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Tarpey - Close Call

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Topic Starter
xChorse

WISPG_G wrote:

hi \o, mod is here
The first, i dont think that hitsounds cry of crowd fits here, you should remove it. Already removed :p

Light Insane
00:16:998 (2,3) - fix spacing here please Done!
00:23:800 - what about instead of breaks make some creative long sliders? I feel like it fits, I'll map this if more people say the same however
00:51:009 (3) - move this slider to x:390 y:204, but this to x:312 y:257 and other notes under them reciprocally Done?
01:34:266 (3) - may be move start of this slider under end of this 01:33:568 (1)? Better flow like this
01:39:149 (1,3) - dont like this overlap Changed!
01:58:684 (1) - move this slider to x:236 y:267, but this 01:58:684 (1) - to x:309 y:211 Changed in a different way, but with the same effect.

Insane
jumps look like in highscore)) Which is a good thing I suppose :D
00:17:173 (2,3,4,5,6) - hard to read this spacing imo Feels fine to me, will change if more people point it out
00:23:800 - same as prev diff, i reccomend make here sliders or may be spinners ^
00:48:219 (5) - may be NC here? I just hear this part and other like 1-2-3-4...1-2-3-4...1-2-3-4, sounds same and and may be you should distinguish them Seems pretty unnecessary, but will change if more people point it out as well!

Thank you!
Spork Lover

Hello! M4M :3



Color coding
Importance:
Red = Unrankable if unchanged
Black = Normal suggestion
Blue = Strong suggestion
Pink = Comment

Light Insane

Light Insane

00:27:986 - This and the other three similar sections should have lowered hitsound volume even further, they feel too loud.
00:45:864 till 01:07:928 (6) - 80% is loud when it isn't the peak. The normal hitsound could use lowered volume (As in the main beat.)
01:08:452 (1) - Absolutely amazing hitsounds in kiai, lots of props for that!
01:29:033 (4,1,2) - I think you should rework this pattern a little bit, feels a bit unpolished imo :)
01:46:824 (3) - Move this slider to x:164 y:64, cool symmetrical pattern if you wanna go for that 8-)
01:47:521 (1,4) - Ctrl+G will make a fun X-pattern :)
02:16:126 (3,4) - Rotate from Selection centre by 10 degrees
02:17:522 (3,4) - ^^^^

Near Miss

Extra

Amp the OD up to 8.5 or 9, it's an Extra diff. :)
00:14:033 (1,2,3,4,5,6,7) - Really awkward pattern to play, you should hardly consider changing that, since it don't flow with the two other jump patterns just after.
00:23:452 (1,2,3) - Mark those three notes and place nr. 1 on x:216 y:144 for a triangle pattern with the previous two notes (00:23:103 (3,4) - ) Here's a picture of it: http://osu.ppy.sh/ss/4426186
00:27:986 (1) - Same hitsound problem as in Light Insane. (All 4 sections)
01:06:707 (7,8) - Small jump suggestion on those two notes: http://osu.ppy.sh/ss/4426214
01:07:056 (1) - Move to x:424 y:72, so the spacing fits the 6-note section from the song.
02:03:393 (3) - There's a red dot on the slider. Remove that. x)
02:20:312 (4,5) - Turn 5 degrees from selection centre :)

Really liked the diffs, and will most likely make a normal difficulty on this mapset. I'll poke you when I'm done with it. Make sure to leave feedback on the mod so I can improve ;) Thanks!
Topic Starter
xChorse

Spork Lover wrote:

Hello! M4M :3



Color coding
Importance:
Red = Unrankable if unchanged
Black = Normal suggestion
Blue = Strong suggestion
Pink = Comment

Light Insane

Light Insane

00:27:986 - This and the other three similar sections should have lowered hitsound volume even further, they feel too loud. Changed hitsound!
00:45:864 till 01:07:928 (6) - 80% is loud when it isn't the peak. The normal hitsound could use lowered volume (As in the main beat.) Changed hitsound!
01:08:452 (1) - Absolutely amazing hitsounds in kiai, lots of props for that! Thank you! :)
01:29:033 (4,1,2) - I think you should rework this pattern a little bit, feels a bit unpolished imo :) Changed!
01:46:824 (3) - Move this slider to x:164 y:64, cool symmetrical pattern if you wanna go for that 8-) Done!
01:47:521 (1,4) - Ctrl+G will make a fun X-pattern :) Changed in a different way, but has the same effect :D
02:16:126 (3,4) - Rotate from Selection centre by 10 degrees Done!
02:17:522 (3,4) - ^^^^ Done!

Near Miss

Extra

Amp the OD up to 8.5 or 9, it's an Extra diff. :) Changed to OD9!
00:14:033 (1,2,3,4,5,6,7) - Really awkward pattern to play, you should hardly consider changing that, since it don't flow with the two other jump patterns just after. Changed!
00:23:452 (1,2,3) - Mark those three notes and place nr. 1 on x:216 y:144 for a triangle pattern with the previous two notes (00:23:103 (3,4) - ) Here's a picture of it: http://osu.ppy.sh/ss/4426186 Done!
00:27:986 (1) - Same hitsound problem as in Light Insane. (All 4 sections) Changed hitsound!
01:06:707 (7,8) - Small jump suggestion on those two notes: http://osu.ppy.sh/ss/4426214 Changed it a little bit, but in a different way
01:07:056 (1) - Move to x:424 y:72, so the spacing fits the 6-note section from the song. Done!
02:03:393 (3) - There's a red dot on the slider. Remove that. x) Done!
02:20:312 (4,5) - Turn 5 degrees from selection centre :) Done for now, though I might revert this if it causes awkward misses, because this is the end of the song


Really liked the diffs, and will most likely make a normal difficulty on this mapset. I'll poke you when I'm done with it. Make sure to leave feedback on the mod so I can improve ;) Thanks!

Thank you! I'll be waiting for the Normal GD :D
bejewelled
Hello! From my Mod queue:

My colors are in my signature.
I will do 5 min of modding (top 2 diffs), b/c You only have 5 SP. (Check my conditions)
This took me a LONG time, so I am just doing Near Miss.

Near Miss
Bump the HP up to a flat 7, and AR up to 9.6-9.8. (At high AR, the 0.1 makes a significant difference.)

00:02:521 (4,1) - BE CAREFUL when you directly stack notes. It is okay so far, but it can make a map really hard to read.
00:08:800 (2,3,4) - 3 and 4 have awkward distance spacing, imo. It also isn't even with 2. But this is your choice.
00:12:289 (4,1) - Move 4 farther away, so that the player isn't stuck holding their cursor at the same point.
00:15:080 (7,1,2) - I don't recommend this. I would put a note in-between 1 and 2, and space them out like you have done before.
00:17:173 (2,3,4,5,6) - Also a bit confusing to read.
00:23:452 (1,2,3) - Pointless to not follow the same distance snap as previously.Also, these aren't even evenly spaced.
00:47:521 (1,2,3,4,5,6,7,8) - Distance snappppppp!!!!!!! When doing jumps like this, minor differences are okay, but this is not!
00:52:754 (4) - Move this down.
01:00:080 (1,2,3,4,5,6) - I can kind of see what you were going for, but the distance spacing is off again.
01:04:266 (1) - Kind of just an awkward note here, while the others fit in. Maybe make part of the slider?
01:06:532 (6,7,8) - Again, awkward notes. It seems to me that you just put them in b/c you ran out of room.
01:07:056 (1,2,3,4,5,6) - Distance snap. The dist. from 5-6 is really messed up compared to the others.
01:12:638 (1,2,3,4,5,6,7,8) - Very difficult to read.
01:23:800 (1,2,3,4,5,6,7,8) - ??? These are completely random and have no purpose (maybe a bit redundant). If in doubt, use the polygon circle option.
01:28:335 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - As a general suggestion, don't place notes like this. The note pattern ends up becoming SO random and it makes me wonder why they are there, simply due to the random distance spacing. Go to compose and click polygon circles; maybe make some squares or an octagon, then switch up the notes to make large jumps. This would make it less random.
01:35:312 (2,3,4,5,6,7) - This could work if you moved 3 up and 6 down, so they were touching diagonally.
01:36:707 (3,4) - Move away from 1 and 2.
01:47:173 (7,8) - Move away from 5 and 6.
02:09:498 (6,7) - Too confusing. I think they are 1/4 notes b/c of the short distance spacing.
02:20:312 (4,5) - Move away from 3 and 4.

Okay, good notes, but meh placement. You need to use distance snap more often.
Topic Starter
xChorse

Swegmec wrote:

Hello! From my Mod queue:

My colors are in my signature.
I will do 5 min of modding (top 2 diffs), b/c You only have 5 SP. (Check my conditions)
This took me a LONG time, so I am just doing Near Miss.

Near Miss
Bump the HP up to a flat 7, and AR up to 9.6-9.8. (At high AR, the 0.1 makes a significant difference.) Done! HP-7 AR-9,6

00:02:521 (4,1) - BE CAREFUL when you directly stack notes. It is okay so far, but it can make a map really hard to read. I wanted the map to be a bit of a challenge to read, as I didn't want to just map pp jumps that are super easy to read
00:08:800 (2,3,4) - 3 and 4 have awkward distance spacing, imo. It also isn't even with 2. But this is your choice. Circular flow, seems fine to me
00:12:289 (4,1) - Move 4 farther away, so that the player isn't stuck holding their cursor at the same point. Done!
00:15:080 (7,1,2) - I don't recommend this. I would put a note in-between 1 and 2, and space them out like you have done before. Seems fine to me, but will change if more people point this out
00:17:173 (2,3,4,5,6) - Also a bit confusing to read. Which is what I was aiming for :p
00:23:452 (1,2,3) - Pointless to not follow the same distance snap as previously.Also, these aren't even evenly spaced. Fits the music imo, will change if more people point it out.
00:47:521 (1,2,3,4,5,6,7,8) - Distance snappppppp!!!!!!! When doing jumps like this, minor differences are okay, but this is not! This flows really well imo, will change if more people point it out.
00:52:754 (4) - Move this down. Done!
01:00:080 (1,2,3,4,5,6) - I can kind of see what you were going for, but the distance spacing is off again. It has even spacing
01:04:266 (1) - Kind of just an awkward note here, while the others fit in. Maybe make part of the slider? Done!
01:06:532 (6,7,8) - Again, awkward notes. It seems to me that you just put them in b/c you ran out of room. Fits the music imo, will change if more people point it out
01:07:056 (1,2,3,4,5,6) - Distance snap. The dist. from 5-6 is really messed up compared to the others. Fixed
01:12:638 (1,2,3,4,5,6,7,8) - Very difficult to read. Seems fine to me
01:23:800 (1,2,3,4,5,6,7,8) - ??? These are completely random and have no purpose (maybe a bit redundant). If in doubt, use the polygon circle option. I don't know, this feels like one of the better parts of the map to me
01:28:335 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - As a general suggestion, don't place notes like this. The note pattern ends up becoming SO random and it makes me wonder why they are there, simply due to the random distance spacing. Go to compose and click polygon circles; maybe make some squares or an octagon, then switch up the notes to make large jumps. This would make it less random. 01:28:335 (2,3,4,5) - are an equal distance away from 01:27:986 (1) - which makes it easier to follow, 01:29:382 (1) - follows the tail of 01:27:986 (1) - to look more aesthetically pleasing. Nothing here was random tbh.
01:35:312 (2,3,4,5,6,7) - This could work if you moved 3 up and 6 down, so they were touching diagonally. Done!
01:36:707 (3,4) - Move away from 1 and 2. It often results in awkward notelocks while playing, so I don't want to make add patterns like that
01:47:173 (7,8) - Move away from 5 and 6. ^
02:09:498 (6,7) - Too confusing. I think they are 1/4 notes b/c of the short distance spacing. Fits the music imo
02:20:312 (4,5) - Move away from 3 and 4. As I said, it's to avoid awkward notelocks

Okay, good notes, but meh placement. You need to use distance snap more often. Distance snap is used throughout the entire map except for the first note of every jump so idk

Thanks for the mod :) , though it conflicts with my style for this map so I didn't add some of the things you said :|
-Makishima S-
no kds, just few comments becouse i like song:

** Near Miss **

AR 9.6 is way too high, note density is too low same as bpm of map to set this range. I strongly recommend to go for standard AR9 OD8 since it perfectly fit the song and map speed.

