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Sayuri - Sore wa Chiisana Hikari no Youna (TV S...

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Total Posts
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Topic Starter
luxoDeh
This beatmap was submitted using in-game submission on martedì 11 agosto 2020 at 14:25:49

Artist: Sayuri
Title: Sore wa Chiisana Hikari no Youna (TV Size)
Source: 僕だけがいない街
Tags: Boku Dake ga Inai Machi ERASED ending TV size Del05
BPM: 144
Filesize: 16572kb
Play Time: 01:26
Difficulties Available:
  1. Del's Normal (1,96 stars, 126 notes)
  2. Easy (1,81 stars, 87 notes)
  3. Erased (4,25 stars, 270 notes)
  4. Hard (2,77 stars, 197 notes)
  5. Insane (3,7 stars, 229 notes)
Download: Sayuri - Sore wa Chiisana Hikari no Youna (TV Size)
Download: Sayuri - Sore wa Chiisana Hikari no Youna (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
This beatmap's story is sad:
This is the map that made me quit osu for a while. When I started mapping this song I was very excited, I did it as soon as the show "Erased" started and I fell in love with this song immediately. Trying to rank this map was one of the most stressful experiences I had in the osu community. I was happy with the work I did with it but every time this map got a step closer to getting ranked someone was there to tear it down, pointing mostly useless mistakes and uncostructive critics. I wanted it to be my 10th ranked map, but at some point I felt like I wasn't feeling good about it anymore. Osu mapping and community made me feel quite bad those days.. and this map went to the graveyard.
Why am I still here? well I'd like to get past all this bad things and bring this map to the ranked once and for all I feel like I need to break its curse.

set:
Easy: complete by me
Normal: complete by Delo5
Hard: complete by me
Insane: complete by me
Erased: complete by me

RIP the taiko diffs :(
Banana's Muzukashii: complete by bananannian
Banana's Oni: complete by bananannian
bananannian
Beautiful.

Topic Starter
luxoDeh
Nice play ;)
bananannian
And here you go, taiko difficulties! That was quick :3

Banana's Muzukashii
osu file format v14

[General]
AudioFilename: Boku dake ga Inai Machi ED - Ending English Romaji CC - Sore wa Chiisana Hikari no Youna.mp3
AudioLeadIn: 0
PreviewTime: 42729
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
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[Editor]
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DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.2

[Metadata]
Title:Sore wa Chiisana Hikari no Youna
TitleUnicode:それは小さな光のような
Artist:Sayuri
ArtistUnicode:さユり
Creator:luxoDeh
Version:Banana's Muzukashii
Source:僕だけがいない街
Tags:Boku Dake ga Inai Machi ERASED ending TV size bananannian
BeatmapID:891278
BeatmapSetID:408753

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Banana's Oni
osu file format v14

