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aaaa - Bokutachi no Tabi to Epilogue.[Long ver.] [OsuMania]

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Frostcage
from queue t/315448

1|2|3|4

What a boring difficulty name for a beautiful marathon like this..
When I play this chart my hands grow wings. It's amazing.
I couldn't exactly find anything wrong with it, either because it's simply that good, or that I'm a nooby mapper.
05:32:146 - the only thing that isn't fun to play is really fast alternating with same hand.. buut that's opinion not really a fix.
So I truly can't find anything wrong here..
I'll just favorite, give you a kudosu star, and be on my way..

no kds
Topic Starter
Daikyi

Frostcage wrote:

from queue t/315448

1|2|3|4

What a boring difficulty name for a beautiful marathon like this..
When I play this chart my hands grow wings. It's amazing.
I couldn't exactly find anything wrong with it, either because it's simply that good, or that I'm a nooby mapper.
05:32:146 - the only thing that isn't fun to play is really fast alternating with same hand.. buut that's opinion not really a fix.
So I truly can't find anything wrong here..
I'll just favorite, give you a kudosu star, and be on my way..

no kds
I don't think the trills are overdifficult, mainly due to the fact that there's the kiai section right before that i think, overshadows it in terms of difficulty. I also kinda like how it continues to balance out the map in terms of what skills are tested when you play it. there's a little bit of everything on your journey, and you don't have a choice but to face all of it

Thanks much for the star
-SoraGami-
Hi there!~ xD

mod here
just a quick look :^) and some suggestions

Column = 1|2|3|4


[Final Voyage]
- 00:55:916 - try this https://osu.ppy.sh/ss/4058983 ? for better play and to balance the right hand flow to the left
- 00:58:674 (58674|3) - move to 2 to put some more weight in the left hand
- 01:16:166 (76166|2,76248|2,76330|1,76330|3) - move to left for comfortability, and for it to execute easier bcuz there's a burst before it and the next pattern after this is focused on right hand 1/4
- 01:17:887 (77887|2,77969|1,77969|3,78051|2,78133|3) - move to left? because it repeats the pattern here 01:17:478 and to add some balance
- 02:12:777 (132777|3) - not snapped, i tried to listen in 25% playback
- 02:13:939 (133939|0,134024|1,134024|3) - same ^
- 02:19:804 (139804|0,139804|1) - and 02:20:247 (140247|3,140247|2) - should be in the red line
- 02:20:026 (140026|1,140026|2) - ^ in the white xD
- 03:39:395 (219395|2) - move to 1, they dont have same sound with 03:39:231 because it just echoes
- 04:07:667 (247667|3) - move to 1 for some balance after that jacks
- 04:08:447 (248447|2,248568|2,248688|2,248808|1,248808|0) - ctrl + h, the previous single jack are from col 3 also, make it alternate for balance
- 04:20:055 - i think this is a bit early
- 04:41:039 (281039|2,281164|3) - move to 1,3 for some flow
- 05:35:393 (335393|0) - 1/8 snap

Goodluck!~
Topic Starter
Daikyi

-SoraGami- wrote:

Column = 1|2|3|4


[Final Voyage]
- 00:55:916 - try this https://osu.ppy.sh/ss/4058983 ? for better play and to balance the right hand flow to the left the reason the pattern is [23]4[23] is because the melody is a trill. admittedly, there actually shouldn't be any jumps there, so i changed the pattern to http://puu.sh/lGTyA/9b3f452b6b.png
- 00:58:674 (58674|3) - move to 2 to put some more weight in the left hand I actually think it's more fluid kept as a 4, because as a 2, it forces a very strange roll speed change (you can hit the pattern as a very fast roll for the note and hand, then have to slow it back down for the next part, then it gets a little faster for the polyrhythm roll) so i actually think it's justified and more fluid, keeping this whole pattern as a massive right hand trill. also in general, left hand trills are harder for most people. idk, it may be that i've played this song so much, but i think i'll keep the right hand
- 01:16:166 (76166|2,76248|2,76330|1,76330|3) - move to left for comfortability, and for it to execute easier bcuz there's a burst before it and the next pattern after this is focused on right hand 1/4 I had a lot of left hand minijacks and I guess i wanted to vary the hand, but yeah right after the burst may be a little much. moved to 1
- 01:17:887 (77887|2,77969|1,77969|3,78051|2,78133|3) - move to left? because it repeats the pattern here 01:17:478 and to add some balance this whole section is meant to be very trill oriented because of the high pitched sounds in the song. moved some stuff to the left though
- 02:12:777 (132777|3) - not snapped, i tried to listen in 25% playback
- 02:13:939 (133939|0,134024|1,134024|3) - same ^ both applied whoops
- 02:19:804 (139804|0,139804|1) - and 02:20:247 (140247|3,140247|2) - should be in the red line
- 02:20:026 (140026|1,140026|2) - ^ in the white xD these I believe are actually fine - I synched this in a stepmania editor, because the BPM fluctuations are on the level of every single beat, and occasionally sub-beats. In converting to mania, I had to nix the 3 bpm changes inbetween every measure marking, and fudge the bpm in order for it to line up with the next measure mark, so there are instances in the song where this kind of thing happens
- 03:39:395 (219395|2) - move to 1, they dont have same sound with 03:39:231 because it just echoes basic PR how did I miss this lol
- 04:07:667 (247667|3) - move to 1 for some balance after that jacks ended up moving 04:07:607 (247607|0) to 1 instead, and the note mentioned to 4
- 04:08:447 (248447|2,248568|2,248688|2,248808|1,248808|0) - ctrl + h, the previous single jack are from col 3 also, make it alternate for balancevhanged up the patterning a little bit too 04:07:607 (247607|0) to keep PR
- 04:20:055 - i think this is a bit early same issue as discussed earlier w/ BPM fluctuations
- 04:41:039 (281039|2,281164|3) - move to 1,3 for some flow easy enough
- 05:35:393 (335393|0) - 1/8 snap melody is triplets, so 1/3 snap should be fine here
Thanks so much for the mod! I feel like it's just a matter of continuing to clean up these little things now
Ciel
Skipping the 13 minute song by someone for now. Also hi yoshi! Get out of here ._.

As the moon rises...
[General]
This song is amazing.
I would somewhat prefer SV's for this map, but it is a GIANT pain to do, with the song changing mood so often.

[Pattern]
00:29:351 - You start following the violin here, but I still somewhat like the rice representing piano notes, which kinda get lost here. Not really anything major though.
00:41:212 - Maybe use http://puu.sh/lHzJu/8204e80e78.png for PR purposes?

01:10:756 - Waaay too late to change now, but this feels really awkward to play.
01:13:379 - Same here.

02:05:018 - I still have no idea why this jack felt weird, but its probably because of the constant hammer on 1. Probably doesn't need a change though. (It was also only weird a few times, it felt better after some point. idk)

02:18:362 - Possibly 1/16th too late? Considering you probably did this on ddream or w/e, I could be totally wrong here.
Actually, the snapping for much of the stuff starting from here is extremely questionable. I'm just going to skip it. Not a BN, not my problem at all /o/

04:05:351 - Kinda weird for the beat on 2 to not be evenly spaced like every other instance in this section.
04:06:145 - 4th note in this set is not evenly spaced ???
04:07:727 - 3rd note here.
04:10:601 - 2nd note here. What's the point of the
04:13:421 - 2nd note here. uneven spacing in this. It's supposed to be a regular beat?

05:18:924 - Fuck you too.

05:27:925 - Spacing issues again. Idk?
05:32:808 - Like seriously, what the fuck is up with this.

05:51:182 - These notes are not spaced at all. What the hell is going on.

Nice map with basically no pattern things I can even point out! The snapping on this diff is really godawful though, I probably missed a TON of stuff. I also might have stated some stuff which isn't wrong.
I tried playing through the SM version of this, but failed before seeing the whole thing (I even AAed this before -_-). It doesn't seem like you use color theory that much, so I'm going to assume whatever converter you used somehow majorly fucked up. If you're going for ranked on this, you'll need to deal with all the snapping issues (and hitsounding kekeke) eventually.
Topic Starter
Daikyi
00:29:351 - You start following the violin here, but I still somewhat like the rice representing piano notes, which kinda get lost here. Not really anything major though.
i actually like it changed to single notes to piano, changed it a little bit. (never heard them called as "rice" lol)

00:41:212 - Maybe use http://puu.sh/lHzJu/8204e80e78.png for PR purposes?
i'm torn, because a 123123 pattern feels boring lol. it used to be that, and i changed it cause it felt boring, but i guess i'll change it back

01:10:756 - Waaay too late to change now, but this feels really awkward to play.
01:13:379 - Same here.
not too late to change, made patterns much more hand iso friendly

02:05:018 - I still have no idea why this jack felt weird, but its probably because of the constant hammer on 1. Probably doesn't need a change though. (It was also only weird a few times, it felt better after some point. idk)
it's cause it's a very left hand focused pattern, [12]21 is pretty awkward, and i changed it

02:18:362 - Possibly 1/16th too late? Considering you probably did this on ddream or w/e, I could be totally wrong here.
Actually, the snapping for much of the stuff starting from here is extremely questionable. I'm just going to skip it. Not a BN, not my problem at all /o/
again, the BPM is fluctuating on a beat level, not a measure level. If i snapped to the given bpm, then the notes would be /wildly/ off sync. just a ritardando on the measure

04:05:351 - Kinda weird for the beat on 2 to not be evenly spaced like every other instance in this section.
there's a snare hit on the 8th note which is why that note is lol. This section is pretty polyrhythmic
04:06:145 - 4th note in this set is not evenly spaced ???
that was weird
04:07:727 - 3rd note here.
so was this lol
04:10:601 - 2nd note here. What's the point of the
i think the converter fudged some things ugh
04:13:421 - 2nd note here. uneven spacing in this. It's supposed to be a regular beat?
ty for pointing all these out lol

05:18:924 - Fuck you too.
<3

05:27:925 - Spacing issues again. Idk?
yeah that was also weird
05:32:808 - Like seriously, what the fuck is up with this.
this is a consequence of there being a ritardando for the duration of this measure lmfao. The spacing sucks, and i'm making them into holds because this is dumb

05:51:182 - These notes are not spaced at all. What the hell is going on.
not sure what you mean, everything is snapped to 1/6 here (although i went back and actually re-synced this part in o!m because the spacing was so bad in this part originally, much worse than anyplace else)
to summarize, snapping is off, because of the bpm changes that happen every single beat. Everything's 100% synched (you can check the sm file for it if you want), and the bpms are arranged so that each of the bpm changes happens when a new measure starts, in order for the measure bar line in o!m to function properly. The note timings did not change with these bpm fluctuations, resulting in 100% accurate measure markings, with 100% accurate sync on the notes, even though some of them aren't actually snapped

also I've gone through and hitsuonded the song, so those 2 things should be dealt with.

SVs are like "ehhhhhhhhhhhhhhhhhhh" since BPM fluctuations are on the order of every single measure at times lol

Thanks for the mod!
Topic Starter
Daikyi
so yeah i fixed a buttton of snapping issues, thanks yosh for bringing that all to my attention lol

also edited a lot of patterns
lenpai
Thank you for mapping stuff with chiptune.

Testplay and opinions:
I don't even know how people get to know the timing of music like this. So far so good. Song doesn't seem to be too hectic so I might not be able to mod this like i expect i would. The map is already good.

mod
aaaaand there's no mod. Sorry about that, there seems to be no technical errors and there is a huge conflict between our mapping style so ill end up breaking the map. have 4 stars because that artist name is meh
Topic Starter
Daikyi

Lenfried- wrote:

Thank you for mapping stuff with chiptune.

Testplay and opinions:
I don't even know how people get to know the timing of music like this. So far so good. Song doesn't seem to be too hectic so I might not be able to mod this like i expect i would. The map is already good.

mod
aaaaand there's no mod. Sorry about that, there seems to be no technical errors and there is a huge conflict between our mapping style so ill end up breaking the map. have 4 stars because that artist name is meh
tyty for the stars, much appreciated

btw, the artist name is "ああああ" but in english that's just "aaaa"

as for getting the timing, it's synced from stepmania lol

also, went back through the rest of the mod comments to find any more unsnapped notes because lol ranked criteria
Xiz
Other mappers take note, this is how you properly step a file. This guy knows how to step according to pitch relevancy, and knows how to not overstep files. The hands felt accented and not overdone, which I find as a fatal flaw with other steppers.

Usually I play files and never comment for how poorly stepped they usually are, but I had to comment due to the importance of how well this one is stepped.

You really REALLY need to step more.



There were a few anchors that were questionable, but not that big of a problem.
Thank you for not making the entire middle section a minijack file.

No other complaints.
Evening
ok good shit (I talked to the mapper a lot just saying, i didn't blindly bubble '_>')
Topic Starter
Daikyi
So i think the most consistent comment about this file is that the spike in difficulty feels too much. I'd like to make a bunch of points and stuff

The way the song is as a whole, I really do take the title (Our Journey and Epilogue) to heart. It's a journey, and the way the song and file is structured, I really wanted it to feel like one. There's a constant progression forwards, even when the song decelerates in to an easier part, it always comes back stronger, and more intense, leading up to the "hard" part.

If you take a look at the NPS graph actually, I'll go through and detail the spikes that you see. The orange line is the more smoothed NPS, while the blue is the actual.

  1. 60s is the polyrhythms to start off the song. It's a nice ramp in, and because the difficulty doesn't get really anywhere near that until the climax, it's a really nice taste of what's to come
  2. 75s is a roll, easily jumptrillable
  3. 82s~ is the jumptrill pattern
  4. 128s is another jumptrillable roll
  5. 200s starting here, the music really starts picking up (there's 2 more rolls for the biggest 2 spikes) and with some 32nd burst patterns, it really fits the building music. When it calms back down at like 212s, the NPS drops accordingly, because there's no longer the urgency with the speedup.
  6. 275s this is actually the most dense the file is due to the layering lmao. however, the first half of the pattern is a friendly split polyrhythm, and the second half is jumptrillable.
  7. 306s minispike, some 32nds for the drumroll leading into the massive build to the fun part
  8. 319s the fun part. If you take a look at the NPS graph, the sustained NPS is right around 17NPS (equivalent to 170 BPM dense jumpstream, or 255 BPM stream), with variations of like 5-6 NPS in either direction. And given that the song is literally going all out, the file is too. Also, the patterns are actually fun to hit, although it's very trill focused. If you get off either early or late, you're kinda done
  9. 540s is the last "harder" part, but it's like, the end of your journey, and your victory lap. you've gotten through the hardest part of your journey, and you're finishing with one last hurrah. Should feel galaxies easier than the hard section because the jumpstream is much less dense.
    Then the ending happens, and it's glorious because you did it.
TL;DR - look at the NPS chart, and the hard section that happens at like 319 seconds isn't actually that much harder than the rest of the file, and is actually pretty consistent. The contrast between calm sections and the hard section is what makes it pop out so much, and it makes this map memorable and beautiful in my opinion
Fullerene-
in my opinion this is objectively perfect

