Yes!
Keep going.
Keep going.
great mod, great spacing and music understanding, i love you, will definitely come back for mods in futureMonstrata wrote:
[extra][insane]
- OD to 9. This map features some irregular rhythms and polarity shifts + doubles. Increasing the OD forces players to pay more attention to their rhythm. (You should also push Insane's OD to 8 for the same reasons).
yess i wanted to do the same but was afraid to make it too high now i have a reason to increase it ty ty- Is there a reason why HP is 5 for extra but 6 on insane? I think you can bump the HP to 6.5 or 7
there was some random reason for this, but i can't remember it now, will make it I5 E6. i'm mostly not making it too high because the rhythm is very complex and a few misses in a stream can just kill you. HR is totally impossible with high HP Drain here as well- 00:00:396 (1) - You should end the spinner 1/4 earlier and map 00:02:331 - . The spinner-end on a downbeat just doesn't feel fitting to me .
spinner end was always the most hard part of a spinner for me. it's basically as emphasizing as a circle. i would place it earlier only if there was a sound there, but there's totally no sound before the downbeat so i can't really end the spinner there- 00:08:691 (6) - This note is much weaker than 00:08:760 (7,8) - . You could try making 5 and 6 a 1/2 slider instead, and then mapping a slider-jump. That way you can put some emphasis onto 7 and 8.
i won't add a 1/4 jump here, but your rhythm is totally right. slider ending on that weak note is much better, fixed- 00:24:728 (2,3) - Ctrl+G this rhythm since i feel 00:24:866 - is a more significant beat than 00:25:004 - .
yes- 00:28:875 (1,2) - Making them circles would be cool
i spent like 10 minutes making this pattern, it now looks weird as shit but fixed- 00:29:981 (1) - Is this NC supposed to be purple? I can understand the rest of your NC patterning in this intro except this xP. Like, you're following that err, bell? sound in the back with thise purple combo colors.
lol the only thing i'm following is the storyboard, did you disable it?- 00:58:046 (3,4) - Similar to what I mentioned earlier. 00:58:184 - There isn't actually a strong beat on the white tick, but rather the blue tick on 00:58:253 - . Try using the same rhythm? 1/2 slider into two circles.
the first one was pretty obvious, but this one is not as obvious as the previous. here it depends on what you define as more hard/important sound. the white tick is a lot higher (pitch), but the blue and red are maybe a bit louder (bass). i prefer to emphasize the pitch here- 01:55:143 (1,2,3,4) - This spacing is a bit confusing to play because of how you've set up the pattern. 1>2 plays well because of the slider leniency players are likely to use, and 3>4 appears to be using the same technique, but they are 1/2 in time. You should make the jump bigger because right now its ambiguous for me.
nice, fixed- 02:29:428 (1,2,3) - This rhythm doesn't seem that necessary. Theres a hat on 02:29:705 - too You could have just made this a triplet and avoided switching polarity at a section where the blue tick rhythm isn't easily noticed.
we might be using different headphones but i almost can't hear the hat on the white tick and i can clearly hear how the blue ticky rhythm is so intensively loud here. and well, i don't want this map to be only hard because of long streams and big jumps. it should have some difficult rhythms and polarities sometimes (when it fits the song ofc)- 02:59:014 (8,9,1) - I just cant agree with the spacing here xP. 8>9 is a really large jump that doesn't really capture anything that significant. But 1 is definitely significant, yet you give it a really low spacing .
i sit here reading this: > 8>9 is a really large jump and then i see this http://i.imgur.com/5WzVtnB.png LOL
totally fixing it- 03:16:848 (8) - Not going to map it to the white tick? You did that on Insane anyways.
decided to stick to 4-notes slider in both diffs- 03:16:986 - Remove the break. It's not on your Insane, and its nice to have a pause here.
added a break in insane xD you know, it might look nice to have a pause here but it's a big hp drainer. remember you said you don't like mapping after a spinner? this is the same shit. i failed so many times on maps which don't use breaks in such places that i already hate it. i'll better add a break. it's still a pause in mapping so it's alright- 03:28:046 (1,2) - I don't think 2 needs the jump. Maybe 3 could use one. You could put a 1/2 slider here and it would play pretty nicely. Could apply to 03:45:742 (1,2,3) - too
nope, i'm emphasizing the hihats- 04:38:414 (7) - How about stacking with 04:37:999 (4) - to maintain the high spacing here?
