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Avenged Sevenfold - Shepherd of fire

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Total Posts
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Topic Starter
Lumin
This beatmap was submitted using in-game submission on Friday, March 4, 2016 at 2:57:51 PM

Artist: Avenged Sevenfold
Title: Shepherd of fire
Tags: english metal cod zombies
BPM: 128
Filesize: 5537kb
Play Time: 05:10
Difficulties Available:
  1. ForREVer (4.13 stars, 929 notes)
Download: Avenged Sevenfold - Shepherd of fire
Information: Scores/Beatmap Listing
---------------
Osu needs more avenged sevenfold!
Graveyeard material
WARNING red and brown notes in 192Bpm!

Background
For everyone asking about the diff name
C00L
Hello man M4M from #modreqs


ForREVer
Before i start putting anything down here i want to tell you that this is a 4* map so it doesnt need to be as hard as it is now, look at other hard/insane diffs to get a idea of whats going on :P then after you do that try putting those ideas to your map, trust me it'll help i went through the same stuff, im still not good but with time you get so much better seriously take my word for it so many more ideas,mapping styles. So what you see below this text will be honest and will be my personal opinion on what it should look like, i dont want this to disencourage you from mapping but the opposite give you strength to map harder/faster and more difficult maps, someone once told me map the song you can play without a problem, man dont listen to that that's lies :)

1 point, the SV is way too high for a SV consider changing it to at least 1.6

00:05:921 (1) - create a timing point here and mute this note completelly (5-10% volume) the beat is really quite here and it doesnt require any sort of highlight in volume to show it since the bell is there already, also put this note at this place x:136 y:176 (when you press the note at the top right highlighted text should pop up, next to "insert break time" bar) this will give effect when playing sort of like the z000mbie is holding that circle and giving you a feeling of fear when he pops up during the break
00:14:593 (1) - now for this note the same applies but you dont need to put a timing point since the one put earlier will carry on up until you create a new one just put this note at this position x:352 y:100
00:19:163 (3) - move this circle to the beggining of this slider 00:19:397 (4) -
00:19:397 (4) - this shape is ok i guess, but its a bit too sharp for the tune, try to look for some sliders :P
00:23:851 (5) - this is a ok slider since the tune mathes it with the beat rise and fall
00:23:851 (5,1) - blanket this
00:27:835 (2) - move to x:284 y:300
at this point i realise none of your notes are snapped on the 1/4 beat, and they dont really fit the 1/8 beat re-check all of your notes pls since they dont really flow have a closer listen to the music (or maybe its just me)
00:35:685 (1) - make this timing point at least 70% volume then at 00:36:154 (5) - you can put it back down to 30%
00:58:771 (1,2,3) - i would say avoid these, there is no such need to change the standard stream to this
01:02:111 (8,9) - ctrl+g leads nicelly onto the stream
01:04:045 (8) - place this here x:356 y:152
01:04:279 (1,2) - blanket this, if you do so the previous note if you moved will be blanketed too
01:11:105 (5,6) - fix the blanket
01:13:654 (3) - maybe place this at the same position as this note 01:14:123 (1) -
01:16:701 (2,3) - blanket or put at the slider start
01:18:576 (6,1) - blanket
01:28:654 (1,7) - ^
01:46:232 (5) - place this note at the same position as 01:45:061 (2) -
01:46:936 (2,4) - move the note a bit down and blanket
02:07:443 (7,1) - blanket
02:24:201 (2,3,4,5,6,7) - does this have to be so spaced? mind its a 4*map im guessing you were trying to emphasise the tune here by increasing the spacing but eh its too big
02:27:482 (6) - same pos. as 02:26:545 (4) -
02:33:811 (2,3,4,5) - spacing
02:41:193 (4,5,6,7,8) - ^
02:44:357 (1,2,3,4,5,6,7) - does this have to be so evilly spaced? :/ this doesnt fit a 4* map
02:45:998 (1,2,3,4,5,6,7,8,1,2,3,4,1) - spacing
02:47:990 (1) - start the timing point here and give it at least 30%, make the player hear the guitar not clicks :/
02:55:451 (2) - ctrl+g
03:21:623 (1,2) - blanket
04:09:670 (5,6) - blanket
04:15:061 (2,3,4,5) - spacing
04:16:232 (2,3) - this is ok because of the break between the next note but still too high
04:16:936 (4,5) - spacing
04:22:092 (2,3,4,5,6,7,8,9) - spacing
04:39:904 (1) - mute the slider end
04:49:514 (1,2,3,4,5) - pretty random i'd say
04:51:389 (1,2,3,4,5) - for the remainder of these sort of streams is spacing


Good luck man! :)
Topic Starter
Lumin

Cooldue7 wrote:

Hello man M4M from #modreqs


ForREVer
Before i start putting anything down here i want to tell you that this is a 4* map so it doesnt need to be as hard as it is now, look at other hard/insane diffs to get a idea of whats going on :P then after you do that try putting those ideas to your map, trust me it'll help i went through the same stuff, im still not good but with time you get so much better seriously take my word for it so many more ideas,mapping styles. So what you see below this text will be honest and will be my personal opinion on what it should look like, i dont want this to disencourage you from mapping but the opposite give you strength to map harder/faster and more difficult maps, someone once told me map the song you can play without a problem, man dont listen to that that's lies :)

1 point, the SV is way too high for a SV consider changing it to at least 1.6 I like this SV

00:05:921 (1) - create a timing point here and mute this note completelly (5-10% volume) the beat is really quite here and it doesnt require any sort of highlight in volume to show it since the bell is there already, also put this note at this place x:136 y:176 (when you press the note at the top right highlighted text should pop up, next to "insert break time" bar) this will give effect when playing sort of like the z000mbie is holding that circle and giving you a feeling of fear when he pops up during the break I laughed for your reasons for placement but yeah fixed
00:14:593 (1) - now for this note the same applies but you dont need to put a timing point since the one put earlier will carry on up until you create a new one just put this note at this position x:352 y:100 fixed
00:19:163 (3) - move this circle to the beggining of this slider 00:19:397 (4) - fixed
00:19:397 (4) - this shape is ok i guess, but its a bit too sharp for the tune, try to look for some sliders :P I'll keep this atleast for now
00:23:851 (5) - this is a ok slider since the tune mathes it with the beat rise and fall
00:23:851 (5,1) - blanket this done
00:27:835 (2) - move to x:284 y:300 done
at this point i realise none of your notes are snapped on the 1/4 beat, and they dont really fit the 1/8 beat re-check all of your notes pls since they dont really flow have a closer listen to the music (or maybe its just me) They are snapped on 1/4?
00:35:685 (1) - make this timing point at least 70% volume then at 00:36:154 (5) - you can put it back down to 30% Well 50%
00:58:771 (1,2,3) - i would say avoid these, there is no such need to change the standard stream to this Yea i was bit unsure about them too
01:02:111 (8,9) - ctrl+g leads nicelly onto the stream yup
01:04:045 (8) - place this here x:356 y:152 fixed
01:04:279 (1,2) - blanket this, if you do so the previous note if you moved will be blanketed too fixed
01:11:105 (5,6) - fix the blanket How do I fix that? I don't see problem..
01:13:654 (3) - maybe place this at the same position as this note 01:14:123 (1) - fixed
01:16:701 (2,3) - blanket or put at the slider start put at slider start
01:18:576 (6,1) - blanket These kind of long notes are pretty damn hard to blanket + I don't see the necessity
01:28:654 (1,7) - ^ I don't see the need
01:46:232 (5) - place this note at the same position as 01:45:061 (2) - Fixed
01:46:936 (2,4) - move the note a bit down and blanket No need
02:07:443 (7,1) - blanket Those notes are way too far for blanket
02:24:201 (2,3,4,5,6,7) - does this have to be so spaced? mind its a 4*map im guessing you were trying to emphasise the tune here by increasing the spacing but eh its too big You know that I didn't decide to make this 4 star and then try to map this to be a 4 star, it became 4 star map because of the jumps and "Overspaced streams. The reason for this being 4 star map is because I made it like this, and if you didn't notice that these "overspaced streams" are this maps core
02:27:482 (6) - same pos. as 02:26:545 (4) - yup
02:33:811 (2,3,4,5) - spacing explained
02:41:193 (4,5,6,7,8) - ^explained
02:44:357 (1,2,3,4,5,6,7) - does this have to be so evilly spaced? :/ this doesnt fit a 4* map explained
02:45:998 (1,2,3,4,5,6,7,8,1,2,3,4,1) - spacing explained too
02:47:990 (1) - start the timing point here and give it at least 30%, make the player hear the guitar not clicks :/ good point
02:55:451 (2) - ctrl+g mmmm.. no, it doesn't have the zigzag nature by then anymore
03:21:623 (1,2) - blanket sure
04:09:670 (5,6) - blanket too far away from each other
04:15:061 (2,3,4,5) - spacing explained
04:16:232 (2,3) - this is ok because of the break between the next note but still too high It's fine
04:16:936 (4,5) - spacingexplained
04:22:092 (2,3,4,5,6,7,8,9) - spacingand explained
04:39:904 (1) - mute the slider end Spinner*
04:49:514 (1,2,3,4,5) - pretty random i'd say Now that you say it, yes
04:51:389 (1,2,3,4,5) - for the remainder of these sort of streams is spacing aaaaaaand explained


Good luck man! :)
Seems like we are viewing this map at different perspectives, but it doesn't matter because this helped alot. Thank you!
ecdonald
Hello, from M4M

Mod
[ForREVer]
00:28:304 (3) - (nazi) move to x286 y:32 would make perfect blanket to 00:28:538 (4) -
img

00:52:014 (1,2) - maybe make straight lengthways? like 00:52:502 (3) - and 00:52:971 (4,5,6,7,8) - are straight

00:56:311 (3) - moving to the centre of 00:55:842 (2) - and 00:56:838 (4,5,6,7,8) - like this would make more nice looking

01:02:111 (8) - delete whistle and add it to 01:02:346 (9) - like the before of same pattern 00:59:943 (7,9) - ?

01:09:201 (2) - how about moving x:428 y:82 to make straight with 01:08:498 (1) - ?

01:09:436 (3) - overlapping to 01:08:498 (1) - looks a bit weird, how about this?

01:11:311 (6) - change to 1/2 slider?

01:23:029 (1) - how about making blanket with 01:22:795 (9) - for better looking? img example

01:47:170 (3) - how about moving to x:304 y:356? this makes equal distance among 01:46:232 (5,1,3) - which looks would be nice

02:45:764 (7) - maybe move to x:308 y:328? this stack looks a bit strange

02:52:326 (1,2,3) - and 02:53:029 (1,2,3) - maybe change to three circles and 1 slider like 02:51:623 (1,2,3,4) - ?

03:11:155 (2) - unsnapped circle

03:16:467 (8,9) - how about changing like this? it would fit the song and make more readability

03:54:201 (2) - maybe change to two 1/2 sliders like 04:01:701 (6,7) - ?

04:11:545 (4) - how about moving to x:240 y:363? it would make beautiful parallelogram of 04:11:075 (1,2,3,4) -

04:14:123 (4) - how about changing position to like this? it would make nice flow between 04:13:186 (3) - and 04:14:826 (1) -

05:09:670 (2) - maybe delete new combo?

that's all! I used too much "how about" lol since my english is so poor :o

Good luck! nice exhilarating feeling map :D
Topic Starter
Lumin

ecdonald wrote:

Hello, from M4M

Mod
[ForREVer]
00:28:304 (3) - (nazi) move to x286 y:32 would make perfect blanket to 00:28:538 (4) -
img Sure

00:52:014 (1,2) - maybe make straight lengthways? like 00:52:502 (3) - and 00:52:971 (4,5,6,7,8) - are straight Fixed

00:56:311 (3) - moving to the centre of 00:55:842 (2) - and 00:56:838 (4,5,6,7,8) - like this would make more nice looking Good point

01:02:111 (8) - delete whistle and add it to 01:02:346 (9) - like the before of same pattern 00:59:943 (7,9) - ? Whoops, mistake

01:09:201 (2) - how about moving x:428 y:82 to make straight with 01:08:498 (1) - ? Fixed

01:09:436 (3) - overlapping to 01:08:498 (1) - looks a bit weird, how about this? Seems better

01:11:311 (6) - change to 1/2 slider? Yep, seems to fit better

01:23:029 (1) - how about making blanket with 01:22:795 (9) - for better looking? img example Not so big difference but sure :D

01:47:170 (3) - how about moving to x:304 y:356? this makes equal distance among 01:46:232 (5,1,3) - which looks would be nice Fixed

02:45:764 (7) - maybe move to x:308 y:328? this stack looks a bit strange You're right

02:52:326 (1,2,3) - and 02:53:029 (1,2,3) - maybe change to three circles and 1 slider like 02:51:623 (1,2,3,4) - ? I changed the first one, second one still sounds like it's 1/4

03:11:155 (2) - unsnapped circle Fixed

03:16:467 (8,9) - how about changing like this? it would fit the song and make more readability Seems like it

03:54:201 (2) - maybe change to two 1/2 sliders like 04:01:701 (6,7) - ? Changed, but not the way you showed :p

04:11:545 (4) - how about moving to x:240 y:363? it would make beautiful parallelogram of 04:11:075 (1,2,3,4) - I didn't even think about that

04:14:123 (4) - how about changing position to like this? it would make nice flow between 04:13:186 (3) - and 04:14:826 (1) - Like how?? But I think that I got your point

05:09:670 (2) - maybe delete new combo? Mmmm.. No I find it better with NC, but I will change it if there comes more people to comment it

that's all! I used too much "how about" lol since my english is so poor :o I think your english is good :D

