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Sonic & Knuckles - Flying Battery Zone (Act 2)

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Paws_old
very cool! :)
Doomsday
Yo. Nice storyboard there :)

Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these.

  1. Timing looks good
  2. Having Zero stack leniency is unrankable. Not to mention Hidden players will hate you for it. You can set it at the notch just before "Rarely Stack" though
  3. Some of your SB images have a lot of transparent pixels, taking up space and memory. You should crop them out.
[NORMAL]

This seems to be a little hard for the easiest diff. Since the song is short, you should make an easy (Either that or make Normal easier, which I wouldn't do)

00:24:460 (4) - This beat feels a little odd to me. Remove it?

[HARD]

Seems fine

[INSANE]

'tis nice

Nice map. Nice storyboard too :D

Starred
Topic Starter
Blatzk

Doomsday93 wrote:

Having Zero stack leniency is unrankable. Not to mention Hidden players will hate you for it. You can set it at the notch just before "Rarely Stack" though
Well... made it 0 to test something and forgot to change it back again >.<... but fixed now

Doomsday93 wrote:

Some of your SB images have a lot of transparent pixels, taking up space and memory. You should crop them out.[/list]
Puh... found some and removed them... hope that were all ^^

Doomsday93 wrote:

[NORMAL]
This seems to be a little hard for the easiest diff. Since the song is short, you should make an easy (Either that or make Normal easier, which I wouldn't do)
Changed everything and uploaded...
Doing that Easy dif later or maybe guest dif
Thx~ :>
Jinxy
There are 2 .osb files n the song folder, Delete both and full submit.

Good map.
Doomsday

JInxyjem wrote:

There are 2 .osb files n the song folder, Delete both and full submit.
He only needs to delete the "Sonic & Knuckles - Flying Battery Zone (Act 2) (bLaTzK).osb" one. Hes got an SB so he should keep the other one

Also, some images still have transparent pixels. in your SB, "Act 2", "Flying Battery", "Red" and "Zone" still have transparent pixels. that should be it.
Topic Starter
Blatzk
Uhm... sry about that doubled osb ^^ Forgot to remove the old one after renaming
About those pixels... Tried my best to remove them all but help me please if they are still there. Finally understood what you want xD
Easy will be guest dif... maybe even 2
Doomsday
Damn. The Rings in the storyboard don't work in Yellowyoshi's easy D:

Might wanna fix that if you can. If you can't, I'll just pubble it regardless.
NotShinta
How did I get here

Random mod anyway

General
Add YellowYoshi1 to tags.

YellowYoshi1's Easy
Not a massive fan of your usage of Kiai in this, Normal and Hard. Good idea, but they are too short... You can keep them though. If you do, make Insane consistent.
00:14:560 (1) - This is fugly. Maybe something more like this?
00:17:760 (8) - I also don't like this.
00:25:760 (3) - Move this to the left a bit.
00:27:360 (1) - Blargh, also ugly. Make it rounder, but also the start and end aligned better. A bit like this.
00:28:960 (3) - Why not put this where the 4 of the previous combo is?
00:49:860 - 00:51:260 - A bit awkward space. Not sure how to fix it though.
00:51:360 (1,2) - Again, ugly. See previous image.
01:01:060 - 01:02:460 - Easy, but again awkward. Extend spinner a bit, put 01:02:560 (1) a bit earlier.
01:04:960 (3) - Why is this not in the center
01:06:560 (5) - ^
01:07:360 (1) - Why is this not where 01:05:760 (4) is

Normal
Otherwise, no problems.


Hard
You could map a couple of the breaks...
00:15:860 (2) - I would recommend putting this away from the slider end instead of stacking it, like at 00:22:260 (2), for a pattern and readability. I also think it's too quick, but that's not too important.
00:27:660 (4) - Maybe make the start start at the 2?
00:32:160 (1) - This is quite random, and impossible to predict when playing the first time. Why does Insane have a warning but not this diff, anyway?
00:52:160 (4) - Very slight spacing.
00:52:960 (1) - ^. Distance snap seems to say it goes there, though.

Insane
Wow fast. Like the game. :P
I would complain about those sliders being unintuitive, but I suppose it fits the game again. xD
00:38:760 (6) - Cool, but I'm not sure whether it's rankable though. I think it might be.