also you can remove "aaaa" from tags since it's already in the artist name, "game music" could be added too since that's what the genre is listed as on the actual song

make these changes along with the next BN check so your bubble doesn't break
Shoegazer
aaaa
Topic Starter
Daikyi
#fullrene_approval
#shoegazer_approval (i think lol)

do i need to do something special to make "game music" a single tag in the song setup stuff
Fullerene-
you can link them with underscores but non alphanumeric keys get truncated on the site listing. ingame, you can type in tags separately and they'll still filter properly

i'd say no but w/e

edit: i'm not completely sure about this but i think katakana should be translated if it is used to write a word in a foreign language? in this case エピロー would be romanized as "epilogue" as opposed to the literal "epirogu"

check with a BN that has more expertise on this stuff (cause i sure as fuck am not)
Topic Starter
Daikyi
In looking through the ranking criteria, "Epirogu" is actually a loan word, and should be "Epilogue" instead. (the translation has a macron over the o - Epirōgu)
Whenever the next BN happens, i'll be fixing that, and tags. lol

potentially some LN changes too actually (ty pope)

might do SV stuff too???
Topic Starter
Daikyi
talked w/ Evening about LN changes, those are A-OK

also i removed the SV changes after deciding that I didn't like them whoops. Map is essentially reset to it's bubbled state
mijkolsmith
Dude wtf i love this
Topic Starter
Daikyi
thanks aitor for the additional 2 stars as well wheee
Starry-
Sorry it took so long for me to get to this.
The difficulty spikes are fine for me as they are justifiable with the song.

My main issue is with the hitsounds - there are areas like 00:00:324 - to 00:57:602 - where, albeit a more quiet section, you can still hitsound some of this.
As an example, for the beginning ( 00:00:324 - ), you could add a Whistle hitsound to accent the piano melody. Or perhaps a more minimalist form of hitsounding (but still fine) could be to hitsound each chord ( 00:00:324 (324|3) - 00:01:485 (1485|2) - 00:02:646 (2646|2) - 00:03:807 (3807|1) - 00:04:968 (4968|2) - etc. )
Same goes for 02:19:611 - to 03:09:380 -, where whistles can be used to accent the melody on the lead.

The hitsounding on the main sections seem pretty fine for me though.

Definitely having a lot of fun playing this map, I don't really have anything much to say about the patterns since they're all really well constructed - honestly you did a great job on this.

I guess if you've read through this poke me if I'm online or send me a PM on the forums.
Topic Starter
Daikyi

Starry- wrote:

Sorry it took so long for me to get to this.
The difficulty spikes are fine for me as they are justifiable with the song.

My main issue is with the hitsounds - there are areas like 00:00:324 - to 00:57:602 - where, albeit a more quiet section, you can still hitsound some of this.
As an example, for the beginning ( 00:00:324 - ), you could add a Whistle hitsound to accent the piano melody. Or perhaps a more minimalist form of hitsounding (but still fine) could be to hitsound each chord ( 00:00:324 (324|3) - 00:01:485 (1485|2) - 00:02:646 (2646|2) - 00:03:807 (3807|1) - 00:04:968 (4968|2) - etc. )
Same goes for 02:19:611 - to 03:09:380 -, where whistles can be used to accent the melody on the lead.

The hitsounding on the main sections seem pretty fine for me though.

Definitely having a lot of fun playing this map, I don't really have anything much to say about the patterns since they're all really well constructed - honestly you did a great job on this.

I guess if you've read through this poke me if I'm online or send me a PM on the forums.
I went back through the whole map:

starting from the intro, i put soft whistles to the chords, until near the end of the intro where it's normal whistles on the downbeat(ish). I didn't think the normal whistles throughout the intro fit well enough, they felt a little bit too abrasive. when the violins come in it felt better to put whistles
01:10:428 (70428|2) - i missed a soft whistle
01:20:592 (80592|1) - another lol
02:19:611 - soft whistles again
02:32:116 - soft whistles only on the downbeats, otherwise everything would be hitsounded and it'd be no different than having no accents imo
03:30:870 (210870|3) - another whistle
04:17:331 - put soft whistles here as well to chords
04:37:023 (277023|2,277092|3) - 2 random drum hitsounds oops those are fixed
06:02:040 (362040|2) - changed the last hitsound additions to not be a weird tom lol

and hopefully that's it (omg)
Starry-
Took another look, more on the technical side this time.

Are you sure the BPMs (mainly at the beginning) are correct? They seem like approximations which make a few notes sound really early/late.
00:37:903 (37903|1) - Seems quite early.
00:40:957 (40957|2,41212|0,41467|1,41721|2,42004|0) - These sound like they all have equal intervals to each other, then it slows down on the last few notes.

If it were me, I'd probably increase the bpm of 00:37:479 - by around 2 to make 00:37:903 (37903|1) - snap to it's sound in the song. (46.75~ sounds alright for me, but again there are probably even simpler ways of timing this since I'm not too great at doing so myself.)

You could do something like this at 00:39:961 - ~ http://puu.sh/muEsn/ca06003333.jpg
I added a new timing point here of 59bpm.
You can fit the majority of the piano on 1/4 and it'll be more accurate this way.
You can also use videos like this https://www.youtube.com/watch?v=XeqwfjnhTig to help with some of the other BPM points. I know it's only the short version but I believe a lot of it can be applied here.
Eg - Using 03:51:199 - 170bpm here, 03:52:615 - 160bpm here, 03:58:616 - 165bpm here, and a solid 04:10:249 - 170bpm here, etc.

Timing for the drums here 04:38:488 - seem really early too. Also there are notes like 04:39:163 (279163|3) - 04:45:566 (285566|3) - 05:10:706 (310706|0) - 05:15:533 (315533|3) - which seem to randomly be snapped to 1/16. 05:20:497 (320497|0) - 05:20:679 (320679|0) - 05:20:860 (320860|3) - 05:27:266 (327266|0,327266|1) - . Say if they aren't random but to me they seem it.