Good luck! nice exhilarating feeling map :D
Thank you for mod!
Cheesecake
Yo, M4M

[Metadata]

Title should be "Shepherd Of Fire" Source

[ForREVer]

Diff name is a bit weird, unless it's some reference I'm not getting. Should be spelled as "Forever" without capitalisations cause it looks funky to me

Something isn't quite right about the timing, 00:18:226 (1) - here the sound comes late, 00:35:686 (1) - here it's on time, and 00:36:682 (6) - here the sound comes early, but the BPM of this song is apparently 128 according to a google search (and you have 64 which is a multiple so no difference) so idk what to do, maybe you'll need to have a whole bunch of red timing points but I'm not very good at timing at all so I can't help here unfortunately

00:19:397 (4,1) - Pretty big spacing
00:23:851 (5) - Curves in sliders like these can be done using only two white anchor points before the red, like this, if you want to use those co-ordinates they are in order from the second point to the red point: (171,192) (383,211) (384,63) although you'll want to make the tail a bit shorter because then the slider end is on the same tick as the next object :lol:
00:27:366 (1) - Have the end point to the next object, improves flow and looks better (you could also make the direction of the slider run parallel to the X axis)
00:28:538 (4) - Tidy this up by only using two points like before
00:32:288 (3,4) - Consider your cursor flow here, having obtuse angles angles like this into sliders never work nicely for me http://puu.sh/n0yHZ/b3eba6bf8f.jpg
00:38:088 (5,6) - ^
00:44:357 (3,4,5,6) - This spacing is a bit backwards, in the pattern before 00:40:491 (6,7,8,9) - you chose spacing properly to go with the intensity of the drum beats, quiter = smaller, louder = bigger etc, but on say 00:44:592 (4) - this note the quiter beat has bigger spacing!
00:46:271 (6) - I'm not modding this I'm just making sure you don't change this based on flow (it's fine)
00:47:228 (1,2,3,4,5) - I see what you're trying to do based on the sound of this quintet changing a bit, but it just looks ugly as it is right now. Maybe have 00:47:228 (1) - be on the same Y co-ordinate as (3) and (5) (and make those two the same as well)
00:48:166 (1,2) - Increase the spacing a little, I don't like when there's that tiny little overlap
00:49:162 (3,4,5,6,7) - Try and keep your quintets the same spacing to improve consistency
00:52:971 (4,5,6,7,8) - ^
00:58:771 (1,2,3,4,5) - This can just be a normal quintet I feel
00:59:709 (6,7,8,9) - Doesn't make sense spacing wise according to the intensity of the drums, although for future flow improvement it would have been better rotated like this and then you can make the quintet blanket it and it'll look nice
01:01:643 (6,7,8,9) - Flow AND spacing concerns
01:18:576 (6,7) - Doesn't flow great, again think of the cursor and the player when they play this, they're quickly moved over from the bottom right and now they have to jump to the right and then go backwards and idk it doesn't feel nice to me
01:21:154 (1) - Wave sliders should be the same on both sides, when I make sliders like this I like to turn grid snap on and base around the center of the grid and count spaces / use co-ordinates to get perfect node spacing (it helps to turn the grid size to small or medium)
01:21:857 (2,3,4,5,6,7,8) - Pls straighten
01:26:779 (1) - Make the curve less harsh so it can blanket the slider tail of (2), also it's good to make slider borders of adjacent sliders run parallel for aesthetics like this
01:31:232 (2,3,4,5,6,7,8) - This one is kinda fine because the variations are less extreme and it looks better than the other wiggly streams you have goin' on
01:35:217 (2,1) - I don't like this flow
01:44:357 (6) - Make this underlap (4) properly
01:51:037 (4,1) - You should really make streams flow straight into sliders rather than have this corner right at the end (at least for this difficulty)
02:00:061 (4,5,6,7,8) - Take this whole selection, turn distance snap off and move it so that the (6) is in the center of the map (it should just snap into place)
02:00:764 (1) - You can move this to the blue tick before, and also change the position of the end of the spinner to 02:03:576 so the player has a little break after the spinner to prepare for the next object
02:04:982 (3,4,5,6,7,8,9) - It looks like you've taken a pair of circles and rotated them incrementally to form this stream, you should probably just keep it simple by using slider -> stream
02:14:357 (2,3,4,5,6,7,8) - Try and keep the same spacing as other quintets you've used and also maybe underlap (2) to the tail of 02:12:951 (4) -
02:17:287 (4,1) - Same stream -> slider flow as I mentioned before
02:28:420 (3,5) - Keep in the same stack that you were using before 02:25:607 (2,4,6) -
02:33:811 (2,3,4,5,1) - Space a bit less, like I mentioned before I have an irrational disliking for these overlaps
02:39:201 (3,4) - Too little spacing
02:41:193 (4,5,6,7,8,1) - 4* player might be scared by the circles suddenly being spaced this far (also uneven spacing)
02:55:451 (2) - Not like (I sliderbroke :cry: )
03:03:576 (1,2,3,4,5,6,7,8,9,1) - 10 note stream is a bit much at 192bpm for this kind of difficulty IMO but I can't stream well so I'm biased :P
03:08:732 (2,4) - Underlap stuffs
03:47:639 (1) - Last time I'll mention underlaps because you'll be able to spot them easily if you do want to fix them (having "Hit animations" disabled helps just in case you have that enabled)
03:54:201 (2,3) - Flow a little off
04:00:764 (1,2,3,4,5) - Pls
04:27:482 (1) - Overdone like fk imo
04:33:576 (3) - Avoid messy circle under slider placement like this
04:49:279 (8) - Underlap to (5)

holy moly
Topic Starter
Lumin

Cheesecake wrote:

Yo, M4M

[Metadata]

Title should be "Shepherd Of Fire" Source Why did I even write that wrong lmao I'm ashamed

[ForREVer]

Diff name is a bit weird, unless it's some reference I'm not getting. Should be spelled as "Forever" without capitalisations cause it looks funky to me ForREVer is for memory of REV (Deceased drummer)

Something isn't quite right about the timing, 00:18:226 (1) - here the sound comes late, 00:35:686 (1) - here it's on time, and 00:36:682 (6) - here the sound comes early, but the BPM of this song is apparently 128 according to a google search (and you have 64 which is a multiple so no difference) so idk what to do, maybe you'll need to have a whole bunch of red timing points but I'm not very good at timing at all so I can't help here unfortunately Dunno, maybe just drummers mistake or smth

00:19:397 (4,1) - Pretty big spacing True
00:23:851 (5) - Curves in sliders like these can be done using only two white anchor points before the red, like this, if you want to use those co-ordinates they are in order from the second point to the red point: (171,192) (383,211) (384,63) although you'll want to make the tail a bit shorter because then the slider end is on the same tick as the next object :lol: Good advice
00:27:366 (1) - Have the end point to the next object, improves flow and looks better (you could also make the direction of the slider run parallel to the X axis) Fixed
00:28:538 (4) - Tidy this up by only using two points like before Fixed
00:32:288 (3,4) - Consider your cursor flow here, having obtuse angles angles like this into sliders never work nicely for me http://puu.sh/n0yHZ/b3eba6bf8f.jpg lol this explanation with photos and everythin' 5/5
00:38:088 (5,6) - ^ Fixed
00:44:357 (3,4,5,6) - This spacing is a bit backwards, in the pattern before 00:40:491 (6,7,8,9) - you chose spacing properly to go with the intensity of the drum beats, quiter = smaller, louder = bigger etc, but on say 00:44:592 (4) - this note the quie*ter sry had to :p beat has bigger spacing! Fixed
00:46:271 (6) - I'm not modding this I'm just making sure you don't change this based on flow (it's fine) kay
00:47:228 (1,2,3,4,5) - I see what you're trying to do based on the sound of this quintet changing a bit, but it just looks ugly as it is right now. Maybe have 00:47:228 (1) - be on the same Y co-ordinate as (3) and (5) (and make those two the same as well) Fixed
00:48:166 (1,2) - Increase the spacing a little, I don't like when there's that tiny little overlap Fixed
00:49:162 (3,4,5,6,7) - Try and keep your quintets the same spacing to improve consistency Fixed
00:52:971 (4,5,6,7,8) - ^ Fixed
00:58:771 (1,2,3,4,5) - This can just be a normal quintet I feel Fixed I think
00:59:709 (6,7,8,9) - Doesn't make sense spacing wise according to the intensity of the drums, although for future flow improvement it would have been better rotated like this and then you can make the quintet blanket it and it'll look nice Fixed
01:01:643 (6,7,8,9) - Flow AND spacing concerns Fixed
01:18:576 (6,7) - Doesn't flow great, again think of the cursor and the player when they play this, they're quickly moved over from the bottom right and now they have to jump to the right and then go backwards and idk it doesn't feel nice to me Fixed somehow
01:21:154 (1) - Wave sliders should be the same on both sides, when I make sliders like this I like to turn grid snap on and base around the center of the grid and count spaces / use co-ordinates to get perfect node spacing (it helps to turn the grid size to small or medium) Fixed
01:21:857 (2,3,4,5,6,7,8) - Pls straighten Fixed, still a little wiggly
01:26:779 (1) - Make the curve less harsh so it can blanket the slider tail of (2), also it's good to make slider borders of adjacent sliders run parallel for aesthetics like this Fixed
01:31:232 (2,3,4,5,6,7,8) - This one is kinda fine because the variations are less extreme and it looks better than the other wiggly streams you have goin' on
01:35:217 (2,1) - I don't like this flow Fixed I think
01:44:357 (6) - Make this underlap (4) properly Little mistakes while mapping
01:51:037 (4,1) - You should really make streams flow straight into sliders rather than have this corner right at the end (at least for this difficulty) I think that you're right
02:00:061 (4,5,6,7,8) - Take this whole selection, turn distance snap off and move it so that the (6) is in the center of the map (it should just snap into place) My secret is that I never use distance snap, so it's just a little error
02:00:764 (1) - You can move this to the blue tick before, and also change the position of the end of the spinner to 02:03:576 so the player has a little break after the spinner to prepare for the next object Yea seems better like that
02:04:982 (3,4,5,6,7,8,9) - It looks like you've taken a pair of circles and rotated them incrementally to form this stream, you should probably just keep it simple by using slider -> stream I guess that you meant rep slider? If so then fixed
02:14:357 (2,3,4,5,6,7,8) - Try and keep the same spacing as other quintets you've used and also maybe underlap (2) to the tail of 02:12:951 (4) - Fixed
02:17:287 (4,1) - Same stream -> slider flow as I mentioned before Fixed
02:28:420 (3,5) - Keep in the same stack that you were using before 02:25:607 (2,4,6) - Mistakes while mapping happens lol
02:33:811 (2,3,4,5,1) - Space a bit less, like I mentioned before I have an irrational disliking for these overlaps Fixed
02:39:201 (3,4) - Too little spacing Fixed by stacking 3 on 4
02:41:193 (4,5,6,7,8,1) - 4* player might be scared by the circles suddenly being spaced this far (also uneven spacing) Fixed
02:55:451 (2) - Not like (I sliderbroke :cry: ) RIP I changed it a bit now, hope it is better
03:03:576 (1,2,3,4,5,6,7,8,9,1) - 10 note stream is a bit much at 192bpm for this kind of difficulty IMO but I can't stream well so I'm biased :P I'll keep it for now, because I don't see anything else fitting so well there (If I change it, it will become full rep)
03:08:732 (2,4) - Underlap stuffs Fixed
03:47:639 (1) - Last time I'll mention underlaps because you'll be able to spot them easily if you do want to fix them (having "Hit animations" disabled helps just in case you have that enabled) Oh, there was thatkind of option, f*ck I've been ripping my ass off for that reason in vain *sigh, well atleast now I know that it can be disabled
03:54:201 (2,3) - Flow a little off Fixed
04:00:764 (1,2,3,4,5) - Pls Lmao
04:27:482 (1) - Overdone like fk imo I like it myself, changed it a bit but will change it more if more hate comes
04:33:576 (3) - Avoid messy circle under slider placement like this You mean overlap? Fixed
04:49:279 (8) - Underlap to (5) Fixed

holy moly
I asked you to mod my map, not to translate a f*cking bible for 6 different languages, never had mod this big.
I'd give you 10 Kudosu if possible because you used so much time for this.
Thank you, very very much.
If you ever need a mod come and ask me, I owe it to you.
Aoba Misaki
m4m here.
sorry my english, modding is bad (maybe?)

[General]
Remove Avenged Sevenfold - Shepherd of fire (Lumin).osb in that song's folder. if you don't use storyboard.

