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Ken Arai - NEXT TO YOU

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Total Posts
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Topic Starter
Rakuen
This beatmap was submitted using in-game submission on Wednesday, April 20, 2016 at 4:19:08 AM

Artist: Ken Arai
Title: NEXT TO YOU
Source: 寄生獣 セイの格率
Tags: Kiseijuu Sei no Kakuritsu Parasyte the maxim オリジナル・サウンドトラック OST Original Soundtrack ケン アライ Xinely piano
BPM: 110
Filesize: 6058kb
Play Time: 03:34
Difficulties Available:
  1. Hard (2.7 stars, 466 notes)
  2. Insane (3.28 stars, 737 notes)
  3. Nely's Easy (1.43 stars, 217 notes)
  4. Normal (1.71 stars, 302 notes)
Download: Ken Arai - NEXT TO YOU
Information: Scores/Beatmap Listing
---------------
Ken Arai - NEXT TO YOU

- Xinely
- Rakuen
- Rakuen
- Rakuen

Karen
Sonnyc

Metadata:
http://www.kenarai.net/#!works/c1mkb
http://www.amazon.co.jp/dp/B00ONY5W66 (sub link)
http://www.amazon.co.jp/dp/B00R2XGA1G/r ... u_dp_trk11 (sub link)

BG: http://redeye27.deviantart.com/art/Kise ... -496407089

Thanks to the modders!
Sonnyc
Gloria Guard
Narcissu
eeezzzeee
FCL
Shizuku-
Garden
Haruto
Kawashiro
RyoKazuka
Lily Bread
Underforest
DeltaLeeds
Inversal
Karen
D e s
Lovely song ~

<3
Xinely
sorry make you wait so long
hope you like this ~
SPOILER
osu file format v14

[General]
AudioFilename: Ken Arai - NEXT TO YOU.mp3
AudioLeadIn: 0
PreviewTime: 72833
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1788,53333,68606,125333,142788,214788
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:NEXT TO YOU
TitleUnicode:NEXT TO YOU
Artist:Ken Arai
ArtistUnicode:Ken Arai
Creator:Rakuen
Version:Nely's Easy
Source:寄生獣 セイの格率
Tags:オリジナル・サウンドトラック OST Original Soundtrack ケン アライ
BeatmapID:0
BeatmapSetID:348526

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kiseijuu wallpaper.jpg",0,0
//Break Periods
2,108079,123893
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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17879,-100,4,2,1,50,0,0
18424,-100,4,2,1,60,0,1
35879,-100,4,2,1,40,0,0
72424,-100,4,2,1,50,0,0
72833,-100,4,2,1,20,0,0
72970,-100,4,2,1,60,0,1
89879,-100,4,2,1,60,0,0
90424,-100,4,2,1,60,0,1
107879,-100,4,2,1,40,0,0
161879,-100,4,2,1,50,0,0
162288,-100,4,2,1,20,0,0
162424,-100,4,2,1,60,0,1
179333,-100,4,2,1,60,0,0
179879,-100,4,2,1,60,0,1
197333,-100,4,2,1,60,0,0
197606,-100,4,2,1,40,0,0


[Colours]
Combo1 : 240,80,80
Combo2 : 171,252,203
Combo3 : 175,221,254
Combo4 : 249,254,186

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44,200,173879,2,0,L|44:260,2,50,10|2|2,0:0|0:0|0:0,0:0:0:0:
148,256,174970,1,10,0:0:0:0:
228,168,175515,6,0,P|278:159|328:168,1,100,2|10,0:0|0:0,0:0:0:0:
344,224,176333,2,0,L|353:273,1,50,0|2,0:0|0:0,0:0:0:0:
448,348,177151,1,10,0:0:0:0:
488,236,177697,2,0,P|495:186|483:138,1,100,2|10,0:0|0:0,0:0:0:0:
400,52,178788,2,0,L|328:52,2,50,2|2|10,0:0|0:0|0:0,0:0:0:0:
368,172,179878,5,6,0:0:0:0:
284,256,180424,2,0,P|236:272|180:260,1,100,10|2,0:0|0:0,0:0:0:0:
72,232,181514,2,0,L|64:288,2,50,10|2|2,0:0|0:0|0:0,0:0:0:0:
148,140,182605,1,10,0:0:0:0:
228,232,183151,2,0,L|240:288,2,50,2|2|10,0:0|0:0|0:0,0:0:0:0:
296,132,184242,6,0,P|352:124|400:136,2,100,2|10|2,0:0|0:0|0:0,0:0:0:0:
176,144,185878,2,0,L|126:147,1,50,10|2,0:0|0:0,0:0:0:0:
72,168,186424,2,0,B|56:228|56:228|76:276,1,100,2|10,0:0|0:0,0:0:0:0:
168,336,187514,2,0,L|224:332,2,50,2|2|10,0:0|0:0|0:0,0:0:0:0:
144,220,188605,6,0,L|256:208,1,100,2|10,0:0|0:0,0:0:0:0:
300,192,189424,2,0,L|288:124,1,50,0|2,0:0|0:0,0:0:0:0:
188,84,190242,2,0,L|140:72,2,50,10|2|2,0:0|0:0|0:0,0:0:0:0:
304,52,191333,2,0,L|352:40,2,50,10|2|2,0:0|0:0|0:0,0:0:0:0:
288,172,192424,1,10,0:0:0:0:
308,288,192969,6,0,P|357:294|405:282,1,100,2|10,0:0|0:0,0:0:0:0:
452,244,193787,2,0,L|440:180,1,50,0|2,0:0|0:0,0:0:0:0:
380,92,194605,1,10,0:0:0:0:
300,184,195151,2,0,P|250:191|202:179,1,100,2|10,0:0|0:0,0:0:0:0:
116,96,196242,2,0,L|108:28,2,50,2|2|10,0:0|0:0|0:0,0:0:0:0:
68,208,197333,6,0,L|76:276,2,50,6|0|0,0:0|0:0|0:0,0:0:0:0:
184,176,198423,2,0,P|275:142|361:186,1,200,0|0,0:0|0:0,0:0:0:0:
408,296,200060,1,0,0:0:0:0:
308,364,200605,2,0,L|258:367,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
244,264,201696,6,0,P|195:255|148:272,2,100,0|2|2,0:0|0:0|0:0,0:0:0:0:
360,296,203333,2,0,P|408:304|455:287,2,100,0|2|0,0:0|0:0|0:0,0:0:0:0:
268,216,204969,1,2,0:0:0:0:
340,120,205514,1,2,0:0:0:0:
232,64,206060,5,2,0:0:0:0:
168,168,206605,2,0,P|120:182|70:177,1,100,2|2,0:0|0:0,0:0:0:0:
108,64,207696,2,0,L|104:-4,2,50,0|2|2,0:0|0:0|0:0,0:0:0:0:
228,84,208788,2,0,L|224:16,2,50,0|2|2,0:0|0:0|0:0,0:0:0:0:
328,152,209878,1,2,0:0:0:0:
264,252,210423,6,0,B|216:260|216:260|156:248,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
360,324,212060,1,0,0:0:0:0:
388,208,212605,2,0,L|380:100,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
424,256,213969,2,0,L|474:250,1,50,2|2,0:0|0:0,0:0:0:0:
496,132,214788,5,2,0:0:0:0:
Topic Starter
Rakuen
Updated!

Thanks Xinely :)
Sonnyc
[Nely's Easy]
  1. 01:38:060 (4,1) - Consider changing the path of (4) in a way to make it parallel with (1). The current reverse arrow is pretty close with (1), resulting in a visually unstable pattern.
[Normal]
  1. 00:38:060 (1) - 00:42:424 (1) - 00:46:788 (1) - 02:07:515 (1) - 02:11:879 (1) - 02:16:242 (1) - Consider removing NC. Since most of these patterns are a mirrored pattern from the previous stanza, keeping in the same combo looks more organized.
[Insane]
  1. 00:35:060 (4,5) - All other note-1/8 reverse slider uses a linear flow. Hope you can maintain it consistently. http://puu.sh/mXUTK/1d08a1a7fe.jpg in case you are confused.
  2. 02:40:788 (1,2,3,4) - The first 8 streams were consistent themselves with 0.63x, and a spacing increase happened at 02:41:333. First of all, I couldn't feel something special to demand a sudden increase at that spot, and the current setting felt quite random. For a smooth transition, increasing the spacing of 02:40:788 (1,2,3,4), let's say to 0.77x for example, would work better as a gradual increase. Secondly, if you want to use the idea of a stream spacing increase, I'd like you to use it consistently for the counterpart which is 01:11:879 (6,7,8,9).
Not bad, but I hope your future works could be more organized.
Gloria Guard
Hello. From you m4m queue.

