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Cerulean Veyron - Transcendence

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Topic Starter
Nerova Riuz GX
This beatmap was submitted using in-game submission on 2015年12月22日 at 下午 09:30:10

Artist: Cerulean Veyron
Title: Transcendence
Tags: The Promise Gray electronic dubstep car bugatti
BPM: 100
Filesize: 2079kb
Play Time: 01:00
Difficulties Available:
  1. LEVEL 1 (1.71 stars, 77 notes)
  2. LEVEL 2 (2.34 stars, 100 notes)
  3. LEVEL 3 (3.17 stars, 172 notes)
  4. LEVEL 4 (4.23 stars, 216 notes)
Download: Cerulean Veyron - Transcendence
Information: Scores/Beatmap Listing
---------------


Special Thanks: Cerulean Veyron
Introducing the best irrelevant BG mapper of the world!


Fun Fact: This is a Christmas gift for cv, and it's prepared all by myself!


Topic Starter
Nerova Riuz GX
This should be a meme for cv


Because cv wants his kd but i can't give it on his mod post
so I'm going to kd his gif post below
pls don't deny it
Cerulean Veyron
Electoz
Hi, from my modding queue~ btw transparent is not a color.

[General]

  1. This is a very catchy song(thanks to Cerulean Veyron), so I think some other hitsounds than default ones would fit better. I guess you haven't add hitsounds yet so make sure to add them later~
  2. Please add some combo colours.
  3. Please take a look at countdown and widescreen support, they're all conflict.
[Level 1]

  1. Nothing found in particular
[Level 2]

  1. Well, I'm not sure that "Level 2" will be refer as "Normal", but if it is, then please check some DS error please, there still some of them.
  2. 00:29:412 - I would map sth here, because you're following the strong sounds all along since after the spinner, so to let it go and not map sth here would become confusing imo.
[Level 3]

  1. 00:19:511 (1,2) - It's kinda hard to read here because 00:20:111 (2) has a larger beat spacing(1/2) than other "slider-circle" that have the same pattern. Same applies to 01:00:315 (1,2) .
I'm sry I couldn't find anything much, hope this helps.
Good luck~
Topic Starter
Nerova Riuz GX

Electoz wrote:

Hi, from my modding queue~ btw transparent is not a color.
WUUUT why not :((((((

[General]

  1. This is a very catchy song(thanks to Cerulean Veyron), so I think some other hitsounds than default ones would fit better. I guess you haven't add hitsounds yet so make sure to add them later~
  2. Please add some combo colours.
  3. Please take a look at countdown and widescreen support, they're all conflict.
yaaaaaa all fixxxxed

[Level 1]

  1. Nothing found in particular
[Level 2]

  1. Well, I'm not sure that "Level 2" will be refer as "Normal", but if it is, then please check some DS error please, there still some of them.
  2. 00:29:412 - I would map sth here, because you're following the strong sounds all along since after the spinner, so to let it go and not map sth here would become confusing imo.
i'll say that's an advanced diff which is between normal and hard
so the ds change for emphasizing is okay
and those empty spaces are for rests so i don't really want to map them because it's a low diff
also they are consistent too :DD


[Level 3]

  1. 00:19:511 (1,2) - It's kinda hard to read here because 00:20:111 (2) has a larger beat spacing(1/2) than other "slider-circle" that have the same pattern. Same applies to 01:00:315 (1,2) .
ooooo i changed them into a reverse slider now, looks WONDERFUL

I'm sry I couldn't find anything much, hope this helps.
Good luck~
pishifat
is leaving out the .01bpm really necessary
like you're changing the song by 5milliseconds compared to using 100bpm like likeliikeilkee

also what's with the weird od scaling
keeping it somewhere near the ar is usually appropriate but you're way higher with ar than od as difficulties go on

2
00:50:714 (5) - um you forgot a new combo dood
00:52:515 (3,5,1) - while it's not necessarily an issue, weirdly overlapping stuff doesn't really match the rest of the difficulty's super cleanness, especially when the song isn't doing anything fancy