[FoREVer]
00:31:351 (1) - avoid downbeat? bad follow to next slider.
00:40:022 (5) - keep ds 0.9?
01:06:623 (4) - NC?
01:08:264 - 01:10:139 - 01:12:482 - 01:13:420 - 01:15:764 - 01:17:639 - 01:19:982 - 01:20:920 - 01:24:670 - 01:26:545 - 01:27:482 - 01:28:420 - 01:30:295 - 01:32:170 - 01:34:982 - 01:35:920 - 01:37:795 - 01:38:732 - 01:39:670 - 01:49:514 - 01:57:014 - 02:05:920 - 02:07:795 - 02:09:670 - 02:10:607 - 02:10:607 - 02:13:420 - 02:15:295 - 02:18:107 - 02:19:045 - 02:20:920 - 02:21:857 - 02:22:795 - 02:32:639 - why no add circle here? it have strong rhythm. but, empty space. it's some bad choice. and not fit. i recommend put cirlce. looks better it.
01:10:373 (4) - ^
01:15:998 (1) - stack 01:14:826 (3) -
01:33:107 (2) - reduce slider 01:33:459 - and 01:33:576 - 01:33:693 - consider add circle? it's better rhythm and playing
02:47:873 - add circle.
02:52:560 (4) - stack error.
02:53:264 (3) - same above.
03:07:795 (5) - stack 03:08:732 (2,4) -
03:09:904 (5) - fix blanket to 03:09:669 (4) -
03:53:654 (1) - seems offbeat. cuz here no sound. why no set 03:53:732 - here?
04:06:153 - ~ 04:07:794 - consider add spinner here,
04:21:389 (1) - many repeat xd. i remonnend reduce 04:21:739 - and 04:21:857 - and 04:21:974 - consider add circle. maybe it's better rhythm and playing. if you fix it, 04:22:326 (4) - NC.
04:34:513 - why spacing here? you can add circle here.
04:47:639 (1) - 04:55:139 (1) - add finish.
04:47:639 (1,2) - 04:55:139 (1,2) - looks better change slider imo or 04:47:756 (2) - delete circle?. cuz 04:47:755 - here is not strong rhythm so i think it's unnecessary.
05:00:764 (1,2,3) - stack is looks weird maybe not fit this. try make same 04:53:264 (1,2,3,4,5) - ?
05:08:264 (1,2,3,4,5) - change ds more reduce? cuz here's rhythm is more slighting. 05:04:514 (1,2,3,4,5) - and 05:06:389 (1,2,3,4,5) - is follow well some reducing ds. but here is more increasing ds. so i think it's not fit. maybe you change ds look like 05:06:389 (1,2,3,4,5) - or more few.

maybe this mapset need more works... but i like this map 8-)
good luck
Topic Starter
Lumin

Hello- wrote:

m4m here.
sorry my english, modding is bad (maybe?) Atleast I can understand it 8-)

[General]
Remove Avenged Sevenfold - Shepherd of fire (Lumin).osb in that song's folder. if you don't use storyboard. Okay

[FoREVer]
00:31:351 (1) - avoid downbeat? bad follow to next slider. I really am not sure what do you mean but I think I got it
00:40:022 (5) - keep ds 0.9? Sure
01:06:623 (4) - NC? yup
01:08:264 - 01:10:139 - 01:12:482 - 01:13:420 - 01:15:764 - 01:17:639 - 01:19:982 - 01:20:920 - 01:24:670 - 01:26:545 - 01:27:482 - 01:28:420 - 01:30:295 - 01:32:170 - 01:34:982 - 01:35:920 - 01:37:795 - 01:38:732 - 01:39:670 - 01:49:514 - 01:57:014 - 02:05:920 - 02:07:795 - 02:09:670 - 02:10:607 - 02:10:607 - 02:13:420 - 02:15:295 - 02:18:107 - 02:19:045 - 02:20:920 - 02:21:857 - 02:22:795 - 02:32:639 - why no add circle here? it have strong rhythm. but, empty space. it's some bad choice. and not fit. i recommend put cirlce. looks better it. Because that part follows guitar, not drums. It becomes confusing and hard to play if i add drum beats on those parts too EDIT: You were right on some of the things! changed.
01:10:373 (4) - ^ ^
01:15:998 (1) - stack 01:14:826 (3) - Sure
01:33:107 (2) - reduce slider 01:33:459 - and 01:33:576 - 01:33:693 - consider add circle? it's better rhythm and playing Mmm.. No, this feels better.
02:47:873 - add circle. I can accept that
02:52:560 (4) - stack error. True
02:53:264 (3) - same above. Same above
03:07:795 (5) - stack 03:08:732 (2,4) - Sure
03:09:904 (5) - fix blanket to 03:09:669 (4) - Fixed
03:53:654 (1) - seems offbeat. cuz here no sound. why no set 03:53:732 - here? My mistake :p, I don't even know why have I made it like that
04:06:153 - ~ 04:07:794 - consider add spinner here, Mmmm.. No, too less time and it feels better with blank space
04:21:389 (1) - many repeat xd. i remonnend reduce 04:21:739 - and 04:21:857 - and 04:21:974 - consider add circle. maybe it's better rhythm and playing. if you fix it, 04:22:326 (4) - NC. Same as I explained earlier
04:34:513 - why spacing here? you can add circle here. Good idea
04:47:639 (1) - 04:55:139 (1) - add finish. Yup
04:47:639 (1,2) - 04:55:139 (1,2) - looks better change slider imo or 04:47:756 (2) - delete circle?. cuz 04:47:755 - here is not strong rhythm so i think it's unnecessary. I fixed other one bu deleting 2
05:00:764 (1,2,3) - stack is looks weird maybe not fit this. try make same 04:53:264 (1,2,3,4,5) - ? Fixed
05:08:264 (1,2,3,4,5) - change ds more reduce? cuz here's rhythm is more slighting. 05:04:514 (1,2,3,4,5) - and 05:06:389 (1,2,3,4,5) - is follow well some reducing ds. but here is more increasing ds. so i think it's not fit. maybe you change ds look like 05:06:389 (1,2,3,4,5) - or more few. Yeah

maybe this mapset need more works... but i like this map 8-) Thanks :)
good luck
Thank you very much for your mod!
jawns
Hi, M4M from modreqs

Timing:
The timing point at 35686 should be 125 BPM
Add a timing point at 66405 with 128 BPM (It's only a little change of tempo, but it's there)
Remove the timing point at 168107

For the beginning of the intro, things get a bit tricky...
I don't think the guitar is quantized (meaning, it doesn't follow any BPM perfectly).
To deal with this, i would add a timing point at 18234 with 62 BPM, one at 22588 (62 BPM) one at 31404 (62 BPM) and one at 35686 (62 BPM)

Not timing
01:15:061 (4) - I feel like this should be a hit circle and not a slider end, since it's the first note of the measure, and therefore should have a lot of emphasis. (same thing at similar places)
01:51:154 (1) - spacing of the stream suddenly changes
02:17:404 (1) - ^
02:53:029 (1,2,3) - I would not stack these, it's confusing because the 1/6 notes before are stacked, meaning people might think these are 1/6 as well
02:57:639 (4) - this slider ends on a sustained note, which is confusing (normally you want a slider on a sustained note, or at least a hit circle)
02:58:966 (1) - this should be 1/6 longer, and be moved 1/6 back
03:18:342 (1,2,3) - the music follows this rhythm:
while you just mapped 1/6
03:26:076 (1,2,3,4,5,6) - The music follows this rhythm
while you just mapped 1/4

In general, 1/6 streams might be a bit overkill for a 4.16 star map :P

Good luck!
Topic Starter
Lumin

jawns wrote:

Hi, M4M from modreqs

Timing:
The timing point at 35686 should be 125 BPM At first I laughed for changing bpm but tried just in case and wow, you're god damn right
Add a timing point at 66405 with 128 BPM (It's only a little change of tempo, but it's there) yup
Remove the timing point at 168107 No, because 1/6 section starts there

For the beginning of the intro, things get a bit tricky...
I don't think the guitar is quantized (meaning, it doesn't follow any BPM perfectly).
To deal with this, i would add a timing point at 18234 with 62 BPM, one at 22588 (62 BPM) one at 31404 (62 BPM) and one at 35686 (62 BPM) That took a lot of time

Not timing
01:15:061 (4) - I feel like this should be a hit circle and not a slider end, since it's the first note of the measure, and therefore should have a lot of emphasis. (same thing at similar places) I'll keep this
01:51:154 (1) - spacing of the stream suddenly changes It's because it adapts to slider so its easier to notice what note is slider
02:17:404 (1) - ^ ^
02:53:029 (1,2,3) - I would not stack these, it's confusing because the 1/6 notes before are stacked, meaning people might think these are 1/6 as well Good point
02:57:639 (4) - this slider ends on a sustained note, which is confusing (normally you want a slider on a sustained note, or at least a hit circle) I did it somehow differently
02:58:966 (1) - this should be 1/6 longer, and be moved 1/6 back True
03:18:342 (1,2,3) - the music follows this rhythm:
while you just mapped 1/6 Actually you're right
03:26:076 (1,2,3,4,5,6) - The music follows this rhythm
while you just mapped 1/4 I disagree, there is just one 1/8 note between 5 and 6

In general, 1/6 streams might be a bit overkill for a 4.16 star map :P One more comment of that and I will take them off

Good luck!
Thank you! Helped a really much in timing!
Saoji
[General]
From the start to 00:35:686 (1) - The timing is wrong, you can clearly hear it doesn't match with the music.

[ForREVer]
  1. 00:40:006 (5) - Spacing is inconsistant
  2. 00:45:766 (5) - ^
  3. 01:21:874 (2,3,4) - ^
  4. 03:02:420 (5) - ^
  5. 01:36:874 (2,3,4,5,6,7,8) - ^
  6. 00:43:606 (2) - The slider starting on red tick doesn't feel really catchy to me
  7. 01:18:593 (6) - Place it around x224 y172 for a blanket-like
  8. 01:22:812 (9) - ^ x224y228 and put 01:24:687 (9) - at same pos so it won't overlap with the stream
  9. 01:26:562 (6) - ^ x180 y84
  10. 01:21:171 (1) - You missed the shape http://puu.sh/n5pfS/470af8c1a9.jpg for example
  11. 01:26:796 (1,2) - Good slider draw!
  12. 01:28:437 - add a note? Pretty strong
  13. 01:34:296 (1) - Shouldn't be this slider colored but not this one 01:36:171 (1) - ?
  14. 01:38:046 (1,2,3) - Try something like this http://puu.sh/n5pvv/8c512f92c6.jpg Might flow and look better then stack 01:39:687 (4) - to 01:38:749 (2) -
  15. 01:56:327 (6) - I'd avoid those shapes tbh, doesn't look that neat
  16. 02:04:999 (3) - I find it really tricky..add NC to prevent maybe
  17. 02:56:092 (4) - Hidden reverse is unrankable by the way
  18. 02:57:655 (4) - ^
  19. 03:03:592 (1,2,3,4,5,6,7,8,9,1,2) - I like this follows the rythme pretty well and the sliders are well drawn
  20. 03:20:819 (7,8,9,1,1) - Pretty cool with the NC. The flow of the stream isn't that great though http://puu.sh/n5pY8/c24fdb2631.jpg or something~
  21. 03:53:280 (9) - NC+finish
  22. 04:14:139 (4) - Slider on red tick doesnt feel catchy!
  23. 01:57:265 (1) - ^
  24. 04:34:920 (3) - To be really honnest, the idea of the pattern is really cool but 04:34:999 - would be cool if there would be something to hit at this position I think because it's a really strong beat.
That's it. Some sliders were cool. After that you gotta work on the rythme, lots of beats are missing, some really big. 01:57:031 - even the beginning, 00:57:526 - etc.

The rythme and the nice-looking stuff by paying attention to the DS of you streams... And by just paying attention to the DS actually. 01:37:577 (8,9,1) - and 01:38:046 (1,2,3) - You can say that there's a problem with the spacing (it's really omnipresent in the map. Just 1 or 2 patterns would give some atmosphere, but a whole map like this doesn't feel neat). 02:08:749 (2) - The previous slider is wayyyyy to close (I thought it was all map 1/4 for a moment).

Then the flow... I think it will get better by improving the 2 points above because I think you kinda get the circle thingy to have some flow, but since right now the map isn't smooth, it doesn't feel really flowy. But checking at your pattern, it didn't felt that bad actually. This is good 04:16:717 (3,4,5,6) - But this is a bit unbalanced 01:46:718 (1,2,3,4) - I would do something like this...to stay on the same idea http://puu.sh/n5qVO/ed8d395300.jpg then 01:48:124 (5) - at the bottom of the screen and 01:48:593 (1) - at the middle right side... well see, it creates a circle when you follow the pattern.

Hitsounds feels pretty much ok too!