[General]
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[Metadata]
Title:Sore wa Chiisana Hikari no Youna
TitleUnicode:それは小さな光のような
Artist:Sayuri
ArtistUnicode:さユり
Creator:luxoDeh
Version:Banana's Oni
Source:僕だけがいない街
Tags:Boku Dake ga Inai Machi ERASED ending TV size bananannian
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256,192,11479,1,8,0:0:0:0:
256,192,12104,1,0,0:0:0:0:
256,192,12312,1,8,0:0:0:0:
256,192,12729,1,0,0:0:0:0:
256,192,13145,1,8,0:0:0:0:
256,192,13562,1,0,0:0:0:0:
256,192,13770,1,0,0:0:0:0:
256,192,13979,1,8,0:0:0:0:
256,192,14604,1,0,0:0:0:0:
256,192,14812,1,8,0:0:0:0:
256,192,15229,1,0,0:0:0:0:
256,192,15854,1,0,0:0:0:0:
256,192,16062,1,8,0:0:0:0:
256,192,16270,1,0,0:0:0:0:
256,192,16479,1,8,0:0:0:0:
256,192,17104,1,0,0:0:0:0:
256,192,17312,1,8,0:0:0:0:
256,192,17729,1,0,0:0:0:0:
256,192,18145,1,8,0:0:0:0:
256,192,18562,1,0,0:0:0:0:
256,192,18770,1,0,0:0:0:0:
256,192,18979,1,8,0:0:0:0:
256,192,19395,1,0,0:0:0:0:
256,192,19604,1,8,0:0:0:0:
256,192,20020,1,8,0:0:0:0:
256,192,20229,1,0,0:0:0:0:
256,192,20645,1,8,0:0:0:0:
256,192,20854,1,0,0:0:0:0:
256,192,21062,1,8,0:0:0:0:
256,192,21479,1,0,0:0:0:0:
256,192,21687,1,0,0:0:0:0:
256,192,21895,1,0,0:0:0:0:
256,192,22104,1,8,0:0:0:0:
256,192,22520,1,0,0:0:0:0:
256,192,22729,1,8,0:0:0:0:
256,192,22937,1,0,0:0:0:0:
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256,192,23354,1,0,0:0:0:0:
256,192,23562,1,8,0:0:0:0:
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256,192,25229,1,0,0:0:0:0:
256,192,25437,1,8,0:0:0:0:
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256,192,27104,1,0,0:0:0:0:
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256,192,27520,1,8,0:0:0:0:
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256,192,45749,1,0,0:0:0:0:
256,192,45854,1,0,0:0:0:0:
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256,192,46270,1,0,0:0:0:0:
256,192,46374,1,0,0:0:0:0:
256,192,46479,1,0,0:0:0:0:
256,192,46687,1,8,0:0:0:0:
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256,192,47104,1,0,0:0:0:0:
256,192,47312,1,8,0:0:0:0:
256,192,47520,1,0,0:0:0:0:
256,192,47624,1,8,0:0:0:0:
256,192,47729,1,0,0:0:0:0:
256,192,47937,1,0,0:0:0:0:
256,192,48145,1,8,0:0:0:0:
256,192,48562,1,8,0:0:0:0:
256,192,48770,1,8,0:0:0:0:
256,192,48874,1,8,0:0:0:0:
256,192,48979,1,0,0:0:0:0:
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256,192,49395,1,8,0:0:0:0:
256,192,49604,1,0,0:0:0:0:
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256,192,50854,1,0,0:0:0:0:
256,192,51062,1,8,0:0:0:0:
256,192,51166,1,8,0:0:0:0:
256,192,51270,1,0,0:0:0:0:
256,192,51479,1,12,0:0:0:0:
256,192,51895,1,12,0:0:0:0:
256,192,52104,1,0,0:0:0:0:
256,192,52312,1,8,0:0:0:0:
256,192,52416,1,8,0:0:0:0:
256,192,52520,1,8,0:0:0:0:
256,192,52729,1,4,0:0:0:0:
256,192,52937,1,8,0:0:0:0:
256,192,53145,1,8,0:0:0:0:
256,192,53354,1,0,0:0:0:0:
256,192,53458,1,0,0:0:0:0:
256,192,53562,1,8,0:0:0:0:
256,192,53666,1,0,0:0:0:0:
256,192,53770,1,0,0:0:0:0:
256,192,53979,1,12,0:0:0:0:
256,192,54187,1,0,0:0:0:0:
256,192,54395,1,8,0:0:0:0:
256,192,54499,1,0,0:0:0:0:
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256,192,54812,1,8,0:0:0:0:
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256,192,55020,1,8,0:0:0:0:
256,192,55229,1,4,0:0:0:0:
256,192,55437,1,8,0:0:0:0:
256,192,55645,1,8,0:0:0:0:
256,192,55749,1,0,0:0:0:0:
256,192,55854,1,0,0:0:0:0:
256,192,56062,1,8,0:0:0:0:
256,192,56270,1,0,0:0:0:0:
256,192,56479,1,8,0:0:0:0:
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256,192,57104,1,0,0:0:0:0:
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256,192,57312,1,8,0:0:0:0:
256,192,57416,1,0,0:0:0:0:
256,192,57520,1,0,0:0:0:0:
256,192,57729,1,12,0:0:0:0:
256,192,58145,1,8,0:0:0:0:
256,192,58354,1,0,0:0:0:0:
256,192,58458,1,0,0:0:0:0:
256,192,58562,1,8,0:0:0:0:
256,192,58770,1,0,0:0:0:0:
256,192,58979,1,0,0:0:0:0:
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256,192,59604,1,0,0:0:0:0:
256,192,59708,1,0,0:0:0:0:
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256,192,59916,1,0,0:0:0:0:
256,192,60020,1,0,0:0:0:0:
256,192,60229,1,12,0:0:0:0:
256,192,60645,1,8,0:0:0:0:
256,192,60854,1,0,0:0:0:0:
256,192,61062,1,8,0:0:0:0:
256,192,61270,1,0,0:0:0:0:
256,192,61374,1,0,0:0:0:0:
256,192,61479,1,8,0:0:0:0:
256,192,61687,1,0,0:0:0:0:
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256,192,62104,1,0,0:0:0:0:
256,192,62208,1,0,0:0:0:0:
256,192,62312,1,8,0:0:0:0:
256,192,62416,1,8,0:0:0:0:
256,192,62520,1,8,0:0:0:0:
256,192,62729,1,4,0:0:0:0:
256,192,63145,1,0,0:0:0:0:
256,192,63354,1,8,0:0:0:0:
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256,192,63770,1,0,0:0:0:0:
256,192,63874,1,0,0:0:0:0:
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256,192,64187,1,0,0:0:0:0:
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256,192,65020,1,8,0:0:0:0:
256,192,65124,1,8,0:0:0:0:
256,192,65229,1,0,0:0:0:0:
256,192,65437,1,0,0:0:0:0:
256,192,65645,1,8,0:0:0:0:
256,192,65854,1,0,0:0:0:0:
256,192,65958,1,0,0:0:0:0:
256,192,66062,1,8,0:0:0:0:
256,192,66270,1,0,0:0:0:0:
256,192,66479,1,0,0:0:0:0:
256,192,66687,1,8,0:0:0:0:
256,192,66895,1,8,0:0:0:0:
256,192,67312,1,8,0:0:0:0:
256,192,67520,1,0,0:0:0:0:
256,192,67729,1,0,0:0:0:0:
256,192,67937,1,8,0:0:0:0:
256,192,68041,1,0,0:0:0:0:
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256,192,68354,1,0,0:0:0:0:
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256,192,69604,1,0,0:0:0:0:
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256,192,71687,1,0,0:0:0:0:
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256,192,72729,1,4,0:0:0:0:
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256,192,73145,1,8,0:0:0:0:
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256,192,74395,1,12,0:0:0:0:
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256,192,76270,1,0,0:0:0:0:
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256,192,77104,1,0,0:0:0:0:
256,192,77312,1,8,0:0:0:0:
256,192,77416,1,0,0:0:0:0:
256,192,77520,1,8,0:0:0:0:
256,192,77729,1,4,0:0:0:0:
256,192,78145,1,0,0:0:0:0:
256,192,78354,1,0,0:0:0:0:
256,192,78562,1,8,0:0:0:0:
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256,192,78874,1,0,0:0:0:0:
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256,192,79395,1,0,0:0:0:0:
256,192,79604,1,8,0:0:0:0:
256,192,79708,1,0,0:0:0:0:
256,192,79812,1,0,0:0:0:0:
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256,192,80229,1,12,0:0:0:0:
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256,192,80854,1,8,0:0:0:0:
256,192,80958,1,0,0:0:0:0:
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256,192,81270,1,8,0:0:0:0:
256,192,81479,1,12,0:0:0:0:
256,192,81687,1,0,0:0:0:0:
256,192,81895,1,0,0:0:0:0:
256,192,82104,1,8,0:0:0:0:
256,192,82208,1,0,0:0:0:0:
256,192,82312,1,8,0:0:0:0:
256,192,82416,1,0,0:0:0:0:
256,192,82520,1,0,0:0:0:0:
256,192,82729,1,4,0:0:0:0:

