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LeaF - Doppelganger [Taiko]

posted
Total Posts
72
Topic Starter
Loctav
This beatmap was submitted using in-game submission on Samstag, 2. Januar 2016 at 14:34:31

Artist: LeaF
Title: Doppelganger
Source: BMS
Tags: THE OF FIGHTERS 2013 BOF FRENZ Come To An End Einsamkeit Nwolf
BPM: 280
Filesize: 3760kb
Play Time: 02:21
Difficulties Available:
  1. Fatal Oni (6,86 stars, 1172 notes)
  2. Nwolf's Futsuu (1,99 stars, 272 notes)
  3. Nwolf's Muzukashii (3 stars, 543 notes)
  4. Oni (4,32 stars, 853 notes)
Download: LeaF - Doppelganger
Information: Scores/Beatmap Listing
---------------
Oh god, why?!

Thanks to Nwolf for the easier difficulties! Thanks to Gamu for the timing!
Irreversible
00:35:933 (242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274) -

:o
Kyouren
Loctav is back! and 1 question:
Where is Kantan diff? :?:
Bara-
I really like this map
But the spread between Muzu Oni and Fatal is a bit high. You might want to add an inner oni, and as Goku said, a Kantan is also recommended (mostly because star rating of futsuu in 1.98, thus really close to 2
IF you need any of these diff, you can call me :P
meii18

baraatje123 wrote:

I really like this map
But the spread between Muzu Oni and Fatal is a bit high. You might want to add an inner oni, and as Goku said, a Kantan is also recommended (mostly because star rating of futsuu in 1.98, thus really close to 2
IF you need any of these diff, you can call me :P
maybe the mapper prefer the following spread : Futsuu , Muzukashii , Oni and Inner Oni. To remove the big gap between Muzu oni and Fatal Oni he could make a new diff between those diffs

I hope I didn't make a mistake ;w;
Nwolf
this spread is consistently wide (except the intentional AND okay gap between Oni - Fatal Oni) so no more diffs required
Topic Starter
Loctav

ByBy_ChAn wrote:

baraatje123 wrote:

I really like this map
But the spread between Muzu Oni and Fatal is a bit high. You might want to add an inner oni, and as Goku said, a Kantan is also recommended (mostly because star rating of futsuu in 1.98, thus really close to 2
IF you need any of these diff, you can call me :P
maybe the mapper prefer the following spread : Futsuu , Muzukashii , Oni and Inner Oni. To remove the big gap between Muzu oni and Fatal Oni he could make a new diff between those diffs

I hope I didn't make a mistake ;w;
As the suggestion itself is fine, but the gaps between all difficulties are mostly consistently large. The increase is linear, the size of the gaps is similiar, lowest diff is below 2.0, patterning in taiko is also reasonably spread apart and increases in a linear and comfortable way.
The fact that the gaps itself are just overall big is not an issue. The gaps must be, compared with each other, just similiarly large. At least in Taiko.

If I would prefer to have smaller gaps overall, I would do more diffs, but I am fine with larger gaps in general - especially for such a song.
Hunter Howl
So, uh . . . . .
Can i give a shot of this? (like modding)
Topic Starter
Loctav
Go ahead!
Hunter Howl

Loctav wrote:

Go ahead!
allright then. i'm just trying here in Fatal Oni diff and giving some minor suggestion. feel free to ignore though

you know the drill of taiko modding kdKD. Also my first taiko modding

00:01:112 (3,4) - k k
00:07:540 (34) - d
00:08:612 (45,46) - d k
00:12:790 (85) - D
00:13:755 (95,96,97) - d d k
00:16:183 (127) - K
00:17:469 (131) - D
00:19:005 (151,153) - d d
00:19:648 (155) - D
00:19:862 (156,158) - d d
00:22:433 (170,172) - k d
00:27:648 (201,202,203) - d d k
00:31:648 (229,230,231,233) - K D D D
00:33:576 (234,235) - K K
00:38:719 (283) - d
00:41:290 (311) - D
00:43:326 (335,336,337) - d d k
00:50:612 (412) - d
00:53:237 (438) - ^
00:53:237 (438) - ^
00:53:773 (445) - ^
00:54:790 (451) - ^
00:55:862 (456,458) - k k
00:58:862 (474,475,476) - k k d
00:59:826 (480) - d
01:01:005 (489) - D
01:02:719 (496) - k
01:03:362 (501,502,503,504) - K D D D
01:05:219 (517,518) - k d
01:07:648 (536) - D
01:09:255 (556) - ^
01:16:862 (640) - d
01:17:398 (643) - d
01:17:719 (645) - d
01:19:005 (652,653,654) - k k d
01:22:862 (1) - this spinner could be removed
01:35:612 (118,119) - k d
01:46:755 (202,203) - D D
01:48:148 (208,209) - d k
01:52:648 (8) - d
01:57:790 (23) - ^
02:03:362 (59) - k

