00:44:439 (1) - spinners must have a new combo!!!!! ok00:52:439 (8) - މި ސްލައިޑަރ 1/6 ޓިކް ގަ ދާ ކޮޅު ބަދަލު ކޮއްބަ. މި ގޮތަށް؛
https://osu.ppy.sh/ss/4276336 sadasd00:55:328 (7,1) - ރަނގަޅަށް ސްޓެކް ނުކޮށް
fixed00:58:884 (7) - ކޮންޓްރޯލް-ޖީ؟
nah01:05:773 (5,6) - ކޮންޓްރޯލް-ޖީ؟
nah02:11:995 (1,2,3) - މީތި ބެކް-އެންޑް-ފޯރތް ވީމަ އެހެން ކުޑަ ޖަމްޕް ތައްވެސް ބެކް-އެންޑް-ފޯރތެއް ގޮތަށް ހުރިއްޔާ ކޮލިވާނީ، ކިޔާ އެއްޗެއް އެނގިއްޖެތަ؟ (ނޫނީ މިީތި ބެކް-އެންޑް-ފޯރތް ނުކުރެވިދާނެ. އެކަމް އެއް އަޑެއް ދެ ގޮތަކަށް މެޕްކޮށްފަ ހުރީމަ <_<)
It doesnt really affect gameplay, so imma keep it as it is02:18:661 (1) - ކްރެއިގަސްމް
02:30:884 (5) - ok fuck dhivehi, moving this to x 316 y 108 would make it flow better (change the shape accordingly so that it points to 6 as well)
But it feels very awkward to me.......02:55:995 (3) - missing note?
not really, but i still added a note there anyway02:57:328 (6) - ending slider on a downbeat... :/ (making a really strong sound be mapped to a passive element like a sliderend is like a really badass sports car not being able to drive more than 25 kmph)
deal with it!! jk, I will see what I can do about that03:11:995 (7) - sound changes on 1/4 tick here, PLS PLS PLS PLS PLS PLS PLS PLS PLS change it so that it changes direction on the 1/4 tick as well (i know it looks somewhat uglier BUT IT'S SO SATISFYING TO PLAY SLIDERS LIKE THAT)
adwqeqw03:29:550 (5) - ކޮންޓްރޯލް-ޖީ؟
ok04:17:773 (2) - switch nc to this plz, nc should be on big white line imo
done04:28:439 (1) - shouldnt this slider have a similar hitsound as 02:04:440 (1) - ?
nah, they sound different04:41:328 (1,2,3) - 04:42:217 (1,2,3) - 04:43:106 (1,2,3) - 04:43:995 (1,2,3) - CONSISTENCY WHEN MAPPING SIMILAR SOUNDS IS IMPORTANT. IF THE SAME SOUNDS ARE MAPPED TWICE OR MORE, PLEASE PLEASE PLEASE MAKE THEM APPROXIMATELY THE SAME PATTERN
ok done