Yeah, don't really like Yellow Yoshi's difficulty, but the rest is really good. Especially the SB, starred.
EEeee
Easy
00:20:960 (1) - this is a gamble, but maybe end this at 00:27:360, remove whistle, add Finish
01:18:560 (1) - end this at 01:21:760


That's about it, It looks perfect for an Easy Diff
Topic Starter
Blatzk
Seems like YellowYoshi1's Easy was kind of bad >.<
So i made myself up and tried my own easy. I don't know if it is too difficult for an easy difficulty but

EEeee wrote:

It looks perfect for an Easy Diff
I hope it is xD
Sry YellowYoshi1 for removing your Easy!
Doomsday
Hooray!

Protobubbled
Woshiwobi
I like it ^-^
Aqua
Weiter so!
Sonic Fumes
Nice map
Larto
revived
Mapper 31
Hi
May I make Taiko diff? :)
Teara
I cant find anything majorly wrong.

~ not my type of song or mapping style, but its fine I guess.

The hit sounds are very good, and insane was fun, I could nazi the hell out of hard/insane, but like I said, not my mapping style =p

[Hard]

00:04:960 (1) - bothers me a bit, but fine I guess.. just doesn't look nice imo =p ( that its in the hp zone )
01:02:460 (3) - nazi mod this slider a bit maybe.

~

Star
Topic Starter
Blatzk
Thx anyway Teara ^^
TheVileOne
Overall

Generally not a good idea to use grey notes, because they are distracting in tag.

Easy

Relatively fine.

Normal

00:01:960 (1,2) - Stack this on 3. It might be a less awkward way to start the song. Start on a easy note, not a hard one. Just a suggestion. (Actually you might want to stack those notes until you get to this part in the song. 00:41:960 (1,2,3) - )

Hard

Timing Section

Inherited Section : 33355 Change to to 33360 so that it ends exactly where the slider does.

Notes

00:14:560 (1,2) - It's better to stack notes like these. The transition is awkward the way you have it now. Relocate the position of 3 after ward and other notes that it displaces.

00:20:960 (1,2) - ^

00:37:960 (6,7,8) - Make part of the orange combo?

00:53:760 (4,5) - It is too easy to combo break having the notes placed like this. I suggest you just combine the notes.

00:54:560 (1,2) - Same as with 14 seconds.

01:10:160 (1,2,3) - Slight spacing discrepancy.

01:27:760 (5,1) - Move left 1 unit (Fixes alignment)

Insane

00:41:960 (2,3,4) - Doesn't feel like a reversing tone to me.

Bleh it's hard to mod for me since I can hardly play any of it. Sorry you'll have to find someone else to give you better insight on this. star anyways.
Kecco
•Overall•
Good.

•Insane•
Good.

•Hard•
01:11:160 (5,6) - 1 grid down?
01:34:160 (12) - 2 arrows more?

•Normal•
OD and HPDR -1?
00:20:960 (1) - 1 grid left?

•Easy•
Good.

That's all.
Nice map.
+Star
Roddie
Hi :33

Blue: Suggestions.
Purple: Should be fixed in my opinion.
Red: Must be fixed.

General:

-The Source is just called Sonic & Knuckles. I know this because I played that game before. :P
-Add SEGA and Genesis in the tags.

Easy:

00:20:560 (x)-Add note and add clap?
01:12:160-Start Kiai here on 01:07:360 instead?
01:38:960 (x)-Add note and add clap?


These Snapshots are for the two things I listed on Easy;


Normal:

Good.

Hard:

01:02:260 (2)-Place this on end of slider neatly.

Insane:

Good.

I played Sonic & Knuckles. It was a good game.

SPOILER
BUT IT WILL NEVER BE GOOD AS SONIC THE HEDGEHOG 3!!!!!11 <333

Nice Storyboard, by the way. :)

Deserves a Star!

Topic Starter
Blatzk

hybrid579 wrote:

I played Sonic & Knuckles. It was a good game.

BUT IT WILL NEVER BE GOOD AS SONIC THE HEDGEHOG 3!!!!!11 <333
LOL xD It's like this is Sonic 3 - Extended Edition? xD
So i don't know if it can get worse if it just got further maps :P
Anyway... Thx for that mod ;)
Roddie

bLaTzK wrote:

hybrid579 wrote:

I played Sonic & Knuckles. It was a good game.