If i find some free time, i might shot a full length mod for it, just got this map recommended by a friend who also noticed that AR is way too high for nomod player around 20-10k rank.

Good luck sir.
Topic Starter
xChorse
welp just going to keep AR 9,4 because I like it the most, 9 makes some parts a bit awkward.
Prismetical
Heya! M4M ♥

Normal
00:04:266 (1) - I would rotate it like this:

00:55:893 (1) - too much reverse slider at that point
01:11:940 (1) - remove new combo
01:19:614 (1,2,3) - in one line:

01:35:661 (1) - remove NC
- why isn't the end mapped here, because at the Light Insane diff, it is mapped...

Hard
00:44:731 (1,4) - ugly overlay, stack?
- why isn't the end mapped here, because at the Light Insane diff, it is mapped...

Light Insane
00:27:986 (1,2,3) - pattern could look better, move (3) around
00:39:149 (1,4) - stack?
00:46:824 (2) - reverse slider is not visible, big problem
01:02:521 (4,3) - stack
01:16:300 (5) - NC?
01:19:266 (5) - looks better here imo:
01:42:289 (2) - straighten slider
- why is the end mapped here, but not at the lower diffs?

Best wishes!
Topic Starter
xChorse

Prismetical wrote:

Heya! M4M ♥

Normal
00:04:266 (1) - I would rotate it like this: The slider after it wouldn't look as good

00:55:893 (1) - too much reverse slider at that point Changed!
01:11:940 (1) - remove new combo Done!
01:19:614 (1,2,3) - in one line: Bended it instead

01:35:661 (1) - remove NC Done!
- why isn't the end mapped here, because at the Light Insane diff, it is mapped... I'll map it when I have more time ^^

Hard
00:44:731 (1,4) - ugly overlay, stack? Done!
- why isn't the end mapped here, because at the Light Insane diff, it is mapped... I'll map it when I have more time ^^

Light Insane
00:27:986 (1,2,3) - pattern could look better, move (3) around Flows pretty well, will change if more people point it out.
00:39:149 (1,4) - stack? Nope
00:46:824 (2) - reverse slider is not visible, big problem Changed!
01:02:521 (4,3) - stack Done!
01:16:300 (5) - NC? Done!
01:19:266 (5) - looks better here imo: Done!
01:42:289 (2) - straighten slider Nope
- why is the end mapped here, but not at the lower diffs? Lack of time :|

Best wishes!
Thanks!
Shiny Spoon
ill try my best!!

[Near Miss]

02:09:498 (6,7) - NC on the 6 to emphasize the jump

00:48:219 (5,6,7,8) - NC on 5 ^

01:46:824 (5,6,7,8) - NC on the 5 to emphasize the jump.

02:09:498 (6,7) - Instead of a NC on the slider you can add a NC on the 6 to emphasize that the jumps are less intense/slowed down.



To be honest....this is really all I can find...I had such a hard time finding things that are wrong. The map is pretty solid, I cant really give any input on anything below 5* for the other diffs
Topic Starter
xChorse

Shiny Spoon wrote:

ill try my best!!

[Near Miss]

02:09:498 (6,7) - NC on the 6 to emphasize the jump Done!

00:48:219 (5,6,7,8) - NC on 5 ^ Done!

01:46:824 (5,6,7,8) - NC on the 5 to emphasize the jump. Done!

02:09:498 (6,7) - Instead of a NC on the slider you can add a NC on the 6 to emphasize that the jumps are less intense/slowed down. Done!



To be honest....this is really all I can find...I had such a hard time finding things that are wrong. The map is pretty solid, I cant really give any input on anything below 5* for the other diffs
Thanks!
Wou_old_1
From my queue

[General]

  1. I don't know why you add an Widescreen Support
[Normal]

  1. I ask you. when you make a normal diff, you use the DS? if you use the DS, why this note 01:07:056 (1,1) - looks no far like DS say ?
  2. 00:01:475 (1,2,1,2) - Overlap like this to me it's okay, but if like this 00:08:452 (2,1) - please, fix this.. There must be no overlap like that
  3. 00:56:591 (2,2) - Not trying to blanket that?
  4. 01:12:638 (1,2,2,3,1,2,1,2,1,1,2) - I think this note looks like is not suitable for normal diffs. Cuz, it looks difficult to play at normal diffs.
  5. 01:33:219 (1,1) - Stack looks sucks, Try don't stack that note
[Hard]

  1. 00:02:521 (4,2,3,1,2,5,1,3) - I don't know why you like to overlap like this. In my opinion, it's looks ugly
  2. 00:17:173 (2) - Try to stop at 00:17:347 - then make the end of this note 00:17:173 (2) - to a new slider then remove 00:17:696 (4) -
  3. 00:49:963 (5,2,4) - Overlap like this make it as invisible, so as to make the players look surprised
  4. 01:07:056 (1,2,3,4,5,6) - When i play this, i get surprised. Cuz I thought the pile like that, as there are notes that are on the blue tick
Topic Starter
xChorse

Wou wrote:

From my queue

[General]

  1. I don't know why you add an Widescreen Support Disabled!
[Normal]

  1. I ask you. when you make a normal diff, you use the DS? if you use the DS, why this note 01:07:056 (1,1) - looks no far like DS say ? There's a big enough pause for the DS to be like this imo
  2. 00:01:475 (1,2,1,2) - Overlap like this to me it's okay, but if like this 00:08:452 (2,1) - please, fix this.. There must be no overlap like that Changed!
  3. 00:56:591 (2,2) - Not trying to blanket that? Blanketed!
  4. 01:12:638 (1,2,2,3,1,2,1,2,1,1,2) - I think this note looks like is not suitable for normal diffs. Cuz, it looks difficult to play at normal diffs. Don't know any other way to map parts like that, but those things are ok enough for a normal imo.
  5. 01:33:219 (1,1) - Stack looks sucks, Try don't stack that note Done!
[Hard]

  1. 00:02:521 (4,2,3,1,2,5,1,3) - I don't know why you like to overlap like this. In my opinion, it's looks ugly There's like a 3 second gap between the notes, I don't see how they could overlap
  2. 00:17:173 (2) - Try to stop at 00:17:347 - then make the end of this note 00:17:173 (2) - to a new slider then remove 00:17:696 (4) - Done?
  3. 00:49:963 (5,2,4) - Overlap like this make it as invisible, so as to make the players look surprised idk pretty easy to read imo
  4. 01:07:056 (1,2,3,4,5,6) - When i play this, i get surprised. Cuz I thought the pile like that, as there are notes that are on the blue tick Eh, I really like this but I'll change it if more people point it out
Thank you!
Kagetsu
from #modreqs

[Near Miss]
  1. isn't ar 9,4 too high for a 172 bpm song? 9,3 it's fine imo.. your choice tho
  2. i would silence your sliderslide in the calm parts like here 00:50:312 - otherwise, you'll have to have sliders in the same parts (musically speaking) to make a constant rhythm with sliderslide xd
  3. 00:25:196 - - 00:29:382 - 00:34:963 - 00:40:545 - consider mapping these parts with slow long sliders with random and interesting shapes... it'll make your map more interesting
  4. 00:45:777 (1) - delete this NC or add NC here 00:45:080 (2) - (deleting is better)
  5. 00:49:614 (4) - NC maybe? for consistency
  6. 00:50:312 (1) - this feels kinda weird... because you were emphasising all those points previously
  7. 01:15:952 (3,4,5) - uhm... why is this spacing that high... it plays weird because you tend to stack the triplets... so normal spacing would be better imo
  8. 01:20:312 (4,5,6,7,8) - increasing distance in a linear way doesn't play good... it's awkward to play, i would recommend you a pattern like this
  9. 01:21:882 (4,5,6,7,1) - this is also a linear pattern... but i don't really have a suggestion to make so i'm just gonna mention it
  10. 01:26:417 (7) - move this slighly up to have equal DS... you tend to have the same distance in this kind of pattern of note-triplet-note (01:10:545 (4,5,6,7,8) - this one for example, so do this, for consistency)
  11. 01:26:591 (1,2) - ctrl + g maybe... to emphasize 01:26:591 (1) - also, it flows better xd
  12. 01:19:440 (6,1) - stacking those 2 notes doesn't make much sense... at least for me
  13. 01:25:021 (8,1) - spacing between this 2 feels extremely awkward... i think you should have a jump between these 2. a pattern like this might be better
  14. 01:29:033 (6,7) - this feels awkward because you're decreasing DS without any rhythm/music change, i would change to something like this
  15. 01:36:184 (7,1) - spacing should be higher imo, also it doesnt play that good because the flow suddenly breaks to downside
  16. 02:05:661 (1,4) - stack? you tend to do that... so that's why i'm pointing it xd
cool map/song i enjoyed playing it... have a star and good luck xd
Topic Starter
xChorse

Kagetsu wrote:

from #modreqs

[Near Miss]
  1. isn't ar 9,4 too high for a 172 bpm song? 9,3 it's fine imo.. your choice tho Will probably stay at 9,3 now
  2. i would silence your sliderslide in the calm parts like here 00:50:312 - otherwise, you'll have to have sliders in the same parts (musically speaking) to make a constant rhythm with sliderslide xd Added slilent sliderslide!
  3. 00:25:196 - - 00:29:382 - 00:34:963 - 00:40:545 - consider mapping these parts with slow long sliders with random and interesting shapes... it'll make your map more interesting This seemed like a good idea as I was mapping it, gonna map it if more people point it out
  4. 00:45:777 (1) - delete this NC or add NC here 00:45:080 (2) - (deleting is better) Done!
  5. 00:49:614 (4) - NC maybe? for consistency Done!
  6. 00:50:312 (1) - this feels kinda weird... because you were emphasising all those points previously Added emphasis!
  7. 01:15:952 (3,4,5) - uhm... why is this spacing that high... it plays weird because you tend to stack the triplets... so normal spacing would be better imo Done!
  8. 01:20:312 (4,5,6,7,8) - increasing distance in a linear way doesn't play good... it's awkward to play, i would recommend you a pattern like this Done!
  9. 01:21:882 (4,5,6,7,1) - this is also a linear pattern... but i don't really have a suggestion to make so i'm just gonna mention it Changed it but it's still linear :/
  10. 01:26:417 (7) - move this slighly up to have equal DS... you tend to have the same distance in this kind of pattern of note-triplet-note (01:10:545 (4,5,6,7,8) - this one for example, so do this, for consistency) It's stacked on 01:23:975 (2,1) - so idk
  11. 01:26:591 (1,2) - ctrl + g maybe... to emphasize 01:26:591 (1) - also, it flows better xd I think mine flows better
  12. 01:19:440 (6,1) - stacking those 2 notes doesn't make much sense... at least for me Changed!
  13. 01:25:021 (8,1) - spacing between this 2 feels extremely awkward... i think you should have a jump between these 2. a pattern like this might be better Did something different
  14. 01:29:033 (6,7) - this feels awkward because you're decreasing DS without any rhythm/music change, i would change to something like this Done!
  15. 01:36:184 (7,1) - spacing should be higher imo, also it doesnt play that good because the flow suddenly breaks to downside Done!
  16. 02:05:661 (1,4) - stack? you tend to do that... so that's why i'm pointing it xd oops done
cool map/song i enjoyed playing it... have a star and good luck xd
Thanks for the mod! :)
Deppyforce
i like short songs

[General]
00:01:475 - offset should be here lol

[Normal]
normal diff needs constant spacing. like 00:15:428 (1,2,3,1,2,3,1,2,3,1,2,3) - is 0.9x ds but the part before that is 1x ds, some part are even 0.8x ds, like the beginning of the map. remap lol

