) - a blanket pattern, and i don't see how it looks or plays or reads bad, and i don't see how to compromise the two things. i'll apply this if you'll insist, but no change for now. I saying that 00:55:126 (4,5) - on end you can see that objects are very near less <0.10x is different spacing other pattern like in 00:36:376 (5,6) tihs part is more >0.60x, see picture between near http://puu.sh/obtO4/de5f15911f.jpg and far http://puu.sh/obtSV/2a89b63301.jpg, if you wanna keep this so hard, then why don't make another pattern same things as this part, example in 00:39:423 (1,2,3,4,5) - this rhythm as same thing 00:54:423 (1,2,3,4,5) - but the end objects are different. that make me look you style are inconsistency. I not talk about blanket but I talk about is spacing
    ///aalright, fiine
  2. 01:13:641 (3) - same happen as 00:08:016 (3,4) //this kind of uses constant spacing for some reason, and if i try to fix that, it wrecks the structure of that part.. i don't think it's that much of a problem honestly the number you look is 1.30x but pattern like as 01:17:391 (3,4) - is 1.60x http://puu.sh/obu5h/f558567269.jpg, not only this pattern, there more parts. when I test play dff make me think why this part of spacing is soo low but other parts is soo far and music are repetive too much I mean lyrics. that why when I saw this part, I just wanna make sure you recheck your own spacing for be more consistency from you style. Well is up to you. Not going force, just share my opinion
    ///i wouldn't really call my style that much consistent anyway (that is, if i have one). I tried to change the spacing but the highest i can get is 1.45x which is halfway through to 1.6x
  3. 02:03:212 (1) - ??? pls end on 02:03:212 (1) //um where do you want me to end it? both timestamps are same..
    my mistake, end at 02:05:673
    ///i don't think it fits there, and would sooner remove the spin completely than that to be honest.. Auto does get an 1k on it, so it doesn't break the rules
boop
Gero
I've applied everything that you pointed out and also I've changed some combos to make them all consistent each other, thanks a lot.

Gero's Easy
osu file format v14

[General]
AudioFilename: Pony I Want To Be (Sim Gretina Remix)192.mp3
AudioLeadIn: 0
PreviewTime: 63798
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1923,63798,67548,123798
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.6999999

[Metadata]
Title:Pony I Want To Be (Sim Gretina Remix)
TitleUnicode:Pony I Want To Be (Sim Gretina Remix)
Artist:Daniel Ingram
ArtistUnicode:Daniel Ingram
Creator:ztrot
Version:Gero's Easy
Source:My Little Pony : Friendship Is Magic
Tags:mlp piwtb FiM Gero Firmatorenio
BeatmapID:915508
BeatmapSetID:366760

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG (2).png",0,0
//Break Periods
2,63998,67548
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
48,468.75,4,1,1,100,1,0
31923,-100,4,1,1,100,0,1
61923,-100,4,1,1,100,0,0
93798,-100,4,1,1,100,0,1
123798,-100,4,1,1,100,0,0


[Colours]
Combo1 : 255,242,255
Combo2 : 255,157,255
Combo3 : 119,196,236
Combo4 : 172,89,255