04:41:318 (2,3,4,5,6,1,2,3,4,5,6,7,8) - you can see that combining usual 1/2 spacing with jumps is my style basically, so that was intended- 04:48:023 (3) - Nice Double!!!1
thanks i worked hard on this pattern, it's my favourite (i guess you were talking about insane diff here because it had a misplaced note but extra was fine- 05:24:037 (4,1) - Make this jump bigger than from 3>4 for better emphasis. Maybe stack with 05:23:345 (3) -
i guess the time link is broken (the 4,1 link doesn't select anything) so i can't understand this one- 05:41:871 (1,2,3) - I think this rhythm is a bit too simple. You use these 1/1 sliders later on and they work a bit better, but choosing a simple rhythm like this so soon after the Kiai is a bit sudden.
not changing this because i just love this sudden change. it fits just perfectly in my eyes. it also gives the player a bit of a restcall me back~
- 00:13:391 (1,2) - Kinda lame if you ask me ;c. same with 00:31:087 (1,2) - // for stuff like 00:17:815 (1,2) - and 00:18:921 (1,2) - I can understand, because there's not a lot of 1/4 action happening there, But here? :c.
you mean it's too easy? tried to add triples and 1/2 in some places there, but i didn't want to turn it into a copy of extra- 00:29:152 (3) - two circles instead? to agree with 00:28:875 (1,2) - .
trying to make it a bit easier in some places, not using too many 1/2s in a row is an example. it still plays totally fine- 01:03:576 (4,5) - Ctrl+G plays really nicely. And you make 01:03:852 - clickable in the process.
okay- 01:51:133 (3,4) - Blanket is off
savage- 02:29:428 (1) - Odd rhythm choice. I mean, i guess it works, but there are more straightforward rhythms like just two 1/2 sliders, or even using some 1/4's.
it feels perfectly natural to me, for some reason the hihats are as always the most loud sounds for me- 03:53:345 (6,1) - Larger spacing here for emphasis
i made it just a bit bigger but cant really add a big jump here because of 03:53:138 (4,5) - and overall map difficulty- 05:45:603 (2,3) - 1/1 slider would be better here so you can show a difference in sound between 2 and 3. Right now theyre both clickable, but 2 is louder. The click + release of a slider fits better.
yes- 06:02:193 (2,3,1) - I would put the jump onto the downbeat instead of 3. It would also be more consistent with 06:01:640 (6,1) -
yes mom you're right
2016-01-08 10:11 Natsu: btw this map so consistent wdf can't find nothing lol
2016-01-08 10:12 Natsu: why the spacing so short here: 00:16:156 (7,1) -
2016-01-08 10:12 grumd: oooh that's so nice!
2016-01-08 10:12 Natsu: I'd use more spacing
2016-01-08 10:13 Natsu: 00:16:986 (6,7) - similar here too
2016-01-08 10:13 grumd: 00:15:880 (5,6) - just like everywhere else though
2016-01-08 10:13 grumd: just usual 1/2
2016-01-08 10:13 grumd: let me see if it needs a jump
2016-01-08 10:13 Natsu: no i mean from 7 to 1
2016-01-08 10:13 grumd: yes i mean the same
2016-01-08 10:13 grumd: it's extra?
2016-01-08 10:14 Natsu: yea
2016-01-08 10:14 Natsu: http://puu.sh/moavR/78a154794a.jpg
2016-01-08 10:14 grumd: 00:14:774 (7,8,9) - same spacing as here
2016-01-08 10:14 grumd: and everywhere else o.o
2016-01-08 10:14 grumd: 1.4x
2016-01-08 10:15 grumd: can't see anything wrong there
2016-01-08 10:15 Natsu: so the jump 00:16:018 (6,7) - is on purpose?
2016-01-08 10:15 grumd: yes
2016-01-08 10:15 grumd: because bass sounds
2016-01-08 10:15 Natsu: kk did think it got moved
2016-01-08 10:16 grumd: 00:17:262 (7) - i should probably also add a jump here
2016-01-08 10:16 grumd: because of same bass
2016-01-08 10:16 Natsu: yeah that's why i did feel really weird
2016-01-08 10:17 grumd: yep fixed 00:17:262 -
2016-01-08 10:18 grumd: the whole slow part is kinda weird sometimes :D
2016-01-08 10:20 Natsu: 00:58:184 (4) - I'd use 2 circles instead, there is a strong bass sound at blue tick
2016-01-08 10:20 Natsu: realy similar to 01:00:050 (3) -
2016-01-08 10:21 Natsu: 01:29:705 (13) - no NC?
2016-01-08 10:22 Natsu: Since you did add one at the end of this section 00:37:723 (1) -
2016-01-08 10:22 grumd: you can notice how the triple at 1:00 is two bass sounds and the slider at 0:58 has a hi-hat whistle sound at the first circle which is emphasized by the 1/4 slider
2016-01-08 10:22 grumd: i think i used stacked triples only for bass sounds? i'm not sure but the 1/4 slider seems reasonable for me
2016-01-08 10:23 grumd: 01:29:705 (13) - nah i don't like new combos at the last object before break, it doesn't make sense to me
2016-01-08 10:23 grumd: but the NC at the 0:37 is only set to make it red
2016-01-08 10:23 grumd: like, show the transition to a new music section
2016-01-08 10:23 grumd: because how different the last note sound is
2016-01-08 10:23 Natsu: ah good then, btw you have source for this metadata?
2016-01-08 10:24 grumd: yep
2016-01-08 10:24 grumd: bandcamp or soundcloud
2016-01-08 10:24 grumd: https://www.google.com.ua/url?sa=t&rct=j&q=&esrc=s&source=web&cd=4&cad=rja&uact=8&ved=0ahUKEwjB8eWq0JrKAhWhJXIKHdECC9cQFggrMAM&url=https%3A%2F%2Fsoundcloud.com%2Fgoreshit%2Fburn-this-moment-into-the-retina-of-my-eye&usg=AFQjCNE7YjH54ppOMAyOVfy_LnjqY0Pi3w&sig2=L7plQ88Rp3B2cJD5YpJYmw&bvm=bv.110151844,d.bGQ
2016-01-08 10:24 grumd: oh fuck xD
2016-01-08 10:24 grumd: https://goreshit.bandcamp.com/track/burn-this-moment-into-the-retina-of-my-eye
2016-01-08 10:24 grumd: https://soundcloud.com/goreshit/burn-this-moment-into-the-retina-of-my-eye
2016-01-08 10:25 grumd: we checked titles with monstrata earlier
2016-01-08 10:26 Natsu: kk
2016-01-08 10:26 Natsu: 05:25:972 (2) - btw around x:259 y :340, seems to flow better to me
2016-01-08 10:27 Natsu: 05:40:626 (1) - why the single combo?
2016-01-08 10:28 Natsu: 05:41:871 (1,2) - overlap isn't needed here
2016-01-08 10:29 grumd: 05:25:972 (2) - will fix it, but i need a bit of time to rearrange the whole pattern
2016-01-08 10:29 grumd: removed combo
2016-01-08 10:30 grumd: the overlap was intentional
2016-01-08 10:30 Natsu: btw why the diffs name don't have cap? is on purpose?
2016-01-08 10:30 grumd: yes,
2016-01-08 10:30 grumd: to fit the song title :D
2016-01-08 10:30 grumd: it's so hard to keep "insane" with a small letter
2016-01-08 10:30 grumd: osu always changes it to capitalized
2016-01-08 10:31 Natsu: oh really xDDD
2016-01-08 10:32 grumd: yep
2016-01-08 10:32 grumd: fixed 05:25
2016-01-08 10:32 grumd: had to change the whole 05:25:557 (3,4,5,6,1,2) -
2016-01-08 10:32 grumd: but i like it more now
2016-01-08 10:33 Natsu: kk cool then, checking insane and we gonna be good to go then
2016-01-08 10:33 grumd: yey
2016-01-08 10:35 Natsu: dont like to be nazi, but seems the blanket got moved some how lol 02:33:023 (2,3) -
2016-01-08 10:35 Natsu: (Insane)
2016-01-08 10:35 grumd: i moved slider end 1 pixel and i guess it's okay now xD
2016-01-08 10:35 grumd: https://imgur-archive.ppy.sh/GFhOWZC.png
2016-01-08 10:36 Natsu: lol cool
2016-01-08 10:37 Natsu: updated then,should be goodto go
2016-01-08 10:37 grumd: ooooo
2016-01-08 10:38 grumd: okay let me update!
2016-01-08 10:38 grumd: i hope insane will not become Insane
2016-01-08 10:38 Natsu: lol
2016-01-08 10:39 grumd: sooo i guess i popped it!
2016-01-08 10:39 grumd: you can go look at my changes :D
2016-01-08 10:39 grumd: 05:25:557 (3,4,5,6,1,2) - this was the biggest one
2016-01-08 10:39 grumd: 00:16:986 (6,7,8) - oh and this
2016-01-08 10:39 grumd: in extra
2016-01-08 10:40 Natsu: kk
2016-01-08 10:44 Natsu: 05:25:557 (3,4,5,6,1,2) -
2016-01-08 10:44 Natsu: thats cool
2016-01-08 10:44 Natsu: was checking some taiko thing with ono
I forced grumdimplying i didn't agree with that in a matter of one second
^Shiirn wrote:
sign me the FUCK up 👌👀👌👀👌👀👌👀👌👀 gore shit goRe sHit👌 thats ✔ some gore👌👌shit right👌👌th 👌 ere👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0Оଠ0OOᵒOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌gore shit
oh my godMonstrata wrote:
this moment into the retina of my eye
Because it's qualified!grumd wrote:
i know lolKyubey wrote:
Because it's qualified!grumd wrote:
Blue Dragon wrote:
this is incredible
gratz!Fort wrote:
Blue Dragon wrote:
this is incredible
grumd wrote:
Rapthorn wrote:
sign me the FUCK up 👌👀👌👀👌👀👌👀👌👀 gore shit goRe sHit👌 thats ✔ some gore👌👌shit right👌👌th 👌 ere👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0Оଠ0OOᵒOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌gore shit
cant help laughing lolgrumd wrote:
hey grumd cool map
i like your maps