i think that's all. and remember. it's for Fatal Oni
Topic Starter
Loctav

raianshimuzu wrote:

Loctav wrote:

Go ahead!
allright then. i'm just trying here in Fatal Oni diff and giving some minor suggestion. feel free to ignore though

you know the drill of taiko modding kdKD. Also my first taiko modding

00:01:112 (3,4) - k k
00:07:540 (34) - d
00:08:612 (45,46) - d k
00:12:790 (85) - D
00:13:755 (95,96,97) - d d k
00:16:183 (127) - K
00:17:469 (131) - D
00:19:005 (151,153) - d d
00:19:648 (155) - D
00:19:862 (156,158) - d d
00:22:433 (170,172) - k d
00:27:648 (201,202,203) - d d k
00:31:648 (229,230,231,233) - K D D D
00:33:576 (234,235) - K K
00:38:719 (283) - d
00:41:290 (311) - D
00:43:326 (335,336,337) - d d k
00:50:612 (412) - d
00:53:237 (438) - ^
00:53:237 (438) - ^
00:53:773 (445) - ^
00:54:790 (451) - ^
00:55:862 (456,458) - k k
00:58:862 (474,475,476) - k k d
00:59:826 (480) - d
01:01:005 (489) - D
01:02:719 (496) - k
01:03:362 (501,502,503,504) - K D D D
01:05:219 (517,518) - k d
01:07:648 (536) - D
01:09:255 (556) - ^
01:16:862 (640) - d
01:17:398 (643) - d
01:17:719 (645) - d
01:19:005 (652,653,654) - k k d
01:22:862 (1) - this spinner could be removed
01:35:612 (118,119) - k d
01:46:755 (202,203) - D D
01:48:148 (208,209) - d k
01:52:648 (8) - d
01:57:790 (23) - ^
02:03:362 (59) - k

i think that's all. and remember. it's for Fatal Oni
Thanks for your try, but unfortunately I can not agree with anything provided here. This is mostly because I have no idea why you suggest this. I considered some of your changes but concluded that I preferred my current version more. However, if you wish to improve into modding, try to point out why you think something should be changed. Then explain to what you want to see it changed. And then explain why your option might be better.
Thank you a lot for your efforts, tho!
xtrem3x
Fatal Oni:

00:37:165 - Change to k (your sequence is predictable, but in this point change a bit your sequence and forget this "distorted sound") (?)

00:39:576 - in this point you wanted to make remarkable doubles but no have effect, can be in 1/4 normal these 4 notes dd dd (the next kk kk are correct)

00:43:219 - Change to k (is a notable high distorted sound)

01:30:683 - Change to k (this part is high as previous note)

is a bit unrankeable but passable with Halftime is fun XD
Kurokotei

FINALLY
Raiden
to show my gratitude here's a mod

[>General<]
Normal Default hitsounds? (All diffs)

