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Levus - Wild Pokemon Battle

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Topic Starter
DeltaLeeds
This beatmap was submitted using in-game submission on Thursday, August 15, 2019 at 2:13:07 PM

Artist: Levus
Title: Wild Pokemon Battle
Source: Pokémon Prism
Tags: pokemonhack pokemonprism pokemon battle videogame 8bit original
BPM: 100.5
Filesize: 2077kb
Play Time: 00:52
Difficulties Available:
  1. Easy (1.39 stars, 37 notes)
  2. Hard (2.47 stars, 102 notes)
  3. Normal (1.77 stars, 68 notes)
  4. Prism (4.41 stars, 164 notes)
Download: Levus - Wild Pokemon Battle
Information: Scores/Beatmap Listing
---------------
̵L̵̵o̵̵o̵̵k̵̵i̵̵n̵̵g̵̵ ̵̵f̵̵o̵̵r̵̵ ̵̵B̵̵N̵̵ ̵̵m̵̵o̵̵d̵̵s̵!̵
No time for map maintenance. College and stuff.

Redownload as of 15/8/2019: For other hitsounds and new insane difficulty.


About the map
This is my 2nd beatmap from a Pokémon Crystal Hack, Pokémon Prism, made by Koolboyman.
Hack site: [url=̵h̵̵t̵̵t̵̵p̵̵:̵̵/̵̵/̵̵w̵̵w̵̵w̵̵.̵̵r̵̵i̵̵j̵̵o̵̵n̵̵.̵̵c̵̵o̵̵m̵̵/̵̵p̵̵r̵̵i̵̵s̵̵m̵̵/̵̵]̵̵O̵̵f̵̵f̵̵i̵̵c̵̵i̵̵a̵̵l̵̵ ̵̵P̵̵o̵̵k̵̵é̵̵m̵̵o̵̵n̵̵ ̵̵P̵̵r̵̵i̵̵s̵̵m̵̵ ̵̵w̵̵e̵̵b̵̵s̵̵i̵̵t̵e̵[/url] (Nintendo took it down, like they always do to other awesome rom hacks... Oh, Nintendo...)

Big thanks & other map trivia

  1. Huge thanks to Bonsai for modding my map, and supporting it all the time!
  2. Also thanks for Kuki and his huge mod which made me remap most of my map, making it a whole lot better!
  3. Also thanks to everyone else who modded. This may not be ranked any time soon (or ever), but it motivated me to try making maps in osu.
  4. Inori for awesome retro hitsounds. (Will ask for his permission whenever this map is going to be modded again, maybe never.)
  5. This is my second beatmap.
  6. All difficulties made by me.
  7. Made an insane version (Prism, done in 4 hours) of the map 2 years after I revived it from eternal slumber, lol. After improving in osu, I think my mapping skills somewhat grown as well as I've gotten used to a few more patterns I haven't been used to in the past, so I gave this map another shot with my newfound knowledge.
Progress
  1. Added Background, will update to the most recent Pokémon Prism title screen if I update it in the future... If being the keyword here.
  2. Added some custom hitsounds for combobreak, failsound, and spinnerbonus. Hopefully they're familiar for pokémon players!
  3. Easy: 100% (Hitsounding done)
  4. Normal: 100% (Hitsounding done)
  5. Hard: 100% (Hitsounding done)
  6. Prism: 100% (Hitsounding done)
Bonsai
Hey there, from #modreqs :D
This looks extremely good considering it's only your second map, good job!

