Mod by PM request - probably won't be that helpful since I'm a trash Std player but what the hell, let's go
General Comments:
Apologies for theshit short mod, but this is all from me. Hopefully you find this helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.
Good luck! (:
General Comments:
- Song Folder: No issues
- Song Setup: Combo colour (4) is quite bold compared to the others which are more pale - perhaps try something like 60,255,190 ?
- Metadata: No issues
- Timing: Not sure that 04:44:584 is really prominent enough to warrant a kiai fountain, but what the hell
- Hitsounds: No issues
- AImod: No issues
Kayne
- 00:37:834 (2,3) - Sharp angle makes this blanket look kinda ugly, I'd move up to y-128, DS change should be acceptable for the pattern you've got here
- 00:51:334 (4,5,1) - This feels like it produces an awfully sharp flow leading into the stream, not sure how comfortable this is to play. Perhaps try something like this instead? - https://osu.ppy.sh/ss/3235621 - The slider (4) is moved down to stack with 00:49:984 (3) -, (5) moved to the left slightly to maintain 1.0x DS, and then 00:51:784 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1) - was moved to be vertically above (5) again
- 06:39:373 (1,2,3,4,1,2,3,4,5,6,7,8) - The 1/4 pattern follows the drums, which is fine, but the guitar pattern, which is way more prominent has a more interesting polyrhythm. Without throwing a bunch of notes down myself I can't be sure, but it might be possible to map this instead in an intuitive way that provides some variety to the more calm outro
- 06:42:851 (1) - Similar to the previous section of music, but mapped completely differently. There's a good deal of calming outro from 06:49:807 onwards, and you're skipping so many cool guitar rhythms so it might be worth maintaining some of the intensity until you get to this point
Roxas
- 01:17:284 (6,7,1,2) - In the previous combo there was a triple and then a 5-note stream, but here, a much simpler pattern. Considering the two sections of music are of equal intensity and follow the same instrument pattern, I feel the difference between them is a little strange. You can afford to up the intensity here (01:17:284 (6,1,2) could be two triples and 01:17:584 (7) a 1/2 slider to avoid the awkward pause), since your next few measures starting from 01:18:184 (3) are already less densely mapped
- 01:23:434 (2) - Probably not worth the trouble since you already have symmetry and a blanket here, but could you make it so that this slider follws the path of the previous stream section 01:22:384 (1,2,3,4,5) more closely?
- 04:00:784 (1,2) and 04:10:384 (1,2) - Perhaps add a little wiggle to these sliders for the high pitched guitar sounds?
- 04:54:184 (1,2,3,4,5,6,7,8,9) - I guess these overlapping streams aren't too hard to read considering AR9 and the repeat slider (5), but you might want to think about an alternative in case someone decides they have to go
-Kevincela-
- 01:34:234 - I wasn't expecting so many pauses like this in this section. There's nothing strictly wrong with them, but it leads to a significant drop in intensity following on from the previous section that leaves it a little disjointed IMO. I'd keep the pauses between 01:40:984 (1,2,3,4,5) as the finality on these drum beats provides more emphasis, but I would consider adding circles in the rest to be more consistent with the surrounding sections
- 01:47:584 (1) - What's the reason for this NC? The anti-jump between 01:47:284 (2,1) -? I'm not sure it's really necessary
- 01:58:984 (1) - Why have the repeat on the blue tick when the prominent vocal and drum notes are on the red tick? Would be better to split this into two 1/1 sliders I think as you did for 01:57:784 (1,2)
RikiH_
- 02:56:584 (1,2) - Eh, these are awfully close to the health bar and might overlap with some skinned ones. Could you move them down slightly?
Apologies for the
Good luck! (: