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Ensiferum - March of War / Axe of Judgement

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Topic Starter
Makeli
This beatmap was submitted using in-game submission on 28. elokuuta 2016 at 22:23:56

Artist: Ensiferum
Title: March of War / Axe of Judgement
Tags: one man army marathon deathstream ComfyWolf folk melodic death viking war metal mkl
BPM: 93
Filesize: 12684kb
Play Time: 06:03
Difficulties Available:
  1. Relentless Brutality (6,47 stars, 1935 notes)
Download: Ensiferum - March of War / Axe of Judgement
Information: Scores/Beatmap Listing
---------------
Dedicated to my viking friend for various reasons.

KIITOS ÄITI


Storyboard guy who goes by the name ComfyWolf!
Timing guy who goes by the name Bonsai!
CTB map by Razor Sharp and Kyptoric!
BG Source!
FCL
аааааа
Шедевр!
Topic Starter
Makeli

FCL wrote:

аааааа
Шедевр!
Yes the songs are masterpieces yes
bejewelled
AWESOME Maakkeli:

This map is FLAWLESS. PERFECT. Again, I check general stuff, so I'm not big on the tiny little inconsistencies. Overall, this is one of the awesomest and most thought out beatmaps I have seen. Sadly... I have no kudosu. :(


I'll keep in touch if you need anything else or other beatmaps checked.
Topic Starter
Makeli
k
NucleaRaven
[Repentless Brutality]

  1. 05:15:981 (1) - Maybe increase the SV to like 1.2x for the solo (so it ends on 05:28:799 (13) - )
  2. 05:29:072 (1,2,3,4,5,6,7,8,9) - I think it would be better if you increased the spacing for this stream and the subsequent ones after - up to (not including) 05:45:436 (1) here.
Amazing song and map ^^
Topic Starter
Makeli

NucleaRaven wrote:

[Repentless Brutality]

  1. 05:15:981 (1) - Maybe increase the SV to like 1.2x for the solo (so it ends on 05:28:799 (13) - ) - idk about this i'll have to remap the solo then but i know someone might point this out and then i'll just go for the remap
  2. 05:29:072 (1,2,3,4,5,6,7,8,9) - I think it would be better if you increased the spacing for this stream and the subsequent ones after - up to (not including) 05:45:436 (1) here. - not really. it's still the same old same old 220BPM doublebass which doesn't differ from the other ones at all. 05:37:799 (1) - after this i could put the spacing higher but idk i don't really wanna get the sr any higher lol
Amazing song and map ^^
Thanks for checking! :)
-Kanzaki
Hello from my queue.


00:04:464 (9) - You didn't use NC on here but you do on here 00:07:044 (1) - I think you know what i mean

00:25:108 (10) - 00:30:270 (10) - pls NC

01:55:149 (1,2) - I don't know what is different on here but if you emphasize something silencing them is not fitting.

02:25:422 (1,2,3,4,5,6) - I don't think here is that strong for to be this hard.

03:10:959 (1,2,3,4) - 03:15:322 (1,2,3,4) - This pattern is fitting on these two but cause i can hear kinda repeating sounds so yes stacking like this cool but 02:35:504 (3,4,5,6) - and 02:39:868 (1,2,3,4) - and the parts that you followed drums with this pattern doesn't seems cool to me.

05:11:618 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7) - well i do understand what you follow here but why thats what i dont understand with. There is an more powerful long guitar song you ignored it and followed this. If you wanna keep this part like this just telling this part has no drums which means this part is not this much exciting like other parts so what i suggest is do not challenge player on this part dont space object so far away keep them simple and close.

05:22:868 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - I don't know why you start lowering DS but what i can suggest is just don't or not this low DS cause let the player understand the difference between the drum part streams and guitar solo part stream.


i think this map is cool enough to go.

good luck
Topic Starter
Makeli

-Kanzaki wrote:

Hello from my queue.


00:04:464 (9) - You didn't use NC on here but you do on here 00:07:044 (1) - I think you know what i mean - ah nice

00:25:108 (10) - 00:30:270 (10) - pls NC - not really necessary and would break the consistency

01:55:149 (1,2) - I don't know what is different on here but if you emphasize something silencing them is not fitting. - there is nothing silenced? and it's the crash hits that i decided to emphasize along with the guitar

02:25:422 (1,2,3,4,5,6) - I don't think here is that strong for to be this hard. - well linear stuff wouldn't really fit tbh cuz snares and idk what else to do. i could put some fucking broootal jump thing here but that wouldn't be any better

03:10:959 (1,2,3,4) - 03:15:322 (1,2,3,4) - This pattern is fitting on these two but cause i can hear kinda repeating sounds so yes stacking like this cool but 02:35:504 (3,4,5,6) - and 02:39:868 (1,2,3,4) - and the parts that you followed drums with this pattern doesn't seems cool to me. - still following the guitar

05:11:618 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7) - well i do understand what you follow here but why thats what i dont understand with. There is an more powerful long guitar song you ignored it and followed this. If you wanna keep this part like this just telling this part has no drums which means this part is not this much exciting like other parts so what i suggest is do not challenge player on this part dont space object so far away keep them simple and close. - yea i'm actually gonna go with a spinner to get dat "rising" sound and hype in there and see if people call me lazy lol

05:22:868 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - I don't know why you start lowering DS but what i can suggest is just don't or not this low DS cause let the player understand the difference between the drum part streams and guitar solo part stream. - guitar pitch going lower


i think this map is cool enough to go. - ok

good luck - thanks
Thanks for the mod!! :)
Avishay
Hi.

[Mazz2]
  1. 01:00:909 (2,4) - Pretty sure those are supposed to be stacked if you look at the intro until now.
  2. 01:50:104 (11,12,1,2,3,4,5,6,7,8,9,10) - I have a strong feeling that this section is wrongly snapped (seems like a mp3 issue or something, idk), I can't really point out how to fix it, I tried listening to it in 25% playback rate but it's still to fast and I am not an audio expert.
  3. 02:07:422 (5,1) - I'll appreciate it if the spacing between them is bigger, because 'ya know, high bpm and stuff.
  4. 02:16:149 (4,1) - This too, but for some odd reason, this slightly fits.
  5. 04:33:005 (4,5) - Two suggestions -> 1. extending them to the blue ticks could be cool. 2. silence the sliderends just like you did at 04:33:591 (1) -, it feels much much nicer.
  6. 05:11:054 (1) - Rotate 17 degrees counter-clockwise? It looks and plays nicer in my opinion.
  7. 05:18:572 (4) - Feels forced, ruins the rhythm in the music, 1/2 will do in my opinion.
  8. 05:19:118 (1,5) - ^
  9. 05:24:163 (5) - 05:15:981 (1) - aren't those a bit too similar lol?
  10. 05:26:618 (5,4) - Just like before.
  11. 05:44:345 (1,2,3) - The shifting points are really awkward, there's nothing significant on those sliderheads, one option would be just almost 2 beat sliders, but honsetly I prefer having the low drums pressable just like 05:45:436 (1,2,3,4,5,6,7,8,9,10,11,12) -, it's cooler.
  12. 05:46:527 (1) - Why is kiai stopped here lol? It's more intense than the previous section.
The manually unstacked notes are cool, the map has a really nice and clear struct, there are more nazi stuf like blanket and etc but those don't really matter here.

glz
Topic Starter
Makeli

Avishay wrote:

Hi.

[MKL1]
  1. 01:00:909 (2,4) - Pretty sure those are supposed to be stacked if you look at the intro until now. - ye
  2. 01:50:104 (11,12,1,2,3,4,5,6,7,8,9,10) - I have a strong feeling that this section is wrongly snapped (seems like a mp3 issue or something, idk), I can't really point out how to fix it, I tried listening to it in 25% playback rate but it's still to fast and I am not an audio expert. - ye i'm not really sure either too
  3. 02:07:422 (5,1) - I'll appreciate it if the spacing between them is bigger, because 'ya know, high bpm and stuff. - ye
  4. 02:16:149 (4,1) - This too, but for some odd reason, this slightly fits. - increased to 1.0x
  5. 04:33:005 (4,5) - Two suggestions -> 1. extending them to the blue ticks could be cool. 2. silence the sliderends just like you did at 04:33:591 (1) -, it feels much much nicer. - i don't like the idea of 3/4 sliders but silenced sliderends seems fine
  6. 05:11:054 (1) - Rotate 17 degrees counter-clockwise? It looks and plays nicer in my opinion. - ok
  7. 05:18:572 (4) - Feels forced, ruins the rhythm in the music, 1/2 will do in my opinion.
  8. 05:19:118 (1,5) - ^ -imo these are fine. i wanted to emphasize the guitar as much as i can so ye
  9. 05:24:163 (5) - 05:15:981 (1) - aren't those a bit too similar lol? - does it matter?
  10. 05:26:618 (5,4) - Just like before. - ye
  11. 05:44:345 (1,2,3) - The shifting points are really awkward, there's nothing significant on those sliderheads, one option would be just almost 2 beat sliders, but honsetly I prefer having the low drums pressable just like 05:45:436 (1,2,3,4,5,6,7,8,9,10,11,12) -, it's cooler. - reworked
  12. 05:46:527 (1) - Why is kiai stopped here lol? It's more intense than the previous section. - kiai added
The manually unstacked notes are cool, the map has a really nice and clear struct, there are more nazi stuf like blanket and etc but those don't really matter here. my blankets are always perfect lel cool

