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Tolvai Reni - Do!

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Topic Starter
6th
This beatmap was submitted using in-game submission on lundi 29 août 2016 at 00:15:31

Artist: Tolvai Reni
Title: Do!
Tags: Cun Edit Short Megasztár Hungarian Magyar Gero Irreversible Priti
BPM: 135
Filesize: 3686kb
Play Time: 01:26
Difficulties Available:
  1. Advanced (2,47 stars, 184 notes)
  2. Geroversible's Sassy Extreme (5,62 stars, 335 notes)
  3. Hard (3,6 stars, 251 notes)
  4. Hyper (4,41 stars, 285 notes)
  5. Insane (4,83 stars, 318 notes)
  6. Normal (1,73 stars, 127 notes)
  7. Priti's Extra (5,41 stars, 299 notes)
Download: Tolvai Reni - Do!
Information: Scores/Beatmap Listing
---------------
Tolvai Reni - Do!

Priti's Extra - by Priti
Geroversible's Sassy Extreme - by Gero and Irreversible

My difficulties have been hitsounded by Classwork
Storyboard made by Irreversible with Storybrew

Modders
Shyotamaze
N0thingSpecial
Ars Novaa
Delta Leeds
Blackweb
A r M i N
Seynar
Erasariel
TheLeviathan
TheOnlyLeon
Exilis
deadpon3
RikiH_
pinataman
Shmiklak
Naxess
mamka322
Nelka714
Dashyy
Yukiyo
jonawaga
Yohanes
Kisses
Chordzi
Term Akatsaki
Pentori
Mercusheigan
Akitoshi
P A N
- Frontier -
Frey
Spagett
grumd
pishifat
Pentori
Term Akatski
DeRandom Otaku
TicClick
Bakari
ReFaller
Squirrel
Xinely
Nozhomi
Karen

Special thanks to Kazuya
Shyotamaze
Salut, NM vite fait vu que la map est déjà bien

General
  1. Rien à dire
Insane
  1. 00:17:432 (1) - Pas parallèle à 00:16:544 (3) -
  2. 00:19:210 (1,2,3,4) - Pas de "doubles blankets" ? Comme tu veux c'est pas mal comme ça aussi
  3. 00:32:544 (3,1) - Le blanket pourrait être mieux
  4. 00:57:988 (14,15,16,1) - Un peu confus à lire, ptet réduis le spacing progressivement pour faire une boucle plus petite donc moins dure à lire/aim
  5. 01:04:988 (10,11,12) - Essaye ça ptet http://prntscr.com/a92g66
Dream
  1. 00:20:988 (1,2,3) - Ce serait mieux si ça faisait pas d'overlap ou alors un truc du genre http://prntscr.com/a92iop
  2. 00:29:877 (1,2) - Le blanket pourrait être mieux
  3. 00:30:766 (3,4) - ^
  4. 00:31:655 (1,2) - ^
  5. 00:56:544 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Très dur à aim/lire enfin c'est ton choix mais ptet réduis le spacing un peu
  6. 00:58:210 (16,17) - Ce jump stream est très dur après cette boucle :(
Jolie map, certains passages un peu trop durs à mon goût par contre haha
Bonne chance !
Topic Starter
6th
[Insane]
SPOILER
00:17:432 (1) - Pas parallèle à 00:16:544 (3) -
00:19:210 (1,2,3,4) - Pas de "doubles blankets" ? Comme tu veux c'est pas mal comme ça aussi Je trouve ça bien comme ça (;
00:32:544 (3,1) - Le blanket pourrait être mieux
00:57:988 (14,15,16,1) - Un peu confus à lire, ptet réduis le spacing progressivement pour faire une boucle plus petite donc moins dure à lire/aim Hmm, je n'ai vu personne avoir de problème ici, je garde en note ceci dit
01:04:988 (10,11,12) - Essaye ça ptet http://prntscr.com/a92g66 Ca donnera un effet de ralentissement non ? C'est pas ce que je cherche (;

[Dream]
SPOILER
00:20:988 (1,2,3) - Ce serait mieux si ça faisait pas d'overlap ou alors un truc du genre http://prntscr.com/a92iop Honnêtement je trouve ça bien comme c'est, désolé
00:29:877 (1,2) - Le blanket pourrait être mieux
00:30:766 (3,4) - ^
00:31:655 (1,2) - ^

00:56:544 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Très dur à aim/lire enfin c'est ton choix mais ptet réduis le spacing un peu Ca peut être une bonne idée, je garde de côté
00:58:210 (16,17) - Ce jump stream est très dur après cette boucle :( J'ai mis un slider

Merci !
N0thingSpecial
M4M BOY

Ok, I haven't done any 1/3 mapping myself so I can't say much, so I'll just generalize:
  1. These: https://osu.ppy.sh/ss/4659581 these overlapping sliders are unrankable
  2. you have a lot of this https://osu.ppy.sh/ss/4659587, which I personally prefer this https://osu.ppy.sh/ss/4659588
  3. Don't need OD 8 for "Dream" it's too high, furioso melodia is a 7.23* and it is still only OD 8.5
  4. In "another" this looks meh, blanket it or don't overlap the sliders
Overall the sliders looks fine, might want to lower SV for some of the maps
Topic Starter
6th
Fixed overlaps and OD
PumpkinIcedTea
Hello from my queue :)