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328,164,24423,6,0,B|300:128|256:112|256:112|212:128|184:164,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
408,92,26298,2,0,P|256:10|104:92,1,360,2|8,0:0|0:0,0:0:0:0:
184,163,28173,6,0,B|212:199|256:215|256:215|300:199|328:163,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
256,84,30048,2,0,L|417:261,1,240,4|8,0:0|0:0,0:0:0:0:
336,336,31454,1,8,0:0:0:0:
256,261,31923,6,0,B|212:241|176:257|168:261|160:265|128:281|80:261,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
336,336,33798,1,2,0:0:0:0:
417,261,34266,2,0,L|501:176,1,120,8|2,0:0|0:0,0:0:0:0:
420,104,35204,1,8,0:0:0:0:
340,176,35673,6,0,B|288:180|256:204|256:204|224:180|172:176,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
256,108,37548,2,0,L|256:292,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
180,32,39423,5,4,0:0:0:0:
100,108,39891,2,0,B|44:128|20:192|20:192|44:256|100:276,1,240,8|8,0:0|0:0,0:0:0:0:
180,352,41298,1,2,0:0:0:0:
256,276,41766,2,0,B|312:254|312:254|368:276,1,120,8|2,0:0|0:0,0:0:0:0:
436,192,42704,1,8,0:0:0:0:
368,108,43173,6,0,L|188:40,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
432,20,45048,2,0,L|291:214,1,240,4|8,0:0|0:0,0:0:0:0:
367,290,46454,1,8,0:0:0:0:
290,366,46923,6,0,B|246:386|210:370|202:366|194:362|162:346|114:366,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
367,290,48798,1,2,0:0:0:0:
444,214,49266,2,0,P|462:158|444:102,2,120,8|2|8,0:0|0:0|0:0,0:0:0:0:
367,290,50673,6,0,B|403:328|459:332|499:308|499:308|527:337,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
444,214,52548,2,0,B|408:176|352:172|312:196|312:196|284:167,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
367,290,54423,6,0,L|188:348,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
408,192,56298,1,2,0:0:0:0:
367,94,56766,2,0,P|311:76|255:94,1,120,8|2,0:0|0:0,0:0:0:0:
178,17,57704,1,8,0:0:0:0:
101,93,58173,6,0,B|101:145|67:173|67:173|101:201|101:253,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
178,167,60048,2,0,B|256:122|256:122|334:167,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
256,240,61923,5,4,0:0:0:0:
256,192,62040,12,4,63798,0:0:0:0:
232,80,69423,6,0,B|352:80,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
155,3,70829,1,8,0:0:0:0:
79,79,71298,6,0,P|44:192|79:304,1,240,4|2,0:0|0:0,0:0:0:0:
155,381,72704,1,8,0:0:0:0:
232,304,73173,2,0,B|298:304|298:304|356:304|393:357,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
155,381,75048,5,2,0:0:0:0:
79,305,75516,2,0,B|88:232|52:192|52:192|88:152|79:79,1,240,8|8,0:0|0:0,0:0:0:0:
180,112,76923,2,0,P|215:192|180:272,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
108,192,78798,6,0,L|268:371,1,240,4|2,0:0|0:0,0:0:0:0:
368,332,80204,1,8,0:0:0:0:
468,288,80673,2,0,B|500:232|480:136|400:104|336:192|400:280|480:248|500:152|468:96,1,360,2|8,0:0|0:0,0:0:0:0:
368,52,82548,5,2,0:0:0:0:
268,13,83016,2,0,L|108:192,1,240,8|8,0:0|0:0,0:0:0:0:
184,272,84423,2,0,B|212:308|256:324|256:324|300:308|328:272,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
184,164,86298,6,0,B|212:128|256:112|256:112|300:128|328:164,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
104,92,88173,2,0,P|256:10|408:92,1,360,2|8,0:0|0:0,0:0:0:0:
328,163,90048,6,0,B|300:199|256:215|256:215|212:199|184:163,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
256,84,91923,2,0,L|95:261,1,240,4|8,0:0|0:0,0:0:0:0:
176,336,93329,1,8,0:0:0:0:
256,261,93798,6,0,B|300:241|336:257|344:261|352:265|384:281|432:261,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
176,336,95673,1,2,0:0:0:0:
95,261,96141,2,0,L|11:176,1,120,8|2,0:0|0:0,0:0:0:0:
92,104,97079,1,8,0:0:0:0:
172,176,97548,6,0,B|224:180|256:204|256:204|288:180|340:176,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
256,108,99423,2,0,L|256:292,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
332,32,101298,5,4,0:0:0:0:
412,108,101766,2,0,B|468:128|492:192|492:192|468:256|412:276,1,240,8|8,0:0|0:0,0:0:0:0:
332,352,103173,1,2,0:0:0:0:
256,276,103641,2,0,B|200:254|200:254|144:276,1,120,8|2,0:0|0:0,0:0:0:0:
76,192,104579,1,8,0:0:0:0:
144,108,105048,6,0,L|324:40,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
80,20,106923,2,0,L|221:214,1,240,4|8,0:0|0:0,0:0:0:0:
145,290,108329,1,8,0:0:0:0:
222,366,108798,6,0,B|266:386|302:370|310:366|318:362|350:346|398:366,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
145,290,110673,1,2,0:0:0:0:
68,214,111141,2,0,P|50:158|68:102,2,120,8|2|8,0:0|0:0|0:0,0:0:0:0:
145,290,112548,6,0,B|109:328|53:332|13:308|13:308|-15:337,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
68,214,114423,2,0,B|104:176|160:172|200:196|200:196|228:167,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
145,290,116298,6,0,L|324:348,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
104,192,118173,1,2,0:0:0:0:
145,94,118641,2,0,P|201:76|257:94,1,120,8|2,0:0|0:0,0:0:0:0:
334,17,119579,1,8,0:0:0:0:
411,93,120048,2,0,B|411:145|445:173|445:173|411:201|411:253,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
334,17,121923,5,4,0:0:0:0:
256,192,122040,12,4,123798,0:0:0:0:
Hpocks
3 kds for 3 bubbles of my map :3

Im not a brony tho
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