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DragonForce - Valley of the Damned

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Okoratu
That was related to placement.
200 bpm 1/3 behaves similarly to 150 bpm 1/4 and considering that your adjustment doesn't look that serious at all
dqs01733
So did u guys even consider my proposition, or even read it at all?

dqs01733 wrote:

My proposed solution

add constant 1/4 hihat rhythm between 03:56:596 - 05:32:596 - , therefore it should be technically correct and every beat is mapped to something. The guitar is kinda flushed out anyways because of all the other instruments so its not really easy to tell the screwed up rhythm, atleast for me it wasnt very clear until i played at 50% playback. So i dont think this would pose any problem to the player

but between 03:37:396 - 03:56:596 - its VERY clear that its something like a 1/3 rhythm, no 1/2 rhythm or anything to "mentally fill in" the 1/4's. deetz suggestion works really well here, it helps the player ease in to the intense section a bit and also a clear contrast between the intensities of the sections.

Let me put som e more emphasis on what seems to be more relevant now

dqs01733 wrote:

deetz suggestion works really well here, it helps the player ease in to the intense section a bit and also a clear contrast between the intensities of the sections.


deetz wrote:

Another possible way to do this could be to map only the drum sounds from 03:37:396 - all the way up to 03:56:596 - with breaks in between each one.

u guys are either denying any points people are making saying "1/4 sounds better" , and when we finally do manage to convince you about it you just disregard any suggestions people are making to make it the best it can be and just do it your own way without even considering other options. I can see why people are losing patience with you guys lmao
Yauxo
The only thing that's shitty in the new solo is the way youve mapped it, 6.16 -> 6.31.
03:45:796 (1,2,3,4,5,6,1,2,3,4,5,6) - and 03:53:496 (4,1,2,1,2,1) - Really? :v

I bet it'd actually play and look good if you were to put some more effort into it.
Topic Starter
Lucyii

Okoratu wrote:

That was related to placement.
200 bpm 1/3 behaves similarly to 150 bpm 1/4 and considering that your adjustment doesn't look that serious at all

Yauxo wrote:

The only thing that's shitty in the new solo is the way youve mapped it, 6.16 -> 6.31.
03:45:796 (1,2,3,4,5,6,1,2,3,4,5,6) - and 03:53:496 (4,1,2,1,2,1) - Really? :v

I bet it'd actually play and look good if you were to put some more effort into it.
You can be right on that pattern 03:45:796 (1,2,3,4,5,6,1,2,3,4,5,6) - lol but anyway listen the rhythm, it looks weird to me anyway, 1/4 was a lot better imho.
dqs01733
ok kayne wanted me to clarify what i meant
its super sloppy looks like shit and the snapping is probably not right for some object BUT ITS JUST AN EXAMPLE TO GIVE A GENERAL IDEA
http://puu.sh/m9c28.osz

Edit: between 03:37:396 - and 03:56:596 -
Topic Starter
Lucyii

dqs01733 wrote:

ok kayne wanted me to clarify what i meant
its super sloppy looks like shit and the snapping is probably not right for some object BUT ITS JUST AN EXAMPLE TO GIVE A GENERAL IDEA
http://puu.sh/m9c28.osz

Edit: between 03:37:396 - and 03:56:596 -
Uuh that's nice, let's see if roxas and riki likes it
ac8129464363
yep, that's what I meant lol.

If you do that, I'd just suggest adding breaks between the sets of objects to prevent unfair hp drain.
Topic Starter
Lucyii

deetz wrote:

yep, that's what I meant lol.

If you do that, I'd just suggest adding breaks between the sets of objects to prevent unfair hp drain.
We'll see if it's needed~
TehDragonGuy

Kayne wrote:

deetz wrote:

yep, that's what I meant lol.