That's it!
Those style of musics aren't easy to map by the way, so it's really not bad. Keep moving forward :D

PS: Checked the post above. The 1/6 streams can be surprising for this star rating, but you don't map for star rating!! I think the streams you made are cool, prevented by the combo color, and the bpm is still pretty slow. No problem with me.
Topic Starter
Lumin

Yales wrote:

[General]
From the start to 00:35:686 (1) - The timing is wrong, you can clearly hear it doesn't match with the music. Yeah, got it fixed

[ForREVer]
  1. 00:40:006 (5) - Spacing is inconsistant True
  2. 00:45:766 (5) - ^ ^
  3. 01:21:874 (2,3,4) - ^ ^
  4. 03:02:420 (5) - ^ ^
  5. 01:36:874 (2,3,4,5,6,7,8) - ^ ^
  6. 00:43:606 (2) - The slider starting on red tick doesn't feel really catchy to me Yup, listened to this part again and there is not a beat :D
  7. 01:18:593 (6) - Place it around x224 y172 for a blanket-like Fixed
  8. 01:22:812 (9) - ^ x224y228 and put 01:24:687 (9) - at same pos so it won't overlap with the stream Sure
  9. 01:26:562 (6) - ^ x180 y84 ^
  10. 01:21:171 (1) - You missed the shape http://puu.sh/n5pfS/470af8c1a9.jpg for example Fixed
  11. 01:26:796 (1,2) - Good slider draw! Thank you :)
  12. 01:28:437 - add a note? Pretty strong True
  13. 01:34:296 (1) - Shouldn't be this slider colored but not this one 01:36:171 (1) - ? Good point
  14. 01:38:046 (1,2,3) - Try something like this http://puu.sh/n5pvv/8c512f92c6.jpg Might flow and look better then stack 01:39:687 (4) - to 01:38:749 (2) - Good idea
  15. 01:56:327 (6) - I'd avoid those shapes tbh, doesn't look that neat Tbh I didn't like that shape neither :D
  16. 02:04:999 (3) - I find it really tricky..add NC to prevent maybe Sure
  17. 02:56:092 (4) - Hidden reverse is unrankable by the way Is it? Didn't know
  18. 02:57:655 (4) - ^ ^
  19. 03:03:592 (1,2,3,4,5,6,7,8,9,1,2) - I like this follows the rythme pretty well and the sliders are well drawn Thanks :3
  20. 03:20:819 (7,8,9,1,1) - Pretty cool with the NC. The flow of the stream isn't that great though http://puu.sh/n5pY8/c24fdb2631.jpg or something~ Reshaped
  21. 03:53:280 (9) - NC+finish True
  22. 04:14:139 (4) - Slider on red tick doesnt feel catchy! What sound would it then follow than guitar? :o
  23. 01:57:265 (1) - ^ ^
  24. 04:34:920 (3) - To be really honnest, the idea of the pattern is really cool but 04:34:999 - would be cool if there would be something to hit at this position I think because it's a really strong beat. Wont change it, reason: I don't want to make 4 long 192 bpm stream (ass to play)
That's it. Some sliders were cool. After that you gotta work on the rythme, lots of beats are missing, some really big. 01:57:031 - even the beginning, 00:57:526 - etc. On the other one I don't even hear any sound and I put beats to that kind of part if only there is snare, not bass drum

The rythme and the nice-looking stuff by paying attention to the DS of you streams... And by just paying attention to the DS actually. 01:37:577 (8,9,1) - and 01:38:046 (1,2,3) - You can say that there's a problem with the spacing (it's really omnipresent in the map. Just 1 or 2 patterns would give some atmosphere, but a whole map like this doesn't feel neat). 02:08:749 (2) - The previous slider is wayyyyy to close (I thought it was all map 1/4 for a moment).
Pretty much fixed and true on that way too close stream :D

Then the flow... I think it will get better by improving the 2 points above because I think you kinda get the circle thingy to have some flow, but since right now the map isn't smooth, it doesn't feel really flowy. But checking at your pattern, it didn't felt that bad actually. This is good 04:16:717 (3,4,5,6) - But this is a bit unbalanced 01:46:718 (1,2,3,4) - I would do something like this...to stay on the same idea http://puu.sh/n5qVO/ed8d395300.jpg then 01:48:124 (5) - at the bottom of the screen and 01:48:593 (1) - at the middle right side... well see, it creates a circle when you follow the pattern. Fixed that part but I didn't really catch that what are you after

Hitsounds feels pretty much ok too! Thanks!

That's it!
Those style of musics aren't easy to map by the way, so it's really not bad. Keep moving forward :D

PS: Checked the post above. The 1/6 streams can be surprising for this star rating, but you don't map for star rating!! I think the streams you made are cool, prevented by the combo color, and the bpm is still pretty slow. No problem with me. I agree!
Thank you for your mod, very helpful! And made me happy reading those positive comments here and there :D
Loony
Hello, from your modding queue, but I decided to do M4M.
Sorry for such a late reply but I've just been busy ;-;

[FoREVer]

  1. Generally most of problems I found are only estethical. I don't want to ruin your mapstyle, but I think decent quality is smth we all need ;)
  2. I would change the white combo colour because it's kinda blinding the player
  3. 00:23:555 (3,4) - You could make this pattern better. Just catch the moment when the Approach Circle is precisely matching with a slider border and then play with slider points to make pattern perfect.
  4. 00:23:797 (4,1) - Also a blanket could be fixed. I reccomend you to ctrl + g this 00:23:797 (4) and then move 00:27:426 (1) back in time to see the approach circle of a previous slider. Then the blanket will be easy to fix.
  5. 00:28:394 (3,4) - The same as the previous exception, fix in need
  6. 00:31:645 (5,7) - Is it a blanket or what? If so, you should fix it
  7. 00:36:646 (6,8,6) - It's overlapping with these two notes so maybe change the slider a little bit or move the notes to stack them?
  8. 00:41:926 (5,6,7) - I would make here a triangle, but not parallel to the bottom of the screen. I would just move this note 00:42:886 (7) to x:180 y:272
  9. 00:43:606 (2) - Imo patterns parallel to the borders of the screen don't look nice. Maybe just rotate it a little bit? For variety y'know
  10. 00:44:326 (3,4,5,6) - Make it a beautiful parallelogram. I mean the distance between 3rd and 4th notes is not consistant with the distance between 5th and 6th notes. So for example better move 00:44:566 (4) to x:432 y:48
  11. 00:52:006 (1,3) - Ugly overlapp. Better fix it somehow in your way
  12. 00:58:486 (4,5) - ^
  13. 01:04:246 (1,2) - It just doesn't look right. I mean, this distance-snap exception and the whole pattern feels a little to simple, predictible and tbh amateur. Maybe just change the 2nd slider and play with it a little?
  14. 01:10:390 (1) - Ctrl + H and rotate it using Ctrl + Shift + R . Imo it will look better. Maybe also make a blanket with 01:09:452 (3,1) ?
  15. 01:11:796 (1,2) - These sliders also look a little bit amateur. I reccomend you to play more with both curving and making it straightly, sharply curved.
  16. 01:22:812 (9,1) - Fix this blanket pls
  17. 01:35:234 (3) - Curve this straight part of the slider, just to make it look prettier.
  18. 01:35:234 (3,4,1) - I think a triangle would be really good here.
  19. 01:46:952 (2,4) - Blanket again. For estetical reasons.
  20. 01:52:812 (5,7) - Overlap again
  21. 01:56:327 (6) - I believe you can make this S-curved slider much better and more professional
  22. 02:09:921 (1,3) - I don't reccomend you to make any kind of slider patterns directly parallel to the borders of the screen. It's just predictible and imo it doesn't look well. You could fix it then, f.e. only by moving a little end of the 1st slider to make it non-parallel to the border of the screen.
  23. 02:12:968 (4,2) - Small, but ugly overlap. Reccomend to fix
  24. 02:19:296 (1) - It looks a lot better than a previous S-Shaped slider, but it can be also touched up a little.
  25. 02:21:171 (1) - A bit ugly. You could change the last slider point to a white one, to make it gently curved, not sharply. Imo it will look better then
  26. 02:30:546 (1,4) - Sliders that look the same? It doesn't look good I think. Play with it little more and see what you can make better.
  27. 02:38:046 (1,4) - ^
  28. 02:46:952 (1,2,3,4,1) - Parallel pattern again. I really reccomend you to avoid them, they are making your map looking old, y'know.
  29. 02:55:155 (1,2,3,4,1,2,3,4,5) - It looks really nice! But if you just rotate it a bit or make it curved imo it will look a lot better!
  30. 03:07:811 (5,2) - Overlap again, just fix it
  31. 03:23:280 (3) - I think you know what to do with it
  32. 03:46:014 (2,3,4) - ^
  33. 03:50:467 (6,7,8,9) - Maybe a part of a pentagram? Just an estethical fix
  34. 03:51:405 (1) - ^^
  35. 03:53:280 (9,1) - Maybe a blanket? Think about it, it will look better imo. Just a suggestion though
  36. 03:54:217 (2,3) - ^
  37. 04:13:202 (3) - Good job! I can't say anything wrong about it. Maybe just move the end slider point to the left to make it perfect
  38. 04:21:405 (1,6,7,1) - You know what to do with them. Just to make it looking more proffesional
  39. 05:04:061 (4) - Make it milder, it's too curved I guess. Just for estethical reasons
Generally, this map has a potential. Just develop it and make it better and better and you'll get the approval for sure ;)
Good luck with it then!
Aezis
Forever:

00:27:910 (2) - Unsnapped object
00:38:566 (6) - I feel this would fit better as a reverse slider, just a suggestion
02:46:835 (8,1,2,3) - This would look more aesthetically pleasing if it curved up rather than a sharp 90 degree turn
02:57:967 (5) - I recommend moving this, it feels out of place
03:21:639 (1) - Fix this Slider End so it goes next to the curve of the next slider and doesn't overlap
03:52:811 (5,6,7,8,1) - Inconsistent spacing, use distance snap or slider convert
04:27:499 (1,2) - The sound this is mapped to is extremely quiet, it works but I would personally map it to the louder sounds
01:04:246 (1) - Curve this slightly up a bit, it gets a little too close the the top of the circle, or move the circle so it's even, and then don't forget to re position this slider right after 01:05:206 (2) -
02:22:577 (4,5) - Maybe make these two into a slider, the sound on 5 feels weak, but it'd work as a slider end

Also giving star since short mod

Good luck
Topic Starter
Lumin
Okay it seems that you have modded my map while not being updated :D so I'll put "U" for every mod that is already fixed

Loony wrote:

Hello, from your modding queue, but I decided to do M4M.
Sorry for such a late reply but I've just been busy ;-;

[FoREVer]

  1. Generally most of problems I found are only estethical. I don't want to ruin your mapstyle, but I think decent quality is smth we all need ;)
  2. I would change the white combo colour because it's kinda blinding the player I'll keep it atleast for now
  3. 00:23:555 (3,4) - You could make this pattern better. Just catch the moment when the Approach Circle is precisely matching with a slider border and then play with slider points to make pattern perfect. Fixed something
  4. 00:23:797 (4,1) - Also a blanket could be fixed. I reccomend you to ctrl + g this 00:23:797 (4) and then move 00:27:426 (1) back in time to see the approach circle of a previous slider. Then the blanket will be easy to fix. ^
  5. 00:28:394 (3,4) - The same as the previous exception, fix in need ^
  6. 00:31:645 (5,7) - Is it a blanket or what? If so, you should fix it Not an intentional "blanketing", took curve off slider
  7. 00:36:646 (6,8,6) - It's overlapping with these two notes so maybe change the slider a little bit or move the notes to stack them? Made them overlap symmetrically
  8. 00:41:926 (5,6,7) - I would make here a triangle, but not parallel to the bottom of the screen. I would just move this note 00:42:886 (7) to x:180 y:272 Sure
  9. 00:43:606 (2) - Imo patterns parallel to the borders of the screen don't look nice. Maybe just rotate it a little bit? For variety y'know Umm.. I don't get this? Which notes are out of borders?
  10. 00:44:326 (3,4,5,6) - Make it a beautiful parallelogram. I mean the distance between 3rd and 4th notes is not consistant with the distance between 5th and 6th notes. So for example better move 00:44:566 (4) to x:432 y:48 Fixed, but little different
  11. 00:52:006 (1,3) - Ugly overlapp. Better fix it somehow in your way U
  12. 00:58:486 (4,5) - ^ U
  13. 01:04:246 (1,2) - It just doesn't look right. I mean, this distance-snap exception and the whole pattern feels a little to simple, predictible and tbh amateur. Maybe just change the 2nd slider and play with it a little? Fixed
  14. 01:10:390 (1) - Ctrl + H and rotate it using Ctrl + Shift + R . Imo it will look better. Maybe also make a blanket with 01:09:452 (3,1) ? This is better imo
  15. 01:11:796 (1,2) - These sliders also look a little bit amateur. I reccomend you to play more with both curving and making it straightly, sharply curved. Made a little curve
  16. 01:22:812 (9,1) - Fix this blanket pls U
  17. 01:35:234 (3) - Curve this straight part of the slider, just to make it look prettier. Yup
  18. 01:35:234 (3,4,1) - I think a triangle would be really good here. Ummm then stream would be too close to 1
  19. 01:46:952 (2,4) - Blanket again. For estetical reasons. U
  20. 01:52:812 (5,7) - Overlap again U
  21. 01:56:327 (6) - I believe you can make this S-curved slider much better and more professional U
  22. 02:09:921 (1,3) - I don't reccomend you to make any kind of slider patterns directly parallel to the borders of the screen. It's just predictible and imo it doesn't look well. You could fix it then, f.e. only by moving a little end of the 1st slider to make it non-parallel to the border of the screen. I didn't really get this..
  23. 02:12:968 (4,2) - Small, but ugly overlap. Reccomend to fix Made little space between notes
  24. 02:19:296 (1) - It looks a lot better than a previous S-Shaped slider, but it can be also touched up a little. Did something
  25. 02:21:171 (1) - A bit ugly. You could change the last slider point to a white one, to make it gently curved, not sharply. Imo it will look better then True
  26. 02:30:546 (1,4) - Sliders that look the same? It doesn't look good I think. Play with it little more and see what you can make better. okay
  27. 02:38:046 (1,4) - ^ Minor changes to other one
  28. 02:46:952 (1,2,3,4,1) - Parallel pattern again. I really reccomend you to avoid them, they are making your map looking old, y'know. What are you driving behind here?
  29. 02:55:155 (1,2,3,4,1,2,3,4,5) - It looks really nice! But if you just rotate it a bit or make it curved imo it will look a lot better! Thanks! but I'll keep this for now
  30. 03:07:811 (5,2) - Overlap again, just fix it U
  31. 03:23:280 (3) - I think you know what to do with it Yup
  32. 03:46:014 (2,3,4) - ^ ^
  33. 03:50:467 (6,7,8,9) - Maybe a part of a pentagram? Just an estethical fix Not a bad idea
  34. 03:51:405 (1) - ^^^^
  35. 03:53:280 (9,1) - Maybe a blanket? Think about it, it will look better imo. Just a suggestion though Yup
  36. 03:54:217 (2,3) - ^ I'll keep this for now
  37. 04:13:202 (3) - Good job! I can't say anything wrong about it. Maybe just move the end slider point to the left to make it perfect Sure
  38. 04:21:405 (1,6,7,1) - You know what to do with them. Just to make it looking more proffesional Sure
  39. 05:04:061 (4) - Make it milder, it's too curved I guess. Just for estethical reasons Fixed
Generally, this map has a potential. Just develop it and make it better and better and you'll get the approval for sure ;) Thank you! :)
Good luck with it then!
Topic Starter
Lumin

Aezis wrote:

Forever:

00:27:910 (2) - Unsnapped object It's on 1/12 bro
00:38:566 (6) - I feel this would fit better as a reverse slider, just a suggestion Disturbs flow
02:46:835 (8,1,2,3) - This would look more aesthetically pleasing if it curved up rather than a sharp 90 degree turn Slight curve made
02:57:967 (5) - I recommend moving this, it feels out of place Moved
03:21:639 (1) - Fix this Slider End so it goes next to the curve of the next slider and doesn't overlap Whoops, not intentional
03:52:811 (5,6,7,8,1) - Inconsistent spacing, use distance snap or slider convert Yes it was
04:27:499 (1,2) - The sound this is mapped to is extremely quiet, it works but I would personally map it to the louder sounds Raised to 70%
01:04:246 (1) - Curve this slightly up a bit, it gets a little too close the the top of the circle, or move the circle so it's even, and then don't forget to re position this slider right after 01:05:206 (2) - Fixed already in last mod
02:22:577 (4,5) - Maybe make these two into a slider, the sound on 5 feels weak, but it'd work as a slider end I'll keep this for now (variation reasons)

Also giving star since short mod Thank you! :)

Good luck
RVMathew
Hi. m4m request from modreqs.

Note that whatever I say is my own opinion so you do not have to follow everything I say.

ForREVer When I first tried it felt like a small stream practice map. I see that you are following the electric guitar, which is fine.

1) I was wondering for the Diff name is the REV actually supposed to be capitalized?

2) 00:19:475 (4) - I am curious as to why for 1/2 of the slider, you use white anchor points (creates the smooth curve), but the other half you use the red anchor points (creates the angled curves)? It looks a little bit weird to me, especially when I feel that you can do away with the red points and make it into a smooth curve. However, if it feels nice to you, then keep it.

3) 00:40:486 (6,7,8,9) - While I like the pattern here, as there is no build up or slow down in terms of the music, it makes sense to me to make them evenly spaced. Keep the pattern, but space it evenly. Note that when I was playing your current setup, I could hit it fine.

4) 00:54:886 (1) - Rhythmically this is completely fine, but I find it interesting that for the previous parts you use a 5 note stream, then suddenly this pops up and then after that you go back to 5 note streams again. I am curious to know why? Is it because you wanted to give players a break from 5 note streams?

5) 01:36:874 (2,3,4,5,6,7,8) - I feel like you can make this a little bit more curvy. It looks a lot better and it is interesting. Then again if you think that the curve is fine ignore it.

6) 01:38:046 (1,2) - If you wanted to align the slider end of 1 with note 2, you have to shift note 2 up to (452,148). This is a really small thing though.

7) 02:06:874 (2,3,4,5,6,7,8) - Considering that you use the same distance for 2-7, the distance from 7-8 is not equal. If it was intentional I would be interested as into why you did that? If not then I would fix it.
- Applies to 03:26:092 (1,2,3,4,5,6,1) -

8) 02:48:124 Here the guitar solo bit is really energetic, so I would use kiai time here to reflect that.

9) 03:22:577 (2) - I have to be that guy and say that the blanket is off.

10) 04:33:592 (3,4,5) - Why do these notes have different spacing? I could hit them fine but I am curious. Perhaps this was for aesthetic purposes?

Cool difficulty

Final thoughts
The map is nice in terms of rhythm, but since you follow the guitar most of the time, the map at parts feels quite empty, not that there is anything wrong with that by the way. In terms of aesthetics, you can polish the map a bit more, which is why I pointed out things such as blankets are not perfect.

Good luck. If you have queries, message me however you want.
Topic Starter
Lumin
Hmm.. this is more like a discussion about this map and not a mod. But this is fine like this!

RVMathew wrote:

Hi. m4m request from modreqs.

Note that whatever I say is my own opinion so you do not have to follow everything I say.

ForREVer When I first tried it felt like a small stream practice map. I see that you are following the electric guitar, which is fine. Well little overspaced and slow streams are this maps core so no wonder

1) I was wondering for the Diff name is the REV actually supposed to be capitalized? It's for the bands deceased drummer "REV" and it's just a "quote" made by band forREVer

2) 00:19:475 (4) - I am curious as to why for 1/2 of the slider, you use white anchor points (creates the smooth curve), but the other half you use the red anchor points (creates the angled curves)? It looks a little bit weird to me, especially when I feel that you can do away with the red points and make it into a smooth curve. However, if it feels nice to you, then keep it. Because on that kind of parts where you just make long sliders you have to make your imagination flow and make those sliders unique, that's why simple curve is too lame for me. And as for the shape I just made it, liked it and kept it

3) 00:40:486 (6,7,8,9) - While I like the pattern here, as there is no build up or slow down in terms of the music, it makes sense to me to make them evenly spaced. Keep the pattern, but space it evenly. Note that when I was playing your current setup, I could hit it fine. I get your point but it's for the shape what is nice and as sounding is drum-snare-drum-snare I think that drum is lower than snare in sounds so jump is smaller

4) 00:54:886 (1) - Rhythmically this is completely fine, but I find it interesting that for the previous parts you use a 5 note stream, then suddenly this pops up and then after that you go back to 5 note streams again. I am curious to know why? Is it because you wanted to give players a break from 5 note streams?
I don't get the reason even myself :D maybe just variety or something? I don't know. But if this will have more complaints, I will change it

5) 01:36:874 (2,3,4,5,6,7,8) - I feel like you can make this a little bit more curvy. It looks a lot better and it is interesting. Then again if you think that the curve is fine ignore it. I made a bit bigger spacing and made it curve bit more

6) 01:38:046 (1,2) - If you wanted to align the slider end of 1 with note 2, you have to shift note 2 up to (452,148). This is a really small thing though. Nice notice, fixed

7) 02:06:874 (2,3,4,5,6,7,8) - Considering that you use the same distance for 2-7, the distance from 7-8 is not equal. If it was intentional I would be interested as into why you did that? If not then I would fix it.
- Applies to 03:26:092 (1,2,3,4,5,6,1) - Well I never use distance spacing specially when making streams, so it sometimes comes little messy and totally not intentional

8) 02:48:124 Here the guitar solo bit is really energetic, so I would use kiai time here to reflect that. Hmm.. yeah it fits well there

9) 03:22:577 (2) - I have to be that guy and say that the blanket is off. Imo it isn't but I modified it a little

10) 04:33:592 (3,4,5) - Why do these notes have different spacing? I could hit them fine but I am curious. Perhaps this was for aesthetic purposes? It is for variety and as 04:34:530 (1,1,2,3) - follows it, it fits nicely there imo. I like this :)

Cool difficulty Well thank you! :)

Final thoughts
The map is nice in terms of rhythm, but since you follow the guitar most of the time, the map at parts feels quite empty, not that there is anything wrong with that by the way. In terms of aesthetics, you can polish the map a bit more, which is why I pointed out things such as blankets are not perfect. Well nothing could be done about the guitar :/ maybe it is but I can't do anything about it, as for polishing I have already plenty of times checked it myself through so I wait for mods to point impurity out