glz
Thanks for the mod!! :)
undo
Jos vaan ite osais tehä kunnon flow niin vois oikeesti mapata :/
FCL
Pretty clean map (MKL can't do differently), just small suggestions
  • [noticelist]
  1. 00:06:722 (5) - move it to 350 302 for nice straight flow
  2. 00:08:012 (2,3,4) - triangle triangle hmmm, maybe improve this triangle?
  3. 00:38:328 (4) - i suggest to unstack their since you do it at previous moment 00:28:012 (1,4) -
  4. 00:42:199 (1) - sound here, you could be to allocate sounds like this. How about drumwhistle?
  5. 00:46:070 (4,5) - straight flow again
  6. 01:28:238 (1) - mute tail maybe since not have sound here
  7. 02:16:149 (4) - slider instead circle? So I feel emptiness that looks confusing
  8. 02:24:058 (1,2,3,4,5,6,7,8,9,10,11,12,1) - More spacing maybe since so you can highlight the end of stream part?
  9. 03:25:959 (4) - same as before
  10. 03:32:777 (1,2,3,4,5,6,7,8,9,10,11,12,1) - same as before
  11. 03:40:323 (4) - 1/2 slider looks better imo
  12. 03:45:005 (4) - ^
  13. 04:53:201 (7) - to 247 93 04:53:347 (8) - to 138 237. Idk just like this flow more
  14. 05:19:799 (5) - hmm, maybe make blanket at tail?
Topic Starter
Makeli

FCL wrote:

Pretty clean map (MKL can't do differently), just small suggestions
  • [noticelist]
  1. 00:06:722 (5) - move it to 350 302 for nice straight flow - hmm ok
  2. 00:08:012 (2,3,4) - triangle triangle hmmm, maybe improve this triangle? - did not even think of that as a triangle before but yea balanced
  3. 00:38:328 (4) - i suggest to unstack their since you do it at previous moment 00:28:012 (1,4) - i'll go over this thing again and check my custom stacks
  4. 00:42:199 (1) - sound here, you could be to allocate sounds like this. How about drumwhistle? - hmm i don't like the drumwhistle here but i'll have to hitsound march of war yea
  5. 00:46:070 (4,5) - straight flow again - it should be already
  6. 01:28:238 (1) - mute tail maybe since not have sound here - i'll lower the sounds of some other sliders too
  7. 02:16:149 (4) - slider instead circle? So I feel emptiness that looks confusing - idk the slider sounds random imo idk why
  8. 02:24:058 (1,2,3,4,5,6,7,8,9,10,11,12,1) - More spacing maybe since so you can highlight the end of stream part? - hmmmm... i'll just go with the same spacing for now but yea
  9. 03:25:959 (4) - same as before - me 2
  10. 03:32:777 (1,2,3,4,5,6,7,8,9,10,11,12,1) - same as before me 2
  11. 03:40:323 (4) - 1/2 slider looks better imo
  12. 03:45:005 (4) - ^ but a circle fits better cuz of that snare
  13. 04:53:201 (7) - to 247 93 04:53:347 (8) - to 138 237. Idk just like this flow more - not much of a change but done
  14. 05:19:799 (5) - hmm, maybe make blanket at tail? - i did my best to keep the same slidershape on (5) so ya it's not really a blanket lol
Thanks FCL for the surprise mod you can just throw a map at me (preferably marathon) and I'll mod it for you yeeeee. :)

undo wrote:

Jos vaan ite osais tehä kunnon flow niin vois oikeesti mapata :/
inb4 shit flow
nanoK
mod from queue

had no problems with the beginning section
02:02:240 (1,2,3,4) - hard to read
02:02:240 (1,2,3,4) - ^
03:39:737 (1,2,3,4) - Bad spacing
03:44:420 (1,2,3,4) - ^
03:49:103 (1,2,3,4) - ^
03:53:786 (1,2,3,4) - ^

sorry for the very short mod: i found nothing wrong with this great map. you can refuse KDs if you want.

however, i recommend including a break somewhere for those tired 220bpm fingers.
Topic Starter
Makeli

nanoK wrote:

mod from queue

had no problems with the beginning section
02:02:240 (1,2,3,4) - hard to read - ummm... idk really see what hard there is
02:02:240 (1,2,3,4) - ^ - you probably have the wrong timestamp
03:39:737 (1,2,3,4) - Bad spacing
03:44:420 (1,2,3,4) - ^
03:49:103 (1,2,3,4) - ^
03:53:786 (1,2,3,4) - ^ - i did this spacing fully on purpose. It's so that people remember to stay awake in the map and not just fall asleep at this part cuz there are more draining parts to come

sorry for the very short mod: i found nothing wrong with this great map. you can refuse KDs if you want. Every mod is KD worthy

however, i recommend including a break somewhere for those tired 220bpm fingers. - 03:33:868 (1) - this is enough. tbh i don't really know where to add a break cuz there is always stuff to map
Thanks for the check! :)
RVMathew
Hi there. Decided to mod this map in place of a different map you placed on my queue a long time ago.

