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BoA - MASAYUME CHASING

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Topic Starter
-Nya-
This beatmap was submitted using in-game submission on 21 March 2016 at 08:26:44 PM

Artist: BoA
Title: MASAYUME CHASING
Source: フェアリーテイル
Tags: opening full version fairy tail natsu dragneel lucy heartfilia gray fullbuster erza scarlet 10nya -_t_e_n_n_y_a_- a true dream who's back? Kwon Bo Ah
BPM: 129
Filesize: 12202kb
Play Time: 03:29
Difficulties Available:
  1. Easy (1,54 stars, 221 notes)
  2. Hard (3,05 stars, 498 notes)
  3. Insane (3,79 stars, 617 notes)
  4. Normal (1,98 stars, 339 notes)
Download: BoA - MASAYUME CHASING
Information: Scores/Beatmap Listing
---------------
#12
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Love this song~! <3 NaLu for life!

Amazing SB by 10nya!~

Kalibe
Asdf
  1. Nothing special to say general, good song.
Insane :
  1. 00:27:584 (4) - This circle overlapped with 00:27:119 (2) - dislike me, really ): I highly prefer to move this object around 77|370 to avoid it thing and creates (for me) better transision to 00:27:816 (5) - .
  2. 00:27:816 (5,6,7) - Maybe this pattern i guess.
  3. 00:37:584 (5,1) - Fix blanket.
  4. 00:41:770 (4,1) - These NC should be swapped.
  5. 00:50:839 (1,2) - ^
  6. 00:51:305 (2,4) - Don't stack these circles, please. It plays boring and weird imo. I'd put (4) to 451|109, so consider it.
  7. 01:19:909 (1,3) - 01:21:770 (1,1) - Swap NC.
  8. 01:22:351 - There's a piano sound, so please - add circle here.
  9. 01:29:793 - Same thing as in ^
  10. 01:39:444 (5,1) - Swap NC.
  11. 01:46:886 (6,1) - 01:48:746 (4,1) - ^
  12. 02:13:630 (4,5) - Ouch, this is really awkward to play, awww. Prefer to move 02:13:630 (4) - around 456|298.
  13. 02:25:491 (6,7,8) - If you want map here to vocal, you should also add circle on 02:25:374 - tho.
Ok, that's all. GL -Nya- !!
Topic Starter
-Nya-

Kalibe wrote:

Asdf
  1. Nothing special to say general, good song.
Insane :
  1. 00:27:584 (4) - This circle overlapped with 00:27:119 (2) - dislike me, really ): I highly prefer to move this object around 77|370 to avoid it thing and creates (for me) better transision to 00:27:816 (5) - . Nah, the overlapping is fine and it has to be consistent with the rest of that pattern.
  2. 00:27:816 (5,6,7) - Maybe this pattern i guess. That will mess up the consistent spacing that I have going.
  3. 00:37:584 (5,1) - Fix blanket. Made a slight change.
  4. 00:41:770 (4,1) - These NC should be swapped. No, I'm following the vocals for NC's.
  5. 00:50:839 (1,2) - ^ ^
  6. 00:51:305 (2,4) - Don't stack these circles, please. It plays boring and weird imo. I'd put (4) to 451|109, so consider it. Hmm, that placement wouldn't really work.
  7. 01:19:909 (1,3) - 01:21:770 (1,1) - Swap NC. That will cause inconsistency with the previous similar pattern.
  8. 01:22:351 - There's a piano sound, so please - add circle here. Ok
  9. 01:29:793 - Same thing as in ^ Ok
  10. 01:39:444 (5,1) - Swap NC. Following vocals.
  11. 01:46:886 (6,1) - 01:48:746 (4,1) - ^ ^
  12. 02:13:630 (4,5) - Ouch, this is really awkward to play, awww. Prefer to move 02:13:630 (4) - around 456|298. Ok
  13. 02:25:491 (6,7,8) - If you want map here to vocal, you should also add circle on 02:25:374 - tho. Ok, added a circle.
Ok, that's all. GL -Nya- !!
Thanks for the mod~! :D
micchi_chi
Hi Nya, long time not see :3
M4M from my modding Q
Happy new year btw ^^

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[General]
  1. Instead of using two shades of pink (color 1 and 3) maybe you can use one shade of orange for combo color like 255,185,79 (in RGB) since there's slight of orange in the background :3
  2. Yeah, the background is good, but somehow the feelings don't really match with the song, since the song is happy happy upbeat (well I don't know the meaning, but at least the rhythm is xD) but the background is Lucy crying, lol xD It's up to you, but maybe you can find some "happier" background? Like : https://i.ytimg.com/vi/Tbx27g1dw5Q/maxresdefault.jpg or http://p1.pichost.me/i/40/1635384.jpg

[Hard]
  1. Because of the slow BPM (129 is pretty slow), maybe you can reduce the AR to like 7 or 7.5 (7 would be enough and fit nicely actually). Furthermore, it should make a better diff spread since for Normal I think you will use AR 5.
  2. And HP 5 should be enough
  3. 00:41:770 (1) - I think you better place this note out of the polygon shape ( 00:41:770 (1,2,3,4,5,6,7,8) - ) because there's no vocal sound there. Maybe you can place it near the previous note (NC don't always have to be emphasized with jump) or maybe you can form a 1/2 reverse slider in these place 00:41:305 (4,5,1) - (its alright to end some slider at big white tick as long as it still fit)
  4. 00:55:258 Here's a pretty nice place to start a slider imo since the "gai" (from "egaita") not really separated into "ga" and "i" but sound as "gai" itself so it sounds like a long vocal. Furthermore this 00:55:491 (2) - don't really fit xD Simply, just ctrl+g these 00:54:793 (1,2) - that would sound better.
  5. 01:05:956 (1,2,3,4,5) - Since you used a lot of 1/2 slider at the previous rhythm, maybe you could use some circle here that follow the vocal. Like maybe http://puu.sh/mgEJ1/d70ede0e03.jpg or anyway else you like -w-
  6. 01:17:119 Are you planning not to make break at all? aww that would be pretty tiring :/ this is a nice place to add break tho...
  7. 01:50:142 Since the vocal here is the start of "sekai" (the "se") and the vocal (2) and (3) following previously was the "sakihokoru" one, they better don't get mixed in the same slider (slider (3)) so I think it would be better to remove the reverse from (3) and add a note afterwards.
  8. 01:56:421 (2,3,4) - This part, actually I would prefer if you add note at red tick so the slider would start at white tick but maybe you don't want to mix vocal with the drum here 01:56:188 (1) - , it's alright, but maybe you could change the rhythm a bit like http://puu.sh/mgF2a/51e53b2dc0.jpg because the vocal "jibun" that (2) is following shouldn't be separated with two sliders
  9. Whoops, suddenly ended xD

[Insane]
  1. I think HP 6 should be enough, HP 7 is kinda.... deadly x-x
  2. Why the intro part is easier than the Hard? xD maybe you could follow the piano more and maybe add a triplet here 00:07:816 to make it harder -w-
  3. 00:11:770 (4,1) - So this is not blanket? o-o
  4. 00:22:700 (4) - Instead of making this identical with (3), maybe you better point this downward a bit so the flow from (3) and to (5) would be better.
  5. 00:28:979 (1,2,3) - After seeing this, I think you better make this part 00:14:095 (2,3,4) - the same as you did here... I mean, not to far from each other.
  6. 00:37:119 (3,4,5,6,1) - Aww, such a imperfect star T-T why don't you place (1) at like (104, 224) for a perfect star shape? (might be imperfect tho xD)
  7. 00:42:002 (1) - Oh this is good, maybe you could do this kind of NC-ing in Hard too to differentiate between drum and vocal :D
  8. 00:50:839 (1,2,3,4,5) - Well I think instead of here, this part 00:52:002 (6,7) - worth more to use circle because there's actually vocal there...
  9. 01:00:374 (1,2,3) - Maybe you actually can use the blue tick to follow the vocal in Insane like http://puu.sh/mgFPE/538bb10699.jpg or maybe you could just use triplets http://puu.sh/mgFRb/393877fa05.jpg but I think the first option work best tho.
  10. 01:02:235 (1,2) - I mean you see here? like http://puu.sh/mgFUn/8abfcb0583.jpg
  11. 01:22:584 (4) - If you are following the piano, this note is unnecessary... Or you actually want to make stream so (1) would be emphasized better? well that's reasonable, ignore this if you do think like that.
  12. 01:35:723 (1,2,3,4,5,6) - Just make this into a perfect star. You know about ctrl+shift+D feature right?
  13. 01:50:374 (7) - You sure about this? o-o
  14. 01:55:258 (5,6) - Nazi mod : these are not perfectly parallel. Copy and paste then use ctrl+g, don't use ctrl+> twice.
  15. 02:23:514 (4,5) - Try to ctrl+g these, work better imo
  16. 02:29:095 (6,7) - ^ and other similar cases
  17. 02:37:119 Yeah, I still think this part alone for break is kinda too far... 01:17:119 this part worth to be break. But if you insist, at least add break here for easier diffs.
  18. 02:49:212 Uhh, I clearly hear drums stream... Why don't you add stream that start here and ends here 02:50:142 ? But if you don't want to make stream anyway, at least start the spinner at big white tick. It feels totally awkward currently even though it cover the vocal perfectly.
  19. 02:55:956 (3,4) - Isn't that a bit to far for a part where the music is not really big? o-o
  20. 03:03:630 (3,4,5) - I think it's better to make spacing between (4) and (5) bigger than spacing between (3) and (4)...
  21. 03:25:490 (1,2) - I think you better end them at red tick like this 03:29:212 (1) - , just add reverse for better polarity if you want.

