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nao - Toaru Shoukoku no Ohimesama ga...

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Total Posts
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Topic Starter
Sotarks
This beatmap was submitted using in-game submission on dimanche 3 avril 2016 at 06:55:19

Artist: nao
Title: Toaru Shoukoku no Ohimesama ga...
Source: 姫様LOVEライフ!
Tags: Demetori Himesama Love Life Eroge Opening Atta koto mo nai Ani no Ie ni Yattekite Sumitsuita Jijou 会ったこともない兄の家にやってきて住みついた事情 Del05 Nozhomi HB24 Milan- MrSergio
BPM: 218
Filesize: 3749kb
Play Time: 01:17
Difficulties Available:
  1. Del's Easy (1,62 stars, 97 notes)
  2. HB's Insane (5,04 stars, 354 notes)
  3. Insane (4,7 stars, 307 notes)
  4. MrSergio's Hard (3,56 stars, 242 notes)
  5. Noz's Normal (2,28 stars, 132 notes)
  6. Ohimesama's Extreme (5,9 stars, 365 notes)
  7. Saut's Extra (5,35 stars, 360 notes)
  8. Ultimate Moe Lord (6,18 stars, 396 notes)
Download: nao - Toaru Shoukoku no Ohimesama ga...
Information: Scores/Beatmap Listing
---------------
#6

Metadata
Title : とある小国のお姫様が、会ったこともない兄の家にやってきて住みついた事情。
Romaised Title : Toaru Shoukoku no Ohimesama ga, Atta koto mo nai Ani no Ie ni Yattekite Sumitsuita Jijou.

/!\ 04/03 REDL MP3/BG CHANGES /!\


Del's Easy 100% - Del05
Noz's Normal 100% - Nozhomi
MrSergio's Hard 100% - MrSergio
Insane 100% - Sotarks
HB's Insane 100% - HB24
Saut's Extra 100% - Saut
Ohimesama's Extreme 100% - Milan-
Ultimate Moe Lord 100% - Sotarks
Hitsounds - Sotarks


#1 Most Played Beatmap <3
Thanks all of you <3
Seijiro
necessary quote

"I like trains"
Nozhomi
This Milan- BG lol
Easy
  • Del's Easy


    00:25:099 (2) - Curve a little to fit to 00:23:998 (1) however this is optional

    00:30:741 (3) - This feels really sharp. Smooth out the shape a bit, or maybe try something different, but if you think this shape is fine, no need to change it.

    Other than that, no problems here. Nice map! :)

    Noz's Normal


    00:18:494 (2,3,4,5) - Move this section down a little bit, and reposition/curve 00:19:594 (1) to fit 00:19:319 (5) a little better

    00:20:283 (2,3) - I don't really like the fact that you overlap like this, but after looking at the whole song, it happens now and then, so maybe it's the mapping style. Just my opinion.

    Didn't see any other things that need to be fixed.

    MrSergio's Hard


    Feels almost like an insane map. In this case, it might be a good idea to make a map between normal & hard, but it's not mandatory, just a recommendation. Also, lots of sharp turns in the map. I don't map hard difficulties that much, but the mapping the style feels a little weird.
    Regardless, it's very fun, and I hope someone else can point out issues for you here.

    Insane


    00:01:292 (2,1) - I think this jump is way way too big. Please fix the order of the triangle, and it might fix this issue.

    00:04:594 (2,3,4) - Misleading direction change when making this jump.

    00:06:796 (2,3) - Very sharp jump, so fix the jump order/formation of 00:07:072 (3,4,5) maybe?

    00:14:778 (3,4,5) - Decrease the ds a little bit here for this jump

    00:22:484 (2) - Replace this with a slider like 00:22:209 (1) then move it from the selection center to the right a little bit to make the flow into 00:22:897 (3) slightly easier

    00:23:861 (7,1) - I won't mention any jump issues from now on... but these are very harsh jumps. You already have harder difficulties on this map, and personally, I think this map should be a little bit more forgiving.

    HB's Insane


    Notes from the Insane mod about being less harsh may apply to this map as well, but I think it's fine the way it is.
    I can't mod anything from this point on. This is a crazy map set, and I wish you best of luck with getting it ranked.
MrJoghurt
- This is what AiBot says:

- MrSergio's Hard:
00:00:056 (1) - This slider is not exact on the timing

- My Modding:

- MrSergio's Hard
01:10:099 (4) - I don't like these I think they're too Hard too see for Hard players
00:09:549 (4,1) - I think this could be better flowed

- Insane
01:00:191 (3) - I think this Note is Hard to see

- HB's Insane
00:21:108 (7) - I think this would be better Str+Gt
01:08:448 (2) - Same thing

00:33:218 (2,3,4,5,6,7,1) - Maby something more Special :)

I didn't find anything else sry. I think its because i'm new to beatmapping.

I Hope the things I mentioned were usefull :)
Log Off Now
Hi, PM Request whats a turtle

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

[General]

Audio Preview Time conflicts in HB's/Milan-'s/Sergio's diffs (compared to easy diff)

[Easy]

Only a blanket mod really (pls don't kill me) since the rest of the map looks pretty good, although some people might complain that theirs no spinner, but it's not that important

00:22:760 (2,3) - Blanket

00:23:998 (1,2,1) - Keep the distance between each of these exactly the same for a cleaner shape, 2 is currently closer to the last slider than the first slider

00:27:301 (2,3) - Blanket

00:48:356 (1) - Rotate by 5 and move to appropriate place for a better shape and less of an 'almost overlapping' look, also make sure the DS between (1) and (2) is consistent

00:48:356 (1,2) - Consider making 2 blanket 1?

01:01:429 (1,2) - Blanket can be improved

[Normal]

I don't know how to mod this, blankets are good flow is good hitsounds are good, so i'll just skip it XD

[Hard]

This is pretty difficult for a hard map and I think it's mainly due to how many 'weird' parts there are

00:08:448 (5) - For example this note feels extremely forced for me to play, I think you can get away with extending the repeat slider to 00:08:448 - instead. This happens a lot during the last part of the song and feels forced and jarring to play.

00:23:172 - Missing circle? I misread this originally and played (3) at this time instead of it's actual time. Maybe you could have a stack here?

01:04:044 - No 1/2 slider here? Again this is something I misread due to there being distinctive audio here

I agree with the mods above that an advanced difficulty would be of benefit to the spread of this map

[Insane]

Honestly I think this difficulty is pretty well made

00:03:838 (5,6,7,8) - I would prefer it if this stack had equal spacing from the slider end to the last note of the stack, instead of just the stack itself (I hope that made sense)

00:11:200 (2,3) - Blanket can be improved

00:22:897 (3,4) - Blanket can be improved (slider tail)

00:31:292 (4,5) - Consider making a jump between (2,3) and (4,5)? Would make this much more interesting to play

00:32:668 (2,3,4) - Same comment as 00:03:838

01:00:741 (5,6,1) - If possible try to have equal distance on the blanket here (so that the edges of the sliders touch the approach circle at the same time at some point for a much cleaner look

01:09:686 (3,4,5,6) - Same comment as 00:03:838

01:16:842 (1) - I think you should reduce the SV of this slider a bit more for extra emphasis on the held guitar note

[]

I didn't mod any other difficulties since I struggle to play them consistently (and I don't wanna talk about stuff I don't know anything about XD)

Hope this helps
Ambient
As requested. :roll:

[General]

Clean af. Can't find much either.

[Lunar's Extra]

00:10:787 (1) - 00:12:989 (1) - 00:19:594 (1) - 00:21:796 (1) - Dunno how i feel about the sliders being extended to blue ticks, you don't really expect it when playing, the SV changes are nice but maybe pull them back a tick.
00:27:439 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This whole stream is a killer, with this pattern alone it adds 0.8 star diff. Try doing something like this or something. It's my opinion anyways on it, seems to hard.
00:34:870 (4) - Another extended slider.

This diff in my opinion is the hardest because of that one stream but then again its all about preference. :P

Hopefully this was helpful because it doesn't look helpful, GL
Janpai
Normal Mod for my Senpai!!

That BG of Milan~ omg my innocent eyes X_X
Too noob to mod pro mapper's diff lmao
General
  1. I think the mp3 should be normalize and amplify cuz I feel kinda weird when I'm listening to it (I tried to edit it XDDD here http://puu.sh/n3M63/397a3d5308.mp3 the offset is around 1,080-1,091 idunno I'll leave it to you if your gonna take this mp3)
  2. Some diffs have problems on audio preview time check it out on AiMod

Del's Easy
  1. 00:23:998 (1,2) - They are a little bit near overlapping maybe adjust (2) a little bit?
Good diff imo :D

Noz's Normal
  1. 00:30:466 (4,5) - Maybe make them into slider cuz the BPM kinda slows down here
Nice diff ^O^

MrSergio's Hard
  1. 00:45:053 (1) - Maybe remove the white point here ? I like it that way XD
  2. 00:52:622 (1,2) - Fix blanket
You really nailed this song X_X

Insane
  1. 00:14:090 (1) - Can you make this a simple slider :3
  2. 00:25:099 (1) - please raise the red pointttsss XD
  3. 00:59:640 (1) - Remove NC

Can't mod extra's and HB's (Can't find anything to point out) Anyway goodluck guys! take my star :3
Topic Starter
Sotarks
Thanks for all those mods guys, I appreciate a lot your support !
Sad that no one modded the Ultimate Moe Lord ;w;

LOVE YA <3


PS: I'll reply to this soon :)
Janpai

Sotarks wrote:

Thanks for all those mods guys, I appreciate a lot your support !
Sad that no one modded the Ultimate Moe Lord ;w;