If you do that, I'd just suggest adding breaks between the sets of objects to prevent unfair hp drain.
We'll see if it's needed~
I wouldn't say it's needed, testing it with Auto, it doesn't drop much due to the reverse sliders and the short little stream, as well as the low HP drain. I wouldn't bother, although it might add a nice effect to add them as breaks, and it is nicer for the player as there are breaks around 1/3 and 2/3 through the map.
Roxas

dqs01733 wrote:

ok kayne wanted me to clarify what i meant
its super sloppy looks like shit and the snapping is probably not right for some object BUT ITS JUST AN EXAMPLE TO GIVE A GENERAL IDEA
http://puu.sh/m9c28.osz

Edit: between 03:37:396 - and 03:56:596 -
So... I don't really know how you could get sliders like this 03:41:396 (2) - (with a 1/24 snapping I guess?), but they're perfect in my ears. So here's the part with 1/24 ??? sliders.

awdadsac
123,341,217396,5,0,0:0:0:0:
460,296,219796,5,0,0:0:0:0:
276,182,221396,2,0,L|293:220,3,30
394,123,221671,2,0,L|375:296,1,168.750006437302
376,290,222196,5,0,0:0:0:0:
195,209,224096,2,0,L|178:247,3,30
149,57,224446,1,0,0:0:0:0:
74,168,224596,5,2,0:0:0:0:
405,99,225646,5,0,0:0:0:0:
405,99,225721,1,0,0:0:0:0:
405,99,225796,1,0,0:0:0:0:
194,220,226096,1,0,0:0:0:0:
114,190,226246,2,0,P|151:149|248:158,1,135.000005149842
347,357,226696,1,0,0:0:0:0:
349,323,226771,1,0,0:0:0:0:
351,289,226846,1,0,0:0:0:0:
354,255,226921,1,0,0:0:0:0:
357,221,226996,5,0,0:0:0:0:
229,63,228946,5,0,0:0:0:0:
229,63,229021,1,0,0:0:0:0:
229,63,229096,1,0,0:0:0:0:
153,205,229396,5,0,0:0:0:0:
201,203,230996,6,0,L|184:165,3,30
80,266,231271,2,0,L|100:76,1,168.750006437302
97,98,231796,5,0,0:0:0:0:
383,239,233696,6,0,L|400:201,3,30
430,370,234046,1,0,0:0:0:0:
243,306,234196,5,0,0:0:0:0:
243,306,235246,5,0,0:0:0:0:
243,306,235321,1,0,0:0:0:0:
243,306,235396,2,0,P|306:284|380:277,1,135.000005149842
199,191,235996,2,0,P|136:213|62:220,1,135.000005149842

But iirc RC says something like "Don't put things in the mapset outside the editor, otherwise it will be unrankable" (for example Stack leniency to 0, edited from .osu file, when the minumim from the editor is 2).

So if I am right, should we change the BPM in that part? The only "irregular" thing is the drum. (I'm no more into those things, I don't really remember how we should act here)
Topic Starter
Lucyii

Roxas wrote:

dqs01733 wrote:

ok kayne wanted me to clarify what i meant
its super sloppy looks like shit and the snapping is probably not right for some object BUT ITS JUST AN EXAMPLE TO GIVE A GENERAL IDEA
http://puu.sh/m9c28.osz

Edit: between 03:37:396 - and 03:56:596 -
So... I don't really know how you could get sliders like this 03:41:396 (2) - (with a 1/24 snapping I guess?), but they're perfect in my ears. So here's the part with 1/24 ??? sliders.