Update: poked at both difficulties a bit
Update 2: poked at it more + L1m3's mod
Topic Starter
luxoDeh
wow, guess you were inspired, lol
nice work! ;)
map updated, and also fixed some metadata
Erick-Kun
Nice job!
Topic Starter
luxoDeh

ErickDbz wrote:

Nice job!
Thank you :)
StevenDANK
I really like this map, but the timing feels a bit off. Don't know if it's just me though... :)
Topic Starter
luxoDeh

TheDarkPure wrote:

I really like this map, but the timing feels a bit off. Don't know if it's just me though... :)
yeah, maybe a little bit, I'm trying to figure out the right offest
caska_old
very good <3
NickXitco
I won't do a full mod because I don't really love the song but it should all be in 3/4 not 4/4 like it is now.

Topic Starter
luxoDeh

Learning wrote:

I won't do a full mod because I don't really love the song but it should all be in 3/4 not 4/4 like it is now.

yeah, I know, I was going to fix that on the next update lol
mikuohatsune16
Goob job >w</
Fuel
Hi, from my mod queue.

d = don, red note
k = kat, blue note
D = don finisher, big red note
K = kat finisher, big blue note

mod
Banana's Muzukashii
Widescreen Support needs to be disabled in the Design tab.
The SV should be set to 1.4 or 1.6 (probably 1.4 since the Oni is 1.4 as well). I think it changes to 1.96 due to a key binding conflict with AIMod, so if you do open AIMod in the future you might want to check the SV afterwards to see if it changes.

I couldn't find much in this diff, only a few things regarding pitch in the kiai time (mostly my own opinion).

00:42:937 (101) - Change to d? It appears that for the most part you're following the vocals in this section, and 00:45:437 (112) is essentially the same corresponding note, and it was mapped as a d which fits the pitch better imo (k for higher pitched notes and d for lower pitched notes).
00:47:312 (120) - Changing this to d would match the vocals better imo, but at least with this one it matches the drum beat is it a snare?? idk lol in the background (although the vocals are more prominent).
00:52:729 (137,138,139) - Ctrl+g? Matches the pitch better.
00:53:979 (142,143,144) - ^
01:08:562 (201) - Change to k? Having this d here feels out of place with the rhythm of the k's that you've placed thus far. The way this particular pattern was done at 00:48:562 fits better.
01:22:520 (255) - Change to d?

Banana's Oni
I have nothing to note regarding the current patterns, they fit well. The only thing I can think of is that you've gone from not a single 1/4 note mapped anywhere in the Muzu to having a fair amount of 1/4 in the Oni (granted, they aren't too difficult and the BPM is very manageable).

00:26:479 - Maybe add a note here? Though unlike the Muzu it seems like you're more focused on the background instrumentals rather than the vocals, so I sorta get leaving this beat empty.
00:28:979 - ^
00:31:479 - A guitar plays on this beat, it feels like there should be something here.
Hope it helps :D
bananannian

L1m3s wrote:

Hi, from my mod queue.

d = don, red note
k = kat, blue note
D = don finisher, big red note
K = kat finisher, big blue note

mod
Banana's Muzukashii
Widescreen Support needs to be disabled in the Design tab.
The SV should be set to 1.4 or 1.6 (probably 1.4 since the Oni is 1.4 as well). I think it changes to 1.96 due to a key binding conflict with AIMod, so if you do open AIMod in the future you might want to check the SV afterwards to see if it changes.
fml smh ppy why

I couldn't find much in this diff, only a few things regarding pitch in the kiai time (mostly my own opinion).

00:42:937 (101) - Change to d? It appears that for the most part you're following the vocals in this section, and 00:45:437 (112) is essentially the same corresponding note, and it was mapped as a d which fits the pitch better imo (k for higher pitched notes and d for lower pitched notes).
Done.

00:47:312 (120) - Changing this to d would match the vocals better imo, but at least with this one it matches the drum beat is it a snare?? idk lol in the background (although the vocals are more prominent).
No change, snares as you've mentioned.

