[extra]
- OD to 9. This map features some irregular rhythms and polarity shifts + doubles. Increasing the OD forces players to pay more attention to their rhythm. (You should also push Insane's OD to 8 for the same reasons).
- Is there a reason why HP is 5 for extra but 6 on insane? I think you can bump the HP to 6.5 or 7
- 00:00:396 (1) - You should end the spinner 1/4 earlier and map 00:02:331 - . The spinner-end on a downbeat just doesn't feel fitting to me .
- 00:08:691 (6) - This note is much weaker than 00:08:760 (7,8) - . You could try making 5 and 6 a 1/2 slider instead, and then mapping a slider-jump. That way you can put some emphasis onto 7 and 8.
- 00:24:728 (2,3) - Ctrl+G this rhythm since i feel 00:24:866 - is a more significant beat than 00:25:004 - .
- 00:28:875 (1,2) - Making them circles would be cool
- 00:29:981 (1) - Is this NC supposed to be purple? I can understand the rest of your NC patterning in this intro except this xP. Like, you're following that err, bell? sound in the back with thise purple combo colors.
- 00:58:046 (3,4) - Similar to what I mentioned earlier. 00:58:184 - There isn't actually a strong beat on the white tick, but rather the blue tick on 00:58:253 - . Try using the same rhythm? 1/2 slider into two circles.
- 01:55:143 (1,2,3,4) - This spacing is a bit confusing to play because of how you've set up the pattern. 1>2 plays well because of the slider leniency players are likely to use, and 3>4 appears to be using the same technique, but they are 1/2 in time. You should make the jump bigger because right now its ambiguous for me.
- 02:29:428 (1,2,3) - This rhythm doesn't seem that necessary. Theres a hat on 02:29:705 - too You could have just made this a triplet and avoided switching polarity at a section where the blue tick rhythm isn't easily noticed.
- 02:59:014 (8,9,1) - I just cant agree with the spacing here xP. 8>9 is a really large jump that doesn't really capture anything that significant. But 1 is definitely significant, yet you give it a really low spacing .
- 03:16:848 (8) - Not going to map it to the white tick? You did that on Insane anyways.
- 03:16:986 - Remove the break. It's not on your Insane, and its nice to have a pause here.
- 03:28:046 (1,2) - I don't think 2 needs the jump. Maybe 3 could use one. You could put a 1/2 slider here and it would play pretty nicely. Could apply to 03:45:742 (1,2,3) - too
- 04:38:414 (7) - How about stacking with 04:37:999 (4) - to maintain the high spacing here?
- 04:48:023 (3) - Nice Double!!!1
- 05:24:037 (4,1) - Make this jump bigger than from 3>4 for better emphasis. Maybe stack with 05:23:345 (3) -
- 05:41:871 (1,2,3) - I think this rhythm is a bit too simple. You use these 1/1 sliders later on and they work a bit better, but choosing a simple rhythm like this so soon after the Kiai is a bit sudden.
- 00:13:391 (1,2) - Kinda lame if you ask me ;c. same with 00:31:087 (1,2) - // for stuff like 00:17:815 (1,2) - and 00:18:921 (1,2) - I can understand, because there's not a lot of 1/4 action happening there, But here? :c.
- 00:29:152 (3) - two circles instead? to agree with 00:28:875 (1,2) - .
- 01:03:576 (4,5) - Ctrl+G plays really nicely. And you make 01:03:852 - clickable in the process.
- 01:51:133 (3,4) - Blanket is off
- 02:29:428 (1) - Odd rhythm choice. I mean, i guess it works, but there are more straightforward rhythms like just two 1/2 sliders, or even using some 1/4's.
- 03:53:345 (6,1) - Larger spacing here for emphasis
- 05:45:603 (2,3) - 1/1 slider would be better here so you can show a difference in sound between 2 and 3. Right now theyre both clickable, but 2 is louder. The click + release of a slider fits better.
- 06:02:193 (2,3,1) - I would put the jump onto the downbeat instead of 3. It would also be more consistent with 06:01:640 (6,1) -