[Hard]
00:09:498 (5) - you should make the sliderhead more visible, this is actually hard to read for this diff. easiest way to fix would be changing stack latency until these are actually stacking
00:20:661 (4) - rotate this 90 degress anti clockwise flow better to me idk
00:45:952 - theres still sound here, should be mapped
01:07:056 (1,2,3,4,5,6) - the spacing here should be bigger instead of smaller than 01:05:661 (1,2,3,4,5)
01:18:219 (1,2,3) - same about stack
01:40:545 (5,2) - ^

[Near Miss]
00:15:080 (7) - should be slider imo to make it constant with 00:13:684 (5) -
you can map the part you put breaks with long sliders, the map will be more interesting that way
01:06:532 (6,7,8) - this anti jump dont fit imo lol, the ds should be increasing like the jumps before
01:19:614 (1) - strong, shoudnt be stacked
01:53:103 (1) - ^

yea gl
Topic Starter
xChorse

Deppyforce wrote:

i like short songs

[General]
00:01:475 - offset should be here lol changed

[Normal]
normal diff needs constant spacing. like 00:15:428 (1,2,3,1,2,3,1,2,3,1,2,3) - is 0.9x ds but the part before that is 1x ds, some part are even 0.8x ds, like the beginning of the map. remap lol Remapped

[Hard]
00:09:498 (5) - you should make the sliderhead more visible, this is actually hard to read for this diff. easiest way to fix would be changing stack latency until these are actually stacking Changed it a bit, might be more visible idk
00:20:661 (4) - rotate this 90 degress anti clockwise flow better to me idk Done!
00:45:952 - theres still sound here, should be mapped Done!
01:07:056 (1,2,3,4,5,6) - the spacing here should be bigger instead of smaller than 01:05:661 (1,2,3,4,5) Done!
01:18:219 (1,2,3) - same about stack Changed it a bit, might be more visible idk
01:40:545 (5,2) - ^ Changed it a bit, might be more visible idk

[Near Miss]
00:15:080 (7) - should be slider imo to make it constant with 00:13:684 (5) - Done!
you can map the part you put breaks with long sliders, the map will be more interesting that way Mapped
01:06:532 (6,7,8) - this anti jump dont fit imo lol, the ds should be increasing like the jumps before Changed
01:19:614 (1) - strong, shoudnt be stacked Done in previous mod
01:53:103 (1) - ^ seems fine imo

yea gl
Thankss
firedigger
SPOILER
15:08 firedigger: yo
15:09 firedigger: let's mod some of your maps
15:09 xChorse: Thanks
15:09 *firedigger is editing [https://osu.ppy.sh/b/877625 Tarpey - Close Call [Near Miss]]
15:11 firedigger: 00:08:452 (1,2,3,4,5,6) - so you have a pattern that requires actually playing the game here on quiet beats
15:11 firedigger: 00:11:242 (1,2,3,4) - but the on the real beats it's 1.5* pattern
15:11 firedigger: that's no good
15:12 xChorse: I don't really want to add extra difficulty on the earlier parts of the map
15:12 firedigger: right
15:12 firedigger: reduce it
15:12 firedigger: it can be considered overmapped in numerous places
15:13 firedigger: 00:14:033 (1,2,3,4,5,6,7) - WOW
15:13 firedigger: like that
15:13 xChorse: still feels easy compared to other 5,3* maps here
15:13 firedigger: feels inconsistent with the music
15:15 firedigger: 00:23:452 (1,2,3) - if you are deliberately making them close, I would recommend making a stack. Also, NC on slider might be a good idea
15:16 xChorse: NCed the slider
15:16 firedigger: 00:57:114 (6) - why is that a jump?
15:16 xChorse: don't want to stack them
15:16 firedigger: Just make sure people won't try to 1/4 the taps there
15:17 xChorse: If people actually folow the beat I don't think they'd even try streaming there
15:17 xChorse: and 00:57:114 (6,1) - is a jump while 00:56:940 (5,6) - follows the flow
15:18 firedigger: what is "follows the flow"?
15:18 firedigger: it's double spaced
15:18 firedigger: for no reason
15:19 xChorse: circular flow that expands or something idk
15:19 xChorse: feels fine to me
15:19 xChorse: same concept with 00:57:289 (1,2,3,4) -
15:19 firedigger: My evaluation methods on spacing are formal, get ready
15:20 firedigger: sliders have strong sound each, so the UNIFORMLY increasing spacing is OK
15:21 firedigger: 01:00:080 (1,2,3,4,5,6) - (456) isn't consistent with shape of (123)
15:21 firedigger: same problem
15:22 firedigger: 01:04:266 (1,2,3,4,5,6,7,1,2,3,4) - hello, unexpectedely hard pattern
15:23 firedigger: 01:13:335 (5) - I would suggest NC here
15:24 firedigger: 01:17:870 (4,1,2,3,4,5,6) - no advanced pattern here, really? Fairly intensive music fragment
15:26 firedigger: 01:35:312 (2,3,4,5,6,7) - here as well
15:27 firedigger: you difficult pattern placement is not completely clear to me
15:27 firedigger: Try to reconsider all the places that you would define as "intense" in kiai
15:28 xChorse: Honestly I don't even see what's considered as difficult
15:28 xChorse: the only one that's pretty hard is 01:51:707 (1,2,3,4,5,6,7,8) -
15:28 firedigger: ehm, well, as the very least look at average note spacing in the pattern
15:29 firedigger: well yeah, but mapping has more to it than 1 hard pattern in the end
15:29 firedigger: you should make sure the pattern difficulty complements the music intensity
15:33 xChorse: so do parts like 01:46:126 (1,2,3,4,1,2,3,4) - fit?
15:33 firedigger: that's exactly what makes sense
15:33 firedigger: there's a bit more intense, then even more intense
15:33 firedigger: and the pattern complements that
15:34 xChorse: ok gonna remap some parts to follow the same style
Topic Starter
xChorse

firedigger wrote:

SPOILER
15:08 firedigger: yo
15:09 firedigger: let's mod some of your maps
15:09 xChorse: Thanks
15:09 *firedigger is editing [https://osu.ppy.sh/b/877625 Tarpey - Close Call [Near Miss]]
15:11 firedigger: 00:08:452 (1,2,3,4,5,6) - so you have a pattern that requires actually playing the game here on quiet beats
15:11 firedigger: 00:11:242 (1,2,3,4) - but the on the real beats it's 1.5* pattern
15:11 firedigger: that's no good
15:12 xChorse: I don't really want to add extra difficulty on the earlier parts of the map
15:12 firedigger: right
15:12 firedigger: reduce it
15:12 firedigger: it can be considered overmapped in numerous places
15:13 firedigger: 00:14:033 (1,2,3,4,5,6,7) - WOW
15:13 firedigger: like that
15:13 xChorse: still feels easy compared to other 5,3* maps here
15:13 firedigger: feels inconsistent with the music
15:15 firedigger: 00:23:452 (1,2,3) - if you are deliberately making them close, I would recommend making a stack. Also, NC on slider might be a good idea
15:16 xChorse: NCed the slider
15:16 firedigger: 00:57:114 (6) - why is that a jump?
15:16 xChorse: don't want to stack them
15:16 firedigger: Just make sure people won't try to 1/4 the taps there
15:17 xChorse: If people actually folow the beat I don't think they'd even try streaming there
15:17 xChorse: and 00:57:114 (6,1) - is a jump while 00:56:940 (5,6) - follows the flow
15:18 firedigger: what is "follows the flow"?
15:18 firedigger: it's double spaced
15:18 firedigger: for no reason
15:19 xChorse: circular flow that expands or something idk
15:19 xChorse: feels fine to me
15:19 xChorse: same concept with 00:57:289 (1,2,3,4) -
15:19 firedigger: My evaluation methods on spacing are formal, get ready
15:20 firedigger: sliders have strong sound each, so the UNIFORMLY increasing spacing is OK
15:21 firedigger: 01:00:080 (1,2,3,4,5,6) - (456) isn't consistent with shape of (123)
15:21 firedigger: same problem
15:22 firedigger: 01:04:266 (1,2,3,4,5,6,7,1,2,3,4) - hello, unexpectedely hard pattern
15:23 firedigger: 01:13:335 (5) - I would suggest NC here
15:24 firedigger: 01:17:870 (4,1,2,3,4,5,6) - no advanced pattern here, really? Fairly intensive music fragment
15:26 firedigger: 01:35:312 (2,3,4,5,6,7) - here as well
15:27 firedigger: you difficult pattern placement is not completely clear to me
15:27 firedigger: Try to reconsider all the places that you would define as "intense" in kiai
15:28 xChorse: Honestly I don't even see what's considered as difficult
15:28 xChorse: the only one that's pretty hard is 01:51:707 (1,2,3,4,5,6,7,8) -
15:28 firedigger: ehm, well, as the very least look at average note spacing in the pattern
15:29 firedigger: well yeah, but mapping has more to it than 1 hard pattern in the end
15:29 firedigger: you should make sure the pattern difficulty complements the music intensity
15:33 xChorse: so do parts like 01:46:126 (1,2,3,4,1,2,3,4) - fit?
15:33 firedigger: that's exactly what makes sense
15:33 firedigger: there's a bit more intense, then even more intense
15:33 firedigger: and the pattern complements that
15:34 xChorse: ok gonna remap some parts to follow the same style

Remapped some parts which were pointed out, and changed spacing for the rest. Thanks for the mod!
Chibi Maruko
Hi. From my queue

What the heck 4 days silenced

Light Insane
  1. 00:34:265 (4) - Blanket can be improved. https://osu.ppy.sh/ss/4511742 this is nice
  2. 00:46:475 (1) - Why new combo is here? This are no reason to make new combo. Please delete NC
  3. 01:23:102 (3) - Add triple here coz sound rhythm triple is here
  4. 01:39:149 (6) - NC here
  5. 02:13:509 (4,5) - Why is this random spacing. Please use recommend DS

Near Miss
  1. 00:23:451 (1,2,1) - This part kinda look bad. Maybe stack is good
  2. 00:37:754 (1) - Maybe sound small are sound stream twice. U should add slider twice 1/4 or 1/6 or idk something
  3. 00:40:544 (3) - NC here
  4. 01:10:719 (5,6,7) - U should remove triple this coz no rhythm triple is here and 01:10:544 (4) Should have rhythm triple
  5. 01:16:387 (4,5) - In my opnion, stack is fine but already make decisions
  6. 01:27:550 (5,6) - This too
  7. 02:09:498 (1,2,1) - Like first comment

Nice song, dude! Take my star!
Ok, gl with ur map
sorry /me run away
Lumin
NM from queue
I won't mod normal

Hard
Flow feels pretty bad atleast for me..
00:01:475 (1) - I'd do smaller spacing between notes in this part (1x-1.2x), because it is going sliderpath and pace speeds up at jumps and slows at sliders
00:03:568 (3) - Add whistle/finish/clap to sliderend
00:09:324 (4) - Same to this circle^
00:14:731 (3) - sliderend^
00:20:312 (3) - end^
00:48:219 (4) - sliderend^
00:53:800 (4) - ^
00:59:382 (4) - ^
01:05:138 (4) - circle^
00:07:056 (1,2) - I'd copypaste these
00:21:359 (1,2) - ^
00:12:638 (1) - section starting here, every drum bass hits should have it's own sound
00:14:207 (1) - move this to right a bit
00:23:452 (4) - I'd put circle here and start slider as next red spike which goes to 00:23:800 (1) -
00:44:730 (1) - But claps to last two repeat hits 00:45:864 and 00:45:951
00:46:126 (1,2,3,4,5) - This with 1.1x slider velocity
00:47:521 (1) - 0.9x or 1x slider velocity and less spacing
00:51:707 (1,2,3,4) - same again
and all of that section
01:14:992 (5) - take this off, no sound and confusing
01:26:155 (5) - ^
01:20:574 (6) - ^
01:15:952 (2,3) - Put that 3 better to 2 sliderend
01:56:940 (5) - Less curvy
02:03:917 (5,1) - better blanket