LOVE YA <3


PS: I'll reply to this soon :)
♥♥ ♥♥♥♥♥♥♥♥♡♡♡♡♡♡♡♡
Akitoshi
idk how to reject ppl, map and mod so please don't curse me

[General]
  1. Audio Preview time conflict???
[Del's Easy]
  1. 00:23:998 (1,2,1) - this 00:25:099 (2) - was pretty looks stick with 00:23:998 (1) - compared to 00:26:200 (1) - so consider to move em a bit
  2. 00:49:594 - unused green line?
[Noz's Normal]
  1. 00:30:466 (4,5) - consider change it to 1/2 slider here since you used pretty edgy flow in 00:29:916 (2,3,4) - that can be difficult to hit 00:30:604 (5) -
  2. 00:49:594 - unused green line?
  3. 01:17:117 - 01:17:393 - you can decrease the volume here since the slidertick is pretty noisy imo
[MrSergio's Hard]
  1. 01:04:319 (2) - unstack will better here imo
  2. 01:15:328 (3) - CTRL + H?
  3. 01:16:980 - 01:17:117 - 01:17:255 - remove green lines if you don't slide here
[Insane]
  1. 00:43:264 (1) - remove NC and add on 00:43:952 (4) -
  2. 00:44:916 (1) - remove NC and add on 00:45:053 (3) -
  3. 00:50:420 (2) - NC here for entering kiai thingy
  4. 00:55:374 (3,1) - idk parallel these sliders looks gud imo
  5. 00:59:640 (1) - remove NC and add on 01:00:328 (4) -
  6. 01:14:296 (4,5,6,7) - maybe stream them how you put le quads on 01:09:893 (4,5,6,7) - >http://puu.sh/n3Piw/d77313de32.jpg
[HB I don't have lewd pic for you]
  1. 00:27:989 (1,2,3,4) - omgggg so sadist (jumps after stream with this bpm lol) I think convert to le slider on 00:27:989 (1,2) -
  2. 00:53:310 (3) - convert to 2 circles around 300|23? current pattern can be misread as 1/4
  3. 01:07:072 (5) - NC
  4. 01:16:842 (8) - NC + Make it further plzplzplzplzplzplz I want to chokiezi (maybe put that where le tail of 01:15:328 (3) - was)
  5. http://puu.sh/mZ86C/095194b9e5.gif oh hey this is my brother
idk how to mod 5* + D:
[Lunar's Extra]
  1. 00:11:200 (2) - they will see this as 1/2 (how they hit the 00:06:383 (1,2,1,2) - )and this part is already slowed down, maybe stick this on le tail of 00:10:787 (1) - like this https://osu.ppy.sh/ss/4510864
  2. 00:19:594 (1,2) - 00:21:796 (1,2) - same as ^
  3. 00:28:539 (1) - it should be same distance with 00:27:989 (1,2,3,4,5,6,7,8) - regardless of decrease of SV multiplier.
  4. 00:35:145 (1) - same as my very first suggestion, regardless of increase of SV multiplier.
  5. 00:36:796 (4,5,6,7) - you can spread more here and 00:37:347 (1) - should more near with prev. note based how the mp3's instruments are falling down atm https://osu.ppy.sh/ss/4510888
  6. 01:16:842 (10) - NC?
[Milan-'s Extreme]
  1. 00:13:952 (2) - idk why you didn't put NC there since 00:11:750 (1,1) - had
[萌え]
  1. Shinobu from monogatari series on eroge lol
  2. 00:27:714 (5) - idk this tail should heading to 00:27:852 (6) -
  3. 00:37:760 (2,3,1) - this one can a bit uncomfortable to play with slidertail as white ticks. Idk if this one works https://osu.ppy.sh/ss/4510951
  4. 01:09:136 (1) - it isn't too high? (I see y:-11 so idk)
no kds if I just did here completely wrong
Del05
All fixed

http://puu.sh/n3V2c/d0d0fbfe9e.zip

about this --> 00:23:998 (1,2,1) - it is my bad, i didnt notice. thank you everyone who reminds me :D
Nozhomi

Lolipop wrote:

  • Noz's Normal


    00:18:494 (2,3,4,5) - Move this section down a little bit, and reposition/curve 00:19:594 (1) to fit 00:19:319 (5) a little better - K done.

    00:20:283 (2,3) - I don't really like the fact that you overlap like this, but after looking at the whole song, it happens now and then, so maybe it's the mapping style. Just my opinion. - I don't think people will misdead this pattern because of them, and looks cool imo.

    Didn't see any other things that need to be fixed.

Janpai wrote:

Noz's Normal
  1. 00:30:466 (4,5) - Maybe make them into slider cuz the BPM kinda slows down here - Ok that's fair.
Nice diff ^O^ - Thx~

Akitoshi wrote:

[Noz's Normal]
  1. 00:30:466 (4,5) - consider change it to 1/2 slider here since you used pretty edgy flow in 00:29:916 (2,3,4) - that can be difficult to hit 00:30:604 (5) - - Fixed with previous mod.
  2. 00:49:594 - unused green line? - Fix
  3. 01:17:117 - 01:17:393 - you can decrease the volume here since the slidertick is pretty noisy imo - Fair yes.
Thx you folks~

ayyyyyyyyyy diff
osu file format v14

[General]
AudioFilename: nao - Toaru.mp3
AudioLeadIn: 0
PreviewTime: 49870
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Toaru Shoukoku no Ohimesama
TitleUnicode:とある小国のお姫様が、会ったこともない兄の家にやってきて住みついた事情。
Artist:nao
ArtistUnicode:nao
Creator:Sotarks
Version:Noz's Normal
Source:姫様LOVEライフ!
Tags:Demetori Himesama Love Life Eroge Opening Atta koto mo nai Ani no Ie ni Yattekite Sumitsuita Jijou 会ったこともない兄の家にやってきて住みついた事情 Del05 Nozhomi HB24 Milan- MrSergio LunarBlossom
BeatmapID:891295
BeatmapSetID:410742

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4.2
ApproachRate:5
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGNoz.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1017,275.229357798165,4,3,1,80,1,0
10787,-100,4,3,1,70,0,0
15190,-100,4,3,1,80,0,0
19594,-100,4,3,1,70,0,0
28539,-100,4,3,1,50,0,0
36108,-100,4,3,1,60,0,0
36658,-100,4,3,1,70,0,0
37346,-100,4,3,1,80,0,0
46154,-100,4,3,1,85,0,0
50420,-100,4,3,1,90,0,1
64870,-100,4,3,1,90,0,0
77117,-100,4,3,1,70,0,0
77393,-100,4,3,1,60,0,0


[Colours]
Combo1 : 255,74,179
Combo2 : 196,0,0
Combo3 : 142,0,179
Combo4 : 255,187,45
SliderTrackOverride : 27,18,49

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Nokris
Ambient's mod
SPOILER

Ambient wrote:

As requested. :roll:
[Lunar's Extra]

00:10:787 (1) - 00:12:989 (1) - 00:19:594 (1) - 00:21:796 (1) - Dunno how i feel about the sliders being extended to blue ticks, you don't really expect it when playing, the SV changes are nice but maybe pull them back a tick. No, but i placed this slider a bit down.
00:27:439 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This whole stream is a killer, with this pattern alone it adds 0.8 star diff. Try doing something like this or something. It's my opinion anyways on it, seems to hard. It's extra, no spaced streams, no problem with stream in music. If you can't pass it -> its not killer. I dosen't see any reason to change this stream.
00:34:870 (4) - Another extended slider. Its not a problem, this slider follow music.

Akitoshi's mod

SPOILER

Akitoshi wrote:

idk how to reject ppl, map and mod so please don't curse me
[Lunar's Extra]
  1. 00:11:200 (2) - they will see this as 1/2 (how they hit the 00:06:383 (1,2,1,2) - )and this part is already slowed down, maybe stick this on le tail of 00:10:787 (1) - like this https://osu.ppy.sh/ss/4510864 Tell me a real reason to change it.
  2. 00:19:594 (1,2) - 00:21:796 (1,2) - same as ^
  3. 00:28:539 (1) - it should be same distance with 00:27:989 (1,2,3,4,5,6,7,8) - regardless of decrease of SV multiplier. 00:27:439 - this part have hush stream in audio, 00:27:989 - this part of stream have louder audio. Its a reason to change spacing on that stream.
  4. 00:35:145 (1) - same as my very first suggestion, regardless of increase of SV multiplier. I can. No reasons to change it
  5. 00:36:796 (4,5,6,7) - you can spread more here and 00:37:347 (1) - should more near with prev. note based how the mp3's instruments are falling down atm https://osu.ppy.sh/ss/4510888 No, thanks
  6. 01:16:842 (10) - NC? OK!