[Nely's Easy]

■ 01:12:424 (1) - You find the other hitclap sound change here. the sound not suitable sound it.
■ 01:42:970 (5) - I think, 01:43:242 this point the piano sound, you can't ignore it. so, I recommend this point remove
note and add 1/4slider here

■ 02:28:788 (3,4) - Hmm, I'm hear this sound not enough. remove this notes and you're the same repeat slider add here
I want don't ignore this piano sound ;w;

■ 02:41:879 (1) - The same, You find the other hitsound here.
■ 03:17:879 (1,2) - The pattern sound a little strange.. Can you try this note sound?



[Normal]

■ 00:30:424 (3,4) - Uh... Why you ignore this piano sound? I hear the long piano sound here.
If you recognize, remove (3,4) so add 1/2 slider and 00:31:242 add note here.

■ 00:50:879 - add note? I hear the point this piano sound..
■ 00:53:060 - ^ Same


[Hard]

■ 02:02:879 (1) - The slider sound a little strange.. Why you ignore 02:03:151 this point piano sound? XD
I think, this slider remove and add 1/4 slider repeat here.

■ 02:20:606 (1) - This is rhythm your intended? or mistake? I don't know, Where you follow this slider?
If you recognize, this slider end point move 02:21:697 and 02:21:970 add note here is good sound imo.


[Insane]

■ 00:35:742 (7) - The express for feeling of the music here, remove note? and 01:30:288 and 02:59:742 same.
■ 00:51:151 (1,2) - You intended specing ?
■ 01:01:788 (2,3,4,5,6) - I recommend consistency that note jump pattern specing here so 01:01:788 (6) this note move x 340 y 132 here is nice pattern shape imo.


Sorry my poor english skill... and This is map is good. :D
Narcissu
[easy]

00:07:515 - try as far as possible add click when downbeat , like ↓↓↓

00:33:697 (4) - a note follow music better , because music skip a drum 00:34:242 -

00:22:788 (1) - horizontal and vertical look like boring lol

02:36:425 (2,3) - don't ctrl + V the rhythm all part , when music change , i prefer change rhythm like ↓↓↓

[hard]

01:57:151 (2) - sound like even number ↓↓↓

[Insane]

02:20:606 (1,2,3,4,5,6) - want to follow violin ? athough violin a bit off , it's should be ↓↓↓
eeezzzeee
Hi, M4M from your queue

[Insane]
  1. 00:33:970 (4,5) - try this because some people might get confused that it looks so similar to the triples http://puu.sh/mYxRN/b9b4ef6b9c.jpg (its a flip of 00:35:060 (4,5) - )
  2. 00:52:515 - i think there should be a sound here. maybe change 00:52:379 (2) - into 1/4 slider?
  3. 01:10:788 (1,2,3,4,5,6,7,8,9) - have some NC's here for consistency with 02:40:242 (1,2,3,4,1,2,3,4,1,2,3,4) -
  4. 01:47:879 - i don't agree with the use of such large jumps in this section tbh, like 01:50:879 (1,2,3,4,5) - 01:52:242 (1,2,3) - 01:55:788 (1,2,3) - etc. its pretty calm imo, other diffs you even have break here
  5. 02:09:151 (5,6,1) - try ctrl+g on 5,6 and ctrl+h on 1 for a better flow http://puu.sh/mYyME/e9760be6ae.jpg
  6. 02:12:697 (4) - a little spacing problem here, they are not perfect squares? try moving 3 to x463y155 and 4 to x386y237. and then you can copy paste that for the next square
  7. 02:22:106 (6) - maybe change it to 2 circles so there is click on the most powerful sound 02:22:242 -
  8. 02:39:697 (4,1) - hmm the spacing here is a little uncomfortable because first those 4 notes are so close and then large space and then when the stream starts the movement of the cursor is very small again. i would suggest moving 02:38:060 (1,2,3,4) - down a little, maybe you can also ctrl+g on 2,4 so it ends up a little closer
[Hard]
  1. 00:20:606 (1) - this is pretty random lol. uh how about something more normal like this http://puu.sh/mYzSl/6e561b89e9.jpg
  2. 00:52:651 - maybe add a circle here? idk i feel like this whole section the rhythm is so simple
  3. 02:00:424 (4) - try rotating it a little more cuz its a little too close to 01:59:606 (2) -
  4. 02:15:424 (2) - fix ds a little cuz theres a noticeable difference
  5. 03:17:333 (1) - wao so big jump. maybe like this? http://puu.sh/mYAIH/ab829d0aec.jpg
[Normal]
  1. 00:50:879 - add a note here?
  2. 00:53:060 - ^
[Nely's Easy]
i don't know, i feel like theres too many whistles on this diff. Try to use less so the important sounds can be emphasized more. For example 01:12:970 (1,2,3,4,5) - i would suggest removing whistle at 01:13:515 - 01:14:606 - 01:15:697 -
  1. 00:52:242 (5,6,1) - try to do something more with this section lol. I think its very undermapped because some weaker parts of the song have more
  2. 02:03:151 - a suggestion taken directly from the normal diff and the break here http://puu.sh/mYBLt/067aa5ee5c.jpg
  3. 02:09:424 (1,2) - technically you should NC on 02:10:242 - because compared to 02:13:515 (6,1) -
  4. 02:30:425 (6) - maybe this is offscreen cuz the point goes outside of the grid
  5. 02:33:697 (3) - move the last point to x200y200 for a little better blanket http://puu.sh/mYBZz/30888a05e2.jpg
  6. 02:52:788 (3,4,5) - just a little suggestion that i think will make it look better http://puu.sh/mYC4w/21f96bd71a.jpg
  7. 03:17:333 (1,2,3,4,1) - you are missing hitsounds here! ( damn it hitsound copier! no wonder the HS on this diff is so weird xD )
Ok that's all from me. Good luck!
I really hope this gets ranked I cri evrytm wen dis song came on in the anime
FCL
from your queue
  • [Insane]
  1. 00:44:333 (4) - I thinks it's should be much further. Stack with 00:43:788 (2) - or other a similar position will okay
  2. 00:48:424 (5,6) - Piano much stronger than before, So increase the spacing between them would be nice
  3. 01:00:833 - this beat could be clickable
  4. 01:05:879 (5) - spacing here should be more imo. What about triangles patterns? http://puu.sh/n0db4/9419b01b0e.jpg
  5. 02:04:788 (2,1) - blanket maybe?
  6. 02:08:606 (3,4,5) - it's not straight if you wanted it
  7. 02:13:515 (3,4) - same as before, it's should be more spaced
  8. 02:30:288 -this beat could be clickable

  • [Hard]
  1. 00:41:333 (3) - maybe move it to 498 192 to create a straight flow
  2. 01:23:197 (6,7) - 1/4 stacks under sliders probably are hard for reading to berinners, maybe use 0.5x ds here?
  3. same to further

  • [Nely]
  1. 00:16:242 (3) - move to 214 204 for straight flow?
  2. 00:59:333 (3,4,5,6) - square flow will looks better http://puu.sh/n0flD/9666a52fca.jpg
  3. 02:32:061 (1) - visuality it's looks not good, You can turn it counterclockwise. http://puu.sh/n0fyY/53375382be.jpg
Topic Starter
Rakuen

Sonnyc wrote:

[Normal]
  1. 00:38:060 (1) - 00:42:424 (1) - 00:46:788 (1) - 02:07:515 (1) - 02:11:879 (1) - 02:16:242 (1) - Consider removing NC. Since most of these patterns are a mirrored pattern from the previous stanza, keeping in the same combo looks more organized. Fixed
[Insane]
  1. 00:35:060 (4,5) - All other note-1/8 reverse slider uses a linear flow. Hope you can maintain it consistently. http://puu.sh/mXUTK/1d08a1a7fe.jpg in case you are confused. Fixed
  2. 02:40:788 (1,2,3,4) - The first 8 streams were consistent themselves with 0.63x, and a spacing increase happened at 02:41:333. First of all, I couldn't feel something special to demand a sudden increase at that spot, and the current setting felt quite random. For a smooth transition, increasing the spacing of 02:40:788 (1,2,3,4), let's say to 0.77x for example, would work better as a gradual increase. Secondly, if you want to use the idea of a stream spacing increase, I'd like you to use it consistently for the counterpart which is 01:11:879 (6,7,8,9). Fixed
Not bad, but I hope your future works could be more organized.
Thanks for the mods!