awdadsac
123,341,217396,5,0,0:0:0:0:
460,296,219796,5,0,0:0:0:0:
276,182,221396,2,0,L|293:220,3,30
394,123,221671,2,0,L|375:296,1,168.750006437302
376,290,222196,5,0,0:0:0:0:
195,209,224096,2,0,L|178:247,3,30
149,57,224446,1,0,0:0:0:0:
74,168,224596,5,2,0:0:0:0:
405,99,225646,5,0,0:0:0:0:
405,99,225721,1,0,0:0:0:0:
405,99,225796,1,0,0:0:0:0:
194,220,226096,1,0,0:0:0:0:
114,190,226246,2,0,P|151:149|248:158,1,135.000005149842
347,357,226696,1,0,0:0:0:0:
349,323,226771,1,0,0:0:0:0:
351,289,226846,1,0,0:0:0:0:
354,255,226921,1,0,0:0:0:0:
357,221,226996,5,0,0:0:0:0:
229,63,228946,5,0,0:0:0:0:
229,63,229021,1,0,0:0:0:0:
229,63,229096,1,0,0:0:0:0:
153,205,229396,5,0,0:0:0:0:
201,203,230996,6,0,L|184:165,3,30
80,266,231271,2,0,L|100:76,1,168.750006437302
97,98,231796,5,0,0:0:0:0:
383,239,233696,6,0,L|400:201,3,30
430,370,234046,1,0,0:0:0:0:
243,306,234196,5,0,0:0:0:0:
243,306,235246,5,0,0:0:0:0:
243,306,235321,1,0,0:0:0:0:
243,306,235396,2,0,P|306:284|380:277,1,135.000005149842
199,191,235996,2,0,P|136:213|62:220,1,135.000005149842

But iirc RC says something like "Don't put things in the mapset outside the editor, otherwise it will be unrankable" (for example Stack leniency to 0, edited from .osu file, when the minumim from the editor is 2).

So if I am right, should we change the BPM in that part? The only "irregular" thing is the drum. (I'm no more into those things, I don't really remember how we should act here)
Updated, can we have some opinions? :c
mithew
03:55:396 (4,5) - these two should end on white ticks
Topic Starter
Lucyii

mithew wrote:

03:55:396 (4,5) - these two should end on white ticks
fixed.
Kite
cool map
Lex TheGayOtter
I really enjoyed playing this beatmap, although it didn't feel right playing a CS4 dragonforce map XD
Topic Starter
Lucyii
Well I think it's ready for being approved again now..?
dqs01733
could you like, not use my EXAMPLE in the map? I didnt explicitly state in my post to NOT US MY THING IN THE MAP but it should have been pretty damn clear that's what i tried to imply. It really took me less than 10 minutes to map that, and atleast 80% of that time trying to figure out the snapping on 03:41:371 (2) - . btw it was never right to begin with, current thing just happened by accident and sounded close enough but somehow you managed to get it even more wrong in ur update lol.. It's not that i dont want you to "copy" my work because i couldnt care less about that, its just that I don't want something i created with such little effort and quality to get into qualified/ranked.

So please just map that part for yourself, ask a timing expert for help about the drum pattern around 03:41:371 - . Start putting down some time and effort into your work instead of doing the bare minimum. it doesnt really seem like youre even trying at this point, like you didnt even bother checking and correcting anything when copying over my thing to your map???? inconsisten nc'ing, some random whistle hitsound and snapping errors that you somehow managed to butcher up even more? come on man..
Roxas

dqs01733 wrote:

could you like, not use my EXAMPLE in the map? I didnt explicitly state in my post to NOT US MY THING IN THE MAP but it should have been pretty damn clear that's what i tried to imply. It really took me less than 10 minutes to map that, and atleast 80% of that time trying to figure out the snapping on 03:41:371 (2) - . btw it was never right to begin with, current thing just happened by accident and sounded close enough but somehow you managed to get it even more wrong in ur update lol.. It's not that i dont want you to "copy" my work because i couldnt care less about that, its just that I don't want something i created with such little effort and quality to get into qualified/ranked.

So please just map that part for yourself, ask a timing expert for help about the drum pattern around 03:41:371 - . Start putting down some time and effort into your work instead of doing the bare minimum. it doesnt really seem like youre even trying at this point, like you didnt even bother checking and correcting anything when copying over my thing to your map???? inconsisten nc'ing, some random whistle hitsound and snapping errors that you somehow managed to butcher up even more? come on man..
Meh. Seriously meh.

I liked your part so I wanted to keep it with some little modifications.