Good luck. If you have queries, message me however you want.
Thank you for your mod! :)
Avishay
SPOILER
2016-02-16 17:45 Lumin: Hmmm.. immediate M4M?
2016-02-16 17:46 Avishay: it just means that I am impatient and that I will mod now if someone else mods my map right now
2016-02-16 17:47 Lumin: Are you meaning this rolling star?
2016-02-16 17:47 Avishay: yeah, although it is mainly ready, I have nothing to do until some BNs check it
2016-02-16 17:47 Lumin: i could give it a look.. but considering that SP I hardly could spot anything there..
2016-02-16 17:48 Avishay: don't really give a shit about the SP, feel free to download the map since I recently remapped 2 diffs
2016-02-16 17:48 Avishay: if you find something, cool
2016-02-16 17:48 Avishay: if not, feel free to link me your map and I'll check it out
2016-02-16 17:48 Lumin: well I can give my best
2016-02-16 17:49 Lumin: ACTION is listening to [https://osu.ppy.sh/b/897276 Avenged Sevenfold - Shepherd of fire]
2016-02-16 17:49 Lumin: this is my map
2016-02-16 17:50 Avishay: ooh a7x
2016-02-16 17:50 Lumin: yup
2016-02-16 17:50 Avishay: I started mapping this
2016-02-16 17:51 Avishay: ACTION is playing Avenged Sevenfold - A Little Piece of Heaven [FIFTY FUCKING TIMES]
2016-02-16 17:51 Avishay: just 1:30 mins through lol
2016-02-16 17:51 Lumin: so it's a deal huh?
2016-02-16 17:57 Avishay: yeah I guess
2016-02-16 17:58 Lumin: okay then, I'll go map your map then
2016-02-16 17:59 Lumin: mod* lol
2016-02-16 18:00 Avishay: Do you want an IRC mod or a post on the forums? I'd prefer an IRC because there are stuff I'd like to discuss with you rather just mention
2016-02-16 18:17 Lumin: mmh IRC is just fine
2016-02-16 18:17 Lumin: but can we do it after I eat first?
2016-02-16 18:17 Avishay: sure
2016-02-16 18:17 Lumin: okay, i'll message when I'm ready
2016-02-16 18:47 Lumin: I'm ready
2016-02-16 18:48 Avishay: alright
2016-02-16 18:48 Avishay: ACTION is editing [https://osu.ppy.sh/b/897276 Avenged Sevenfold - Shepherd of fire [ForREVer]]
2016-02-16 18:48 Avishay: first of all
2016-02-16 18:48 Avishay: I feel like the AR and HP drain are waaay too low
2016-02-16 18:49 Avishay: AR could be somewher around 8.9 or even 9 while hp around 5.5 or more
2016-02-16 18:49 Lumin: AR is for compenstating with slowness
2016-02-16 18:49 Lumin: but i could put it up to 8.5-8.8
2016-02-16 18:49 Avishay: around that range is fine as well
2016-02-16 18:49 Lumin: HP is a little low yes so i can put it around 5-6
2016-02-16 18:50 Avishay: now, what's up with the beginning? It's not timed well
2016-02-16 18:50 Lumin: Imo it is
2016-02-16 18:50 Avishay: well then let me show you
2016-02-16 18:50 Lumin: are you meaning those slow guitars?
2016-02-16 18:50 Avishay: yeah
2016-02-16 18:50 Avishay: the fact you are snapping them on 1/12 is egh..
2016-02-16 18:51 Avishay: 00:18:303 (1,2,3,4) - if you just listen closely using 25% playbackrate you'll see they're off
2016-02-16 18:51 Lumin: well they sound better that way
2016-02-16 18:51 Avishay: you need new timing points for them
2016-02-16 18:51 Avishay: or at least 1/128 beat snap divisor
2016-02-16 18:51 Lumin: are they too early or late?
2016-02-16 18:52 Lumin: for me they sound like they are in time tho
2016-02-16 18:52 Avishay: give me a few moments, I'll take care of it
2016-02-16 18:52 Avishay: you could listen yourself
2016-02-16 18:52 Lumin: kay
2016-02-16 18:57 Avishay: offset 18282 with bpm 62.8 sounds better, I don't really have energy to get into the details of the timing but it should be kinda better
2016-02-16 18:57 Avishay: but I will start the mod from 00:35:686 (1) -
2016-02-16 18:57 Lumin: okay
2016-02-16 18:57 Avishay: since I got too much to say, I'll try to talk as generally as possible, if you have any questions just ask or say whatever you need
2016-02-16 18:58 Avishay: first concern
2016-02-16 18:58 Avishay: spacings
2016-02-16 18:58 Avishay: let's take this for example
2016-02-16 18:58 Avishay: 00:36:166 (5,6,7) -
2016-02-16 18:58 Avishay: there's a beat difference between 5 and 6, however for 6 and 7 the difference is 1/2, yet visually the spacing looks the same
2016-02-16 18:58 Lumin: yup
2016-02-16 18:58 Lumin: It's not intentional
2016-02-16 18:59 Lumin: just happened and haven't noticed it
2016-02-16 18:59 Avishay: I figured that much
2016-02-16 18:59 Avishay: just mentionting it, try paying attention for stuff like that, it's a bit misleading in play especially with that AR
2016-02-16 18:59 Lumin: and for me it doesn't feel like a problem because 5 is on stream and rest are jumps
2016-02-16 18:59 Lumin: but I could fix it a bit
2016-02-16 18:59 Avishay: how does the fact that it is a stream matter?
2016-02-16 19:00 Lumin: well you don't usually think it as a part of that jump
2016-02-16 19:00 Lumin: atleast for this kind
2016-02-16 19:00 Avishay: 00:40:486 (6,7,8,9,1) - take this for example as well
2016-02-16 19:01 Avishay: perhaps you tried to emphasize the strong beats
2016-02-16 19:01 Avishay: however the fact that the movement in this pattern is not really strong is making this weak
2016-02-16 19:01 Lumin: for that and it looks nice for me
2016-02-16 19:02 Avishay: if you wanted to emphasize the strong beats, you could try this for example: http://puu.sh/nac4u/708ff9b029.jpg
2016-02-16 19:02 Avishay: moving in the same direction isn't really great for snapping
2016-02-16 19:02 Avishay: changing movements with sharp degrees is a really fun fundamental in mapping
2016-02-16 19:02 Lumin: okay that's pretty good idea
2016-02-16 19:02 Avishay: 00:41:446 (1,2,3,4,5) - why did you decide to stack this for no apparent reason?
2016-02-16 19:02 Lumin: i change it to that
2016-02-16 19:03 Lumin: for variety
2016-02-16 19:03 Avishay: but it's not really supported by the song, and it doesn't really mean anything since it's nothing interesting
2016-02-16 19:03 Avishay: 00:42:406 (6,7,1) - 1/1 with decent spacing, that's okay, however for the last note, it is rather strong compared to the others, yet the spacing is smaller?
2016-02-16 19:04 Lumin: soo is it a must to change?
2016-02-16 19:04 Avishay: I'll get to asthethics and stream shapes soon
2016-02-16 19:04 Avishay: so leave it as it is for now
2016-02-16 19:04 Lumin: okay
2016-02-16 19:04 Lumin: and for that
2016-02-16 19:04 Avishay: 00:45:766 (5,6) - well if you said that low spacing is fine for those 1/1, why is the spacing relatively huge here?
2016-02-16 19:04 Lumin: its so slow part that I don't really even care about the spacing there
2016-02-16 19:05 Avishay: well you should pay attention to everything, you are following the music, the music does not need to follow you
2016-02-16 19:05 Lumin: okay you're right that slider is a bit too far away there
2016-02-16 19:06 Avishay: 01:01:606 (1,2,3,4) - this is a nice idea however the movement into the third note is just making it bland
2016-02-16 19:06 Avishay: um those are just some examples of spacing issues, I'll give some general points on that afterwards
2016-02-16 19:06 Avishay: now um
2016-02-16 19:06 Avishay: for asthethics
2016-02-16 19:07 Avishay: the stream shapes, I realise you looked for variety but they are completely random
2016-02-16 19:07 Avishay: there's no appeal, no connection
2016-02-16 19:07 Avishay: 00:35:686 (1,2,3,4,5) - almost linear stream, that's fine
2016-02-16 19:08 Avishay: 00:37:606 (1,2,3,4,5) - that's completely different, but why? it doesn't really have any appeal for the player
2016-02-16 19:08 Avishay: if you wanted to make something interesting
2016-02-16 19:08 Avishay: you could do for example:
2016-02-16 19:09 Avishay: http://puu.sh/nacx9/0a4a97bb12.jpg
2016-02-16 19:09 Avishay: http://puu.sh/nacxn/262a65baa2.jpg
2016-02-16 19:09 Avishay: zz
2016-02-16 19:10 Avishay: which is the same stream as before, however I slightly rotated it using ctrl+shift+r and cahnged direction usign ctrl+g
2016-02-16 19:10 Lumin: hmm
2016-02-16 19:10 Lumin: well not bad
2016-02-16 19:10 Avishay: this stream shape could be a bit more curvy to have some more appeal but overall just try to think about connections in patterns
2016-02-16 19:10 Avishay: try to avoid randomness
2016-02-16 19:10 Avishay: it makes everything look pointless
2016-02-16 19:11 Lumin: i just noticed that connection between those two streams are pretty random
2016-02-16 19:11 Avishay: which means there is not connection
2016-02-16 19:11 Avishay: an other thing you could do, just as an example
2016-02-16 19:11 Avishay: 00:45:286 (1,2,3,4,5) -
2016-02-16 19:11 Avishay: this is a nice shape
2016-02-16 19:11 Avishay: now instead of
2016-02-16 19:11 Avishay: 00:47:206 (1,2,3,4,5) - 00:47:206 (1,2,3,4,5) -
2016-02-16 19:12 Avishay: I could copy the previous stream
2016-02-16 19:12 Avishay: paste it and
2016-02-16 19:12 Avishay: CTRL+H CTRL+J
2016-02-16 19:12 Avishay: instead of the wiggly stream that appeared for no reason
2016-02-16 19:13 Lumin: okay seems reasonable
2016-02-16 19:13 Avishay: those are just examples, and you could think about connections in regular circle placements and sliders
2016-02-16 19:13 Avishay: create unique streams using a slider shape and then ctrl+shift+f
2016-02-16 19:13 Avishay: or create a polygon using ctrl+shift+d
2016-02-16 19:14 Avishay: 01:18:593 (6,7,1,2) - this for example is a cute pattern
2016-02-16 19:14 Avishay: although I'd improve the blanket between 7 and 1
2016-02-16 19:14 Lumin: didn't even know about that
2016-02-16 19:14 Avishay: well now you know
2016-02-16 19:15 Lumin: yeah it's improvable
2016-02-16 19:15 Avishay: um last thing for now then
2016-02-16 19:15 Avishay: rhythm choice
2016-02-16 19:15 Avishay: generally when a player is playing a map
2016-02-16 19:15 Avishay: he'd prefer to press on the strong beats
2016-02-16 19:16 Avishay: rather than have them land on a sliderend or a reverse
2016-02-16 19:16 Avishay: this is mostly true but some mappers don't follow this and yet achieve great stuff nontheless
2016-02-16 19:16 Avishay: now for example
2016-02-16 19:16 Avishay: 01:06:640 (1) -
2016-02-16 19:17 Avishay: after what I said you'd realise that having a circle and and then start a new slider or an other circle is probably the better option
2016-02-16 19:17 Avishay: and it is definitely an option
2016-02-16 19:17 Avishay: but I want you to notice an other thing
2016-02-16 19:17 Avishay: there are some really weird gaps in the rhythm here
2016-02-16 19:17 Avishay: 01:06:640 (1,2) - there's a guitar held between them, the music still goes, yet the map kinda stops
2016-02-16 19:18 Avishay: it feels odd
2016-02-16 19:18 Avishay: so a slider there would work better
2016-02-16 19:18 Lumin: how
2016-02-16 19:18 Lumin: you mean from 1 to 2?
2016-02-16 19:18 Avishay: the end of 1 to 2
2016-02-16 19:18 Avishay: start the slider on the end and end it on 2
2016-02-16 19:19 Avishay: 01:07:577 (3) - I realise you ignored the strong drum and followed the guitar
2016-02-16 19:19 Avishay: and it'sfine
2016-02-16 19:19 Avishay: many people do that
2016-02-16 19:19 Lumin: yeah, those stream parts are for drums
2016-02-16 19:19 Avishay: however, when you don't follow the guitar well and don't really do much with the drums it feels awkward
2016-02-16 19:19 Lumin: and these parts are guitar
2016-02-16 19:20 Avishay: just saying
2016-02-16 19:20 Avishay: that part of the awkwardness
2016-02-16 19:20 Avishay: could be the spacing
2016-02-16 19:20 Avishay: unjustified low or big spacing could make stuff weird to play
2016-02-16 19:20 Lumin: I think i follow the guitar well imo.
2016-02-16 19:20 Avishay: you do but you can't really ignore the other notes
2016-02-16 19:20 Avishay: I can't really explain it well but I don't feel like this rhythm is really fun to play
2016-02-16 19:21 Lumin: i don't note bass drum
2016-02-16 19:21 Avishay: not in this way of execution at the very least
2016-02-16 19:21 Lumin: only if snare
2016-02-16 19:22 Avishay: eitherway, this is it, I tried to be pretty general, I could go over every detail but it would take a long while, just mod and get mods, get experience and time will do good
2016-02-16 19:22 Avishay: I'd advise you to listen closely to the music and try to map accordingly
2016-02-16 19:22 Avishay: don't just say hm there's a beat fine I'll drop a circle here
2016-02-16 19:22 Avishay: put some thought and time into it
2016-02-16 19:22 Lumin: yeah
2016-02-16 19:22 Avishay: there's no point in rushing unless you have a 100% clear structure, e.g monstrata
2016-02-16 19:23 Lumin: this is pretty advicing mod
2016-02-16 19:23 Lumin: but just a quick question
2016-02-16 19:23 Lumin: do you see potential in this map to get a rank?
2016-02-16 19:23 Avishay: right now? not really, sorry. I didn't really enjoy that, but I'll ease it on you by saying that maping this kind of song is really hard
2016-02-16 19:24 Avishay: high difficulties for songs that are around 120-150 bpm is not an easy task
2016-02-16 19:24 Avishay: I mean making good difficulties at the very least
2016-02-16 19:24 Lumin: I'm not meaning getting it ranked right now :D
2016-02-16 19:24 Avishay: yeah but it could take a while
2016-02-16 19:24 Lumin: I meant like overall when i mod this enough
2016-02-16 19:25 Avishay: sooner or later you'll realise about how much stupid stuff you did when you'll look back
2016-02-16 19:25 Lumin: yeah, I know already from my old maps
2016-02-16 19:25 Avishay: great because it never stops
2016-02-16 19:26 Avishay: I'll post a chat log in the forums
2016-02-16 19:26 Avishay: gotta get 'dat kudosu
2016-02-16 19:26 Lumin: Okay so I'll go through this map and put my mind into it and see what i get done
2016-02-16 19:26 Avishay: alright great
2016-02-16 19:26 Lumin: yup, you earned it :D
2016-02-16 19:26 Avishay: feel free to pm me if you have any questionjs
DeltaLeeds
From M4M~
I am very bad at modding Difficulty 3+ maps and 3:00+ maps, but I'll have to mod some to improve my modding skills. XD

FoREVer


Hitsounds:
SPOILER
00:38:566 (6): Add a whistle hitsound at the end of this slider.
00:46:246 (6): ^

00:42:886 (7): Add a whistle hitsound at this note.
00:50:566 (7): ^

01:22:812 (9): Add a clap hitsound at this note.
01:24:687 (9): ^
01:26:562 (9): ^
01:30:312 (9): ^
01:32:187 (9): ^
01:37:812 (9): ^ <- Check the timing mod first if this idea is going to be used.
02:05:937 (9): ^
02:09:687 (9): ^
... You get my drift... xD

Timing (For hitsounds):
01:36:874: Make the sampleset normal?
02:04:999: ^

Misc
04:27:499 (1,2): This might really ruin a perfectly sick (in a good way) slider or your mapping style, but I think it's fits the vocals a bit more if this part was made a bit more like this:

It's really up to your mapping style though haha

Awesome beatmap, the blankets, sliders, and style is very unique. I got a lot to learn. Sorry if this mod sucked, I'll shoot a star too since I know my mod kinda sucked. :?
Topic Starter
Lumin

DeltaLeeds wrote:

From M4M~
I am very bad at modding Difficulty 3+ maps and 3:00+ maps, but I'll have to mod some to improve my modding skills. XD

FoREVer


Hitsounds:
SPOILER
00:38:566 (6): Add a whistle hitsound at the end of this slider. There is no tom here in drum so no
00:46:246 (6): ^ ^

00:42:886 (7): Add a whistle hitsound at this note. ^
00:50:566 (7): ^ ^

01:22:812 (9): Add a clap hitsound at this note. Added these and to all drum snares for the rest of the song
01:24:687 (9): ^
01:26:562 (9): ^
01:30:312 (9): ^
01:32:187 (9): ^
01:37:812 (9): ^ <- Check the timing mod first if this idea is going to be used. Yup my mistake
02:05:937 (9): ^
02:09:687 (9): ^
... You get my drift... xD

Timing (For hitsounds):
01:36:874: Make the sampleset normal? They don't differ anyway in sounding like the other ones so I'll keep drum hitsounding
02:04:999: ^

Misc
04:27:499 (1,2): This might really ruin a perfectly sick (in a good way) slider or your mapping style, but I think it's fits the vocals a bit more if this part was made a bit more like this:
It's following guitar here so no, I won't start following quiet vocals here when there is pretty strong guitar
It's really up to your mapping style though haha

Awesome beatmap, the blankets, sliders, and style is very unique. I got a lot to learn. Sorry if this mod sucked, I'll shoot a star too since I know my mod kinda sucked. :?
Thank you for the mod! And thanks for the kudosu :3
DeltaLeeds

Lumin wrote:

Thank you for the mod! And thanks for the kudosu :3
You're welcome, good luck for the map. :)
Kami-senpai
Hello! this is for M4M.

Sorry if what I say are repeats of other mods. I'm sort of experienced but also not really lol. Kind if in the middle XD.

Anyways, here goes...

00:36:646 (6,7,8,9) - 00:38:566 (6) - 00:40:486 (6,7,8,9) - These feel like separate statements (musically) and I feel that you should NC them

01:07:577 (3,1) - There is a guitar strum on the white tick in the middle here. Adding to the fact that it's a downbeat in the song, I think there should be a note here.

02:06:874 (2,3,4,5,6,7,8) - These streams can get a bit repetitive. Try to vary them with short sliders and repeating sliders, not just replacing the whole stream, but maybe make it half stream, half short sliders, or a repeating slider into a stream. Stuff like that to make it more varied

02:16:718 (6) - This should be NC instead of 02:16:952 (1) - . 02:16:718 (6) - is also a perfect place to transition the stream from stream to short slider, as mentioned above.

02:22:109 (3) - Make slider or add note in between. Awkward space after this note.

02:29:374 (5,6) - Could make spacing in between these larger to indicate the spacing in timing.

02:48:592 (2,4) - Could make these into short sliders or streams just to vary. The repeating sliders are fairly long so having four in a row could seem a bit repetitive

02:51:170 (2) - I think it would be better to extend this to the blue tick right before 02:51:639 (1) - so that it fits the guitar more, since the music doesn't break at 02:51:170 (2) - the end.

02:51:639 (1,2,3,4,1,2,3,4) - Actually really like the 1/6 spacing here. However, four note streams are fairly awkward, so maybe consider making them a three note stream with 1/4 spacing, though you can totally keep it if you want, since I think it fits well.

02:57:967 (5) - The sudden single note here really threw me off in terms of musicality, since the many notes before were all repeating sliders, mapped to the same sound, so it makes sense for this to either be a short slider or a triple stream.