Gloria Guard wrote:

Hello. From you m4m queue.

[Normal]

■ 00:30:424 (3,4) - Uh... Why you ignore this piano sound? I hear the long piano sound here.
If you recognize, remove (3,4) so add 1/2 slider and 00:31:242 add note here. I used slider to cover all of the piano sound, not just this part :)

■ 00:50:879 - add note? I hear the point this piano sound.. Fixed
■ 00:53:060 - ^ Same Fixed


[Hard]

■ 02:02:879 (1) - The slider sound a little strange.. Why you ignore 02:03:151 this point piano sound? XD
I think, this slider remove and add 1/4 slider repeat here. Fixed

■ 02:20:606 (1) - This is rhythm your intended? or mistake? I don't know, Where you follow this slider?
If you recognize, this slider end point move 02:21:697 and 02:21:970 add note here is good sound imo. Fixed


[Insane]

■ 00:35:742 (7) - The express for feeling of the music here, remove note? and 01:30:288 and 02:59:742 same. Keep, there's triplets in music ^_^
■ 00:51:151 (1,2) - You intended specing ? Yes
■ 01:01:788 (2,3,4,5,6) - I recommend consistency that note jump pattern specing here so 01:01:788 (6) this note move x 340 y 132 here is nice pattern shape imo. I testplayed this, it's nice


Sorry my poor english skill... and This is map is good. :D You're English is fine :)
Thanks for the mods!

Narcissu wrote:

[hard]

01:57:151 (2) - sound like even number ↓↓↓ Fixed

[Insane]

02:20:606 (1,2,3,4,5,6) - want to follow violin ? athough violin a bit off , it's should be ↓↓↓ I like this pattern, map on strong violin sound (ignore weak ones)
Thanks for the mods!

eeezzzeee wrote:

Hi, M4M from your queue

[Insane]
  1. 00:33:970 (4,5) - try this because some people might get confused that it looks so similar to the triples http://puu.sh/mYxRN/b9b4ef6b9c.jpg (its a flip of 00:35:060 (4,5) - ) Fixed
  2. 00:52:515 - i think there should be a sound here. maybe change 00:52:379 (2) - into 1/4 slider? Double tap seems easier
  3. 01:10:788 (1,2,3,4,5,6,7,8,9) - have some NC's here for consistency with 02:40:242 (1,2,3,4,1,2,3,4,1,2,3,4) - Fixed
  4. 01:47:879 - i don't agree with the use of such large jumps in this section tbh, like 01:50:879 (1,2,3,4,5) - 01:52:242 (1,2,3) - 01:55:788 (1,2,3) - etc. its pretty calm imo, other diffs you even have break here Only put on strong piano hits, some jumps, not to DS the whole part. Breaks are only in Easy and Normal, because the gap for the play is kinda hard to aim
  5. 02:09:151 (5,6,1) - try ctrl+g on 5,6 and ctrl+h on 1 for a better flow http://puu.sh/mYyME/e9760be6ae.jpg Fixed
  6. 02:12:697 (4) - a little spacing problem here, they are not perfect squares? try moving 3 to x463y155 and 4 to x386y237. and then you can copy paste that for the next square BLAME OSU!, Fixed, used the Polygon Circles thing but not sure how it went like that
  7. 02:22:106 (6) - maybe change it to 2 circles so there is click on the most powerful sound 02:22:242 - That will become a unique pattern, triplets just right after a slider
  8. 02:39:697 (4,1) - hmm the spacing here is a little uncomfortable because first those 4 notes are so close and then large space and then when the stream starts the movement of the cursor is very small again. i would suggest moving 02:38:060 (1,2,3,4) - down a little, maybe you can also ctrl+g on 2,4 so it ends up a little closer It's not that far, we have a 1/2 recovery time which is enough for an Insane diff
[Hard]
  1. 00:20:606 (1) - this is pretty random lol. uh how about something more normal like this http://puu.sh/mYzSl/6e561b89e9.jpg Still looks ok for me...
  2. 00:52:651 - maybe add a circle here? idk i feel like this whole section the rhythm is so simple Hmm...because there's an Insane diff I guess hah! XD
  3. 02:00:424 (4) - try rotating it a little more cuz its a little too close to 01:59:606 (2) - I guess as long as they are not stacked
  4. 02:15:424 (2) - fix ds a little cuz theres a noticeable difference I guess you cant notice 0.3x difference when playing, trying to snap everything to the grid
  5. 03:17:333 (1) - wao so big jump. maybe like this? http://puu.sh/mYAIH/ab829d0aec.jpg Motivation...to retry XD. Stacks like that is always hard for me when I was a bit new. Anyway not so far as well, there are a few patterns before that which should signify jumps incoming...I guess
[Normal]
  1. 00:50:879 - add a note here? Fixed
  2. 00:53:060 - ^ Fixed

Ok that's all from me. Good luck!
I really hope this gets ranked I cri evrytm wen dis song came on in the anime
Thanks for the mods!

FCL wrote:

from your queue
  • [Insane]
  1. 00:44:333 (4) - I thinks it's should be much further. Stack with 00:43:788 (2) - or other a similar position will okay Fixed
  2. 00:48:424 (5,6) - Piano much stronger than before, So increase the spacing between them would be nice Fixed the pattern before this one
  3. 01:00:833 - this beat could be clickable Don't see why I need a triplet here
  4. 01:05:879 (5) - spacing here should be more imo. What about triangles patterns? http://puu.sh/n0db4/9419b01b0e.jpg Im focusing on these 3 sounds 01:05:879 (5,6,1) - , read them like (1) (2) (3)
  5. 02:04:788 (2,1) - blanket maybe? Did somehow
  6. 02:08:606 (3,4,5) - it's not straight if you wanted it Fixed
  7. 02:13:515 (3,4) - same as before, it's should be more spaced Nope, calm part, KIAI is hard enough I suppose
  8. 02:30:288 -this beat could be clickable Nah, same as the previous one

  • [Hard]
  1. 00:41:333 (3) - maybe move it to 498 192 to create a straight flow Current one looks more spacey for me
  2. 01:23:197 (6,7) - 1/4 stacks under sliders probably are hard for reading to berinners, maybe use 0.5x ds here? Wouldn't have named this Hard and made Easy and Normal difficulties if it's for beginners, hah! XD
  3. same to further
Thanks for the mods!
Ayesha Altugle
M4M

Haven't modded in a while so this may be bad, sorry.

[General]
As for the BG, it is currently fine as is but still, I have suggestions for the BG. Maybe one of them will do the job.

[Hard]
00:20:060 (6,7,1) - Maybe you can reposition the notes into something like in the example below, so it can have better flow on 00:21:424 (2,3,4)
00:25:788 (2,3,4) - Move to 260,72?
01:15:151 (1) - Move to 316,96?
01:16:242 (4,5) - The red point are placed somewhat weirdly imo, maybe make it something like this?

Haven't found much because this is a great map.

Good luck!
Xinely
@sonnyc : fixed

Gloria Guard wrote:

Hello. From you m4m queue.

[Nely's Easy]

■ 01:12:424 (1) - You find the other hitclap sound change here. the sound not suitable sound it. just copy from rakuen
■ 01:42:970 (5) - I think, 01:43:242 this point the piano sound, you can't ignore it. so, I recommend this point remove
note and add 1/4slider here cant do 1/4 for easy, also should keep to not use much 1/2 because easy diff with gay bpm between should add 1/2 but cant add much

■ 02:28:788 (3,4) - Hmm, I'm hear this sound not enough. remove this notes and you're the same repeat slider add here
I want don't ignore this piano sound ;w;

■ 02:41:879 (1) - The same, You find the other hitsound here. just copy from rakuen
■ 03:17:879 (1,2) - The pattern sound a little strange.. Can you try this note sound?