GENERAL
-> http://puu.sh/nvBB9/86f61d0083.png Disable the countdown for all difficulties
You should play around with the audio volumes and adjust them according to the song
Try using " soft " setting http://puu.sh/nvBHu/5f782ed97d.png

NORMAL
This difficulty feels very strange to me, you are not consistent in what you map to...
00:45:210 (3) - This one for example, you have been mapping to the vocals then you suddenly switch to the musical instruments, caught me off guard. You can try doing this http://puu.sh/nvBqD/77574cfd12.jpg, making it a reverse slider instead
00:46:988 (4,5) - This also, I expected the hitcircles to land on the time the singer sings " things that " but it doesn't
01:01:432 (4,1) - Bad overlap
01:26:766 (1) - Cancel NC
Overall this difficulty is rather weird in terms of flow as you sometimes miss certain notes which you mapped to in other sections of the song

ADVANCED
00:31:432 (4,1) - Bad overlap, hitcircles should not land in the middle of the slider's path
00:44:766 (2,3,4) - These feel weird to play as well , this is just my opinion though, I've seen it work on other maps so might work here but i dunno
00:58:321 (5) - NC
01:26:766 (1) - Cancel NC

HARD
Ok firstly this isn't a HARD difficulty, its star rating corresponds to a INSANE difficulty, and it feels like an insane diff. I think you had an " INSANE " mindset when you mapped this instead of a " HARD " mindset. Here's some advice to lower to star rating, if you decide to convert this to an actual HARD mode.
00:56:544 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - This caught me completely off guard and my run ended here. ( Could be I'm a noob but this shouldn't be here for a HARD difficulty.
01:04:544 (4,5,6) - This should go too
01:10:766 (1) - Cancel NC
01:11:507 (2) - NC
01:18:766 (4,5,6,7,8,9) - This also should go
That's all for this difficulty. I'm not confident of modding anything I can't pass sooo...

Well, Good Luck :)
DeltaLeeds
Hello, M4M! :D

General


SPOILER
  1. Add a spinner for all diffs... I'd advise you start the spinner at 00:08:544, and depending on the difficulty, end it at:
    Normal: 00:14:766.
    Other diffs: 00:15:210

Normal


SPOILER
00:15:655 (2): I'd consider blanketing like this
or consider doing this. Whichever suits you more.
In both cases, make sure the second slider is copied, and ctrl j+h'd from the 1st slider. Also, make the sliders symmetrical.

00:22:766 (1,2): Again, make your sliders symmetrical. For (1), put the anchor points to (x|y): Head: 316|156, Mddle: 344|100, Tail: 316|44. Then copy the second slider, ctrl+h and ctrl+j

00:24:544 (1): Symmetrical slider

00:45:210 (3): I'd consider moving this to the previous white tick at 00:44:988 since she says "things" and a note should be here... Then put a note at 00:45:432. So it will become something like this.

00:45:877 (1,2,3,4,5): In normal, make sure the patterns are similiar to 00:44:099 - 00:45:877 or 00:42:321 - 00:43:655 so that beginners won't be caught off-guard with very different patterns.

00:46:766
00:48:544
00:50:321
00:55:432
00:57:210 : These are all melodious beats but no notes are put in it. Consider putting sliders or notes here, or make similiar patterns from the ones pointed above.

01:00:655 (2): Move this note to 01:00:692 instead so that it matches 1/3 instead of 1/12.
01:04:210 (2): Move to 01:04:247
01:07:210 (1,2,3): Make the patterns similiar to the patterns before instead as this will catch even a hard player off-guard.

Advanced


SPOILER
I'd advise renaming this diff to hard, but yeah you wouldn't know what to rename your hard diff... xP
Distance snap:

00:18:321 (3): Fix the overlap.
00:31:655 (1): This overlap with the previous note makes it sloppy... Consider this.
00:58:321 (5): NC

Hard


SPOILER
Wow these patterns are way too hard for hard, this should be insane... Thus, I'd advise renaming this to insane. Then again, you wouldn't know what to rename your insane diff to so... This is up to you.

00:20:988 (1,2): The slider from 2 is symmetrical, so I advise you to copy 2's slider, flip it ctrl+h and j to replace 1's slider.
01:04:544 (4,5,6,7): This part is even tricky for insane players... Consider this
01:12:544 (1,2): Consider this instead.
01:19:655 (1,2): These sliders are too tricky. Consider a clearer flow like this

I can't mod any diffs above harder than hard well...

I hope my mod helped, good luck for your map, looking good so far. ;)

Because you really don't want me to mod your map before you mod mine, I spoilered my mod! If you've modded my map, I'll release the spoiler, or you can read it yourself if you want. Just want to get everything done tonight so I can sleep, so I'm very sorry! :cry:
Topic Starter
6th
SPOILER
[Normal]
00:15:655 (2)I'd consider blanketing like this
or consider doing this. Whichever suits you more.
In both cases, make sure the second slider is copied, and ctrl j+h'd from the 1st slider. Also, make the sliders symmetrical.

