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sana - Sayonara Memories -Band Edition-

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-Lemons
Cool Guy Has A Chill Day
23:10 -Lemons: Can I be a cool kid and IRC mod this too?
23:10 *-Lemons is editing [https://osu.ppy.sh/b/830624 supercell feat. sana - Sayonara Memories [Painfully Grateful]]
23:11 Reclaimer: wh
23:11 Reclaimer: sure i guess
23:12 -Lemons: first off goldenwolf mvp
23:12 -Lemons: this timing
23:12 Reclaimer: lol
23:13 -Lemons: k so the first thing I noticed because I didn't want to come into this not prepared
23:13 -Lemons: 00:58:142 (6,7) - this is like
23:13 -Lemons: slightly unreadable
23:13 -Lemons: Because it's stacked the same way your 1/2 stuff is
23:13 -Lemons: Like, it's so slight it's rediculous cuz it's a 1/4 slider so there's technically some area between it but idk
23:13 Reclaimer: yeah thats one think i need to change
23:14 Reclaimer: the way its stacked would seem that it plays the same as the 1/2 bits
23:14 -Lemons: ye
23:14 -Lemons: you could probably just make it into a jump
23:14 Reclaimer: maybe if i stacked 00:58:330 (7) - right under 6
23:14 -Lemons: That could work yeah
23:15 -Lemons: then you can just adjust the 1/2 clicks part to fit it all again
23:15 -Lemons: 01:06:760 (3) - what about putting this on the sliderhead instead?
23:16 -Lemons: to make a back and forth flow here
23:16 Reclaimer: i think i should just make a jump between 00:57:954 (5,6) -
23:16 -Lemons: I kinda like a jump there yeah
23:16 -Lemons: because it's a kickslider so you can put some speed into it
23:17 Reclaimer: also i like the flow the current back and forths have
23:17 -Lemons: but that one isn't like the other ones ;w;
23:17 Reclaimer: its a small nod to the jumps like 00:42:203 (1,2,3,1,2,3,1,2,3,1,2,3) -
23:17 -Lemons: 01:12:187 (1,2,3,4,5,6) - like dis juan
23:18 -Lemons: hmm yeah alright I can see it
23:18 -Lemons: oh that reminds me
23:18 -Lemons: 00:38:078 (3) - make this wigglier
23:19 -Lemons: 00:36:953 (4) - this one is so cute and then that one is so silly
23:19 Reclaimer: o
23:19 Reclaimer: oops
23:19 Reclaimer: never noticed it xdd
23:19 -Lemons: 00:41:078 (2,3) - you also missed a held strum here might as well be consistant with em
23:20 -Lemons: I know the drums start to kick in
23:20 Reclaimer: its fine
23:20 Reclaimer: the beat is too big to skip
23:20 -Lemons: yah I feel u
23:20 -Lemons: It's emphasized too so nbd
23:20 Reclaimer: also kinda lets a player know of the songs build up
23:20 -Lemons: just felt like mentioning
23:21 Reclaimer: yeye
23:21 -Lemons: 01:18:769 (3) - maybe move this guy downward more so it's a tighter line?
23:22 -Lemons: like 156|344
23:23 Reclaimer: oke
23:23 -Lemons: 01:25:146 (4,1) - pls they're touching omg
23:23 -Lemons: It's too lewd
23:24 Reclaimer: ew
23:25 Reclaimer: brb
23:25 -Lemons: 01:30:184 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - The stacks r kinda weird here
23:25 -Lemons: kks
23:26 -Lemons: Like I get you wanted some of them to be movement but they seem off to me idk
23:26 -Lemons: like I think 01:31:684 (1,2) - should be stacked up
23:26 -Lemons: but that's gonna be hard to read
23:27 -Lemons: you use the same pattern/rhythm tho
23:28 -Lemons: i just dunno bout it I think it's fine but I like the idea of it all being 2 stacked
23:31 Reclaimer: okok
23:31 Reclaimer: so
23:31 Reclaimer: the way its stacked impies a build up to the player
23:32 Reclaimer: so they have an idea of when the song will pick up
23:32 Reclaimer: 01:31:684 (1,2) -
23:32 -Lemons: yah I kinda got it more
23:32 -Lemons: after mentioning it
23:32 -Lemons: 02:00:964 (4,5) -
23:32 Reclaimer: this is how i want it bc of the 01:31:309 (7,1) - 1/4 this has
23:32 -Lemons: I kinda like having a 1/2 slider for this
23:32 Reclaimer: so for readability i had a small jump
23:32 -Lemons: just to have some sort of held part for the vocal
23:34 Reclaimer: i see what you mean but
23:35 Reclaimer: kinda kills the jump build up i'm emphasizing
23:35 -Lemons: it's mostly because
23:35 -Lemons: 02:01:715 (1) -
23:35 -Lemons: you did it here
23:35 -Lemons: and then this one I think can be 2 circles 02:02:277 (3) -
23:35 -Lemons: or like
23:35 -Lemons: 02:02:277 (3,4) - switch the rhythm around here
23:35 -Lemons: so note > 1/2 slidr
23:36 -Lemons: which actually makes more sense to me anyway
23:36 -Lemons: cuz the vocal starts on the slider end
23:36 -Lemons: SO YEAH MAKE THAT A SLIDER FOR CONSISTANCY
23:36 -Lemons: caps is hard
23:37 Reclaimer: 02:02:277 (3) - this is cool as a slider bc its like
23:37 Reclaimer: the hihat has a sort of dragged sound
23:37 -Lemons: but you have all your sliders be on vocals ;w;
23:37 Reclaimer: snare+hihat it sounds like
23:38 Reclaimer: that wasn't my intention tho :P
23:38 -Lemons: make that more apparent then pls
23:38 -Lemons: cuz that was what I thought you were doin
23:38 -Lemons: so idk ur intention for it but yah
23:38 Reclaimer: o
23:38 Reclaimer: my intention was so it wasn't a shit ton of circles
23:39 -Lemons: hmm
23:39 -Lemons: that's a silly reason tho
23:39 Reclaimer: placement had no real thought
23:39 -Lemons: well now you can have thought with the power of vocal 1/2 sliders!
23:43 -Lemons: I just now realised you're probably waiting on me
23:43 -Lemons: I was waiting for you to reply to that xd
23:44 -Lemons: 02:12:189 (1) - whys it kiai here and not here 00:36:203 (1) -
23:45 Reclaimer: o
23:45 Reclaimer: i was fixing stuff
23:45 -Lemons: o
23:45 Reclaimer: vocals i guess
23:46 -Lemons: I think having kiai at the beginning one is fine too
23:46 -Lemons: since it is a pretty energetic part of the first minute
23:46 Reclaimer: ig uess
23:46 -Lemons: stop ur making me feel like I'm torturing you
23:46 Reclaimer: just dont like having kiai so early in a song
23:47 Reclaimer: xd
23:47 -Lemons: I can understand that tho
23:47 -Lemons: I think it's fine cuz they want like a bit of kiai every minute
23:47 -Lemons: or something
23:48 -Lemons: 02:27:227 (1) - oh my 6.54 huh
23:50 Reclaimer: wh
23:50 Reclaimer: o
23:50 -Lemons: it's just a big jump
23:51 Reclaimer: vocal intensity
23:51 Reclaimer: also
23:51 -Lemons: yah but SO BIG
23:51 Reclaimer: its a slider so it isnt that hard to hit
23:51 -Lemons: yah xd
23:51 -Lemons: 02:32:835 (15) -
23:51 -Lemons: pls map the break Its cute
23:52 Reclaimer: nice to have a small break after a long streamy bity
23:52 -Lemons: but it's a 5.2 map might as well map everything you can
23:52 -Lemons: yano
23:53 Reclaimer: eh
23:53 Reclaimer: break is fitting enough
23:55 -Lemons: did you do the vocal sliders deal earlier
23:55 -Lemons: that we were talkin bout
23:56 Reclaimer: ye
23:56 Reclaimer: kinda
23:56 -Lemons: 03:36:194 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Sliders 2 Electric Boogaloo
23:56 Reclaimer: except here 02:00:964 (4,5) -
23:59 Reclaimer: added a slider03:38:444 (4) -
00:01 -Lemons: 03:47:292 (3,4,5,6) - holy shit wat
00:01 Reclaimer: wh
00:01 Reclaimer: its 1/3
00:01 -Lemons: it's
00:01 -Lemons: so weird
00:01 -Lemons: lol
00:01 -Lemons: mostly the music
00:02 -Lemons: `also if it's 1/3 can it at least be snapped in 1/3 xd
00:02 -Lemons: http://puu.sh/lHypj/ba0822d525.jpg
00:02 -Lemons: fits better to be on the ticks anyway
00:03 -Lemons: also NC on 4 just to make it somewhat apparent there's a change in sumthin there
00:03 -Lemons: I mean it's sliders so people can just kind of dick through them but still
00:03 -Lemons: anything helps
00:03 Reclaimer: o
00:03 Reclaimer: the sliders were off
00:03 Reclaimer: unsnapped xd
00:03 -Lemons: o okay
00:03 -Lemons: good
00:03 -Lemons: I thought it was something weird
00:03 Reclaimer: nah
00:03 Reclaimer: just silly mistakesseseseseesese
00:04 -Lemons: it's OKAYAYAYSYAYSYDYASDY
00:04 Reclaimer: lol
00:04 -Lemons: k so for the upcoming part
00:04 -Lemons: 04:00:785 (3) - dis stuff here
00:04 -Lemons: cna it like
00:04 -Lemons: not be big jumps pls
00:04 -Lemons: for the super slow parts?
00:04 -Lemons: http://puu.sh/lHywh/db0e0b6f35.jpg like
00:05 -Lemons: even this big
00:05 -Lemons: it just feels so weird to have it be so big
00:05 -Lemons: cuz it's so calm here
00:08 Reclaimer: ok
00:08 Reclaimer: changed the section
00:08 -Lemons: swaggy
00:08 Reclaimer: http://puu.sh/lHyIh/b91b6168c1.jpg
00:09 -Lemons: yeah dats cool
00:09 Reclaimer: http://puu.sh/lHyIR/61802970a9.jpg
00:09 -Lemons: look at you makin things happen
00:09 Reclaimer: ezpzzzzzzzz
00:09 -Lemons: so I'm a weird person
00:10 -Lemons: and I actually love the idea of
00:10 -Lemons: 04:36:007 (7) - after this
00:10 -Lemons: having just like a stacked bunch of notes on every downbeat
00:10 -Lemons: for when the guy strums