Light Insane
00:03:568 (3) - Same here about these sounds as in Hard
00:08:103 (6) - raise this
00:33:917 (3,4) - copypaste
00:39:847 (4) - I'd make this straight one
00:45:777 (4) - Same about this sounding as in Hard
And same about slider velocities
00:46:475 (1,2) - This repslider - circle doesn't fit in music, I'd slider-slider
01:26:155 (5) - Same about these as in Hard
01:30:079 (5) - NC?
01:39:149 (6) - NC
01:48:045 (4,5) - Huge sudden spacing
01:08:452 (1) - More slider velocity here

Near Miss
Dunno about OD 9
Overall you use pretty poorly different slidervelocities, could be used more and better than some 0.75x at the start of the song and rest of the song is 1x
Same thing about sounds slider velocities etc than in other diffs
00:30:777 (2,3) - Avoidable overlap
01:06:358 (5) - NC
01:30:080 (5) - NC
01:31:300 (4,1) - stack
01:32:870 (4,5,6,1) - Overlap

Hope this helps, Good luck!
Topic Starter
xChorse

Lumin wrote:

NM from queue
I won't mod normal

Hard
Flow feels pretty bad atleast for me.. Don't really know much about flow below 4* difficulties
00:01:475 (1) - I'd do smaller spacing between notes in this part (1x-1.2x), because it is going sliderpath and pace speeds up at jumps and slows at sliders Made it 1.3x
00:03:568 (3) - Add whistle/finish/clap to sliderend Only adding hitsounds to specific parts, don't want to overdo them
00:09:324 (4) - Same to this circle^ ^
00:14:731 (3) - sliderend^ Added
00:20:312 (3) - end^ Added
00:48:219 (4) - sliderend^ Nah
00:53:800 (4) - ^ ^
00:59:382 (4) - ^ ^
01:05:138 (4) - circle^ ^
00:07:056 (1,2) - I'd copypaste these They are
00:21:359 (1,2) - ^ ^
00:12:638 (1) - section starting here, every drum bass hits should have it's own sound They do?
00:14:207 (1) - move this to right a bit Done!
00:23:452 (4) - I'd put circle here and start slider as next red spike which goes to 00:23:800 (1) - I want to put emphasis on 00:23:800 (1) -
00:44:730 (1) - But claps to last two repeat hits 00:45:864 and 00:45:951 Don't want to overuse hitsounds as hold sliders making too many sounds can feel awkward/confusing
00:46:126 (1,2,3,4,5) - This with 1.1x slider velocity I think consistent SV fits a hard diff more than changing ones
00:47:521 (1) - 0.9x or 1x slider velocity and less spacing ^
00:51:707 (1,2,3,4) - same again
and all of that section ^
01:14:992 (5) - take this off, no sound and confusing Done!
01:26:155 (5) - ^ Done!
01:20:574 (6) - ^ Done!
01:15:952 (2,3) - Put that 3 better to 2 sliderend Done!
01:56:940 (5) - Less curvy Done!
02:03:917 (5,1) - better blanketDone!

Light Insane
00:03:568 (3) - Same here about these sounds as in Hard Don't want to overuse hitsounds
00:08:103 (6) - raise this Done!
00:33:917 (3,4) - copypaste Done!
00:39:847 (4) - I'd make this straight one Better flow
00:45:777 (4) - Same about this sounding as in Hard Don't want to overuse
And same about slider velocities IMO it's better when it's consistent
00:46:475 (1,2) - This repslider - circle doesn't fit in music, I'd slider-slider Done, remapped this part again, not sure if it's good though
01:26:155 (5) - Same about these as in Hard I feel that they fit but done
01:30:079 (5) - NC? Done!
01:39:149 (6) - NC Done!
01:48:045 (4,5) - Huge sudden spacing Reduced slightly so it still stacks
01:08:452 (1) - More slider velocity hereNah

Near Miss
Dunno about OD 9 Making it either 8.5 or 8.7 now and I'll see which one people like more
Overall you use pretty poorly different slidervelocities, could be used more and better than some 0.75x at the start of the song and rest of the song is 1x
Same thing about sounds slider velocities etc than in other diffs
00:30:777 (2,3) - Avoidable overlap Made a blanket so it looks prettier
01:06:358 (5) - NC Done!
01:30:080 (5) - NC Done!
01:31:300 (4,1) - stack
01:32:870 (4,5,6,1) - Overlap Changed!

Hope this helps, Good luck!
Thanks!
Topic Starter
xChorse

Chibi Maruko wrote:

Hi. From my queue

What the heck 4 days silenced idk lol

Light Insane
  1. 00:34:265 (4) - Blanket can be improved. https://osu.ppy.sh/ss/4511742 this is nice Done!
  2. 00:46:475 (1) - Why new combo is here? This are no reason to make new combo. Please delete NC White tick, will remove if more people point it out
  3. 01:23:102 (3) - Add triple here coz sound rhythm triple is here I don't think it fits
  4. 01:39:149 (6) - NC here Done!
  5. 02:13:509 (4,5) - Why is this random spacing. Please use recommend DS Done, Idk how this one even happened

Near Miss
  1. 00:23:451 (1,2,1) - This part kinda look bad. Maybe stack is good Adds some reading difficulty I guess, but I really like these parts. I'll change them if more people point them out.
  2. 00:37:754 (1) - Maybe sound small are sound stream twice. U should add slider twice 1/4 or 1/6 or idk something Don't want to overmap, but I'll consider this
  3. 00:40:544 (3) - NC here Done!
  4. 01:10:719 (5,6,7) - U should remove triple this coz no rhythm triple is here and 01:10:544 (4) Should have rhythm triple Follows the music
  5. 01:16:387 (4,5) - In my opnion, stack is fine but already make decisions Looks fine to me
  6. 01:27:550 (5,6) - This too Looks fine to me
  7. 02:09:498 (1,2,1) - Like first comment Will change if more people point it out.

Nice song, dude! Take my star! Thanks :D
Ok, gl with ur map
sorry /me run away
Thank you for the mod and the star :)
SnowNiNo_
From my queue

1pc test play (FC \>W</
[Near Miss]
00:12:289 (4,1) - you can just stick this together
00:23:452 (1,2) - this is a really awkward spacing, since 00:23:103 (3,4) - and 00:23:452 (1,2) - are both got the same beats, but 00:23:452 (1,2) - change to small DS suddenly, these really will confused player, i suggest to stick 00:23:452 (1,2) - together like 00:40:195 (1,2,1) - or map the same spacing like 00:23:103 (3,4) -
01:07:056 (1,2,3,4,5,6) - same as above, and you got 01:07:928 (6) - in wrong space, also 01:08:452 (1) -
01:30:777 (1,2,3,4) - same above
02:09:498 (1,2) - same above
00:36:358 (3,4) - avoid this overlap, you can just change 00:37:056 (4) - to ↑ or ↗
00:45:428 (1) - NC off and 00:45:777 (2) - NC
00:53:102 (1,2) - stick with 00:52:056 (2) -
00:59:033 (3,6) - avoid overlap
01:14:905 (4,5,6) - stick with 01:14:033 (1) -
01:20:486 (5,6,7,3) - avoid overlap
01:32:173 (1) - stick to 01:31:300 (4) - ( if you arent changing this part
01:37:754 (1,3) - avoid overlap

test play
[Light Insane]
00:02:521 (5,2) - avoid overlap
00:08:103 (6,2) - ^
00:39:149 (1,4) - ^
01:11:242 (1,3) - ^
01:33:568 (1,3) - ^
01:33:393 (7,1) - why dont make DS the same
01:48:045 (4,5,6,7) - when i play DT im just wondering why the DS is not the same as 01:47:521 (1,2,3,4) - , make me little hard to play
nothing much can find in this diff

the overlap problem doesnt really effect playing the map, but your map will be cleaner if you fix these overlap
and i think Light Insane is better then Near Miss imo OWO
GL~
Topic Starter
xChorse

SnowNiNo_ wrote:

From my queue

1pc test play (FC \>W</ whoa nice!
[Near Miss]
00:12:289 (4,1) - you can just stick this together Better flow as a previous mod suggested
00:23:452 (1,2) - this is a really awkward spacing, since 00:23:103 (3,4) - and 00:23:452 (1,2) - are both got the same beats, but 00:23:452 (1,2) - change to small DS suddenly, these really will confused player, i suggest to stick 00:23:452 (1,2) - together like 00:40:195 (1,2,1) - or map the same spacing like 00:23:103 (3,4) - Changed
01:07:056 (1,2,3,4,5,6) - same as above, and you got 01:07:928 (6) - in wrong space, also 01:08:452 (1) - Fixed
01:30:777 (1,2,3,4) - same above I really like these, and I think that they aren't unrankable so I'm trying my best to keep them in
02:09:498 (1,2) - same above ^
00:36:358 (3,4) - avoid this overlap, you can just change 00:37:056 (4) - to ↑ or ↗ Changed
00:45:428 (1) - NC off and 00:45:777 (2) - NC Done!
00:53:102 (1,2) - stick with 00:52:056 (2) - It's stacked but looks weird because of the stack leniency or something
00:59:033 (3,6) - avoid overlap Looks nice and flows pretty well
01:14:905 (4,5,6) - stick with 01:14:033 (1) - It's stacked but looks weird because of the stack leniency or something
01:20:486 (5,6,7,3) - avoid overlap Done!
01:32:173 (1) - stick to 01:31:30 0 (4) - ( if you arent changing this part Oops done
01:37:754 (1,3) - avoid overlap Looks nice and flows pretty well

test play
[Light Insane]
00:02:521 (5,2) - avoid overlap
00:08:103 (6,2) - ^
00:39:149 (1,4) - ^
01:11:242 (1,3) - ^
01:33:568 (1,3) - ^ All of these are intended for better flow and looks
01:33:393 (7,1) - why dont make DS the same Jump as 01:34:266 (3) - is a pretty strong note
01:48:045 (4,5,6,7) - when i play DT im just wondering why the DS is not the same as 01:47:521 (1,2,3,4) - , make me little hard to play
nothing much can find in this diff Fixed