Easy
  1. After the very first spinner you only have one beat recovery time, and while it's not a rule, there is a guideline that Easy needs four beats recovery time and Normals two. The BPM is very low so maybe you can get by with only two in the Easy too, but hence I'd recommend extending the spinner in these diffs until 00:03:539 and starting the next objects at 00:04:734 - (though this will probably still not be allowed in Easy, although having a full measure gap is really weird :( ) And yeah, dunno what you can do at 00:41:151 (1,1) in the Easy but that won't work out either :(
    And in the Hard I suggest silence the end of the spinner with a green line with 5% volume as it's not ending on a very prominent beat and thus might be a bit confusing
  2. 00:32:196 (1,2,1) and 00:36:972 (1,2,1) - This would be much easier / more smooth to play if you ctrl-g'd the second slider so the player can stay headed in the same direction, right now the player has to make a sharp turn on the circle to get to the slider and then a sharp turn on the sliderhead too, which might be a bit too harsh for beginners ^^
  3. Starting at 00:13:092 it is unavoidable that all combos last two measures, so to keep it balanced I recommend deleting the NCs at 00:05:928 (1) and 00:10:704 (1) and at 00:34:584 (1) and 00:39:360 (1) so that it's kinda the same lenght everywhere
Normal
  1. 00:42:943 (5) - This is the only reverse-slider that reverses twice in this diff, which can be very confusing for players of this level (actually that meta has dirfted in a way that even in Insanes it can throw players off lol), so I recommend mapping it with two single sliders, there's a melody-note at 00:43:540 anyways so that being clickable would be nice
  2. Looks like you accidentally put a whistle on the body of 00:37:868 (3) - ^^
Hard
  1. 00:20:256 (3,4) and 00:29:808 (3,4) - Auto-stacking doesn't work here for some reason, you gotta move (4) manually by 3x3 pixels (down and to the right)
  2. 00:33:241 (1,2,3) - Stacking different intervals (1/4 and 1/2) under each other can be very confusing, I recommend moving (1,2) to around 35|169 to avoid that
    Same at 00:38:017 (1,2,3) -
  3. 00:19:062 (1) - Remove the NC here and put it at 00:20:256 instead so it's consistent. Same at 00:28:614 (1,2,3) -
    The NCs at 00:33:241 (1) and 00:38:017 (1) are unnecessary and make the NCing imbalanced again
    And NC at 00:41:748 (4) instead of 00:41:301 (1) again to keep it by measure consistently
  4. 00:39:211 (4,1) - Those are the only clickable 1/4s in the whole diff that aren't stacked, why not? o: I'd also suggest moving (1) on the same height as the previous slider for aesthetic purposes, so like this
    Generally you gotta polish a few patterns, like 00:19:957 (2) not being in the middle of 00:19:062 (1) -, or 00:21:450 (4,1,2) not properly blanketing (314|167 would be better) etc. Also, I guess you don't have viewing stacking enabled at the 'View' dropdown-menu, I suggest doing that and rechecking everything since 00:17:868 (1,2,3,4,5,1) looks like this ingame, dunno if that's what you intended
  5. 00:13:092 (1,2) - 00:44:137 (1,2) - Those aren't properly stacked
Good luck with this map! (and check you PMs ;) )
Duskyui
Hey there!

Easy:
  1. 00:04:734 (3) - Make it curve the other way, it looks awkward curving up
  2. 00:05:928 (1) - Get this (and other hitcircles that appear after a slider) into the same direction as the slider leaves, like this:
  3. 00:13:092 (1) - Similar to the previous point, make this slider move along with how the previous one left:
  4. 00:17:868 (1) - Looks better if you straighten it up (but keep it slightly curved)
  5. 00:22:644 (1) - ^
  6. 00:32:196 (1,2,1) - Have a bit more space between those two sliders. The pattern looks really clustery.
  7. 00:36:972 (1,2,1) - ^
Normal:
  1. AR should be atleast 4-5
  2. 00:13:390 (2) - Make this slider begin moving from the hitcircle before it, it flows better that way.
  3. 00:18:166 (2) - ^
  4. 00:27:719 (2) - ^
  5. 00:42:943 (5) - Like Bonsai stated before, this reverse-slider could be confusing for newer players.
  6. 00:48:913 (1) - Make the spinner ending as silent as possible, as it ends when there's barely any sound. 5% volume + soft sampleset
Hard:
  1. AR 6-7, OD 5-6
  2. Sliders should flow with hitcircles, same deal as in the previous diffs
  3. Recommend dropping the linear slider build, it doesn't look very appealing.
  4. 00:40:554 (3) - Move the second half towards the stack.
Hope this mod helps, good luck with the map! :D
Topic Starter
DeltaLeeds
Red = There's a big chance I won't fix it.
Blue = Maybe I'll fix it
Green = I'll fix the problem.