WE GOT OFF TRAIL HERE SO I EDITED IT OUT

00:12 -Lemons: SINGLE NOTES ON DOWNBEATS FOR MAXIMUM SWAG
00:12 Reclaimer: wtf did you mean
00:12 Reclaimer: 04:36:007 (7) -
00:12 -Lemons: https://osu.ppy.sh/ss/4064075 literally
00:12 -Lemons: this
00:13 -Lemons: 04:37:696 (1) -
00:13 -Lemons: this is here
00:13 Reclaimer: o
00:13 Reclaimer: no pls
00:13 -Lemons: pls
00:13 -Lemons: i
00:13 -Lemons: love it
00:13 Reclaimer: i dont
00:13 Reclaimer: i like a break
00:13 -Lemons: but
00:13 -Lemons: ;w;
00:14 Reclaimer: **CONFLICTING MAPPING STYLES INTENSIFIES**
00:14 -Lemons: **CONFLICTING MAPPING STYLES INTENSFIES**
00:14 Reclaimer: >INTENSFIES
00:15 Reclaimer: l2spell
00:15 Reclaimer: M8
00:17 -Lemons: sorry
00:17 -Lemons: my mum pulled me away
00:17 -Lemons: to inform me of pentatonix existing
00:17 Reclaimer: xdxdxdx
00:18 -Lemons: 04:54:321 (1) - yo be a troll do something dumb like this http://puu.sh/lHzaO/1e8207d05c.jpg
00:18 Reclaimer: wtf no LOL
00:19 -Lemons: LOL
00:19 -Lemons: I just wanted to give at least 1 stupid suggestion
00:19 Reclaimer: lol
00:19 Reclaimer: inb4 i considered it
00:21 -Lemons: 05:44:106 (3) -
00:21 -Lemons: tfw no Jason Derulo
00:21 Reclaimer: wh
00:21 -Lemons: No wiggle
00:21 -Lemons: That R ending slider
00:22 Reclaimer: :D
00:22 -Lemons: 05:53:383 (4,5,6) - maybe make this a repear slider instead of triple because the bpm is going down and it's kinda like
00:22 -Lemons: hard to acc this
00:23 Reclaimer: its still 1/4 tho
00:23 -Lemons: yeah but lower bpm
00:23 Reclaimer: o
00:23 Reclaimer: nvm
00:23 Reclaimer: 153
00:23 Reclaimer: bpm
00:23 -Lemons: yah
00:23 Reclaimer: xcdxdxdx
00:23 -Lemons: xd
00:23 -Lemons: Like I won't have trouble with it because I've listened to this song 10,000,000 times
00:23 -Lemons: but yano it would just be a QoL thing
00:24 -Lemons: >Be me Super hype to finally FC Reclaimers map
00:24 -Lemons: >currently SS
00:24 -Lemons: >Get to these 3 notes
00:24 -Lemons: >50 50 X
00:24 -Lemons: >Suicide
00:24 Reclaimer: lol
00:25 -Lemons: n e way that's all I got
00:25 Reclaimer: ok post log pl00x0x0x0xxxxx
00:25 -Lemons: kkksadkfaskdfkasdf
Kalibe
Hello. M4M ~

general:

Change BG image = sakura.png -> sakura.jpg to reduce the map filesize.