00:22:766 (1,2)Again, make your sliders symmetrical. For (1), put the anchor points to (x|y): Head: 316|156, Mddle: 344|100, Tail: 316|44. Then copy the second slider, ctrl+h and ctrl+j

00:24:544 (1)Symmetrical slider It's okay there

00:45:210 (3)I'd consider moving this to the previous white tick at 00:44:988 since she says "things" and a note should be here... Then put a note at 00:45:432. So it will become something like this. Changed

00:46:766
00:48:544
00:50:321
00:55:432
00:57:210 These are all melodious beats but no notes are put in it. Consider putting sliders or notes here, or make similiar patterns from the ones pointed above.

01:00:655 (2)Move this note to 01:00:692 instead so that it matches 1/3 instead of 1/12. It doesn't o:
01:04:210 (2)Move to 01:04:247 why ? I think you made an error
01:07:210 (1,2,3)Make the patterns similiar to the patterns before instead as this will catch even a hard player off-guard.

SPOILER
[Advanced]
Distance snap fixed
00:18:321 (3)Fix the overlap. Completely readable imo
00:31:655 (1)This overlap with the previous note makes it sloppy... Consider this. yeah
00:58:321 (5)NC

SPOILER
[Hard]
00:20:988 (1,2)The slider from 2 is symmetrical, so I advise you to copy 2's slider, flip it ctrl+h and j to replace 1's slider.
01:04:544 (4,5,6,7)This part is even tricky for insane players... Consider this Waiting for other opinions, I really think it's fine
01:12:544 (1,2)Consider this instead. ?
01:19:655 (1,2)These sliders are too tricky. Consider a clearer flow like this I think it's fine again (;

Thanks !
Topic Starter
6th
SPOILER

Ars Novaa wrote:

Hello from my queue :)

GENERAL
-> http://puu.sh/nvBB9/86f61d0083.png Disable the countdown for all difficulties
Disabled. I'm waiting for someone to hitsound it btw (;

NORMAL
[box=]This difficulty feels very strange to me, you are not consistent in what you map to...
00:45:210 (3) - This one for example, you have been mapping to the vocals then you suddenly switch to the musical instruments, caught me off guard. You can try doing this http://puu.sh/nvBqD/77574cfd12.jpg, making it a reverse slider instead Fixed
00:46:988 (4,5) - This also, I expected the hitcircles to land on the time the singer sings " things that " but it doesn't ^
01:01:432 (4,1) - Bad overlap It is perfectly readable
01:26:766 (1) - Cancel NC
Overall this difficulty is rather weird in terms of flow as you sometimes miss certain notes which you mapped to in other sections of the song

ADVANCED
00:31:432 (4,1) - Bad overlap, hitcircles should not land in the middle of the slider's path
00:44:766 (2,3,4) - These feel weird to play as well , this is just my opinion though, I've seen it work on other maps so might work here but i dunno k, waiting for other opinions
00:58:321 (5) - NC
01:26:766 (1) - Cancel NC

HARD
00:56:544 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - This caught me completely off guard and my run ended here. ( Could be I'm a noob but this shouldn't be here for a HARD difficulty. 135 bpm... not that hard (;
01:04:544 (4,5,6) - This should go too hmm
01:10:766 (1) - Cancel NC
01:11:507 (2) - NC

01:18:766 (4,5,6,7,8,9) - This also should go again, 135 bpm (:
That's all for this difficulty. I'm not confident of modding anything I can't pass sooo...

Well, Good Luck :)