00:52:729 (137,138,139) - Ctrl+g? Matches the pitch better.
00:53:979 (142,143,144) - ^
Nope. For one thing I'd like the 4 bars starting from 00:52:729 to alternate dkdk as onbeat, and for 00:52:729 (138) in particular D is essential since it's the beginning of a new phrase. K just doesn't cut it in terms of intensity for me.

01:08:562 (201) - Change to k? Having this d here feels out of place with the rhythm of the k's that you've placed thus far. The way this particular pattern was done at 00:48:562 fits better.
Okay.

01:22:520 (255) - Change to d?
Nah, I'd like to have alternate colours like 01:20:020 (245,246) and 01:21:270 (250,251)

Banana's Oni
I have nothing to note regarding the current patterns, they fit well. The only thing I can think of is that you've gone from not a single 1/4 note mapped anywhere in the Muzu to having a fair amount of 1/4 in the Oni (granted, they aren't too difficult and the BPM is very manageable).
Meh, it's kinda a bit overmapped in places, but every note I add either fits the music or serves to accentuate stuff, so the density's fine I believe.

00:26:479 - Maybe add a note here? Though unlike the Muzu it seems like you're more focused on the background instrumentals rather than the vocals, so I sorta get leaving this beat empty.
00:28:979 - ^
I tried to not have the Oni being essentially Muzu + density, and a pause at these two places actually sounds better

00:31:479 - A guitar plays on this beat, it feels like there should be something here.
Guitar's not loud enough to deserve attention, and the offbeat rhythm matches the drums.
Hope it helps :D
Thanks for the mod~ :3
Skylish
Hi~ From my first ever queue.
[General]
>SV should be 1.4, not 1.96, I believe that you had used AImod before you submitted your beatmap. 我之前都有咁GE問題,硬係fix唔到,靠人手check map唔係有乜計? :(
>Turn off Widescreen Support.
>01:23:145 Add a spinner to 01:25:645
where the vocal stops. In this period, dimuluendo is needed. Change the timing pt in necessary.

[Oni]

> 00:05:645 (17) - add 'd', due to the BG drum. ( In case you want to maintain the consistency of using vocal, then leave it alone.)

>00:18:562 (53,54,55,56,57) - change into 'kdd dk'. Match with the intervals of the notes.

> 00:26:062 (78) - 00:27:312 (82) - 00:29:812 (89) - 00:34:395 (106) - 00:37:312 (121) - 00:40:229 (130) - there are extremely clear breathing sound from the vocal. In terms of musical sense, these places are rest and should be better organized.

> 00:26:479 / 00:28:979 / 00:31:479 vocals should not be missed.

For instance,
00:25:229 (74,75,76,77,78,79,80,81,82,83) -

00:28:145 (84,85,86,87,88,89,90,91) -

00:34:395 is fine and you can keep that because of vocal's long note taking over the whole rhythm.

>00:31:062 (96) - change from 'k' to 'd', 00:31:062 (96) - is lower than 00:31:479 (97) - , and also the consistency of Muzu.

> 00:31:479 (97) - add 'k', Lyric: 'shi' begins, while 00:31:687 (98) - is 'n'. 'Shin' should have notes on them.
( Your case is that only 'n' has note.)

>00:32:729 (102) - change from 'k' to 'd'. 00:32:729 (102,103) are in same pitch, and also follow the consistency of Muzu.

> 00:40:229 (130) delete this one due to rest of vocal

>00:42:312 (139) - change from 'k' to 'd' to follow the pitch.

> I think the Kiai is good to go, or I cannot hear anything strange.
[Muzu]

>00:17:312 (33,34,35,36,37,38) - change into 'k d k k d d' It can follow the consistency of Oni and match with the intervals between notes.

>00:34:187 (76) - change from 'd' to 'k', following the consistency of Oni.

>00:39:812 (92,93,94,95,96,97,98) - change to the pattern below:


>The Kiai is good to go!

I hope my mod is helpful~ GL~ :)

P.S. I am looking forward to your mod of my Inner Oni, banana.
bananannian
Only changed one or two things ;\

Skylish wrote:

[General]
>SV should be 1.4, not 1.96, I believe that you had used AImod before you submitted your beatmap. 我之前都有咁GE問題,硬係fix唔到,靠人手check map唔係有乜計?
>Turn off Widescreen Support.
>01:23:145 Add a spinner to 01:25:645
where the vocal stops. In this period, dimuluendo is needed. Change the timing pt in necessary.
SV: ppy pls
Widescreen: it's already off for me, maybe luxo messed it up somehow

Spinner: no. Spinners are used as gap fillers for me, and I almost never put any at the end of the song, it's not osu!standard. The final D serves as a satisfying finisher and any note after that would waste that.

Skylish wrote:

[Oni]

> 00:05:645 (17) - add 'd', due to the BG drum. ( In case you want to maintain the consistency of using vocal, then leave it alone.)

>00:18:562 (53,54,55,56,57) - change into 'kdd dk'. Match with the intervals of the notes.

> 00:26:062 (78) - 00:27:312 (82) - 00:29:812 (89) - 00:34:395 (106) - 00:37:312 (121) - 00:40:229 (130) - there are extremely clear breathing sound from the vocal. In terms of musical sense, these places are rest and should be better organized.

> 00:26:479 / 00:28:979 / 00:31:479 vocals should not be missed.
No change for any of these. It's a question of style; you seem to like pitch mapping, where the k and d's follow the rise and fall of vocal/melody pitch, but that's not necessarily a must. For me, I like to follow a definite structure of onbeat d offbeat k or match the intensity of things, rather than sacrifice everything for pitch.