BUT IT WILL NEVER BE GOOD AS SONIC THE HEDGEHOG 3!!!!!11 <333
LOL xD It's like this is Sonic 3 - Extended Edition? xD
So i don't know if it can get worse if it just got further maps :P
Your right. Sonic & Knuckles is more of an expansion pack to Sonic The Hedgehog 3.

And no, I don't think it will get worse if other people map the songs from that game. :P

I might map one of the songs soon. So, it won't be a problem. :3
[nAnSi-cHaN]
Star~
Buluc Imix
OMG, Flying Battery Zone is Epic WIN!!!!
ShaggoN
Blue: Sugestion. Not necessary, but should take good effects.
Green: Notification or cosmetic thing. May, but don't have to be fixed.
Orange: Should be fixed.
Red: Have to be fixed.

[Easy]
  1. 01:12:160 (1) - Put claps to the rhyth on this slider (first reverse and ending)
[Normal]
Cool

[Hard]
  1. 00:06:560 (1) - New combo looks ugly here...
  2. 00:12:960 (1) - ...and here...
  3. 00:19:760 (1) - ...and here.
[Insane]
  1. Too many new combos in the beginning (same time on Hard), and speed up sliders. It's a little distracting.
  2. 01:07:360 (4,5,6) - These sliders doesn't look cool on gameplay. Decreasing stack leniency by one bar will fix it.
Actually there was not much to mod. Beatmap is well made, and diserves to be ranked. Starrr'd :D
Niva
Hi bLaTzK :P Random mod

[General]
-> Move "Sonic 3 & Knuckles" to the source, and remove them from the tags?

[SB]
Try this speed up code:
Hard
Sprite,Foreground,Centre,"SBSpeed Up.PNG",320,240
L,30560,4
F,0,0,100,0.5,1
F,0,0,400,1,0.5
L,30160,9
S,0,0,100,1,1.2
S,0,0,400,1
M,0,30160,,346,350
F,0,30160,30260,0,0.7
F,0,30260,30560,0.7,0.5
F,0,32160,33360,1,1
F,0,33360,33760,1,0

[Easy]
01:10:160 (4,5) - Curve it more carefully so (4) perfectly encircles (5)
01:43:360 (3) - Curve it a bit?

[Normal]
00:24:160 (4) - Whistle -> Finish?
00:57:760 (4) - Curve it more?
01:03:560 (1,2,3,4) - Like this perhaps?

[Hard]
00:11:360 (1,2,3,4) - One grid left?

[Insane]
00:16:060 (1) - Start 1/4 earlier?
00:38:760 (6) - The curve seems ugly, try to use this simpler technique:
00:43:960 (4,5,6,7,8,9) - Like this perhaps?

Not much to mod... Just some minor things to beautify the map. Star!


Selee
;)
Lunah_old
Star ~
Starrodkirby86
Reeeevived. Best of luck, bro ~
BloodyDeath_old
i like this map its funny and YEAY^^
p3n
[General]
How awesome it would be, if the score would actually show the score and the rings would count the combo!
Some customizations that are missing:
- The real "checkpoint" sound for break-times
- The "getting hit and losing all rings"-sound for combo breaks
(Maybe you can get those from the game directly via emulator and record stuff with disabled BGM?)

[Easy]
00:08:160 (X) - Maybe add a note here...feels empty
01:08:960 (X) - ^
01:40:960 (1) - Curve of the last part of this slider is ugly D: *poke* use:
72,192,100960,6,0,B|160:192|160:192|232:192|232:264|232:264|232:280|240:328|304:328|304:328|368:328,1,360

[Normal]
01:42:660 (3,4) - pretty tough using 1/4 beat placement even if it fits the song. To make it more difficulty appropriate I suggest using 2 sliders instead: longer slider from (3)-blue tick to (4)-starting point white tick and short slider from 01:43:160 - 01:43:360 (red tick to white tick)

[Hard]
FINALLY someone who UNDERSTANDS the usage of "speed-up" or "speed-down" SB-elements. Perfectly placed! (read: not too late! All too often I see this used 1/2 beat before the slider orz)
Very polished and playable map!