But well, you know what? I'm gonna map as I like and with correct snapping, I'm sick of everyone complaining about this map.
xdominik
I feel like this map was better when it was qualified . The removal of the guitar solo was bad idea in my opinion , it created pretty awkard moment in the one of most memorable and intensive parts of song and beatmap . I think most player like me had felt fun and excitment when was playing that part so I think it would be wise to bring that one back but in the end it's just a opinion
RikiH_
cancer slider

125,264,428381,6,0,B|143:225|227:193|275:230|311:272|311:272|336:302|390:370|542:317|551:197|429:67|333:170,1,667.741935483871
[ KronixWolff ]
the map was much better from when the solo was there at the beginning and the circles would go into a stream it was more fun pls add it back :c
Makan1
I hope this can get re-qualified again :>
Topic Starter
Lucyii

Makan1 wrote:

I hope this can get re-qualified again :>
I hope too but as always its not easy to find someone that wants to check it.
snz

Makan1 wrote:

I hope this can get re-qualified again :>
i too but sometimes beatmaps graveyard don't goes for rank or approval.
Ender_Sword
Just gonna say this beatmap is a ton of fun, sad to see it in the graveyard :c
Topic Starter
Lucyii

E n d wrote:

Just gonna say this beatmap is a ton of fun, sad to see it in the graveyard :c
I'll revive in this month, I'll promise :c
Hollow Delta
I asked to mod this.

Apocalypse
SPOILER
00:15:496 (3,4) - Arrange the circles like this: http://puu.sh/pWlsZ/aef7b708be.jpg
00:16:996 (1) - Move to x:420 y:322
00:19:396 (1) - Move to x:376 y:44
00:19:546 (2) - Move to x:276 y:192
00:24:496 (3,4) - Curve these sliders like this: http://puu.sh/pWlLr/d4ef00022e.jpg (This feeds into 5 really well.)
00:26:596 (1) - Move to x:392 y:356
00:27:496 (5,6) - Move to this position and ctrl + g: http://puu.sh/pWmkP/b8ec3ae43d.jpg
01:09:196 (4,5) - Make these sliders curve into each other. Like this: http://puu.sh/pWp9U/bdb28df114.jpg
01:22:996 (1,2) - Sorry, but these look very bad. Make a pattern or a picture with these.
02:16:396 (3) - Curve this slider so it feeds into 4.
02:22:396 (2) - Curve this slider so it feeds into 3.
02:30:646 (2) - Move to x:172 y:252
02:30:796 (3) - ONLY DO THIS IF YOU DID THE LAST ONE. Shift the beginning of the slider to x:260 y:272
03:01:846 (2,3) - Arrange these sliders like this: http://puu.sh/pWpuz/2f96308895.jpg
03:48:946 (1) - Replace with a triple.
05:20:296 (8) - Move and Change the slider to this: http://puu.sh/pWpIQ/727896745a.jpg
Danii
are you want to revive it again? this map is so good and i do not want that 4-year-old work was in vain
Topic Starter
Lucyii

DaniilLillifag wrote:

are you want to revive it again? this map is so good and i do not want that 4-year-old work was in vain
well when the ranking system will stop sucking so hard i will revive this maybe?
Danii

Kayne wrote:

DaniilLillifag wrote:

are you want to revive it again? this map is so good and i do not want that 4-year-old work was in vain
well when the ranking system will stop sucking so hard i will revive this maybe?
maybe. still it's your map, therefore you have to decide
Maruyu
saying the ranked system sucks is just an excuse to quit :p

push it dude, nice map
Mazzerin
TIMING
put in another diff, feel free to ignore the 1/6 and other shenanigans like weird doubles I guess, this is gonna be really hard to make without it being overly technical considering the rest of the map follows obvious rhythm with 1/4 and 1/2 and has no bpm changes.
Topic Starter
Lucyii

Mazzerin wrote:

TIMING
put in another diff, feel free to ignore the 1/6 and other shenanigans like weird doubles I guess, this is gonna be really hard to make without it being overly technical considering the rest of the map follows obvious rhythm with 1/4 and 1/2 and has no bpm changes.
he also fixed those
Danii
yo!!! mod as promised

Kayne
00:24:796 (4,2) - maybe just stack? this overlap looks bad

00:43:096 (5,6) - i understand your idea but i really want to emphasize sounds in this notes, make here another kickslider

00:51:496 (2,3) - make here one repeat kickslider to emphasize sounds via streams