the overlap problem doesnt really effect playing the map, but your map will be cleaner if you fix these overlap
and i think Light Insane is better then Near Miss imo OWO Overall I agree as Light Insane has smoother flow as Near Miss is my highest star map that I've made
GL~
Thank you~
Exa
15:47 Exa: Yo o/
15:49 xChorse: Hey
15:50 Exa: Hi hi! Wanna IRC on your map?
15:50 xChorse: Sure :D
15:51 *Exa is editing [https://osu.ppy.sh/b/877625 Tarpey - Close Call [Near Miss]]
15:51 Exa: 00:06:707 (5,6,1) - Mind spacing these as much as you've spaced 00:05:661 (1,2,3) - these?
15:52 Exa: For consistency and because it's weird to space out objects on red ticks
15:52 xChorse: there's a triangle between 00:06:359 (4,5,6) - but I might try
15:52 Exa: 00:06:882 (6) - if you place it at about 366/104 you still keep the triangle :3
15:53 Exa: Even though 336/39 seems to work better
15:54 xChorse: yeah gonna put it higher instead
15:54 Exa: yeah
15:54 Exa: 00:09:149 (4,5,6) - These are not perfectly linear
15:54 Exa: 00:09:324 (5) - And to be honest I thing it would be cool to change angle on this one
15:54 Exa: Since it contains quite a unique sound
15:55 Exa: having it as a part of a simple and plain patterns doesn't seem to bring it out well enough
15:55 Exa: 00:11:242 (1,2,3,4) - Wow what are these lazer sounds
15:55 Exa: Why add them here, they have nothing to do with the song o.o
15:55 xChorse: placeholder at the start now I grew to like them lol
15:56 Exa: damn ok
15:56 xChorse: I'd change them if I'd find something more fitting
15:56 Exa: ofc
15:56 Exa: 00:13:335 (3,4,5) - Try spacing (4,5) more since they are part of the DNB beats
15:57 Exa: 00:17:696 (5,6) - Just like you've done here
15:57 Exa: 00:21:882 (4,5) - Same goes for this and for every other one >.<
15:58 Exa: 00:23:452 (1,2,1) - Wow why suddenly deny movement here, the bass beat should be enough to space them out!
15:59 xChorse: should I move 00:23:626 (2) - down to the left or?
15:59 Exa: 00:29:381 (1,2,3) - Try using soft hitsample for ticks on 5% since you can't silence both the sliderslide and the ticks
15:59 xChorse: they were like 02:09:498 (1,2,1) - before
15:59 Exa: 00:23:538 (2) - Moving it at about 284/273 should work
16:01 Exa: 00:34:963 (1) - Same goes for this slidertick
16:02 Exa: 02:09:498 (1,2,1) - And nah they are not the same because there are different beats before and after that create different tension
16:03 Exa: 00:40:544 (1) - And for this slidertick
16:04 Exa: 00:59:033 (3) - I expected this a bit more spaced out, given that it's more prominent than the rest
16:04 Exa: 00:59:382 (4,5) - O (5) is the same thing as the one on the linear pattern, try spacing it out a bit
16:05 Exa: 01:00:778 (5,6,7) - !!!Don't space out that much on red ticks!!!
16:05 Exa: 01:00:778 (5) - It's cool if you space this out but spacing out 6 is too hardcore, hard to read and not prominent enough of a sound
16:06 Exa: 01:07:579 (4,5,6) - I would select these
16:06 Exa: ctrl+h ctrl+j
16:06 Exa: and stack 6 on 01:06:532 (2) -
16:07 Exa: A-are you there? XD
16:07 xChorse: yeah
16:07 xChorse: doing everything
16:07 Exa: cool
16:07 xChorse: I thought of making 01:07:056 (1,2,3,4,5,6) - in a low ds circle
16:07 Exa: 01:11:242 (1) - I would also expect to see that much more spaced out compared to the last two
16:07 xChorse: but then 01:08:452 (1) - would be weird
16:08 Exa: yeah that's how I thought of it
16:08 Exa: 01:11:940 (3,4) - These um
16:08 Exa: These are like they grew a cancer tumor and just gave up on life
16:08 Exa: They are too small to support a shape like this
16:08 xChorse: LOL
16:09 Exa: XD
16:10 Exa: 01:14:905 (4,5,6) - How about moving these at 132,185 so they are exactly under 01:14:033 (1) - ?
16:11 Exa: 01:15:254 (7,1) - In general try to space strong stuff more
16:11 Exa: 01:15:428 (1) - Like, ctrl+ging this should do the trick
16:13 Exa: 01:18:393 (2,3,4) - Linear movement with spacial flactuations is the worse possible movement you could ever use
16:13 xChorse: how about stacking 01:15:428 (1) - on 01:15:952 (3) -
16:13 Exa: It's weird, hard and impossible to read properly
16:13 Exa: Ofc you can stack
16:13 Exa: I do like the little overlap tho
16:13 Exa: even though it's an overlap
16:14 Exa: 01:19:266 (6,7,1) - Same goes for this regarding the linear flow
16:14 xChorse: light insane diff has a ton of those lol
16:14 Exa: Yeah hm
16:14 Exa: You don't need to get rid of them
16:15 Exa: just be aware of the fact that they are not as comfortable as sharp angles
16:15 Exa: 01:20:486 (5,6,7) - By using a triplet here, it's like treating the hardcore beats on 5,7 the same way as you treat the -hardly audable- beat on 6
16:16 Exa: 01:21:882 (4,5,6) - While this one is ok
16:17 xChorse: so remove the triplet
16:17 xChorse: ?
16:17 Exa: more or less yeah
16:18 Exa: 01:44:731 (1,3,4) - Nice symmetric overlap
16:19 Exa: 01:46:126 (1) - I also expected to see this a bit more afar
16:20 Exa: Please go though this diff once we finish this mod and make sure you emphasize each prominent beat properly
16:20 xChorse: Yeah
16:20 xChorse: The last one would be a bit overkill since I want it to scale equally
16:21 xChorse: the first one might be small now but if I made it bigger then the 2nd one would be fullscreen
16:21 Exa: yeah the problem is
16:22 Exa: that you emphasize not-so-strong beats with already big jumps
16:22 Exa: and when an actual strong beat comes up
16:22 Exa: you can't space out more
16:22 Exa: cuase it would affect relative difficulty
16:22 Exa: ._.
16:22 Exa: 01:50:312 (1) - Like.. this would be cool if you spaced it out
16:23 xChorse: 01:50:312 (1) - tail stacked on 01:48:568 (6) - tail would be good spacing, right?
16:24 Exa: yeah that seems fair
16:24 Exa: 01:53:103 (1) - How about placing this in the middle of 01:51:707 (1,2,3,4,5,6,7,8) - this pattern?
16:24 Exa: that way you don't //kill// the tesnion and also reduce spacing
16:26 Exa: 01:56:766 (4,5) - Space out? It's pretty self-explanatory?
16:26 xChorse: so like 324,192?
16:26 Exa: 01:58:161 (4) - What's with this out ;D
16:26 Exa: sound*
16:26 Exa: yeah that seems better
16:26 Exa: 01:58:684 (1) - Cause see, you actually spaced stuff out
16:28 Exa: 02:09:498 (1,2,1) - How about doing something like [http://puu.sh/n6o1M/959d3e855e.jpg this]?
16:29 Exa: And that's pretty much it
16:31 Exa: I don't have the time to mod the rest of the diffs, do you have any questions?
Topic Starter
xChorse

Exa wrote:

15:47 Exa: Yo o/
15:49 xChorse: Hey
15:50 Exa: Hi hi! Wanna IRC on your map?
15:50 xChorse: Sure :D
15:51 *Exa is editing [https://osu.ppy.sh/b/877625 Tarpey - Close Call [Near Miss]]
15:51 Exa: 00:06:707 (5,6,1) - Mind spacing these as much as you've spaced 00:05:661 (1,2,3) - these?
15:52 Exa: For consistency and because it's weird to space out objects on red ticks
15:52 xChorse: there's a triangle between 00:06:359 (4,5,6) - but I might try
15:52 Exa: 00:06:882 (6) - if you place it at about 366/104 you still keep the triangle :3
15:53 Exa: Even though 336/39 seems to work better
15:54 xChorse: yeah gonna put it higher instead
15:54 Exa: yeah
15:54 Exa: 00:09:149 (4,5,6) - These are not perfectly linear
15:54 Exa: 00:09:324 (5) - And to be honest I thing it would be cool to change angle on this one
15:54 Exa: Since it contains quite a unique sound
15:55 Exa: having it as a part of a simple and plain patterns doesn't seem to bring it out well enough
15:55 Exa: 00:11:242 (1,2,3,4) - Wow what are these lazer sounds
15:55 Exa: Why add them here, they have nothing to do with the song o.o
15:55 xChorse: placeholder at the start now I grew to like them lol
15:56 Exa: damn ok
15:56 xChorse: I'd change them if I'd find something more fitting
15:56 Exa: ofc
15:56 Exa: 00:13:335 (3,4,5) - Try spacing (4,5) more since they are part of the DNB beats
15:57 Exa: 00:17:696 (5,6) - Just like you've done here
15:57 Exa: 00:21:882 (4,5) - Same goes for this and for every other one >.<
15:58 Exa: 00:23:452 (1,2,1) - Wow why suddenly deny movement here, the bass beat should be enough to space them out!
15:59 xChorse: should I move 00:23:626 (2) - down to the left or?
15:59 Exa: 00:29:381 (1,2,3) - Try using soft hitsample for ticks on 5% since you can't silence both the sliderslide and the ticks
15:59 xChorse: they were like 02:09:498 (1,2,1) - before
15:59 Exa: 00:23:538 (2) - Moving it at about 284/273 should work
16:01 Exa: 00:34:963 (1) - Same goes for this slidertick
16:02 Exa: 02:09:498 (1,2,1) - And nah they are not the same because there are different beats before and after that create different tension
16:03 Exa: 00:40:544 (1) - And for this slidertick
16:04 Exa: 00:59:033 (3) - I expected this a bit more spaced out, given that it's more prominent than the rest
16:04 Exa: 00:59:382 (4,5) - O (5) is the same thing as the one on the linear pattern, try spacing it out a bit
16:05 Exa: 01:00:778 (5,6,7) - !!!Don't space out that much on red ticks!!!
16:05 Exa: 01:00:778 (5) - It's cool if you space this out but spacing out 6 is too hardcore, hard to read and not prominent enough of a sound
16:06 Exa: 01:07:579 (4,5,6) - I would select these
16:06 Exa: ctrl+h ctrl+j
16:06 Exa: and stack 6 on 01:06:532 (2) -
16:07 Exa: A-are you there? XD
16:07 xChorse: yeah
16:07 xChorse: doing everything
16:07 Exa: cool
16:07 xChorse: I thought of making 01:07:056 (1,2,3,4,5,6) - in a low ds circle
16:07 Exa: 01:11:242 (1) - I would also expect to see that much more spaced out compared to the last two
16:07 xChorse: but then 01:08:452 (1) - would be weird
16:08 Exa: yeah that's how I thought of it
16:08 Exa: 01:11:940 (3,4) - These um
16:08 Exa: These are like they grew a cancer tumor and just gave up on life
16:08 Exa: They are too small to support a shape like this
16:08 xChorse: LOL
16:09 Exa: XD
16:10 Exa: 01:14:905 (4,5,6) - How about moving these at 132,185 so they are exactly under 01:14:033 (1) - ?
16:11 Exa: 01:15:254 (7,1) - In general try to space strong stuff more
16:11 Exa: 01:15:428 (1) - Like, ctrl+ging this should do the trick
16:13 Exa: 01:18:393 (2,3,4) - Linear movement with spacial flactuations is the worse possible movement you could ever use
16:13 xChorse: how about stacking 01:15:428 (1) - on 01:15:952 (3) -
16:13 Exa: It's weird, hard and impossible to read properly
16:13 Exa: Ofc you can stack
16:13 Exa: I do like the little overlap tho
16:13 Exa: even though it's an overlap
16:14 Exa: 01:19:266 (6,7,1) - Same goes for this regarding the linear flow
16:14 xChorse: light insane diff has a ton of those lol
16:14 Exa: Yeah hm
16:14 Exa: You don't need to get rid of them
16:15 Exa: just be aware of the fact that they are not as comfortable as sharp angles
16:15 Exa: 01:20:486 (5,6,7) - By using a triplet here, it's like treating the hardcore beats on 5,7 the same way as you treat the -hardly audable- beat on 6
16:16 Exa: 01:21:882 (4,5,6) - While this one is ok
16:17 xChorse: so remove the triplet
16:17 xChorse: ?
16:17 Exa: more or less yeah
16:18 Exa: 01:44:731 (1,3,4) - Nice symmetric overlap
16:19 Exa: 01:46:126 (1) - I also expected to see this a bit more afar
16:20 Exa: Please go though this diff once we finish this mod and make sure you emphasize each prominent beat properly
16:20 xChorse: Yeah
16:20 xChorse: The last one would be a bit overkill since I want it to scale equally
16:21 xChorse: the first one might be small now but if I made it bigger then the 2nd one would be fullscreen
16:21 Exa: yeah the problem is
16:22 Exa: that you emphasize not-so-strong beats with already big jumps
16:22 Exa: and when an actual strong beat comes up
16:22 Exa: you can't space out more
16:22 Exa: cuase it would affect relative difficulty
16:22 Exa: ._.
16:22 Exa: 01:50:312 (1) - Like.. this would be cool if you spaced it out
16:23 xChorse: 01:50:312 (1) - tail stacked on 01:48:568 (6) - tail would be good spacing, right?
16:24 Exa: yeah that seems fair
16:24 Exa: 01:53:103 (1) - How about placing this in the middle of 01:51:707 (1,2,3,4,5,6,7,8) - this pattern?
16:24 Exa: that way you don't //kill// the tesnion and also reduce spacing
16:26 Exa: 01:56:766 (4,5) - Space out? It's pretty self-explanatory?
16:26 xChorse: so like 324,192?
16:26 Exa: 01:58:161 (4) - What's with this out ;D
16:26 Exa: sound*
16:26 Exa: yeah that seems better
16:26 Exa: 01:58:684 (1) - Cause see, you actually spaced stuff out
16:28 Exa: 02:09:498 (1,2,1) - How about doing something like [http://puu.sh/n6o1M/959d3e855e.jpg this]?
16:29 Exa: And that's pretty much it
16:31 Exa: I don't have the time to mod the rest of the diffs, do you have any questions?
Ayy changing everything, thanks. Need a more fitting hitsound though.
Strategas
Hi, from queue