3/4
01:01:016 (1) - ending the spinner with like 30%ish volume would be nice. 5% works well when it's not ending on a concrete beat, but regardless of the current fadeout, it's still definitely ending on a sound zzz

umthats it lol
when do i bubble
Topic Starter
Nerova Riuz GX

pishifat wrote:

is leaving out the .01bpm really necessary
like you're changing the song by 5milliseconds compared to using 100bpm like likeliikeilkee
idk cv said it's 100 but i still got a strange number called 99.99
and that fits well so i don't think i should change that :>


also what's with the weird od scaling
keeping it somewhere near the ar is usually appropriate but you're way higher with ar than od as difficulties go on
okayyy shift those od for a little bit, i've checked the od table and 7.5 is already enough for this

2
00:50:714 (5) - um you forgot a new combo dood oh shit
00:52:515 (3,5,1) - while it's not necessarily an issue, weirdly overlapping stuff doesn't really match the rest of the difficulty's super cleanness, especially when the song isn't doing anything fancy idk but i like it and that stable ds make this hard to fix, so i decide to be lazy

3/4
01:01:016 (1) - ending the spinner with like 30%ish volume would be nice. 5% works well when it's not ending on a concrete beat, but regardless of the current fadeout, it's still definitely ending on a sound zzz okayyy they are 30 now, gud

umthats it lol wow i thought you'll spank my face hard
when do i bubble o really idk but it's +12 sp now (im evil)
oh and i also add two new tags called "car" and "bugatti"
they are all related to the song! (or artist?)
pishifat
yes
Cerulean Veyron
A sudden small IRC mod; just some replacements on hitsounds, slight changes on some slider and rhythm, idk those usual stuffs lel. The diff spread is awesome 8D Let's get the third track of The Promise in action!!!!