[>Fatal Oni<]
You might as well use OD7 for long patterns at this BPM

00:03:790 (1) - Start it 1/2 tick after, there is a hit at 00:03:790 - (or you may as well delete it, it's too short and confusing >_>)
00:14:933 - The 1/6th extends until this point, so considering the difficulty of this I'd just do kkkkkkd until the white tick
00:15:469 - There is a sound here though, you can add a don so it flows a lot better for the next pattern at 00:15:576 -
00:16:183 (127) - Wrong snap? Shouldn't this be at the white tick?
00:16:826 (129) - ^
00:17:469 (131) - ^
00:40:165 - Might as well add a don here to avoid the stuttering at the (dddd)
00:40:380 - Add a don? Fits nicely imo
00:44:719 - Similar as a bit above, the 1/6 extends up until here
00:45:094 - Add a don? Goes with the melody
00:52:648 (427) - hmmmmmmmmmmmmmm??????????????????????
01:05:219 (510,511) - Starting from here you could alternate instead of doing the first dk and all the rest kd (idea: dk kd dk kd dk kd etc.)
01:10:005 (558,559,560,561,562,563,564,565,566,567) - This is super evil but fits with the song so won't say anything haha
01:22:862 (1) - booh, delete this, add notes, anything but a short ass spinner
Last kiai is inmensely dense i love it
02:19:433 (261,262,263,264,265,266,267) - oh my god kill with fire thanks

[>Oni<]

OD6?
00:03:790 (1) - same as Fatal Oni
00:16:183 (96,98,100) - Wrongly snapped, like in Fatal Oni
00:52:648 (1) - >>>>>__________>>>>>
01:08:290 (1) - <<<<<__________<<<<<
01:22:862 (1) - PLEASE LOCTAV STOP THIS MADNESS
02:14:076 (143,144,145,146,147) - This is the only 1/4 in the whole map, just sayin'. Maybe you should add more simple 1/4s in other parts.

[>Nwolf's Muzu<]

It's okay I guess. It's well differentiated from Oni. Nothing out of sight <_<

[>Nwolf's Futsuu<]

01:15:040 (43) - might as well move 1/2 tick before >_>
01:44:505 (40) - What's this representing in the middle of nothing?
That's all peeps call me back
Nwolf

Raiden wrote:

[>Nwolf's Futsuu<]

01:15:040 (43) - might as well move 1/2 tick before >_> moved
01:44:505 (40) - What's this representing in the middle of nothing? kind of connecting, also there's sounds here (which are mapped more in Muzu)
ty

EDIT: @Loctav please increase Futsuu's and Muzu's HP drain to 5

Futsuu
osu file format v14

[General]
AudioFilename: Doppelganger.mp3
AudioLeadIn: 0
PreviewTime: 11076
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 67648
DistanceSpacing: 2
BeatDivisor: 2
GridSize: 32
TimelineZoom: 3.699999

[Metadata]
Title:Doppelganger
TitleUnicode:Doppelganger
Artist:LeaF
ArtistUnicode:LeaF
Creator:Loctav
Version:Nwolf's Futsuu
Source:BMS
Tags:THE OF FIGHTERS 2013 BOF FRENZ Come To An End Einsamkeit
BeatmapID:672862
BeatmapSetID:299136