Bonsai wrote:

Hey there, from #modreqs :D
This looks extremely good considering it's only your second map, good job!
Thanks! ^^

Bonsai wrote:

Easy
  1. After the very first spinner you only have one beat recovery time, and while it's not a rule, there is a guideline that Easy needs four beats recovery time and Normals two. The BPM is very low so maybe you can get by with only two in the Easy too, but hence I'd recommend extending the spinner in these diffs until 00:03:539 and starting the next objects at 00:04:734 - (though this will probably still not be allowed in Easy, although having a full measure gap is really weird :( ) And yeah, dunno what you can do at 00:41:151 (1,1) in the Easy but that won't work out either :(
    Great idea, implemented the spinner extension, and I contracted the slider from 00:41:151. If it seems too short for a spinner on easy I'll just make the spinner into beats. :)

    And in the Hard I suggest silence the end of the spinner with a green line with 5% volume as it's not ending on a very prominent beat and thus might be a bit confusing
  2. 00:32:196 (1,2,1) and 00:36:972 (1,2,1) - This would be much easier / more smooth to play if you ctrl-g'd the second slider so the player can stay headed in the same direction, right now the player has to make a sharp turn on the circle to get to the slider and then a sharp turn on the sliderhead too, which might be a bit too harsh for beginners ^^
    Great idea, implemented the spinner extension, and I contracted the slider until about 00:41:151. If it seems too short for a spinner on easy I'll just make the spinner into beats. :)
  3. Starting at 00:13:092 it is unavoidable that all combos last two measures, so to keep it balanced I recommend deleting the NCs at 00:05:928 (1) and 00:10:704 (1) and at 00:34:584 (1) and 00:39:360 (1) so that it's kinda the same lenght everywhere
    Right, fixed.
Normal
  1. 00:42:943 (5) - This is the only reverse-slider that reverses twice in this diff, which can be very confusing for players of this level (actually that meta has dirfted in a way that even in Insanes it can throw players off lol), so I recommend mapping it with two single sliders, there's a melody-note at 00:43:540 anyways so that being clickable would be nice
    I just decided to make 2 sliders here, because putting a beat at the melody note makes the rhythm a bit weird.
  2. Looks like you accidentally put a whistle on the body of 00:37:868 (3) - ^^
    Fixed. :)


    Hard
    1. 00:20:256 (3,4) and 00:29:808 (3,4) - Auto-stacking doesn't work here for some reason, you gotta move (4) manually by 3x3 pixels (down and to the right)
      That's weird... It works with me, it's stacked perfectly. If others have this issue I'll look into it more.
    2. 00:33:241 (1,2,3) - Stacking different intervals (1/4 and 1/2) under each other can be very confusing, I recommend moving (1,2) to around 35|169 to avoid that
      Same at 00:38:017 (1,2,3) -
      Fixed. :)
    3. 00:19:062 (1) - Remove the NC here and put it at 00:20:256 instead so it's consistent. Same at 00:28:614 (1,2,3) -
      The NCs at 00:33:241 (1) and 00:38:017 (1) are unnecessary and make the NCing imbalanced again
      And NC at 00:41:748 (4) instead of 00:41:301 (1) again to keep it by measure consistently
      NCs fixed. ^^
    4. 00:39:211 (4,1) - Those are the only clickable 1/4s in the whole diff that aren't stacked, why not? o: I'd also suggest moving (1) on the same height as the previous slider for aesthetic purposes, so like this
      I knew I missed some. ><
      All of them weren't stacked until I checked out other maps to see most of them stacked!
      Moved slider an fixed stacking.

      Generally you gotta polish a few patterns, like 00:19:957 (2) not being in the middle of 00:19:062 (1) -, or 00:21:450 (4,1,2) not properly blanketing (314|167 would be better) etc. Also, I guess you don't have viewing stacking enabled at the 'View' dropdown-menu, I suggest doing that and rechecking everything since 00:17:868 (1,2,3,4,5,1) looks like this ingame, dunno if that's what you intended
      I made those parts a lot tidier. :)
    5. 00:13:092 (1,2) - 00:44:137 (1,2) - Those aren't properly stacked
Fixed.

Good luck with this map! (and check you PMs ;) )
Thanks a lot for the useful mod! Checked the PM. I'm very happy because of that! Thanks again! ^^
Topic Starter
DeltaLeeds

Duskyui wrote:

Hey there!
Hello. :P

Duskyui wrote:

Easy:
  1. 00:04:734 (3) - Make it curve the other way, it looks awkward curving up
    I altered this part from Bonzai's mod, so hopefully it won't look so awkward. xP
  2. 00:05:928 (1) - Get this (and other hitcircles that appear after a slider) into the same direction as the slider leaves, like this:
    That's a good idea, but I think it's fine enough even for beginners, I'll consider changing it if more people tell me the same thing. ;)
  3. 00:13:092 (1) - Similar to the previous point, make this slider move along with how the previous one left:
    ^
  4. 00:17:868 (1) - Looks better if you straighten it up (but keep it slightly curved)
    Good idea.
  5. 00:22:644 (1) - ^
    ^
  6. 00:32:196 (1,2,1) - Have a bit more space between those two sliders. The pattern looks really clustery.
  7. 00:36:972 (1,2,1) - ^
    I'll do it if more people point it out. ;)
Normal:
  1. AR should be atleast 4-5
    Ok.
  2. 00:13:390 (2) - Make this slider begin moving from the hitcircle before it, it flows better that way.
  3. 00:18:166 (2) - ^
  4. 00:27:719 (2) - ^
    All fixed!
  5. 00:42:943 (5) - Like Bonsai stated before, this reverse-slider could be confusing for newer players.
    Gotcha. :)
  6. 00:48:913 (1) - Make the spinner ending as silent as possible, as it ends when there's barely any sound. 5% volume + soft sampleset
    Alright.
Hard:
  1. AR 6-7, OD 5-6
    Done.
  2. Sliders should flow with hitcircles, same deal as in the previous diffs
    Alright.
  3. Recommend dropping the linear slider build, it doesn't look very appealing.
    Curved them a bit!
  4. 00:40:554 (3) - Move the second half towards the stack.
    Okedoke
Hope this mod helps, good luck with the map! :D
It did help a lot, thanks for the mod! :D
nignog9000
Hey, modding the hard diff.

I can't really find any major errors with the flow of the song, i'm not that nitpicky so there might be one or two things i'm not noticing, but it seems alright. But on the other hand, I really think that you should make your own hitsounds for this map, it might sound hard but it's not too hard to do. It would really make the map more playable. Other than that, your hard seems totally playable. Good job.
Topic Starter
DeltaLeeds

nignog9000 wrote:

Hey, modding the hard diff.

I can't really find any major errors with the flow of the song, i'm not that nitpicky so there might be one or two things i'm not noticing, but it seems alright. But on the other hand, I really think that you should make your own hitsounds for this map, it might sound hard but it's not too hard to do. It would really make the map more playable. Other than that, your hard seems totally playable. Good job.
Thanks for the mod, I'll think about making my own hitsounds. ;)
Lasse
m4m thing



General

  1. Do not use sliderslide, sliderwhistle, and spinnerspin hitsounds in a way that would replicate a hitsound on a circle, slider start, slider end, slider tick, or slider repeat
    your normal-sliderwhistle.WAV doesn't work as a continuous sound so I suppose it won't be a rankable sliderwhistle

Hard

  1. 00:42:196 (2) - you should really make overlaps llike this even, looks much nicer
  2. 00:46:525 - add a green line with ~50% volume here since the song gets more quiet
  3. 00:48:913 (1) - you can also add some green lines on the spinner until a 5% one on 00:53:092 - to get a nice fading out effect on the spinnerspin (cant hear it in editor, but it works when playing the map/testing)


Normal

  1. od ~4 would fit the spread better
  2. 00:01:151 (1,1) - recovery time after spinner might be too low for a normal
  3. same volume stuff as hard

Easy

  1. 00:35:778 - why the drum whistle on this sliderend?
  2. volume suggestions here obv too

good luck with this!
Topic Starter
DeltaLeeds

Lasse wrote:

m4m thing



General

  1. Do not use sliderslide, sliderwhistle, and spinnerspin hitsounds in a way that would replicate a hitsound on a circle, slider start, slider end, slider tick, or slider repeat
    your normal-sliderwhistle.WAV doesn't work as a continuous sound so I suppose it won't be a rankable sliderwhistle
    Hitsounds reverted, added new hitsounds for fail, combobreak, sliderslide and spinnerbonus instead.