Uncheck Widescreen aswell.


[Painfully Grateful]

00:24:775 (1) - Unnessesary NC.
00:29:650 (3,4,5) - Please, make this circles more consistent to spacing jump. Good place to do that.
00:31:525 (5,1) - Swap NC.
00:42:758 (1,1) - These NC shouldn't be on red ticks. ~
00:46:646 (1,2) - Very awkward spacing beetwen them.
01:01:707 (7) - Missing NC?
02:06:216 (9) - Prefer to put NC. Looks more fun :3
02:24:610 (3,4,5) - These repeats 1/4 sliders are overmapped. I don't hear any sound on blue ticks.
02:31:713 (6) - Missing NC.
02:57:002 (7) - Please, avoid overlap with 02:56:440 (5) - It looks untidy and weird.
02:57:751 (3) - ^ Same with (1)
02:58:686 (1) - ^
02:59:996 (7) - ^ Ehh, why u just don't put this on x: 364 y: 68. Looks pretier.

Ok, will stop with overlapped circles with slider. But please consider this options.

That's all. Good Luck. ~
Topic Starter
Darson

Kalibe wrote:

Hello. M4M ~

general:

Change BG image = sakura.png -> sakura.jpg to reduce the map filesize. ye

Uncheck Widescreen aswell. ye


[Painfully Grateful]

00:24:775 (1) - Unnessesary NC. Fixed
00:29:650 (3,4,5) - Please, make this circles more consistent to spacing jump. Good place to do that. Fxed I guess?
00:31:525 (5,1) - Swap NC. Fine how it is
00:42:758 (1,1) - These NC shouldn't be on red ticks. ~ I did this to go with the flow of the music, the combo resets on every drum for readability
00:46:646 (1,2) - Very awkward spacing beetwen them. It's fine
01:01:707 (7) - Missing NC? ye
02:06:216 (9) - Prefer to put NC. Looks more fun :3 Eh I don't think it really fits
02:24:610 (3,4,5) - These repeats 1/4 sliders are overmapped. I don't hear any sound on blue ticks. You should get your ears checked then
02:31:713 (6) - Missing NC. Yep forgot about that one
02:57:002 (7) - Please, avoid overlap with 02:56:440 (5) - It looks untidy and weird. Fixed some but overlaps like 02:58:686 (1,3) - are done on purpose and aren't visible in game
02:57:751 (3) - ^ Same with (1)
02:58:686 (1) - ^
02:59:996 (7) - ^ Ehh, why u just don't put this on x: 364 y: 68. Looks pretier.

Ok, will stop with overlapped circles with slider. But please consider this options.

That's all. Good Luck. ~
Thanks for modding :)
Yuthuil
From M4M

Painfully Grateful:

- 00:58:330 (7,2) - looks sliiiightly cramped, at least try to blanket these two or something similar, like change position of 2

- 01:09:193 (1,2,3) - nazi but important (at least to me) i think 2 is curved more than 1 and 3 how about matching it to them

- 02:20:802 (6,6) - I'm getting so lost modding this beautiful map i'll have to take out every modder's secret 'icantmodthis' card. Stack these.

- 02:33:208 maybe add a circle here, or pull the break across the timeline like a reverse slider to this point

- 02:53:072 (3,1) - (trumpcard) stack these

- 04:16:151 (3,4) - (trumpcard) blanket B)

- 05:55:547 (1) - I think move this a tick forward

Overall really nice map sorry if this mod wasnt helpful
Topic Starter
Darson

Yuthuil wrote:

From M4M

Painfully Grateful:

- 00:58:330 (7,2) - looks sliiiightly cramped, at least try to blanket these two or something similar, like change position of 2 o, forgot to adjust when i moving the note around xd

- 01:09:193 (1,2,3) - nazi but important (at least to me) i think 2 is curved more than 1 and 3 how about matching it to them ew you're right

- 02:20:802 (6,6) - I'm getting so lost modding this beautiful map ty x.x i'll have to take out every modder's secret 'icantmodthis' card. Stack these. fixerino

- 02:33:208 maybe add a circle here, or pull the break across the timeline like a reverse slider to this point yeeeeee

- 02:53:072 (3,1) - (trumpcard) stack these :D

- 04:16:151 (3,4) - (trumpcard) blanket B) :D

- 05:55:547 (1) - I think move this a tick forward Nah, wanted it to start with the instruments

Overall really nice map sorry if this mod wasnt helpful
Thanks for modding :D
Battle
I have time to actually mod this now .3.

[Gratefully Painful]
00:33:775 (4,5,6,7) - I would have moved 7 somewhere between 4-5 and like, above it, so that way there's a jump that emphasizes that really long slider
00:46:646 (1,2,3,4,5,6) - I would kinda suggest making the jump for 1-2 smaller, and making the jump from 2-3 larger to emphasize drums(?)
00:47:583 (5,6) - ^ kinda the same reasoning, it's odd that this drum(?) sound is like, right next to the other note when some of the weaker beats had larger spacing
00:58:142 (6,7) - Stuff like this doesn't really look nice with high stack leniency (meaning that it always stacks)
00:59:458 (5,6) - Distance between these should be larger in order to emphasize note on 6
01:05:450 (4,5) - sounds like a triplet in song
01:05:824 (6,7) - ^ but it's up to you I guess, kinda weird to leave it out when it's kinda like, loud
01:46:335 (7,1) - Kinda awk to force a 3/4 slider when there's a vocal being left out on 01:46:522 -
02:15:962 (5) - Why is this different from all the other like, squigly sliders :L
02:20:618 (5,6) - Blanket fix
02:22:703 (1,2) - ^
02:23:853 (6,1) - Make distance larger to emphasize guitar
02:33:208 - maybe put a note so it like, doesn't just end on a kickslider?
02:36:012 - Kinda weird again to for like a blue tick/white tick click thing when there's a note here
03:19:506 - ^
04:02:098 (2,4) - Overlap here doesn't look neat enough imo
04:05:191 (4) - Remove note here, drum w/e thing starts at 5
04:20:649 (3) - Why different slider doe
04:54:321 (1,1) - Blue tick into white tick after a spinner is pretty cruel

k I'm done here
Topic Starter
Darson

Battle wrote:

I have time to actually mod this now .3.