Again, sorry for the huge wait, really ;_;. I'll see what you say to this before moving on.
Topic Starter
Daikyi
So I think the easiest way for me to hear sync is turn offset to 0, and hitsounds on on 25% sync


Are you sure the BPMs (mainly at the beginning) are correct? They seem like approximations which make a few notes sound really early/late.
======
I fixed a bunch of things. Also as a note, I synched through DDReam - there's the issue with BPMs where DDReam tends to throw a new BPM marking every single beat, and in o!m a measure marking gets thrown up every time the BPM changes. I took all the bpm markings that fell on the downbeat of each measure, deleted the other ones, and fudged appropriately. Because I manually synched directly to the waveform in DDReam, (I would really hope) that my sync is ok. The fudges and weird things would probably have all stemmed from the process i just described above lol

00:37:903 (37903|1) - Seems quite early.
======
-it's actually late lmfao, so I like added a couple extra timing points so that there were more sync points to sync properly

00:40:957 (40957|2,41212|0,41467|1,41721|2,42004|0) - These sound like they all have equal intervals to each other, then it slows down on the last few notes.
======
The problem is because it's a ritardando, I don't have the exact location of the end of the measure, so I set it up at the end of the LN and made do. You start hearing the tiniest of offness when you go to 25% so hopefully that won't be a problem (I also fudged them more hopefully that makes them more in line)

If it were me, I'd probably increase the bpm of 00:37:479 - by around 2 to make 00:37:903 (37903|1) - snap to it's sound in the song. (46.75~ sounds alright for me, but again there are probably even simpler ways of timing this since I'm not too great at doing so myself.)
======
(I think that's what I did actually lol)

You could do something like this at 00:39:961 - ~ http://puu.sh/muEsn/ca06003333.jpg
I added a new timing point here of 59bpm.
You can fit the majority of the piano on 1/4 and it'll be more accurate this way.
======
(i can do this, haven't yet)

You can also use videos like this https://www.youtube.com/watch?v=XeqwfjnhTig to help with some of the other BPM points. I know it's only the short version but I believe a lot of it can be applied here.
Eg - Using 03:51:199 - 170bpm here, 03:52:615 - 160bpm here, 03:58:616 - 165bpm here, and a solid 04:10:249 - 170bpm here, etc.
======
I think, at least from listening at 25% rates, that this middle section is pretty fine for sync - while there's that bms video with BPM points, my time signature and bpm is wonky as hell due to the way i synched in DDReam, and I'm not sure if I might accidentally destroy the map if I try fixing the bpm actually lol

Timing for the drums here 04:38:488 - seem really early too.
======
I fixed that section with an extra timing point, should be so much better now.


Also there are notes like 04:39:163 (279163|3) - 04:45:566 (285566|3) - 05:10:706 (310706|0) - 05:15:533 (315533|3) - which seem to randomly be snapped to 1/16. 05:20:497 (320497|0) - 05:20:679 (320679|0) - 05:20:860 (320860|3) - 05:27:266 (327266|0,327266|1) - . Say if they aren't random but to me they seem it.
======
god damn it I thought I caught all the notes that were snapped like this as;dflkj, the converter did something weird idk.
mijkolsmith
have a star btw =☆
_underjoy
I tried to recheck the snapping, and while some notes were unsnapped (by AIMod), there are some points which sound wrong for me.
I tried putting said notes on other snaps and, listening closely on 25%, the hitsound is exactly on spot with the sound. I don't know if I am right (Daikyi says he checked that on DDReam and he's sure it's correct), so I would like someone more competent to look at those spots. I hope I'm just dumb xD
Questionable grace notes
00:53:974 (53974|2) - seems fine at 00:54:000 -
01:29:007 (89007|2) - seems fine at 01:29:035 -
01:30:811 (90811|3) - seems fine at 01:30:838 -
01:32:942 (92942|2) - seems fine at 01:32:969 -
01:51:794 (111794|3) - seems fine at 01:51:821 -
02:04:908 (124908|3) - seems fine at 02:04:936 -

02:05:892 (125892|3) - this is fine NOW (just for the sake of comparison), so 100% grace note here
02:52:960 (172960|3) - this is fine too
02:58:040 (178040|3) - this is fine too

03:00:810 (180810|3) - seems fine at 03:00:791 - 1/8
03:03:350 (183350|3,183427|2) - those seem fine at 03:03:388 - and 03:03:446 - (1/4,1/8)
03:09:072 (189072|3) - this is fine
03:09:442 (189442|2) - seems fine at 03:09:473 -
03:09:732 (189732|3) - seems fine at 03:09:755 -
03:12:715 (192715|3) - seems fine at 03:12:715 -
03:13:126 (193126|3,193126|1) - this looks fine too
03:18:171 (198171|1) - this is fine too

03:22:246 (202246|1,202246|0) - I don't know why, I hear this 1/16 later, on 03:22:267 - .
03:22:930 (202930|3,202930|2) - same, 03:22:951 -
03:24:943 (204943|3,204943|0,209070|2) - same, 03:24:963 -
03:26:934 (206934|3,206934|2) - same, 03:26:955 -
03:27:588 (207588|1,207588|0) - same, 03:27:608 -

03:28:961 (208961|1) - this is fine too

03:29:070 (209070|0,209070|2) - I DON'T KNOW, REALLY. I hear it better on 03:29:090 - , that is 1/16 later.
03:29:724 (209724|3,209724|0) - same, 03:29:745 -
03:29:724 (209724|0,209724|3) - same, I hear it better on 03:29:745 -
Maybe the sync is wrong on this part... but most likely I'm dumb.

03:42:073 (222073|3) - seems fine at 03:42:100 -
03:44:040 (224040|2) - seems fine at 03:44:068 -
03:54:933 (234933|3) - seems fine at 03:54:964 -
04:03:041 (243041|3) - this is fine
04:26:096 (266096|1,266096|0) - this is fine too
05:46:368 (346368|3) - seems fine at 05:46:402 - (1/16, LN also should end there)

As I said, I might be COMPLETELY wrong there. But I also may be right :P so please someone recheck this.
Topic Starter
Daikyi
ok i fixed a crapton of things. wow.

sync should be better i hope, ty underjoy

kami should be posting logs soon and i'm applying fixes as soon as i'm home from work

and fixes applied
Kamikaze
let me fucking sleep already, I will have nightmares about this goddamn timing and those freakin snaps
#1
Topic Starter
Daikyi
2016-02-26 12:08 -Kamikaze-: 00:39:810 (39810|3) -
2016-02-26 12:08 -Kamikaze-: ends too late
2016-02-26 12:09 -Kamikaze-: and currently it ends on 00:45:774 -
2016-02-26 12:09 -Kamikaze-: sound dies out at like 00:45:507 - (1/12)
2016-02-26 12:09 -Kamikaze-: I don't really get what this LN is for too 00:39:810 (39810|1) -
2016-02-26 12:10 -Kamikaze-: it's sounds connected to one sound but that sound ends like 3 seconds later then this LN
2016-02-26 12:10 -Kamikaze-: and one LN would feel better imo
2016-02-26 12:12 -Kamikaze-: 01:23:871 (83871|0,83871|1,83925|2,83953|3) - are you sure that it goes like that
2016-02-26 12:17 -Kamikaze-: that snapping would make me want to kill myself
2016-02-26 12:19 -Kamikaze-: 05:48:778 - and 05:50:000 - add one note each for the other tune in the background?
2016-02-26 12:20 -Kamikaze-: 05:18:198 - put a timing point here with kiai, looks better when it starts here
2016-02-26 12:21 -Kamikaze-: 05:27:652 - end it here maybe?
2016-02-26 12:21 -Kamikaze-: or here 05:30:560 -
2016-02-26 12:22 -Kamikaze-: 05:38:860 - start kiai
2016-02-26 12:22 -Kamikaze-: 03:20:892 - start kiai
2016-02-26 12:23 -Kamikaze-: 03:31:532 - end kiai
2016-02-26 12:27 -Kamikaze-: oh yeah that looks off
2016-02-26 12:27 -Kamikaze-: move up to 1/8

kami stuff
i was chatting via irc to him, to be able to apply mods at home, and i happened to have my osu client open at home as well, so here's like the logs with out me there
Feerum
Nomination Check



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Daikyi. I'm here to check your Map as 2nd BN.
Should be everything fine i can give you the 2nd Bubble.