[Near Miss]

00:23:800 (1,2) - 00:29:381 (1,2,3) - slider tick hitsounds don't fit here imo, if you want to use them try something softer and not drums because piano is playing here
00:51:010 (4) - you don't emphasize this note like you do in the previous paterns, but music stays the same and it's the only time you do it, rather stick with what you did before
00:54:847 (3) - try making it straight like 00:55:545 (6) - or making 00:55:545 (6) - also curved to follow your patern better. both work so up to you. but the way it is atm is a bit random, nothing big tho
01:10:545 (4) - 01:14:731 (3) - 01:37:056 (4) - this note is barely audible and you space it the most uhh
01:15:428 (1,2,3) - fllow can be improved if you move 01:15:952 (3,4,5) - this down to like 321.214 http://i.imgur.com/YKQ3L6N.jpg
01:16:824 (1,2,3) - imo use bigger blanket distance, now it just seems way too clustered if you decide to change this, make sure to change the other blankets that are like that
01:36:881 (3,4,5,6,7) - linear flow like that isn't very nice
01:39:149 (1) - I'd say ctrl g for better flow but if you're lazy to readjust the patern after then it's fine
01:51:882 (2) - well those are very sudden jumps. try reducing the spacing of it to something around 3.40x ds so it wouldn't be so hand straining. also this section starts intense and gets calmer so it would be cooler if the jumps gradually got smaller every two notes
01:51:882 (2) - can try something better here not to comeletely annihilate the flow
02:05:138 (5,6,5,6) - inconsistant spacing
02:09:673 (7,1) - transition from 7 to 1 is kinda poor. can try ctrl j slider and put it back up

good song and map, sėkmės
Topic Starter
xChorse

Strategas wrote:

Hi, from queue

[Near Miss]

00:23:800 (1,2) - 00:29:381 (1,2,3) - slider tick hitsounds don't fit here imo, if you want to use them try something softer and not drums because piano is playing here Changed
00:51:010 (4) - you don't emphasize this note like you do in the previous paterns, but music stays the same and it's the only time you do it, rather stick with what you did before Done
00:54:847 (3) - try making it straight like 00:55:545 (6) - or making 00:55:545 (6) - also curved to follow your patern better. both work so up to you. but the way it is atm is a bit random, nothing big tho Curved 00:55:544 (6) -
01:10:545 (4) - 01:14:731 (3) - 01:37:056 (4) - this note is barely audible and you space it the most uhh Changed all
01:15:428 (1,2,3) - fllow can be improved if you move 01:15:952 (3,4,5) - this down to like 321.214 http://i.imgur.com/YKQ3L6N.jpg Put 01:15:428 (1,2) - higher instead
01:16:824 (1,2,3) - imo use bigger blanket distance, now it just seems way too clustered if you decide to change this, make sure to change the other blankets that are like that Done
01:36:881 (3,4,5,6,7) - linear flow like that isn't very nice Changed, idk if it's any better though
01:39:149 (1) - I'd say ctrl g for better flow but if you're lazy to readjust the patern after then it's fine better like this imo
01:51:882 (2) - well those are very sudden jumps. try reducing the spacing of it to something around 3.40x ds so it wouldn't be so hand straining. also this section starts intense and gets calmer so it would be cooler if the jumps gradually got smaller every two notes
01:51:882 (2) - can try something better here not to comeletely annihilate the flow
02:05:138 (5,6,5,6) - inconsistant spacing Fixed
02:09:673 (7,1) - transition from 7 to 1 is kinda poor. can try ctrl j slider and put it back up Done

good song and map, sėkmės
Ačiu :)
C00L
ayy lmao from queue (im only gonna mod the highest 2 diffs pls dont hate me)


[Light Insane]
  1. 00:09:149 (3) - on the red tick you miss a strong sound which you havent emphasised and putting sounds like that on a slider end isnt cool imo, but thats just me so you know
  2. 00:39:149 (1,4) - hmm not sure about this sort of overlap in the previous break sort of things you give everything its own space ( 00:33:568 (1,2,3,4) - ) so idk

[Near Miss]
  1. 00:13:335 (3,1,4) - ayyyy stack these maybe
  2. 00:25:195 (1) - give this note some 65% volume since its pretty stronk
  3. 00:26:591 (1) - ^ just the slider beginning doe and slider end should be quiter
  4. 00:29:381 (1) - this part is way too loud dude consider like 40%-ish volume
  5. 00:29:381 (1,2,3) - also emphasise the beggining of these sliders and make the slider ends quiter so that the strong sounds are heard whilst the dying out sounds die out with the slider
  6. 00:34:963 (1) - again too loud, consider ^
  7. 00:40:195 (1,2) - too loud imo
  8. looks like the difficulty comes from the next 2 kiai's with the jumps 8-)
  9. 02:04:440 (2) - ayyy why not place this here x:364 y:332 can you hear that beat change i woudnt stack the two notes like you did in the current state
  10. 02:07:405 - your putting a very strong beat on a slider end hmm i woudnt suggest that tbh
  11. 02:08:626 (2,3) - in the rest of the map there is a pretty strong sound that isnt emphasised imo, youve spaced everything equally whilst that sound that you hear at 02:08:800 is not empahised


i guess das all :) hf also have le star
Topic Starter
xChorse

Cooldue7 wrote:

ayy lmao from queue (im only gonna mod the highest 2 diffs pls dont hate me everyone is doing that xd)


[Light Insane]
  1. 00:09:149 (3) - on the red tick you miss a strong sound which you havent emphasised and putting sounds like that on a slider end isnt cool imo, but thats just me so you know that sound is so random and happens
  2. 00:39:149 (1,4) - hmm not sure about this sort of overlap in the previous break sort of things you give everything its own space ( 00:33:568 (1,2,3,4) - ) so idk Changed

[Near Miss]
  1. 00:13:335 (3,1,4) - ayyyy stack these maybe Done
  2. 00:25:195 (1) - give this note some 65% volume since its pretty stronk Done
  3. 00:26:591 (1) - ^ just the slider beginning doe and slider end should be quiter Done
  4. 00:29:381 (1) - this part is way too loud dude consider like 40%-ish volume Done
  5. 00:29:381 (1,2,3) - also emphasise the beggining of these sliders and make the slider ends quiter so that the strong sounds are heard whilst the dying out sounds die out with the slider Done
  6. 00:34:963 (1) - again too loud, consider ^ Done
  7. 00:40:195 (1,2) - too loud imo Done
  8. looks like the difficulty comes from the next 2 kiai's with the jumps 8-) yeah :D
  9. 02:04:440 (2) - ayyy why not place this here x:364 y:332 can you hear that beat change i woudnt stack the two notes like you did in the current state
  10. 02:07:405 - your putting a very strong beat on a slider end hmm i woudnt suggest that tbh Changed
  11. 02:08:626 (2,3) - in the rest of the map there is a pretty strong sound that isnt emphasised imo, youve spaced everything equally whilst that sound that you hear at 02:08:800 is not empahised this one is fine imo


i guess das all :) hf also have le star

Thanks for the star and the mod, the hitsound changes are very useful :)
Starset
passing by modreqs and found this awesome song

[General]
-there should be another diff between the highest one and the light insane to fill the gap but it may be not a real prob, its just my point of view


[Normal]
-00:01:475 (1,2) - yeah u know, blanket
-00:04:266 (1) - well more then 1 reverse is boring in our age xD
-00:27:986 (1) - instead of this, make more intresting pattern:
-01:12:638 (1,2) - this could be a little confusing for our noobie players tho
-01:17:172 (2,3) - well here its more confusing since 3 is longer in the time line and normally ppl will think they are the same

[Hard]
-01:10:806 (3) - i would stay with triplet instead of this
-01:24:149 (3) - i would put this reverse slider here 01:23:800 - since there s a change of tone in the melody here 01:24:498 - and i think it should be clickable

[Light Insane]
-01:15:428 (1,2,3,4) - more movement in these pls
-01:21:969 (4,5) - id make them straight in front of the nd of the slider, the original placement feels really forced
-01:33:568 (1,3) - dont make random overlaps, just try to not make circles touch
-01:41:940 - i want to click here xD


[Near Miss]
-00:07:754 (3) - ctrl+j to keep in match with previous pattern
-in the calm part starting from here 00:23:800 - it would be better if u lowered volume to like 30% pretty annoying specially from here 00:40:195 - really loud :x
-01:00:428 (3,4,5,6) - mehh, in term of jumping patterns we could say it needs some improvements, why not a star pattern which will have some more movement in it
-01:26:591 (1,2) - ctrl+g better to emphsize that new combo since its original place doesnt really have meaning
-01:30:429 (3,4) - first u did some crazy jumps and then u break the flow and the heat of the moment by making these ones too close, continue on jumping man :) (suggestion: maybe put 4 on x368 y220)
-01:31:998 - id make this note clickable cuz u see...music bro
-01:35:835 (5,6,7) - not really much changing of direction in these, need some more movements, basically u dont wanna have 2 jumps going same direction
-01:37:056 (4,5,6,7,8) - here its really annoying that there s no movement like i said before
-01:37:754 (1,3) - u should avoid these kind of overlaps, with these 1/2 sliders its looks rather unpolished
-01:43:335 (1,2,3) - not really stacked
-01:48:568 (6,1) - wat about a curved slidershape to change a bit from the previous pattern
-02:04:440 (2,3) - stack
nice hitsunds dewd

as u can see i focused more on the higher diff here since other ones are pretty much okey so gud luck man 0/
Topic Starter
xChorse

HB24 wrote:

passing by modreqs and found this awesome song

[General]
-there should be another diff between the highest one and the light insane to fill the gap but it may be not a real prob, its just my point of view Honestly in my opinion, the Light Insane difficulty is very underrated in stars


[Normal]
-00:01:475 (1,2) - yeah u know, blanket oops fixed
-00:04:266 (1) - well more then 1 reverse is boring in our age xD True, but I want to give a kind of "warning" that the map will have more of these repeating slider gimmicks
-00:27:986 (1) - instead of this, make more intresting pattern: changed it into something similar. Keeping the 3rd one though, might change it for consistency later.
-01:12:638 (1,2) - this could be a little confusing for our noobie players tho Personally I agree, but my friend managed to get an S on this in the first 3 plays and he only started a few days ago.
-01:17:172 (2,3) - well here its more confusing since 3 is longer in the time line and normally ppl will think they are the same changed

[Hard]
-01:10:806 (3) - i would stay with triplet instead of this Streams at the end of a slider feel really weird in low spacing maps, so I'm sticking with the slider.
-01:24:149 (3) - i would put this reverse slider here 01:23:800 - since there s a change of tone in the melody here 01:24:498 - and i think it should be clickable Feels fine imo. It also happens a few more times.