Thank you !
Blackweb
ayyo
SPOILER
16:35 Blackweb: irc?
16:36 6th: as you wish
16:36 6th: both are fine
16:36 Blackweb: cool
16:36 Blackweb: dream dif
16:37 Blackweb: 00:15:655 (1,2,3,4,1) - same thing over and over, okay for 00:15:655 (1,2,3,4) - but not 00:15:655 (1,2,3,4,1) -
16:37 Blackweb: 00:17:432 (1) - change this one up a bit
16:38 6th: moved
16:38 Blackweb: cool
16:39 Blackweb: 00:19:210 (1,2,3,4,5,6,7,8) - these have too many blankets, try to make it so the player isnt going back and forth to the same place all the time
16:40 6th: it was intended lol
16:40 Blackweb: :P
16:40 Blackweb: kk
16:41 Blackweb: 00:25:877 (4) - i would change this to a small circle slider on top of the 1
16:42 Blackweb: 00:26:766 (2,3) - i would personally make this a bigger jump
16:43 6th: wow
16:43 6th: I was thinking it was too big xD
16:43 Blackweb: XD
16:43 6th: oh you mean
16:43 6th: the spacing between (2) and (3)
16:43 Blackweb: yea
16:43 Blackweb: 00:33:432 (1,2,3,4,5,6,7,8) - i would personally make every other beat one higher and then one lower
16:43 Blackweb: so
16:43 6th: I don't really know, it doesn't really sound as if the singer is pronounciating "the" louder than "all"
16:44 Blackweb: ok
16:44 Blackweb: 2 higher than 1 by one tile and 4 lower than it by one etc etc
16:44 6th: yep I know what you mean
16:44 Blackweb: cool
16:45 Blackweb: 00:36:544 (2) - imo i would do what you did 00:25:877 (4) - there too
16:45 Blackweb: altho thats more stylistic
16:45 Blackweb: 00:39:432 (2,3,4) - spacing between these arent equal
16:46 Blackweb: 00:40:099 (4) - i would put the end of this slider on the top of 1
16:47 6th: 00:39:432 (2,3) - it was intended because "me" is especially louder
16:47 Blackweb: k
16:47 6th: hmm
16:47 6th: yeah why not
16:47 Blackweb: 01:02:914 (5,6,7,8,9) - i would make this different
16:47 Blackweb: as in
16:47 6th: the only thing is
16:47 Blackweb: make sure that there is variation
16:47 6th: it would be inconsistent
16:47 Blackweb: yea
16:47 Blackweb: thats what i was sayin there
16:48 Blackweb: 01:06:470 (5,6,7,8,9) - same here
16:48 6th: yes you're right
16:48 6th: 01:06:321 (4,5,6,7,8,9) - this was intende
16:48 6th: d
16:48 Blackweb: 01:08:099 (4) - is hard to read there, move it
16:48 Blackweb: yea but its inconsistent, as you said b4
16:49 Blackweb: thats it
16:49 Blackweb: cool
16:49 Blackweb: another
16:50 Blackweb: 00:36:766 (3) - overlap
16:50 6th: intended :p
16:50 Blackweb: k
16:50 Blackweb: 00:45:210 - add note here
16:51 Blackweb: basically im saying to make that a stream
16:51 Blackweb: it fits
16:51 Blackweb: nvm,
16:51 6th: I don't really know
16:51 6th: 00:45:210 - this is not really audible and
16:51 6th: doesn't sound like others
16:52 Blackweb: yea i dont think you should do it
16:52 Blackweb: 00:54:321 (4) - get rid of this and increase slider length to where that would hit
16:53 Blackweb: 01:08:099 (1,2,3,4,5) - spacing is wrong here
16:53 Blackweb: 1 2 is fine but 3 4 5 is over spaced
16:54 Blackweb: 01:11:803 (4,5,6,7,8) - more of a stylistic choice but i would make these notes jumps
16:54 Blackweb: 01:15:210 (4,5,1,2,3) - same thing here with 01:08:099 (1,2,3,4,5) -
16:54 Blackweb: 01:24:247 (7,8,1,2,3) - and here
16:54 Blackweb: overspaced
16:54 Blackweb: thats it
16:55 Blackweb: cool diff man
16:55 Blackweb: insane
16:55 Blackweb: 00:16:321 (2) - place more inbetween 1 and 3 so it isnt a huge jump
16:55 Blackweb: 00:17:210 (4) - same here
16:56 Blackweb: 00:41:432 (3) - overspaced
16:56 Blackweb: 00:47:655 (1) - same here
16:56 6th: yeah it is maybe a bit overspaced
16:57 Blackweb: 01:15:655 (6) - underspaced imo
16:57 Blackweb: wait
16:57 Blackweb: nvk
16:57 Blackweb: nvm*
16:58 Blackweb: that is it for that diff
16:58 Blackweb: gj
16:58 Blackweb: hard
16:59 Blackweb: 00:50:099 (3) - blanket with 4 and move the slider end to the side
17:00 Blackweb: 00:57:432 (9) - nc and add curve so the flow is better
17:01 6th: blanket ? I can't lol
17:01 Blackweb: 00:59:210 (3,4,5,6,7,8) - overspaced and 7 is under the 6 and 8 slightly, imo i would move it up so it;s more of a triangle like 3 4 and 5
17:01 6th: a curve would be hard to aim for a hard diff
17:01 Blackweb: yea but the previous stream was slightly curved
17:01 Blackweb: 01:02:618 - triplet should be here
17:02 Blackweb: as in put a note in between 2 and 3 and make it hittable
17:02 6th: triplet would be overmapping imo
17:02 Blackweb: no
17:02 Blackweb: listen its there
17:02 6th: yeah I know but
17:02 6th: it might be too much for a hard doesn't it
17:03 Blackweb: it should actually start 01:02:544 -
17:03 Blackweb: my hard diff has triplets
17:03 Blackweb: :P
17:03 Blackweb: on sacrificial
17:03 Blackweb: 01:06:321 (3,4,5,6,7,8) - too much space between 5 and 6 uneven imo
17:03 Blackweb: 01:11:507 (1) - also you have a triplet right there :|
17:04 Blackweb: 01:13:358 - note should go here
17:04 Blackweb: inbetween 2 and 3
17:04 6th: yeah I know, but 1/4 triplets
17:04 6th: not 1/3 lol
17:04 Blackweb: its 1/6 right?
17:04 6th: 01:11:507 (1) - there is no slider before :p
17:05 6th: 1/6* yes
17:05 6th: there's even a break
17:05 Blackweb: ik
17:05 Blackweb: i still think you should add those triplets
17:05 Blackweb: it sounds and feels a lot better when you play it
17:05 Blackweb: if another modder tells you to throw em out bc its a hard map you can pm me and say haha
17:06 Blackweb: 01:16:914 - add one here
17:06 Blackweb: imo
17:06 Blackweb: 01:20:099 (2,3) - this is fine and doesnt need a triplet
17:06 Blackweb: 01:22:766 (1,2) - hard to read for me
17:06 Blackweb: imo
17:06 Blackweb: i would move 2 somewhere else
17:07 Blackweb: thats it for that diff
17:07 Blackweb: nice
17:07 Blackweb: advanced
17:07 6th: thanks
17:07 Blackweb: np
17:07 Blackweb: 00:18:099 (2) - overlap
17:08 Blackweb: 00:38:766 (1) - no need for nc
17:08 Blackweb: 00:44:766 (2) - imo just make this a repeater and get rid of 3
17:09 Blackweb: 00:46:544 (2) - same here
17:09 Blackweb: 00:48:321 (2) - here too
17:09 Blackweb: 00:50:099 (2) - here too
17:10 Blackweb: thats all
17:10 6th: it doesn't really fit with instruments
17:10 Blackweb: gj
17:10 Blackweb: ill try normal but im bad at modding easier maps btw
17:11 Blackweb: 00:42:988 (2) - overlap
17:12 Blackweb: thats all :p
17:12 Blackweb: needs an easy diff imo
17:12 Blackweb: i could gd if you want
17:14 6th: thanks a lot ^^
17:14 6th: saving our chat
17:15 Blackweb: no prob
A r M i N
Dream