Updated code
SPOILER
osu file format v14

[General]
AudioFilename: nao - Toaru.mp3
AudioLeadIn: 0
PreviewTime: 49870
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1019,10790,14778,15193,19597,24001,27439,27989,28542,37349,46157,50007,50423,64872,75604,76154,77393
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.799998

[Metadata]
Title:Toaru Shoukoku no Ohimesama
TitleUnicode:とある小国のお姫様が、会ったこともない兄の家にやってきて住みついた事情。
Artist:nao
ArtistUnicode:nao
Creator:Sotarks
Version:Lunar's Extra
Source:姫様LOVEライフ!
Tags:Demetori Himesama Love Life Eroge Opening Atta koto mo nai Ani no Ie ni Yattekite Sumitsuita Jijou 会ったこともない兄の家にやってきて住みついた事情 Del05 Nozhomi HB24 Milan- MrSergio LunarBlossom
BeatmapID:891422
BeatmapSetID:410742

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.5
ApproachRate:9.4
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"LunarBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1017,275.229357798165,4,3,1,80,1,0
1019,-100,4,3,1,80,0,0
10787,-166.666666666667,4,3,1,80,0,0
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68035,-100,4,3,1,80,0,0
76842,-142.857142857143,4,3,1,80,0,0


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Combo2 : 0,210,63
Combo3 : 234,0,6
Combo4 : 255,238,28
SliderTrackOverride : 27,18,49

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171,262,32117,1,2,0:0:0:0:
270,111,32393,5,2,0:0:0:0:
254,206,32530,1,8,0:0:0:0:
188,57,32668,1,2,0:0:0:0:
286,113,32805,1,2,0:0:0:0:
301,116,32874,1,2,0:0:0:0:
316,119,32943,6,0,L|417:114,1,90,2|2,0:0|0:0,0:0:0:0:
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130,41,35420,1,8,0:0:0:0:
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362,205,37208,1,0,0:0:0:0:
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310,246,37347,6,0,L|306:339,1,90,6|0,0:0|0:0,0:0:0:0:
253,177,37622,1,8,0:0:0:0:
119,235,37760,1,2,0:0:0:0:
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45,276,40099,2,0,P|80:297|139:290,1,90,2|8,0:0|0:0,0:0:0:0:
262,135,40512,1,2,0:0:0:0:
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317,293,40856,1,2,0:0:0:0:
317,293,40925,1,8,0:0:0:0:
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294,82,41475,1,0,0:0:0:0:
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463,149,44778,1,0,0:0:0:0:
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336,178,44984,1,2,0:0:0:0:
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176,177,45604,1,8,0:0:0:0:
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324,52,48356,5,12,0:0:0:0:
465,343,48769,1,12,0:0:0:0:
443,89,49182,5,8,0:0:0:0:
360,304,49457,1,8,0:0:0:0:
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275,335,50420,6,0,P|238:293|116:297,1,180,6|2,0:0|0:0,0:0:0:0:
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190,34,53585,1,8,0:0:0:0:
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Seijiro
Replies for all

Lolipop wrote:

MrSergio's Hard


Feels almost like an insane map. In this case, it might be a good idea to make a map between normal & hard, but it's not mandatory, just a recommendation. Also, lots of sharp turns in the map. I don't map hard difficulties that much, but the mapping the style feels a little weird.
Regardless, it's very fun, and I hope someone else can point out issues for you here.

The mapping is purely the one of a normal Hard, it's just the BPM that gave you that "too hard" feeling, I can ensure you that.
I wanted to hear those sharp turns tho :(

st_stefan wrote:

- MrSergio's Hard:
00:00:056 (1) - This slider is not exact on the timing ops...

01:10:099 (4) - I don't like these I think they're too Hard too see for Hard players That's not the only one like that tho and 3/2 looks enough imo, above all on such BPM...
00:09:549 (4,1) - I think this could be better flowed How precisely? While I can understand it, I can't make it work differently in my mind tbh

Log Off Now wrote:


[General]

Audio Preview Time conflicts in HB's/Milan-'s/Sergio's diffs (compared to easy diff)

[Hard]

This is pretty difficult for a hard map and I think it's mainly due to how many 'weird' parts there are BPM is high, but the mapping is the one of a Hard. Also, what are those "weird" things specifically? .-.

00:08:448 (5) - For example this note feels extremely forced for me to play, I think you can get away with extending the repeat slider to 00:08:448 - instead. This happens a lot during the last part of the song and feels forced and jarring to play. true here, but I couldn't find the same mistake ahead yet

00:23:172 - Missing circle? I misread this originally and played (3) at this time instead of it's actual time. Maybe you could have a stack here? But the spacing is constant and so is the timing for that object. While I do hear a beat there I can't ruin the pattern's rhythm for the sake of fidelity to the music (at least not on this kind of diff)

01:04:044 - No 1/2 slider here? Again this is something I misread due to there being distinctive audio here Made the previous slider longer so the beat isn't skipped anymore

I agree with the mods above that an advanced difficulty would be of benefit to the spread of this map I already said so too to the mapper, but it's up to him to add it or not, not me

Janpai wrote:

MrSergio's Hard
  1. 00:45:053 (1) - Maybe remove the white point here ? I like it that way XD yeah, why not, it wasn't so nice after all
  2. 00:52:622 (1,2) - Fix blanket done
You really nailed this song X_X yeay

Akitoshi wrote:

[MrSergio's Hard]
[list][*]01:04:319 (2) - unstack will better here imo The spacing (whatever it may be) doesn't give the same feeling (trying to follow vocals here)
[*]01:15:328 (3) - CTRL + H? It is consistent with the rest of the patterns and above all, that slider shape doesn't change much even if mirrored like that
[*]01:16:980 - 01:17:117 - 01:17:255 - remove green lines if you don't slide here Blame Sotarks' hitsounding :^


The raid-mod is real.
Thanks guys for your mods <3

UPDATE
Topic Starter
Sotarks
[Sotarks' Mod Reply]
  1. pink = stuff fixed
  2. purple = i take it in consideration but keep it like that for the moment
  3. red = missunderstanding
  4. dark blue = keep my own patern


Lolipop wrote:


  • Insane


    00:01:292 (2,1) - I think this jump is way way too big. Please fix the order of the triangle, and it might fix this issue. I think it's fine since I start a new combo and emphasize the hard beat.

    00:04:594 (2,3,4) - Misleading direction change when making this jump. sad for you :( the this patern is fine

    00:06:796 (2,3) - Very sharp jump, so fix the jump order/formation of 00:07:072 (3,4,5) maybe? nothing wrong here imo

    00:14:778 (3,4,5) - Decrease the ds a little bit here for this jump ok

    00:22:484 (2) - Replace this with a slider like 00:22:209 (1) then move it from the selection center to the right a little bit to make the flow into 00:22:897 (3) slightly easier not really

    00:23:861 (7,1) - I won't mention any jump issues from now on... but these are very harsh jumps. You already have harder difficulties on this map, and personally, I think this map should be a little bit more forgiving. dude this is not hard at all, it's a slider emphasized for the hard voice beat...
Thanks for the mod Lolipop.

st_stefan wrote:

- Insane
01:00:191 (3) - I think this Note is Hard to see it's fine

I didn't find anything else sry. I think its because i'm new to beatmapping.

I Hope the things I mentioned were usefull :)
Thanks for the mod!

Log Off Now wrote:

Hi, PM Request whats a turtle

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

[General]

Audio Preview Time conflicts in HB's/Milan-'s/Sergio's diffs (compared to easy diff)

[Insane]

Honestly I think this difficulty is pretty well made

00:03:838 (5,6,7,8) - I would prefer it if this stack had equal spacing from the slider end to the last note of the stack, instead of just the stack itself (I hope that made sense) I get it but, for now i'll keep it like that.

00:11:200 (2,3) - Blanket can be improved ok

00:22:897 (3,4) - Blanket can be improved (slider tail) ok

00:31:292 (4,5) - Consider making a jump between (2,3) and (4,5)? Would make this much more interesting to play it's fine

00:32:668 (2,3,4) - Same comment as 00:03:838 fixed for same ds mb

01:00:741 (5,6,1) - If possible try to have equal distance on the blanket here (so that the edges of the sliders touch the approach circle at the same time at some point for a much cleaner look alright!

01:09:686 (3,4,5,6) - Same comment as 00:03:838

01:16:842 (1) - I think you should reduce the SV of this slider a bit more for extra emphasis on the held guitar note

[]

I didn't mod any other difficulties since I struggle to play them consistently (and I don't wanna talk about stuff I don't know anything about XD)

Hope this helps
Thanks for the mod Log :D

Janpai wrote:

Normal Mod for my Senpai!!

That BG of Milan~ omg my innocent eyes X_X
Too noob to mod pro mapper's diff lmao
General
  1. I think the mp3 should be normalize and amplify cuz I feel kinda weird when I'm listening to it (I tried to edit it XDDD here http://puu.sh/n3M63/397a3d5308.mp3 the offset is around 1,080-1,091 idunno I'll leave it to you if your gonna take this mp3)
  2. Some diffs have problems on audio preview time check it out on AiMod

Insane
  1. 00:14:090 (1) - Can you make this a simple slider :3 how about no :3
  2. 00:25:099 (1) - please raise the red pointttsss XD ok just for u my friend xD
  3. 00:59:640 (1) - Remove NC YES SIR!