[/b]

Narcissu wrote:

[easy]

00:07:515 - try as far as possible add click when downbeat , like ↓↓↓ must not follow all of them for easy so lemme keep slider repeat to make easy

00:33:697 (4) - a note follow music better , because music skip a drum 00:34:242 - but still has weak piano, that's why i keep map with slider's tail

00:22:788 (1) - horizontal and vertical look like boring lol

02:36:425 (2,3) - don't ctrl + V the rhythm all part , when music change , i prefer change rhythm like ↓↓↓ but you did too well i cant do that hard rhythms, 1/2 twice for a line, would be hard for sure

eeezzzeee wrote:

Hi, M4M from your queue

[Nely's Easy]
i don't know, i feel like theres too many whistles on this diff. Try to use less so the important sounds can be emphasized more. For example 01:12:970 (1,2,3,4,5) - i would suggest removing whistle at 01:13:515 - 01:14:606 - 01:15:697 - a bit true but the all following pianos still, as the player i hear them nicely
  1. 00:52:242 (5,6,1) - try to do something more with this section lol. I think its very undermapped because some weaker parts of the song have more possible place only in 00:52:515 - but the piano is weak so i dont go to map it
  2. 02:03:151 - a suggestion taken directly from the normal diff and the break here http://puu.sh/mYBLt/067aa5ee5c.jpg agree but idk how to do lol, better say i forgot how do it
  3. 02:09:424 (1,2) - technically you should NC on 02:10:242 - because compared to 02:13:515 (6,1) -
  4. 02:30:425 (6) - maybe this is offscreen cuz the point goes outside of the grid f5 and see it, oh it's not offscreen \:D/
  5. 02:33:697 (3) - move the last point to x200y200 for a little better blanket http://puu.sh/mYBZz/30888a05e2.jpg
  6. 02:52:788 (3,4,5) - just a little suggestion that i think will make it look better http://puu.sh/mYC4w/21f96bd71a.jpg
  7. 03:17:333 (1,2,3,4,1) - you are missing hitsounds here! ( damn it hitsound copier! no wonder the HS on this diff is so weird xD )
Ok that's all from me. Good luck!
I really hope this gets ranked I cri evrytm wen dis song came on in the anime
FCL :
first : fixed
second : fixed
third : for blanket

thx

SPOILER
osu file format v14

[General]
AudioFilename: Ken Arai - NEXT TO YOU.mp3
AudioLeadIn: 0
PreviewTime: 72833
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[Metadata]
Title:NEXT TO YOU
TitleUnicode:NEXT TO YOU
Artist:Ken Arai
ArtistUnicode:Ken Arai
Creator:Rakuen
Version:Nely's Easy
Source:寄生獣 セイの格率
Tags:Kiseijuu Sei no Kakuritsu Parasyte オリジナル・サウンドトラック OST Original Soundtrack ケン アライ Xinely piano
BeatmapID:896412
BeatmapSetID:348526

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168,336,187514,2,0,L|224:332,2,50,2|2|10,0:0|0:0|0:0,0:0:0:0:
144,220,188605,6,0,L|256:208,1,100,2|10,0:0|0:0,0:0:0:0:
300,192,189424,2,0,L|288:124,1,50,0|2,0:0|0:0,0:0:0:0:
188,84,190242,2,0,L|140:72,2,50,10|2|2,0:0|0:0|0:0,0:0:0:0:
304,52,191333,2,0,L|352:40,2,50,10|2|2,0:0|0:0|0:0,0:0:0:0:
288,172,192424,1,10,0:0:0:0:
308,288,192969,6,0,P|357:294|405:282,1,100,2|10,0:0|0:0,0:0:0:0:
452,244,193787,2,0,L|440:180,1,50,0|2,0:0|0:0,0:0:0:0:
380,92,194605,1,10,0:0:0:0:
300,184,195151,2,0,P|250:191|202:179,1,100,2|10,0:0|0:0,0:0:0:0:
116,96,196242,2,0,L|108:28,2,50,2|2|10,0:0|0:0|0:0,0:0:0:0:
68,208,197333,6,0,L|76:276,2,50,6|0|0,0:0|0:0|0:0,0:0:0:0:
188,200,198424,1,2,0:0:0:0:
308,184,198970,2,0,L|320:116,2,50,0|2|2,0:0|0:0|0:0,0:0:0:0:
388,276,200060,1,0,0:0:0:0:
308,364,200605,2,0,L|258:367,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
244,264,201697,6,0,P|195:255|148:272,2,100,0|0|2,0:0|0:0|0:0,0:0:0:0:
360,296,203333,2,0,P|408:304|455:287,2,100,0|2|0,0:0|0:0|0:0,0:0:0:0:
268,216,204969,1,2,0:0:0:0:
340,120,205514,1,2,0:0:0:0:
232,64,206060,5,2,0:0:0:0:
168,168,206605,2,0,P|120:182|70:177,1,100,2|2,0:0|0:0,0:0:0:0:
108,64,207696,2,0,L|104:-4,2,50,0|2|2,0:0|0:0|0:0,0:0:0:0:
228,84,208788,2,0,L|224:16,2,50,0|2|2,0:0|0:0|0:0,0:0:0:0:
328,152,209878,1,2,0:0:0:0:
264,252,210424,6,0,B|216:260|216:260|156:248,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
360,324,212060,1,0,0:0:0:0:
388,208,212606,2,0,L|380:100,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
424,256,213969,2,0,L|474:250,1,50,2|2,0:0|0:0,0:0:0:0:
496,132,214788,5,2,0:0:0:0:
Garden
[Nely's Easy]
  1. 00:22:788 (1) - 00:24:970 (3) - 00:38:060 (3,4) - ds problem
[Hard]
  1. 02:05:333 (1,2,3) - imo this doesn't flow well, maybe you don't need to stick to ds here
  2. 02:54:151 (2,3,4) - blame stack.. adjust a bit so that circle2 still looks blanketed and that would be neater, this is how it looks now
  3. 03:07:242 (2,3,4) - ^
  4. 02:54:970 (5) - nazi stack thing
[Insane]
  1. I suggest setting ar around 7.5, personally feel it would fit the bpm better
  2. 01:02:060 (1) - imo ctrl-g this flows better from previous notes in gameplay, tho u need to adjust the latter notes then
  3. 02:38:060 (1,2,3,4) - pitch here goes like si la do si, so i think it fits music better for 3 to be placed higher than 4, you can make the pattern here into a triangle rotation instead
Thank you for mapping this music! I cry every time
Haruto
hello m4m from your queue
tbh this map/song can be mapped in double bpm way tho ;o
[General]
  1. Fine
[Nely's Easy]
  1. Modded in Indonesian since Xinely is an Indonesian after all lol
  2. 00:04:242 (4,1) - spacingnya kurang konsisten kak
  3. 00:09:151 (4,1) - ^
  4. 00:22:242 (5,1) - uh kak, spacingnya melebih .10 loh kak ;o yg previous 1.34 kan aslinya 1.20 toh?
  5. 00:27:151 (1) - mungkin bisa move ini ke 306|232? biar trianglenya rapi gitu :'>
  6. 00:57:697 (1,2) - transisinya sedikit dense mungkin? coba naikkan (2) biar gak keliatan terlalu dense gitu
  7. 00:58:242 (2,3,4,5) - coba gini kak?img below atau move 00:59:333 (3) - ke 232|240, 00:59:879 (4) - 329|310, 01:00:424 (5) - 402|215, 01:00:970 (6) - 304|144. gimana kak? biar Trianglenya rapi gitu dan supaya slider (6) gak overlapped sama (2) ;o
  8. 01:15:697 (4) - mungkin pindah ke 356|214 supaya trianglenya rapi xd
  9. 01:36:424 (2) - ini sedikit overlapped loh kak sama 01:33:697 (5) - ;o coba pindah slider (2) ke 360|147 biar lebih rapi~
  10. 01:39:970 (2,3,4) - pls make this a triangle :^^)
  11. 01:45:151 (3,4) - transisinya sedikit dense imo xd coba naikkin (4) beberapa pixel
  12. 01:45:697 (4) - NC?
  13. 02:24:970 (1) - same^
  14. 03:20:060 (3,4,1) - mungkin transisinya agak gimana gitu ya kak xd soalnya pas dari (4) ke (1) itu transisinya edgy gitu xdd