[Light Insane]
-01:15:428 (1,2,3,4) - more movement in these pls Changed
-01:21:969 (4,5) - id make them straight in front of the nd of the slider, the original placement feels really forced Better flow imo
-01:33:568 (1,3) - dont make random overlaps, just try to not make circles touch Intentional design, it looks and flows pretty nice, the only problem is that it might be a bit hard to read.
-01:41:940 - i want to click here xD Changed


[Near Miss]
-00:07:754 (3) - ctrl+j to keep in match with previous pattern Looks/plays better like this to me
-in the calm part starting from here 00:23:800 - it would be better if u lowered volume to like 30% pretty annoying specially from here 00:40:195 - really loud :x It progressively increases in volume so I changed to 60% instead
-01:00:428 (3,4,5,6) - mehh, in term of jumping patterns we could say it needs some improvements, why not a star pattern which will have some more movement in it I want to keep some circular flow, making it a star jump pattern wouldn't really fit the music that well.
-01:26:591 (1,2) - ctrl+g better to emphsize that new combo since its original place doesnt really have meaning Put more emphasis, but made a different change
-01:30:429 (3,4) - first u did some crazy jumps and then u break the flow and the heat of the moment by making these ones too close, continue on jumping man :) (suggestion: maybe put 4 on x368 y220) It maintains the flow and acts as a "calm before the storm". Has a great feeling when you're already pressured to FC and have a second to rest :)
-01:31:998 - id make this note clickable cuz u see...music bro Done
-01:35:835 (5,6,7) - not really much changing of direction in these, need some more movements, basically u dont wanna have 2 jumps going same direction It goes from a smaller circle to a bigger one, very nice circular flow imo.
-01:37:056 (4,5,6,7,8) - here its really annoying that there s no movement like i said before Added more back and forth movement
-01:37:754 (1,3) - u should avoid these kind of overlaps, with these 1/2 sliders its looks rather unpolished Last change also removed the overlap
-01:43:335 (1,2,3) - not really stacked Fixed
-01:48:568 (6,1) - wat about a curved slidershape to change a bit from the previous pattern Same sliders as 01:47:521 (1,2) - and parallels with 01:49:440 (3) - so no
-02:04:440 (2,3) - stack Done!
nice hitsunds dewd

as u can see i focused more on the higher diff here since other ones are pretty much okey so gud luck man 0/

Done. This was a very useful mod regarding emphasis, even if I "denied" something, I took it into consideration and slightly changed it to fit better with my style. Thank you!
Osuology
WARNING: MOST OF THE THINGS I WILL LIST WILL HAPPEN MULTIPLE TIMES AND I HAVE NOT TAKEN THE LIBERTY TO LIST THEM ALL!!!

[Normal]
00:08:452 (2) - Could you please make this straight? I do not think it is ok otherwise.
01:17:172 (2,3,4) - That seems too hard for normal.

[Hard]
00:03:916 (4) - ugh. These sliders end on downbeats that are the beginning of the measure. How much more insignificant can you make it?
00:09:498 (5) - It works fine here because the rhythm ends there. But previously it didn't.
00:57:638 (2,3,4) - Don't just suddenly change into super dense notes, that makes no sense.
01:21:969 (4) - Ugh no. please don't do that, it's not working imo.
02:11:591 (2,3) - Too close together.

[Light Insane]
00:12:638 (1,2) - I didn't understand that.
00:57:986 (3,4) - Too close.
01:10:806 (4,5) - Don't do it. It doesn't empathize notes correctly.
01:29:731 (3,4) - You sure you want to have that big a jump? It's 2.5x DS.
01:59:382 (3,4) - Sliders are too close.

[Last diff]
00:26:591 - Two timing points exist here!
Other than that, I didn't find anything

Pretty good map, would recommend getting more experienced modders! Sorry I was late.
Topic Starter
xChorse

Osuology wrote:

WARNING: MOST OF THE THINGS I WILL LIST WILL HAPPEN MULTIPLE TIMES AND I HAVE NOT TAKEN THE LIBERTY TO LIST THEM ALL!!!fixed most of them

[Normal]
00:08:452 (2) - Could you please make this straight? I do not think it is ok otherwise. Looks fine to me, it's also paralleled 00:08:452 (2,2) -
01:17:172 (2,3,4) - That seems too hard for normal. Fixed

[Hard]
00:03:916 (4) - ugh. These sliders end on downbeats that are the beginning of the measure. How much more insignificant can you make it? I feel like the downbeats aren't strong enough. I decided to put more emphasis on the more consistent beats instead
00:09:498 (5) - It works fine here because the rhythm ends there. But previously it didn't.
00:57:638 (2,3,4) - Don't just suddenly change into super dense notes, that makes no sense. I don't really see how this is any more different from parts before it, and the spacing is actually larger if people actually follow the slider
01:21:969 (4) - Ugh no. please don't do that, it's not working imo. Completely removed all of these and I don't think adding a stream at the end of a slider will be any better so I'm going to stick with a 1/2 hitcircle even if it ignores a sound
02:11:591 (2,3) - Too close together. Fixed

[Light Insane]
00:12:638 (1,2) - I didn't understand that. Changed
00:57:986 (3,4) - Too close. Fixed
01:10:806 (4,5) - Don't do it. It doesn't empathize notes correctly. Straightened all of them out
01:29:731 (3,4) - You sure you want to have that big a jump? It's 2.5x DS. Remapped that part so the jump ends on a slider
01:59:382 (3,4) - Sliders are too close. This one is fine imo as it fits with slower music

[Last diff]
00:26:591 - Two timing points exist here!
Other than that, I didn't find anything

Pretty good map, would recommend getting more experienced modders! Sorry I was late. Different timezones, so this is still really early for me ^^
Thanks for the mod, will look for more experienced modders now if possbile!
Capuchon
Hey, my first mod. Not too experienced on what i should focus on, but here are my 2 cents, hope it helps!

[Normal]
01:19:265 (4) - spacing feels a lot bigger than usual. might even be lowered to DS 0.9x because jumps out of reversesliders are hard.

[Collab Advanced]
01:10:719 (3) - rare offbeat slider. maybe turn into a double stack to rise the players attention.
01:37:754 (1) - this section might be a bit hard to read. because of the offbeat to offbeat on 01:38:277 (2,3)

[Hard & Light Insane & Near Miss]
Many triples are just fillers for the DrumNBass feel, but don't fit the kicks at all. Some of them feel really weird to play.
Consider playing around with doubles or empty spaces. (Timestamps are for Light Insane only, so reselect circles if needed)
01:09:149 (4,5,6) - ^
01:14:905 (5,6,7) - ^
01:20:486 (5,6,7) - ^ Hard and Light Insane
01:26:068 (4,5,6) - ^
01:31:475 (5,6,7) - ^ Light Insane and Near Miss
01:33:045 (4,5,6) - ^ Light Insane and Near Miss
01:37:231 (4,5,6) - ^ Light Insane and Near Miss
01:42:812 (5,6,7) - ^
01:48:219 (5,6,7) - ^

Also Hard lacks the triples when they actually should be there.

[Light Insane]
00:12:638 (1) - increase spacing, turn into a slider, or simply stack for readability.

[Near Miss]
00:32:172 (3) - this slider almost looks boring after the last two. :roll:
01:30:080 (1,3) - last string is hard to read. moving those last to back-and-forth jumps on a lower DS like 2.0x in any direction might help a ton.
01:42:638 (5,6,7) - triple seems out of field of vision. could be improved by moving it towards the center.
Topic Starter
xChorse

Nostralgik wrote:

Hey, my first mod. Not too experienced on what i should focus on, but here are my 2 cents, hope it helps!

[Normal]
01:19:265 (4) - spacing feels a lot bigger than usual. might even be lowered to DS 0.9x because jumps out of reversesliders are hard. Fixed

[Collab Advanced]
01:10:719 (3) - rare offbeat slider. maybe turn into a double stack to rise the players attention. Done
01:37:754 (1) - this section might be a bit hard to read. because of the offbeat to offbeat on 01:38:277 (2,3) Made a slider to be easier

[Hard & Light Insane & Near Miss]
Many triples are just fillers for the DrumNBass feel, but don't fit the kicks at all. Some of them feel really weird to play. Most of them are pretty faint, but I intend on keeping them
Consider playing around with doubles or empty spaces. (Timestamps are for Light Insane only, so reselect circles if needed)
01:09:149 (4,5,6) - ^
01:14:905 (5,6,7) - ^
01:20:486 (5,6,7) - ^ Hard and Light Insane
01:26:068 (4,5,6) - ^
01:31:475 (5,6,7) - ^ Light Insane and Near Miss
01:33:045 (4,5,6) - ^ Light Insane and Near Miss
01:37:231 (4,5,6) - ^ Light Insane and Near Miss
01:42:812 (5,6,7) - ^
01:48:219 (5,6,7) - ^

Also Hard lacks the triples when they actually should be there. I removed them because it added way too much unnecessary difficulty to the map. I feel that it's fine without them as it isn't the hardest difficulty and I don't have to put too much emphasis on everything.

[Light Insane]
00:12:638 (1) - increase spacing, turn into a slider, or simply stack for readability. Done, I did that before, but I probably accidentally clicked on it and moved it oops

[Near Miss]
00:32:172 (3) - this slider almost looks boring after the last two. :roll: It's fine imo
01:30:080 (1,3) - last string is hard to read. moving those last to back-and-forth jumps on a lower DS like 2.0x in any direction might help a ton. Changed
01:42:638 (5,6,7) - triple seems out of field of vision. could be improved by moving it towards the center. It's fine imo
Thanks for the mod!
Strategas
Strategas' Insane
osu file format v14

[General]
AudioFilename: Tarpey - Close Call.mp3
AudioLeadIn: 0
PreviewTime: 68364
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 44736,90782
DistanceSpacing: 0.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Close Call
TitleUnicode:Close Call
Artist:Tarpey
ArtistUnicode:Tarpey
Creator:xChorse
Version:Strategas' Insane
Source:
Tags:Drum and Bass DnB D&B Diversity Promotions Glitch Hop
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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135428,-200,4,2,25,50,0,0
139614,-100,4,2,25,65,0,0


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Combo1 : 0,78,155
Combo2 : 128,128,255
Combo3 : 18,124,255
Combo4 : 232,138,255

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Makeli
hei
thank strategas
i accidentally deleted my new format for mods so have this instead:

UNUSED HITSOUNDS: soft-hitfinish.wow lolol

near miss
Duplicate timing points at 00:26:591 -
http://puu.sh/ns1D9/4ffb5731a8.png Make the hitsound volumes same so you don't get the DQ and the greenline is useless since no sv change check all of your diffs for these.
I. Generally AR9.3 feels super high for a 172BPM 5.32* map. I'd use 9.3 if this were 200BPM but this is your choice do what you want :D
II. 00:01:475 (1) - Ok it's kinda ehh that you use the same SV for this slow part and the kiai. Lowering the SV here would be a good idea since the song is pretty calm.
III. 00:05:312 (5) - You could give this a little spacing boost to give emphasis for the sound that you're mapping. Like you did at 00:09:498 (6) - (this is a bit too much of an emphasis imo but you're the mapper)
IV. 00:09:847 (1,2) - Tbh it feels pretty inconsistent to have a 1/1 break here since you didn't have in the previous ones
V. 00:13:684 (5) - You're going to have to get a snare hitsound for these.
VI. 00:25:195 (1,2) - It seems kinda random to me that you stacked these. They're obviosly not the same sound so the stack seems kinda unfitting to me
VII. 00:40:544 (3) - Stacking this under those two takes all the emphasis away from this
VIII. 00:51:009 (4) - I thought you wanted to emphasise this sound?
IX. 01:10:370 (3) - Tbh I think this would work better as a 1/2 slider and then a clickable triple after. The sound on that doesn't really extend for 1/1 like it does in 01:11:242 (1) -
X. 01:38:277 (3) - ^
XI. 01:43:858 (1) - ^ ye i'm not pointing out these anymore you can fix these if you want
XII. 01:57:289 (1) - You can silence sliderends if you want to
XIII. 02:04:614 (3) - Ye here again I don't think you should stack claps under random stuff
I can see that the potential is definitely there. With a little work you can definitely rank this.