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:8
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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14505,-100,4,1,0,90,0,0
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288,224,98505,1,12,0:0:0:0:
224,160,99255,1,0,0:0:0:0:
224,160,99576,1,0,0:0:0:0:
288,160,99898,1,8,0:0:0:0:
224,160,100219,1,0,0:0:0:0:
224,160,101076,1,0,0:0:0:0:
288,224,101933,1,12,0:0:0:0:
224,160,102683,1,0,0:0:0:0:
224,160,103005,1,0,0:0:0:0:
224,160,103326,1,0,0:0:0:0:
224,224,103648,1,4,0:0:0:0:
224,160,104505,1,0,0:0:0:0:
288,160,105362,1,8,0:0:0:0:
224,160,105790,1,0,0:0:0:0:
288,224,106433,1,12,0:0:0:0:
288,224,106755,1,12,0:0:0:0:
288,224,107076,1,12,0:0:0:0:
288,224,107933,1,12,0:0:0:0:
224,160,108255,1,0,0:0:0:0:
224,160,108576,1,0,0:0:0:0:
288,224,109005,1,12,0:0:0:0:
224,224,109648,5,4,0:0:0:0:
224,160,111148,1,0,0:0:0:0:
288,160,112219,1,8,0:0:0:0:
224,160,113076,1,0,0:0:0:0:
224,160,114576,1,0,0:0:0:0:
288,160,115648,1,8,0:0:0:0:
288,160,116719,1,8,0:0:0:0:
288,160,116933,1,8,0:0:0:0:
224,160,117362,1,0,0:0:0:0:
288,160,117790,1,8,0:0:0:0:
224,160,118219,1,0,0:0:0:0:
288,160,119076,1,8,0:0:0:0:
224,160,119505,1,0,0:0:0:0:
288,160,119933,1,8,0:0:0:0:
288,160,120790,1,8,0:0:0:0:
288,160,121648,1,8,0:0:0:0:
288,160,122076,1,8,0:0:0:0:
224,224,122505,1,4,0:0:0:0:
224,224,123362,1,4,0:0:0:0:
288,160,123790,1,8,0:0:0:0:
224,224,124219,5,4,0:0:0:0:
288,160,124433,1,8,0:0:0:0:
288,160,124648,1,8,0:0:0:0:
288,160,125076,1,8,0:0:0:0:
224,160,125290,1,0,0:0:0:0:
224,160,125505,1,0,0:0:0:0:
288,160,125933,1,8,0:0:0:0:
288,160,126362,1,8,0:0:0:0:
288,160,126576,1,8,0:0:0:0:
224,160,126790,1,0,0:0:0:0:
288,160,127648,1,8,0:0:0:0:
224,160,128076,1,0,0:0:0:0:
288,160,128290,1,8,0:0:0:0:
288,160,128505,1,8,0:0:0:0:
288,160,128933,1,8,0:0:0:0:
224,160,129148,1,0,0:0:0:0:
288,160,129362,1,8,0:0:0:0:
288,160,129790,1,8,0:0:0:0:
224,160,130219,1,0,0:0:0:0:
288,224,131076,1,12,0:0:0:0:
224,160,131505,1,0,0:0:0:0:
288,160,131719,1,8,0:0:0:0:
288,160,131933,1,8,0:0:0:0:
224,160,132362,1,0,0:0:0:0:
288,160,132790,1,8,0:0:0:0:
224,160,133219,1,0,0:0:0:0:
288,160,133433,1,8,0:0:0:0:
288,160,133648,1,8,0:0:0:0:
288,224,134505,1,12,0:0:0:0:
288,224,135148,1,12,0:0:0:0:
288,224,135362,1,12,0:0:0:0:
288,224,136005,1,12,0:0:0:0:
288,224,136219,1,12,0:0:0:0:
288,224,136862,1,12,0:0:0:0:
288,224,137076,1,12,0:0:0:0:
288,160,137933,1,8,0:0:0:0:
224,160,138148,1,0,0:0:0:0:
224,160,138362,1,0,0:0:0:0:
288,160,138790,1,8,0:0:0:0:
224,160,139005,1,0,0:0:0:0:
224,160,139219,1,0,0:0:0:0:
288,224,139648,1,12,0:0:0:0:
288,160,140076,1,8,0:0:0:0:
224,160,140505,1,0,0:0:0:0:
224,160,140933,1,0,0:0:0:0:
288,224,141790,1,12,0:0:0:0:
Topic Starter
Loctav

Raiden wrote:

to show my gratitude here's a mod

[notice][>General<]
Normal Default hitsounds? (All diffs) something is terribly wrong with me that I constantly oversee that.

[>Fatal Oni<]
You might as well use OD7 for long patterns at this BPM ????? what. OD7 is pmuch overkill with the high bpm and the overflow 1/6 patterns.