[Insane]
00:08:160 (X) - Maybe add a note here to make for a better transition between the two parts
00:09:460 (5,6) - What exactly is mapped here? I can't hear anything D: I suggest deleting (5,6) and using a 1x repeat slider from small white tick to big white tick http://puu.sh/2Fkh adjust spacings afterwards
00:10:960 (5,6) - ^ but here you can just move both notes forward (00:11:160 red tick + blue tick) to match the baseline...maybe stack them on top of the following slider
00:17:760 (1,2) - strange rhythm pattern here imo. Sounds much better if you just use one longer slider instead of circle + slider
00:18:560 (4,5) - again strange and unfitting. move back 1/4 (blue tick, white tick) to match the song
00:19:360 (1,2) - ^ move back 1/4
00:24:160 (4,5) - unnecessary jump. you don't use this jump pattern for the following notes
00:58:560 (2,3) - again doesn't fit the beat/song. move back 1/4 to form a triplet? Sounds and plays much more intuitive
00:59:360 (3,4) - ^
01:00:160 (3,4) - ^
01:10:860 (X) - I think it fits much better to add a circle here and...
01:11:060 (5) - ...delete this note


Great mapset. Here's your ~ring star
Topic Starter
Blatzk
Done'd

Not changed evrything but still...

Thx :D
theMikeAG
Here it comes, out of the blue... theMikeAG has a mod for you~!

~General~
Insert a background image. I'd recommend the main image you use for your storyboard. If you aren't planning on doing anything with it, you should just set that as your background image.

Give the mp3 a faster fade or delete the custom applause. As is, it overlaps something fierce. Might I recommend mp3 direct cut if you don't already use it?

~Easy~
00:03:360 (x) - Add a note here? If you change this, also adjust 00:49:760 (x).
00:17:760 (1,2,3,4) - Any reason this isn't centered?
00:52:560 (x) - Add note here?
01:29:760 (x) - Add note here too?

~Normal~
01:07:360 (x) - Map this and start Kiai time here.
01:40:160 (3) - Maybe curve this slider to match with 01:38:560 (1,2)?
01:43:660 (x) - Maybe add note here?

~Hard~
01:00:760 (5) - Move this left of 01:00:560 (4).

~Insane~
No Comment. This crap is hard!

I love your hitsounds, your map layout, etc. Star!
GladiOol
[General]
  1. You need a Background for thumbnail. At the moment you have no background, showing a blank thumbnail. Simply add in a BG and make it fade out at the start or something like that. I dunno, but you atleast need a BG.
  2. There are absolutely no soft whistles in the entire mapset. Please add some in every difficulty.
[Insane]

00:09:760 (x) - Add a note here (?) Sounds sexy imo.
00:12:960 (3) - Add a new combo here, since you did it here 00:06:560 (1) also. (Consistency is awesome~)
00:20:960 (break) - This feels realy out of place. Please map it.
00:24:260 (5) - Add new combo.
00:25:560 (1) - Remove new combo.
00:25:760 (6) - Add new combo.
01:05:760 (5) - ^
01:25:760 (1) - Remove new combo.


[Hard]

00:24:660 (break) - Weird break again. Please map it~
00:26:760 (1,2,3,4) - Mindfucky and very ugly. Please remap it to something more appealing.
00:32:160 (1) - Why is this slider straight, while the slider in [Insane] is all linear? This slider is now harder to hit than the one in insane, even though that's the harder difficulty. It doesn't make sense, please make this a linear slider also, or make the slider in insane straight like in this difficulty.
00:39:760 (7) - Add new combo.
01:04:660 (break) - Map it ~.~
01:27:960 (1) - Remove new combo.
01:28:560 (7) - Add new combo.
01:32:960 (7) - ^
01:34:760 (break) - Map itttt.


[Normal]

The inconsistency in the breaks in this difficulty compared with the others is really weird. You should try to keep breaks consistent through-out the difficulties and maybe add in a new one somewhere on an easier difficulty. Not going to mod it because of it now ~/~ it looks really silly. Besides, the song is very short and doesn't need 2 or more breaks. 1 is plenty, maybe increase the length of the break from that in the hard and insane difficulties, but that's it.