Hard

  1. 00:42:196 (2) - you should really make overlaps llike this even, looks much nicer
    I'll think about that.
  2. 00:46:525 - add a green line with ~50% volume here since the song gets more quiet
    Okay
  3. 00:48:913 (1) - you can also add some green lines on the spinner until a 5% one on 00:53:092 - to get a nice fading out effect on the spinnerspin (cant hear it in editor, but it works when playing the map/testing)
    Great idea, implemented. ;)


Normal

  1. od ~4 would fit the spread better
    Okay.
  2. 00:01:151 (1,1) - recovery time after spinner might be too low for a normal
    Hmmm, not really much I can do here, besides, the BPM is slow so it's still manageable imo.
  3. same volume stuff as hard
    Done.

Easy

  1. 00:35:778 - why the drum whistle on this sliderend?
    I don't know why it can't stay as the soft whistle but I changed the hitsound to normalhit.
  2. volume suggestions here obv too
    Done.

good luck with this!
Thanks for the useful mod! ;)
Black Emptiness
hi. m4m.

Normal:
* Set CS to 4.

Hard:
* 00:38:017 (4,5,6) - Make sure that these point aren't overlapping each other.

Otherwise looks great. You don't have to give me a kudosu for this bad & small mod.
Good luck, DeltaLeeds.
Topic Starter
DeltaLeeds

Black Emptiness wrote:

hi. m4m.

Normal:
* Set CS to 4. Will do.

Hard:
* 00:38:017 (4,5,6) - Make sure that these point aren't overlapping each other. Well they're not really overlapped, but they're not placed symmetrically, fixed. ^^

Otherwise looks great. You don't have to give me a kudosu for this bad & small mod.
Good luck, DeltaLeeds.
It pointed out mistakes, and that's what I wanted, so kds for you! Thanks again. ^^
WazZzaA123
M4M

[Hard]
I suggest you end the 00:01:151 (1) - Spinner on the big white tick here 00:03:539 instead of have a circle....
00:04:734 (1) - NC (?)
00:07:122 (1) - ^
00:09:510 (1) - ^
00:11:898 (4) - ^
00:32:345 (2) - Delete
00:37:122 (2) - ^
00:48:913 (1) - I think this spinner should end here instead 00:52:495

[Normal]
Try this 00:47:719 (2) - CTRL+G and then NC and then move the slider to x:255 y:246
Topic Starter
DeltaLeeds

WazZzaA123 wrote:

M4M

[Hard]
I suggest you end the 00:01:151 (1) - Spinner on the big white tick here 00:03:539 instead of have a circle....
00:04:734 (1) - NC (?) Nope, it's NC'd every 4 white ticks.
00:07:122 (1) - ^ ^
00:09:510 (1) - ^ ^
00:11:898 (4) - ^ ^
00:32:345 (2) - Delete Ok.
00:37:122 (2) - ^ ^.
00:48:913 (1) - I think this spinner should end here instead 00:52:495 Will do. :)

[Normal]
Try this 00:47:719 (2) - CTRL+G and then NC and then move the slider to x:255 y:246 Doesn't suit.
Thanks for the mod. ^^
Lefia
---M4M queue---

Langsung aja...

mod
[General]

[easy]

CS ny 3 aja gimana? trus HD ny 2 juga gimana?

00:36:972 (1) posisinya kalau kek gini gimana?


[Normal]

HD nya 4 atau 4,5 aja. takutnya nggak cocok sama newbie ntar
CS nya juga, mending 3,5 atau 4

00:21:450 (2) posisinya belum simetris

[Hard]

CS nya 4,5 atau 5 boleh....

00:14:883 (7) kalau pakai distance 1,0x aja gimana?
00:24:435 (7) ^
00:45:982 (7) ^

00:19:957 (7) posisi lingkaran blum simetris
00:37:271 (2,3,4,5) gak nyaman lihat bagian yg ini... slider nya blum simetris...

