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Score V2; Poll

posted
Total Posts
119

What's your opinion on Score V2?

I don't like it; the current PP system is fine as it is.
1423
62.49%
I think it should be modified before it's released (post how you think it should be changed below)
353
15.50%
I like it; it should be implemented how it is now.
501
22.00%
Total votes: 2277
Topic Starter
B1rd
I thought I'd make this poll to see how many people actually do or don't like score V2. There are plenty of good debate threads, but it'd be useful to see the numbers of people who do or don't like it.

If you choose option 2 please post what you'd like to be changed about score V2 and how you'd like it implemented. Please don't use this thread for debating about Score V2 with other people, the other threads are for that.

Thank you.
bigfeh
I guess it's meh. Not a deal breaker but I don't think sliders should have the accuracy constraint.
winber1
the slider accuracy i think is completely fine. score cap really doesn't make sense to me, and idk really how spinners bonuses are going to work but that's also an awkward problem. As someone as told me, the taiko system has a max combo multiplier, and I think that works pretty well. The cap should be somewhat high though, probably be around 500 combo or so if you were to ask me specifically. that's just my opinion tho.
N0thingSpecial
is there an option called I don't care
Raniemi
I do think sliders should require accuracy but there are so many submitted scores without it already.. :(
GhostFrog
Make max score scale with number of objects or something. Also, the poll options are silly, considering that I really doubt this change is being made to fix pp.
Topic Starter
B1rd

N0thingSpecial wrote:

is there an option called I don't care
You choose that option by not posting in this thread.

winber1 wrote:

the slider accuracy i think is completely fine. score cap really doesn't make sense to me, and idk really how spinners bonuses are going to work but that's also an awkward problem. As someone as told me, the taiko system has a max combo multiplier, and I think that works pretty well. The cap should be somewhat high though, probably be around 500 combo or so if you were to ask me specifically. that's just my opinion tho.
The only option that I'd wouldn't oppose is if sliders got their own separate OD rating, with the option of having slider OD off. That way, there is is no tampering with old maps/scores and mappers have more options available to them rather than less.

I don't like the change to score; full combos are an integral part of this game. There are plenty of other games that are acc based rather than combo based including Hexis; combo based scores are the thing I like about osu!, it makes FCing maps a mental challenge. And I really hate how it would destroy score farming, I love ranked score because I can work towards a goal by playing relaxing maps that I enjoy. Score V2 would destroy that.
GhostFrog

B1rd wrote:

I don't like the change to score; full combos are an integral part of this game. There are plenty of other games that are acc based rather than combo based including Hexis; combo based scores are the thing I like about osu!, it makes FCing maps a mental challenge. And I really hate how it would destroy score farming, I love ranked score because I can work towards a goal by playing relaxing maps that I enjoy. Score V2 would destroy that.
I think (and correct me if I'm wrong because I haven't actually ever played with score v2) that the ~70% of your score with score v2 that's combo-based scales quadratically just like it does now. You lose more points in score v2 for small changes in accuracy, especially if the acc loss comes near the start of a long combo, but FC still seems pretty rewarding to me. The ranked score thing is a shame though...
winber1

B1rd wrote:

The only option that I'd wouldn't oppose is if sliders got their own separate OD rating, with the option of having slider OD off. That way, there is is no tampering with old maps/scores and mappers have more options available to them rather than less.

I don't like the change to score; full combos are an integral part of this game. There are plenty of other games that are acc based rather than combo based including Hexis; combo based scores are the thing I like about osu!, it makes FCing maps a mental challenge. And I really hate how it would destroy score farming, I love ranked score because I can work towards a goal by playing relaxing maps that I enjoy. Score V2 would destroy that.
If anything, they could just use score v2 for like competitions as I personally believe that score v1 is a bad metric for skill/competition. However, I do think it's been part of the culture/identity of osu since forever, and I'd hate to see it disappear completely.

I also am not a huge fan of just adding OD to sliders. It just doesn't feel right. I feel it's similar reasoning as to why variable approach rate wasn't appealing to many. Although not as noticeable as approach rate, it's just really awkward to have separate accuracy margins for different notes, as it is to have variable approach rate for different sections.

There isn't really an in between point imo. Either you give sliders an accuracy margin in the beginning or don't do it at all. Since I don't really think it matters too much if they do have an accuracy margin, then it's whatever. Others may disagree, but that's just my opinion.
Mahogany
I really don't give a shit about the PP system, tbh, and don't think that needs to be considered at all.

Score V2 makes the game much less fun to play for me. I hate it. Sliders feel awful to play. It doesn't need to be changed. Especially since one of the main factors, the 1m score cap, makes absolutely no sense in the singleplayer game, and makes me think this change is just being shoehorned in to make it more of a multiplayer game, which makes no sense to me.
I Give Up
I doubt this poll would even have any weight in the final decision.
Mahogany
Of course not, peppy doesn't give a shit about what the community thinks.
See this poll: t/352460
Created by peppy himself, he chose the option that was least voted for!
Risa

Mahogany wrote:

Of course not, peppy doesn't give a shit about what the community thinks.
See this poll: t/352460
Created by peppy himself, he chose the option that was least voted for!
Actually he implemented the option that was the most voted for there, but it's a different story for other stuffs...

On topic : I'm fine with scorev2 but not with the score cap
Mahogany

Ezonie wrote:

Actually he implemented the option that was the most voted for there, but it's a different story for other stuffs...
I'm sorry, but tell me what happens to the qualified scoreboards when they get ranked? They certainly don't get kept.
Risa
I thought the first option meant that qualified maps do not have a scoreboard totally; just like unranked maps?

Well tbh i dont really care about that so yea
CelegaS
the problem is, there is some mapping style will be gone because they used the lack of accuracy on slider to do some special pattern that will be fucked up with scoreV2 and these pattern will just destroy accuracy because they have shit timing but good style.
chainpullz
I like it from a play perspective but not from a what it will probably do to mapping perspective. I think toy's response on his ask.fm does an adequate job or describing my position so instead of typing out 80% of what he said just gonna post the link instead:
https://ask.fm/Toybickler/answers/136307374973

Anyone who says that "people are only opposed to it because they don't want to acc sliders" is fucking retarded though.
Ted_the_red
Overall I like scorev2, but I'm not fond of the score cap of 1,000,000 mainly because I farm ranked score, so I may be a little biased. However, I think from a game play perspective capped score makes sense because it's a whole lot easier to compare scores from different maps.
vsprite
mad cus bad

who gives a fuck if the mapping style changes, some of these autistic mappers have already tainted the game with terrible maps
vsprite
"Progress is impossible without change, and those who cannot change their minds cannot change anything." ~George Bernard Shaw
winber1

vsprite wrote:

"Progress is impossible without change, and those who cannot change their minds cannot change anything." ~George Bernard Shaw
yes, but change does not always mean progress.
Endaris

GhostFrog wrote:

Make max score scale with number of objects or something. Also, the poll options are silly, considering that I really doubt this change is being made to fix pp.
B1rd likes to decide things through polls.
vsprite

winber1 wrote:

vsprite wrote:

"Progress is impossible without change, and those who cannot change their minds cannot change anything." ~George Bernard Shaw
yes, but change does not always mean progress.
/s
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