Can't mod extra's and HB's (Can't find anything to point out) Anyway goodluck guys! take my star :3
Thanks dude :3

Akitoshi wrote:

idk how to reject ppl, map and mod so please don't curse me

[General]
  1. Audio Preview time conflict???
[Insane]
  1. 00:43:264 (1) - remove NC and add on 00:43:952 (4) - yes
  2. 00:44:916 (1) - remove NC and add on 00:45:053 (3) - yes
  3. 00:50:420 (2) - NC here for entering kiai thingy yes
  4. 00:55:374 (3,1) - idk parallel these sliders looks gud imo fine here
  5. 00:59:640 (1) - remove NC and add on 01:00:328 (4) - yes
  6. 01:14:296 (4,5,6,7) - maybe stream them how you put le quads on 01:09:893 (4,5,6,7) - >http://puu.sh/n3Piw/d77313de32.jpg
naaah

[萌え]
  1. Shinobu from monogatari series on eroge lol
  2. 00:27:714 (5) - idk this tail should heading to 00:27:852 (6) - heh why
  3. 00:37:760 (2,3,1) - this one can a bit uncomfortable to play with slidertail as white ticks. Idk if this one works https://osu.ppy.sh/ss/4510951 not really :/
  4. 01:09:136 (1) - it isn't too high? (I see y:-11 so idk) it's fine
no kds if I just did here completely wrong
Thanks !!! :D
Dailycare
[General]
Uncheck Widescreen Support (Lunar's Extra, HB's Insane, Insane, MrSergio's Hard, Del's Easy)

[Ultimate Moe Lord]
00:02:944 (1,2) - Stack
00:01:017 (1) - ~ 00:04:182 (1) - These notes should be more symmetrical imo whether or not players notice about it
00:10:513 (5,6) - How about making it triple
00:14:091 (1) - 00:20:696 (1) - 00:22:898 (1) - Remove NC or 00:11:888 (5) - add NC here
00:19:320 (8) - (128, 84)
00:32:531 (2) - (256, 32)
00:43:815 (4) - did you intend this position?
00:51:384 (4) - Stack on 00:50:007 (1) -
01:16:292 (1,2,3) - Stack (3) on 01:15:191 (3) -
01:16:842 (1) - Why did this finish at 01:17:255 - ? Maybe it's better to finish at 01:17:530 - or 01:17:393 -

[Milan-'s Extreme]
00:10:787 (9) - I think this slider's tail should be mute, and how about NC?
00:19:594 (1) - ^
00:32:943 (1) - ^
01:01:429 (1) - ^
01:01:980 (1) - ^

You mapped this following drum sounds if I guess right. and I can't hear any sounds in these five parts. So, I want you to fix it. But 01:01:429 (1) - 01:01:980 (1) - you can keep your opinions to make it more rhythmically

[Lunar's Extra]
00:28:539 (1) - Increase space from previous circle
00:42:163 (2) - Adjust the position..?
01:12:851 (2,3,4) - how about this?

[HB's Insane]
00:12:576 (8,9,2) - suggestion
00:35:145 (5) - Add NC
00:47:393 (2,4) - How about this?

[Insane]
00:11:200 (2,3) - ....?
01:16:842 (1) - Same as the highest diff

[MrSergio's Hard]
00:00:056 (1) - Just check AiMod

[Del's Easy]
00:25:099 (2,1) - Fix blanket
00:35:145 (3) - This reverse slider's rhythm is a little awkward for me

:3 GL~
Namki
yo

[General]


[Easy]
00:55:925 (2,3) - make them identical. Like you did 00:53:310 (2,3) - here, 00:51:521 (2,3) - here and etc.
Else is good.

[Normal]
00:23:998 (1) - seems like you forgot whistle.

[Hard]
00:00:056 (1) - spinner isn't snapped.
00:01:017 (1) - unused green line (no SV or volume changes).
00:46:429 (2,3) - make spacing bigger between them, because of 00:47:805 (3,4) - this and 00:56:200 (2,3) - this.

[Insane (not HB's)]
00:11:200 (2,3) -
Check AiMod, there is unsnapped timing point and unsnapped slider ends.

Check all your diffs for unsnapped points and objects.

Good luck
dqs01733
from free mods queue

[MrSergio's Hard]
  1. 00:23:172 - add circle stacked on 00:23:310 (4) - ? sounds weird without it
  2. 00:42:851 (1,2,3) - would prefer if these were spaced out instead of overlapping, would look ok if 00:43:677 (3) - was same lenght as the others but since its so short it looks really cramped up in there.
  3. 01:13:539 (6) - this isnt stacked properly, delete it and place a circle again

    some unsnapped things, check ai mod
[Insane]
  1. 00:01:567 (1,2,3) - think you should ctrl+g this, making flow reverse like between 00:01:842 (3,1) - feels weird when its such an obtuse angle, the flow if u ctrl+g it feels really nice imo
  2. 00:11:338 (3) - wtf? i think it supposed to be placed 00:11:613 - ?? rhythm sounds nice though, better than if it was at 00:11:613 - so maybe you could consider going with that rhythm ;D
  3. 00:28:402 (1) - it would be easier to read this as 1/1 if it was stacked, its more common like that
  4. 01:17:255 - i dont think the sliderend should be so silent if it ends here.. its ended like its a filler so it deserves a sound like that, it would make sense for it to be almost silent if it ended at 01:17:530 - or 01:16:842 (1) - though

    Check AI mod, there are some unsnapped sliderends
[HB's Insane]
  1. 00:08:998 (2,3) - ctrl+g these individually? i really dont like how its mixed with up-down movement between 00:08:585 (1,2) - and then circular between 00:08:998 (2,3) - when they are following the same weeeo sound sample pattern.
  2. 00:14:778 (9,10) - ctrl+g? i think this paired anti-jump pattern fits nice with the music instead of this uniform back and forth.
  3. 01:16:842 (8) - finish?
[Lunar's Extra]
  1. placing like this make movement feel much better
  2. 00:28:539 (1) - it looks weird when the lower spacing is placed like that, I like the idea(if it even was intentional) so I think you should place like this if youre keeping the space like that
  3. 01:12:026 (3,4,5,6,7) - could you maybe curve this more? so the vector between 01:12:232 (6,7) - is almost vertical, it will give more emphasization on 01:12:439 (1) - . also, if 01:12:301 (7) - is placed higher on y-axis than 01:12:439 (1) - sliderhead it will also give a bit more power to it
[Milan-'s Extreme]
  1. 00:13:952 (2) - nc
    nothing
[Ultimate Moe Lord]
  1. 00:10:374 (4,5,6) - i think this rhythm is nicer to play
  2. 00:21:521 - it feels strange that you decide to almost completely ignore the guitar here.. 00:12:577 (8) - atleast here you made something to represent the guitar
  3. 00:27:302 (1,2,3,4,5,6) - I think you should make this rhythm instead, it's more consistent with the drum pattern
  4. 00:28:264 - add circle here? you can make this pattern or something
  5. 01:03:081 - could u place the triplet from here instead plz
  6. 01:16:842 (1) - same thing as insane
good luck~
Vespirit
Hey, you asked for mod, here it is! not looking too far into the details because I don't have much time, sorry :/
[General]

  1. preview point sounds a little weird, because you still hear some of the music from before the chorus
[ Del's Easy]

  1. 00:08:585 (1) - just me being OCD here, but because the slider anchors the same way (like they're both going up and then down) as 00:08:035 (3), I don't think it looks really nice. ctrl+j, ctrl+h, and ctrl+g it and then fix positions, I think it is a lot more appealing
  2. 00:12:576 (1) - pretty sure its important to emphasize where the reverse of this slider falls?
  3. 00:21:383 (1) - ^
  4. 00:18:494 (2,3) - switch slider and circle on the timeline and then fix positions. plays better because of the prominent note at 00:19:044
  5. 01:00:328 (2,3) - doesn't seem to go with the music very well, maybe try this?
  6. also, that same pattern in green works well if you put it in these locations as well:
    01:14:640
    01:10:237
    00:08:585
    00:04:182
[ Noz's Normal]

  1. 01:10:237 (1,3) - weird looking overlap here
  2. 01:16:842 (1) - you may want to consider lowering volume on the end?
[ MrSergio's Hard]

  1. 01:16:429 (3,4) - maybe take off one reverse here, and move (4) to somewhere nicer
  2. HP is a little low, maybe increase to 6?
[ Insane]

  1. 00:11:200 (2,3) - objects occupying the same space
  2. 00:01:017 (1) - end is not snapped
  3. 00:01:292 (2) - ^
  4. 00:02:668 (3) - ^
  5. 00:13:333 (2) - I hear no sound here to justify a note?
  6. 00:19:939 (2) - ^
  7. 00:18:356 (5) - should be clicking on the end of this imo
[ HB's Insane]

  1. 00:27:439 (1,2,3,4,5,6,7,8,1) - I think 2 double reverse sliders works better here, the stream doesn't fit music very well
  2. 00:30:604 (5) - this part of the music probably doesn't need a such a sudden jump
[ Lunar's Extra]

  1. 00:34:870 (4) - just make it 1/2, sounds really bad as it is
  2. 00:40:374 - why nothing here?
  3. 00:46:980 (5,1) - should make a triple like 00:48:081 (5,6,1) imo
  4. 01:16:842 (1) - silence the end?
[ Milan-'s Extreme]

  1. 00:19:044 (1,1) - ends should be silenced?
  2. 01:01:429 (1,1) - ^
  3. 01:05:420 (1) - ^
  4. 01:16:842 (1) - ^
  5. 00:28:402 (3,4) - switch these 2 circles, plays better imo
  6. 01:02:530 (1,2) - should be the same pattern as 01:01:429 (1,2,3)? if you decide to, then silence the end of it as well
[ Ultimate Moe Lord]

  1. 01:16:842 (1) - why not end this the same place as Milan's diff?
Nice map, good luck! :D
Sc4v4ng3r
Heya~ Modding as requested via forum PM and to make up for the mod requested last time