[Gratefully Painful] nice one xddxdxdxd
00:33:775 (4,5,6,7) - I would have moved 7 somewhere between 4-5 and like, above it, so that way there's a jump that emphasizes that really long slider yeee
00:46:646 (1,2,3,4,5,6) - I would kinda suggest making the jump for 1-2 smaller, and making the jump from 2-3 larger to emphasize drums(?) Hm I was going for guitar emphasis but you're right about the drums, i instead made the jump between 00:47:583 (5,6) larger
00:47:583 (5,6) - ^ kinda the same reasoning, it's odd that this drum(?) sound is like, right next to the other note when some of the weaker beats had larger spacing^
00:58:142 (6,7) - Stuff like this doesn't really look nice with high stack leniency (meaning that it always stacks) Yeah i unstacked the slider and moved it a lil bit
00:59:458 (5,6) - Distance between these should be larger in order to emphasize note on 6 fixeddedddede
01:05:450 (4,5) - sounds like a triplet in song yeah fixed
01:05:824 (6,7) - ^ but it's up to you I guess, kinda weird to leave it out when it's kinda like, loud^
01:46:335 (7,1) - Kinda awk to force a 3/4 slider when there's a vocal being left out on 01:46:522 - changed it up
02:15:962 (5) - Why is this different from all the other like, squigly sliders :L he was dropped on his head as a baby
02:20:618 (5,6) - Blanket fix d
02:22:703 (1,2) - ^ ^
02:23:853 (6,1) - Make distance larger to emphasize guitar ye
02:33:208 - maybe put a note so it like, doesn't just end on a kickslider? made the kick slider a 1/1 slider
02:36:012 - Kinda weird again to for like a blue tick/white tick click thing when there's a note here I think this one is fine
03:19:506 - ^ ^
04:02:098 (2,4) - Overlap here doesn't look neat enough imo Looks fine to me, also plays fine
04:05:191 (4) - Remove note here, drum w/e thing starts at 5 ye
04:20:649 (3) - Why different slider doe For emphasis on the guitar riff
04:54:321 (1,1) - Blue tick into white tick after a spinner is pretty cruel o wasnt supposed to be like that xd

k I'm done here
Thanks for modding!
SkinnyJommy
M4M from your queue!!

[Painfully Grateful]

  1. There are literally so many extended sliders with with circles at the end... this might be a lot of over mapping imo even if you do mute the ends of the sliders...
  2. 00:16:541 (1,1) - Fix blanket
  3. 00:24:400 - Like here you are skipping over a guitar strum, I don't think that the extended slider is worth it here imo
  4. 00:31:713 - Yeah their are way to many... it just takes away from the song too much, I get you are trying to follow all the guitar sounds but it just is bad tbh
  5. 00:36:953 (4) - I won't point out this anymore... I can only say that it doesnt make the song enjoyable to play tbh :C
  6. 00:42:203 (1,2,3,1,2,3,1,2,3,1,2,3) - These jumps get EXTREMELY BIG here, I see that there is a need for jump spam / difficulty increase here, but not by that much... it literally just blows the rest of the song away because all of the previous notes are 4.5* spaced and then this comes in at 6 stars? not good imo
  7. 00:47:771 (6,1) - This distance spacing between these two notes is rather counter productive, you'd want the end of an intense part end intensely right? not prematurely (kappa)
  8. 02:01:339 (6,7,1,2,3,4) - I think the spacing is a bit too big here, I like the pattern though, but i think its to big of a difficulty spike for the rest of the song
  9. 02:14:547 - Missed a beat here
  10. 02:40:323 (6) - I would shorten this to a 1/2 slider and add a circle on the blue tick to better simulate her voice roll thing thats going on at this part!
  11. 03:19:506 - Skipped a vocal that you could map herre!!
  12. 03:21:170 - A new timing point has to be created here to have the notes insync with the song because the offset changes here
  13. 04:00:199 - Same thing here ^
  14. 04:08:657 (5) - This feels so out of place... holy moly because of the vocal hitting in the middle of this slider it just feels extremely off
  15. 04:16:526 (4,1,2,3,4) - You are skipping a ton of drumbeats here just to follow the guitar! not good imo
  16. 04:18:213 (1) - ^
  17. 04:21:212 (1) - You get the idea
  18. 04:27:163 (1) - this should be moved to 04:27:163 -
  19. 05:24:190 - Move this timing point here 05:24:166-
  20. 05:36:199 (1,1,1,1) - All of these shouldn't be NC's because there is no reason to, there is no change in the song!
  21. 05:38:239 (7,8) - ctrl g feels so much better and plays so much better

hmm... really cool map with very nice patterns, but you are overkilling it with the onslaught of extended sliders... they dont fit the song at all imo!!!! but really nice map and nice R at the end lol

good luck with this!!
Topic Starter
Darson
Green=fix
Red=disagree
Blue=Maybe / fixed but differently than suggested

SkinnyJommy wrote:

M4M from your queue!!

[Painfully Grateful]