Yoo, that's all ^^
Good luck~-w-

Edit: forgot to add list code at general x-x
SkinnyJommy
hello!! m4m from your queue

[Insane]
  1. 00:00:840 (1,2,1,2) - Shouldn't all of these sliders end on red ticks? to follow the guitar string part thing
  2. 00:09:909 (4) - I think it would be better to delete this circle, to create more of a spaced feel after the clap with a lot of reverb in the song, it makes it more realistic to play, ya know??
  3. 00:13:630 (4) - ^
  4. 00:48:514 - 00:48:746- there are really loud claps at this part, so I think it would be best to represent them with 2 single circles!
  5. 00:55:956 - 00:56:188 - ^
  6. 01:00:374 (1) - I'm not sure if this slight jump here fits..
  7. 01:15:258 (1) - Maybe move this to the next blue tick and have a circle here
  8. 01:27:351 (3) - You could try something like this slider so you can avoid that weird overlap

  9. 01:58:746 (3) - move this to 233, 270
  10. 02:32:467 (1,2,3,4,1,2,3,4) - This is such high spacing HOLY MOLY
  11. 02:36:770 (6) - You have to move this to the red tick... this is very very awkward to play with it on the blue tick
  12. 03:23:629 (1) - move this to the blue tick and add a circle here like the last spinner!!

nice!

[Hard]
  1. 00:00:840 (1,2,1,2,1,2,1,2) - Why is this intro more dense than the insane???? wat
  2. 00:09:909 (4) - Like in Insane, delete this!!
  3. 00:13:630 (4) - ^

The hard looks good so far!!

I love this song btw it's really nice!

GL with this
Wishmaker980
Hello! M4M Request~

General

You might wanna consider lowering your HP Drain for Insane
Some sliders are slightly over curved
Its seems like your are mostly mapping the vocals,so i will focus more on that

Hard

00:36:421 - You missed a vocal here
01:05:491 (1) - 01:09:212 (1) - Since you NC this because of the special vocal in the background,maybe do something special to it?like Increasing the SV alittle
01:44:328 - Missed a vocal here again
01:57:816 (5) - Remove this circle, 01:58:049 (1,2) - bring this 2 sliders forward and place a circle at 01:58:746
Lol it ended

Insane

00:00:840 (1,2,1,2) - The instrument in the background ends on the red tick not on the white tick
03:25:490 (1,2) - ^ but you did do it here 03:29:211 (1) -
00:50:839 (1,2,3,4,5) - If you are following the vocals,you would wanna place 3 sliders here instead of single notes
00:52:235 - 00:52:467 - 00:52:700 - Singles would then be placed here instead of the sliders :) to follow the vocals
01:03:630 (2) - This is slightly too curved,if you are doing the copy paste thing then maybe tilt it abit anitclockwise
01:09:212 (1) - Stack slider head with 01:08:281 (2) - slider tail
01:26:421 (1,3) - Dont make it overlap
01:28:281 (1,2) - Maybe make it parrallel?
01:36:886 - You missed the vocal here since you are mostly following the vocals throughout the song

Thats all from me!Good luck with your map
Topic Starter
-Nya-

hanyuu_nanodesu wrote:

Hi Nya, long time not see :3
M4M from my modding Q
Happy new year btw ^^

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[General]
  1. Instead of using two shades of pink (color 1 and 3) maybe you can use one shade of orange for combo color like 255,185,79 (in RGB) since there's slight of orange in the background :3 I changed the BG, so in this case the other darker pink will fit better imo.
  2. Yeah, the background is good, but somehow the feelings don't really match with the song, since the song is happy happy upbeat (well I don't know the meaning, but at least the rhythm is xD) but the background is Lucy crying, lol xD It's up to you, but maybe you can find some "happier" background? Like : https://i.ytimg.com/vi/Tbx27g1dw5Q/maxresdefault.jpg or http://p1.pichost.me/i/40/1635384.jpg Yeah, changed the BG to something else.

[Hard]
  1. Because of the slow BPM (129 is pretty slow), maybe you can reduce the AR to like 7 or 7.5 (7 would be enough and fit nicely actually). Furthermore, it should make a better diff spread since for Normal I think you will use AR 5. Changed to 7.5
  2. And HP 5 should be enough Ok
  3. 00:41:770 (1) - I think you better place this note out of the polygon shape ( 00:41:770 (1,2,3,4,5,6,7,8) - ) because there's no vocal sound there. Maybe you can place it near the previous note (NC don't always have to be emphasized with jump) or maybe you can form a 1/2 reverse slider in these place 00:41:305 (4,5,1) - (its alright to end some slider at big white tick as long as it still fit) I see what you mean but I'll wait for more opinions on this.
  4. 00:55:258 Here's a pretty nice place to start a slider imo since the "gai" (from "egaita") not really separated into "ga" and "i" but sound as "gai" itself so it sounds like a long vocal. Furthermore this 00:55:491 (2) - don't really fit xD Simply, just ctrl+g these 00:54:793 (1,2) - that would sound better. Added a slider there where you had suggested.
  5. 01:05:956 (1,2,3,4,5) - Since you used a lot of 1/2 slider at the previous rhythm, maybe you could use some circle here that follow the vocal. Like maybe http://puu.sh/mgEJ1/d70ede0e03.jpg or anyway else you like -w- Ok, followed your suggestion.
  6. 01:17:119 Are you planning not to make break at all? aww that would be pretty tiring :/ this is a nice place to add break tho... No, there is a break.
  7. 01:50:142 Since the vocal here is the start of "sekai" (the "se") and the vocal (2) and (3) following previously was the "sakihokoru" one, they better don't get mixed in the same slider (slider (3)) so I think it would be better to remove the reverse from (3) and add a note afterwards. Ok, done.
  8. 01:56:421 (2,3,4) - This part, actually I would prefer if you add note at red tick so the slider would start at white tick but maybe you don't want to mix vocal with the drum here 01:56:188 (1) - , it's alright, but maybe you could change the rhythm a bit like http://puu.sh/mgF2a/51e53b2dc0.jpg because the vocal "jibun" that (2) is following shouldn't be separated with two sliders Followed your suggestion.
  9. Whoops, suddenly ended xD