00:05:645 - yup, vocals only please

00:18:562 - so from 00:05:229 onwards up to 00:20:229 you can see that I alternate d and k for the first beat of every measure. So 00:18:979 (54) must be k. 00:18:145 (51,52) and 00:18:979 (54,55) both as k --> d would then match pitch.

00:25:229 to 00:40:229 - here, I do not intend to match the vocals at all. This is an example of a place where both vocals and drums are diverse enough to allow mapping to either channel, and not necessarily both. So, for Muzu I mapped to vocals since it's simpler, and for Oni I mapped to drums because it's more complex. All of your suggestions would make sense if I mapped to both vocals and drums, but since I'm not, they're all rejected. Sorry :P

Skylish wrote:

>00:32:729 (102) - change from 'k' to 'd'. 00:32:729 (102,103) are in same pitch, and also follow the consistency of Muzu.
This I did change, not because of pitch or consistency across difficulties, but because 00:32:729 is an onbeat and in this section I've used d for every onbeat, so this as k stood out.

Skylish wrote:

[Muzu]

>00:17:312 (33,34,35,36,37,38) - change into 'k d k k d d' It can follow the consistency of Oni and match with the intervals between notes.
Nah I'd like to be consistent with 00:13:145 (25,26,27)


>00:34:187 (76) - change from 'd' to 'k', following the consistency of Oni.

That's a nice catch! Although I don't really care about cross difficulty consistency. But it plays better. Done.


>00:39:812 (92,93,94,95,96,97,98) - change to the pattern below:

Did not remove the note since that rhythm's with that gap there's a bit awkward. Did not change 98 to d, since I'd like to have k D at the end there. Otherwise done.

>The Kiai is good to go!

Overall, it was a cool mod, I could see where you were coming from. Do note that modding is not like mapping though; for mapping, you just need to find justifiable reasons for everything you do, but for modding you need to put yourself INTO the mapper's shoes and try to feel their style. Don't force yourself into other people's creations; "overmodding" is a thing, and I'd rather people undermod than overmod to be honest. ;)

Unless the map's CLEARLY objectively broken or inconsistent or just messy in general, regard every point you have as subjective opinion, not objective fact. In fact, if you find something that you disagree with in the map, try to actively justify it, think of why the mapper made it that way. I think you're still inexperienced with the many different styles and ways to map, and so if you do that it'll be a learning experience as well.

If I came across as a bit, idk, angry, I'm sorry :P Just wanted to help a fellow hk person to improve in mapping/modding stuff. Good luck with everything! DSE too ;)


Edit: I'll just put the map here

Banana's Muzukashii
osu file format v14

[General]
AudioFilename: Boku dake ga Inai Machi ED - Ending English Romaji CC - Sore wa Chiisana Hikari no Youna.mp3
AudioLeadIn: 0
PreviewTime: 42729
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 40,25235
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.2

[Metadata]
Title:Sore wa Chiisana Hikari no Youna
TitleUnicode:それは小さな光のような
Artist:Sayuri
ArtistUnicode:さユり
Creator:luxoDeh
Version:Banana's Muzukashii
Source:僕だけがいない街
Tags:Boku Dake ga Inai Machi ERASED ending TV size bananannian
BeatmapID:891278
BeatmapSetID:408753

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:5
ApproachRate:0
SliderMultiplier:1.39999991989136
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Boku.dake.ga.Inai.Machi.full.1955363.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Banana's Oni
osu file format v14

[General]
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[Editor]
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[Metadata]
Title:Sore wa Chiisana Hikari no Youna
TitleUnicode:それは小さな光のような
Artist:Sayuri
ArtistUnicode:さユり
Creator:luxoDeh
Version:Banana's Oni
Source:僕だけがいない街
Tags:Boku Dake ga Inai Machi ERASED ending TV size bananannian
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256,192,79604,1,8,0:0:0:0:
256,192,79708,1,0,0:0:0:0:
256,192,79812,1,0,0:0:0:0:
256,192,80020,1,8,0:0:0:0:
256,192,80229,1,12,0:0:0:0:
256,192,80645,1,0,0:0:0:0:
256,192,80854,1,8,0:0:0:0:
256,192,80958,1,0,0:0:0:0:
256,192,81062,1,0,0:0:0:0:
256,192,81270,1,8,0:0:0:0:
256,192,81479,1,12,0:0:0:0:
256,192,81687,1,0,0:0:0:0:
256,192,81895,1,0,0:0:0:0:
256,192,82104,1,8,0:0:0:0:
256,192,82208,1,0,0:0:0:0:
256,192,82312,1,8,0:0:0:0:
256,192,82416,1,0,0:0:0:0:
256,192,82520,1,0,0:0:0:0:
256,192,82729,1,4,0:0:0:0:
Skylish
Make a reply in a nutshell: Thanks for the guide and basic instruction of mapping or modding.

I have been making decisions while I am having a mod of the others in their points of view.