    Kawaii mapper xD
[Normal]
  1. 00:04:788 (4) - flip/ctrl+j this slider i guess? much better imo
  2. 00:05:333 (1,2,3) - the rhythm way isn't straight at all. try to move 00:06:424 (3) - to 241|59
  3. 01:10:788 (1,1) - spacing is a bit inconsistent here
  4. 01:14:879 (4,1) - hmm, idk what people think about the transition here but im sure this is a bit harsh. i think moving up (1) about few pixels would make the transition much better. Aha! try this, move 01:15:151 (1) - to 123|123 then move 01:16:515 (2) - to 168|194, that way you can notice the path too, it'll make a square on 01:14:060 (3,4,1,2,3) -
  5. 03:08:606 (1,2,3) - the flow here is a bit sloppy or smth. maybe change the way of slider 03:09:151 (2) - ?

    Neat Style ;o
[]
I'll try to Continue my Mod tommorow since the song has a long duration :o . also if you need a better BG, i can help you to find it :3
Kawashiro
M4M from your Q

Insane

  1. 00:51:151 (1,2,3,4) - Here and 00:52:242 (1,2,3,4) - here has different sound. i wonder why u used same beat. Change 00:52:242 (1,2,3) - this note like http://puu.sh/n7vqV/86cd6cf489.jpg it??
  2. 01:05:333 (3) - Move to 192 28. Because u used DS changing 01:00:970 (3,4) - here and 01:01:515 (5,6) - here. but you don't use DS changing in 01:05:333 (3,4) - here and 01:05:879 (5,6) - here.
  3. 01:43:788 (2) - I think here is DS error. u used 1.4 in 01:30:424 (1,2) - here, 01:34:788 (1,2) - here and 01:39:151 (1,2) - here.
  4. 02:37:515 (4,5) - I think keep 1.4 ds is best choice. because u dont use jump in 02:35:879 (1,2) - here

Hard

  1. 01:53:060 (2) - change to 3 circle. I think these piano sounds are clickable point. like 01:48:697 (2,3,4) - here
  2. 03:14:470 (4,5) - Use DS 0.7 and replace it. like 02:56:606 (3,4,5) - here
About E/N, I can't find any unrankable problem. Actually I want to tell my opinion but i don't want to break mapper's style
GL
RyoKazuka


huwaa

Is it the dude from parasite?

General:

Im not sure but Xinely's diff should have a spinner somewhere, to show that the set is consistent with the other diffs
this also results in different score in the scoreboards (which is a good thing)

people get kinda bored with the same score ;)

Nely's EZ
I love how the whole hs fits in with the song

01:29:334 (5) - maybe move the tail to 396 | 8 ? so that it flows to the next note?
01:32:060 (3) - move the tail a bit to the left so that it flows too, unless if youre trying to make it symmetrical with 01:33:697 (5) -
01:38:060 (4) - maybe do something like this http://sta.sh/02cf2napi0ym so that the angle matches and it'll look neat too c:
02:58:788 (5) - kindly move the tail to 368 | 12 for a better flow

lovely

NM
00:04:788 (4) - this would flow well if you ctrl j it :D
00:53:060 - you missed a note here since you follow the piano at this part, highly recommended
01:01:515 (4) - the slider body here doesnt flow with the next note, the angle is a bit off :( make it like 01:00:970 (3) - this, it flows downwards

cool symmetry bro

HD
01:16:788 (5) - maybe reduce the spacing here? :( compared to the first and second kiai, this is the highest, maybe make it 2.25x so that the space matches with 01:34:242 (5) -
02:03:151 (1) - make the slider straight so that it flows well to the next note
02:34:788 (3,4) - i understand what you are trying to do but- ummm
maybe reduce the spacing here, normally
because the spacing previously was consistent and suddenly it gets big :?
Do fix this
02:50:060 (4,5,1) - i like how you made it look neat but tbh, 4 doesnt flow well to 5 and 5's angle doesnt seem to be so striking to the next note, Im out of suggestions :o

MX
I thought Insane has loads of symmetry :(

01:14:060 (6,7) - angle here seems pretty sharp imo, maybe move 6's tail a bit to the left and 7's tail a bit to the left as well
01:25:515 (3) - i see the pattern but this looks out of place, I suggest you put it nearer to the previous note and test the flow afterwards
02:20:606 (1,2,3,4) - Im not sure about you but this gets me :( maybe make the spacing a bit more ' noticable '

Love the flow and structure could polish (just a little) on the pattern :')

Good luck !

Lily Bread
[Nely's Easy]
00:22:242 (5,1) - 00:24:424 (2,3) - only these two 1/2 are 1.4x DS, others are all 1.2DS. why?

[Normal]
fine.

[Hard]
00:30:970 (5) - what about using two circles to stress the piano here? there are two piano hit in music.

03:12:970 (1) - ctrl+g for the flow with - 03:13:788 (2) - ?

03:17:333 (1) - it's not necessary to jump so big since it's a low volume piano hit.
i suggest to replace - 03:16:788 (6,1) - their place.


[Insane]
00:42:424 (1,2,3,4,1,2,3,4) - this pattern is better imo. repeat part in Insane diff is not so good.

03:17:333 (1) - same as Hard.

gl
Underforest
Hi! M4M for your map

General
  1. Optional: You can put this hitsound at 01:12:424 - 02:41:879
Nely's Easy
  1. 00:02:060 (2) - Replace this with 2 sliders, also for being consistent with 00:06:970 (2) -
  2. 00:22:788 (1) - DS problem, fix it
  3. 00:24:970 (3) - Same
  4. 03:06:424 (3) - Not symmetrical
Normal
  1. 1.71 stars, um... you can map more or at least delete Easy but up to you :)
  2. 00:02:060 (3) - This?
  3. 00:09:697 (1) - Not symmetrical
  4. 00:12:970 (3) - Same as 0:02:060
  5. 01:10:788 (1) - What if this or a spinner?
  6. 02:40:242 (1) - Same
  7. 03:23:879 (1,2,3) - Consider fix this blanket
Hard
  1. 00:20:606 (1) - This isn't a nice symmetrical shape
  2. This is very clear thought!
Insane
  1. Please switch HP as 6.5
  2. 00:08:606 (6) - Move this to x:92 y:135
  3. 00:42:424 (1,2,3,4,1,2,3,4) - You can do a jump imo
  4. 02:40:242 (1,2,3,4,1,2,3,4,1,2,3,4) - Not a good stream
  5. 03:17:470 (1) - Put objects instead of a spinner
  6. 03:32:333 (1) - Remove new combo
  7. 03:32:606 (3) - Put new combo

Congratulations! You gave me spoilers for an episode since I watching the anime ;_;
Good luck with your map and hope can get ranked soon :)
p/4926004
DeltaLeeds
M4M ^^

General

SPOILER
  1. The difficulties aren't linear, but that's okay.

Nely's Easy


SPOILER
00:22:788 (1): Make the DS closer to 1.2x
00:24:970 (3): ^

Pointed out by underforest. XD
02:00:970: Add a spinner here that goes up until 02:04:242. If not, at least add a spinner in this diff. :P
03:34:788 (1): Make this a spinner until 03:39:151.

Normal


SPOILER
00:12:970 (3): NC
00:14:606 (1): Disable NC
00:26:606 (4,1): The overlapping makes it look a bit messy... Consider this.
00:38:060 (3): NC, should be constant every 4 white ticks. :3
00:42:424 (3): ^
00:46:788 (3): ^
00:51:151 (4): ^
01:01:515 (4,1): Again with the overlapping. Consider this
01:10:788 (1): As underforest stated, this should be a spinner. ;)
02:00:970: Same as easy's suggestion for a spinner.
02:34:652 (3): Don't know why AIMod says this is too far although it's only 0.02x more far than normal, but just erase this message from AIMod by making it 1.39-1.41x.
03:30:970 (4): NC
03:31:515 (1): Disable NC
03:33:424 (5): NC

Hard


SPOILER
00:05:879 (2): Make the slider's tail approach the next slider.
This diff is good enough already imo.