[Insane]
  1. I think HP 6 should be enough, HP 7 is kinda.... deadly x-x Ok, changed HP to 6.
  2. Why the intro part is easier than the Hard? xD maybe you could follow the piano more and maybe add a triplet here 00:07:816 to make it harder -w- Added a small stream.
  3. 00:11:770 (4,1) - So this is not blanket? o-o Fixed the blanket?
  4. 00:22:700 (4) - Instead of making this identical with (3), maybe you better point this downward a bit so the flow from (3) and to (5) would be better. Ok, made a change there.
  5. 00:28:979 (1,2,3) - After seeing this, I think you better make this part 00:14:095 (2,3,4) - the same as you did here... I mean, not to far from each other. Hmm, gonna wait for more opinions.
  6. 00:37:119 (3,4,5,6,1) - Aww, such a imperfect star T-T why don't you place (1) at like (104, 224) for a perfect star shape? (might be imperfect tho xD) It wasn't my intention to make this a star.
  7. 00:42:002 (1) - Oh this is good, maybe you could do this kind of NC-ing in Hard too to differentiate between drum and vocal :D I just don't want the combo's in Hard to be too short.
  8. 00:50:839 (1,2,3,4,5) - Well I think instead of here, this part 00:52:002 (6,7) - worth more to use circle because there's actually vocal there... Will wait for more opinions.
  9. 01:00:374 (1,2,3) - Maybe you actually can use the blue tick to follow the vocal in Insane like http://puu.sh/mgFPE/538bb10699.jpg or maybe you could just use triplets http://puu.sh/mgFRb/393877fa05.jpg but I think the first option work best tho. I like the idea, but I used the second example.
  10. 01:02:235 (1,2) - I mean you see here? like http://puu.sh/mgFUn/8abfcb0583.jpg Did something different.
  11. 01:22:584 (4) - If you are following the piano, this note is unnecessary... Or you actually want to make stream so (1) would be emphasized better? well that's reasonable, ignore this if you do think like that.
  12. 01:35:723 (1,2,3,4,5,6) - Just make this into a perfect star. You know about ctrl+shift+D feature right? Made slight adjustments.
  13. 01:50:374 (7) - You sure about this? o-o Why not? :P
  14. 01:55:258 (5,6) - Nazi mod : these are not perfectly parallel. Copy and paste then use ctrl+g, don't use ctrl+> twice. Hmm, I think they are . . .
  15. 02:23:514 (4,5) - Try to ctrl+g these, work better imo Ok, fixed.
  16. 02:29:095 (6,7) - ^ and other similar cases Also fixed
  17. 02:37:119 Yeah, I still think this part alone for break is kinda too far... 01:17:119 this part worth to be break. But if you insist, at least add break here for easier diffs. That one break is enough imo.
  18. 02:49:212 Uhh, I clearly hear drums stream... Why don't you add stream that start here and ends here 02:50:142 ? But if you don't want to make stream anyway, at least start the spinner at big white tick. It feels totally awkward currently even though it cover the vocal perfectly. Hmm, I like to follow the vocals more since it's clearer and I like the spinner there.
  19. 02:55:956 (3,4) - Isn't that a bit to far for a part where the music is not really big? o-o Yeah, I agree. Made distance smaller.
  20. 03:03:630 (3,4,5) - I think it's better to make spacing between (4) and (5) bigger than spacing between (3) and (4)... Ok, made a change there.
  21. 03:25:490 (1,2) - I think you better end them at red tick like this 03:29:212 (1) - , just add reverse for better polarity if you want. Will wait for more opinions.

Yoo, that's all ^^
Good luck~-w-

Edit: forgot to add list code at general x-x
Thanks~! :D
Topic Starter
-Nya-

SkinnyJommy wrote:

hello!! m4m from your queue

[Insane]
  1. 00:00:840 (1,2,1,2) - Shouldn't all of these sliders end on red ticks? to follow the guitar string part thing Hmm, I rather want it to end on the white tick since I feel it fits better.
  2. 00:09:909 (4) - I think it would be better to delete this circle, to create more of a spaced feel after the clap with a lot of reverb in the song, it makes it more realistic to play, ya know?? Hmm, rather not. I think it will be too empty then.
  3. 00:13:630 (4) - ^ ^
  4. 00:48:514 - 00:48:746- there are really loud claps at this part, so I think it would be best to represent them with 2 single circles! Will wait for more opinions on this.
  5. 00:55:956 - 00:56:188 - ^ ^
  6. 01:00:374 (1) - I'm not sure if this slight jump here fits.. Yeah, fixed.
  7. 01:15:258 (1) - Maybe move this to the next blue tick and have a circle here I agree. Followed your suggestion.
  8. 01:27:351 (3) - You could try something like this slider so you can avoid that weird overlap Hm, I like my current slider more and the overlap isn't visible during gameplay.

  9. 01:58:746 (3) - move this to 233, 270 Ok, fixed.
  10. 02:32:467 (1,2,3,4,1,2,3,4) - This is such high spacing HOLY MOLY Keeping this for now. If the spacing will become a problem, I'll change it.
  11. 02:36:770 (6) - You have to move this to the red tick... this is very very awkward to play with it on the blue tick No, the fast rhythm starts on the blue tick and I can't ignore that beat.
  12. 03:23:629 (1) - move this to the blue tick and add a circle here like the last spinner!! Fixed

nice!

[Hard]
  1. 00:00:840 (1,2,1,2,1,2,1,2) - Why is this intro more dense than the insane???? wat Imo, this doesn't really matter and I also already added a small stream somewhere there in the Insane.
  2. 00:09:909 (4) - Like in Insane, delete this!! I rather want to keep this >.<
  3. 00:13:630 (4) - ^ ^

The hard looks good so far!!

I love this song btw it's really nice!

GL with this
Thank you~! :D
Topic Starter
-Nya-

Wishmaker980 wrote:

Hello! M4M Request~

General

You might wanna consider lowering your HP Drain for Insane Already did.
Some sliders are slightly over curved
Its seems like your are mostly mapping the vocals,so i will focus more on that

Hard

00:36:421 - You missed a vocal here I don't want too many 1/2 sliders so I'm gonna keep this longer slider.
01:05:491 (1) - 01:09:212 (1) - Since you NC this because of the special vocal in the background,maybe do something special to it?like Increasing the SV alittle I understand, but I only want to do the SV increasing in Insane to make it special and I did add a jump there and I feel that's enough.
01:44:328 - Missed a vocal here again Ok, added circles here.
01:57:816 (5) - Remove this circle, 01:58:049 (1,2) - bring this 2 sliders forward and place a circle at 01:58:746 Not sure what I have to do here, lol. And I think you pointed out the wrong objects.
Lol it ended

Insane

00:00:840 (1,2,1,2) - The instrument in the background ends on the red tick not on the white tick Fine, I'll change this now since everyone will want this to change, lol.
03:25:490 (1,2) - ^ but you did do it here 03:29:211 (1) -
00:50:839 (1,2,3,4,5) - If you are following the vocals,you would wanna place 3 sliders here instead of single notes Ok, made changes there.
00:52:235 - 00:52:467 - 00:52:700 - Singles would then be placed here instead of the sliders :) to follow the vocals Yep, followed your suggestion.
01:03:630 (2) - This is slightly too curved,if you are doing the copy paste thing then maybe tilt it abit anitclockwise Looks fine imo.
01:09:212 (1) - Stack slider head with 01:08:281 (2) - slider tail I rather want to keep the spacing consistent.
01:26:421 (1,3) - Dont make it overlap Not visible during gameplay.
01:28:281 (1,2) - Maybe make it parrallel? I like the current placement more.
01:36:886 - You missed the vocal here since you are mostly following the vocals throughout the song Hmm, I'm following the drums there specifically so adding a note will be a bit weird.

Thats all from me!Good luck with your map
Thanks so much~! :D
Topic Starter
-Nya-
Map updated!
jawns
Hi

M4M from modreqs!

Going in reverse order

Insane
00:08:164 (6) - There's not any sound here to justify this note.
00:14:095 (2,3,4) - This comes very sudden, with relatively big spacing (and the music is not that intense to justify it in my opinion). At 00:28:979 (1,2,3) - you have a lot smaller spacing, which makes more sense in my opinion.
00:46:886 (4) - There are some clear vocals on the slider end, and a hit circle would fit better
01:00:374 (1,2,3,4,5) - I'm not a big fan of this rhythm. 01:00:723 (2) - This is an important note in the song, but the slider just afterwards make it insignificant, like it's just there tying the two sliders together. A boring solution could be something like this:
or it could be something like this:
01:02:235 (1,2,3,4) - ^
01:04:095 (1,2,3,4,5) - ^
01:07:816 (1,2,3,4,5) - ^
01:09:677 (1,2,3,4) - ^
01:09:677 (1,2,3,4) - I like this even less, since you removed the important note (the note that was following the vocals).
01:22:584 (4) - There's no sound here
01:30:026 (6) - ^
01:53:863 (4) - There are some clear vocals on the slider end, and a hit circle would fit better
02:07:351 (1,2,3) - Same issue as before (no note on the second blue beat) but not only that, since you had a more difficult part here during the first chorus, it seems weird that this is so much easier.
02:09:212 (1,2) - ^ but should also have a note on the last blue beat. Same goes for similar parts, will not mention them all
02:33:398 (1,2,3,4) - the song isn't really intense enough at this point to justify these jumps. It's arguably more intense on the 4 notes before this even.
02:48:281 (1,2,3,4,5,6,1) - It seems a bit weird, that the notes follow the build up in the drums, and then cuts into a slider in the middle of the buildup. It's feels a bit anticlimactic.
02:53:863 (1,2,3,4,1) - this is how i would like the rhythm to be in the other choruses as well.
03:08:746 (1,2,3) - Same as in the other choruses