oh dat speedrank wtf
IRC
2015-12-16 16:49 Nerova Riuz GX: BRAHHHHHHHH
2015-12-16 16:49 Cerulean Veyron: W-wot?
2015-12-16 16:49 Cerulean Veyron: Did you just said...
2015-12-16 16:50 Cerulean Veyron: wow nrg lewd
2015-12-16 16:50 Nerova Riuz GX: ;w;
2015-12-16 16:50 Nerova Riuz GX: ur birthday gift
2015-12-16 16:50 Nerova Riuz GX: o wait
2015-12-16 16:50 Nerova Riuz GX: [https://osu.ppy.sh/forum/p/4738768 it's christmas gift]
2015-12-16 16:51 Cerulean Veyron: :OOOOOOOOOOOOO
2015-12-16 16:52 Nerova Riuz GX: :)
2015-12-16 16:52 Cerulean Veyron: Am I allowed to... ?
2015-12-16 16:52 Nerova Riuz GX: up to you
2015-12-16 16:52 Nerova Riuz GX: this is your choice
2015-12-16 16:53 Cerulean Veyron: yeeeeee :3333333
2015-12-16 16:53 Cerulean Veyron: u spaceship speedrank
2015-12-16 16:54 Nerova Riuz GX: MERRY CHRISTMAS U LITTLE CAR
2015-12-16 16:54 Cerulean Veyron: You too~ :''3
2015-12-16 16:54 Nerova Riuz GX: you know what
2015-12-16 16:54 Cerulean Veyron: ?
2015-12-16 16:55 Nerova Riuz GX: why do i get this into the process that fast
2015-12-16 16:55 Nerova Riuz GX: because it takes around 1 week to get ranked from qualified
2015-12-16 16:55 Nerova Riuz GX: soo
2015-12-16 16:55 Cerulean Veyron: You don't remember?
2015-12-16 16:55 Cerulean Veyron: Quality matters~
2015-12-16 16:56 Nerova Riuz GX: 12/18 > 12/25
2015-12-16 16:56 Nerova Riuz GX: im an expert!
2015-12-16 16:56 Nerova Riuz GX: lol
2015-12-16 16:56 Cerulean Veyron: y dun u do dat on h8 map :(((((
2015-12-16 16:57 Cerulean Veyron: But this made my day anyways :DDD
2015-12-16 16:57 Nerova Riuz GX: the christmas queue don't even accept this kind of things kek
2015-12-16 16:57 Cerulean Veyron: It's just gift <333
2015-12-16 16:57 Nerova Riuz GX: but it's still a gift for christmas
2015-12-16 16:57 Nerova Riuz GX: :)
2015-12-16 16:57 Cerulean Veyron: Which I absolutely want!!
2015-12-16 16:58 Cerulean Veyron: and.. "love"
2015-12-16 16:58 Cerulean Veyron: okay ehhh
2015-12-16 16:59 Cerulean Veyron: 100BPM pls wth
2015-12-16 16:59 Nerova Riuz GX: it's 99.99 :(
2015-12-16 16:59 Nerova Riuz GX: it has a slight 5ms difference
2015-12-16 16:59 Cerulean Veyron: I composed this on 100bpm with FL studio 12 shshshjgdfkh
2015-12-16 17:00 Cerulean Veyron: And it's like, you're intending for a DQ :(((
2015-12-16 17:00 Cerulean Veyron: I'd cry really hard
2015-12-16 17:00 Nerova Riuz GX: ;w;
2015-12-16 17:00 Cerulean Veyron: Why not -10 and go 100bpm instead?
2015-12-16 17:00 Nerova Riuz GX: no it won't
2015-12-16 17:01 Nerova Riuz GX: because it got passed on ciel
2015-12-16 17:01 Cerulean Veyron: a
2015-12-16 17:01 Nerova Riuz GX: not -10, it should be +2.5
2015-12-16 17:01 Nerova Riuz GX: if you use 100
2015-12-16 17:03 Cerulean Veyron: are you sure?!!
2015-12-16 17:03 Cerulean Veyron: I kinda disagree with this ;n;
2015-12-16 17:04 Nerova Riuz GX: well
2015-12-16 17:04 Nerova Riuz GX: http://puu.sh/lXDe4/37b62aba31.rar
2015-12-16 17:05 Nerova Riuz GX: i changed lvl 4 into 100 and made another diff
2015-12-16 17:05 Cerulean Veyron: lol That's what I'm gonna ask further
2015-12-16 17:05 Cerulean Veyron: why diff names are.... Level?
2015-12-16 17:06 Nerova Riuz GX: 01:00:010 (2) - use 25% and pay attention on this specific note
2015-12-16 17:06 Nerova Riuz GX: because you named it transcendence
2015-12-16 17:06 Cerulean Veyron: ofc
2015-12-16 17:07 Nerova Riuz GX: and i don't want to use simple diff names + a specific one for the hardest
2015-12-16 17:07 Nerova Riuz GX: so just level with numbers
2015-12-16 17:08 Cerulean Veyron: Well, that part was a copypaste from the previous verse..
2015-12-16 17:08 Nerova Riuz GX: wut
2015-12-16 17:09 Cerulean Veyron: mayyyyybe still...
2015-12-16 17:09 Cerulean Veyron: go 100bpm
2015-12-16 17:09 Nerova Riuz GX: ;w;
2015-12-16 17:10 Cerulean Veyron: :O
2015-12-16 17:10 Nerova Riuz GX: u don't believe my timing??? ;w;
2015-12-16 17:11 Nerova Riuz GX: whyyyy ;w;
2015-12-16 17:11 Cerulean Veyron: < artist
2015-12-16 17:11 Nerova Riuz GX: ._.
