music
edit: wowLiiraye wrote:
This is how ranked low bpm maps should look like
Bearizm wrote:
I think this DQ is a bit deserved. also, I saw some inconsistencies such as 01:11:857 (1) - 01:13:571 (8) - 01:13:571 (8) - 01:13:571 (8) -
and these are quite unnecessary to click tbh:
01:24:393 (3,8) -
01:28:250 (5) -
01:29:536 (3) -
01:32:107 (7) -
etc you should be able to understand the circles that i point out, i'm not going to point each and everyone of them. yeah, but it's not really unnecessary, that pattern can be helping on gameplay tbh
I actually wanted to tell you this but this song is for osu but you're using hitsounds from another rhythm game xd. idk with this how to hitsound with default hitsounding lel
hi viqraZevioz- wrote:
nani the f*ck lelPatZr wrote:
less than a day, AND THE DISQUALIFY CAME, NANI THE FUCK `-`
Hula wrote:
01:33:928 (7) -
no.
lolHula wrote:
01:33:928 (7) -
no.
ty for recheck, chaosChaoslitz wrote:
Gonna have a testplay and recheck
http://puu.sh/lbzJA/8e644ba246.jpg (well rip sliderbreaks lol)
- 01:15:928 (3,4) - I know you are emphasizing this, but it is too much, compared to similar parts like 01:01:786 (1,2,3,4)
- 00:59:643 (7,8) - Same as above, as it even have a lower pitch so you don't need to emphasize it that much
- 01:00:071 (1,2,3) - Feel difficult to hit it accurately, compared with 01:06:500 (3,4,5)
- 02:00:714 (4,5,6,7) - ^, as well as this doesn't need to be emphasized
- 01:24:071 (1) - It is good to be emphasized more rather than having an overlap
- 02:33:928 (7,8,1) - 02:39:071 (6,7,1) - Distance of this two parts can be reduced, as the difference of jumps in the last kiai time is too big, while there are some streams like 02:35:643 (7,8,1) with low distance fixed in another way to keep some consistencies at pattern