15:47 Exa: Yo o/
15:49 xChorse: Hey
15:50 Exa: Hi hi! Wanna IRC on your map?
15:50 xChorse: Sure
15:51 *Exa is editing [https://osu.ppy.sh/b/877625 Tarpey - Close Call [Near Miss]]
15:51 Exa: 00:06:707 (5,6,1) - Mind spacing these as much as you've spaced 00:05:661 (1,2,3) - these?
15:52 Exa: For consistency and because it's weird to space out objects on red ticks
15:52 xChorse: there's a triangle between 00:06:359 (4,5,6) - but I might try
15:52 Exa: 00:06:882 (6) - if you place it at about 366/104 you still keep the triangle :3
15:53 Exa: Even though 336/39 seems to work better
15:54 xChorse: yeah gonna put it higher instead
15:54 Exa: yeah
15:54 Exa: 00:09:149 (4,5,6) - These are not perfectly linear
15:54 Exa: 00:09:324 (5) - And to be honest I thing it would be cool to change angle on this one
15:54 Exa: Since it contains quite a unique sound
15:55 Exa: having it as a part of a simple and plain patterns doesn't seem to bring it out well enough
15:55 Exa: 00:11:242 (1,2,3,4) - Wow what are these lazer sounds
15:55 Exa: Why add them here, they have nothing to do with the song o.o
15:55 xChorse: placeholder at the start now I grew to like them lol
15:56 Exa: damn ok
15:56 xChorse: I'd change them if I'd find something more fitting
15:56 Exa: ofc
15:56 Exa: 00:13:335 (3,4,5) - Try spacing (4,5) more since they are part of the DNB beats
15:57 Exa: 00:17:696 (5,6) - Just like you've done here
15:57 Exa: 00:21:882 (4,5) - Same goes for this and for every other one >.<
15:58 Exa: 00:23:452 (1,2,1) - Wow why suddenly deny movement here, the bass beat should be enough to space them out!
15:59 xChorse: should I move 00:23:626 (2) - down to the left or?
15:59 Exa: 00:29:381 (1,2,3) - Try using soft hitsample for ticks on 5% since you can't silence both the sliderslide and the ticks
15:59 xChorse: they were like 02:09:498 (1,2,1) - before
15:59 Exa: 00:23:538 (2) - Moving it at about 284/273 should work
16:01 Exa: 00:34:963 (1) - Same goes for this slidertick
16:02 Exa: 02:09:498 (1,2,1) - And nah they are not the same because there are different beats before and after that create different tension
16:03 Exa: 00:40:544 (1) - And for this slidertick
16:04 Exa: 00:59:033 (3) - I expected this a bit more spaced out, given that it's more prominent than the rest
16:04 Exa: 00:59:382 (4,5) - O (5) is the same thing as the one on the linear pattern, try spacing it out a bit
16:05 Exa: 01:00:778 (5,6,7) - !!!Don't space out that much on red ticks!!!
16:05 Exa: 01:00:778 (5) - It's cool if you space this out but spacing out 6 is too hardcore, hard to read and not prominent enough of a sound
16:06 Exa: 01:07:579 (4,5,6) - I would select these
16:06 Exa: ctrl+h ctrl+j
16:06 Exa: and stack 6 on 01:06:532 (2) -
16:07 Exa: A-are you there? XD
16:07 xChorse: yeah
16:07 xChorse: doing everything
16:07 Exa: cool
16:07 xChorse: I thought of making 01:07:056 (1,2,3,4,5,6) - in a low ds circle
16:07 Exa: 01:11:242 (1) - I would also expect to see that much more spaced out compared to the last two
16:07 xChorse: but then 01:08:452 (1) - would be weird
16:08 Exa: yeah that's how I thought of it
16:08 Exa: 01:11:940 (3,4) - These um
16:08 Exa: These are like they grew a cancer tumor and just gave up on life
16:08 Exa: They are too small to support a shape like this
16:08 xChorse: LOL
16:09 Exa: XD
16:10 Exa: 01:14:905 (4,5,6) - How about moving these at 132,185 so they are exactly under 01:14:033 (1) - ?
16:11 Exa: 01:15:254 (7,1) - In general try to space strong stuff more
16:11 Exa: 01:15:428 (1) - Like, ctrl+ging this should do the trick
16:13 Exa: 01:18:393 (2,3,4) - Linear movement with spacial flactuations is the worse possible movement you could ever use
16:13 xChorse: how about stacking 01:15:428 (1) - on 01:15:952 (3) -
16:13 Exa: It's weird, hard and impossible to read properly
16:13 Exa: Ofc you can stack
16:13 Exa: I do like the little overlap tho
16:13 Exa: even though it's an overlap
16:14 Exa: 01:19:266 (6,7,1) - Same goes for this regarding the linear flow
16:14 xChorse: light insane diff has a ton of those lol
16:14 Exa: Yeah hm
16:14 Exa: You don't need to get rid of them
16:15 Exa: just be aware of the fact that they are not as comfortable as sharp angles
16:15 Exa: 01:20:486 (5,6,7) - By using a triplet here, it's like treating the hardcore beats on 5,7 the same way as you treat the -hardly audable- beat on 6
16:16 Exa: 01:21:882 (4,5,6) - While this one is ok
16:17 xChorse: so remove the triplet
16:17 xChorse: ?
16:17 Exa: more or less yeah
16:18 Exa: 01:44:731 (1,3,4) - Nice symmetric overlap
16:19 Exa: 01:46:126 (1) - I also expected to see this a bit more afar
16:20 Exa: Please go though this diff once we finish this mod and make sure you emphasize each prominent beat properly
16:20 xChorse: Yeah
16:20 xChorse: The last one would be a bit overkill since I want it to scale equally
16:21 xChorse: the first one might be small now but if I made it bigger then the 2nd one would be fullscreen
16:21 Exa: yeah the problem is
16:22 Exa: that you emphasize not-so-strong beats with already big jumps
16:22 Exa: and when an actual strong beat comes up
16:22 Exa: you can't space out more
16:22 Exa: cuase it would affect relative difficulty
16:22 Exa: ._.
16:22 Exa: 01:50:312 (1) - Like.. this would be cool if you spaced it out
16:23 xChorse: 01:50:312 (1) - tail stacked on 01:48:568 (6) - tail would be good spacing, right?
16:24 Exa: yeah that seems fair
16:24 Exa: 01:53:103 (1) - How about placing this in the middle of 01:51:707 (1,2,3,4,5,6,7,8) - this pattern?
16:24 Exa: that way you don't //kill// the tesnion and also reduce spacing
16:26 Exa: 01:56:766 (4,5) - Space out? It's pretty self-explanatory?
16:26 xChorse: so like 324,192?
16:26 Exa: 01:58:161 (4) - What's with this out ;D
16:26 Exa: sound*
16:26 Exa: yeah that seems better
16:26 Exa: 01:58:684 (1) - Cause see, you actually spaced stuff out
16:28 Exa: 02:09:498 (1,2,1) - How about doing something like [http://puu.sh/n6o1M/959d3e855e.jpg this]?
16:29 Exa: And that's pretty much it
16:31 Exa: I don't have the time to mod the rest of the diffs, do you have any questions?