03:07:021 - add note here 1) contrast with two tiples 03:04:246 (2,3,4,5,6,7) - 2) emphasize strong durm here

03:17:596 (1,2) - hmm i understank your idea that you dont want make here streams but i still want to emphasize drums here, using two repeat kicksliders for example

03:32:296 (10,11,12,13) - make here repeat to emphasize vocal

05:50:296 (13,14,15,16) - 05:51:496 (13,14,15,16) - make here repeats, this part stiil is not so intense for 32 notes stream

06:52:192 - make here same as in 06:51:322 (4,5) - (just copy it), for contrast

07:00:234 (1) - extend this repeat to blue tick

07:01:985 (1) - ^

Roxas
00:58:696 (6) -i understand your idea with repeat sliders 00:56:296 (7) - 00:58:696 (6) - but emphasize sounds via stream here is better idea imo. Make here this

01:04:096 (2,1) - hmm too close, or spread them out, or make here beautiful overlap (move 01:04:396 (3,4,5,6,1) - to 108 112 for example)

01:32:296 (13,14,15,16,1) - direct stream piece and curve slider looks ugly. This is better look for me

03:41:389 (1) - 03:44:089 (1) - 03:50:989 (1) - 03:53:671 (1) - firstly, this sliders starting too early, secondly, i noticed that you can emphasize weird drums using 1/12 (cursor in 03:41:396 - )

03:45:646 - maybe put here two notes to contrast with triple 03:48:946 (1,2,3) - ?

04:44:596 (1,3) - hmm too close, move note right

Kevincela
01:36:796 (1,7) - maybe stack? overlap feels weird (and also move 01:38:146 (6) - a bit up for save symmetry in jumps)

01:43:096 (4,2) - located too close

06:16:762 (1,1) - problems with stack?

06:19:805 (2) - move end of slider to 361 283 for better blanket with 06:19:370 (1) -

RikiH
02:50:896 (2,3,4) - make here repeat kickslider to kontrast with repeat 02:53:296 (2) -

05:31:396 (1,2,3,4,5,6,7,8,1,2,3,4,5,1) - compared to the rest part this is more intense. Maybe increase spacing here?

good luck guys
Topic Starter
Lucyii

Danii wrote:

yo!!! mod as promised

00:24:796 (4,2) - maybe just stack? this overlap looks bad this was supposed to be a stack lol (btw I also fixed other stacks on other parts, thanks

00:43:096 (5,6) - i understand your idea but i really want to emphasize sounds in this notes, make here another kickslider uh nah, i prefer my idea

00:51:496 (2,3) - make here one repeat kickslider to emphasize sounds via streams just added a note

03:07:021 - add note here 1) contrast with two tiples 03:04:246 (2,3,4,5,6,7) - 2) emphasize strong durm here okay nice idea

03:17:596 (1,2) - hmm i understank your idea that you dont want make here streams but i still want to emphasize drums here, using two repeat kicksliders for example your idea isnt bad but i mapped vocal here, so i prefer my antijumps

03:32:296 (10,11,12,13) - make here repeat to emphasize vocal nah Im not following vocals here

05:50:296 (13,14,15,16) - 05:51:496 (13,14,15,16) - make here repeats, this part stiil is not so intense for 32 notes stream well I prefer the 32 notes stream, you can see it as a warmup for the final deathstream (?)

06:52:192 - make here same as in 06:51:322 (4,5) - (just copy it), for contrast

07:00:234 (1) - extend this repeat to blue tick

07:01:985 (1) - ^ mazzerin modded the rhythm here, so I think its fine without these mods

good luck guys
Useful mod, thanks, maybe we'll fix more things when other members will be online
RikiH_
http://puu.sh/rDmNM/9000f03622.osu

Fixed Danii's mod. Thanks a lot :)

bns move your ass thx
Danii

RikiH_ wrote:

bns move your ass thx
Topic Starter
Lucyii

Danii wrote:

RikiH_ wrote:

bns move your ass thx
Stupendo92
I think AR 9,5 will be good. I like the map in general
yam_old_1
01:12:046 (4,1) - feels awkward js :[[
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