2015-12-16 17:11 Nerova Riuz GX: okayyyy
2015-12-16 17:12 Cerulean Veyron: well.. I guess I'll rebubble cuz timing change lmao
2015-12-16 17:12 Nerova Riuz GX: not really
2015-12-16 17:12 Nerova Riuz GX: because pishi mentioned this too
2015-12-16 17:13 Cerulean Veyron: Oookay
2015-12-16 17:13 Cerulean Veyron: oh btw, I like the diff spread B)
2015-12-16 17:13 Cerulean Veyron: so dam balanced
2015-12-16 17:14 Nerova Riuz GX: somehow i start to love this song because it's based on 1/6
2015-12-16 17:14 Cerulean Veyron: ...like my meme map? :3
2015-12-16 17:14 Nerova Riuz GX: yep
2015-12-16 17:15 Nerova Riuz GX: if this is not in 1/6
2015-12-16 17:15 Nerova Riuz GX: i'll just ask someone else for a normal gd
2015-12-16 17:15 Nerova Riuz GX: because i don't know how to map normal well
2015-12-16 17:16 Cerulean Veyron: Well, it's pretty much simple when you're just 1/2 all the way xxddxddx
2015-12-16 17:16 Nerova Riuz GX: :(
2015-12-16 17:17 Cerulean Veyron: ngl but I know it's cruel, but true tbh
2015-12-16 17:17 Cerulean Veyron: Oh, also
2015-12-16 17:18 Cerulean Veyron: on lvl 1 and 2, 01:01:216 - what's this inherited point used for? o.o
2015-12-16 17:18 Nerova Riuz GX: useless
2015-12-16 17:18 Nerova Riuz GX: ok i'll delete themn
2015-12-16 17:19 Cerulean Veyron: Ahh It's 01:01:016 - lolll
2015-12-16 17:20 Cerulean Veyron: 00:24:912 (1) - ohh lmao the first curve is little, the other curve is a little sharper
2015-12-16 17:20 Cerulean Veyron: on lvl 1
2015-12-16 17:22 Nerova Riuz GX: you know
2015-12-16 17:23 Nerova Riuz GX: i placed
2015-12-16 17:23 Nerova Riuz GX: lots of sv in lvl4
2015-12-16 17:23 Nerova Riuz GX: now i have to snap them back one by one
2015-12-16 17:23 Cerulean Veyron: You changed it on the .osu file? D:
2015-12-16 17:24 Nerova Riuz GX: no but
2015-12-16 17:24 Nerova Riuz GX: it's a change on bpm not offset
2015-12-16 17:25 Cerulean Veyron: Well, it's just like.. object unsnapped by a tiny number amount of ms. Nothing major at least ;p
2015-12-16 17:25 Cerulean Veyron: I assume you need patience ;p
2015-12-16 17:25 Nerova Riuz GX: uhh
2015-12-16 17:26 Nerova Riuz GX: [http://puu.sh/lXE6V/591a3c9c4b.png this is what i got]
2015-12-16 17:26 Cerulean Veyron: ohh lol rip both of us
2015-12-16 17:30 Cerulean Veyron: Here, uhh 01:00:615 (2) - you don't need a whistle here, on slider head. Since you didn't even do that previously ;p
2015-12-16 17:34 Nerova Riuz GX: ok just made some changes on that slider in lvl 1
2015-12-16 17:34 Cerulean Veyron: lvl 1 is k
2015-12-16 17:34 Nerova Riuz GX: and that whistle is for expressing the end, i think?
2015-12-16 17:34 Cerulean Veyron: the whistle on lvl 4
2015-12-16 17:35 Nerova Riuz GX: that slider is a minor thing but i still correct that lol
2015-12-16 17:35 Cerulean Veyron: ikr lol
2015-12-16 17:35 Nerova Riuz GX: 01:00:310 (1) - soooo i still have to cancel this whistle in lvl3?
2015-12-16 17:36 Cerulean Veyron: ofc lol
2015-12-16 17:36 Cerulean Veyron: I added a rise on that part, which has a big difference to "hit"
2015-12-16 17:37 Nerova Riuz GX: okayyyy
2015-12-16 17:37 Nerova Riuz GX: i removed those shit whistles
2015-12-16 17:37 Cerulean Veyron: k uhh
2015-12-16 17:37 Cerulean Veyron: on lvl 2, 00:26:112 (3) - why is this spaced 1.6x?
2015-12-16 17:38 Cerulean Veyron: 00:27:012 (5) - this too
2015-12-16 17:38 Cerulean Veyron: Were you afraid that you would do an overlap or sth?
2015-12-16 17:39 Nerova Riuz GX: lvl2 is based on 1.6 and 1.4, 1.6 for emphasizing
2015-12-16 17:40 Nerova Riuz GX: 00:03:010 (5) - like this
2015-12-16 17:40 Cerulean Veyron: OHHH I see, I see owo
2015-12-16 17:42 Cerulean Veyron: Well, spacing seems pretty unnoticeable on gameplay lol
2015-12-16 17:42 Cerulean Veyron: cuz the song is slow, and ar is low
2015-12-16 17:42 Cerulean Veyron: does it rhyme?!?! ^
2015-12-16 17:42 Nerova Riuz GX: wow
2015-12-16 17:42 Nerova Riuz GX: tru story
2015-12-16 17:44 Cerulean Veyron: 00:17:411 (5,1,1) - Uhhh this... is one of the things I don't like these days