00:03:790 (1) - Start it 1/2 tick after, there is a hit at 00:03:790 - (or you may as well delete it, it's too short and confusing >_>) it's not too short? its supposed to be confusing...
00:14:933 - The 1/6th extends until this point, so considering the difficulty of this I'd just do kkkkkkd until the white tick that's overkill. no.
00:15:469 - There is a sound here though, you can add a don so it flows a lot better for the next pattern at 00:15:576 - ok
00:16:183 (127) - Wrong snap? Shouldn't this be at the white tick? wtf how did that happen?!
00:16:826 (129) - ^
00:17:469 (131) - ^
00:40:165 - Might as well add a don here to avoid the stuttering at the (dddd) or I make the kat a don, so you can overflow better.
00:40:380 - Add a don? Fits nicely imo mmmhnah
00:44:719 - Similar as a bit above, the 1/6 extends up until here still overkill.
00:45:094 - Add a don? Goes with the melody not right in front of a 1/6
00:52:648 (427) - hmmmmmmmmmmmmmm?????????????????????? I can hardly put 1/8 there.
01:05:219 (510,511) - Starting from here you could alternate instead of doing the first dk and all the rest kd (idea: dk kd dk kd dk kd etc.) but.. it's consistent. because the song is... ;_;
01:10:005 (558,559,560,561,562,563,564,565,566,567) - This is super evil but fits with the song so won't say anything haha
01:22:862 (1) - booh, delete this, add notes, anything but a short ass spinner uh, no. short ass spinners are a legit technique to stress the confusion caused by the song with even more confusion! aha!
Last kiai is inmensely dense i love it
02:19:433 (261,262,263,264,265,266,267) - oh my god kill with fire thanks ha! you suggested to extend 1/6 everywhere and when I try to make a finish peak at the end of the diff, you want me to kill it? ;D this is THE climax.

[>Oni<]

OD6? mmhm no. I want to keep it in line with the Fatal.
00:03:790 (1) - same as Fatal Oni yup, same.
00:16:183 (96,98,100) - Wrongly snapped, like in Fatal Oni
00:52:648 (1) - >>>>>__________>>>>> you really suck at spinners, eh?
01:08:290 (1) - <<<<<__________<<<<< lol
01:22:862 (1) - PLEASE LOCTAV STOP THIS MADNESS NEVER
02:14:076 (143,144,145,146,147) - This is the only 1/4 in the whole map, just sayin'. Maybe you should add more simple 1/4s in other parts. and the last kiai! pretty fitting, ain't it?
Raiden
how can eyes be real if my mirror is not real
Nwolf
ooo
Yuzeyun
send me hair conditioner

[Fatal Oni]

00:50:398 - did you leave this out on purpose or is it a missed note
02:17:933 (243,244,245) - where is the quintuplet

[Oni]
01:22:862 (1) - 107ms spinner WHY it's actually hard to finish because you're forced to a minimum of 2 hits


dats all
Topic Starter
Loctav

_Gezo_ wrote:

send me hair conditioner

[Fatal Oni]

00:50:398 - did you leave this out on purpose or is it a missed note that's on purpose to make the finisher possible
02:17:933 (243,244,245) - where is the quintuplet I don't think, a quintuplet would work here, considering the overall pattern is always K d K d xxxxxx. Unless I am missing something here..?

[Oni]
01:22:862 (1) - 107ms spinner WHY it's actually hard to finish because you're forced to a minimum of 2 hits I can see that being an issue for the Oni at least. Changed to a don.


dats all
give me address!
Yuzeyun
quick thing before rank because i'm an idiot.sm

01:15:415 - 01:15:844 - 01:16:058 - 00:19:299 - 00:19:514 - can be deleted on both oni and fatal oni, they have no notes in the timespan they're used

------
edit

after checking the diff once again it's qualified~
(send me hair conditioner)
Nwolf
weeee ~
Feerum
Grats to Qualify :)
-Sh1n1-

xtrem3x wrote:

Fatal Oni:

00:37:165 - Change to k (your sequence is predictable, but in this point change a bit your sequence and forget this "distorted sound") (?)

00:39:576 - in this point you wanted to make remarkable doubles but no have effect, can be in 1/4 normal these 4 notes dd dd (the next kk kk are correct)

00:43:219 - Change to k (is a notable high distorted sound)

01:30:683 - Change to k (this part is high as previous note)

is a bit unrankeable but passable with Halftime is fun XD
O.o did you ignore this mod? well...
Taboki
Auto can't SS Fatal Oni :o
https://osu.ppy.sh/ss/4225802
Charlotte

Taboki wrote:

Auto can't SS Fatal Oni :o
https://osu.ppy.sh/ss/4225802
01:23:023 - Maybe spinner end is here...so auto can't ss

& gratz~
SKSalt

Taboki wrote:

