Natsu, with all due respect, I'm sure this doesn't feel hardcore (maybe a bit at the end but it's understandable since it's the climax) to higher-ranked players (somewhere around my rank I guess). I'm not saying this to brag about my skills but that's just how we perceive it...
Not gonna say more about this since I don't want the discussion to go in that "Oh I can't criticize a map cuz I'm not good??" direction.
Good luck to all of you.
Not gonna say more about this since I don't want the discussion to go in that "Oh I can't criticize a map cuz I'm not good??" direction.
Good luck to all of you.
Doyak wrote:
In my opinion the map stands itself, and players who are capable of playing that diff plays it. If we need some harder maps then it should be done with more intense songs. "High ranked players would feel differently of those jumps" is not something I can agree with. Ofc they'll feel it easier than how low ranked players feel, but that doesn't mean the map fits with the song. I just put an example up there. If I make that "Mii Plaza" song into a 5 star map and say "Its target players are 10k players", would that really make sense?
That's an extreme example. I'm not saying you can make that song or any other calm song into something crazy. I'm talking about this map right here and that these jumps fit this song, and how top players might be able to enjoy this music better. If you're gonna give an example, please do so in a reasonable manner.Natsu wrote:
@Broccoly: Under your logic I can take any 100 bpm song and make a 6 stars diff, because top players will be bored, but we all know that isn't right
That's your bias.Doyak wrote:
Also if we ask high ranked players about their opinion, they'll just say it's good because that's the difficulty they play. They barely care about overdone things, and that's why many people like to play unranked crazy stuffs.