2015-12-16 17:44 Cerulean Veyron: Spinner appears early right after 1/6 notes ;n;
2015-12-16 17:45 Cerulean Veyron: and you didn't even do on 00:58:215 (5,1) -
2015-12-16 17:45 Nerova Riuz GX: oh shit
2015-12-16 17:45 Nerova Riuz GX: okay
2015-12-16 17:46 Nerova Riuz GX: should i delete the note and change 5 into a circle
2015-12-16 17:46 Cerulean Veyron: mayyybe
2015-12-16 17:46 Nerova Riuz GX: or just change that spinner and make it start later
2015-12-16 17:46 Cerulean Veyron: start spinner on white tick, I prefer
2015-12-16 17:46 Cerulean Veyron: and just... a circle
2015-12-16 17:46 Nerova Riuz GX: okay
2015-12-16 17:47 Nerova Riuz GX: sec
2015-12-16 17:48 Nerova Riuz GX: [https://osu.ppy.sh/ss/4143097 changed the rhythm and also on patterning, now it looks like this]
2015-12-16 17:48 Cerulean Veyron: Oh, to avoid anti-flow? okayyy~
2015-12-16 17:48 Cerulean Veyron: I guess that's much better
2015-12-16 17:49 Nerova Riuz GX: that anti flow is basically for the incoming 1/6, but now that's deleted so we don't even need that anymore lol
2015-12-16 17:50 Cerulean Veyron: lmao
2015-12-16 17:55 Cerulean Veyron: ooo almost everything is great~
2015-12-16 17:56 Nerova Riuz GX: lemme upload first
2015-12-16 17:56 Cerulean Veyron: At first, I thought you'd do 200bpm cuz of the hi-hats on 1/2 loolllololl
2015-12-16 17:56 Cerulean Veyron: and the streams too
2015-12-16 17:57 Nerova Riuz GX: no no no
2015-12-16 17:57 Nerova Riuz GX: i just make them fit the spectrum
2015-12-16 17:57 Nerova Riuz GX: (owo)b
2015-12-16 17:58 Cerulean Veyron: k lmao
2015-12-16 17:58 Nerova Riuz GX: i hope the new timing is great
2015-12-16 17:58 Cerulean Veyron: much batter!!!!
2015-12-16 17:58 Nerova Riuz GX: lmao
2015-12-16 18:19 Cerulean Veyron: omv I NEARLY forgot D:
2015-12-16 18:20 Cerulean Veyron: lvl 3 01:00:310 (1) - Finish on sliderend!!! NOT WHISTLE ;n;
2015-12-16 18:21 Nerova Riuz GX: 00:19:510 (1) - same her
2015-12-16 18:21 Nerova Riuz GX: *here
2015-12-16 18:21 Cerulean Veyron: Y-you... didn't even do that on other diffs ;AAAA;
2015-12-16 18:23 Nerova Riuz GX: that supposed to be a circle
2015-12-16 18:23 Nerova Riuz GX: but
2015-12-16 18:23 Nerova Riuz GX: someone said that's hard to read
2015-12-16 18:24 Nerova Riuz GX: 00:18:910 (1,2) - because stacks here are 1/6
2015-12-16 18:24 Cerulean Veyron: uhh I meant the hitsound
2015-12-16 18:24 Cerulean Veyron: not... the pattern... They're all fine tbh
2015-12-16 18:27 Nerova Riuz GX: i thought that should be there because i put whistle on the same place in every diffs
2015-12-16 18:27 Cerulean Veyron: Why not... check them? ;_;
2015-12-16 18:28 Nerova Riuz GX: idk
2015-12-16 18:28 Nerova Riuz GX: should i remove them
2015-12-16 18:28 Nerova Riuz GX: or
2015-12-16 18:28 Nerova Riuz GX: keep
2015-12-16 18:28 Nerova Riuz GX: that hitsounds look fit tho
2015-12-16 18:29 Cerulean Veyron: Well, here's what I wanted to tell about it
2015-12-16 18:29 Cerulean Veyron: lvl 3, 01:00:310 (1) - the sliderend has whistle
2015-12-16 18:29 Cerulean Veyron: let's check another diff
2015-12-16 18:29 Cerulean Veyron: lvl 4, 01:00:910 (1) - It's a finish
2015-12-16 18:30 Cerulean Veyron: lvl 1 and 2 as well
2015-12-16 18:30 Cerulean Veyron: Is everything... clear?
2015-12-16 18:31 Nerova Riuz GX: oooooo
2015-12-16 18:32 Nerova Riuz GX: it should be finish
2015-12-16 18:32 Cerulean Veyron: hmmm no
2015-12-16 18:32 Nerova Riuz GX: okay whistle?
2015-12-16 18:32 Cerulean Veyron: hmmm yes
2015-12-16 18:32 Cerulean Veyron: like u did b4
2015-12-16 18:33 Nerova Riuz GX: ok change that stupid finish into whistle in lvl4
2015-12-16 18:33 Nerova Riuz GX: now
2015-12-16 18:33 Cerulean Veyron: you also checked the first two?
2015-12-16 18:33 Nerova Riuz GX: i have to
2015-12-16 18:33 Nerova Riuz GX: upload againnnnnn
2015-12-16 18:33 Cerulean Veyron: the spinners
2015-12-16 18:34 Nerova Riuz GX: yep
2015-12-16 18:34 Cerulean Veyron: k update