General


Artist: Right
Title: Right
Source: Right // You confirmed me again that it's right
Tags: Right
AiMod: Right
Background: I found a BG in higher ratio. It's 1366x768. click
BPM/Offset: Looks right for me
Other: Are you sure about the HP? 8,7 seems really high when i look at the ending here 05:17:472 - . I was not able to pass it 3 times. highly recommend to reduce it.

Final Voyage

My first suggestion is to delete these notes: 00:21:610 (21610|2,21997|3,22384|0,22771|3,23159|2) -
The Piano here is really not that strong and it was really really uncomfortable feeling while playing the Opening here with so many Chords.
For Pitch you can make the singlenotes from here 00:21:610 - like 1-2-3-4-2
Try it out it feels really nice like you actually really play the Piano.
00:25:481 (25481|2) - Should you accept my suggestion before i recommend to delete here one note too because it's also not that audible. But you could add instead here 00:25:674 - a note.

00:33:221 (33221|2,33221|0) -
00:35:544 (35544|2,35544|1) -
00:37:092 (37092|1,37092|0) - Do you really need here a chord? It feels too much to hit for this still kinda peaceful part of the Song. You should try to catch more the (maybe it sounds stupid) "feeling" of the current Part. It's peaceful and calm so i think to overuse here chords is not really good.

00:56:145 - i think you missed here a sound. It's not sooo audible but it's there and belong to these notes 00:55:916 (55916|2,55992|3,56069|2,56222|1) -

Since you are often watch for PR.. 00:56:222 (56222|1,56375|0) - same Pitch :P can be same column.

01:08:133 (68133|0) - Remove this note here. Uhm it has not this sound you follow here with your Singlenotes. There is only the Long sound for the LN. Its really audible to hear that the sound isn't there.

01:12:396 (72396|1,72396|2) - Why suddenly the chord here? I mean yeah i sound is louder but.. i think it's not really needed here.

01:16:822 (76822|3,76822|1) - -> 01:18:133 (78133|1) - Inconsistency in your Pattern. Exactly the same sounds but different kind of pattern.
01:20:756 - Same thing here.

01:23:912 (83912|2,83953|3) - What do you try to catch here? There is no 1/8 sound. The Sound in the melody is pretty sure 1/12 here. So you could keep this note here 01:23:953 (83953|3) - for the drum like you later also did, but i'm pretty sure this one 01:23:912 (83912|2) - should be on the last 1/12 beatline, means 01:23:898 (83898|2) - .

01:28:953 (88953|0,89117|0,89281|1) - Try to arrange here, i miss the PR.

01:46:330 (106330|3) - Maybe move this one to 3? It feels kinda strange to have it on the same column you followed an other sound. Make clear that this note belongs not longer to 01:46:002 (106002|3,106166|3) - . Also it has a different pitch to 01:46:493 (106493|3) - .

01:58:023 (118023|3) - When you follow here the really high sound in the melody this note is definitely Wrong Snapped and should be 1/4, means 01:58:051 - .

02:01:739 (121739|2,121739|1,121794|3,121821|0,121842|2,121903|3,121903|1) - I don't get these ?_? what note follows what. Please recheck this because it really seems wrong for me. The Melody here is clearly 1/6 but you snapped it so strange i just can't hear what you follow here so i better ask.

Since you always followed kinda exactly with your LN's the Melody i need to mention that 02:56:107 (176107|2,176571|0,177035|1,177500|2) - are actually should be 3/4 beat long.

03:28:117 (208117|3) - Pretty sure this note is Wrong Snapped. It should be 1/8 to follow the Drumroll.

03:33:334 - Just want to mention you mapped this sound here for what you now use 1/8, in the Part before with 1/6. As example see here. 01:49:280 - .
Did you do it on purpose?

03:43:906 (223906|2,223946|1,223987|0,223987|3,224028|2,224069|1) - ?_? I don't get it now. 03:44:028 (224028|2) - This note has no sound. Uhm.. deepens on how you mapped this part i think this note should be 03:43:865 -

03:54:933 (234933|3) - I know what you tried here, to catch the Melody right? But 1/12 sounds really really really to early here. Set your Beatsnap Divider to 1/12 and start here on this point with 50% playback and with 25% playback and you will clearly hear the sound comes later. I'm pretty sure it is 1/8 and should be 03:54:964 - .

03:58:676 (238676|1) - If you again follow the melody this note is Wrong Snapped. It should be 1/8 here 03:58:706 - .
With melody i mean this really loud .. like.. a whistle?

05:11:795 (311795|1,311795|2) - do you have here a note too much? I just hear the drumroll.

05:13:552 (313552|2,313552|3) - And here i hear only the melody, no drum in the background, according to 05:15:035 - you might to delete a note or add here. But keep consistency with your pattern.

05:16:257 - Add because melody + Drumroll. See as example here 05:16:986 - .

05:18:924 - I feel like the Kiai should beginn here, not 05:18:198 -

05:22:806 - Note missing? Drum/Melody, has everything you mapped with your Chords in this evil 1/6 stream :P why the hell i suggest you to make it more harder.

05:24:379 (324379|3,324379|2,324439|1,324439|0) - i don't really get these two chords here.. uhm.. the melody you mapped with chords is actually 05:24:500 - and here you don't have one. Kinda confusing.

05:29:111 (329111|0) - It feels like this LN should be 1/6 beat longer.

05:42:492 (342492|0,342492|1) - Suggest to delete a note here. You followed the main melody here and it's kinda .. mh.. strange to add suddenly for a drum here a chord. 05:42:772 - Here you have drum too and no chord. Keep following the melody.

06:00:896 (360896|3,361023|2,361150|3,361277|2) - 1/3 drum
06:01:404 (361404|3,361468|2) - 1/6 drum and then you change for one note back to 1/3 what is not good. It feels weird to play
Move 06:01:563 (361563|3) - this one to the last 1/6 beatline and add a note on 06:01:595 - because the full 1/6 drum beginns already 06:01:404 - .

Oki thats all. I really like this song
Call me back
Topic Starter
Daikyi
:o
My first suggestion is to delete these notes: 00:21:610 (21610|2,21997|3,22384|0,22771|3,23159|2) -
The Piano here is really not that strong and it was really really uncomfortable feeling while playing the Opening here with so many Chords.
For Pitch you can make the singlenotes from here 00:21:610 - like 1-2-3-4-2
Try it out it feels really nice like you actually really play the Piano.

changed w/ PR, it feels nice

00:25:481 (25481|2) - Should you accept my suggestion before i recommend to delete here one note too because it's also not that audible. But you could add instead here 00:25:674 - a note.

removed the 3, not adding a jump on the next note, because it's not violin+piano at the same time, which is what i was going for in the beginning

00:33:221 (33221|2,33221|0) -
00:35:544 (35544|2,35544|1) -
00:37:092 (37092|1,37092|0) - Do you really need here a chord? It feels too much to hit for this still kinda peaceful part of the Song. You should try to catch more the (maybe it sounds stupid) "feeling" of the current Part. It's peaceful and calm so i think to overuse here chords is not really good.