CS 3,8 ? eh

00:20:988 (1,2,3) - Space more
00:22:321 (4) - Extend that slider to 00:22:655 -
00:22:655 - Ugly jumps, maybe make some pattern, star idk


Sorry I didnt find more in the other diff, you map looks great
maybe its cause i am tired :^ sorri
Topic Starter
6th
Waiting for hitsounds to update
Topic Starter
6th
Updated !
Seynar
00:20:099 (5) - NC
00:20:988 (9) - NC
00:40:099 (4) - NC
00:44:988 (3,4,5,6) - Ca me parait dur même pour une 5.7*, un bon space stream de 4 notes à là limite ok mais 2 puis 2 séparées c'est chaud, après je dis ça j'ai pas le niveau pour ce genre de map, faut voir l'avis de quelqu'un meilleur que moi (du coup même remarque pour tous les autres stream du même genre)
00:47:655 (8) - NC
00:49:432 (8) - NC
00:57:432 (9) - NC
00:59:210 (1) - NC ou sur 00:59:655 (4) soit isole les 2 triangles ensemble (les 6 notes) soit isoles les triangles séparément (3 puis 3)
01:02:766 (4,5,6,7,8,9) - NC
01:06:321 (5,6,7,8,9,10) - de même qu'au dessus pour les triangles, je pense en fait que isoler les 6 ensemble c'est mieux
01:10:025 (5,6,7,8,9,10) - Décaler ça pour que le 10 arrive sur le 4, vu que le 4 commence le patern
01:09:877 (4) - Du coup NC ici ^^
01:14:025 (9,10,1) - Faire tourner un peu (genre 20° anti-clockewise du centre de la selection 9,10,1) pour les décaler des précédant et donner plus de flow

Du coup faut arranger un peu la suite pour que ça colle comme avant c'était sympa ça

01:16:988 (1) - NC
01:19:506 (3,4) - petite rotation de ça comme l'autre aussi, pour faire plus joli et aider, c'est super dur à lire quand c'est stack comme ça sur un passage rapide TT
01:20:544 (1) - NC
01:23:062 (3) - C'est joli comme patern mais y'a un cercle du triangle qui est décalé, sans doute un miss clic mais ça gâche le triangle du coup
01:24:099 (5) - NC
01:25:877 (1) - NC, not sure

Anyway la map est cool ! Gl
Erasariel
Hi! M4M here. Hopefully you can find my suggestions of use. Great song by the way!

Normal
SPOILER
Generally - Try putting the map to 0.9x DS to bring the consecutive sliders closer as this is a Normal map.

00:33:432 (1,2,3,4) - Try bringing the sliders a bit closer. DS 0.8 or 0.9x does this well.

01:01:432 (4,1) - Not a fan of the stacking for Normal. Try moving (1) above so the sliders are parallel to each other, see here.

01:04:840 (3,4) - Instead of two sliders, try making one three-rev slider at 01:04:988, see here.

01:06:321 (2,3,1) - This looks very cramped. I don't think it'll hurt to give these three sliders a small bit of space. See here.

01:13:284 (2,3,4) - Try bringing the sliders a bit closer.

01:18:470 (2,3,4) - See above.

01:20:395 (2,3,4) - See above.