[General]
  1. Fine, but not sure if the mapset is having inconsistent 'SliderTrackOverride' setting is unrankable or not...
  2. 'Bgbidoof.png' is not used on any of the difficulties, remove if there is no use to it.
[Del's Easy]
  1. 00:16:292 (2,1) - Potential places to have finishes as well, as a cymbal is heard in the background, and to keep consistency with 00:25:099 (2,1) - . You can also emphasize 00:18:494 (2) - this note and 00:18:769 (3) - this note's tail with a finish as well for the pitch.
  2. 00:21:383 (1) - A finish should be added in to the repeat of this slider for consistency with 00:12:576 (1) - .
  3. 00:47:805 (4,1) - These 2 notes look... quite closer than other sliders, you might want to increase the distance.
  4. 01:00:328 (2,3) - Just like the above modder has mentioned, rhythm feels quite awkward as it doesn't follow the vocals in the background. Would rather copy the same slider from 00:59:228 (1) - as that follows the vocal and the synth well.
  5. 01:05:971 (1) - It feels weird to leave the head of this slider blank as a prominent instrument is heard in the background - you might want to emphasize it with a finish.
  6. Overall great flow and patterns, just some hitsounds bothered me.
[Noz's Normal]
  1. 00:16:292 (2,1) - Just like Easy, potential places to have finishes on the head of the sliders due to the pitch. You can also keep the consistency with 00:25:099 (2,1) - these notes as they are of the same synth.
  2. 00:21:796 (1) - Finish on the head of this slider for consistency with 00:12:989 (1) -
  3. Great difficulty overall :o Not much to point out.
[MrSergio's Hard]
  1. 00:00:053 (1) - The spinner's start and the end is not snapped to any tick, you might want to snap them.
  2. 00:09:686 (1) - Finish on the head of this slider for consistency with 01:15:741 (1) - .
  3. 00:10:374 (4) - Not saying that this doesn't work for the rhythm, but might be confusing as the number of repeats are kinda 'odd' compared to the 'meta' right now for the kick sliders, and it might throw players off. Just a suggestion, but would rather make this into a triplet + kick slider like this. It might be better as this is the pinnacle of this section, and it could be better as it emphasizes the electric guitar on its highest pitch. Applies to 01:16:429 (3) - this as well.
  4. 00:16:292 (1,1) - Just like Easy and Normal, potential places to have finishes on them with the same reason.
  5. 00:21:521 (2) - Finish on the tail of this slider for consistency.
  6. Another good difficulty, I like those patterns :D
[Insane]
  1. 00:11:200 (2,3) - Ehh do something about this lol
  2. And also check AIMod, some objects aren't snapped.
  3. 00:08:172 (4) - Comparing 01:14:090 (3,4,5,6,7) - , they are of the same synth, yet the first one is emphasized a little bit 'weaker' than the second one. Would keep the consistency and use either of the 2 rhythms for both parts.
  4. 00:16:292 (1,1) - Just like all other difficulties, add finishes on the head of these sliders for the same reason.
  5. 00:21:796 (2) - Finish on the head of this slider for consistency with 00:12:989 (1) - .
  6. Can't point out much here either, nice difficulty :D
Well yea, clean mapset overall, really liked the hitsound samples :)
GL!
Nozhomi

Namki wrote:

[Normal]
00:23:998 (1) - seems like you forgot whistle. - Blame Sotarks.

HydroCannon13 wrote:

[ Noz's Normal]

  1. 01:10:237 (1,3) - weird looking overlap here - That's ok because of the stack.
  2. 01:16:842 (1) - you may want to consider lowering volume on the end? - Put it at 40%.

[Sc4v4ng3r] wrote:

[Noz's Normal]
  1. 00:16:292 (2,1) - Just like Easy, potential places to have finishes on the head of the sliders due to the pitch. You can also keep the consistency with 00:25:099 (2,1) - these notes as they are of the same synth. - Fix
  2. 00:21:796 (1) - Finish on the head of this slider for consistency with 00:12:989 (1) - - I prefer change 00:12:989 (1) - for a whistle.
  3. Great difficulty overall :o Not much to point out.
Thx for the mods~

ayyy diff
osu file format v14

[General]
AudioFilename: nao - Toaru.mp3
AudioLeadIn: 0
PreviewTime: 49870
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Toaru Shoukoku no Ohimesama
TitleUnicode:とある小国のお姫様が、会ったこともない兄の家にやってきて住みついた事情。
Artist:nao
ArtistUnicode:nao
Creator:Sotarks
Version:Noz's Normal
Source:姫様LOVEライフ!
Tags:Demetori Himesama Love Life Eroge Opening Atta koto mo nai Ani no Ie ni Yattekite Sumitsuita Jijou 会ったこともない兄の家にやってきて住みついた事情 Del05 Nozhomi HB24 Milan- MrSergio LunarBlossom
BeatmapID:891295
BeatmapSetID:410742

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4.2
ApproachRate:5
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGNoz.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1017,275.229357798165,4,3,1,80,1,0
10787,-100,4,3,1,70,0,0
15190,-100,4,3,1,80,0,0
19594,-100,4,3,1,70,0,0
28539,-100,4,3,1,50,0,0
36108,-100,4,3,1,60,0,0
36658,-100,4,3,1,70,0,0
37346,-100,4,3,1,80,0,0
46154,-100,4,3,1,85,0,0
50420,-100,4,3,1,90,0,1
64870,-100,4,3,1,90,0,0
77117,-100,4,3,1,70,0,0
77393,-100,4,3,1,40,0,0


[Colours]
Combo1 : 255,74,179
Combo2 : 196,0,0
Combo3 : 142,0,179
Combo4 : 255,187,45
SliderTrackOverride : 27,18,49

[HitObjects]
270,182,1980,6,0,L|121:200,2,150,14|8|2,0:0|0:0|0:0,0:0:0:0:
231,273,3081,2,0,L|131:285,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
35,314,3631,2,0,L|15:360,2,50,2|2|2,0:0|0:0|0:0,0:0:0:0:
59,218,4182,6,0,L|3:78,2,150,4|8|2,0:0|0:0|0:0,0:0:0:0:
159,218,5283,2,0,L|121:125,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
103,78,5695,2,0,P|151:90|199:80,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
296,52,6246,1,0,0:0:0:0:
296,52,6383,6,0,P|346:92|292:127,2,150,6|8|2,0:0|0:0|0:0,0:0:0:0:
200,81,7484,2,0,P|188:128|202:176,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
232,272,8035,2,0,L|184:320,2,50,0|2|2,0:0|0:0|0:0,0:0:0:0:
328,240,8585,6,0,L|289:384,2,150,4|8|2,0:0|0:0|0:0,0:0:0:0:
424,216,9686,2,0,L|449:119,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
468,72,10099,1,2,0:0:0:0:
396,4,10374,1,2,0:0:0:0:
324,72,10650,1,0,0:0:0:0:
324,72,10787,6,0,P|260:108|160:92,1,150,6|8,0:0|0:0,0:0:0:0:
384,140,11750,2,0,P|311:186|188:196,1,200,8|8,0:0|0:0,0:0:0:0:
100,184,12576,2,0,P|101:213|117:260,1,50,2|8,0:0|0:0,0:0:0:0:
180,300,12989,6,0,P|256:304|340:288,1,150,2|8,0:0|0:0,0:0:0:0:
444,128,13952,2,0,L|452:296,1,150,8|0,0:0|0:0,0:0:0:0:
412,312,14503,1,0,0:0:0:0:
336,246,14778,2,0,L|331:146,1,99.9999999999999,2|10,0:0|0:0,0:0:0:0:
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Topic Starter
Sotarks
[Sotarks' Mod Reply]
  1. pink = stuff fixed
  2. purple = i take it in consideration but keep it like that for the moment
  3. red = missunderstanding
  4. dark blue = keep my own patern

Dailycare wrote:

[General]
Uncheck Widescreen Support (Lunar's Extra, HB's Insane, Insane, MrSergio's Hard, Del's Easy)

[Ultimate Moe Lord]
00:02:944 (1,2) - Stack no, doesn't mean anything to do this here...
00:01:017 (1) - ~ 00:04:182 (1) - These notes should be more symmetrical imo whether or not players notice about it they are already symmetrical imo
00:10:513 (5,6) - How about making it triple how about no
00:14:091 (1) - 00:20:696 (1) - 00:22:898 (1) - Remove NC or 00:11:888 (5) - add NC here the NC are totally fine here
00:19:320 (8) - (128, 84) owww nice notice dude xD
00:32:531 (2) - (256, 32) same here xD
00:43:815 (4) - did you intend this position? well yes why?
00:51:384 (4) - Stack on 00:50:007 (1) - k nice
01:16:292 (1,2,3) - Stack (3) on 01:15:191 (3) - yup
01:16:842 (1) - Why did this finish at 01:17:255 - ? Maybe it's better to finish at 01:17:530 - or 01:17:393 - okay

[Insane]
00:11:200 (2,3) - ....? ow yes mb
01:16:842 (1) - pink

:3 GL~

Namki wrote:

yo

[General]


[Insane]
00:11:200 (2,3) - already fixed, thanks
Check AiMod, there is unsnapped timing point and unsnapped slider ends.

Check all your diffs for unsnapped points and objects.

Good luck

dqs01733 wrote:

from free mods queue

[Insane]
  1. 00:01:567 (1,2,3) - think you should ctrl+g this, making flow reverse like between 00:01:842 (3,1) - feels weird when its such an obtuse angle, the flow if u ctrl+g it feels really nice imo yeah good idea
  2. 00:11:338 (3) - wtf? i think it supposed to be placed 00:11:613 - ?? rhythm sounds nice though, better than if it was at 00:11:613 - so maybe you could consider going with that rhythm ;D yes yes it was a fail xD
  3. 00:28:402 (1) - it would be easier to read this as 1/1 if it was stacked, its more common like that hmm we'll see, i'll keep it like that for the moment and see if I'll change it later if someone else notice this..
  4. 01:17:255 - i dont think the sliderend should be so silent if it ends here.. its ended like its a filler so it deserves a sound like that, it would make sense for it to be almost silent if it ended at 01:17:530 - or 01:16:842 (1) - though yes, fixed.