I like the chords heere because the piano is hitting octaves, and it's a nice differentiation from the smoother violin hits imo

00:56:145 - i think you missed here a sound. It's not sooo audible but it's there and belong to these notes 00:55:916 (55916|2,55992|3,56069|2,56222|1) -

it sounds like a hit that goes along with 00:56:069 - and not at 145

Since you are often watch for PR.. 00:56:222 (56222|1,56375|0) - same Pitch :P can be same column.

starting from 00:55:916 (55916|2) - that note is an F#, then G, then F#, then D, then B so the PR looks fine

01:08:133 (68133|0) - Remove this note here. Uhm it has not this sound you follow here with your Singlenotes. There is only the Long sound for the LN. Its really audible to hear that the sound isn't there.

done

01:12:396 (72396|1,72396|2) - Why suddenly the chord here? I mean yeah i sound is louder but.. i think it's not really needed here.

I think i was going to accent the rest of the melody that happens, but i ended up not doing that lol, jump removed

01:16:822 (76822|3,76822|1) - -> 01:18:133 (78133|1) - Inconsistency in your Pattern. Exactly the same sounds but different kind of pattern.
01:20:756 - Same thing here.

fixed

01:23:912 (83912|2,83953|3) - What do you try to catch here? There is no 1/8 sound. The Sound in the melody is pretty sure 1/12 here. So you could keep this note here 01:23:953 (83953|3) - for the drum like you later also did, but i'm pretty sure this one 01:23:912 (83912|2) - should be on the last 1/12 beatline, means 01:23:898 (83898|2) - .

this captures the grace note in the melody, i believe it checks out as a 1/16 in ddream, went over this a lot w/ a couple other mods

01:28:953 (88953|0,89117|0,89281|1) - Try to arrange here, i miss the PR.

aiite

01:46:330 (106330|3) - Maybe move this one to 3? It feels kinda strange to have it on the same column you followed an other sound. Make clear that this note belongs not longer to 01:46:002 (106002|3,106166|3) - . Also it has a different pitch to 01:46:493 (106493|3) - .

moved it to 1, changed next 2 notes to 2 and 4

01:58:023 (118023|3) - When you follow here the really high sound in the melody this note is definitely Wrong Snapped and should be 1/4, means 01:58:051 - .

yup, this is definitely a 1/4

02:01:739 (121739|2,121739|1,121794|3,121821|0,121842|2,121903|3,121903|1) - I don't get these ?_? what note follows what. Please recheck this because it really seems wrong for me. The Melody here is clearly 1/6 but you snapped it so strange i just can't hear what you follow here so i better ask.

main pattern is the 02:01:739 (121739|1,121739|2,121821|0,121903|3,121903|1) - without the melody considered, and that's just standard 1/4
however the melody goes into a polyrhythm, so the right hand 02:01:739 (121739|2,121794|3,121842|2,121903|3) - does a right hand trill. the snaps got fucked up apparantly, so i just fixed that too lmfao


Since you always followed kinda exactly with your LN's the Melody i need to mention that 02:56:107 (176107|2,176571|0,177035|1,177500|2) - are actually should be 3/4 beat long.

i did things to their lengths

03:28:117 (208117|3) - Pretty sure this note is Wrong Snapped. It should be 1/8 to follow the Drumroll.

yep

03:33:334 - Just want to mention you mapped this sound here for what you now use 1/8, in the Part before with 1/6. As example see here. 01:49:280 - .
Did you do it on purpose?

yep, the ones early are much less pronounced, and don't have as much clearness to them, and the song's intensity hadn't ramped up so I 1/6ed them earlier on. Here, you can difinitevly hear the 1/8

03:43:906 (223906|2,223946|1,223987|0,223987|3,224028|2,224069|1) - ?_? I don't get it now. 03:44:028 (224028|2) - This note has no sound. Uhm.. deepens on how you mapped this part i think this note should be 03:43:865 -

something weird happened with that section, it should be much more clear now

03:54:933 (234933|3) - I know what you tried here, to catch the Melody right? But 1/12 sounds really really really to early here. Set your Beatsnap Divider to 1/12 and start here on this point with 50% playback and with 25% playback and you will clearly hear the sound comes later. I'm pretty sure it is 1/8 and should be 03:54:964 - .

ok yeah this one is clearly a 1/8 lmfao. also going back to address the other grace note that was mentioned earlier, I think that one's super close in terms of rhythm, and just plays a lot better as the 1/16

03:58:676 (238676|1) - If you again follow the melody this note is Wrong Snapped. It should be 1/8 here 03:58:706 - .
With melody i mean this really loud .. like.. a whistle?

fixed this

05:11:795 (311795|1,311795|2) - do you have here a note too much? I just hear the drumroll.

stepped as a jump because the lower synth also coincides w/ the drum

05:13:552 (313552|2,313552|3) - And here i hear only the melody, no drum in the background, according to 05:15:035 - you might to delete a note or add here. But keep consistency with your pattern.

ayy this one feels ok with going because no drum w/ synths at all

05:16:257 - Add because melody + Drumroll. See as example here 05:16:986 - .

yep

05:18:924 - I feel like the Kiai should beginn here, not 05:18:198 -

i think i like it 5:18 better, i believe kami suggested the other spot

05:22:806 - Note missing? Drum/Melody, has everything you mapped with your Chords in this evil 1/6 stream :P why the hell i suggest you to make it more harder.

ehehehhehehe

05:24:379 (324379|3,324379|2,324439|1,324439|0) - i don't really get these two chords here.. uhm.. the melody you mapped with chords is actually 05:24:500 - and here you don't have one. Kinda confusing.
I think because of bad snap conversions, the 2 got moved up a snap lmfao, this is fixed

05:29:111 (329111|0) - It feels like this LN should be 1/6 beat longer.

yep

05:42:492 (342492|0,342492|1) - Suggest to delete a note here. You followed the main melody here and it's kinda .. mh.. strange to add suddenly for a drum here a chord. 05:42:772 - Here you have drum too and no chord. Keep following the melody.

good catches lmao

06:00:896 (360896|3,361023|2,361150|3,361277|2) - 1/3 drum
06:01:404 (361404|3,361468|2) - 1/6 drum and then you change for one note back to 1/3 what is not good. It feels weird to play
Move 06:01:563 (361563|3) - this one to the last 1/6 beatline and add a note on 06:01:595 - because the full 1/6 drum beginns already 06:01:404 - .

fug
Now with better colors
Feerum
Alright, i rechecked the Song 3 Times with 25% Speed, this check took me just like the whole day but i'm really happy that i did this becaus ALL Snapping Error are now removed and all notes are fine.
Everything that needed to be fixed we discus in Discord

Since Kami did give you the #1 Bubble here is mine:

Bubble #2

Go for it!
DeletedUser_259972
YES PLEASE
THIS SONG IS MY JAM
Evening
01:47:641 (107641|0,107641|3,107723|0,107805|3) - Something minor but I would rather you move 01:47:805 (107805|3) - to 3, it's a personal opinion that has no reason but it just looks weird tbh imo

02:56:339 (176339|1) - Think you can make this a single note, this is just to differentiate the synth from the not the synth thing w/e

03:04:423 (184423|1,184768|2) - 3 2 for PR pls

04:11:306 (251306|2,251424|2) - Think you can roll with an easier 1/3 jack pattern like AABB instead of AAAA in 1 row, think it fits the change in intensity of instrument when it changes from a drum to a lighter synth, applies to everything here

05:51:213 - this is a pain in the ass to 100%, hopefully you can shift some 1's to 3s

others should ok i think
Topic Starter
Daikyi

Evening wrote:

01:47:641 (107641|0,107641|3,107723|0,107805|3) - Something minor but I would rather you move 01:47:805 (107805|3) - to 3, it's a personal opinion that has no reason but it just looks weird tbh imo

I think it's the weight of the anchor kinda throwing off the balance to the left, but I like the PR personally with the full octave of the synth. I know i don't keep the PR for other iterations to vary up the map a little bit, but this is the first happening of the pattern and i think it's a nice accent

02:56:339 (176339|1) - Think you can make this a single note, this is just to differentiate the synth from the not the synth thing w/e
yes

03:04:423 (184423|1,184768|2) - 3 2 for PR pls
yep
04:11:306 (251306|2,251424|2) - Think you can roll with an easier 1/3 jack pattern like AABB instead of AAAA in 1 row, think it fits the change in intensity of instrument when it changes from a drum to a lighter synth, applies to everything here
the main kind of texture of this section is triplets, so i feel like it's either AAAA or AAAB for layering in these jack patterns - AABB or ABBB don't feel like they work well. that being said, AAAB is pretty much still AAAA given the ending layering of the jack, as in the AAAA will still be forced (aaaa)
05:51:213 - this is a pain in the ass to 100%, hopefully you can shift some 1's to 3s
plays infinitely nicer as a 431 roll lmfao
so Julie was also in the middle of a check as well (stopped around 2 minutes)
reached out to her because conflicting icons? (I've updated w/ changes from both zen and julie now)
IRC w/ Julie
2016-04-17 21:34 Julie: 00:30:512 - shouldn't it have another normal note? Since it have the same ammount of chord as this 00:29:351 - instead of this 00:29:738 - and this 00:30:125 -
2016-04-17 21:34 Daikyi: yes
2016-04-17 21:35 Daikyi: added that in
2016-04-17 21:35 Julie: 00:37:867 - should have the same amount of chose as 00:33:221 -
2016-04-17 21:36 Daikyi: yeap
2016-04-17 21:36 Julie: 00:40:972 (40972|2,41230|0,41230|0,41489|1,41747|2,42005|0,42393|1) - Hmm isn't all of these supose to have whistle?
2016-04-17 21:37 Julie: The instrument you been mapping for all have whistle hitsound xD
2016-04-17 21:37 Julie: 00:42:909 (42909|2) - Is the same instrument
2016-04-17 21:37 Daikyi: i think that section is like the calm leading into the next section and whistle sounds really abrasive, and kinda makes the last note feel special
2016-04-17 21:40 Julie: 00:39:810 (39810|3) - the end of this slider is on 1/8
2016-04-17 21:40 Julie: Since all the begining is on 1/6, wouldn't it be better to end it here?00:45:507 -
2016-04-17 21:41 Daikyi: i'm not 100% sure on that actually lol
2016-04-17 21:41 Daikyi: trying to listen on low rate
2016-04-17 21:41 Julie: Where you got the idea on 1/8?
2016-04-17 21:42 Julie: Since the sound basically still continue
2016-04-17 21:42 Daikyi: i think from original syncing
2016-04-17 21:42 Daikyi: it fits fine on 1/6, and i don't think it makes too much of a difference
2016-04-17 21:42 Julie: basically if you want the full sound it should end here 00:46:577 -
2016-04-17 21:42 Daikyi: so yeah, moved to the 1/6
2016-04-17 21:42 Julie: because even here 00:46:118 - , I don't know if you hear it, but I still hear it
2016-04-17 21:43 Julie: but yeah I can feel the difference in volume here00:45:507 -
2016-04-17 21:43 Daikyi: yeah, you still hear it but the actual sustain is definitely off right at 00:45:507 -
2016-04-17 21:43 Julie: yep x3
2016-04-17 21:46 Julie: You actually hear all these stuff : 00:58:904 (58904|1,58930|2,58981|3,59032|0,59058|1) - ?
2016-04-17 21:46 Julie: Or you use the program?
2016-04-17 21:47 Daikyi: that section
2016-04-17 21:47 Daikyi: 1/4 for the main pattern
2016-04-17 21:47 Daikyi: the snare drum is in the 1/3 pattern
2016-04-17 21:47 Daikyi: so it's a polyrhythm
2016-04-17 21:47 Julie: So if I'm not wrong, you kinda mixed these 2 together
2016-04-17 21:47 Julie: in your pattern
2016-04-17 21:48 Daikyi: to make it a fluid roll, yeah
2016-04-17 21:52 Julie: 01:01:280 (61280|3,63188|1) - You did it on purpose to have that whistle normal right?
2016-04-17 21:53 Daikyi: that should be soft i think lol
2016-04-17 21:53 Daikyi: same with 01:03:188 (63188|0) -
2016-04-17 21:53 Julie: okiii change it in addition -> soft xD
2016-04-17 21:53 Daikyi: er
2016-04-17 21:53 Daikyi: 01:03:188 (63188|1) -
2016-04-17 21:53 Julie: 01:03:188 (63188|1) -
2016-04-17 21:53 Julie: yeah
2016-04-17 21:53 Julie: thats what I thought
2016-04-17 21:54 Daikyi: changed that to a soft finish actually i think
2016-04-17 21:54 Julie: hahaha "I think" xD
2016-04-17 21:54 Julie: Hey is your own map~ You should know what you want owo
2016-04-17 21:55 Daikyi: lol
2016-04-17 21:55 Julie: 01:13:461 (73461|1) - can you check out this snap?
2016-04-17 21:55 Daikyi: still, imo i'm not the most experienced at hitsounding things
2016-04-17 21:55 Julie: Usually
2016-04-17 21:55 Daikyi: asdf
2016-04-17 21:56 Julie: if you want to be sure every whistle is in soft, you change it in the timing menu, all soft
2016-04-17 21:56 Daikyi: that's a galop
2016-04-17 21:56 Julie: and then after that, if you want one note to have a drum standard hitsound, you can change it on the left side
2016-04-17 21:56 Julie: haha
2016-04-17 21:56 Julie: instead of doing all one by one "soft" xD
2016-04-17 21:56 Julie: that's a galop is for 01:13:461 (73461|1) - ?
2016-04-17 21:57 Julie: because the sound here 01:13:543 (73543|0,73625|1,73707|0) - isn't here 01:13:461 -
2016-04-17 21:57 Daikyi: yeah it should be the 1/6
2016-04-17 21:57 Julie: 01:13:379 - And you can hear a fast double sound
2016-04-17 21:58 Daikyi: second sound is on 01:13:434 (73434|1) -
2016-04-17 21:58 Julie: yep x3
2016-04-17 21:58 Daikyi: so moved the note down from the 1/4 to the 1/6 lol
2016-04-17 22:01 Julie: 01:15:674 (75674|3,75702|2,75729|1,75756|0,75784|3,75811|2,75838|1,75866|0,75893|3,75920|2,75947|1,75975|0) - Hmmm I kinda hear differently
2016-04-17 22:01 Julie: I kinda hear 1/8 and here it change sound 01:15:838 -
2016-04-17 22:02 Julie: while now, the part where it change sound is like in the middle of your stair
