[Easy]
- Why is 100% volume here? It sounds pretty loud.
- Use 1382 video offset, this difficulty is inconsistent.
- 00:54:052 (3) - Rhythmical emphasis seems to be a little off. 00:54:487 - is definitely more significant sound than 00:54:052 - or 00:54:922 - thus should be definitely clickable.
- 00:57:965 (3,4,5) - You could, preferably avoid this stack so circle under it is not covered with hitburst.
- 01:00:140 (2) - The spacing difference between these four objects seems to be too big. Please make it consistent as this is an easy beatmap and should provide some aesthetics.
- 01:18:401 (5) - Same as previous.
- 01:03:618 (2,4) - This pattern is not appropriate for an easy difficulty. Stack with "comeback" in such a short time period is really newbie killer because of many reasons, including it is being overlapped by both circle and hitburst and mainly, the stacked circle is visible before the first one disappears, thus some people will doubleclick this.
- 00:01:880 - Are you sure this is supposed to be a finish? Respectively, you are emphasizing a really soft sound with a heavy cymbal, that sounds weird. Applies to all diffs.
- 00:44:052 (1) - Is the only inconsistent new combo here
- 01:00:139 - This inherited point is a duplicate
- Why is 100% volume here? It sounds pretty loud.
- Jump from CS 2 to CS 4 is not cool. Either make Easy CS 3 or make Normal CS 3, but there shouldn't be such a difference.
- 00:59:705 (1,2) - The rhythm is really incorrect. There is nothing intelligent in music to follow, yet 1/2 sliders are used.
- Maybe consider using NC twice as often so you balance the spread a little. You know, 9-combo is not really a cool element for normal. If you use it twice as often (at least after the break) it should fit well. The thing is too long often is delaying gain of HP, thus it is really easy to fail if you miss - which is quite usual thing for newbies.
- 01:00:139 - Useless inherited point as well.
- 01:27:096 - Same as previous.
- Why is 100% volume here? It sounds pretty loud.
- 00:07:749 (7,8) - For a better rhythmical ehmpasis, this slider and circle should be swapped respectively slider should be on 00:07:749 - and circle should be on 00:08:401 - . So 00:08:184 - is mapped by the slider, 00:07:749 - is still clickable by the slider and 00:08:401 - for voice is clickable by the circle. Current slider is mapped very strange way when it comes to rhythm.
- 01:00:357 (3) - Doesn't sound very cool as there is no significant sound in map.
- 01:19:487 (2) - Same thing as first issue, it is not emphasizing music correctly, please change the rhythm.
- Please, pass through whole difficulty and limit your stacks and overlaps. I know it's "something new", but for example things like 00:09:271 (2) - 00:11:010 (7) - 00:12:314 (1) - 01:18:835 (1) - 01:22:965 (3) - seem to be very tricky and weird indeed. You are imo overusing this for no reason, otherwise the map is cool.
- 00:30:139 (1,2,3,4) - There must be some spacing. They look all like 1/4 gap, but actually only the last one is, please, use smarter placement which clearly says what pattern it is.
- 00:41:444 (1,2) - You should swap the new combo for consistency.
- 01:00:139 - Unused inherited point.
- 01:27:097 - Same as previous.
- 00:06:010 (2,3,4) - Sounds very off when it comes to rhythm, nothing in song is 1/4 here.
- 01:15:357 (5) - 1/1 slider would make more sense here.
- 01:17:532 (10,11) - Exactly the same thing as 00:07:749 (7,8) - on Hard.
- Same as Normal, you should come through whole map and double the new combos amount to have better spread - if you consider count of jumps and so on in comparison with Hard, it is not really cool to give HP that rarely.
- 01:00:139 - Duplicate inherited point.
- 01:27:096 - Same as previous.