I can't mod insane diffs yet, so this is all I'll do for now. Hope this mod helped. ^^
I loved the song, hope this will be ranked! Gl. ;)
Inversal
M4M From your queue!
[Nely's Easy]
00:02:060 (2) - Try to make it as same as 00:05:333 - But slider which ends at downbeat is not recommended. Or you can map it like 00:05:333 (1,2) -
00:24:424 (2,3) - DS
00:40:242 (1,2) - Make it as same as each other
00:58:242 (2,3,4,5) - Imperfect square (Or try making it to a square)
03:24:969 (3,4,1,2) - ^
[Normal]
01:43:515 (1) - Ctrl+J

Nice diff! I love the symmetric.

[Hard]
02:01:788 (2,3) - Blanket?

Fine here.

[Insane]

00:43:515 (1,2,3,4) - You could spice up the map by rotating it a bit.
02:14:606 (2) - Flip it like this for flow http://puu.sh/nnml4/7b39eba1ea.jpg
02:21:969 (5,6) - I think you should swap it to match the drum sound at 02:22:242 -

Nice mapset. Hope it ranked soon.
Topic Starter
Rakuen

Shizuku- wrote:

M4M

Haven't modded in a while so this may be bad, sorry.

[General]
As for the BG, it is currently fine as is but still, I have suggestions for the BG. Maybe one of them will do the job.

I kinda like the first one but Kana's eyes are too creepy @_@

The other one is cool too but a bit complicated, doesn't fit the song very well for me >_<

Thanks for the BGs tho


[Hard]
00:20:060 (6,7,1) - Maybe you can reposition the notes into something like in the example below, so it can have better flow on 00:21:424 (2,3,4) Fixed
00:25:788 (2,3,4) - Move to 260,72? This one's ok
01:15:151 (1) - Move to 316,96? Not much difference i guess...
01:16:242 (4,5) - The red point are placed somewhat weirdly imo, maybe make it something like this? Will think about this

Haven't found much because this is a great map.

Good luck!
Thanks for the mods!

Garden wrote:

[Hard]
  1. 02:05:333 (1,2,3) - imo this doesn't flow well, maybe you don't need to stick to ds here DS is good :)
  2. 02:54:151 (2,3,4) - blame stack.. adjust a bit so that circle2 still looks blanketed and that would be neater, this is how it looks now lazy...
  3. 03:07:242 (2,3,4) - ^ ^
  4. 02:54:970 (5) - nazi stack thing Fixed
[Insane]
  1. I suggest setting ar around 7.5, personally feel it would fit the bpm better Tested, still prefer AR8, more smooth feel
  2. 01:02:060 (1) - imo ctrl-g this flows better from previous notes in gameplay, tho u need to adjust the latter notes then Set of pattern with 01:00:697 (2,3,4,5,6) -
  3. 02:38:060 (1,2,3,4) - pitch here goes like si la do si, so i think it fits music better for 3 to be placed higher than 4, you can make the pattern here into a triangle rotation instead Fixed to other rhythm
Thank you for mapping this music! I cry every time
Thanks for the mods!

Haruto wrote:

hello m4m from your queue
tbh this map/song can be mapped in double bpm way tho ;o
[General]
  1. Fine
[Normal]
  1. 00:04:788 (4) - flip/ctrl+j this slider i guess? much better imo Both are good
  2. 00:05:333 (1,2,3) - the rhythm way isn't straight at all. try to move 00:06:424 (3) - to 241|59 Why straight? xD I map this on my playing experience ^_^
  3. 01:10:788 (1,1) - spacing is a bit inconsistent here 1.38x is near 1.4x, so not really inconsistent, just grid snapped
  4. 01:14:879 (4,1) - hmm, idk what people think about the transition here but im sure this is a bit harsh. i think moving up (1) about few pixels would make the transition much better. Aha! try this, move 01:15:151 (1) - to 123|123 then move 01:16:515 (2) - to 168|194, that way you can notice the path too, it'll make a square on 01:14:060 (3,4,1,2,3) - Fixed
  5. 03:08:606 (1,2,3) - the flow here is a bit sloppy or smth. maybe change the way of slider 03:09:151 (2) - ? It's cool :)

    Neat Style ;o
Thanks for the mods!

UnLock- wrote:

M4M from your Q

Insane

  1. 00:51:151 (1,2,3,4) - Here and 00:52:242 (1,2,3,4) - here has different sound. i wonder why u used same beat. Change 00:52:242 (1,2,3) - this note like http://puu.sh/n7vqV/86cd6cf489.jpg it?? Im trying to avoid combo miss
  2. 01:05:333 (3) - Move to 192 28. Because u used DS changing 01:00:970 (3,4) - here and 01:01:515 (5,6) - here. but you don't use DS changing in 01:05:333 (3,4) - here and 01:05:879 (5,6) - here. They are same as 02:22:788 - , set of pattern I guess
  3. 01:43:788 (2) - I think here is DS error. u used 1.4 in 01:30:424 (1,2) - here, 01:34:788 (1,2) - here and 01:39:151 (1,2) - here. Because it's a change of rhythm, I did it for 01:43:788 (2) - and for the last KIAI too, they are meant to be 1.6x
  4. 02:37:515 (4,5) - I think keep 1.4 ds is best choice. because u dont use jump in 02:35:879 (1,2) - here There's jump for 01:08:060 (4) - too

Hard

  1. 01:53:060 (2) - change to 3 circle. I think these piano sounds are clickable point. like 01:48:697 (2,3,4) - here Fixed
  2. 03:14:470 (4,5) - Use DS 0.7 and replace it. like 02:56:606 (3,4,5) - here Keep
About E/N, I can't find any unrankable problem. Actually I want to tell my opinion but i don't want to break mapper's style
GL
Thanks for the mods!

RyoKazuka wrote:



huwaa

Is it the dude from parasite? Yea the main char, and the soundtrack form there too

General:

Im not sure but Xinely's diff should have a spinner somewhere, to show that the set is consistent with the other diffs
this also results in different score in the scoreboards (which is a good thing)

people get kinda bored with the same score ;)

NM
00:04:788 (4) - this would flow well if you ctrl j it :D Same I guess
00:53:060 - you missed a note here since you follow the piano at this part, highly recommended Fixed
01:01:515 (4) - the slider body here doesnt flow with the next note, the angle is a bit off :( make it like 01:00:970 (3) - this, it flows downwards It's the same...just rotated 180*

cool symmetry bro cheers

HD
01:16:788 (5) - maybe reduce the spacing here? :( compared to the first and second kiai, this is the highest, maybe make it 2.25x so that the space matches with 01:34:242 (5) - Eh why? It matches with the spacing Ctrl+G, n then reverse again
02:03:151 (1) - make the slider straight so that it flows well to the next note Same imo, it flows well if you think it's well xD
02:34:788 (3,4) - i understand what you are trying to do but- ummm
maybe reduce the spacing here, normally
because the spacing previously was consistent and suddenly it gets big :?
Do fix this Spacing doesn't matter, this pattern is very common in Hard nowadays
02:50:060 (4,5,1) - i like how you made it look neat but tbh, 4 doesnt flow well to 5 and 5's angle doesnt seem to be so striking to the next note, Im out of suggestions :o Play it, you'll know if it flows well :)

MX
I thought Insane has loads of symmetry :( Nah not really

01:14:060 (6,7) - angle here seems pretty sharp imo, maybe move 6's tail a bit to the left and 7's tail a bit to the left as well Fine for me
01:25:515 (3) - i see the pattern but this looks out of place, I suggest you put it nearer to the previous note and test the flow afterwards Tested
02:20:606 (1,2,3,4) - Im not sure about you but this gets me :( maybe make the spacing a bit more ' noticable ' Read with AR8 (shh) ;3

Love the flow and structure could polish (just a little) on the pattern :') Thanks, will try

Good luck !