strategas's's's's
I. OD8 Pls I want PP (even though I won't get any rank from this)
II. 00:11:242 (1,2,3,1,2,3) - lol bigjumps very calm asd
III. 00:19:963 (2) - LoL this is symmetry
IV. 00:23:800 (3,1) - cmon swap nc's for the emphasis
V. 00:25:370 (2) - Snapping
yes

light insane
I. 00:10:893 (3) - This does not really make sense to end this on a cool sound that should be mapped
II. 00:12:638 (1,2) - Could you pls be more clear about what snapping this is
III. Tbh imo you could have mapped the breaks but your choice
IV. 01:10:370 (3) - Same as Extra
V. 01:37:754 (1) - This would have played a lot better ctrl+g'd when coming from 01:37:405 (6) - but it makes the spacing with 01:38:277 (2) - huge
VI. 01:54:149 (3) - Ye I explained in extra why it isn't wise to stack these imo
VII. 01:55:545 (3) - You could silence sliderends again if you want to
VIII. 02:16:126 (3) - Pls don't stack this under 02:15:428 (1) - since now it kinda indicates that they are the same thing, which they are not
wheeeeee

hard
I. 00:44:731 (1) - This might be a bit too boring even for hard players
II. 02:15:777 (2,3,4) - Pls space this further or something to indicate that these are not the same thing as the kicks at the start
Man solid hard, jk liquid

Ye modding lower diffs is just stupid. I can't find anything LOL
Strategas
fixed all except the slider shape and od, cuz shape is intentional od is kinda hard to acc already for me here zzz. also fixed offscreen slider noone noticed
Thanks!
yes
osu file format v14

[General]
AudioFilename: Tarpey - Close Call.mp3
AudioLeadIn: 0
PreviewTime: 68364
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 44736,90782
DistanceSpacing: 0.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Close Call
TitleUnicode:Close Call
Artist:Tarpey
ArtistUnicode:Tarpey
Creator:xChorse
Version:Strategas' Insane
Source:
Tags:Drum and Bass DnB D&B Diversity Promotions Glitch Hop Spork Lover Strategas
BeatmapID:914578
BeatmapSetID:403612

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 128,128,255
Combo3 : 18,124,255
Combo4 : 232,138,255

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241,51,104294,1,2,0:3:0:0:
260,50,104381,1,8,0:0:0:0:
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93,205,104730,6,0,L|84:311,1,95.9999970703126,2|0,0:3|0:0,0:0:0:0:
276,205,105079,2,0,L|284:300,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
185,257,105428,1,2,0:2:0:0:
375,243,105602,1,0,0:0:0:0:
185,257,105777,1,8,0:0:0:0:
375,243,105951,1,0,0:0:0:0:
263,110,106126,6,0,L|256:10,1,95.9999970703126,2|0,0:3|0:0,0:0:0:0:
446,19,106475,2,0,L|440:115,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
350,150,106823,1,2,0:2:0:0:
256,14,106998,1,2,0:3:0:0:
197,180,107172,1,8,0:0:0:0:
103,44,107347,1,2,0:3:0:0:
263,110,107521,5,2,0:3:0:0:
263,110,107695,1,0,0:0:0:0:
110,140,107870,1,8,0:0:0:0:
110,140,108044,1,0,0:0:0:0:
187,322,108393,1,2,0:3:0:0:
263,110,108568,1,8,0:0:0:0:
198,182,108742,1,0,0:0:0:0:
349,155,108916,6,0,P|401:143|460:159,1,95.9999970703126,2|0,0:3|0:0,0:0:0:0:
283,226,109265,1,8,0:0:0:0:
169,90,109440,2,0,P|117:78|58:94,1,95.9999970703126,0|2,0:0|0:2,0:0:0:0:
28,201,109788,1,2,0:3:0:0:
23,182,109876,1,2,0:3:0:0:
18,163,109963,1,8,0:0:0:0:
107,256,110137,1,0,0:0:0:0:
256,132,110312,6,0,L|363:115,1,95.9999970703126,2|0,0:3|0:0,0:0:0:0:
503,237,110661,2,0,L|408:252,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
441,149,111009,1,2,0:2:0:0:
317,221,111184,1,2,0:3:0:0:
163,110,111358,1,8,0:0:0:0:
39,182,111533,1,0,0:0:0:0:
252,148,111707,5,2,0:3:0:0:
69,90,111881,1,0,0:0:0:0:
240,51,112056,1,8,0:0:0:0:
163,110,112230,1,0,0:0:0:0:
328,90,112405,1,0,0:0:0:0:
176,205,112579,1,2,0:3:0:0:
339,186,112754,1,8,0:0:0:0:
263,244,112928,1,2,0:3:0:0:
252,148,113102,1,2,0:3:0:0:
252,148,113975,5,2,0:3:0:0:
339,186,114149,2,0,L|378:180,1,40,4|0,0:3|0:0,0:0:0:0:
470,209,114498,1,2,0:3:0:0:
470,209,115370,5,2,0:3:0:0:
394,268,115544,2,0,L|302:272,1,80,12|0,0:3|0:0,0:0:0:0:
153,243,115893,6,0,B|140:172|140:172|156:98,1,143.999995605469
247,73,116416,2,0,L|320:77,1,71.9999978027344,0|2,0:0|0:2,0:0:0:0:
238,170,116765,1,2,0:3:0:0:
55,113,116940,2,0,L|53:29,1,71.9999978027344,12|0,0:3|0:0,0:0:0:0:
238,170,117288,6,0,P|286:183|336:164,1,71.9999978027344,2|0,0:3|0:0,0:0:0:0:
419,76,117637,1,8,0:0:0:0:
284,85,117812,1,2,0:3:0:0:
347,12,117986,1,2,0:2:0:0:
403,172,118161,1,8,0:3:0:0:
511,106,118335,1,2,3:2:0:0:
494,202,118509,1,2,3:2:0:0:
327,276,118684,6,0,L|230:287,1,71.9999978027344,2|0,0:3|0:0,0:0:0:0:
164,193,119033,2,0,L|308:180,1,143.999995605469,8|2,0:0|0:0,0:0:0:0:
159,290,119556,1,2,0:3:0:0:
235,105,119730,2,0,L|229:25,1,71.9999978027344,12|0,0:3|0:0,0:0:0:0:
418,131,120079,6,0,P|461:127|505:96,1,71.9999978027344,2|0,0:3|0:0,0:0:0:0:
342,72,120428,2,0,P|322:137|361:210,1,143.999995605469,8|2,0:0|0:0,0:0:0:0:
431,35,120951,1,2,0:3:0:0:
446,223,121126,2,0,P|432:256|387:292,1,71.9999978027344,12|0,0:3|0:0,0:0:0:0:
232,281,121475,5,2,0:3:0:0:
230,184,121649,1,0,0:0:0:0:
146,330,121823,1,8,0:0:0:0:
148,233,121997,1,0,0:0:0:0:
317,327,122172,1,2,0:0:0:0:
313,231,122346,1,2,0:3:0:0:
233,371,122521,1,12,0:3:0:0:
230,184,122695,1,0,0:0:0:0:
399,276,122870,6,0,P|471:261|511:196,1,143.999995605469,2|8,0:3|0:0,0:0:0:0:
364,99,123393,2,0,L|292:109,1,71.9999978027344,6|2,0:3|0:2,0:0:0:0:
417,180,123742,1,8,0:3:0:0:
464,96,123916,1,2,3:2:0:0:
464,96,124091,1,2,3:2:0:0:
326,209,124265,6,0,L|253:200,1,71.9999978027344,2|0,0:3|0:0,0:0:0:0:
127,129,124614,2,0,L|199:121,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
292,109,124963,1,2,0:0:0:0:
162,223,125137,1,2,0:3:0:0:
192,25,125312,2,0,L|263:16,1,71.9999978027344,12|0,0:3|0:0,0:0:0:0:
452,146,125661,6,0,P|441:185|406:220,1,71.9999978027344,2|0,0:3|0:0,0:0:0:0:
292,109,126009,2,0,P|326:117|355:139,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
254,268,126358,2,0,P|263:233|285:205,1,71.9999978027344,2|2,0:0|0:3,0:0:0:0:
414,304,126707,2,0,P|379:295|351:274,1,71.9999978027344,12|0,0:3|0:0,0:0:0:0:
161,325,127056,6,0,B|153:266|153:266|174:174,1,143.999995605469,0|8,0:3|0:0,0:0:0:0:
73,194,127579,1,0,0:0:0:0:
114,106,127754,1,2,0:0:0:0:
171,183,127928,1,2,0:3:0:0:
19,115,128102,2,0,P|26:66|51:32,1,71.9999978027344,12|0,0:3|0:0,0:0:0:0:
209,94,128451,6,0,P|248:101|296:93,1,71.9999978027344,2|0,0:3|0:0,0:0:0:0:
419,53,128800,1,8,0:0:0:0:
292,95,128975,1,0,0:3:0:0:
377,139,129149,1,2,0:0:0:0:
334,8,129323,1,8,0:3:0:0:
296,192,129498,1,2,3:2:0:0:
383,236,129672,1,2,3:2:0:0:
188,260,129847,6,0,L|102:247,1,71.9999978027344,6|0,0:3|0:0,0:0:0:0:
46,133,130195,1,8,0:0:0:0:
24,228,130370,1,0,0:0:0:0:
24,228,130544,1,2,0:0:0:0:
11,43,130719,1,2,0:3:0:0:
142,126,130893,1,12,0:3:0:0:
24,228,131068,1,0,0:0:0:0:
142,126,131242,6,0,L|247:110,1,71.9999978027344,2|0,0:3|0:0,0:0:0:0:
370,126,131591,2,0,L|265:110,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
370,212,131940,2,0,L|298:201,1,71.9999978027344,2|2,0:0|0:3,0:0:0:0:
142,212,132289,2,0,L|213:201,1,71.9999978027344,12|0,0:3|0:0,0:0:0:0:
259,359,132637,6,0,L|256:286,1,71.9999978027344,2|0,0:3|0:0,0:0:0:0:
252,43,132986,2,0,L|252:114,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
348,84,133335,1,2,0:0:0:0:
439,53,133509,1,2,0:3:0:0:
401,243,133684,1,12,0:3:0:0:
420,148,133858,1,0,0:0:0:0:
256,272,134033,5,2,0:3:0:0:
251,300,134207,1,0,0:0:0:0:
187,203,134381,1,8,0:0:0:0:
172,227,134555,1,2,0:3:0:0:
139,120,134730,1,2,0:0:0:0:
116,137,134904,1,8,0:3:0:0:
157,16,135079,1,2,3:0:0:0:
129,23,135253,1,2,3:2:0:0:
277,106,135428,5,2,0:3:0:0:
257,252,135777,6,0,L|240:294,1,40,2|0,0:0|0:0,0:0:0:0:
277,252,136126,2,0,L|277:297,1,40,2|0,0:0|0:0,0:0:0:0:
297,252,136475,2,0,L|313:294,1,40,2|0,0:0|0:0,0:0:0:0:
277,106,136823,5,2,3:2:0:0:
131,86,137172,6,0,L|88:69,1,40,2|0,0:0|0:0,0:0:0:0:
131,106,137521,2,0,L|86:106,1,40,2|0,0:0|0:0,0:0:0:0:
131,127,137870,2,0,L|88:143,1,40,2|0,0:0|0:0,0:0:0:0:
277,106,138219,5,2,3:2:0:0:
423,86,138568,6,0,L|465:69,1,40,2|0,0:0|0:0,0:0:0:0:
423,106,138917,2,0,L|468:106,1,40,2|0,0:0|0:0,0:0:0:0:
423,127,139266,2,0,L|465:143,1,40,2|0,0:0|0:0,0:0:0:0:
277,106,139614,5,2,3:2:0:0:
339,200,139788,1,0,0:0:0:0:
226,206,139963,1,2,0:0:0:0:
339,200,140137,5,0,0:0:0:0:
277,106,140312,1,2,0:0:0:0:
226,206,140486,1,0,0:0:0:0:
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