Once again, striking a balance btw all things is really HARD TO DO SO. DSE TOO~ :(
AngeLNarancia
Great map.
Digitalfear117
I don't have too much input to put in but the beatmap plays really well! Great job! (I can't say anything about the Taiko ones, since I don't play Taiko). :)

On a side note when you play the Erased difficulty in CtB the game only gives it 2.82 stars, when in reality it should be higher (maybe 2.95-3.00). The jumps don't translate so well into the mode and the spacing just feels a tad off. I'm not saying that you need to rework the map for a single gamemode conversion, but I thought I should let you know.
greenwood0301
Nice job i have nothing to say !
Smokeman
NM from my modding queue o:

yes the answer is 385 GJ!!!
The only one who took the time to calculate it. All the others copy pasted the answer from a different problem kek.

genral stuff

you could end the kiai here 01:01:895 - (or even earlier) and start the kiai again here 01:02:729 - . Its kinda wierd to have so much kiai evne when it fits the song.

easy

00:02:729 (1) - try avoiding 90° angles
00:15:229 (1) - Use a simpler shape. This doesnt look very good imo. Try smth that moves the cursor upwards so it flows better to 00:15:229 (1,2) - . example
00:50:229 (1,2) - move 2 to ~481|190 so its in the visual flow of the slider. (doesnt rly change much but it does look better imo). Ofc change the a affected patterns respectivly
01:15:229 (1) - move the second white point to ~272|60 , just to avoide the blant linear slider a bit more exciting

normal

use 3/4 timing signature. Select all timing / inherited points and change it liek that, since inherited can have different timing signatures and so on..

00:22:729 (3) - you coudl chaneg it to smth liek this http://puu.sh/n0s7X/65abec2b28.jpg . I feels wierd to chane the cursor movment this drasticly over slider in normal.
01:13:562 (3,5) - this is the only blanket this close to eachother. For consistencies sake you could make this blanket like the rest.

Hardl

the 3/4 thingy

press f6 and select all timing and inherited points. Then change the Time siganture to 3/4. Right now e-g the first green line has 4/4 on it although you timing sectoon is set to 3/4

00:00:229 - whats teh point in having this on 1,00 and the rest of the chill part on 0.75. Doesnt make much sense to me...
00:19:812 (2,1) - A wierd angle from 1 to 2. You could just keep the normal flow you had going up till this point
00:52:729 (1,2) - this play kidna wierd. You hav elinear flow in the whole map and now you do this wierd repeat sldier thingy. Concider changing it to a slider + circle and then 2

Insane

the 3/4 thingy

00:00:229 - whats teh point in having this on 1,00 and the rest of the chill part on 0.75. Doesnt make much sense to me...
00:18:979 (5) - http://puu.sh/n0t4q/57b3c13ae6.jpg mb smooth it out a bit
00:44:812 (3) - ctrl+g , ctrl+h, ctrl+j. Flows better (let it start on the same spot tho)
00:48:354 (3) - this doen fit very well. You could move around the objects whcih came before it create more space for a proper slider.
01:12:729 (1) - why isnt this in focus ?
01:13:354 (2) - move this up to 270|110 for circular motion

Erased

the 3/4 thingy

00:00:229 - whats teh point in having this on 1,00 and the rest of the pattern on 0.75. Doesnt make much sense to me...
00:00:229 (1) - reduce the slider velo, its rly wierd to play..
00:03:979 (1) - dont do these random pointy sliders. It does neither flow nor lookgood. Just use smth simple.
00:05:229 (1) - The spacing is a real kiler here. Pls reconsider
00:09:812 (3) - put it liek this http://puu.sh/n0tNK/ddcf3fb087.jpg. (20° rotation). It has a much betetr flow like that since it fits the other similar patterns ou used.
00:12:104 (2,3) - put the slider on the line of movement
00:12:937 (2) - rly wierd overlap. I would recomend you dont do that. Kinda kills the map for me
00:13:770 (5) - same ofc
00:13:562 (4,5,1) - this whole jump is wierd to play. You have a this curvy curos motion and different spacing between the objects... and its still the chill part of the song.
00:23:979 (1) - Improve the look of this sldier. (you could move the second red point and and to the left a bit so you have another small edge. Right now its this wierd linear thing..)
00:25:854 (3,4) - Align the slider to the flow
00:25:854 (3,4) - same thign with the sliders
00:39:395 (3,4,5) - the slider makes no sense like that. Let the sllider body be one with the flow of the circular jumps you right before it.
00:42:520 (2) - you dont need this (overmapped).

It feels like you didn tput much thought into the jumps and just went with lardge spacing. (jumps are fine but the composition looks and plays a bit arbitrary)
This needs more work


The aesthtics of the last diff in particular might trigger some ppl. I would recomend you remap "Erased" since its lacking in quality quite a bit. ( or just leave it out completely, you have strong set w/o it imo D: )

Have a nice day '^' /
Topic Starter
luxoDeh

Smokeman wrote:

NM from my modding queue o:

yes the answer is 385 GJ!!! lol, studying engineering is worth something after all
The only one who took the time to calculate it. All the others copy pasted the answer from a different problem kek.

genral stuff

you could end the kiai here 01:01:895 - (or even earlier) and start the kiai again here 01:02:729 - . Its kinda wierd to have so much kiai evne when it fits the song. I thought about that, but if I do so then the aimod will point it out, so I prefere keep it as it is

easy

00:02:729 (1) - try avoiding 90° angles there's no particular reason
00:15:229 (1) - Use a simpler shape. This doesnt look very good imo. Try smth that moves the cursor upwards so it flows better to 00:15:229 (1,2) - . example no. I just tryed to improve the flow here, but the shape is still the same.. why making all the maps the same?
00:50:229 (1,2) - move 2 to ~481|190 so its in the visual flow of the slider. (doesnt rly change much but it does look better imo). Ofc change the a affected patterns respectivly there's not really a need for that
01:15:229 (1) - move the second white point to ~272|60 , just to avoide the blant linear slider a bit more exciting hm.. don't really understand but I moved the slider a little bit (?)