Thanks for the mods!

Lily Bread wrote:

[Hard]
00:30:970 (5) - what about using two circles to stress the piano here? there are two piano hit in music. Prefer to keep the same with other parts

03:12:970 (1) - ctrl+g for the flow with - 03:13:788 (2) - ? This looks better for me

03:17:333 (1) - it's not necessary to jump so big since it's a low volume piano hit.
i suggest to replace - 03:16:788 (6,1) - their place. Fixed


[Insane]
00:42:424 (1,2,3,4,1,2,3,4) - this pattern is better imo. repeat part in Insane diff is not so good. Current 1 looks cleaner

03:17:333 (1) - same as Hard. Fixed for hard, but this one's Insane, giving it a more Insane feel or I'd replace 03:16:788 (5,6) - with streams

gl
Thanks for the mods!

Underforest wrote:

Hi! M4M for your map

General
  1. Optional: You can put this hitsound at 01:12:424 - 02:41:879 The one in music sounds sharper, will try to find one sounds closer to it
Normal
  1. 1.71 stars, um... you can map more or at least delete Easy but up to you :) The density here looks fine, I'm making Easy diff for new players to play with a more relax feel, or at least they could DT it (feel proud XD)
  2. 00:02:060 (3) - This? Prefer the reversed one
  3. 00:09:697 (1) - Not symmetrical Yep it's not
  4. 00:12:970 (3) - Same as 0:02:060 Prefer the reversed one
  5. 01:10:788 (1) - What if this or a spinner? This one is very strong on 1/8, and a spinner would break the ranking rules
  6. 02:40:242 (1) - Same Yea ^
  7. 03:23:879 (1,2,3) - Consider fix this blanket Hmm, it's just 2 ordinary slider, why blanket? :D
Hard
  1. 00:20:606 (1) - This isn't a nice symmetrical shape Fixed
  2. This is very clear thought!
Insane
  1. Please switch HP as 6.5 Will think of this
  2. 00:08:606 (6) - Move this to x:92 y:135 Fixed with off grid
  3. 00:42:424 (1,2,3,4,1,2,3,4) - You can do a jump imo Will consider
  4. 02:40:242 (1,2,3,4,1,2,3,4,1,2,3,4) - Not a good stream Why not?
  5. 03:17:470 (1) - Put objects instead of a spinner There's a spinning-like effect if you listen closely (forgot what the instrument's called)
  6. 03:32:333 (1) - Remove new combo Why? I made this same for other parts like 03:27:970 (1) - 03:23:606 (1) - too
  7. 03:32:606 (3) - Put new combo ^

Congratulations! You gave me spoilers for an episode since I watching the anime ;_; What D: I din't even...Hope you enjoy it :)
Good luck with your map and hope can get ranked soon :)
p/4926004
Thanks for the mods!

DeltaLeeds wrote:

M4M ^^

General

SPOILER
  1. The difficulties aren't linear, but that's okay. Don't mention it then XD

Normal


SPOILER
00:12:970 (3): NC The NCs are constant, no changes
00:14:606 (1): Disable NC ^
00:26:606 (4,1): The overlapping makes it look a bit messy... Consider this. You wouldn't call it overlapping if every overlap is messy
00:38:060 (3): NC, should be constant every 4 white ticks. :3 Then this would conflict with the first 2 mods you mentioned. And I specially bookmarked the calm part for 1/2 the NCs, if you realize. Applies to another same part @ 02:05:333 -
00:42:424 (3): ^ ^
00:46:788 (3): ^ ^
00:51:151 (4): ^ ^
01:01:515 (4,1): Again with the overlapping. Consider this Nope, I don't get your "messy" sense
01:10:788 (1): As underforest stated, this should be a spinner. ;)
02:00:970: Same as easy's suggestion for a spinner. And would break the Ranking Criteria, so no
02:34:652 (3): Don't know why AIMod says this is too far although it's only 0.02x more far than normal, but just erase this message from AIMod by making it 1.39-1.41x. Who cares, it's not even an option, just don't check the snapping box when you revise
03:30:970 (4): NC Fixed
03:31:515 (1): Disable NC Fixed
03:33:424 (5): NC Fixed

Hard


SPOILER
00:05:879 (2): Make the slider's tail approach the next slider. Fixed
This diff is good enough already imo.

I can't mod insane diffs yet, so this is all I'll do for now. Hope this mod helped. ^^
I loved the song, hope this will be ranked! Gl. ;)
Thanks for the mods!

Inversal wrote:

M4M From your queue!
[Normal]
01:43:515 (1) - Ctrl+J Still prefer this one

Nice diff! I love the symmetric.

[Hard]
02:01:788 (2,3) - Blanket? Fixed

Fine here.

[Insane]

00:43:515 (1,2,3,4) - You could spice up the map by rotating it a bit. Will try other patterns
02:14:606 (2) - Flip it like this for flow http://puu.sh/nnml4/7b39eba1ea.jpg Both are good
02:21:969 (5,6) - I think you should swap it to match the drum sound at 02:22:242 - This way is slightly easier to play imo

Nice mapset. Hope it ranked soon.
Thanks for the mods!

Updated Xinely's diff @ p/4891897
Karen
[Easy]
  1. 00:14:060 (1,2) - 这样flow更好
  2. 03:30:424 (1,2) - ^
  3. 00:36:970 (2,3,4) - DS 1,2x?
  4. 00:22:242 (5,1) - DS
  5. 00:24:424 (2,3) - ^
[Normal]
  1. Good.
[Hard]
  1. 02:11:333 (3,1) - 这一对看起来不好看。。用一样的形状比较好
  2. 02:52:515 (4,5,6) - 02:58:515 (2,3,4) - 03:05:606 (4,5,6) - 03:15:970 (2,3,4) - 叠一下?hard里用这种分开的三连很不友好
[Insane]
  1. 00:42:424 (1,2,3,4,1,2,3,4) - 这圈单点好像跟音乐有点不合适。用一点滑条比较好
  2. 00:44:333 (4,1) - 这里应该跳一下
  3. 00:52:515 - 不要漏掉这个音吧,被发现会被找茬
  4. 02:11:879 (1,2,3,4,1,2,3,4) - 跟第一条一样,连续4个我觉得最多了
  5. 02:34:515 (2,3) - 这两个很明显应该间距大一点

寄生兽,何生攻

改完叫我 :3
Xinely
00:02:060 (2) - just want a variation
03:34:788 (1) - not gonna add spinner because no nice spot to end it
03:34:788 (1) - no spinner for keep consistency with rakuen
00:40:242 (1,2) - no same shape because variation

@笨蛋:全部都改了

thanks 4 mod all ~

SPOILER
osu file format v14

[General]
AudioFilename: Ken Arai - NEXT TO YOU.mp3
AudioLeadIn: 0
PreviewTime: 72833
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1788,53333,68606,125333,142788,214788
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:NEXT TO YOU
TitleUnicode:NEXT TO YOU
Artist:Ken Arai
ArtistUnicode:Ken Arai
Creator:Rakuen
Version:Nely's Easy
Source:寄生獣 セイの格率
Tags:Kiseijuu Sei no Kakuritsu Parasyte オリジナル・サウンドトラック OST Original Soundtrack ケン アライ Xinely piano
BeatmapID:896412
BeatmapSetID:348526

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kiseijuu wallpaper.jpg",0,0
//Break Periods
2,108079,123893
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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179879,-100,4,2,1,60,0,1
197333,-100,4,2,1,60,0,0
197606,-100,4,2,1,40,0,0


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Combo2 : 171,252,203
Combo3 : 175,221,254
Combo4 : 249,254,186