Advanced
SPOILER
00:42:321 (1,2) - I personally liked the previous combo you did (00:40:544 (1,2,3)), and there's no harm in repeating it. I made a video on how it would play like here.

00:54:766 (1,2,3) - I also liked the previous combos you did with stacking, and it would be more intuitive if you followed the same pattern. See here.

01:12:544 (1,2,3,4,5) and 01:16:099 (1,2,3,4,5) - I also had some trouble with this kind of thing where I mapped the same rhythm multiple ways. I've learned that having the same mapping pattern for the same rhythm makes it much more intuitive to play. You can try replacing one combo with the other, or replacing both with the pattern that you used for the rest of the section: 01:19:655 (1,2,3,4,5).

Hard
SPOILER
01:13:432 (3,4,5,6,7) - I can see what kind of flow you want from this pattern, but the fact that it does this whirling flow then suddenly snaps to 01:14:321 (1) threw me off. It might be part of the difficulty, though - but consider remapping such that the flow doesn't snap that abruptly in essentially an about-face.

01:26:766 (1) - Doesn't look like part of the kiai. Is this intentional?

Another and Dream: Last note also isn't part of the kiai - not sure if intentional or not. I can't mod anything else about them as they're way out of my league, sorry!

Thanks for the M4M and best of luck with your map!
Topic Starter
6th

Seynar wrote:

00:20:099 (5) - NC
00:20:988 (9) - NC
00:40:099 (4) - NC
00:44:988 (3,4,5,6) - Ca me parait dur même pour une 5.7*, un bon space stream de 4 notes à là limite ok mais 2 puis 2 séparées c'est chaud, après je dis ça j'ai pas le niveau pour ce genre de map, faut voir l'avis de quelqu'un meilleur que moi (du coup même remarque pour tous les autres stream du même genre)
00:47:655 (8) - NC
00:49:432 (8) - NC
00:57:432 (9) - NC
00:59:210 (1) - NC ou sur 00:59:655 (4) soit isole les 2 triangles ensemble (les 6 notes) soit isoles les triangles séparément (3 puis 3)
01:02:766 (4,5,6,7,8,9) - NC
01:06:321 (5,6,7,8,9,10) - de même qu'au dessus pour les triangles, je pense en fait que isoler les 6 ensemble c'est mieux
01:10:025 (5,6,7,8,9,10) - Décaler ça pour que le 10 arrive sur le 4, vu que le 4 commence le patern
01:09:877 (4) - Du coup NC ici ^^
01:14:025 (9,10,1) - Faire tourner un peu (genre 20° anti-clockewise du centre de la selection 9,10,1) pour les décaler des précédant et donner plus de flow

Du coup faut arranger un peu la suite pour que ça colle comme avant c'était sympa ça

01:16:988 (1) - NC
01:19:506 (3,4) - petite rotation de ça comme l'autre aussi, pour faire plus joli et aider, c'est super dur à lire quand c'est stack comme ça sur un passage rapide TT
01:20:544 (1) - NC
01:23:062 (3) - C'est joli comme patern mais y'a un cercle du triangle qui est décalé, sans doute un miss clic mais ça gâche le triangle du coup
01:24:099 (5) - NC
01:25:877 (1) - NC, not sure

Anyway la map est cool ! Gl
J'ai quasiment tout validé, merci !
Topic Starter
6th

Erasariel wrote:

Hi! M4M here. Hopefully you can find my suggestions of use. Great song by the way!

Normal
SPOILER
Generally - Try putting the map to 0.9x DS to bring the consecutive sliders closer as this is a Normal map.

00:33:432 (1,2,3,4) - Try bringing the sliders a bit closer. DS 0.8 or 0.9x does this well. I think they are okay as they are now

01:01:432 (4,1) - Not a fan of the stacking for Normal. Try moving (1) above so the sliders are parallel to each other, see

01:04:840 (3,4) - Instead of two sliders, try making one three-rev slider at 01:04:988, see Not a bad idea but I wouldn't like missing the 4th sound

01:06:321 (2,3,1) - This looks very cramped. I don't think it'll hurt to give these three sliders a small bit of space.

01:13:284 (2,3,4) - Try bringing the sliders a bit closer. DS needs to be consistent imo

01:18:470 (2,3,4) - See above. ^

01:20:395 (2,3,4) - See above. ^

Advanced
SPOILER
00:42:321 (1,2) - I personally liked the previous combo you did (00:40:544 (1,2,3)), and there's no harm in repeating it. Nice idea but I think that a slider is needed here 00:43:655 (2) - . I'll use it if I get other opinions about this

00:54:766 (1,2,3) - I also liked the previous combos you did with stacking, and it would be more intuitive if you followed the same pattern.

01:12:544 (1,2,3,4,5) and 01:16:099 (1,2,3,4,5) - I also had some trouble with this kind of thing where I mapped the same rhythm multiple ways. I've learned that having the same mapping pattern for the same rhythm makes it much more intuitive to play. You can try replacing one combo with the other, or replacing both with the pattern that you used for the rest of the section: 01:19:655 (1,2,3,4,5). Good point

Hard
SPOILER
01:13:432 (3,4,5,6,7) - I can see what kind of flow you want from this pattern, but the fact that it does this whirling flow then suddenly snaps to 01:14:321 (1) threw me off. It might be part of the difficulty, though - but consider remapping such that the flow doesn't snap that abruptly in essentially an about-face. I liked this pattern ): but I admit it is a little bit tricky. I'll think of a way to remap.