Hardl

the 3/4 thingy fixed

press f6 and select all timing and inherited points. Then change the Time siganture to 3/4. Right now e-g the first green line has 4/4 on it although you timing sectoon is set to 3/4

00:00:229 - whats teh point in having this on 1,00 and the rest of the chill part on 0.75. Doesnt make much sense to me... I knew about that, but for some reason the editor didn't want me to fix that, it caused a bug before, but strangely now it seems to be ok, so the problem is solved
00:19:812 (2,1) - A wierd angle from 1 to 2. You could just keep the normal flow you had going up till this point I don't think this really affect the flow
00:52:729 (1,2) - this play kidna wierd. You hav elinear flow in the whole map and now you do this wierd repeat sldier thingy. Concider changing it to a slider + circle and then 2 hm.. the problem is that I really don't know where to put that note in order to keep the spacing consistent.. so, no change for now

Insane

the 3/4 thingy fixed

00:00:229 - whats teh point in having this on 1,00 and the rest of the chill part on 0.75. Doesnt make much sense to me... same as before
00:18:979 (5) - http://puu.sh/n0t4q/57b3c13ae6.jpg mb smooth it out a bit ok
00:44:812 (3) - ctrl+g , ctrl+h, ctrl+j. Flows better (let it start on the same spot tho) nope
00:48:354 (3) - this doen fit very well. You could move around the objects whcih came before it create more space for a proper slider. yeah, fixed
01:12:729 (1) - why isnt this in focus ? fixed, but I hope I understood what you mean with "on focus", you mean stacked with the previous one?
01:13:354 (2) - move this up to 270|110 for circular motion ok

Erased

the 3/4 thingy fixed

00:00:229 - whats teh point in having this on 1,00 and the rest of the pattern on 0.75. Doesnt make much sense to me... same as before
00:00:229 (1) - reduce the slider velo, its rly wierd to play.. well changing the previous point fix this too lol
00:03:979 (1) - dont do these random pointy sliders. It does neither flow nor lookgood. Just use smth simple. I really don't think that's a problem.
00:05:229 (1) - The spacing is a real kiler here. Pls reconsider it isn't for me. the map is supposed to be hard, and I don't see why this kind of spacing is bad (I'm not good at playing, but I can play this diff, so it must probably not be that hard)
00:09:812 (3) - put it liek this http://puu.sh/n0tNK/ddcf3fb087.jpg. (20° rotation). It has a much betetr flow like that since it fits the other similar patterns ou used. ok
00:12:104 (2,3) - put the slider on the line of movement no, it looks ok to me
00:12:937 (2) - rly wierd overlap. I would recomend you dont do that. Kinda kills the map for me not for me. it's the hardest diff, I guess it's ok to make something different somewhere (and still it plays well imo)
00:13:770 (5) - same ofc same
00:13:562 (4,5,1) - this whole jump is wierd to play. You have a this curvy curos motion and different spacing between the objects... and its still the chill part of the song. hm.. idk
00:23:979 (1) - Improve the look of this sldier. (you could move the second red point and and to the left a bit so you have another small edge. Right now its this wierd linear thing..) ok, I guess
00:25:854 (3,4) - Align the slider to the flow ok
00:25:854 (3,4) - same thign with the sliders
00:39:395 (3,4,5) - the slider makes no sense like that. Let the sllider body be one with the flow of the circular jumps you right before it. idk, cause I kinda like the sort-of-flow-braking that this slider do.. I won't change for now.
00:42:520 (2) - you dont need this (overmapped). I'm not sure about this. I thought a lot, but there is actually a sound here. also if I remove it it may be complicated to rearrange the placements afterwards.. idk, I need to see more people's opinion about that

It feels like you didn tput much thought into the jumps and just went with lardge spacing. (jumps are fine but the composition looks and plays a bit arbitrary)
This needs more work actually I thought about that more than usual. if there was something wrong with jumps I thought it was in the kiai, but you didn't mention anything in there, so idk. I'll wait to see other people's opinion about that. and no, I probably won't remap it.


The aesthtics of the last diff in particular might trigger some ppl. I would recomend you remap "Erased" since its lacking in quality quite a bit. ( or just leave it out completely, you have strong set w/o it imo D: )

Have a nice day '^' /
Thanks for mod ;)
ruanfreecs
I love this song, thanks :3
SoySauce
Hi from my queue :D
Well, first standard mode mod I guess
Let's get this started