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388,284,149879,1,8,0:0:0:0:
504,300,150425,2,0,P|516:248|504:184,1,100,2|8,0:0|0:0,0:0:0:0:
448,100,151515,1,2,0:0:0:0:
344,156,152061,6,0,L|288:152,2,50,8|0|2,0:0|0:0|0:0,0:0:0:0:
304,44,153152,1,8,0:0:0:0:
200,104,153697,2,0,P|188:156|200:200,1,100,2|8,0:0|0:0,0:0:0:0:
228,252,154515,2,0,L|288:264,1,50,0|2,0:0|0:0,0:0:0:0:
380,320,155334,1,8,0:0:0:0:
456,228,155879,5,2,0:0:0:0:
376,140,156425,2,0,L|368:80,2,50,8|0|2,0:0|0:0|0:0,0:0:0:0:
280,212,157515,2,0,L|272:276,2,50,8|0|2,0:0|0:0|0:0,0:0:0:0:
256,96,158606,2,0,P|209:84|156:88,2,100,0|2|0,0:0|0:0|0:0,0:0:0:0:
368,140,160243,6,0,P|470:222|369:308,1,300,2|10,0:0|0:0,0:0:0:0:
264,252,162424,5,6,0:0:0:0:
188,344,162970,2,0,P|140:352|84:336,1,100,10|2,0:0|0:0,0:0:0:0:
28,240,164060,2,0,L|16:180,2,50,10|2|2,0:0|0:0|0:0,0:0:0:0:
144,264,165151,1,10,0:0:0:0:
244,200,165696,2,0,L|260:140,2,50,2|2|10,0:0|0:0|0:0,0:0:0:0:
148,128,166788,6,0,P|96:123|44:140,2,100,2|10|2,0:0|0:0|0:0,0:0:0:0:
256,72,168424,2,0,L|312:76,1,50,10|2,0:0|0:0,0:0:0:0:
364,64,168970,2,0,P|350:109|360:172,1,100,2|10,0:0|0:0,0:0:0:0:
456,228,170060,2,0,L|516:228,2,50,2|2|10,0:0|0:0|0:0,0:0:0:0:
344,272,171151,6,0,P|296:287|248:276,1,100,2|10,0:0|0:0,0:0:0:0:
168,188,172242,1,2,0:0:0:0:
96,92,172788,2,0,L|80:40,2,50,10|2|2,0:0|0:0|0:0,0:0:0:0:
44,200,173879,2,0,L|24:264,2,50,10|2|2,0:0|0:0|0:0,0:0:0:0:
148,256,174970,1,10,0:0:0:0:
228,168,175515,6,0,P|278:159|328:168,1,100,2|10,0:0|0:0,0:0:0:0:
344,224,176333,2,0,L|353:273,1,50,0|2,0:0|0:0,0:0:0:0:
448,348,177151,1,10,0:0:0:0:
488,236,177697,2,0,P|495:186|483:138,1,100,2|10,0:0|0:0,0:0:0:0:
400,52,178788,2,0,L|328:52,2,50,2|2|10,0:0|0:0|0:0,0:0:0:0:
368,172,179878,5,6,0:0:0:0:
284,256,180424,2,0,P|236:272|180:260,1,100,10|2,0:0|0:0,0:0:0:0:
72,232,181514,2,0,L|64:288,2,50,10|2|2,0:0|0:0|0:0,0:0:0:0:
148,140,182605,1,10,0:0:0:0:
228,232,183151,2,0,L|240:288,2,50,2|2|10,0:0|0:0|0:0,0:0:0:0:
296,132,184242,6,0,P|352:124|400:136,2,100,2|10|2,0:0|0:0|0:0,0:0:0:0:
176,144,185878,2,0,L|126:147,1,50,10|2,0:0|0:0,0:0:0:0:
72,168,186424,2,0,B|56:224|56:224|76:276,1,100,2|10,0:0|0:0,0:0:0:0:
168,336,187514,2,0,L|224:332,2,50,2|2|10,0:0|0:0|0:0,0:0:0:0:
144,220,188605,6,0,L|256:208,1,100,2|10,0:0|0:0,0:0:0:0:
300,192,189424,2,0,L|288:124,1,50,0|2,0:0|0:0,0:0:0:0:
188,84,190242,2,0,L|140:72,2,50,10|2|2,0:0|0:0|0:0,0:0:0:0:
304,52,191333,2,0,L|352:40,2,50,10|2|2,0:0|0:0|0:0,0:0:0:0:
288,172,192424,1,10,0:0:0:0:
308,288,192969,6,0,P|357:294|405:282,1,100,2|10,0:0|0:0,0:0:0:0:
452,244,193787,2,0,L|440:180,1,50,0|2,0:0|0:0,0:0:0:0:
380,92,194605,1,10,0:0:0:0:
300,184,195151,2,0,P|250:191|202:179,1,100,2|10,0:0|0:0,0:0:0:0:
116,96,196242,2,0,L|108:28,2,50,2|2|10,0:0|0:0|0:0,0:0:0:0:
68,208,197333,6,0,L|76:276,2,50,6|0|0,0:0|0:0|0:0,0:0:0:0:
188,200,198424,1,2,0:0:0:0:
308,184,198970,2,0,L|320:116,2,50,0|2|2,0:0|0:0|0:0,0:0:0:0:
388,276,200060,1,0,0:0:0:0:
308,364,200605,2,0,L|258:367,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
244,264,201697,6,0,P|195:255|148:272,2,100,0|0|2,0:0|0:0|0:0,0:0:0:0:
360,296,203333,2,0,P|408:304|455:287,2,100,0|2|0,0:0|0:0|0:0,0:0:0:0:
268,216,204969,1,2,0:0:0:0:
324,112,205514,1,2,0:0:0:0:
216,60,206060,5,2,0:0:0:0:
168,168,206605,2,0,P|120:182|70:177,1,100,2|2,0:0|0:0,0:0:0:0:
108,64,207696,2,0,L|104:-4,2,50,0|2|2,0:0|0:0|0:0,0:0:0:0:
228,84,208788,2,0,L|224:16,2,50,0|2|2,0:0|0:0|0:0,0:0:0:0:
328,152,209878,1,2,0:0:0:0:
264,252,210424,6,0,B|216:244|216:244|156:256,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
360,324,212060,1,0,0:0:0:0:
388,208,212606,2,0,L|380:100,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
424,256,213969,2,0,L|474:250,1,50,2|2,0:0|0:0,0:0:0:0:
496,132,214788,5,2,0:0:0:0:
Topic Starter
Rakuen

Karen wrote:

[Normal]
  1. Good.
[Hard]
  1. 02:11:333 (3,1) - 这一对看起来不好看。。用一样的形状比较好 改了那部分
  2. 02:52:515 (4,5,6) - 02:58:515 (2,3,4) - 03:05:606 (4,5,6) - 03:15:970 (2,3,4) - 叠一下?hard里用这种分开的三连很不友好 还可以吧,BPM不高,不会太难 >_<
[Insane]
  1. 00:42:424 (1,2,3,4,1,2,3,4) - 这圈单点好像跟音乐有点不合适。用一点滑条比较好 加了些滑条
  2. 00:44:333 (4,1) - 这里应该跳一下 改了可是没跳hh
  3. 00:52:515 - 不要漏掉这个音吧,被发现会被找茬 好像有点危险,改了
  4. 02:11:879 (1,2,3,4,1,2,3,4) - 跟第一条一样,连续4个我觉得最多了跟前面那个不一样有鼓声什么的,这部分只有琴声,特别的安静
  5. 02:34:515 (2,3) - 这两个很明显应该间距大一点 整个02:34:515 (2,3,4,5,6,1) - 改了一点,你看还行吗

寄生兽,何生攻

改完叫我 :3
Thanks for the mods!

Updated Xinely's diff @ p/4945200

Changed combo color, added tags "the maxim" (English title)
Karen
O_O
Topic Starter
Rakuen
Thanks Karen!
Meyrink
gogo (*-*)/
Sonnyc
Random bubble check.
[Insane]
01:12:424 (5) - 02:41:879 (1) - Inconsistent combo setting.
02:30:424 (3,4) - This jump felt way too random.
03:08:060 (3,4) - This jump felt way too massive and kinda breaking the cursor pace.

As said before, I expect more various patterns from you~
Topic Starter
Rakuen

Sonnyc wrote:

Random bubble check.
[Insane]
01:12:424 (5) - 02:41:879 (1) - Inconsistent combo setting. Keep for easier reading
02:30:424 (3,4) - This jump felt way too random. Fixed
03:08:060 (3,4) - This jump felt way too massive and kinda breaking the cursor pace. Fixed

As said before, I expect more various patterns from you~ T_T im nub
Thanks for the mods!
Sonnyc
Nominated.
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