Beatmap greget, jadi nostalgia main pokemon dulu XD
Topic Starter
DeltaLeeds

MadaoX wrote:

---M4M queue---

Langsung aja...

mod
[General]

[easy]

CS ny 3 aja gimana? trus HD ny 2 juga gimana? HDnya 2 boleh, CSnya ttp 3.

00:36:972 (1) posisinya kalau kek gini gimana? Ide bagus, tapi 1nya saya balikin jadi ke atas.


[Normal]

HD nya 4 atau 4,5 aja. takutnya nggak cocok sama newbie ntar Sip.
CS nya juga, mending 3,5 atau 4 Ini udah disesuaiin biar nggak ada yang overlap, jadi nggak kuubah.

00:21:450 (2) posisinya belum simetris Eh iy.

[Hard]

CS nya 4,5 atau 5 boleh.... Memang sudah 5 sih... XD

00:14:883 (7) kalau pakai distance 1,0x aja gimana?
00:24:435 (7) ^
00:45:982 (7) ^
Menurutku sih ini ud gpp haha. Lihat deh pendapat orang lain.
00:19:957 (7) posisi lingkaran blum simetris
00:37:271 (2,3,4,5) gak nyaman lihat bagian yg ini... slider nya blum simetris...

MadaoX wrote:

Beatmap greget, jadi nostalgia main pokemon dulu XD
Yoi bro, wkwkkwkw. Cobain jg hacknya kalo ada waktu, lebih seru dari pokemon crystalny menurut saya. ^^
Thanks modnya ya! :D
Yolshka
Hi there, from my Queue.
Note that these are strictly my opinions, feel free to disagree if you think otherwise.
[GENERAL]
Testplay results: Map seems fine, testplay went well, no overcomplicated stuff.
[HARD]
  1. You should try OD5 instead, and see how it works.
  2. The SV could be a little lower, even for such a slow song.
  3. Flow seems fine, but you could try to angle it.
  4. An example right here:
  5. 00:05:928 (1,2,3) - The 2= x:408 y:68, 3= x:420,y:188, but you don't have to do these but imo it's a nice touch.
  6. 00:08:316 (1,2) - You could try stacking these to make it feel and look better.
  7. 00:13:838 (3,4,5,6) - Might feel a little wierd to play, try it with an unstacking slider to see how it works but not too sure on that.
  8. 00:15:480 (1) - , 00:16:674 (2) - Not a fan of these shapes here, generally only using reds are not a good idea, though it's just my taste.
  9. 00:39:360 (1) - another example here.
  10. The things that i have listed can be found throughout the song maybe should look at them.
  11. Good job on the diff, I like it though.
[NORMAL]
  1. Same things as Hard to be honest.
  2. 00:13:390 (2) - Maybe try some simpler stuff here, cant place it on blue for normal, but the rythm here is a bit wierd
  3. 00:34:584 (1,2,3,4) - You could try to place them so that they create, mini dropoffs, You'd have more room.
[EASY]
  1. ^Same. These thing my just be because of the style difference.Seems fine

Alright nice map, I like the song!
Topic Starter
DeltaLeeds
Sorry for the late reply! I was sick yesterday!!! ><

ShadyAngel wrote:

Hi there, from my Queue.
Note that these are strictly my opinions, feel free to disagree if you think otherwise.
[GENERAL]
Testplay results: Map seems fine, testplay went well, no overcomplicated stuff.
[HARD]
  1. You should try OD5 instead, and see how it works.
    Okay.
  2. The SV could be a little lower, even for such a slow song. I'll consider this if other people bring this up. ;)
  3. Flow seems fine, but you could try to angle it.
  4. An example right here: The previous flow seems fine to me.
  5. 00:05:928 (1,2,3) - The 2= x:408 y:68, 3= x:420,y:188, but you don't have to do these but imo it's a nice touch.
    Hmmm... It's good, but I think this one is already good enough.
  6. 00:08:316 (1,2) - You could try stacking these to make it feel and look better.
    Hmm, I don't think so. It's better when not stacked imo.
  7. 00:13:838 (3,4,5,6) - Might feel a little wierd to play, try it with an unstacking slider to see how it works but not too sure on that.
    I tried that before, but when I checked all hard diffs that's ranked, I saw that 1/4 beats are stacked. Thanks for the input though.
  8. 00:15:480 (1) - , 00:16:674 (2) - Not a fan of these shapes here, generally only using reds are not a good idea, though it's just my taste.
    Kinda suits the beat imo, but if others think it doesn't suit, I'll change it.
  9. 00:39:360 (1) - another example here.
    ^
  10. The things that i have listed can be found throughout the song maybe should look at them.
  11. Good job on the diff, I like it though.
    Thanks! ^^
[NORMAL]
  1. Same things as Hard to be honest.
  2. 00:13:390 (2) - Maybe try some simpler stuff here, cant place it on blue for normal, but the rythm here is a bit wierd
    It's not placed on blue, the rhythm is okay imo.
  3. 00:34:584 (1,2,3,4) - You could try to place them so that they create, mini dropoffs, You'd have more room.
    I don't really understand what you mean by "mini dropoffs", if you can explain using a screenshot maybe it'll help more. ;)
[EASY]
  1. ^Same. These thing my just be because of the style difference.Seems fine