Hard
00:22:700 (5,6,7,1) - this clashes a bit with the rhythm of the instrument (can't hear what it is).
The instrument follows this rhythm:

whereas you follow this rhythm

01:00:374 (1,2,3) - Same problem as in the last map (no note on the second blue beat following the vocals)
01:02:235 (1,2) - ^
01:04:095 (1,2,3) - ^ etc...
01:21:770 (3,4,5,1) - this clashes a bit with the rhythm of the instrument (can't hear what it is). Same reason as before.
01:29:677 (4,5,6,1) - ^
02:07:351 (1,2) - Same problem as in the last chorus (no note on the second blue beat following the vocals) etc...
02:48:514 (2,3,4,5,1) - Changes to a spinner in the middle of the build up (same as last map)
03:08:746 (1,2,3) - Same problem as in the last chorus (no note on the second blue beat following the vocals) etc...
Normal
01:00:374 (1,2,3) - same problem as previous maps
01:02:235 (1,2,3) - This works though
02:11:072 (1,2,3) - This also works
02:48:281 (1,2,3,1) - Changes to spinner in the middle of build up.

Don't really have anything to comment on the easy difficulty.

That's all I've got, sorry if i repeat myself a lot.

Good luck on the map!
Lami
  • [General]
  1. firstly, i prefer high AR 'w' ,but i still worried that you use tooooo high AR...

    hard : 7.5 => 7
    Insane 9 => 8.2~8.5
  2. Inconsistency in Tags:
  3. 03:29:212 - really (consider to set same end point)

    [Normal]
  4. 01:12:467 (3,3) - overlay
  5. 01:22:700 (1,2,3) - improvable DS
  6. 02:32:467 (2,3) - ^
  7. 02:37:119 (1) - missed hitsound, according to hard or insane diff.

    [Hard]
  8. 00:41:770 (1,2,3,4,5,6,7,8) - it's too heavy partten in slow part.... consider to change 1/2 slider * 4
  9. 01:43:863 (2,3,4) - ^
  10. 01:15:258 (1) - please
  11. 02:49:909 (1) - same with insane
  12. 03:21:770 (1,2,3,4,5,6) - highly recommend to use 1/4 slider like 01:13:398 (1,2,3,4) -

    [Insane]
  13. 00:52:467 (5) - missed normal clap
  14. 01:02:235 (1,2,3) - if you testplay this part, you may feel awkward flow in here.
    if 01:02:700 (3) - change to right flows, it's better than previous flow.
  15. 01:03:049 (4,1) - you might be made jump for emphasis in here, but it's not comfortable for playing in 1/4 rhythm,
    and etc....
  16. 02:02:933 - you missed normal clap on tail // reference 00:55:723 (5) -
  17. 01:59:212 (4,5,6) - you already use big emphasis jump in 00:52:235 (4,5,6) -
    it's different part..?
  18. 02:07:234 (8,1) - and 01:00:257 (8,1) - inconsistent placement at same part
  19. 02:49:909 (1) - please again, add triplet here, instead of one circle
  20. 03:20:374 (1) - missed hitsound
Hollow Wings
m4m

Insane

  1. 00:08:164 (6) - i still recommend you remove this note.
  2. 00:48:049 (4,5,6) - hmm here should be fluent flow i think... try swap 5 and 6?
  3. 00:49:212 (1) - here, the vocal beat is really heavy and maybe require a tapping tick at this slider's end. this is also a rhythm suggestion to the whole diff.
  4. 01:03:630 (2) - try ctrl+g this? larger ds feels better here. same to 01:11:072 (2) - , also similar to the rest ones.
  5. 02:27:816 (1,2,3,4) - these jumps a bit too large. same to 02:32:467 (1,2,3,4,1,2,3,4) - for the same quiet part.
  6. fine with the rhythm, and structure of jumps like 02:01:770 (1,2,3,4,5) - can be designed better imo...

Hard

  1. 01:21:770 (3,4,5,1) - hmm i think you should follow those piano beats in those very ticks. same to 01:29:677 (4,5,6,1) - .
  2. 02:23:398 (3,4,5) - lol, this rhythm pattern is like the diff's peak difficulty, maybe just change it into a simple one?
  3. fine.
n and e are fine to me.

thou... too common? lol, the map's style is like that so... maybe see my words in hard diff's mod, every time you got some new idea...
sorry for not that helpful... the map is generally fine, but i think maybe you need more tricks to get a various pattern style indeed...

good luck!
Topic Starter
-Nya-

jawns wrote:

Hi

M4M from modreqs!

Going in reverse order

Insane
00:08:164 (6) - There's not any sound here to justify this note. I can still hear a loud drum sound here . . .
00:14:095 (2,3,4) - This comes very sudden, with relatively big spacing (and the music is not that intense to justify it in my opinion). At 00:28:979 (1,2,3) - you have a lot smaller spacing, which makes more sense in my opinion. Ok, fixed.
00:46:886 (4) - There are some clear vocals on the slider end, and a hit circle would fit better Ok, changed that slider into two circles.
01:00:374 (1,2,3,4,5) - I'm not a big fan of this rhythm. 01:00:723 (2) - This is an important note in the song, but the slider just afterwards make it insignificant, like it's just there tying the two sliders together. A boring solution could be something like this: Sorry but I like my current rhythm.
or it could be something like this:
01:02:235 (1,2,3,4) - ^
01:04:095 (1,2,3,4,5) - ^
01:07:816 (1,2,3,4,5) - ^
01:09:677 (1,2,3,4) - ^
01:09:677 (1,2,3,4) - I like this even less, since you removed the important note (the note that was following the vocals).
01:22:584 (4) - There's no sound here It feels weird leaving that empty.
01:30:026 (6) - ^ I hear a drum sound here . . .
01:53:863 (4) - There are some clear vocals on the slider end, and a hit circle would fit better Changed into circles.
02:07:351 (1,2,3) - Same issue as before (no note on the second blue beat) but not only that, since you had a more difficult part here during the first chorus, it seems weird that this is so much easier. Whoops, I just forgot to add those circles in the other kiai's as well.
02:09:212 (1,2) - ^ but should also have a note on the last blue beat. Same goes for similar parts, will not mention them all ^
02:33:398 (1,2,3,4) - the song isn't really intense enough at this point to justify these jumps. It's arguably more intense on the 4 notes before this even. Made changes there.
02:48:281 (1,2,3,4,5,6,1) - It seems a bit weird, that the notes follow the build up in the drums, and then cuts into a slider in the middle of the buildup. It's feels a bit anticlimactic. Added circles there instead.
02:53:863 (1,2,3,4,1) - this is how i would like the rhythm to be in the other choruses as well. Hm, I don't really understand.
03:08:746 (1,2,3) - Same as in the other choruses

Hard
00:22:700 (5,6,7,1) - this clashes a bit with the rhythm of the instrument (can't hear what it is). I'm following the vocals here.
The instrument follows this rhythm:

whereas you follow this rhythm

01:00:374 (1,2,3) - Same problem as in the last map (no note on the second blue beat following the vocals) Not gonna add anything here cuz I only want it to be in the Insane.
01:02:235 (1,2) - ^
01:04:095 (1,2,3) - ^ etc...
01:21:770 (3,4,5,1) - this clashes a bit with the rhythm of the instrument (can't hear what it is). Same reason as before. I'm following vocals.
01:29:677 (4,5,6,1) - ^
02:07:351 (1,2) - Same problem as in the last chorus (no note on the second blue beat following the vocals) etc...
02:48:514 (2,3,4,5,1) - Changes to a spinner in the middle of the build up (same as last map) The spinner is following the vocals.
03:08:746 (1,2,3) - Same problem as in the last chorus (no note on the second blue beat following the vocals) etc...
Normal
01:00:374 (1,2,3) - same problem as previous maps ? If you are talking about the blue notes then I can't add them here since it will be too difficult and overmapped for a Normal.
01:02:235 (1,2,3) - This works though
02:11:072 (1,2,3) - This also works
02:48:281 (1,2,3,1) - Changes to spinner in the middle of build up. Following vocals.

Don't really have anything to comment on the easy difficulty.