  1. There are literally so many extended sliders with with circles at the end... this might be a lot of over mapping imo even if you do mute the ends of the sliders... I have to disagree because in mapping you typically map the first thing you hear and the guitar has too much presence to not map, the slider do the guitar justice and is fitting since the guitar is so strong at the points in which are mapped. To me it wouldn't make much sense to not map so I'll keep it the way it is.
  2. 00:16:541 (1,1) - Fix blanket fixed
  3. 00:24:400 - Like here you are skipping over a guitar strum, I don't think that the extended slider is worth it here imo
  4. 00:31:713 - Yeah their are way to many... it just takes away from the song too much, I get you are trying to follow all the guitar sounds but it just is bad tbh Those that go over drums will most likely be changed
  5. 00:36:953 (4) - I won't point out this anymore... I can only say that it doesnt make the song enjoyable to play tbh :C
  6. 00:42:203 (1,2,3,1,2,3,1,2,3,1,2,3) - These jumps get EXTREMELY BIG here, I see that there is a need for jump spam / difficulty increase here, but not by that much... it literally just blows the rest of the song away because all of the previous notes are 4.5* spaced and then this comes in at 6 stars? not good imo Yeah, nerfed
  7. 00:47:771 (6,1) - This distance spacing between these two notes is rather counter productive, you'd want the end of an intense part end intensely right? not prematurely (kappa) ( ͡° ͜ʖ ͡°)
  8. 02:01:339 (6,7,1,2,3,4) - I think the spacing is a bit too big here, I like the pattern though, but i think its to big of a difficulty spike for the rest of the song Nerfed a lil bit but it suposed to be big jumps because of the vocal intensity
  9. 02:14:547 - Missed a beat here You're right but it would ruin flow to add a note here so it'll remain empty
  10. 02:40:323 (6) - I would shorten this to a 1/2 slider and add a circle on the blue tick to better simulate her voice roll thing thats going on at this part! Instead I removed the 3/4 slider and added a 1/2 slider on 02:40:510
  11. 03:19:506 - Skipped a vocal that you could map herre!! 03:19:319 (7) - Is mapped to that :<
  12. 03:21:170 - A new timing point has to be created here to have the notes insync with the song because the offset changes here fixed
  13. 04:00:199 - Same thing here ^ This is timed correctly
  14. 04:08:657 (5) - This feels so out of place... holy moly because of the vocal hitting in the middle of this slider it just feels extremely off yeah holy fukn moly LOL
  15. 04:16:526 (4,1,2,3,4) - You are skipping a ton of drumbeats here just to follow the guitar! not good imo Again the guitar has the most presence so it's appropriate to map it
  16. 04:18:213 (1) - ^
  17. 04:21:212 (1) - You get the idea
  18. 04:27:163 (1) - this should be moved to 04:27:163 - ye
  19. 05:24:190 - Move this timing point here 05:24:166- Nah this leaves a lot after this out of sync
  20. 05:36:199 (1,1,1,1) - All of these shouldn't be NC's because there is no reason to, there is no change in the song! I like it :(
  21. 05:38:239 (7,8) - ctrl g feels so much better and plays so much better ehh Idk i think it's fine

hmm... really cool map with very nice patterns, but you are overkilling it with the onslaught of extended sliders... they dont fit the song at all imo!!!! but really nice map and nice R at the end lol \(´・ω ・`)/

good luck with this!!
Thanks for the mod!
Gamu
Hello. As per your request: https://osu.ppy.sh/forum/t/393945

  1. Artist: 鎖那
  2. Romanised Artist: sana
  3. Title: さよならメモリーズ -Band Edition-
  4. Romanised Title: Sayonara Memories -Band Edition-
  5. You can add "みゅー myu pino ふぃるむ film" to Tags because they are performers. Also remove "sana 鎖那" because it is used in Artist field.
<Reference>
  1. http://puu.sh/m1lv1/88ff7e7d98.png
  2. http://puu.sh/m1m0X/655b25f5c0.png
  3. https://www.youtube.com/watch?v=fUsaJwJQ8VE
  4. http://www.nicovideo.jp/watch/sm25889838
  5. https://twitter.com/sanapri
Good luck~:3
Topic Starter
Darson

Gamu wrote:

Hello. As per your request: https://osu.ppy.sh/forum/t/393945

  1. Artist: 鎖那
  2. Romanised Artist: sana
  3. Title: さよならメモリーズ -Band Edition-
  4. Romanised Title: Sayonara Memories -Band Edition-
  5. You can add "みゅー myu pino ふぃるむ film" to Tags because they are performers. Also remove "sana 鎖那" because it is used in Artist field.
<Reference>
  1. http://puu.sh/m1lv1/88ff7e7d98.png
  2. http://puu.sh/m1m0X/655b25f5c0.png
  3. https://www.youtube.com/watch?v=fUsaJwJQ8VE
  4. http://www.nicovideo.jp/watch/sm25889838
  5. https://twitter.com/sanapri
Good luck~:3
Thanks Gamu!
Gamu
oh you had forgot that change the artist.
The original song is "supercell", but this song is band edition (supercell is not related). so I think it is not preferable to use "supercell" in Artist field. Also official does not use such a notation (supercell feat. sana). Therefore, try to add "supercell" to Tags instead of Artist.
Topic Starter
Darson

Gamu wrote:

oh you had forgot that change the artist.
The original song is "supercell", but this song is band edition (supercell is not related). so I think it is not preferable to use "supercell" in Artist field. Also official does not use such a notation (supercell feat. sana). Therefore, try to add "supercell" to Tags instead of Artist.
Oh, well I figured since sana only did a cover of the orignal she wasn't the artist so I thought supercell as the artist was correct.
Ulquiorra
zzzzz
01:27:766 (3) - ctrl + g for flow
03:18:381 (2) - idk if you were trying to blanket this with 03:17:449 (1) - , but if you were, it's kinda messy imo
05:26:829 (6) - messy blanket with 05:27:395 (2) -
kinda pointless to say but, 05:55:588 (1) - shouldn't a note be here before the spinner starts?

NO KUDOSU
Topic Starter
Darson

Ulquiorra wrote:

zzzzz
01:27:766 (3) - ctrl + g for flow yee33e3e33e3
03:18:381 (2) - idk if you were trying to blanket this with 03:17:449 (1) - , but if you were, it's kinda messy imo Wasn't trying to
05:26:829 (6) - messy blanket with 05:27:395 (2) - Wasn't going for blanket xd
kinda pointless to say but, 05:55:588 (1) - shouldn't a note be here before the spinner starts? ye

NO KUDOSU
xd
pishifat
R

ik the description says timing's as good as it can get, but there are places that kinda aren't lol
i won't say every single object needs to be perfectly in time, since that would be impractical, but when it's clear that something's off even while listening with 100% playback, it really should be changed. 02:41:073 (2) - here's most obvious instance of "holy crap this isn't correct" so if you hear anythign similar to this, fix it up

also there's a lot of wrongly snapped stuff beacuse of the timing changes, like
00:22:159 (4) - 01:40:660 (1) - etc when you've got a red line resetting the metronome or whatever, make sure the object's on the red line and not the previous timing section's thing
03:42:170 (1) - then like kiai unsnapped can't do that
03:43:295 (6,1) - and your slidertail silencing stuff making the next object 5% volume lolno
03:45:170 (1) - 03:47:545 (1,2,3) - 04:27:163 (1) - etc obvious stuff that you'll just have to manually resnap
00:48:146 (1) - these kinds of things where you can't properly snap the object are usually adjusted in the .osu to be longer or use a slightly different sv to extend/shrink it (so like for this one, if you put a green line on the start of it at 0.905x speed it'll get snapped. the timing window doesn't show it, but it does keep track of the thousandth decimal)
05:53:383 (4,5,6) - stuff like this that's just screwed no matter what you do should be mapped in more easy-to-comprehend ways, like ya