03:01:190 (6) - make this the same length as the sliders before (make it repeat one more time). That way there won't be that awkward space right before the NC

03:21:639 (1) - For these sliders, there is definitely a change of note in the music. Your slider maps the music where the end of the slider is when the next note begins in the music. My suggestion is that you end this slider on a 1/8th snap right before the red tick, then begin a new slider on that red tick so that there's a slider for the next sound in the music. (sorry if that was super hard to understand ;-;)

03:26:092 (1,2,3,4,5,6) - I think short sliders would fit the music more here. Just from a musical standpoint

04:08:749 (2,3) - space these out a bit more for reasons mentioned above

04:39:920 (1) - end slider a little sooner, like at 4:47:186

Sorry I couldn't say much aesthetically, but it seems there were some mods for that already. All in all, it's a well made map, a bit repetitive on the verses, but the guitar solo was mapped very well and the jump patterns were nice. Some tips from me are to sometimes map according to vocals more and to really listen to the guitar, since that is a huge part of the song.

Great song choice. Avenged Sevenfold is a great band and I found myself headbanging while modding lol. Keep it up and I hope to play it ranked soon!

Edit: Forgot to compliment you on your awesome slider art. I always struggle with those, but yours were so perfect ;-; so inspirational.
FCL
  • [General]
  1. Considering your mapping style i can suggest you to change CS to 3-3.5 cuz he would cool matched with your a long sliders
  2. previous time is unsnapped
  3. 4 combo colour looks too light, i recommend to make it more dark now this colour can interfere players to play

  • [dif]
  1. 00:43:366 (1,2) - very unpleasant rhythm. It's will be nasty for playing since slider started from brue tick. Try 3/4 slider+circle, it's work pretty better
  2. 00:52:006 (1,3) - pretty close between, move (3) to 336 140
  3. 00:49:846 00:50:326 00:50:806 00:50:926 - feels undermapped, u could add sliderends at these ticks
  4. 00:55:606 - same
  5. 00:57:526 - okay, undermapping is your basic problem. It's really looks weird in combination with 126 bpm. Sory, but i can't indicate to each moment with undermap, maybe listening these moments to 50% playback rate can help you
  6. 01:10:390 (1,2) - why these patterns are too closer? You make a more distance before, pls fix
  7. 01:12:499 01:13:437 -aaaaaaaaa, pls map these claps
  8. 01:14:374 (2) - too bored slider, use some other form
  9. 01:25:624 (2,3,4,5) - It's pretty weird that you use these patterns only here, looks randomly. I think you should make it as before imo
  10. 01:27:734 (2) - blanket with one point looks dirty, add one more
  11. 01:28:437 (3) - oh, btw. Your blanket are too closer what looks doesn't good too. Try to use spacing like on screenshot http://puu.sh/nbfB1/62cedc9b87.jpg
  12. 01:33:124 (2) - no pls, no 1.5/1 repeat slider hard for reading, change to 3/4 repeat+circles
  13. 01:39:921 (1) - I don't like things like this, 1/1 still will look good even in spite of strong vocal
  14. 01:41:327 (1) - NC is not needed, u haven't some reasons for new combo
  15. 01:54:218 (1,2) - same as before, spacing is too close
  16. 02:04:999 (1) - same as before, this model looks randomly since you use it one time
  17. 02:05:937 (2) - change to Normal sampleset as before
  18. 02:12:499 (2,3,4,5) - okay, if u want to keep these patterns i suggest to make a more distance to play a more fun. http://puu.sh/nbfWk/297a584a6b.jpg
  19. 02:48:124 (1,2,3,4,5) -
  20. 02:53:983 (4) - song have drum and finish song, who stronger than guitar solo which you selected to map here. This rhythm will work better http://puu.sh/ncmVy/c2d4de351a.jpg
  21. 02:58:202 (6) - pretty bored form to map solo. I think you should look a few some maps to learn as mapped solo of guitar (maps by v0108 for example) http://puu.sh/ncna3/9605dfff97.jpg
  22. 02:58:905 (1,2,3,4,5,6,7) - too closed and... bored again. Try to rotate these patterns to 5 degreees idk. About a spacing, this would be work good http://puu.sh/ncneS/928ca30217.jpg
  23. 03:22:577 (2) - Why do that? You can make it more simple http://puu.sh/ncnjP/be7ae579e7.jpg Now it's looks ugly meh
  24. Okay, i can't speak share the same things again and again. As i said, i am bad teacher of mapping, but i hope that it's mod helped you to become better in mapping. Good luck in your endeavors!!!
Topic Starter
Lumin

Kami-senpai wrote:

Hello! this is for M4M.

Sorry if what I say are repeats of other mods. I'm sort of experienced but also not really lol. Kind if in the middle XD.

Anyways, here goes...

00:36:646 (6,7,8,9) - 00:38:566 (6) - 00:40:486 (6,7,8,9) - These feel like separate statements (musically) and I feel that you should NC them Reason why not is because its the code in that part so they won't have NCs but when the music changes at 00:51:046 (1) - then there is NC on those "tom hits"

01:07:577 (3,1) - There is a guitar strum on the white tick in the middle here. Adding to the fact that it's a downbeat in the song, I think there should be a note here. That whole part is mapped that way with those sliders so I'd rather not change it + the point in that section is to follow guitar and sometimes drum downbeats if there is not guitar

02:06:874 (2,3,4,5,6,7,8) - These streams can get a bit repetitive. Try to vary them with short sliders and repeating sliders, not just replacing the whole stream, but maybe make it half stream, half short sliders, or a repeating slider into a stream. Stuff like that to make it more varied I have made a bit variation through the map but these 8 note streams are the core of this map so I keep this for now

02:16:718 (6) - This should be NC instead of 02:16:952 (1) - . 02:16:718 (6) - is also a perfect place to transition the stream from stream to short slider, as mentioned above. On red thick there starts drum snares so music changes and it feels more natural to put NC on red for me

02:22:109 (3) - Make slider or add note in between. Awkward space after this note. Underspacing and doing it like that is totally intentional

02:29:374 (5,6) - Could make spacing in between these larger to indicate the spacing in timing. Naah, no need Imo

02:48:592 (2,4) - Could make these into short sliders or streams just to vary. The repeating sliders are fairly long so having four in a row could seem a bit repetitive You know that I would do these like streams or sliders etc. but I got a problem. That is difficulty. If I'd make these streams diff would jump straight to 4.5 stars and then this map would be unbalanced.

02:51:170 (2) - I think it would be better to extend this to the blue tick right before 02:51:639 (1) - so that it fits the guitar more, since the music doesn't break at 02:51:170 (2) - the end. 192bpm stream straight after slider? And it's the first one in this map so it may surprise player too much :/

02:51:639 (1,2,3,4,1,2,3,4) - Actually really like the 1/6 spacing here. However, four note streams are fairly awkward, so maybe consider making them a three note stream with 1/4 spacing, though you can totally keep it if you want, since I think it fits well. It may be a bit weird but guitar is in 1/6 there so no..

02:57:967 (5) - The sudden single note here really threw me off in terms of musicality, since the many notes before were all repeating sliders, mapped to the same sound, so it makes sense for this to either be a short slider or a triple stream. Changed it to slider, fits better yeah

03:01:190 (6) - make this the same length as the sliders before (make it repeat one more time). That way there won't be that awkward space right before the NC There would be way too big jump then and guitar starts to make different sounds at blue tick so it doesn't fit


03:21:639 (1) - For these sliders, there is definitely a change of note in the music. Your slider maps the music where the end of the slider is when the next note begins in the music. My suggestion is that you end this slider on a 1/8th snap right before the red tick, then begin a new slider on that red tick so that there's a slider for the next sound in the music. (sorry if that was super hard to understand ;-;) Got your point, didn't change but noted.

03:26:092 (1,2,3,4,5,6) - I think short sliders would fit the music more here. Just from a musical standpoint Not changed but noted.

04:08:749 (2,3) - space these out a bit more for reasons mentioned above Same reason as above

04:39:920 (1) - end slider a little sooner, like at 4:47:186 You're right

Sorry I couldn't say much aesthetically, but it seems there were some mods for that already. All in all, it's a well made map, a bit repetitive on the verses, but the guitar solo was mapped very well and the jump patterns were nice. Some tips from me are to sometimes map according to vocals more and to really listen to the guitar, since that is a huge part of the song. Thank you! :)

Great song choice. Avenged Sevenfold is a great band and I found myself headbanging while modding lol. Keep it up and I hope to play it ranked soon! Sevenfold ftw

Edit: Forgot to compliment you on your awesome slider art. I always struggle with those, but yours were so perfect ;-; so inspirational. Oh, wow thanks mate! :)
Thank you for the mod! I'll mod yours soon
Topic Starter
Lumin

FCL wrote:

  • [General]
  1. Considering your mapping style i can suggest you to change CS to 3-3.5 cuz he would cool matched with your a long sliders I consider
  2. previous time is unsnapped ?
  3. 4 combo colour looks too light, i recommend to make it more dark now this colour can interfere players to play Darkened

  • [dif]
  1. 00:43:366 (1,2) - very unpleasant rhythm. It's will be nasty for playing since slider started from brue tick. Try 3/4 slider+circle, it's work pretty better True
  2. 00:52:006 (1,3) - pretty close between, move (3) to 336 140 Moved
  3. 00:49:846 00:50:326 00:50:806 00:50:926 - feels undermapped, u could add sliderends at these ticks Okay I got your point, didn't even notice that before you mentioned it, thank you.
  4. 00:55:606 - same^
  5. 00:57:526 - okay, undermapping is your basic problem. It's really looks weird in combination with 126 bpm. Sory, but i can't indicate to each moment with undermap, maybe listening these moments to 50% playback rate can help you^
  6. 01:10:390 (1,2) - why these patterns are too closer? You make a more distance before, pls fix kay
  7. 01:12:499 01:13:437 -aaaaaaaaa, pls map these claps Whoops, not intentionally left out
  8. 01:14:374 (2) - too bored slider, use some other form kay
  9. 01:25:624 (2,3,4,5) - It's pretty weird that you use these patterns only here, looks randomly. I think you should make it as before imo Keep it for now, 'cause I like it
  10. 01:27:734 (2) - blanket with one point looks dirty, add one more Kay
  11. 01:28:437 (3) - oh, btw. Your blanket are too closer what looks doesn't good too. Try to use spacing like on screenshot http://puu.sh/nbfB1/62cedc9b87.jpg Fiixed
  12. 01:33:124 (2) - no pls, no 1.5/1 repeat slider hard for reading, change to 3/4 repeat+circles Kay
  13. 01:39:921 (1) - I don't like things like this, 1/1 still will look good even in spite of strong vocal I changed it to two 1/1 sliders
  14. 01:41:327 (1) - NC is not needed, u haven't some reasons for new combo True
  15. 01:54:218 (1,2) - same as before, spacing is too close Kay
  16. 02:04:999 (1) - same as before, this model looks randomly since you use it one time Kay
  17. 02:05:937 (2) - change to Normal sampleset as before fixed
  18. 02:12:499 (2,3,4,5) - okay, if u want to keep these patterns i suggest to make a more distance to play a more fun. http://puu.sh/nbfWk/297a584a6b.jpg Changed
  19. 02:48:124 (1,2,3,4,5) - Yes?
  20. 02:53:983 (4) - song have drum and finish song, who stronger than guitar solo which you selected to map here. This rhythm will work better http://puu.sh/ncmVy/c2d4de351a.jpg Wow, surprise that you were the first one to point this awesome thing out, points from that.
  21. 02:58:202 (6) - pretty bored form to map solo. I think you should look a few some maps to learn as mapped solo of guitar (maps by v0108 for example) http://puu.sh/ncna3/9605dfff97.jpg Sure
  22. 02:58:905 (1,2,3,4,5,6,7) - too closed and... bored again. Try to rotate these patterns to 5 degreees idk. About a spacing, this would be work good http://puu.sh/ncneS/928ca30217.jpg Fixed in some way
  23. 03:22:577 (2) - Why do that? You can make it more simple http://puu.sh/ncnjP/be7ae579e7.jpg Now it's looks ugly meh Fiixed
  24. Okay, i can't speak share the same things again and again. As i said, i am bad teacher of mapping, but i hope that it's mod helped you to become better in mapping. Good luck in your endeavors!!! I took a good note about your things and made pretty major changes through the map, helped a lot
Thank you for mod! :)
deadpon3
hi, m4m :)

00:05:921 (1) - I think there could be end of a spinner starting from 00:03:226.
00:14:593 (1) - And this one can be end of a spinner starting from 00:12:601.
00:32:613 (3) - I would add more character to this slider.
00:35:686 (1,2,3,4,5) - Since it's pretty much the first serious change to the beat, I suggest making it a repeater.
00:57:286 (7) - This one looks strange.
01:04:966 - I would add a note here and on 01:05:926.
01:25:624 (2,3,4) - Give them a little more distance.
01:49:765 (3) - Rotate it by 90 degrees clockwise and place the end of it on 01:48:593 (1)
01:57:734 (2,3) - More distance.
02:23:046 (6) - Place it on 02:22:109 (3)
02:32:890 (5) - Curve this one, looks bad like this.
02:40:390 (2,3) - More distance.
02:48:124 (1) - All of these are actually suppose to be 1/6, not 1/8, you need to change it.
03:30:780 (1,2,3,4,5) - Make it a repeater.
03:41:092 (6) - Give it some funky shape.
03:52:342 (1,2,3,4,5,6,7,8,1) - Spaced, low bpm streams. Make it a repeater or stack a bit.
04:27:499 (1) - Too fast imo.
05:09:217 (1,1,1) - Make it one NC.