2016-04-17 22:02 Julie: 1/8 kinda fit for 4k
2016-04-17 22:02 Daikyi: i'm going to check ddream
2016-04-17 22:02 Julie: yeah please do
2016-04-17 22:02 Julie: because I do hear 4 sound
2016-04-17 22:02 Julie: x2
2016-04-17 22:02 Julie: that make 8 sound in total
2016-04-17 22:02 Daikyi: i think it does change in speed but i'll double czech
2016-04-17 22:03 Julie: yep
2016-04-17 22:03 Julie: because look if you do 1/8 http://puu.sh/omkJq/ac0fcb02ee.jpg
2016-04-17 22:03 Julie: 4 sound each (which is what I hear)
2016-04-17 22:03 Julie: player can also feel the new change in pitch 01:15:838 -
2016-04-17 22:03 Daikyi: 1 sec
2016-04-17 22:06 Daikyi: ddream isn't opening...
2016-04-17 22:06 Julie: QAQ
2016-04-17 22:06 Julie: starting here 01:16:002 - + you put hitsound on drum right?
2016-04-17 22:07 Daikyi: ok it opened
2016-04-17 22:07 Julie: whistle for low drum and clap for higher right?
2016-04-17 22:07 Daikyi: and yes
2016-04-17 22:07 Julie: :D
2016-04-17 22:08 Daikyi: listening on ddream
2016-04-17 22:08 Daikyi: 01:15:674 (75674|3) - is 100% a 1/12 pattern lmfao
2016-04-17 22:08 Daikyi: first 8 notes is a whole octave, then 4 more notes into the [34]
2016-04-17 22:09 Julie: probably because of the zig zag on the waveform
2016-04-17 22:09 Julie: that one sound create
2016-04-17 22:09 Daikyi: well i'm listening on 10% speed
2016-04-17 22:09 Julie: hmm oki
2016-04-17 22:09 Daikyi: 100% sure on this
2016-04-17 22:10 Julie: okii~ x3
2016-04-17 22:11 Daikyi: http://puu.sh/oml9U/bac4914a3a.mp4
2016-04-17 22:11 Daikyi: ignore skype conversation in the background lol
2016-04-17 22:12 Julie: oh so is 3 sound, god I wish osu could let us put 10%
2016-04-17 22:12 Julie: haha that skype convo xD
2016-04-17 22:12 Daikyi: x3
2016-04-17 22:13 Daikyi: it's like another vsrg community's osu skype room lol
2016-04-17 22:15 Julie: neaat :D
2016-04-17 22:16 Julie: 01:24:527 - add another note, the synth sound is still here, is not only drum sound like these 2 01:24:772 (84772|2,84936|2) -
2016-04-17 22:17 Daikyi: the layering there is based on the repeating chord
2016-04-17 22:17 Julie: actually those 2 have synth sound too, but really lower =w=
2016-04-17 22:17 Daikyi: so the singles in that section are the ones w/o the chord
2016-04-17 22:17 Daikyi: so like, similar to 01:13:543 (73543|0,73625|1,73707|0,73871|1,73953|0,74117|0,74199|1) - patterning
2016-04-17 22:17 Julie: it should be the same chord as 01:25:018 -
2016-04-17 22:18 Julie: oki just got it
2016-04-17 22:18 Julie: is jsut really way lower orz
2016-04-17 22:18 Julie: hmm actually
2016-04-17 22:18 Daikyi: i think it's fine how it is
2016-04-17 22:19 Julie: I still hear it really clear
2016-04-17 22:19 Julie: 01:14:035 - can hear there is nothing
2016-04-17 22:19 Daikyi: it's like 01:14:855 (74855|3,74855|1,74937|0,74937|2,75019|3,75019|1,75101|0,75182|2,75182|3,75264|0,75264|1,75346|3,75428|1,75428|2,75510|3,75510|0) - but softer i guess
2016-04-17 22:19 Julie: but 01:24:527 - is totally different
2016-04-17 22:19 Julie: yeah that one
2016-04-17 22:19 Daikyi: i mean, it's the same type of sound, which is what i'm layering to
2016-04-17 22:20 Daikyi: ohhhhhh
2016-04-17 22:20 Daikyi: for 01:24:527 (84527|1) - are you saying only
2016-04-17 22:20 Daikyi: okok
2016-04-17 22:21 Daikyi: ignore my rambling i understand now lol, added in the note
2016-04-17 22:21 Julie: 01:25:756 (85756|0) - Should be one note like this one 01:25:756 (85756|0) - , since the sound you map here 01:25:756 (85756|0,86986|0,87149|1,87313|2,87477|3) - , isn't here01:27:641 - xD
2016-04-17 22:22 Julie: yeah only that one
2016-04-17 22:23 Daikyi: 01:27:641 (87641|3,87805|2,87969|2) - i think the layering is implicit with that section
2016-04-17 22:23 Daikyi: for the Pitch relavancy
2016-04-17 22:23 Daikyi: i did switch 01:25:674 (85674|2,85756|0,85838|2) - to a 321 for PR
2016-04-17 22:24 Julie: no no pitch is fine
2016-04-17 22:24 Julie: is the number of notes
2016-04-17 22:24 Julie: that sound you map for the pitch don't appear here 01:27:641 -
2016-04-17 22:24 Julie: it does appear here 01:27:969 - , and you put 2 notes here 01:27:805 - for another sound as well so these one are fine
2016-04-17 22:24 Julie: while this one 01:27:641 - have the same ammount of chord as 01:28:461 -
2016-04-17 22:25 Daikyi: ok i see
2016-04-17 22:25 Daikyi: took out 01:27:641 (87641|1) -
2016-04-17 22:27 Julie: same for here 01:45:182 - , you probably want it more loud
2016-04-17 22:28 Julie: But I think is better to be more consistent
2016-04-17 22:28 Daikyi: yup
2016-04-17 22:28 Daikyi: taking out the 01:45:182 (105182|0) -
2016-04-17 22:32 Julie: 01:50:264 (110264|1,110264|3,110346|1,110428|3) - 01:53:051 (113051|1,113051|3,113215|1,113215|2) - and this 01:54:198 (114198|2,114198|1,114362|1,114362|2) -
2016-04-17 22:33 Julie: 01:50:428 - Should be 2 notes,
2016-04-17 22:33 Julie: the sound you map here 01:50:346 (110346|1) - is also continue to here 01:50:346 (110346|1) -
2016-04-17 22:33 Julie: which make a triplet
2016-04-17 22:33 Daikyi: (yup
2016-04-17 22:34 Daikyi: removed 01:54:362 (114362|1) -
2016-04-17 22:34 Julie: okii~ x3
2016-04-17 22:34 Daikyi: lol
2016-04-17 22:35 Julie: 01:57:204 (117204|2,117231|1,117258|3) - this is also by ddream?
2016-04-17 22:35 Julie: oh nvm
2016-04-17 22:35 Julie: 01:57:149 (117149|3,117204|2,117258|3,117313|2) - just saw that
2016-04-17 22:36 Daikyi: yus
Julie
Sorry another week at school all day orz..



IRC up there ^
Evening
had to do another thingy cause people said thingy about the LN thingy

02:32:116 (152116|0,152346|1,152577|2,152807|3) -

- Currently it's slightly (slightly) ((slightly)) weird, I believe that you can either:



This method is used because it relies on 1/1 beats, this allows easier timing of the ending basically

- Or use a stricter inverse shield



after this it should be good

and that applies to every similar LN thing btw
Topic Starter
Daikyi
LNs fixed
Evening
your boats are on the line

shimakaze first
Topic Starter
Daikyi
shimakaze is cute, but not #1 so ok i guess
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