That's all I've got, sorry if i repeat myself a lot.

Good luck on the map!
Nice mod. Thanks~ :D
Nyukai
Good luck I guess, rip my future mapset.
Topic Starter
-Nya-

Lami wrote:

  • [General]
  1. firstly, i prefer high AR 'w' ,but i still worried that you use tooooo high AR... Gonna keep the current settings for now since the diffs play fine imo, but will wait for more opinions.

    hard : 7.5 => 7
    Insane 9 => 8.2~8.5
  2. Inconsistency in Tags: Whoops, fixed.
  3. 03:29:212 - really (consider to set same end point) Lol, ended all the diffs on the same point.

    [Normal]
  4. 01:12:467 (3,3) - overlay Not noticeable at all, since the overlap happens some time later.
  5. 01:22:700 (1,2,3) - improvable DS Fixed
  6. 02:32:467 (2,3) - ^ Fixed
  7. 02:37:119 (1) - missed hitsound, according to hard or insane diff. Yeah, fixed.

    [Hard]
  8. 00:41:770 (1,2,3,4,5,6,7,8) - it's too heavy partten in slow part.... consider to change 1/2 slider * 4 Will wait for more opinions on this.
  9. 01:43:863 (2,3,4) - ^ ^
  10. 01:15:258 (1) - please Followed your suggestion.
  11. 02:49:909 (1) - same with insane I shortened the spinner in Insane.
  12. 03:21:770 (1,2,3,4,5,6) - highly recommend to use 1/4 slider like 01:13:398 (1,2,3,4) - Yeah, fixed.

    [Insane]
  13. 00:52:467 (5) - missed normal clap Fixed
  14. 01:02:235 (1,2,3) - if you testplay this part, you may feel awkward flow in here.
    if 01:02:700 (3) - change to right flows, it's better than previous flow. Made a change there.
  15. 01:03:049 (4,1) - you might be made jump for emphasis in here, but it's not comfortable for playing in 1/4 rhythm,
    and etc.... I testplayed this and it played quite fine imo.
  16. 02:02:933 - you missed normal clap on tail // reference 00:55:723 (5) - Yeah, fixed.
  17. 01:59:212 (4,5,6) - you already use big emphasis jump in 00:52:235 (4,5,6) - Made slight change there.
    it's different part..?
  18. 02:07:234 (8,1) - and 01:00:257 (8,1) - inconsistent placement at same part Fixed spacing.
  19. 02:49:909 (1) - please again, add triplet here, instead of one circle No change here.
  20. 03:20:374 (1) - missed hitsound Fixed
Thanks~! :)
Topic Starter
-Nya-

Hollow Wings wrote:

m4m

Insane

  1. 00:08:164 (6) - i still recommend you remove this note. I really think I hear some kind of beat here and it would feel weird to keep that space open imo.
  2. 00:48:049 (4,5,6) - hmm here should be fluent flow i think... try swap 5 and 6? Current flow seems fine to me.
  3. 00:49:212 (1) - here, the vocal beat is really heavy and maybe require a tapping tick at this slider's end. this is also a rhythm suggestion to the whole diff. Made change there.
  4. 01:03:630 (2) - try ctrl+g this? larger ds feels better here. same to 01:11:072 (2) - , also similar to the rest ones. I'm not sure I want to do this. The jump will feel too big then.
  5. 02:27:816 (1,2,3,4) - these jumps a bit too large. same to 02:32:467 (1,2,3,4,1,2,3,4) - for the same quiet part. Made changes there.
  6. fine with the rhythm, and structure of jumps like 02:01:770 (1,2,3,4,5) - can be designed better imo...

Hard

  1. 01:21:770 (3,4,5,1) - hmm i think you should follow those piano beats in those very ticks. same to 01:29:677 (4,5,6,1) - . Followed your suggestion.
  2. 02:23:398 (3,4,5) - lol, this rhythm pattern is like the diff's peak difficulty, maybe just change it into a simple one? It's not really that difficult, imo.
  3. fine.
n and e are fine to me.

thou... too common? lol, the map's style is like that so... maybe see my words in hard diff's mod, every time you got some new idea...
sorry for not that helpful... the map is generally fine, but i think maybe you need more tricks to get a various pattern style indeed...

good luck!
Thank you~! :D
Topic Starter
-Nya-
Map updated!
10nya
finally SB done, hope you like it! http://puu.sh/mwoaR/8f0175a84c.zip
Topic Starter
-Nya-

10nya wrote:

finally SB done, hope you like it! http://puu.sh/mwoaR/8f0175a84c.zip
Wow! It's great! Thanks~ :)
Deppyforce
hi

[Easy]
00:06:421 (2) - imo this curve looks a bit bad maybe move the anchor to around x196 y101
00:28:746 (4) - should just stack on 00:26:886 (1) 's head imo
00:52:933 (1,3) - make it parallel
01:15:258 (1) - should end at 01:17:119

[Normal]
00:18:514 (2) - flow better if curve this
01:39:909 (2,3,4,1) - maybe try make this curve symmetry?
03:25:491 (3,4) - would be better if slider point to the circle
03:29:212 (3,4) - ^

[Insane]
ar 8 - 8.5 this song is kinda slow
00:01:537 - 00:03:398 - 00:05:258 - 00:07:119 - why this is circle on normal but not on insane this is weird
00:34:328 (1,2,3,4,5,6) - this flows bad idk
01:10:607 (1,2) - (will point only this one) these slider on the ''hey hey'' should be mirror slider imo
01:32:002 (1,2,3) - better if make ds consistent here
02:27:816 (1,2,3,4,5) - ^
02:49:909 - circle here and start spinner at 02:50:142
03:26:188 - 03:28:049 - 03:29:909 - circle

good luck
Lily Bread
M4M as request

wow, a nice story board

[Easy]
01:43:165 (3) - what about making a shape like this? you curved only half

02:59:444 (3) - curve this a little, for flow? as what you do with - 03:02:235 (2) -

[Normal]
01:42:933 - just a suggestion: this seems better, because vocal here is continued. but current pattern is OK.

[Hard]
00:41:537 (5,1) - ds issue? there shouldn't be a jump imo. the music is not sharp here.
i know you jump every downbeat..but it's not so good. some downbeat needn't jump.

02:23:165 (2,3,4,5) - i know you want to map vocal here, but it's kinda weird and a little too hard for hard player here imo. you didn't follow all vocal.
what about making a normal pattern here? something like this, or do what you do with - 02:24:793 (3) -

[Insane]
00:02:700 (2,1,2) - a suggestion: make them in your storyboard's circle? something like this.
03:25:490 (1,2,1) - ^

02:34:328 (1,2,3,4,5,6,7,8) - i think the stream should start at - 02:34:095 -.
02:59:677 (2) - what about making a pattern like this? the vocal is very strong here.
03:23:281 - do as this? - 02:36:770 (6) - . it's the end of kiai, 1/8 repeat slider is quite suitable imo.

nice map.
good luck!
star
Topic Starter
-Nya-

Deppyforce wrote:

hi

[Easy]
00:06:421 (2) - imo this curve looks a bit bad maybe move the anchor to around x196 y101 Nah, keeping my current shape.
00:28:746 (4) - should just stack on 00:26:886 (1) 's head imo Ok, fixed.
00:52:933 (1,3) - make it parallel Made slight change.
01:15:258 (1) - should end at 01:17:119 I wanted to make the spinner longer so that the break between the spinner and the next note isn't too long.

[Normal]
00:18:514 (2) - flow better if curve this Ok, fixed.
01:39:909 (2,3,4,1) - maybe try make this curve symmetry? No change.
03:25:491 (3,4) - would be better if slider point to the circle I think it's fine.
03:29:212 (3,4) - ^ Made change here.

[Insane]
ar 8 - 8.5 this song is kinda slow Changed to 8.5
00:01:537 - 00:03:398 - 00:05:258 - 00:07:119 - why this is circle on normal but not on insane this is weird It doesn't really make a difference imo.
00:34:328 (1,2,3,4,5,6) - this flows bad idk I think it's fine.
01:10:607 (1,2) - (will point only this one) these slider on the ''hey hey'' should be mirror slider imo No change here for now. Will wait for more opinions.
01:32:002 (1,2,3) - better if make ds consistent here No, since this is an Insane, consistent spacing is not that important and there's a stronger beat on 01:32:933 (3) -
02:27:816 (1,2,3,4,5) - ^ ^
02:49:909 - circle here and start spinner at 02:50:142 Ok, fixed.
03:26:188 - 03:28:049 - 03:29:909 - circle No need.

good luck
Thanks~! :D
Topic Starter
-Nya-

Lily Bread wrote:

M4M as request

wow, a nice story board

[Easy]
01:43:165 (3) - what about making a shape like this? you curved only half I wanted to make a different shape for a change.