    Check AI mod, there are some unsnapped sliderends
[Ultimate Moe Lord]
  1. 00:10:374 (4,5,6) - i think this rhythm is nicer to play okay
  2. 00:21:521 - it feels strange that you decide to almost completely ignore the guitar here.. 00:12:577 (8) - atleast here you made something to represent the guitar well, doesn't feel strange to me, i spaced (1) a bit more to emphasize the guitar..
  3. 00:27:302 (1,2,3,4,5,6) - I think you should make this rhythm instead, it's more consistent with the drum pattern yes gud idea
  4. 00:28:264 - add circle here? you can make this pattern or something I really like the rythmn here, and don't really want to change it, but i'll keep it in consideration, and in further mods it get noticed i might change it.
  5. 01:03:081 - could u place the triplet from here instead plz yes nice, good idea.
  6. 01:16:842 (1) - same thing as insane yes fixed it.
good luck~

HydroCannon13 wrote:

Hey, you asked for mod, here it is! not looking too far into the details because I don't have much time, sorry :/
[General]

  1. preview point sounds a little weird, because you still hear some of the music from before the chorus

[ Insane]

  1. 00:11:200 (2,3) - objects occupying the same space fixed
  2. 00:01:017 (1) - end is not snappedfixed
  3. 00:01:292 (2) - ^^
  4. 00:02:668 (3) - ^^ (btw I already noticed that, but thanks anyway :D)
  5. 00:13:333 (2) - I hear no sound here to justify a note? of course the voice..
  6. 00:19:939 (2) - ^ same here dude
  7. 00:18:356 (5) - should be clicking on the end of this imo

[ Ultimate Moe Lord]

  1. 01:16:842 (1) - why not end this the same place as Milan's diff? yes

Nice map, good luck! :D

[Sc4v4ng3r] wrote:

Heya~ Modding as requested via forum PM and to make up for the mod requested last time

[General]
  1. Fine, but not sure if the mapset is having inconsistent 'SliderTrackOverride' setting is unrankable or not...
  2. 'Bgbidoof.png' is not used on any of the difficulties, remove if there is no use to it.
[Insane]
  1. 00:11:200 (2,3) - Ehh do something about this lol
  2. And also check AIMod, some objects aren't snapped.
  3. 00:08:172 (4) - Comparing 01:14:090 (3,4,5,6,7) - , they are of the same synth, yet the first one is emphasized a little bit 'weaker' than the second one. Would keep the consistency and use either of the 2 rhythms for both parts. changed the patern ok
  4. 00:16:292 (1,1) - Just like all other difficulties, add finishes on the head of these sliders for the same reason. ok
  5. 00:21:796 (2) - Finish on the head of this slider for consistency with 00:12:989 (1) - . yup
  6. Can't point out much here either, nice difficulty :D
Well yea, clean mapset overall, really liked the hitsound samples :)
GL!

Thanks for all those mods again, you guys rocks !! I apreciate the support a lot..
Also I'm sorry for all those unsnapped object in Insane, i didn't notice them my bad...
THANKS AGAIN <3
Seijiro
@Namki Combo colors, Kiai times and slider skinning are free for each diff as long as they aren't of the same mapper

@everyone I'll be checking mods once I fix my problems irl, sorry
Nokris
Dailycare mod.
SPOILER

Dailycare wrote:

[General]

[Lunar's Extra]
00:28:539 (1) - Increase space from previous circle And, what? It's not a problem
00:42:163 (2) - Adjust the position..? Yea, moved a bit left.
01:12:851 (2,3,4) - how about this? No, i follow rhythm well here.

:3 GL~

dqs01733 mod
SPOILER

dqs01733 wrote:

[Lunar's Extra]
  1. placing like this make movement feel much better Yea, fixed
  2. 00:28:539 (1) - it looks weird when the lower spacing is placed like that, I like the idea(if it even was intentional) so I think you should place like this if youre keeping the space like that Same as Dailycare's mod. You must understand, this slider helping peoples to pass that stream well.
  3. 01:12:026 (3,4,5,6,7) - could you maybe curve this more? so the vector between 01:12:232 (6,7) - is almost vertical, it will give more emphasization on 01:12:439 (1) - . also, if 01:12:301 (7) - is placed higher on y-axis than 01:12:439 (1) - sliderhead it will also give a bit more power to it
OK

good luck~

HydroCannon13
SPOILER

HydroCannon13 wrote:

Hey, you asked for mod, here it is! not looking too far into the details because I don't have much time, sorry :/
Lunar's Extra
  1. 00:34:870 (4) - just make it 1/2, sounds really bad as it is No, because 00:35:007 - haven't any sound for support 1\2 slider.
  2. 00:40:374 - why nothing here? 00:40:374 - same as ^ . I don't want to overmap that.
  3. 00:46:980 (5,1) - should make a triple like 00:48:081 (5,6,1) imo I followed vocal, but maybe later, i'll change it. Idk so
  4. 01:16:842 (1) - silence the end? ops. rly. Thanks!
Nice map, good luck! :D

Thanks a lot guys!
Updated
SPOILER
osu file format v14

[General]
AudioFilename: nao - Toaru.mp3
AudioLeadIn: 0
PreviewTime: 49870
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1019,10790,14778,15193,19597,24001,27439,27989,28542,37349,46157,50007,50423,64872,75604,76154,77393
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.799998

[Metadata]
Title:Toaru Shoukoku no Ohimesama
TitleUnicode:とある小国のお姫様が、会ったこともない兄の家にやってきて住みついた事情。
Artist:nao
ArtistUnicode:nao
Creator:Sotarks
Version:Lunar's Extra
Source:姫様LOVEライフ!
Tags:Demetori Himesama Love Life Eroge Opening Atta koto mo nai Ani no Ie ni Yattekite Sumitsuita Jijou 会ったこともない兄の家にやってきて住みついた事情 Del05 Nozhomi HB24 Milan- MrSergio LunarBlossom
BeatmapID:891422
BeatmapSetID:410742

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.5
ApproachRate:9.4
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"LunarBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo4 : 255,238,28
SliderTrackOverride : 27,18,49

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Starset
Fixed some things, thx for mods guys

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Title:Toaru Shoukoku no Ohimesama
TitleUnicode:とある小国のお姫様が、会ったこともない兄の家にやってきて住みついた事情。
Artist:nao
ArtistUnicode:nao
Creator:Sotarks
Version:HB's Insane
Source:姫様LOVEライフ!
Tags:Demetori Himesama Love Life Eroge Opening Atta koto mo nai Ani no Ie ni Yattekite Sumitsuita Jijou 会ったこともない兄の家にやってきて住みついた事情 Del05 Nozhomi HB24 Milan- MrSergio LunarBlossom
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433,196,32943,5,2,0:0:0:0:
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215,151,71200,1,8,0:0:0:0:
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424,175,76361,1,10,0:0:0:0:
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303,63,76567,1,10,0:0:0:0:
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303,63,76705,1,10,0:0:0:0:
176,194,76842,5,0,0:0:0:0:
Seijiro
Ok, it looks like I was able to fix things sooner than I thought, here are my replies

Dailycare wrote:

[General][MrSergio's Hard]
00:00:056 (1) - Just check AiMod ops

Namki wrote:

[Hard]
00:00:056 (1) - spinner isn't snapped. ^
00:01:017 (1) - unused green line (no SV or volume changes). fixed
00:46:429 (2,3) - make spacing bigger between them, because of 00:47:805 (3,4) - this and 00:56:200 (2,3) - this. Those are parts where the voice is in crescendo, therefore I slowly increase spacing where needed.

dqs01733 wrote:

[MrSergio's Hard]
  1. 00:23:172 - add circle stacked on 00:23:310 (4) - ? sounds weird without it not really needed since I'm using a 2/1 pattern there and it would break the whole thing
  2. 00:42:851 (1,2,3) - would prefer if these were spaced out instead of overlapping, would look ok if 00:43:677 (3) - was same lenght as the others but since its so short it looks really cramped up in there. It has a good flow tho and it isn't the first time I use such overlaps in this map
  3. 01:13:539 (6) - this isnt stacked properly, delete it and place a circle again It's not just one pixel away and it is just visually bugged. It is fine on playfield and the stack leniency is still active

    some unsnapped things, check ai mod done

HydroCannon13 wrote:

[ MrSergio's Hard]

  1. 01:16:429 (3,4) - maybe take off one reverse here, and move (4) to somewhere nicer why not
  2. HP is a little low, maybe increase to 6? Seeing the whole HP spread it is already balanced

[Sc4v4ng3r] wrote:

[MrSergio's Hard]
  1. 00:00:053 (1) - The spinner's start and the end is not snapped to any tick, you might want to snap them. fixed above
  2. 00:09:686 (1) - Finish on the head of this slider for consistency with 01:15:741 (1) - . sounds nice
  3. 00:10:374 (4) - Not saying that this doesn't work for the rhythm, but might be confusing as the number of repeats are kinda 'odd' compared to the 'meta' right now for the kick sliders, and it might throw players off. Just a suggestion, but would rather make this into a triplet + kick slider like this. It might be better as this is the pinnacle of this section, and it could be better as it emphasizes the electric guitar on its highest pitch. Applies to 01:16:429 (3) - this as well. ugh, I know what you mean and I would have thought the same in other circumstances, but seeing that I had to keep the sr pretty low and overall I avoided triplets, I'd rather keep it for now, unless some other grave reasons show up. As it is now the player just has to click once and hit the other long slider, which I find far more easier than a triplet at this level on this BPM
  4. 00:16:292 (1,1) - Just like Easy and Normal, potential places to have finishes on them with the same reason. Added
  5. 00:21:521 (2) - Finish on the tail of this slider for consistency. yep sir
  6. Another good difficulty, I like those patterns :D >~< Thanks~
Thanks guys for all the mods :3