Note that whatever I say is my own opinion so you do not have to follow everything I say. Note that I am not used to this level of difficulty, and I am slow in terms of reading ar 9.5.

1) 00:15:109 (1) - Looks like an imperfect blanket but it is really small thing, so I would not consider fixing it. I just wanted to point it to you.
Applies to this 01:11:232 (2,3), although I assume you were not planning to blanket it.

2) 00:18:335 (2) - Why not ctrl+g this slider to have a zig zag like pattern? https://osu.ppy.sh/ss/4270006

3) I was thinking for 00:29:302 (5,6,7,8,9) - You can make this into a star pattern and such.

4) To me the hardest part about this difficulty was this: 01:49:149 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10).

5) 02:26:232 From this part onwards you use a lot of back and forth jumps, like 02:26:777 (1,2,3,4), 02:28:959 (1,2,3,4) etc. Although the jumps are quite neat, when I was playing them, after going through back and forth jumps and more back and forth jumps I found this pattern to be boring. I am curious as to why you do not diversify the jump patterns, ie. use square/diamond/star jumps and such?

Other than these small niggles, a really really interesting map. It is nice to see people mapping songs from their respective country. Add some thunder and bam.

Sorry for a short mod. I guess if I am better I would see this in a different light.
Topic Starter
Makeli

RVMathew wrote:

Hi there. Decided to mod this map in place of a different map you placed on my queue a long time ago.

Note that whatever I say is my own opinion so you do not have to follow everything I say. Note that I am not used to this level of difficulty, and I am slow in terms of reading ar 9.5. - it's ok

1) 00:15:109 (1) - Looks like an imperfect blanket but it is really small thing, so I would not consider fixing it. I just wanted to point it to you.
Applies to this 01:11:232 (2,3), although I assume you were not planning to blanket it. - tried to make 00:15:109 (1) - better and 00:15:109 (1) - is not supposed to be a blanket anyway yea

2) 00:18:335 (2) - Why not ctrl+g this slider to have a zig zag like pattern? https://osu.ppy.sh/ss/4270006 - ok

3) I was thinking for 00:29:302 (5,6,7,8,9) - You can make this into a star pattern and such. - eeehh i'm just gonna go with the back and forts

4) To me the hardest part about this difficulty was this: 01:49:149 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10). - ye that's probably pretty hard i can't judge it cuz i can't play it lol

5) 02:26:232 From this part onwards you use a lot of back and forth jumps, like 02:26:777 (1,2,3,4), 02:28:959 (1,2,3,4) etc. Although the jumps are quite neat, when I was playing them, after going through back and forth jumps and more back and forth jumps I found this pattern to be boring. I am curious as to why you do not diversify the jump patterns, ie. use square/diamond/star jumps and such? - 02:26:777 (1,2,3,4) - this is mostly to give the guitar some kick and maybe because TENGAKU yea. i'm sorry i got influenced by Shiro on those back and forts. i also don't really like to play squares (except when they are really hard to notice). I have a lot of other different jump stuff in this map so back and forts will do.

Other than these small niggles, a really really interesting map. It is nice to see people mapping songs from their respective country. Add some thunder and bam. - NORSE GODS WILL BURY THE WORLD IN SNOW AND ICE

Sorry for a short mod. I guess if I am better I would see this in a different light.
Thanks for the mod and star!! :)
Seto Kousuke
Heya, my mod :3

Warning: I divided my mod into time categories so it's easier to understand the sections c:

[The beginning 0:00:00 -> 1:29:275]
  1. 00:23:818 (4) - This note sounds almost exactly as 00:26:076 (3,4) - for example, so you can just make this slider a single note and place it a little bit more far from 00:24:141 (5) - to make a small jump, similar to what you did at 00:26:399 (4,5) -
  2. 00:24:786 (9) - This could be a 1/4 slider, his sound is prolonged to the blue tick
  3. 00:28:980 (4) - ^