02:59:444 (3) - curve this a little, for flow? as what you do with - 03:02:235 (2) - Ok, fixed.

[Normal]
01:42:933 - just a suggestion: this seems better, because vocal here is continued. but current pattern is OK. I rather want to keep my current pattern to avoid overmapping.

[Hard]
00:41:537 (5,1) - ds issue? there shouldn't be a jump imo. the music is not sharp here. Personally I think the jumps are fine, but I'll wait for more opinions.
i know you jump every downbeat..but it's not so good. some downbeat needn't jump.

02:23:165 (2,3,4,5) - i know you want to map vocal here, but it's kinda weird and a little too hard for hard player here imo. you didn't follow all vocal.
what about making a normal pattern here? something like this, or do what you do with - 02:24:793 (3) - Followed your suggestion.

[Insane]
00:02:700 (2,1,2) - a suggestion: make them in your storyboard's circle? something like this. Good idea. Done.
03:25:490 (1,2,1) - ^ ^

02:34:328 (1,2,3,4,5,6,7,8) - i think the stream should start at - 02:34:095 -. Ok, done.
02:59:677 (2) - what about making a pattern like this? the vocal is very strong here. I already made a different change there to emphasize that beat.
03:23:281 - do as this? - 02:36:770 (6) - . it's the end of kiai, 1/8 repeat slider is quite suitable imo. Uhm, no, I rather want to keep the current pattern.

nice map.
good luck!
star
Thanks for the mod and star~ :D
Topic Starter
-Nya-
Map updated!
Slayed_old_1
easy

1st point i want to mention that 00:00:840 (1,2,1) - all those 4/1 sliders are too loud in the end. putting a 10% volume on the end of each will be a good idea

also maybe add sampleset-normal on every big white tick in this section? will be a good idea, as the beats on those ticks are pretty loud

00:12:002 (1) - actually touching the HP bar if it is full

00:36:188 (3) - transform this slider to 1/1 with repeat, you also did it here 00:17:584 (3) - will fit much better

00:48:746 (4,3) - oops, overlap. correct it. suggesting to move this 00:51:072 (3) - slider to x=35 y=155, also flow will look better

01:32:002 (3,4) - curves are always a better decision, also flow will look more polish exmpl

02:37:119 (1) - maybe you will move this to x=255 y=174 so the SB will fit this moment, as there is a circle in it?

02:52:002 (4) - put NC here and delete NC from here 02:53:863 (1) - caz u have NC on every 3rd big white tick

nurml

same suggestions about hs in the beginning

00:02:700 (3,4) - nazi, spacing here is a bit different

00:28:746 (1) - maybe u will move this to x=105 y=199? so the flow here will look better

01:35:491 (1) - making this more symmetric will look much better

03:00:607 (2,2) - this overlap doesnt look nice, i suggest to correct it

03:25:491 (3) - 03:29:212 (3) - dont you want to put some NCs there? so it will fit all ur NC on every big white tick

hard

od 6.5-7 please. 6 is too low for 129 bpm, also u dont have any streams or triplets, so it will be ok. also consider changing ar to 7 or 6.5

00:09:212 (3) - move this to x=412 y=326, so it will look much better and smoother

01:17:816 - missing this beat isnt the best idea. if u put it there wouldnt be any problems with spinner, so i hadly suggest u to map it

01:20:607 (4,2) - as never before u didnt overlap notes this way, maybe u will stack these? just will fit better to all ur other patterns

02:23:746 (4,5,1) - dk why, but this is too awkward to play. maybe transform 4 and 5 to a 1/4 slider?

02:37:119 (1) - lets move this to x=254 y=169 as in easy (for sb)

03:20:374 (1) - extra NC?

insane

as i told before, as you have 129 bpm, u dont need so high ar. 8 plays amazing. also od 8 will be fine too, as low bpm streams are much easy to play if od is higher

00:12:933 (3) - move to x=193 y=162 for a better flow

02:59:212 (1) - ending slider on a big white tick with a pretty strong beat is a bad idea, also u didnt do this pattern in the whole map

insane looks good

nice map, ill shoot a star

good luck!
Topic Starter
-Nya-

Slayed wrote:

easy

1st point i want to mention that 00:00:840 (1,2,1) - all those 4/1 sliders are too loud in the end. putting a 10% volume on the end of each will be a good idea Imo they are not really that loud, lol. The volume is 20% and I think that's low enough.

also maybe add sampleset-normal on every big white tick in this section? will be a good idea, as the beats on those ticks are pretty loud Hmm, this'll be inconsistent with all my other diffs and I think the current hitsounding is fine.

00:12:002 (1) - actually touching the HP bar if it is full This is not touching the HP bar.

00:36:188 (3) - transform this slider to 1/1 with repeat, you also did it here 00:17:584 (3) - will fit much better I only did the repeat slider for specific beats, so I'm keeping my long slider here.

00:48:746 (4,3) - oops, overlap. correct it. suggesting to move this 00:51:072 (3) - slider to x=35 y=155, also flow will look better Fixed.

01:32:002 (3,4) - curves are always a better decision, also flow will look more polish I want to avoid the overlap and I did curved sliders already.exmpl

02:37:119 (1) - maybe you will move this to x=255 y=174 so the SB will fit this moment, as there is a circle in it? Fixed

02:52:002 (4) - put NC here and delete NC from here 02:53:863 (1) - caz u have NC on every 3rd big white tick I want to keep this as it is for now, but will wait for more opinions.

nurml

same suggestions about hs in the beginning

00:02:700 (3,4) - nazi, spacing here is a bit different Fixed

00:28:746 (1) - maybe u will move this to x=105 y=199? so the flow here will look better Ok, fixed

01:35:491 (1) - making this more symmetric will look much better Nah, I'm not really good at this, lol

03:00:607 (2,2) - this overlap doesnt look nice, i suggest to correct it Made a change there.

03:25:491 (3) - 03:29:212 (3) - dont you want to put some NCs there? so it will fit all ur NC on every big white tick I want the NC's to be longer.

hard

od 6.5-7 please. 6 is too low for 129 bpm, also u dont have any streams or triplets, so it will be ok. also consider changing ar to 7 or 6.5 Only changed OD to 6.5

00:09:212 (3) - move this to x=412 y=326, so it will look much better and smoother Ok, fixed

01:17:816 - missing this beat isnt the best idea. if u put it there wouldnt be any problems with spinner, so i hadly suggest u to map it Good idea. Added the note.

01:20:607 (4,2) - as never before u didnt overlap notes this way, maybe u will stack these? just will fit better to all ur other patterns Yeah, stacked.

02:23:746 (4,5,1) - dk why, but this is too awkward to play. maybe transform 4 and 5 to a 1/4 slider? This plays fine imo. Will wait for more opinions though I guess.

02:37:119 (1) - lets move this to x=254 y=169 as in easy (for sb) Ok

03:20:374 (1) - extra NC? ? This NC has to be there for the vocal change.

insane

as i told before, as you have 129 bpm, u dont need so high ar. 8 plays amazing. also od 8 will be fine too, as low bpm streams are much easy to play if od is higher I think 8.5 is fine.