UPDATE
Topic Starter
Sotarks
Okay all diffs updated~
Yohanes
Hi! sorry for taking so long

Ultimate Moe Lord
http://puu.sh/ncsE8/c9d2eb3c80.png These CC are nearly indistinguishable, make one of them different (Dark Chocolate for example)
Ok, first of all I'll mention NC's because I belive there're many of them that wrongly placed and/or unnecessary
NC's
00:01:980 (4) - remove, 00:02:255 - NC
00:11:888 - NC
00:14:641 (3) - remove
00:23:448 (3) - remove

I would reallly recommend you to change the NC I mentioned below because they messed up readability
00:28:402 - NC
00:28:540 (1) - remove
00:28:815 - NC
00:29:091 (1,1,1) - remove, these are unnecessary
00:30:467 - NC
00:30:742 (1) - remove,
00:31:017 - NC
00:31:292 (1,1) - remove, unnecessary
00:33:494 (1,1,1) - remove, unnecessary
~~~

00:41:751 (1,1) - I honestly don't understand what you're going to do with this NC's lol, I'd go with remove NC on 00:41:751 (1) -
00:53:724 (1) - remove NC,
00:54:136 - NC here to make it clear that it's separated by 1/1
01:04:594 (1) - remove
01:08:035 (1) - remove,
01:08:310 - NC here
01:09:824 (4) - I'd NC this for better readability
01:14:228 (4) - same here ^^^
01:16:292 (1) - Why? remove NC
Ok, that was nazi as heck lol.
Real mod now! (disclaimer : I can't quite play it, so take my mod with a grain of salt)
00:10:374 (4,5,6) - It might be better change this into stream, This pattern doesn't flow and clicking it feels really awkward (I don't have better way to say it)
00:11:201 (2) - Ctrl G this
00:21:109 (2,3) - At the same part previously, you're using circle, circle, 1/2 slider. That way, there're no beat that's being ignored. This one however, skipped the important beat at 00:21:383 - . It would be better if you change this into http://puu.sh/nctVG/f18a1739b7.jpg
00:40:513 (1,2) - Perhaps Ctrl G for better readability and flow
00:41:063 (6,7,8) - I personally would Ctrl G this for much better flow :D
00:50:421 (1,2) - The rhythm would be 1000x better if you make it like this http://puu.sh/ncuxp/59586cb4a3.jpg Downbeats are not meant to be covered with a slider
Ugh, this map is too hard to me to evaluate properly, so I guess that's it

Oh meme sama's whatever
Is this Milan's?? lol
Nothing actually, neat!

Lunar's Extra
00:01:567 (5) - NC
01:06:521 (3) - I think it would be better to ctrl g this
I guess my help wouldn't be necessary for this diff lol awesome

HB's Insane
I have mixed feelings about how you put 5-plets actually. At some parts, you space them nicely like 00:08:035 (3,4,5,6,7) - and some are hidden behind slider like 00:03:631 (3,4,5,6,7) - , but idk
00:30:604 (5) - Nc here instead of 00:30:741 (1) -

Good luck!
Topic Starter
Sotarks
placeholder, i'm actually on holidays so I won't be able to fix any mods during the week :/
Makeli
hei

PREVIEW CONFLICT THINGY check aimod

ultimate gay lord asdfjkjihiweh
00:01:980 (1) - so you decided to give the strongest sound the smallest spacing. And a slider would work better since the sound extends to 00:02:117 -
00:02:393 (3,4) - personally i hate this kind of slider flow but that's just me
00:06:384 (1) - you skipped a sound dood
00:10:788 (1) - the song is like 10 times calmer than before and you barely reduce the sv. Yea changing sv from 1.0x to .9x is a change but it's barely noticeable. At least for me.
00:12:577 (8) - pls make the sliderend clickable since the snare or whatever is at the end. I'd make it a 1/2 slider as it should give a nice emphasis to 00:12:990 (1) - too
the rythm would look like this
00:15:191 (1) - check your spacing on these things since this again has smaller spacing than the previous note when this is obviusly more emphasizable (wow what a word)
00:21:246 (3) - you know that there is a sound at the sliderend that extends to 00:21:659 - and that there is a bassdrum kick at the white tick
00:22:898 (1) - like you don't map the obvious triple that's here but then you overmap it at 00:23:448 (1,2,3) - i also think that you should make the 1/1 slider a 1/2 slider so you can get that nice emphasis on the triple and that nice nc on that red tick too providing a picture for safety reasons
00:27:302 (1,2,3,4,5,6,1,2) - how 'bout kicksliders only on snares?
00:28:264 - there is a sound here bwoi
00:36:659 (1,2,3,4) - i'd say that this would be better off as a stream
00:50:971 (3) - pls like pls no skip sounds me no like aaaaaa
01:01:429 (1) - if there would be more angle in this jump it would flow better
weeeeeeeeeeeeeeeeeeeee

ohimesama will never feel loved with this bg around
00:01:980 (1) - you're skipping a sound with this
00:12:576 - add a not for maximum emphasis
00:16:842 (3) - i think this would feel better stacked to (4)
not much to say in this i think these three "problems" repeated in your map but i just don't generally like stacking snares under notes (and that's what you did 00:41:750 (1) - in this part) cause i feel like they should be emphasized properly

lunar
00:10:787 (1) - silence sliderend plox
00:12:576 (4) - look at what i said in sotark's extra
00:17:393 (1) - i think this should be spaced like a lot more for proper emphasis
00:34:870 (4) - silence sliderend
00:41:062 (4,6) - the overlap with these two looks kinda awkward to my eye. Idk how to make it better don't ask me whaaaaaaaaaaaaaaaaa
00:58:539 (2) - these somehow felt awkward for me to play since they were this close to the previous sliders (idk maybe this is just me)
01:07:072 (1,2,3) - i like how you give these random filler notes a big spacing and then 01:07:760 (7,8) - these snares a small spacing
01:08:035 (1,3) - make them not overlap lol
keewl

HB
00:01:017 (1,2,3,4,5,6,7) - i'm just gonna be blunt and say that i absolutely hate this pattern. It doesn't flow at all for me
00:11:200 (2) - .9x is not much of a sv change is it? Tbh the sliders look about just as long to me
00:19:319 (7) - hey hey i thought of a great idea how 'bout ctrl+g cause the sounds are same and yea wowowowow but this kinda ruins tha spacing lol
00:27:714 (10,11,12,13,1) - i think that this ending part looks kinda ugly since it's almost straight and you know a nice blanket around 00:28:127 (2) - would look nice
00:30:741 (1) - this looks ok since it's a blanket but 00:31:292 (2,3) - looks kinda dumb imo since they are really curved and don't blanket anything
00:53:310 (3) - this was kinda ehh to play mainly because these are so close
00:56:750 (4) - how 'bout ctrl+g?
01:05:971 (1) - lower the sv plox as it works better with the music and give a nice kick to 01:08:035 (1) -
check my mods on other diffs too since there might be some same stuff there
otherwise cool

insänö
this insane looks visually a lot better than that ultra moe whatdiff. This also has a lot better timeline placement
00:10:787 (1) - again that .9x sv change isn't much of a change
00:19:044 (1) - give this a slower sv for shits and giggles lol
00:21:521 (1) - i still think the 1/2 slider would be better
00:48:081 (4) - ctrl+g would fit you current flow thing pretty well imo
00:48:769 (2) - here too
00:54:824 (1) - pretty nazi but balance lol
lel xd wow

sergio
I stated in my q that i'm gonna start modding e/n/h diffs as of now. I have never modded any of those diffs and made those diffs like 2 times and they ended up being shit so I quit making them so bear with me.

ok just from the looks of it i can say that this looks like a distance snapped insane. Probably because of the BPM
00:08:448 (5,1) - is it cool to point out emphasis things in hards? This stack takes all the emphasis out of 00:08:585 (1) -
00:09:686 (1) - yea i think jumps like this are just too much in this bpm
00:12:576 (1,2) - this stack also takes emphasis away from 00:12:714 (2) -

yea after checking normal too i think you should get an advanced or something between them cause you know "SPREAD"

noz
yes

del
yes

i'm a straight male sporty girls give me a call
sheela
ok no there's too many girls here and some show cleavage nono ok but seriously i really hate them. going to mod without the bgs yo

Donc. Bien, allo en premier lel. J'ai commençé à mod avec la difficulté la plus difficile, donc je pourrais peut-être amener quelques références dans cette difficulté pour les autres difficultés. Tu peux commencer avec ça ou regarder cette mod en ordre, ça ne me dérange pas.

[General]
  1. Concerns about the BGs: do they come from the anime or is it related to the song? Je n'ai pas la motivation de chercher.
  2. Only three backgrounds can be compressed in JPG. Otherwise, they take a lot of space in the beatmap and it's basically wasted space. Take these instead: http://puu.sh/ng98x/1d701f87c3.zip
  3. The quality of the mp3 file is not good, you can see here: http://puu.sh/ng9c4/6c16c1e064.jpg. Although the bitrate says the file is 192 kbps, it is truly lower than that; I can say it's around 128 kbps. I managed to get the song at a reasonable quality, so download this instead: http://puu.sh/ngdDY/24e21464e5.mp3. You have to shift everything +116, but please change the mp3 and offset after applying the mod below to not have any conflict with timestamps.
[Del's Easy]
Nothing to say much. Looks very polished on my end.

[Noz's Normal]
