Not to be condescending of your hard work or anything, but I don't think your fear of theft is justified. People post their thoughts and develop ideas on these forums all the time. It's a community. Most players are happy to give advice and share things they have been thinking about.
On the topic of developing ideas, I'd like to point out that experience is key, and most players will take advice from better players, because of their experience, not because of the idea. It's because they have the experience/skill to attest its effectiveness. A method in theory is just a theory. I've done plenty of my own theorycrafting and found many holes in supposedly watertight theories. This game is complex at the learning level, but simple in practice. That's why the best advice on these forums at any level is just "play more™".
The best way to improve at it this game... from my perspective (mostly observing other people) is to have a friend who started at the same time as you, plays just as much as you, and has the same determination to figure things out. And then you share your experiences with each other. If one friend starts to get ahead, he'll tell the other friend what he did, and visa versa. This means that whatever discoveries they make are useful at their level of play, instead of being a theory targeted at players who fit a certain criteria or "pp range" (lol). You cannot know where to go, without knowing where you have come from.
There's also mountains of threads in here, so saying you found something "new under the sun" regarding one of the most talked/posted about topics in G&R is kinda naive, especially if you don't give any information about it. Building up suspense is more likely to backfire later.
It's been a while since I've posted on the forums, but with all that said, I would be interested in reviewing your idea and providing feedback... if you want.
On the topic of developing ideas, I'd like to point out that experience is key, and most players will take advice from better players, because of their experience, not because of the idea. It's because they have the experience/skill to attest its effectiveness. A method in theory is just a theory. I've done plenty of my own theorycrafting and found many holes in supposedly watertight theories. This game is complex at the learning level, but simple in practice. That's why the best advice on these forums at any level is just "play more™".
The best way to improve at it this game... from my perspective (mostly observing other people) is to have a friend who started at the same time as you, plays just as much as you, and has the same determination to figure things out. And then you share your experiences with each other. If one friend starts to get ahead, he'll tell the other friend what he did, and visa versa. This means that whatever discoveries they make are useful at their level of play, instead of being a theory targeted at players who fit a certain criteria or "pp range" (lol). You cannot know where to go, without knowing where you have come from.
There's also mountains of threads in here, so saying you found something "new under the sun" regarding one of the most talked/posted about topics in G&R is kinda naive, especially if you don't give any information about it. Building up suspense is more likely to backfire later.
It's been a while since I've posted on the forums, but with all that said, I would be interested in reviewing your idea and providing feedback... if you want.