01:26:766 (1) - Doesn't look like part of the kiai. Is this intentional?

Another and Dream: Last note also isn't part of the kiai - not sure if intentional or not. I can't mod anything else about them as they're way out of my league, sorry!

Thanks for the M4M and best of luck with your map!
Thanks a lot
TheLeviathan
From your modding Queue

DREAM

00:27:210 (3) - consider moving to X:228 Y:236
01:02:914 (2) - 01:03:655 (1) - stack with start of slider? also consider to not make it symetric with 01:03:951 (2) - and move this slider little bit down so end of it stacks with 01:03:210 (1)
01:06:470 (2) - move to X:196 Y:300
after moving ^ note i guess you shall move this one 01:06:914 (2) - to X:148 Y:348
01:07:210 (1) and 01:08:099 (4) - i think theese shud be stacked but they are not
repositioning 01:09:803 (3) to X:152 Y:100 and 01:09:877 (1) - to X:128 Y:124 fits better with slider
01:19:358 (2) - this seems a little bit confusing to me, but that can be just my personal opinion
01:25:136 (2) - move to X:392 Y:168

EXTREME

00:58:321 (16) - NC?
01:07:210 (10) - ^

ANOTHER

00:50:099 (3, 4, 5, 6) - make it straight
01:00:099 (1, 2, 3) - why not make it just simetric? like http://prntscr.com/ag4xjf like it is on 01:07:210 (1, 2, 3)


i guess that's all i found, good luck further
Speed of Snail
Hey, response to the M4M from earlier, srry this took so long, but I assume you don't want my life story, so I'll just apologize for being a week late and leave it at that.

Also, I'm a tablet player that didn't have my tablet out when testing this, so the Extreme and Dream difficulties were beyond my ability to use mouse, hell I was hard pressed to clear Another.

METADATA

You're lack of tags is concerning, however there's very little to add frankly, this is an un-signed singer with minimal production and a skeleton crew of staff to work with, so technically speaking she's one of the most underground artists I've ever heard of.

Add to Tags: Cun Edit Short Megasztár

GENERAL

From my understanding of the ranking criteria, it is MANDATORY that any set not in the "approved" category requires a difficulty with less than 2 SR, you're current easiest difficulty Normal, is 2.04. it's close enough you could just try to nerf it if you want however note that however you handle it, it has to happen.

The Gap between Advanced and Hard is, pretty damn big when compared to the average jump in all your other difficulties, idk how much this affects it, but the biggest stress of the new criteria is a fair balance in difficulty spread, and right now this doesn't look like it, as it stands I'd recommend just trying to both make advanced harder and hard easier, however you could also opt to add a bridging difficulty to take the name hard, and change your current hard to "Hyper" or something in that category.

Another note as per the new criteria, Insane and Another are very close to each other difficulty wise, and I'm fairly confident that having the double difficulty there completely goes against the new rules, also seems super redundant after having such massive jumps before to have a .1 gap between two mid-tier insane diffs.

NORMAL

01:10:766 (1,1) This confused me when I was playing, so I bet it'll confuse a lot of Normal diff players as well, they're at just the right spot timing wise so that the second one appears right as the first one gets hit, I'd recommend offsetting this slightly since I initially assumed this was the slider.

01:26:321 - (3,4,5,6) I feel like this is a little hard compared to the rest of the map (essentially mashing for the average player playing sub-2 star maps) So I'd advice making the first 3,4 or even 3,4,5 a slider/repeat slider and leaving 5,6 or just 6 as circles to finish the map with a solid hit.

Not much, Normals solid.

ADVANCED

Probably the best made difficulty in this set, anything I have to say would be me pointing out differences in our mapping styles, which is pointless, GJ with this one.

HARD

00:24:544 - (1) I hate to be that guy, but technically this blanket is off since the tail is closer to the circle than the head is.

00:56:544 - (1-16) This is a perfect example of what I was talking about before, this isn't bad mapping at all, but even at this low BPM a 16 note solid stream that turns, is not a Hard difficulty, this coupled with some of the broken single-tap patterns near the end of the map are why the difficulty rating is so high, again it's not that it's bad mapping, but this is just too much to be a "Hard" difficulty, you might want to rethink how this is handled, or possible make this Light Insane and make a different Hard difficulty.

01:06:321 - (3-8) This is what I meant when I said broken single-tap pattern, Same thing as above.

01:13:432 - (3-7,1) This pattern is much harder than anything from earlier in the map imo, and it appears only a single time, every repeat of this part in the song is done as all 1/3 sliders, while this one has fast-ish tapping involved, plus a fair amount of reading difficulty in jumping from end to end of sliders, mostly it's just an issue to me that this only happens once as I feel like a ton of people would just get some random miss here repeatedly, while being able to do the rest of the map perfectly fine, I've had a couple maps like that myself and it's really irritating, I'd feel better about it if you made it less tap-heavy right here.