Auto can't SS Fatal Oni :o
https://osu.ppy.sh/ss/4225802
I know this issue... I do not know whether this is okay....
Winnie
Don't know shit about Taiko but congrats anyways on a job well done. I love me some LeaF
byfar
Gratz! Now is a perfect time to learn how to play taiko :)
Bearizm
love the map! Looking forward for more maps from you! :D (and the StD version at that matter)
Ney
how did this even get qualified holy hell
Lno
Blah.
Nofool
yo the map looks cool but may have some issues imo, if it had "unrankable issues" i don't see anything else than that :

[Fatal Oni]
- 00:17:933 (133,134,135) - ain't any 1/3 here, you can clearly hear the sound at - 00:18:040 - and - 00:18:094 - instead.
- 00:29:076 (210,211,212,213) - / - 00:29:505 (214,215,216,217) - ^; 1/4 and not 1/3 again. That choice is understandble because of - 00:27:576 (201,202,203,204) - which is a real 1/3 tho.
- 00:50:398 - why would you miss that beat ? i mean at this point kK 1/2 is not that hard to hundle regarding how hard the map is.
- 00:52:648 (428) - FailFish that's one of the worst use of sliders i've ever seen (i mean this sound is way to short to be covered by a slider), I would rather use kkkk 1/6 + normal k at - 00:52:862 -, structure which works pretty well with how you mapped - 00:52:219 (422,423,424,425,426) -.
- 01:12:630 - that break is pretty awkward, adding a k d would do it, just like at - 01:12:201 (586,587) - which is the exact same part. Maybe you wanted to get a break to properly differenciate the two parts, honestly it just plays weird.
- 01:22:862 (1) - As said about the slider... that's a terrible way to use spinner, they are used to emphasize long sounds, not to fill a short hole were there are pretty strong beats.
- 01:36:790 (123,124,125,126) - ain't any 1/3 again idk.

Also there several parts that are exactly the same in Oni/Fatal Oni, i don't think mapping calm parts the same way is bad but doing it too much... spread exists for a thing. Random example : - 01:49:648 - 01:56:05 - that part is the same in Oni/Fatal Oni while you could easily add a bit more notes in the Fatal Oni (with hearable sounds). Having all the calm melody parts being the same is already a lot imo, you should'nt abuse it.

Well i don't really care that much in fact, posted to illustrate the comments above. The only thing that really disturbs me is the way you use sliders/spinners. Better ask peoples that can play the map tho (i mean std peoples saying they love the map........ stupid or ass licking idk man)

gratz anyways
Kuro
Just want to mention a few things before this map rolls out...

[Fatal Oni]

  1. 00:53:505 (435,436,437,438,439,440) - These two sets of triplets should definitely be (kkd ddd) because the lower tones are more prominent than the higher pitches at this point. I've tested it and it's not necessarily harder but plays better than the original death by kats.

  2. 01:08:719 (544,545,546,547,548,549) - I get the feeling that you like watching our pain... It would flow better if it were (kkd k d d) instead of more death by kats.

  3. 01:22:862 (1) - This super short spinner is very uncomfortable to play. I've played this difficulty several times but still never see the spinner coming, also adding that I never complete the spinner either (usually ending with 1 hit left on it). There just isn't enough time to effectively play this spinner. It would be a whole lot better if it were simply a triplet of dons to emphasize the low tones here. Moving the green line at 01:23:040 to 01:22:862 or 01:23:076 will also be necessary if you do make this change.

  4. 01:31:648 (86) - Should definitely be a don cause of the low tone here and to match 01:32:076 (91)

  5. 01:49:005 (1) - I guess this spinner is fine as is but I would definitely prefer if it were mapped with actual notes.

  6. 02:19:219 (257,258,259,260,261,262,263,264,265,266,267) - A septuplet 1/6 pattern at 280 is overkill. I recommend deleting the last two kats in the set. This'll allow it to still achieve the same sound while also not being as killer anymore.

  7. 02:19:969 (269) - I know this is mapped to whatever that ambient tone is in the background but it's a flow killer and can't even be heard during normal gameplay with or without the kat. I suggest you delete it.

Well, that's all from me. Good luck loctav! o/
OnosakiHito
Hm, still unsure how to approach this situation but I will give my thoughts.