  4. 000:41:554 (5) - - This suggestion i want to give, is a bit tricky to understand...but try to think with me: every single moment of this song before, you did something consistent, after the reverse arrow you placed the next single note a bit far, but still directly in front of the the slider with reverse arrow, but in the music here, you can clearly hear how the note (musically speaking) is in a different tone from the previous one to accentuate(idk if this is the right word in english but anyway hehe) this moment of the music, so I think you could change this note and also place it differently to better emphasize the song....for example Like this, still the ''same pattern'' but due to breaking the ''logic'' of the previous singles after sliders, this one accentuate the song more imo
  5. 00:49:296 (5) - this one has a similar reason as the above...but different, look....if you hear closely, the musical note from 00:48:974 - (aka slider tail), is the same, or at least 98% the same as 00:49:296 (5) - , so again, to make this start have more variety, you can stack it under the slider tail, since technically is the same musical note, if you click just like the other one, you'll be playing the ''same note'' again.
  6. 00:51:877 (6) - could be a single note, like the previous ones i mentioned, you could even stack it with 00:52:199 (7) - for more variety too...OR you could...as an example: 00:52:361 (8) - this note is from the drums in the back (that actually should be a stream, so in case you wanna try it...that's another option xD), if you delete this single note 8, you have only 00:52:199 (7) - and 00:51:877 (6) - to give sounds, if both are single note, you have a way more accurate pattern to represent the most present sound, in this case, if you shoose to emphasize 6 and 7, you could do a higher jump between them, since the intervals are higher and they have a higher meaning in the song and in the beginning (this could also help with variety in this start)
  7. 00:57:038 (6,7) - you could make them only 1 slider and give an agressive shape to emphasize the little bent note from the music, would look sexy and meaningfull to the music
  8. 00:58:328 (2) - Could also try a sexier shape
  9. 00:59:619 (5,6) - they could be 1 slider but 100% straight, since the musical note from 5 is kept the same until 6, so it would represent better this note :P
  10. 01:03:490 (2) - sexier shape?
  11. 01:10:587 (1) - increase the DS, it's a strong moment in this beginning, you need to add more variety to this epic moment
  12. 01:12:522 (5) - same note as the previous slider tail again, could be a stack :P
  13. 01:12:522 (5,6) - remember the stack i just mentioned? yeah, 6 is 5 actually, they could be 1 slider just like the one i mentioned at 00:59:619 (5,6) -
[About variety in beginning]

So, one of the main isses IMO, about this beginning, is the lack of variety, although its waaaaay more calm than the rest of the song...this beginning is actually really beautifull and impactfull! XD So in my opinion, the way it is now, it's really boring, there are like...2 or 3 different ''things'' that keeps doing an eternal loop...so, based on what I said before, try to improve this beginning, there are way more stuff you could do if you put your heart into the song. ;)

[Middle 1:29:275 -> 3:33:868 ]

  1. 01:40:967 (3) - Rotate 25° clockwise for better symmetry with the entire pattern of 01:40:422 (1,2,3,4,1) -
  2. 02:03:877 (5) - maybe a slight curve like the other ones?
  3. 02:14:240 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - all the streams feel really open, but this one makes me feel a bit ''close'', because it kinda overlaps with the previous positions from 02:13:149 (1,2,3,4,5,6,7) - so i was expecting something Like this , of course not 100% like this....but something along these positions, more to the left, so it feels more ''open'' and more ''flow friendly''...of course you'll need to adapt some of the other next sections to adjust to this, but that's the whole idea
  4. 02:22:695 (4) - reason similar to the previous one....if you look at 02:18:604 (1,2,3,4) - , they have a symetric position and plays in a nice flow, but imo these 02:21:877 (1,2,3,4) - don't....something that would look better is by ctrl + H this 02:22:695 (4) - and make these 4 a triangle like the previous one, or a better square with adjusted angles
  5. 02:32:232 (3) - make it head right? ( -> ) would look better in the pattern and have a better flow with 02:32:504 (4) -
  6. 02:38:232 (1,4) - first time I noticed you doing an overlap like this...maybe placing 4 in a different place?
[middle pt.2 03:37:688 -> 05:11:618]

  1. 03:38:274 (4) - make that a single note, the slider tail is kinda useless and make this a bit more generic and less epic
  2. 04:52:615 (2,3,4) - turn it a slider with reverse so it doesn't stand out that much?
  3. Everything else: amazing
[Ending]

  1. 05:37:527 (10) - Adjust this Like this for a better blanket and aesthetics?
  2. 06:02:890 (6) - place just a bit more below for better blanket Like this?

Really liked the map xD and the song is awesome, gogo c:
Topic Starter
Makeli

Seto Kousuke wrote:

Heya, my mod :3

Warning: I divided my mod into time categories so it's easier to understand the sections c:

[The beginning 0:00:00 -> 1:29:275]
  1. 00:23:818 (4) - This note sounds almost exactly as 00:26:076 (3,4) - for example, so you can just make this slider a single note and place it a little bit more far from 00:24:141 (5) - to make a small jump, similar to what you did at 00:26:399 (4,5) - ok i decided to make 00:26:399 (4) - a slider instead
  2. 00:24:786 (9) - This could be a 1/4 slider, his sound is prolonged to the blue tick
  3. 00:28:980 (4) - ^ - done