Easy
  1. 00:16:479 (2,2) - Why not make a symmetry pattern here
  2. 00:21:479 (2,1) - Blanket's off
  3. 00:57:729 (1) - Make corner on the white tick
  4. 01:02:729 (1) - ^
  5. 01:20:229 (1,2) - Blanket?
Del's Normal
  1. 00:01:479 (3,4,5,6) - The placement of the circle is not perfeclty straight with the slider. Or is this intentional?
  2. 00:39:395 (3,5) - Wobble doesn't fit here
  3. 00:58:562 (1) - ^
  4. 01:10:645 (5) - ^
  5. 01:08:562 (1) - Put the corner where it's more visible
Hard
  1. 00:11:062 (3,1) - These are not perfectly parallel
  2. 00:12:729 (1) - Put the corner more on the middle
  3. 00:13:979 (1,1) - Blanket's a little off
  4. 00:19:604 (1) - Remove NC
  5. 00:21:479 (1) - ^
  6. 00:30:229 (1,3) - Don't overlap maybe
  7. 00:32:729 (3,4) - Blanket?
  8. 00:34:187 (2,4) - Fix overlap
  9. 00:53:354 (2) - Start this at the white tick
  10. 00:56:895 (3,1) - Blanket's slightly off
  11. 01:06:479 (2,3) - Blanket?
  12. 01:06:895 (3,1) - Fix slight overlap
Insane
  1. 00:11:479 (4,5) - Stack or don't overlap
  2. 00:32:729 (4,1) - Fix overlap
  3. 00:49:395 (1,4) - Stack
  4. 01:08:979 (5) - Move this down more
  5. 01:21:062 (1) - Move this up
Erased
  1. 00:02:729 (1,3) - Stack?
  2. 00:07:729 (1,2,3) - How about you blanket the curve instead? Like this.
  3. 00:12:729 (1,3) - Don't overlap?
  4. 00:30:437 (2,4) - ^
  5. 00:32:729 (1,3) - ^
  6. 01:00:229 (1,3) - Don't overlap them
  7. 01:06:479 (1,2,3) - Make them the same distance

Well, good luck on this! :D
Del05

Smokeman wrote:

normal

use 3/4 timing signature. Select all timing / inherited points and change it liek that, since inherited can have different timing signatures and so on.. Fixed

00:22:729 (3) - you coudl chaneg it to smth liek this http://puu.sh/n0s7X/65abec2b28.jpg . I feels wierd to chane the cursor movment this drasticly over slider in normal. Fixed
01:13:562 (3,5) - this is the only blanket this close to eachother. For consistencies sake you could make this blanket like the rest. Will consider it
Namki
yo some nazi suggestions

[General]
I think combo4 is unwanted here, combo3 is enough.

[Easy]
00:44:395 (3,4) - two circles 1/1 in a row, you placed two only here and at the end. Maybe do it more consistency by adding more patterns like this. 01:02:729 (1) - instead of this maybe.

[Normal]
00:05:020 (3,4) - only one stack for the whole diff. Do 00:14:395 (2,3,4,5,1) - something like this 00:03:979 (1,2,3,4,5,1) - here.
00:01:479 (3,5) - maybe nc?
00:27:729 (4,1) - fix blanket.

[Hard]
00:43:979 (4,1) - spacing 2x?

[Insane]
00:13:145 (2,3) - make those two parallel?
00:17:312 (6,1) - also, I don't like flow here, smthin like this, imo it will better
00:33:562 (1) - make it straight, like 00:33:979 (2,3) - those two.

good luck
KantanDez
from my queue
imo its better to put preview time at 00:40:645

Easy
change ar to 2 or 2.5 to match the song's bpm(since the song is slow)
00:03:979 (2) - imo i think u should blanket this with 00:05:229 (1)
00:40:645 (2) - fix blanket
00:59:395 (3) - blanket the end with 01:00:229 (1)
01:20:229 (1) - fix blanket

Normal
change ar to 4 or 4.5 to match the song's bpm(since the song is slow)
00:12:312 (3) - put the red square at the middle of the slider

Hard
change ar to 7 to match the song's bpm(since the song is slow and this is not 3 stars)
00:28:979 (2) - blanket the slider end with 00:29:812 (4)
01:18:562 (3) - fix blanket

Insane
00:00:854 (2) - blanket with 00:01:479 (3)
00:02:729 (1) - blanket with 00:03:354 (2)
01:16:479 (2,3,4,5,6) - turn this into a star(use ctrl+shift+d)

Erased
00:45:645 (3) - blanket with 00:46:062 (5)
00:48:145 (2) - blanket with 00:48:562 (4)
00:52:312 (5) - blanket with 00:52:729 (1) ( just move the hit circle and fix it)

sorry for small mod :(
but nice map and song :D
good luck on ranking it :)
Del05
Urk.. too lazy to reply now
Maybe later or not lol xD

All fixed but some are not (just around 2 or 3) xD

http://puu.sh/n3V9T/3eecff914c.zip
Chibi Maruko
Hi. From my queue

Hard

  1. 00:25:437 - You miss something here because sound drum are here
  2. 00:49:812 (2) - Ctrl + G coz slider awkward

Insane

  1. 00:05:854 (2,3) - Why is this random spacing? Please use normally DS or eazy, stack these
  2. 00:07:104 (5,6) - This too
  3. 00:38:562 (1) - Why new combo at white tick? Please NC at big white tick
  4. 00:53:354 (3) - Maybe overlap can change into blanket to make better flow
  5. 01:16:895 (3,4,5,6) - Random spacing here again. Use normally DS only

Erased

  1. 00:00:229 (1) - I guess the overlap doesn't look nice. Please fix this to blanket or sliderwave or something
  2. 00:12:937 (2) - Delete this circle because I don't hear rhythm here. Delete this
  3. 00:22:729 (1,1,1) - Please don't spam NC. But, ahead u want to delete NC or not
  4. 00:53:354 (3) - Blanket can be improved. https://osu.ppy.sh/ss/4515552 this is nice
  5. 01:10:437 - You miss something here because sound vocal

Ok, gl with ur map \:D/
sorry /me run away
KunShadows
WoW!! you are the best!! *-*
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