00:18:597 (2) - and all the other finishes in this intro section would be more fitting as whistles. finishes being so loud don't blend too well with calm stuff lul
would also really recommend getting a custom soft clap since the default clashes terribly with regular percussion
00:19:722 (1,2) - assuming you want the same spacing as the 3/4 stuff surrounding it okok
00:30:213 (1) - offscreen lolz
00:36:578 (2,5) - yea finish stuff is fine here, but raelly shouldnt be forgetting about the claps on every snare. really weird when you start a section ignoring them then introduce them later even tho nothing changed
01:16:706 (1) - a really cool way to do these build up things is through a uh one of these. basically having the first note be strong, then starting the build up from the second one. sounds a lot better when that's what the song is doing too lolz
02:00:214 (1,2) - dont really understand this type of movement. like it makes sense coming from a 3/4 slider but from a 1/2 slider i'd expect proper spacing unless the song does something special
02:02:840 (5,6,1,2,3) - differentiating placements for 5,6 and 1,2,3 would be pretty good. music is completely changing between them but stack stuf weirdddddd
03:10:874 (2,3,4,5) - these double stack grouping things don't really work when the first of the two objects is an offbeat lol. should almost always be starting them on white ticks since that's how music worksidk
04:08:470 (4,5) - similar to some earlier thing having these stacked under previous 123 suxxxxxx but for slightly different reasons get
04:33:200 (1,1) - i think i mentioned this on your last map, but having new combos on blue ticks in 1/4 heavy sections makes for sucky reading. people assume white ticks = new combo so zzz would be agood way to handle it
04:16:526 (4) - super subjective but when u got so many extended sliders in a row, you're making movement really... slow i guess? doesn't reflect the song's intensity too well, wehreas like cutting the 3/4 sliders that go over claps like 04:16:901 (1,3) - allowing larger spacing after them would make things more fittingsomehowhhhhhhhhhhhhhhhhhhhh
04:48:212 (1) - kind of opposite of the last thing -- using an sv as high as this for a section without much movement is kind of ew. usually feels best when slider velocity is lower than spacing between objects. right now like 04:48:587 (2) - moving from the head to tail here is faster than moving from the tail of 2 to 3, which is something to avoid
05:36:199 (1,1,1,1) - combo spam really not necessary for this lol. 2 object combos would even be more k

if you're looking to make things look less messy somehow, a really good way to do that is by arranging objects with a certain visual spacing in mind. like 02:54:756 (3,4,5,6,7,1,2,3,4) - does that by keeping the same distance between all circles. applying the same concept to more than that is a good way to make stuff look nice, like 02:56:440 (5,6,7) - immediately after has 7 super close to the sliderbody of 5, but if it were the same distance as those previous circles, it magically looks cleaner. most of the time people keep the same visual spacing throughout an entire map or varying between different parts of the music, like calm/kiai having different spacing. specific patterns could work better while ignoring the concept though, so don't think of it as a necessity. if you do end up trying this idea out, keep those in mind lul

happy holidays!!
Topic Starter
Darson

pishifat wrote:

R

ik the description says timing's as good as it can get, but there are places that kinda aren't lol
i won't say every single object needs to be perfectly in time, since that would be impractical, but when it's clear that something's off even while listening with 100% playback, it really should be changed. 02:41:073 (2) - here's most obvious instance of "holy crap this isn't correct" so if you hear anythign similar to this, fix it up Alright well I hope I fixed it lol

also there's a lot of wrongly snapped stuff beacuse of the timing changes, like
00:22:159 (4) - 01:40:660 (1) - etc when you've got a red line resetting the metronome or whatever, make sure the object's on the red line and not the previous timing section's thing Right
03:42:170 (1) - then like kiai unsnapped can't do that oops
03:43:295 (6,1) - and your slidertail silencing stuff making the next object 5% volume lolno same, I forgot to resnap some green lines after making a recent red line xd
03:45:170 (1) - 03:47:545 (1,2,3) - 04:27:163 (1) - etc obvious stuff that you'll just have to manually resnap ye
00:48:146 (1) - these kinds of things where you can't properly snap the object are usually adjusted in the .osu to be longer or use a slightly different sv to extend/shrink it (so like for this one, if you put a green line on the start of it at 0.905x speed it'll get snapped. the timing window doesn't show it, but it does keep track of the thousandth decimal) Alright fixed
05:53:383 (4,5,6) - stuff like this that's just screwed no matter what you do should be mapped in more easy-to-comprehend ways, like ya Alrighty

00:18:597 (2) - and all the other finishes in this intro section would be more fitting as whistles. finishes being so loud don't blend too well with calm stuff lul
would also really recommend getting a custom soft clap since the default clashes terribly with regular percussion Yeah, idk what custom hitsounds to use tho D:
00:19:722 (1,2) - assuming you want the same spacing as the 3/4 stuff surrounding it okok forsure
00:30:213 (1) - offscreen lolz xd
00:36:578 (2,5) - yea finish stuff is fine here, but raelly shouldnt be forgetting about the claps on every snare. really weird when you start a section ignoring them then introduce them later even tho nothing changed lol tfw forgotten hitsounds
01:16:706 (1) - a really cool way to do these build up things is through a uh one of these. basically having the first note be strong, then starting the build up from the second one. sounds a lot better when that's what the song is doing too lolz tru
02:00:214 (1,2) - dont really understand this type of movement. like it makes sense coming from a 3/4 slider but from a 1/2 slider i'd expect proper spacing unless the song does something special Remapped the whole jump section a bit
02:02:840 (5,6,1,2,3) - differentiating placements for 5,6 and 1,2,3 would be pretty good. music is completely changing between them but stack stuf weirdddddd One of the things i fixed
03:10:874 (2,3,4,5) - these double stack grouping things don't really work when the first of the two objects is an offbeat lol. should almost always be starting them on white ticks since that's how music worksidk yeah my mistake there
04:08:470 (4,5) - similar to some earlier thing having these stacked under previous 123 suxxxxxx but for slightly different reasons get changed around
04:33:200 (1,1) - i think i mentioned this on your last map, but having new combos on blue ticks in 1/4 heavy sections makes for sucky reading. people assume white ticks = new combo so zzz would be agood way to handle it okie
04:16:526 (4) - super subjective but when u got so many extended sliders in a row, you're making movement really... slow i guess? doesn't reflect the song's intensity too well, wehreas like cutting the 3/4 sliders that go over claps like 04:16:901 (1,3) - allowing larger spacing after them would make things more fittingsomehowhhhhhhhhhhhhhhhhhhhh I really wanna focus on the guitar here, but I did increase spacing between each slider so it isnt so boring I guessssssssssssssssssssssssssssssss
04:48:212 (1) - kind of opposite of the last thing -- using an sv as high as this for a section without much movement is kind of ew. usually feels best when slider velocity is lower than spacing between objects. right now like 04:48:587 (2) - moving from the head to tail here is faster than moving from the tail of 2 to 3, which is something to avoid Fixed
05:36:199 (1,1,1,1) - combo spam really not necessary for this lol. 2 object combos would even be more k Nobody likes it :(

if you're looking to make things look less messy somehow, a really good way to do that is by arranging objects with a certain visual spacing in mind. like 02:54:756 (3,4,5,6,7,1,2,3,4) - does that by keeping the same distance between all circles. applying the same concept to more than that is a good way to make stuff look nice, like 02:56:440 (5,6,7) - immediately after has 7 super close to the sliderbody of 5, but if it were the same distance as those previous circles, it magically looks cleaner. most of the time people keep the same visual spacing throughout an entire map or varying between different parts of the music, like calm/kiai having different spacing. specific patterns could work better while ignoring the concept though, so don't think of it as a necessity. if you do end up trying this idea out, keep those in mind lul I will definately keep that in mind thanks!