  4. 000:41:554 (5) - - This suggestion i want to give, is a bit tricky to understand...but try to think with me: every single moment of this song before, you did something consistent, after the reverse arrow you placed the next single note a bit far, but still directly in front of the the slider with reverse arrow, but in the music here, you can clearly hear how the note (musically speaking) is in a different tone from the previous one to accentuate(idk if this is the right word in english but anyway hehe) this moment of the music, so I think you could change this note and also place it differently to better emphasize the song....for example Like this, still the ''same pattern'' but due to breaking the ''logic'' of the previous singles after sliders, this one accentuate the song more imo - i'm gonna keep this the same cuz imo it's not really enough of a change in tone to the previous one to make that kind of a change
  5. 00:49:296 (5) - this one has a similar reason as the above...but different, look....if you hear closely, the musical note from 00:48:974 - (aka slider tail), is the same, or at least 98% the same as 00:49:296 (5) - , so again, to make this start have more variety, you can stack it under the slider tail, since technically is the same musical note, if you click just like the other one, you'll be playing the ''same note'' again. - hmm this is true that it's the same sound but i'll try to get more opinions on this cuz i really love consistency lol
  6. 00:51:877 (6) - could be a single note, like the previous ones i mentioned, you could even stack it with 00:52:199 (7) - for more variety too...OR you could...as an example: 00:52:361 (8) - this note is from the drums in the back (that actually should be a stream, so in case you wanna try it...that's another option xD), if you delete this single note 8, you have only 00:52:199 (7) - and 00:51:877 (6) - to give sounds, if both are single note, you have a way more accurate pattern to represent the most present sound, in this case, if you shoose to emphasize 6 and 7, you could do a higher jump between them, since the intervals are higher and they have a higher meaning in the song and in the beginning (this could also help with variety in this start) - idk keeping 00:51:877 (6) - as a slider seems more logical to me. also keeping 00:52:199 (7,8) - as the same seems more logical to me cuz consistency
  7. 00:57:038 (6,7) - you could make them only 1 slider and give an agressive shape to emphasize the little bent note from the music, would look sexy and meaningfull to the music - hmm... i decided to only make a 1/4 slider
  8. 00:58:328 (2) - Could also try a sexier shape - that's plenty sexy. in fact it's lewd
  9. 00:59:619 (5,6) - they could be 1 slider but 100% straight, since the musical note from 5 is kept the same until 6, so it would represent better this note :P - you are right
  10. 01:03:490 (2) - sexier shape? - sexyyy sexyyy
  11. 01:10:587 (1) - increase the DS, it's a strong moment in this beginning, you need to add more variety to this epic moment - keeping the consistency for now
  12. 01:12:522 (5) - same note as the previous slider tail again, could be a stack :P - same reasoning as above
  13. 01:12:522 (5,6) - remember the stack i just mentioned? yeah, 6 is 5 actually, they could be 1 slider just like the one i mentioned at 00:59:619 (5,6) - donnnnneeeeee
[About variety in beginning]

So, one of the main isses IMO, about this beginning, is the lack of variety, although its waaaaay more calm than the rest of the song...this beginning is actually really beautifull and impactfull! XD So in my opinion, the way it is now, it's really boring, there are like...2 or 3 different ''things'' that keeps doing an eternal loop...so, based on what I said before, try to improve this beginning, there are way more stuff you could do if you put your heart into the song. ;)

Ok this is what I had in mind when I mapped March of War. I was thinking of the peace and calm before the battle. There's the same faces standing next to you, same old battlefield, same sky, same birds, same everything. I definitely could have added a lot of variety into this but I decided not to cuz to me it was like that. Same thing repeating over and over. Nervous waiting for the great battle to start and when the battle starts it starts with a huge thunder to your face and bam bodyparts flying and stuff. That's the reason behind this repeating.

[Middle 1:29:275 -> 3:33:868 ]

  1. 01:40:967 (3) - Rotate 25° clockwise for better symmetry with the entire pattern of 01:40:422 (1,2,3,4,1) - done
  2. 02:03:877 (5) - maybe a slight curve like the other ones? - nah
  3. 02:14:240 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - all the streams feel really open, but this one makes me feel a bit ''close'', because it kinda overlaps with the previous positions from 02:13:149 (1,2,3,4,5,6,7) - so i was expecting something Like this , of course not 100% like this....but something along these positions, more to the left, so it feels more ''open'' and more ''flow friendly''...of course you'll need to adapt some of the other next sections to adjust to this, but that's the whole idea - should be more open now
  4. 02:22:695 (4) - reason similar to the previous one....if you look at 02:18:604 (1,2,3,4) - , they have a symetric position and plays in a nice flow, but imo these 02:21:877 (1,2,3,4) - don't....something that would look better is by ctrl + H this 02:22:695 (4) - and make these 4 a triangle like the previous one, or a better square with adjusted angles - hmm i think these are just fine
  5. 02:32:232 (3) - make it head right? ( -> ) would look better in the pattern and have a better flow with 02:32:504 (4) - i like the way it looks now better and it flows fine because you mainly hold your cursor at one place with triples like this right?
  6. 02:38:232 (1,4) - first time I noticed you doing an overlap like this...maybe placing 4 in a different place? - this is totally on purpose to follow the guitar
[middle pt.2 03:37:688 -> 05:11:618]