Nice map, it gives me good memories of mapping :D
Good luck!
Topic Starter
Lumin

deadpon3 wrote:

hi, m4m :)

00:05:921 (1) - I think there could be end of a spinner starting from 00:03:226. Actually it fits pretty well
00:14:593 (1) - And this one can be end of a spinner starting from 00:12:601. ^
00:32:613 (3) - I would add more character to this slider. Changed it a bit
00:35:686 (1,2,3,4,5) - Since it's pretty much the first serious change to the beat, I suggest making it a repeater. Hmmm, no because there are no other repeaters in this map
00:57:286 (7) - This one looks strange. Fiixed
01:04:966 - I would add a note here and on 01:05:926. No sound = no note
01:25:624 (2,3,4) - Give them a little more distance. Sure
01:49:765 (3) - Rotate it by 90 degrees clockwise and place the end of it on 01:48:593 (1) Rotated only
01:57:734 (2,3) - More distance. sure
02:23:046 (6) - Place it on 02:22:109 (3) Nah, I'll keep
02:32:890 (5) - Curve this one, looks bad like this. Curved
02:40:390 (2,3) - More distance. sure
02:48:124 (1) - All of these are actually suppose to be 1/6, not 1/8, you need to change it. But, but they are in 1/6 :(
03:30:780 (1,2,3,4,5) - Make it a repeater. Same reason
03:41:092 (6) - Give it some funky shape. Gave it sumthing
03:52:342 (1,2,3,4,5,6,7,8,1) - Spaced, low bpm streams. Make it a repeater or stack a bit. Haven't you yet noticed that spaced, low bpm streams are this map's core
04:27:499 (1) - Too fast imo. Naah, it's as fast as other sliders, and pretty intense sound anyway
05:09:217 (1,1,1) - Make it one NC. One more comment about these and I'll change it.

Nice map, it gives me good memories of mapping :D
Good luck!
Spiraler
my bit of the m4m

ForREVer
extra R in the diff name (forever)

00:18:282 - I think that except for mania having a red and green timing point on the same spot is unrankable
00:23:775 (4) - the first curve isn't made round super well with only 2 points, so the blanket suffers like this
02:31:952 (4) - ^
00:39:646 (2,3) - these two are slightly farther apart than the rest of the stream, fix this
01:06:874 (2) - the curved part should be made rounder, use more points
01:25:624 (2,3,4) - maybe the drum-sliderslide should be silenced so this sounds the same as a stream
01:27:499 (2) - while it is fine to put a circle on a red point of a slider like this, probably not for a circle that is this soon after the slider
01:40:624 (2) - if you blanket the previous slider's end like this, this slider should be farther away
01:57:265 (1) - hitclap on end?
02:00:546 (8) - remove hitclap?
02:09:100 (5,6) - the stream gets a little shaky right here
03:17:420 (1) - the first curve is a little weird looking
03:46:014 (2,3) - confusingly small spacing for a whole beat interval
03:53:749 (1,2,3) - these should all have the same amount of curvature
04:09:920 (6) - if this is supposed to blanket those 2 circles, it should be curved a lot more
04:39:920 (1) - turn kiai time off at the start of this slider instead of the end
04:53:045 (9,1) - jump should be emphasized here on the downbeat instead of before the NC

Good map, good luck with approval!
Topic Starter
Lumin

Spiral527 wrote:

my bit of the m4m

[ForREVer]
extra R in the diff name (forever) Like it isn't intentional

00:18:282 - I think that except for mania having a red and green timing point on the same spot is unrankable Is it? didn't know
00:23:775 (4) - the first curve isn't made round super well with only 2 points, so the blanket suffers like this lol I don't even know why that blanket is that bad :D
02:31:952 (4) - ^ Fixed blanket
00:39:646 (2,3) - these two are slightly farther apart than the rest of the stream, fix this Sure
01:06:874 (2) - the curved part should be made rounder, use more points Curved it a bit more
01:25:624 (2,3,4) - maybe the drum-sliderslide should be silenced so this sounds the same as a stream I don't hear sliderslides here
01:27:499 (2) - while it is fine to put a circle on a red point of a slider like this, probably not for a circle that is this soon after the slider Keep it
01:40:624 (2) - if you blanket the previous slider's end like this, this slider should be farther away Made a bit space
01:57:265 (1) - hitclap on end? Fix
02:00:546 (8) - remove hitclap? ^
02:09:100 (5,6) - the stream gets a little shaky right here No it doesn't?
03:17:420 (1) - the first curve is a little weird looking Reshaped whole slider
03:46:014 (2,3) - confusingly small spacing for a whole beat interval Intentionally underspaced, Keep it for now
03:53:749 (1,2,3) - these should all have the same amount of curvature Made them bit the same
04:09:920 (6) - if this is supposed to blanket those 2 circles, it should be curved a lot more No it isn't
04:39:920 (1) - turn kiai time off at the start of this slider instead of the end Actually why not
04:53:045 (9,1) - jump should be emphasized here on the downbeat instead of before the NC Made a bit space

Good map, good luck with approval! Thank you :)
Thanks for the mod! :)
BriedisLT
m4m
In general, your map uses a lot of different slider variations, that are not kept consistent - always new ones. They are really obnoxious and can throw you off, pick a pair and copy paste it in a segment, then take two more and paste them in another segment, etc. Consistency is key.

Your timing is dreadful, the map has a consistent BPM, delete all the timing points and leave just the first one at 128 bpm. By doing this you'd need to rearrange all the inherited points and notes, but it would be a lot better, since the actual notes are slightly off beat, you'll feel the difference.

The spinners at the start are really unnecessary, you should remove them. Remake the start so it would fit the actual guitars or better yet, get rid of everything completely until 00:35:686 - because mapping to only guitars is off-beat. I'm suspecting, that they were live-recorded (inconsistent human-error) and the drums were re-sampled (consistent music).

00:53:926 (1,2,3,4) - places like this, the flow isn't good and the layout doesn't represent the music.
nitpicking
00:18:998 - 00:23:297 - 00:28:074 - 00:32:135 - notes here would fit
00:31:657 (1) - out of sync, should be around 00:31:631 -
00:36:886 (7,9) - these have a more impactful punch and should have a bigger spacing, unlike 00:36:646 (6,8) - this applies to the whole map, not just this place.
00:43:366 (1) - has beats that are not mapped
00:59:686 (1,2,3,4) - this rarely works, I'd strongly recommend unstacking them
01:04:246 (1) - really sudden and strong shift of slider velocity, tune it down.
01:25:624 (2,3,4,5) - spread these, maybe ctrl+g every second one (02:12:499 (2,3,4,5) - this is a lot better)
02:13:437 (6) - is the same distance as the others despite it being two times the pause
02:57:967 (5) - wtf
03:14:608 (2,3,4,5,1,2,3,4,5) - more distance between these might be better
03:45:897 - missed beat note
04:47:772 - this has the drums, only quite silent, still you should add a note

I could go on and on about how things could be changed, but first you need to make it not bad.
Sorry if I seemed rude, but I like direct criticism. If you need any more help, feel free to contact me, IRC PM would be best.
Cheers & good luck!
Topic Starter
Lumin
I'm not gonna comment to anything what got fixed under big reconstruction

BriedisLT wrote:

m4m
In general, your map uses a lot of different slider variations, that are not kept consistent - always new ones. They are really obnoxious and can throw you off, pick a pair and copy paste it in a segment, then take two more and paste them in another segment, etc. Consistency is key. I like to use variety because it's better for me than using same slider for 10 times

Your timing is dreadful, the map has a consistent BPM, delete all the timing points and leave just the first one at 128 bpm. By doing this you'd need to rearrange all the inherited points and notes, but it would be a lot better, since the actual notes are slightly off beat, you'll feel the difference.

The spinners at the start are really unnecessary, you should remove them. Remake the start so it would fit the actual guitars or better yet, get rid of everything completely until 00:35:686 - because mapping to only guitars is off-beat. I'm suspecting, that they were live-recorded (inconsistent human-error) and the drums were re-sampled (consistent music). I think that those spinners fit there and if I would be to cut the beginning it would be <5 minute drain

00:53:926 (1,2,3,4) - places like this, the flow isn't good and the layout doesn't represent the music.
nitpicking
00:18:998 - 00:23:297 - 00:28:074 - 00:32:135 - notes here would fit Nah, I'll keep
00:31:657 (1) - out of sync, should be around 00:31:631 -
00:36:886 (7,9) - these have a more impactful punch and should have a bigger spacing, unlike 00:36:646 (6,8) - this applies to the whole map, not just this place.
00:43:366 (1) - has beats that are not mapped Intentional
00:59:686 (1,2,3,4) - this rarely works, I'd strongly recommend unstacking them
01:04:246 (1) - really sudden and strong shift of slider velocity, tune it down. Keep this for now
01:25:624 (2,3,4,5) - spread these, maybe ctrl+g every second one (02:12:499 (2,3,4,5) - this is a lot better)
02:13:437 (6) - is the same distance as the others despite it being two times the pause
02:57:967 (5) - wtf
03:14:608 (2,3,4,5,1,2,3,4,5) - more distance between these might be better
03:45:897 - missed beat noteNot so strong so I'll keep this
04:47:772 - this has the drums, only quite silent, still you should add a note ^

I could go on and on about how things could be changed, but first you need to make it not bad.
Sorry if I seemed rude, but I like direct criticism. If you need any more help, feel free to contact me, IRC PM would be best.
Cheers & good luck!Haha that's not so rude, I just was surprised about your first comment about this map "Your map is total shit" :D
Thank you for the mod!
Deppyforce
hi m4m

tbh the aesthetics here is kinda bad, e.g. some pattern could look a lot better if theyre symmetry. but u didnt make it symmetry and then it looks awkward and weird, yea i'll point some of the aesthetics thing in the mod below but the whole maps aesthetics is not something that 1 person can mod (it'd look like telling you to remap. so yea fix some patterns if you care about making map 'visually good'.and imo the flow on some patterns are also bad because of too many edgy sliders and stuff, u could fix some pattern to make it flow smoother too, if u care


00:19:475 (4) - 00:28:499 (4) - if u care about hitsounding, i suggest u to mute the sliderticks or atleast make them less audible like u did at 00:23:811 (4) - , bcuz music doesnt have sounds
00:36:646 (6,7,8,9) - could make a square for aesthetic reasons
01:04:006 (3,1) - this is bad in terms of rhythm, (1) is strong so this jump could be bigger. 1.75x ds would work here bcuz (1) is stronger than clap at 01:03:766 (2) -
01:11:796 (1,2,3) - ^ similar stuff, the slider should be emphasized here, not the drums (also this thing flows bad, sliders r too edgy
01:40:624 (2) - just stack sliderhead on 01:38:984 (3) - looks cleaner
01:50:937 (3,4,1) - ds
02:09:687 (9,1,2,3,4) - emphasize slider thing
02:16:249 (2,3,4,5,6,7,1,2,3,4,1) - this stream shape at 4.1* flows weird and a bit hard to follow. just make 1 curve lol
02:22:109 (3) - 02:23:046 (6) - these should be 1/2 slider
02:44:374 (1,2,3,4,5,6,7) - if you care about making patterns more interesting, try stack the notes without clap hitsound to emphasize drums
03:08:983 (3,4,5) - emphasize slider thing (will stop mentioning these from now on, u can fix them without me mentioning if u agree
03:26:092 (1,2,3,4,5,6,1) - could make spacing here a bit bigger to make it less confusing with 1/6s
03:57:733 - and other similar parts could be mapped for vocals
04:39:920 - u can make this thing clickable for better impact
05:02:655 - if you care about making patterns more interesting here you can lower the distances bcuz the song is fading out

good luck!
Topic Starter
Lumin

Deppyforce wrote:

hi m4m

tbh the aesthetics here is kinda bad, e.g. some pattern could look a lot better if theyre symmetry. but u didnt make it symmetry and then it looks awkward and weird, yea i'll point some of the aesthetics thing in the mod below but the whole maps aesthetics is not something that 1 person can mod (it'd look like telling you to remap. so yea fix some patterns if you care about making map 'visually good'.and imo the flow on some patterns are also bad because of too many edgy sliders and stuff, u could fix some pattern to make it flow smoother too, if u care


00:19:475 (4) - 00:28:499 (4) - if u care about hitsounding, i suggest u to mute the sliderticks or atleast make them less audible like u did at 00:23:811 (4) - , bcuz music doesnt have sounds Fix
00:36:646 (6,7,8,9) - could make a square for aesthetic reasons changed
01:04:006 (3,1) - this is bad in terms of rhythm, (1) is strong so this jump could be bigger. 1.75x ds would work here bcuz (1) is stronger than clap at Somehow changed01:03:766 (2) -
01:11:796 (1,2,3) - ^ similar stuff, the slider should be emphasized here, not the drums (also this thing flows bad, sliders r too edgy Fix
01:40:624 (2) - just stack sliderhead on 01:38:984 (3) - looks cleaner Fix
01:50:937 (3,4,1) - ds Fix
02:09:687 (9,1,2,3,4) - emphasize slider thing Fix
02:16:249 (2,3,4,5,6,7,1,2,3,4,1) - this stream shape at 4.1* flows weird and a bit hard to follow. just make 1 curve lol Fix
02:22:109 (3) - 02:23:046 (6) - these should be 1/2 slider Nah
02:44:374 (1,2,3,4,5,6,7) - if you care about making patterns more interesting, try stack the notes without clap hitsound to emphasize drums Fix
03:08:983 (3,4,5) - emphasize slider thing (will stop mentioning these from now on, u can fix them without me mentioning if u agree Fix
03:26:092 (1,2,3,4,5,6,1) - could make spacing here a bit bigger to make it less confusing with 1/6s Fix
03:57:733 - and other similar parts could be mapped for vocals Nah
04:39:920 - u can make this thing clickable for better impact Fix
05:02:655 - if you care about making patterns more interesting here you can lower the distances bcuz the song is fading out Made less

good luck!
Thank you for the mod!
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