Lol, je vais mod en français parce que tu es peut-être plus fluid avec cette langue.
  1. 00:18:494 (2,3) - Si c'aurait été en un repeat slider, je trouve que le rythme est plus simple. En ce moment, avec le cercle just avant le court slider (3), c'est un peu dur de jouer parce que ça semble trop vite.
  2. 00:23:448 (5) - Je ne vois pas ce que tu veux essayer de suivre, ça sonne mal en tout cas. Peut-être ajouter un repeat pour aussi prendre le drum sur 00:23:585 -, puisque qu'il est évident à mon avis.
[MrSergio's Hard]
  1. 00:08:448 (5,1) - Having a stack doesn't emphasize well the strong beat on (1) since you stay on the same spot; it could be more free.
  2. 00:15:191 (4) - Add a new combo here since the rhythms are changed in the music and the crash hitsound you've added on the head. This also applied to 00:23:998 (4) -.
  3. 00:53:723 (4,5,1,2) - It needs a little rework on the new combo pattern because 00:54:824 (2) - would seem to deserve the new combo more than 00:54:411 (1) - due to a reason above.
  4. 01:04:319 (2,3,4) - I don't like how you have to stay put to get to (2). I feel like there should be more movement on the transition of the pattern, so I'm suggesting that you should move (2) out of the stack.
[Insane]
  1. 00:01:567 (1,2,3) - Peut-être les coller les uns des autres mettreraient plus l'accent sur la partie plus douce avant que tout soit sauvage.
  2. 00:03:081 (1) - Cette object est très bien caché, donc je te suggàre de la sortir du stack. Sinon, quelques joueurs auront la difficulté à voir.
  3. 00:20:971 (6,7) - Pourquoi la distance est devenue soudainement large ici? Je ne crois pas qu'elle suit quelque chose quand cette partie est plus transquille, les notes sont dans un même niveau.
  4. 00:28:264 - Il y a quelque chose qui ne va pas quand il y a une pause ici. Ça sent comme même "seule" et avec la courte distance entre 00:27:989 (3,1) -, c'est comme si 00:28:402 (1) - était sur 00:28:264 - plutôt. Je te conseille d'ajouter quelque entre.
  5. 00:30:466 (1,2) - Ne trouves-tu pas que le saut est trop haut?
  6. 00:36:796 (1,2) - J'avais un peu de difficulté à jouer cette partie à cause des angles. Je trouve que 00:37:072 (2) - est trop pointé vers la gauche et ça va mal avec 00:36:796 (1) -. Arrange les angles plutôt comme ça: http://puu.sh/ni3El/fe5fecf25c.jpg
  7. 00:40:099 (2) - Tu as manqué une note dans le milieu dont elle est claire, et elle sonne male si tu la sautes.
  8. 00:58:127 (1,2,3) - Ces sliders ne font pas beaucoup de sens au niveau ryhthmique et ils sonnent bizarres, parce que tu les as commencés sur les red ticks, mais les beats sur les ticks blanches sont plus forts qu'eux, donc ce sera plus logique si on clique les objets sur ces sons.
[HB's Insane]
Your preview is not consistent with the rest of the mapset by 2 ms lel.
  1. 00:03:838 (4,5,6,7) - If it was me, I'd stand the hitcircles out. In other words, instead of stacking them all, make it like 00:08:035 (3,4,5,6,7) -. It feels more natural to move on the stream instead of staying put and complete the stream.
  2. 00:27:439 (6,7,8,9,10,11,12,13,1) - More subjective than objective, but having a simple curve would look a lot nicer and neater, like http://puu.sh/ni2HR/c2b35c1814.jpg. If you didn't know already, you can make a curved slider and convert it into a stream by pressing Ctrl + Shift + F or Compose -> Convert Slider to stream..., and it creates a better form.
  3. 00:30:604 (5) - With the slider's head on this hitcircle, it renders the circle a little unreadable, and the flow is not that good, in my opinion.
[Lunar's Extra]
  1. 00:02:668 (3,4,5) - If I were you, I would put the slider first then the circle after. This is because the tail of the slider is mapped on a beat 00:03:081 - with a higher pitch, feels like a strong beat instead of a hitcircle. You actually did it on 00:07:484 (5) - which I find it very suitable with the rhythm, and it's also a question about consistency.
  2. 00:10:787 (1) - I guess you want to capture all the sound here, however the ending sounds very bad in my opinion, and I'm trying to figure out what this slider is trying to end on. I did say that maybe you wanted to get all the sound, but ending on a 1/4 tick doesn't sound very well. I'd rather end it on the red tick 00:11:062 -. This also happens on 00:12:989 (1) - 00:19:594 (1) - 00:21:796 (1) -
  3. 00:12:026 (1) - That's a kind of a big spacing here, but when the music stays on a same level, I don't see what does the jump emphasize on; therefore I would move closer to the previous circle.
  4. 00:17:255 (5,1) - Looks illogic here because when 00:17:393 (1) - starts on a strong beat, you decided to have a shorter distance between 00:17:255 (5,1) -, so emphasis is wrong here too. Having a jump would seem much intuitive to the music.
  5. 00:32:530 (2) - Maybe this point is a personal taste, but moving this hitcircle to make 00:32:393 (1,2,3) - (like x:138 y:160) a isosceles triangle flows very much better than having an up-down movement twice.
Pretty neat mapping style!

[Ohimesama's Extreme First Love]
Is this Milan-? Lol I was going to mod in French. You should change your difficulty name because, well, you know the effect. So umm, I was going to say stuff that has to do with the last difficulty, but this is your own difficulty, so ok bla. This difficulty feels harder than the hardest one.
  1. 00:23:448 (4,5) - The circle (5) does not look evident since when you put (5) at its current place, it looks like if 00:23:172 (1,2,3,5) - was all together and it confused me as a stream. You should move 00:23:585 (5) - out of the stream and to make it more intuitive.
  2. 00:27:439 (1,2,1,2,3,4) - This stops basically everything in the map and that doesn't feel well with the music, before the slow part comes. I suggest you fill the gaps with objects to support the guitar too. Right now, if I try to play, I feel that I have to press 00:27:714 (2) - more early.
  3. 00:35:695 (2) - I don't like where this hitcircle is placed. Blame my skills, but I think the flow could be done better if you don't have to return to around 00:35:145 (1) -'s starting point. Perhaps move it under the tail of the next slider, it would work fine.
[Ultimate Moe Lord]
le nom lol
  1. 00:01:705 (2,3,1) - La manière que tu utilises les distances ne sont pas bonne. Bon, je vois qu'il y a un saut entre 00:01:705 (2,3) - parce que (3) a un beat d'une coche plus haut, mais au contraire, l'intensité n'est pas fort que 00:01:980 (1) -. Ça fere plus de sense si 00:01:842 (3,1) a le jump.
  2. 00:07:347 (1,2,3,4) - Le flow n'est pas bon quand le mouvement est linéaire comme ce qui l'est maintenant. Je suggère de bouger 00:07:760 (4) - à droite de 00:07:484 (2) -, quekque part à x:409 y:227.
  3. 00:09:549 (5,1) - Toujours avec le flow, voici un image qui explique peut-être mieux la situation:
    Pour élaborer, la ligne tracée en vert est un flow bien, on peut jouer sans problème. La ligne rouge, elle, c'est la situation qui cause le problème. La façon (1) est courbée fait en sorte que les mouvements ne marchent pas: tu vas de (4) à (5) avec un mouvement normal, mais de (5) à (1), c'est comme si tu dois aller en bas et faire la courbe (1) après. Pour régler ça, essaye-ceci:
  4. 00:11:476 (3) - Je ne vois pas pourquoi doit-on retourner en arrière quand tout dans la musique est "en un seul chemin", l'intensité reste stable ici. Si c'aurait été moi, je bougerais à gauche de 00:11:201 (2) .
  5. 00:11:888 (5) - Mhmm... Honnêtement, le slider est trop laid. Ne veux-tu pas faire quelque chose de simple?
  6. 00:32:393 (1) - J'aime beaucoup mieux quand cette objet est dans la colonne de 00:30:742 (1,1,1) -, la même chose que 00:30:467 (2) - et ça joue beaucoup mieux.
  7. 00:32:944 (1,2,1,2,1,2,1,2) - Je ne suis pas d'acccord avec ça. Qu'est-ce qu'ils suivent ici quand il n'y a pas beaucoup de changement dans la musique. En plus, le flow n"est pas bon à jouer.
  8. 00:40:237 - À cause de l'arrêt sur 00:40:374 -, j'ai touché 00:40:513 (1) - plus tôt et je crois que ça peut arriver à d'autres aussi. Donc, peut-être transformer 00:40:237 (4) - en 1/1 slider mènera à un gameplay plus intuitif à mon opinion.
  9. 00:46:155 (1,2,1,2,1,2,1,2) - Je crois qu'ils sont un peu trop extrême pour commencer la section et mettre cet accent sur cette partie ne marche pas vraiment pour être honnête. Veuillez reconsidérer le pattern.
  10. 00:50:008 (1,2,3) - Ramène le spacing entre d'eux pour accentuer les vocaux parce qu'ils sont très bas, et avoir un plus gros distance ne va pas. Maximum 1.0x serait idéal.
  11. 01:09:136 - En commençant par ce point, tu te concentres beaucoup sur le coté droit du "playfield" et ça devient ennuyeux. Ceci dit, tu dois utiliser la partie gauche aussi, donc je te suggère d'arranger les patterns à partir de 01:09:136 .
  12. 01:11:338 (1) - Bouge-le plus bas parce qu'il touche la bar.
  13. 01:16:292 (1,2,3) - Plus dans le coté de mes compétences, je trouve que mettre ça verticalement marchait beaucoup plus, avec (1) en bas vers le haut.
Bon, je crois que j'ai tout dit. Je te souhaite bonne chance!
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