happy holidays!! you too :D
Once again, thanks pishi! You're awesome
-Visceral-


[General]

Go to AiMod. Tons of unsnapped objects

[Painfully Grateful]

00:16:541 (1) - Awkward place to start the song considering 00:14:747 is the same sound and idea.

00:16:541 (1,1) - Spacing here can be increased for better emphasis on the downbeat. Likewise:
00:24:213 (1) - ^. I also thing the triangle can be increased as well since the music get a bit more "intense" here.
00:30:213 (1) - ^

00:24:213 - Please don't spam finish... it sounds really bad.

00:33:025 (6) - Turn this ~90 degrees clockwise to face 00:33:213 (1) since it flows much better.

00:41:265 (3,4,5,6) - Not sure why you decrease spacing here. I think it should remain consistent with the previous parts of the kiai. It'll play much smoother. Likewise:
01:09:193 (1,2,3,4) - ^.

01:00:022 (8) - Move to x:168, y:224 for smoother flow.

01:04:514 (6,1) - I'd like to see a break in flow here instead of it being so linear. The previous parts have been very angle-y, and this linear flow feels very away from home.

01:07:695 (1) - On the contrary, I think this break in flow is too harsh. Do ctrl + h and put it around x:417, y:127. Adjust the jumps after this if you go through with it.

01:39:184 - Since the music gets more intense, so should the jumps here. 02:21:170 has increased spacing, for reference.

01:41:512 (1) - This sounds late. Check up on your timing in this area. Likewise:
02:42:198 - ^.

02:32:835 (10) - End this on the blue tick and add a circle on 02:33:208 so that this doesn't end on a downbeat.

02:45:188 (1,3) - Blanket this. Normally I don't nazi for blankets but this one is painfully obvious when playing.

03:16:516 (8) - Don't end this slider on a downbeat please. A kickslider and a circle on 03:16:704 would play much better. Likewise:
04:36:007 (7) - ^.
04:59:994 (8) - ^.

03:23:045 - Clap here, not on 03:23:232

03:26:045 (2,3,4,5,6,7) - Spacing here is way too large. Keep it just above what you had it before, not this large of a difficulty spike. You're asking for breaks here for no reason. Likewise:
05:07:701 (1,2,3) - ^.

03:30:170 (1) - This slider should end on 03:30:357 to follow the vocals and the percussion.

04:49:715 (1) - This isn't 1/3. Use this rhythm instead: http://puu.sh/m6k1F/92f19fe0c5.png

04:51:031 (5) - Replace with 2 circles. Also, this goes for too long. It should end on the large white tick if you decide to keep this.

06:03:134 (1) - Why is this an R lol
Yauxo
shit im ultra late sorry

[Diff]
■ Straight up; If you ultra immensely care about aesthetics (since this is an approval - approvals should always care about aesthetics), you could make sure that everything that should have the same spacing also looks like it has the same spacing.
Examples
■ 00:20:284 (3,5) - They look like theyre in love. Should probably look like 00:18:784 (3,5) -
■ 00:27:025 (6,7,1) - Triplet doesnt really look like it'd flow into the Slider (curve it)
■ 00:30:775 (2,4) - Kind of like the first. Give 4 some freedom (move it to the right)
■ 00:46:271 (7,1) - Might want to move 1 further up or to the right. I think that these kinds of jumps are generally pretty weird.
■ 01:27:394 (2,3) - For movements' sake, space these further. There's like no movement happening from 2 to 3, which works as an ... anti... uh, antimovement? Is that a thing? I know that it shouldnt be one
■ 02:40:510 (7,2) - ew.
■ 02:57:189 (1,3) - 03:34:670 (1,3) - asdf

(etc. many of these aesthetical "flaws" occour many times throughout the map. If you changed any of the above, apply these for the rest too)
■ 00:28:713 (1,2) - suddenly increased spacing. Might want to space it like 00:29:275 (2,3,4,5) -
■ 00:36:953 (4,6) - "blanket" 6 with 4's gap-thing?
■ 00:40:703 (1,2,3) - The spacing gets really weird here. Generally, if you play around with spacings like this here, you'd want to change directions somewhere - which this isnt happening here. Equalize the spacing to feel more natural
■ 00:49:684 - Shouldnt the Kiai stop at 00:48:559 - ?
■ 00:49:496 (4,1) - Might want to space this like 00:51:751 (4,5) - for consistency
■ 01:50:836 (6) - The music starts to go offbeat here. You might want to look into the timing again (where did you get that from in the first place, pishimagic?) nope, definitely not.
■ 02:01:715 (1,2,3) - Also not really a fan of this type of jump but ... eh D: It's like a back and forth, but not really. Youve used that type of jump multiple times, I just wanted to mention this eventually. If you find a replacement pattern, use it. For any of these. They're weird.
■ 02:04:903 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - I mean, there's no stream to be heard here, but if you actually want to have a stream here, you should probably start it at the white tick, 02:04:716 (3) -
■ 02:18:226 (1) - This section is also offbeat
■ 02:42:198 (1) - 04:02:660 (4) - ^As well
■ 03:12:943 (5,7) - You probably really dont want to have them overlapping like this.
■ 03:30:545 (2) - I assume youve messed up a greenline here?

I gotta stop here. You should really fix your timing first before anything else happens.