INSANE

Maybe this is just me being paranoid, as I'm no expert in this area, but the OD seems quite low compared to the songs later sections, I'd want to check on things like note-lock with someone whose actually got the specifics on that, since you definitely want to avoid technical issues.



Alright, that's all I can say, there's really not a lot to talk about note placement and the like, as you've pretty well got it down universally, however the more behind the scenes aspects of the map have some holes that need to be patched, so most if not all your problems are from a technical aspect, and the mapping itself is actually quite good, if you put actual work into cleaning up I'm confident this would get ranked, GL with the set, and again, sorry I took so long :(
Topic Starter
6th

TheLeviathan wrote:

From your modding Queue

DREAM

00:27:210 (3) - consider moving to X:228 Y:236 not really noticeable in game
01:02:914 (2) - 01:03:655 (1) - stack with start of slider? also consider to not make it symetric with 01:03:951 (2) - and move this slider little bit down so end of it stacks with 01:03:210 (1) I want to keep symetric
01:06:470 (2) - move to X:196 Y:300 I can't see why tbh lol
after moving ^ note i guess you shall move this one 01:06:914 (2) - to X:148 Y:348
01:07:210 (1) and 01:08:099 (4) - i think theese shud be stacked but they are not intended. I think (4) is more readable like this
repositioning 01:09:803 (3) to X:152 Y:100 and 01:09:877 (1) - to X:128 Y:124 fits better with slider
01:19:358 (2) - this seems a little bit confusing to me, but that can be just my personal opinion
01:25:136 (2) - move to X:392 Y:168

EXTREME

00:58:321 (16) - NC?
01:07:210 (10) - ^


ANOTHER - REMOVED

00:50:099 (3, 4, 5, 6) - make it straight
01:00:099 (1, 2, 3) - why not make it just simetric? like http://prntscr.com/ag4xjf like it is on 01:07:210 (1, 2, 3)



i guess that's all i found, good luck further
Thanks !
Topic Starter
6th

TheOnlyLeon wrote:

Hey, response to the M4M from earlier, srry this took so long, but I assume you don't want my life story, so I'll just apologize for being a week late and leave it at that.

Also, I'm a tablet player that didn't have my tablet out when testing this, so the Extreme and Dream difficulties were beyond my ability to use mouse, hell I was hard pressed to clear Another.

METADATA

* Added tags

GENERAL

* Nerfing Normal

* Working on another Hard diff, actual Hard diff renamed to Light Insane


* Removed Another

NORMAL

01:10:766 (1,1) This confused me when I was playing, so I bet it'll confuse a lot of Normal diff players as well, they're at just the right spot timing wise so that the second one appears right as the first one gets hit, I'd recommend offsetting this slightly since I initially assumed this was the slider.

01:26:321 - (3,4,5,6) I feel like this is a little hard compared to the rest of the map (essentially mashing for the average player playing sub-2 star maps) So I'd advice making the first 3,4 or even 3,4,5 a slider/repeat slider and leaving 5,6 or just 6 as circles to finish the map with a solid hit. It was intended, waiting for other opinions.

Not much, Normals solid.

ADVANCED

Probably the best made difficulty in this set, anything I have to say would be me pointing out differences in our mapping styles, which is pointless, GJ with this one.
Thanks !

HARD

00:24:544 - (1) I hate to be that guy, but technically this blanket is off since the tail is closer to the circle than the head is.

00:56:544 - (1-16) This is a perfect example of what I was talking about before, this isn't bad mapping at all, but even at this low BPM a 16 note solid stream that turns, is not a Hard difficulty, this coupled with some of the broken single-tap patterns near the end of the map are why the difficulty rating is so high, again it's not that it's bad mapping, but this is just too much to be a "Hard" difficulty, you might want to rethink how this is handled, or possible make this Light Insane and make a different Hard difficulty.

01:06:321 - (3-8) This is what I meant when I said broken single-tap pattern, Same thing as above.

01:13:432 - (3-7,1) This pattern is much harder than anything from earlier in the map imo, and it appears only a single time, every repeat of this part in the song is done as all 1/3 sliders, while this one has fast-ish tapping involved, plus a fair amount of reading difficulty in jumping from end to end of sliders, mostly it's just an issue to me that this only happens once as I feel like a ton of people would just get some random miss here repeatedly, while being able to do the rest of the map perfectly fine, I've had a couple maps like that myself and it's really irritating, I'd feel better about it if you made it less tap-heavy right here. Changed pattern

INSANE

* Increased OD



Alright, that's all I can say, there's really not a lot to talk about note placement and the like, as you've pretty well got it down universally, however the more behind the scenes aspects of the map have some holes that need to be patched, so most if not all your problems are from a technical aspect, and the mapping itself is actually quite good, if you put actual work into cleaning up I'm confident this would get ranked, GL with the set, and again, sorry I took so long :(
Thanks ! very useful
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