  1. 03:38:274 (4) - make that a single note, the slider tail is kinda useless and make this a bit more generic and less epic - i used sliders like this all the time in this part so no
  2. 04:52:615 (2,3,4) - turn it a slider with reverse so it doesn't stand out that much? - yea just a random triple like that is a bit random when it comes out so suddenly
  3. Everything else: amazing - yeiiiiiiiiii
[Ending]

  1. 05:37:527 (10) - Adjust this Like this for a better blanket and aesthetics? - hmm i'm gonna keep it like this for now to keep the spacing as it is
  2. 06:02:890 (6) - place just a bit more below for better blanket Like this? - i don't want to blanket that but i moved it more down

Really liked the map xD and the song is awesome, gogo c: - thanks!!
Thanks for the mod!!! :)
Seto Kousuke

Maakkeli wrote:

Ok this is what I had in mind when I mapped March of War. I was thinking of the peace and calm before the battle. There's the same faces standing next to you, same old battlefield, same sky, same birds, same everything. I definitely could have added a lot of variety into this but I decided not to cuz to me it was like that. Same thing repeating over and over. Nervous waiting for the great battle to start and when the battle starts it starts with a huge thunder to your face and bam bodyparts flying and stuff. That's the reason behind this repeating.
You have my deepest respect
-Visceral-


[General]

Disable countdown

I feel AR 9.7 would be more fitting for a 6.5 220bpm OD9 map.

Bell hitsounds would be so sick in the intro. Not required but it'd be so awesome in my opinion xD

I would recommend, instead of the current blues, to go for a more steel blue... faded like the background, sort of. The current blue seems a bit too vibrant.

[Repentless Brutality]

00:31:883 - Perhaps find a custom clap sound. The one here doesn't fit the style of the song at all, and since you have mostly custom, why not replace it to fit the song better.

01:29:116 (1) - Recheck your timing on this note. It sounds a tad early at 25 percent speed.

03:18:322 (13,1) - The spacing could be larger here to emphasize the finish sound and the beginning of kiai. Also, try not to use all 3 hitsounds on one line. It sounds very cluttered.

Solid. I would get a BN for this now (if you can find any of course xD)
Raiden
Oh my, get Mazzerin to mod this map :D
Topic Starter
Makeli

Smoothie World wrote:



[General]

Disable countdown - lel

I feel AR 9.7 would be more fitting for a 6.5 220bpm OD9 map. - ok

Bell hitsounds would be so sick in the intro. Not required but it'd be so awesome in my opinion xD - i'll just steal Mazzerin's bell sound gonna change this tomorrow

I would recommend, instead of the current blues, to go for a more steel blue... faded like the background, sort of. The current blue seems a bit too vibrant. -ok this tomorrow too cuz i need to go to sleep

[Repentless Brutality]

00:31:883 - Perhaps find a custom clap sound. The one here doesn't fit the style of the song at all, and since you have mostly custom, why not replace it to fit the song better. - i'll do some searching ----> tomorrow

01:29:116 (1) - Recheck your timing on this note. It sounds a tad early at 25 percent speed. - maybe it's better now

03:18:322 (13,1) - The spacing could be larger here to emphasize the finish sound and the beginning of kiai. Also, try not to use all 3 hitsounds on one line. It sounds very cluttered. - spacing fixed and removed the whistle from (1)

Solid. I would get a BN for this now (if you can find any of course xD) - I'm waiting for a storyboard. :D But finding a BN is another thing then.

Raiden wrote:

Oh my, get Mazzerin to mod this map :D
He's never online lol and he already did point some things out for me
Strategas
ayy, sorry I'm slow, thought I'd be able to test play later but my hand still broken xd