00:12:933 (3) - move to x=193 y=162 for a better flow Ok, fixed

02:59:212 (1) - ending slider on a big white tick with a pretty strong beat is a bad idea, also u didnt do this pattern in the whole map This is fine imo.

insane looks good

nice map, ill shoot a star

good luck!
Thanks for the mod and star~! :)
Topic Starter
-Nya-
Map updated!
FCL
About the sb
00:15:7239 - here u use picture which used already in this pp map https://osu.ppy.sh/b/784893?m=0 . It's not a big problem but this feel commensurate with when i see two maps with one same bg

  • [easy]
  1. 00:00:840 (1,2,1,2) - tbh i don't like as you create the patterns here. I think you can do it more interesting idk, symmetry will look great
  2. 00:12:002 (1) - naziii (move to 344 20 for better triangle)
  3. 01:44:560 (4) - this flow too hard for begginers i guess. How about delete(3), copy (1) and ctrl+>>; ctrl+g. Looks better http://puu.sh/mAj8m/1968fe5c44.jpg
  4. 01:47:351 (4) - same thing about triangle. Move to 332 268
  5. 03:25:026 (2,4,2) - but... it's...overmapped

  • [Insane]
  1. 00:00:840 (1) - your choice, but 4 note pattens will better imo
  2. 00:20:374 (3) - looks randomly relativity (1) and (2). On 396 132 it's okay
  3. 00:22:700 (4) - wat? slider instead a stream? cmon, piano here is too strong for it
  4. 00:26:886 (1,2,3,4,5) - DontLikeThis. This is my suggestion based to my mapping style lol http://puu.sh/mAk8r/0ea38d9e38.jpg
  5. 00:41:305 (3) - maybe rotate to 50 degrees relativity (2). Looks good
  6. 00:50:839 (1,2,3) - i be made more distance since vocal too strong here
  7. 01:28:281 (1,2) - polarity maybe?
  8. 02:05:026 (5) - move a bit close to (4) for better blanket
  9. 02:23:165 (3) - on 168 56 the slider looks better
  10. 02:24:909 (3,4,5,6,7,8) - don't like rhythm here. First kick slider is not fine because it's not good for playing. 5 note stream sound be 2 kick sliders+note since you used 2 claps on (4) and (6) so this is necessary as a distinguish http://puu.sh/mAwrB/a98d045fea.jpg
Topic Starter
-Nya-

FCL wrote:

About the sb
00:15:7239 - here u use picture which used already in this pp map https://osu.ppy.sh/b/784893?m=0 . It's not a big problem but this feel commensurate with when i see two maps with one same bg

  • [easy]
  1. 00:00:840 (1,2,1,2) - tbh i don't like as you create the patterns here. I think you can do it more interesting idk, symmetry will look great I just wanted to create different slider shapes to not make the patterns boring.
  2. 00:12:002 (1) - naziii (move to 344 20 for better triangle) Fixed
  3. 01:44:560 (4) - this flow too hard for begginers i guess. How about delete(3), copy (1) and ctrl+>>; ctrl+g. Looks better http://puu.sh/mAj8m/1968fe5c44.jpg Followed your suggestion.
  4. 01:47:351 (4) - same thing about triangle. Move to 332 268 Fixed the triangle
  5. 03:25:026 (2,4,2) - but... it's...overmapped Will wait for more opinions.

  • [Insane]
  1. 00:00:840 (1) - your choice, but 4 note pattens will better imo That part is a bit too calm for something like that >.<
  2. 00:20:374 (3) - looks randomly relativity (1) and (2). On 396 132 it's okay Followed your suggestion.
  3. 00:22:700 (4) - wat? slider instead a stream? cmon, piano here is too strong for it I agree, lol. Changed to a stream.
  4. 00:26:886 (1,2,3,4,5) - DontLikeThis. This is my suggestion based to my mapping style lol http://puu.sh/mAk8r/0ea38d9e38.jpg Followed your suggestion.
  5. 00:41:305 (3) - maybe rotate to 50 degrees relativity (2). Looks good Ok, fixed
  6. 00:50:839 (1,2,3) - i be made more distance since vocal too strong here Meh, the distance is fine to me >.<
  7. 01:28:281 (1,2) - polarity maybe? Not sure what you mean . . .
  8. 02:05:026 (5) - move a bit close to (4) for better blanket Meh, the blanket looks fine to me.
  9. 02:23:165 (3) - on 168 56 the slider looks better Ok, done
  10. 02:24:909 (3,4,5,6,7,8) - don't like rhythm here. First kick slider is not fine because it's not good for playing. 5 note stream sound be 2 kick sliders+note since you used 2 claps on (4) and (6) so this is necessary as a distinguish http://puu.sh/mAwrB/a98d045fea.jpg Followed your suggestion.
Thanks for the helpful mod~! :D
Topic Starter
-Nya-
Map updated!
JBHyperion
M4M via PM request: Angus And Julia Stone - Big Jet Plane (Matt Neux Remix)

General Comments:

  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: Could add "a True Dream" (translation of "masayume"), "Who's Back?" (album name) and "Kwon Bo Ah" (real name of the singer BoA) to tags
  4. Timing: No issues
  5. Hitsounds: normal-hitclap.wav and soft-hitclap.wav have large amounts of null audio at the end of the waveform. Whilst not unrankable, it's taking up a bit more space than it needs to be so we might as well trim them, so use these: normal and soft claps instead
  6. AImod: No issues
Storyboard:
  1. 01:03:165 - 01:03:630 - and similar; Purely my curiosity, but considering the equal prominence of the sounds, I find it a bit odd that you chose to storyboard the "Hey Hey" vocals here with flashing bars, whilst you used text for the "Oh" vocal at 01:01:770 - Not an issue, but just mentioning it regardless
  2. 01:15:258 (1) - How about ending the star "rising" effect here instead of 01:17:119 -? I think it fits a little better to have the stars fading out during the spinner, and since the strong note at the end of the kiai defines the "end" of this section, I feel it would be nice to end the stars there too. If you agree, make sure to do the same thing at the end of the other kiai sections for consistency
  3. 01:52:467 (1) - Might just be me, but the fade-in of this image (or fade out of the white flash, whichever you prefer) seems slightly faster than in the previous kiai? Could be that the first image is brighter so the fade in seems to take longer, but I'm not sure. Still looks fine regardless
Difficulty-Specific Comments:

Easy
  1. 00:17:584 (3,4,1) - For aesthetics, I'd prefer if the head of (1) was pointed more towards (4) and 00:17:584 (3,4) formed a more even blanket, something like this: http://osu.ppy.sh/ss/4427038
  2. 00:38:049 (1) - Similar to the above, this would look neater pointing more between 00:37:584 (4,2) - I'd try rotating the tail by ~ 30 degrees anticlockwise
  3. 00:52:002 (4,1) - Are these slider bodies intended to be blanketed? (1) seems to be curved too much which leaves this feeling a bit odd. Try this: https://osu.ppy.sh/ss/4427061 - similar to what you did at 01:40:374 (5,1) - 02:02:700 (4,1) - etc which look much neater
  4. 01:35:723 (4) - You can move the red node on this slider slightly to the right so the bend happens at 01:36:421 - both for symmetry, and to match the piano sound.
  5. 03:07:816 (4,1) - This blanket can be improved slightly, use the follow circle on (4) at 03:08:398 as a reference
  6. 03:17:119 (2,3) - This can also be improved, try curving (2) more
Normal
  1. 00:19:909 (2) - This could overlap with some skinned life bars, any chance you could move it down slightly?
  2. 00:24:095 (2,3,1) - You can create a more equilateral triangle with these, looks a little neater in my opinion
  3. 00:38:049 (1) - red node can be moved up a bit to make this more even/symmetrical - bend should occur at 00:38:281
  4. 00:50:839 (1) - Whistle would sound good on the repeat here for the strong vocal sound
  5. 01:30:607 (2,3) - I'd prefer if these formed a straight line, seems a bit off at the moment. (3) can go to [40,268]
  6. 01:39:212 (1) - For the held vocal, I think a smooth curved slider would fit better here than an angled one
  7. 02:02:933 (4,5) - Same as 01:30:607 (2,3) - (5) looks neater at [456,344] to me
Hard
  1. So right now your patterns are basically all clockwise between 00:00:840 and 00:23:165 which feels a little repetitive to play. It would be nice if you could change up the flow by working in a direction change or two, for example at 00:04:560 - 00:12:002 - 00:19:444
  2. 00:41:537 (5,1) - Spacing is deceptive here, the note (1) isn't that strong (compare it with 00:43:398 (8,1) for example) so it could be interpreted as a 3/4 or even a 1/1 spacing. I'd recommend reducing the spacing here slightly to make this more readable
  3. 01:20:839 (1) - Blanket is slightly off here, the slider needs to be curved a little less
  4. 01:20:839 (1,3) - As above, despite the time between these this is arguably more noticeable, especially at the tail of (3)
  5. 01:42:933 (6,1,2) - This blanket is really off, the tail needs to be curved considerably less
  6. 02:21:770 (4,1) - These could overlap with some skinned life bars, recommend moving them down slightly if possible
  7. 02:25:723 (5,1) - Antiflow feels really awkward for me here, this isn't that prominent and you haven't used anything similar to this elsewhere in the diff so it feels inconsistent also. I'd opt for something with a smoother flow, such as https://osu.ppy.sh/ss/4427394
  8. 02:29:444 (6,1) - This is less awkward and I could live with it, but if you change the above you may want to do something similar here to be consistent
  9. 02:34:560 (1,2,3) - Spaced triplet was unexpected here for me and is a reasonably large difficulty spike. I'd reduce the spacing on these a little
  10. 02:35:723 (2,3) - (2) can be curved more for a better blanket
Insane
  1. 00:00:840 (1) - Why is the patterning you used here simpler than in the Hard diff? The patterns you used there would work fine here too
  2. 00:22:932 (6,7,1) - Curve could be smoother here, try moving (7) to the left slightly
  3. 01:33:863 (1,2) - (2) can be rotated anticlockwise slightly to make it parallel with (1) - or vice versa - currently they're slightly misaligned
  4. 01:55:258 (5,6) - 02:00:374 (2,3) - ^
  5. 02:36:653 (5) - This plays really awkwardly for me, probably because there's one more object than I expect there to be in this stream. The 1/8 drumroll actually starts from here, since you can hear a sound at 02:36:712 - I'd remove (5), move the slider back 1/4 and add two more repeats for a more readable and fitting rhythm
  6. 02:57:351 (5,6,1) - Personal preference, but I'd prefer more of a curve here, it just feels a little smoother to play for me
  7. 03:20:374 (1,1,2,1) - This could be made much more smooth-flowing in my opinion, looks a bit randomly place at the moment
  8. 03:25:490 (1) - As in the intro, why did you use reduced patterning on these relative to the Hard?
Basically all nitpicky aesthetics, the set looks really clean and the Storyboard is great. Feel free to call me back once you've addressed the above.
Topic Starter
-Nya-