[ Fatal Oni]

First of all I want to mention the overall structure of this beatmap, which can be improved. Patterns are mostly random placed since mapper probably tried to follow only the song's distinctive sounds, which also hasn't been done strictly / correctly. Due to this, there is not much of a rhytmical sense in some parts of this beatmap since there are contradictions - is it pattern or stanza wise. These issues start already at the very beginning with for example the 00:05:612 (14,15,16) - ddk which do not appear in the song and stay without any connection to another pattern alone there. This becomes especially noticeable when considering the stanzas this pattern is placed on: Consider its placement, there should be another tripplet at 00:07:273 which isn't given. Same goes for 00:07:433 (32,33,34,35,36) - which song wise, should be a ddddk instead of a ddkdk since this very timestamp doesn't give out any second high pitches sound. This can be considered as improvised mapping, but then again, the connection to any other pattern is absolutely missing. That's for example not the case in 00:11:076 ~ 00:14:505 where the tripplets do not appear in the song, but are placed in a fine way with connection to each other which makes this move understandable. The beatplacement has become clear here since the most distinctive sound in the song has been followed.

The above said statement can be also applied to whole sections, such as 00:07:648 ~ 00:11:076 - where it has been tried to follow something but missed the actual representing sounds. The visualization down below will show you what I mean. First picture shows the main sounds given by the song without considering additional notes. Second screen shows the current state of qualified map. It should be visible that those given soundings in the song has been partly ignored, which leads to either unfitting patterns which do not fit the section well enough or, if improvised, to a construction of patterns which have less connections to each other, since some kind of distinctive beat is absolutely missing.




Another problem, I would like to talk about -and which I mentioned before the qualifcation state- are the sliders and spinners. In Taiko, sliders are normaly used for longer soundsings which single notes can't compensate alone while spinners are used for very long one to avoid having long streams or too long sliders which become tiering. This has been ignored here e.g. the spinner at 00:03:790 (1) - which is very short with its two ticks and thus, doesn't have any effect here beside being a distraction due to its short appereance and overlapping of upcoming patterns. A d x kkkkd would suffice here, as it is also approximately what the song gives out.
The slider at 00:10:648 (65) - would be an appropriate move, but due to the bug in osu! which makes slider ticks missing, such moves should be better prevented as it isn't anymore accurate to the song and a distraction in gameplay as well. I believe the distraction has something to do in high BPM cases where notes which follow imidiatelly after a slider are kinda become offbeat or viceversa, but this should be confirmed by someone else.

Last thing I would like to mention is the use of 1/6. I think it can be fine to use 1/6 when they are monotonically and some how stand in an easy connection with upcoming patterns. But in this case it should be probably given a second thought since the map is even without them hard enough due to the BPM.

I'm also unsure about the SV changes, but maybe other people have to say something about it.


Specific parts


00:14:398 (103) - Notes like these should be deleted to make clear that a new section is starting. In this way new section becomes more impact but also, gives player a little rest to prepare for the upcoming patterns which in our case, are very hard on this BPM.
00:17:933 (133,134,135) - I don't know where this is coming from. There is no 1/3 given and only interrupts the entrance into the stream. We have just a single (maybe stretched because of the thrill) note here.
00:18:148 - There is nothing that gives the pattern a clear reason to be made like that. As the soundings are very clustered here and give enough room for improvisation, I rather see it as reaction of making the map harder than it actually could be, since I really can't see the bigger picture here as of, why you would use such odd patterns.
00:27:576 (201,202,203,204) - These would work better as kkkd as the song goes in this way as well and it would follow your d k d k beat you are using.
00:29:076 (210,211,212,213,214,215,216,217) - Same here, dddk dddk would have worked better.
00:36:630 - I wonder where this d is coming from when it is only high pitched here.

Well, I took some examples above, but not too many since other people posted already some points in the time I made this post.
There is just one thing I wonder about. It is said so many times not to ask BNs who can't play a map. Yet, here it has been done. I would have loved to see some input from people like tasuke or MMzz who actually can give a better opinion from a player stand point.
Spaghetti
d stroyd
Topic Starter
Loctav
Read through it and entirely mostly disagree. I'll reply later.
snz
I Love This Song
Nofool

Nofool wrote:

yo the map looks cool

Loctav wrote:

Read through it and entirely disagree.
Kap... yo don't mind me jk
at least patterns aren't randomly placed imo!!
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