Really though, as sweet as the song might be, dont ever map live/band stuff. The timing is all over the place and thats just not how it works.
Besides that, you probably also want to work on your aesthetics too. Half of the patterns just look ... well, off, they dont add up to a "oh, this looks like they belong together so that all of this forms a map". I liked the beginning - these patterns worked well together and made sense with what's coming in that section of the song. The rest though .. meh :v

I really like the song, so I hope that the timing stuffs get fixed eventually. Good Luck either way.
Topic Starter
Darson
I have to go to work now, I'll finish this up when i get back

Smoothie World wrote:



[General]

Go to AiMod. Tons of unsnapped objects Right, forgot to adjust stuff after fixing some timing

[Painfully Grateful]

00:16:541 (1) - Awkward place to start the song considering 00:14:747 is the same sound and idea. Added a slider to 00:14:747

00:16:541 (1,1) - Spacing here can be increased for better emphasis on the downbeat. Likewise: ye
00:24:213 (1) - ^. I also thing the triangle can be increased as well since the music get a bit more "intense" here. ^
00:30:213 (1) - ^n^

00:24:213 - Please don't spam finish... it sounds really bad. It's whistle not finish lol, and it sounds fine imo

00:33:025 (6) - Turn this ~90 degrees clockwise to face 00:33:213 (1) since it flows much better. Didn't turn it 90 degrees since i changed the pattern a bit from the above suggestions but I did hav it face (1)

00:41:265 (3,4,5,6) - Not sure why you decrease spacing here. I think it should remain consistent with the previous parts of the kiai. It'll play much smoother. Likewise: fixed
01:09:193 (1,2,3,4) - ^. ^

01:00:022 (8) - Move to x:168, y:224 for smoother flow. kk

01:04:514 (6,1) - I'd like to see a break in flow here instead of it being so linear. The previous parts have been very angle-y, and this linear flow feels very away from home. changed up this whole section

01:07:695 (1) - On the contrary, I think this break in flow is too harsh. Do ctrl + h and put it around x:417, y:127. Adjust the jumps after this if you go through with it. With the above changes this should now be fine

01:39:184 - Since the music gets more intense, so should the jumps here. 02:21:170 has increased spacing, for reference. For sure

01:41:512 (1) - This sounds late. Check up on your timing in this area. Likewise: Should be fine now
02:42:198 - ^. Made several timing adjustments

02:32:835 (10) - End this on the blue tick and add a circle on 02:33:208 so that this doesn't end on a downbeat. alright

02:45:188 (1,3) - Blanket this. Normally I don't nazi for blankets but this one is painfully obvious when playing.

03:16:516 (8) - Don't end this slider on a downbeat please. A kickslider and a circle on 03:16:704 would play much better. Likewise: Eh the sound sorta fades so the slider is fine
04:36:007 (7) - ^. ^
04:59:994 (8) - ^. ^

03:23:045 - Clap here, not on 03:23:232 clap on a slider end? lol

03:26:045 (2,3,4,5,6,7) - Spacing here is way too large. Keep it just above what you had it before, not this large of a difficulty spike. You're asking for breaks here for no reason. Likewise: Forsure
05:07:701 (1,2,3) - ^. ^

03:30:170 (1) - This slider should end on 03:30:357 to follow the vocals and the percussion. Yeah

04:49:715 (1) - This isn't 1/3. Use this rhythm instead: http://puu.sh/m6k1F/92f19fe0c5.png o, idk how the fuck that happend tbh

04:51:031 (5) - Replace with 2 circles. Also, this goes for too long. It should end on the large white tick if you decide to keep this. Yeah fixed length in the above suggestion but I like the slider here because with the circles i'm focusing on the guitar strum and the slider is focusing on drums

06:03:134 (1) - Why is this an R lol Because it can be :)(First letter in my ign xd)
Topic Starter
Darson
Yeah honestly the timing is so complex iay just grave it but i still attend to this mod when im home
Edit: gonna work on this mod tomorrow
lol

Yauxo wrote:

shit im ultra late sorry

[Diff]
■ Straight up; If you ultra immensely care about aesthetics (since this is an approval - approvals should always care about aesthetics), you could make sure that everything that should have the same spacing also looks like it has the same spacing.
Examples
■ 00:20:284 (3,5) - They look like theyre in love. Should probably look like 00:18:784 (3,5) -
■ 00:27:025 (6,7,1) - Triplet doesnt really look like it'd flow into the Slider (curve it)
■ 00:30:775 (2,4) - Kind of like the first. Give 4 some freedom (move it to the right)
■ 00:46:271 (7,1) - Might want to move 1 further up or to the right. I think that these kinds of jumps are generally pretty weird.
■ 01:27:394 (2,3) - For movements' sake, space these further. There's like no movement happening from 2 to 3, which works as an ... anti... uh, antimovement? Is that a thing? I know that it shouldnt be one
■ 02:40:510 (7,2) - ew.
■ 02:57:189 (1,3) - 03:34:670 (1,3) - asdf

(etc. many of these aesthetical "flaws" occour many times throughout the map. If you changed any of the above, apply these for the rest too)
■ 00:28:713 (1,2) - suddenly increased spacing. Might want to space it like 00:29:275 (2,3,4,5) -
■ 00:36:953 (4,6) - "blanket" 6 with 4's gap-thing?
■ 00:40:703 (1,2,3) - The spacing gets really weird here. Generally, if you play around with spacings like this here, you'd want to change directions somewhere - which this isnt happening here. Equalize the spacing to feel more natural
■ 00:49:684 - Shouldnt the Kiai stop at 00:48:559 - ?
■ 00:49:496 (4,1) - Might want to space this like 00:51:751 (4,5) - for consistency
■ 01:50:836 (6) - The music starts to go offbeat here. You might want to look into the timing again (where did you get that from in the first place, pishimagic?) nope, definitely not.
■ 02:01:715 (1,2,3) - Also not really a fan of this type of jump but ... eh D: It's like a back and forth, but not really. Youve used that type of jump multiple times, I just wanted to mention this eventually. If you find a replacement pattern, use it. For any of these. They're weird.
■ 02:04:903 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - I mean, there's no stream to be heard here, but if you actually want to have a stream here, you should probably start it at the white tick, 02:04:716 (3) -
■ 02:18:226 (1) - This section is also offbeat
■ 02:42:198 (1) - 04:02:660 (4) - ^As well
■ 03:12:943 (5,7) - You probably really dont want to have them overlapping like this.
■ 03:30:545 (2) - I assume youve messed up a greenline here?

I gotta stop here. You should really fix your timing first before anything else happens.

Really though, as sweet as the song might be, dont ever map live/band stuff. The timing is all over the place and thats just not how it works.
Besides that, you probably also want to work on your aesthetics too. Half of the patterns just look ... well, off, they dont add up to a "oh, this looks like they belong together so that all of this forms a map". I liked the beginning - these patterns worked well together and made sense with what's coming in that section of the song. The rest though .. meh :v

I really like the song, so I hope that the timing stuffs get fixed eventually. Good Luck either way.
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