[Easy]

What I said at Normal ^
Topic Starter
Blatzk

GladiOol wrote:

[General]
  1. You need a Background for thumbnail. At the moment you have no background, showing a blank thumbnail. Simply add in a BG and make it fade out at the start or something like that. I dunno, but you at least need a BG. - Weird that it was gone but thumbnail seems to be back.
  2. There are absolutely no soft whistles in the entire mapset. Please add some in every difficulty. - Added 'some' soft whistles
Tried to change everything, hope you're happy now xD
You will see i made the break in Hard/Insane on a different position and shorter than in Normal/Easy but I believe that's okay :P
Darcsol
[General]
- I highly recommend setting the Preview Point at 00:26:760 where the chorus starts
- Source should be "Sonic & Knuckles". Remove the "3"
00:32:160/01:12:160 Doesn't make sense for the kiai times to be there. The second kiai time continues all the way until the chorus ends. Start the kiai times at the beginning of the choruses and end at their corresponding times.

[Easy]
Seems fine

[Normal]
01:40:160 (4) It might trick players after holding sliders for a specific amount of time. Try to adjust it
This difficulty is very unappealing. Please remap it.

[Hard]
It's fine but again very unappealing. Please remap it.

[Insane]
Currently I don't have the skill to pass this difficulty but-
01:21:760 - 01:24:960 Is there suppose to be a break?
Topic Starter
Blatzk

Darcsol wrote:

[General]
- I highly recommend setting the Preview Point at 00:26:760 where the chorus starts - But I don't agree~
- Source should be "Sonic & Knuckles". Remove the "3" - Nope cause the game i played is this:
http://www.coolrom.com/screenshots/gene ... ic%203.gif

00:32:160/01:12:160 Doesn't make sense for the kiai times to be there. The second kiai time continues all the way until the chorus ends. Start the kiai times at the beginning of the choruses and end at their corresponding times. - Then half of the map is kiai... Impossible! No kiai sucks but too much even more~

[Normal]
01:40:160 (4) It might trick players after holding sliders for a specific amount of time. Try to adjust it. - Ok, makes sense.
This difficulty is very unappealing. Please remap it. - Haha, yea right...

[Hard]
It's fine but again very unappealing. Please remap it. - Oh hell...

[Insane]
01:21:760 - 01:24:960 Is there suppose to be a break? - Yep
Vergence

Hello ~

Easy
00:33:760 (1) - Remove new combo?
00:38:540 (5) - Align this with (4)
01:04:160 (1) - I hate overlaps :(

Normal
01:42:360 (3) - This slider's beat ain't flowing with the rhythm of the song :(

Hard
Approach Rate -1. You know this IS a Hard not an Insane
00:42:360 (3) - Seems better when its 1 grid down
01:31:360 (1) - Overlapping with the previous (6)
01:24:960 (7) - This note broke my combo. IT MUST DIE :evil: No srsly, place it somewhere else

Insane
HP Drain +1
This difficulty has ugly sliders. No offense
___________________________
Bring back memories when I was young.
Topic Starter
Blatzk
Oh wow... Some time has passed now since i checked this topic last time... So sry for this very late answer.

DragonSparta wrote:

Easy
00:33:760 (1) - Remove new combo? - Nope. I made new combos everytime i changed the sampleset and i continued this part by part. Dunno how to explain better...
00:38:540 (5) - Align this with (4) - Nope. It's just flipped from 00:36:560 (1,2,3) and there (1) and (2) aren't aligned either.
01:04:160 (1) - I hate overlaps :( - Well well... That's right...

Normal
01:42:360 (3) - This slider's beat ain't flowing with the rhythm of the song :( - Well, it does. You need to listen to that 'wah-wah' sound ^^

Hard
Approach Rate -1. You know this IS a Hard not an Insane - Well, ok for me~
00:42:360 (3) - Seems better when its 1 grid down - Changed
01:31:360 (1) - Overlapping with the previous (6) - Fixed
01:24:960 (7) - This note broke my combo. IT MUST DIE :evil: No srsly, place it somewhere else - Uhm... i don't have this one... Wrong time? At this point i only have 01:24:960 (1) and this one isn't evil :P
01:34:960 - LOL... That part was even unmapped :o Fixed that!

Insane
HP Drain +1 - I think this would be too evil
This difficulty has ugly sliders. No offense. - Yep... I agree with those ugly sliders... Tried to fix that too
A good mod after all. Thx :3
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