Alright nice map, I like the song!
Glad to hear that, thanks for the mod~
uuuget
Hi, from my modding queue
[Hard]
Ur angular sliders like 00:19:062 (6) - fit your song very well , so how about changing ur other sliders like those 00:03:838 (2,3) - as the angular mode
[Normal&Easy]
nothing to say
Topic Starter
DeltaLeeds

uuuget wrote:

Hi, from my modding queue
[Hard]
Ur angular sliders like 00:19:062 (6) - fit your song very well , so how about changing ur other sliders like those 00:03:838 (2,3) - as the angular mode
Well, the previous sliders have a pause in the song such as the pauses at:
  1. 00:04:137
  2. 00:06:525
  3. 00:08:913
  4. 00:11:301
  5. 00:13:689
So the angular sliders don't fit very well.
[Normal&Easy]
nothing to say
Since this mod didn't fix anything, no kds, but yeah thanks for the mod anyway. ^^
MrKosiej
Hi
I am not a modder but wanted to help you a bit and point out something i think you could change.

So the thing is the circle size. In easy it should not be above 2 - 3. You have 4. Same on on normal. Should be up to 4, you got 4.5 :P. Nothing major but if we wanna do the textbook mapping, that's something to be fixed.

Overall the mapset is good, i didn't find anything more that should be fixed and i think, it is on its way to get ranked :D

Cheers
Bonsai
^ as you said, that would be textbook mapping, but there is absolutely nothing wrong with the CS as it is right now either, the spacing is adequate and that's mostly what matters
Topic Starter
DeltaLeeds

MrKOSIEJ wrote:

Hi
I am not a modder but wanted to help you a bit and point out something i think you could change.

So the thing is the circle size. In easy it should not be above 2 - 3. You have 4. Same on on normal. Should be up to 4, you got 4.5 :P. Nothing major but if we wanna do the textbook mapping, that's something to be fixed.

Overall the mapset is good, i didn't find anything more that should be fixed and i think, it is on its way to get ranked :D

Cheers
Hello! Thanks for pointing this out! ;)

Bonsai wrote:

^ as you said, that would be textbook mapping, but there is absolutely nothing wrong with the CS as it is right now either, the spacing is adequate and that's mostly what matters
Bonsai said it all though, what matters to me is the spacing and playability of the map, the circle size is okay in my opinion because the map is short and if the circle size is altered some patterns would be messed up, plus the map is still playable too. ^^

Besides, sometimes we gotta bend the rules of "textbook mapping" a bit, don't we? 8-)
It should make the beatmap stand out a bit more. xD

Thanks for the input MrKOSIEJ and Bonsai. :D

EDIT: Gave kds by accident. Welp, I guess I can say you got your first one then! XD
greenwood0301
Hi DeltaLeeds M4M from my queue (im a bit sick so sorry if i don't spot many things)

EASY

00:01:359 this spiner start 1 tic too early

00:53:092 this spiner end 2 tic after the song end

NORMAL

00:01:151 spiner start 1 tic too early

00:13:390 this slider don't start with the music

00:53:092 spiner end 2 tic after the song

HARD

00:01:151 start 1 tic too early

I will try to remod when i will be ok

GL HF for the rank
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