JBHyperion wrote:

M4M via PM request: Angus And Julia Stone - Big Jet Plane (Matt Neux Remix)

General Comments:

  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: Could add "a True Dream" (translation of "masayume"), "Who's Back?" (album name) and "Kwon Bo Ah" (real name of the singer BoA) to tags Added the tags
  4. Timing: No issues
  5. Hitsounds: normal-hitclap.wav and soft-hitclap.wav have large amounts of null audio at the end of the waveform. Whilst not unrankable, it's taking up a bit more space than it needs to be so we might as well trim them, so use these: normal and soft claps instead Fixed
  6. AImod: No issues
Storyboard:
  1. 01:03:165 - 01:03:630 - and similar; Purely my curiosity, but considering the equal prominence of the sounds, I find it a bit odd that you chose to storyboard the "Hey Hey" vocals here with flashing bars, whilst you used text for the "Oh" vocal at 01:01:770 - Not an issue, but just mentioning it regardless
  2. 01:15:258 (1) - How about ending the star "rising" effect here instead of 01:17:119 -? I think it fits a little better to have the stars fading out during the spinner, and since the strong note at the end of the kiai defines the "end" of this section, I feel it would be nice to end the stars there too. If you agree, make sure to do the same thing at the end of the other kiai sections for consistency
  3. 01:52:467 (1) - Might just be me, but the fade-in of this image (or fade out of the white flash, whichever you prefer) seems slightly faster than in the previous kiai? Could be that the first image is brighter so the fade in seems to take longer, but I'm not sure. Still looks fine regardless
Difficulty-Specific Comments:

Easy
  1. 00:17:584 (3,4,1) - For aesthetics, I'd prefer if the head of (1) was pointed more towards (4) and 00:17:584 (3,4) formed a more even blanket, something like this: http://osu.ppy.sh/ss/4427038 Fixed
  2. 00:38:049 (1) - Similar to the above, this would look neater pointing more between 00:37:584 (4,2) - I'd try rotating the tail by ~ 30 degrees anticlockwise Tried to do something there.
  3. 00:52:002 (4,1) - Are these slider bodies intended to be blanketed? (1) seems to be curved too much which leaves this feeling a bit odd. Try this: https://osu.ppy.sh/ss/4427061 - similar to what you did at 01:40:374 (5,1) - 02:02:700 (4,1) - etc which look much neater ^
  4. 01:35:723 (4) - You can move the red node on this slider slightly to the right so the bend happens at 01:36:421 - both for symmetry, and to match the piano sound. Ok
  5. 03:07:816 (4,1) - This blanket can be improved slightly, use the follow circle on (4) at 03:08:398 as a reference Fixed
  6. 03:17:119 (2,3) - This can also be improved, try curving (2) more ^
Normal
  1. 00:19:909 (2) - This could overlap with some skinned life bars, any chance you could move it down slightly? Moved it down a bit.
  2. 00:24:095 (2,3,1) - You can create a more equilateral triangle with these, looks a little neater in my opinion Did something
  3. 00:38:049 (1) - red node can be moved up a bit to make this more even/symmetrical - bend should occur at 00:38:281 I'm not good at this but I tried something.
  4. 00:50:839 (1) - Whistle would sound good on the repeat here for the strong vocal sound Ok
  5. 01:30:607 (2,3) - I'd prefer if these formed a straight line, seems a bit off at the moment. (3) can go to [40,268] Ok, fixed
  6. 01:39:212 (1) - For the held vocal, I think a smooth curved slider would fit better here than an angled one Ok, fixed
  7. 02:02:933 (4,5) - Same as 01:30:607 (2,3) - (5) looks neater at [456,344] to me Did something
Hard
  1. So right now your patterns are basically all clockwise between 00:00:840 and 00:23:165 which feels a little repetitive to play. It would be nice if you could change up the flow by working in a direction change or two, for example at 00:04:560 - 00:12:002 - 00:19:444 I don't really see any problem with it being clockwise. Keeping my current placements.
  2. 00:41:537 (5,1) - Spacing is deceptive here, the note (1) isn't that strong (compare it with 00:43:398 (8,1) for example) so it could be interpreted as a 3/4 or even a 1/1 spacing. I'd recommend reducing the spacing here slightly to make this more readable Reduced the spacing
  3. 01:20:839 (1) - Blanket is slightly off here, the slider needs to be curved a little less Looks fine to me :P
  4. 01:20:839 (1,3) - As above, despite the time between these this is arguably more noticeable, especially at the tail of (3) Made a slight change.
  5. 01:42:933 (6,1,2) - This blanket is really off, the tail needs to be curved considerably less Fixed
  6. 02:21:770 (4,1) - These could overlap with some skinned life bars, recommend moving them down slightly if possible I just moved one down.
  7. 02:25:723 (5,1) - Antiflow feels really awkward for me here, this isn't that prominent and you haven't used anything similar to this elsewhere in the diff so it feels inconsistent also. I'd opt for something with a smoother flow, such as https://osu.ppy.sh/ss/4427394 It's not really antiflow. I just made a slight change there.
  8. 02:29:444 (6,1) - This is less awkward and I could live with it, but if you change the above you may want to do something similar here to be consistent
  9. 02:34:560 (1,2,3) - Spaced triplet was unexpected here for me and is a reasonably large difficulty spike. I'd reduce the spacing on these a little Ok, made a change there
  10. 02:35:723 (2,3) - (2) can be curved more for a better blanket Nah, I don't want a blanket there.
Insane
  1. 00:00:840 (1) - Why is the patterning you used here simpler than in the Hard diff? The patterns you used there would work fine here too The SV is slower and fits in better with an Insane diff imo.
  2. 00:22:932 (6,7,1) - Curve could be smoother here, try moving (7) to the left slightly Fixed
  3. 01:33:863 (1,2) - (2) can be rotated anticlockwise slightly to make it parallel with (1) - or vice versa - currently they're slightly misaligned They should be fine since I used copy and paste
  4. 01:55:258 (5,6) - 02:00:374 (2,3) - ^ ^
  5. 02:36:653 (5) - This plays really awkwardly for me, probably because there's one more object than I expect there to be in this stream. The 1/8 drumroll actually starts from here, since you can hear a sound at 02:36:712 - I'd remove (5), move the slider back 1/4 and add two more repeats for a more readable and fitting rhythm Fixed
  6. 02:57:351 (5,6,1) - Personal preference, but I'd prefer more of a curve here, it just feels a little smoother to play for me Meh, looks fine to me
  7. 03:20:374 (1,1,2,1) - This could be made much more smooth-flowing in my opinion, looks a bit randomly place at the moment ^
  8. 03:25:490 (1) - As in the intro, why did you use reduced patterning on these relative to the Hard? Already explained above
Basically all nitpicky aesthetics, the set looks really clean and the Storyboard is great. Feel free to call me back once you've addressed the above.
Thanks~! :)
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