[Children Annihilator]

normal hitwhistle9 and normal sliderslide 9 is 2 seconds long lol

00:31:883 (1,2,3,4) - personally I found default claps here to be really unfiting, I think you could find something better, maybe even from the current normal hitsounds you use
00:44:135 (8) - I know you intend to make this part easy, but you coul try spacing this more - it would put good emphasis on the note http://i.imgur.com/np1uWIq.jpg etc
wow do you really have to use 80 % volume at kiai, get it down to 70 atleast imo, because normal hitsounds are extra loud already
01:46:695 (13,1,2) - this is the harshest transition into this stream in this section, but if you justify it by the music here then it's fine
02:07:422 (5,13) - stick with the same thing here, now 02:08:786 (1) - feels like 1/1 gap if sightreading
02:15:331 (1,2,3,4) - this patern was really cool until 02:16:149 (4) - it just doesn't fit it visually there lol, atm it seems like you had the idea to use only 3 sliders in that combo. do it like 03:25:141 (1,2,3,4) -
02:44:913 (2,3) - this stack doesn't play well in comparison to the other ones, unstack this one imo
03:01:141 (1) - something similar to the very first point I mentioned try spacing more, the patern you use before it is perfect for emphasizing beats like this http://i.imgur.com/xQWdMEH.jpg example. you can also try anything else, just that beat is strong so yeah
03:03:186 (7) - move more down, it's too close to 03:02:232 (1,3) -
03:04:413 (1,2,3,4,5,6,1,2,3,4,5,6) - this section looks really messy, mostly the overlaps
03:06:595 (1,3,7) - yea same problem, move up 7 this time. if you want to keep the beat emhpasis on this part idk try to move them around a bit, but I'm sure you can make it better
03:15:732 (4,5) - harsh flow
05:11:618 (2) - 100
06:02:890 (6) - nc
06:02:890 (6) - whistle on whole slider are you sure?
06:03:436 (7) - slider?

I think that's all I wanted to say
Good luck!
Topic Starter
Makeli

Strategas wrote:

ayy, sorry I'm slow, thought I'd be able to test play later but my hand still broken xd - breik

[Children Annihilator]

normal hitwhistle9 and normal sliderslide 9 is 2 seconds long lol - every single hitwhistle is 2 seconds long. don't know if this will be a problem but asd

00:31:883 (1,2,3,4) - personally I found default claps here to be really unfiting, I think you could find something better, maybe even from the current normal hitsounds you use - i know
00:44:135 (8) - I know you intend to make this part easy, but you coul try spacing this more - it would put good emphasis on the note http://i.imgur.com/np1uWIq.jpg etc - i want to keep it easy
wow do you really have to use 80 % volume at kiai, get it down to 70 atleast imo, because normal hitsounds are extra loud already - sorry
01:46:695 (13,1,2) - this is the harshest transition into this stream in this section, but if you justify it by the music here then it's fine - ye music
02:07:422 (5,13) - stick with the same thing here, now 02:08:786 (1) - feels like 1/1 gap if sightreading - made (5) a 1/2 slider
02:15:331 (1,2,3,4) - this patern was really cool until 02:16:149 (4) - it just doesn't fit it visually there lol, atm it seems like you had the idea to use only 3 sliders in that combo. do it like 03:25:141 (1,2,3,4) - lol i accidentally overmapped that
02:44:913 (2,3) - this stack doesn't play well in comparison to the other ones, unstack this one imo - stacked with (1) so it makes more sense
03:01:141 (1) - something similar to the very first point I mentioned try spacing more, the patern you use before it is perfect for emphasizing beats like this http://i.imgur.com/xQWdMEH.jpg example. you can also try anything else, just that beat is strong so yeah - this is ok. don't know if the jump became a bit too big
03:03:186 (7) - move more down, it's too close to 03:02:232 (1,3) - ok
03:04:413 (1,2,3,4,5,6,1,2,3,4,5,6) - this section looks really messy, mostly the overlaps - probably in the editor
03:06:595 (1,3,7) - yea same problem, move up 7 this time. if you want to keep the beat emhpasis on this part idk try to move them around a bit, but I'm sure you can make it better - done
03:15:732 (4,5) - harsh flow - there's a ton of hars flow in this
05:11:618 (2) - 100 - lol idk if it's allowed to do stuff like what i did
06:02:890 (6) - nc - lel
06:02:890 (6) - whistle on whole slider are you sure? yes
06:03:436 (7) - slider? - no

I think that's all I wanted to say - All I want to say to you that you could rank that Escape With The Coulds a little faster
Good luck! - ty m8
Thanks for the mod!! :)
Topic Starter
Makeli
posting metadata from my own album cause i was too lazy to search for that online lol
now i'm just siting here thinking was this really the faster way

Video
ICE HOCKEY IS FUCKING FUUUUUNN










to watch
Topic Starter
Makeli

Weegle wrote:

ICE HOCKEY IS FUCKING FUUUUUNN










to watch
i don't really like to watch hockey, i didn't even (properly) watch the IIFH world junior championship
playing is more fun

and holy shit thanks for the stars
Video

Maakkeli wrote:

i don't really like to watch hockey, i didn't even (properly) watch the IIFH world junior championship
playing is more fun

and holy shit thanks for the stars
i'd probably play if i knew how to skate = v =

and np really like the map :O
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