W-wow... it's so soon ;u;
Flask
猛ㄉ
Xinchii
你神?
Spy
這年頭綁約幾個BN是不是很爽
Topic Starter
Nerova Riuz GX

Spy wrote:

這年頭綁約幾個BN是不是很爽
到現在為止我沒有找過同一個人兩次
Rizen
yay, I helped (not)
Electoz
WTF Speedrank

Gratz~
Grim Rapper

Electoz wrote:

WTF Speedrank

Gratz~
It's Bugatti Veyron
If it's not fast, then that's just not right, wouldn't it?

BTW, gratz~! :)
Tari
Red are must fix things.
[LEVEL 2]

  1. 00:58:510 (1) - A spinner needs to have a new combo on it to prevent issues with hp drain. Osu does this automatically unless you edited the .osu manually.
  2. 00:03:010 (5) - Considering the gameplay elements, jumps shouldn't be used in this difficulty. I guess its intentional though but for a 2 star difficulty, whats purpose of switching from 1.4 to 1.6?
  3. 00:07:810 (5) - ^
  4. 00:43:810 (5) - ^ I won't mention them because your usage of them is quite consistent and nice, just want to make sure its intentional.
All the difficulties look really nice. Good Job!
Cerulean Veyron
IRC
2015-12-16 17:37 Cerulean Veyron: on lvl 2, 00:26:112 (3) - why is this spaced 1.6x?
2015-12-16 17:38 Cerulean Veyron: 00:27:012 (5) - this too
2015-12-16 17:38 Cerulean Veyron: Were you afraid that you would do an overlap or sth?
2015-12-16 17:39 Nerova Riuz GX: lvl2 is based on 1.6 and 1.4, 1.6 for emphasizing
2015-12-16 17:40 Nerova Riuz GX: 00:03:010 (5) - like this
I asked the same too, but I felt too careless ughh. And THAT'S THE ONLY REASON I FOUND for the 1.6x... Well, I guess I'll leave it to NRG to explain more instead of stealing her spot and blahblaahh. I just learned new combos on spinners are now a thing lel. I'll rebubble/requalify if things are settled in.
Topic Starter
Nerova Riuz GX

Tari wrote:

Red are must fix things.
[LEVEL 2]

  1. 00:58:510 (1) - A spinner needs to have a new combo on it to prevent issues with hp drain. Osu does this automatically unless you edited the .osu manually.
  2. 00:03:010 (5) - Considering the gameplay elements, jumps shouldn't be used in this difficulty. I guess its intentional though but for a 2 star difficulty, whats purpose of switching from 1.4 to 1.6?
  3. 00:07:810 (5) - ^
  4. 00:43:810 (5) - ^ I won't mention them because your usage of them is quite consistent and nice, just want to make sure its intentional.
All the difficulties look really nice. Good Job!
reworked on that spinner. it should be fine now.

AAAAAAANNNNNNNDDDDDDDD about that 1.6x notes

I'll say this is not a normal ENHI spread at the first place, it's more like NHHI with two hard diffs, so i use two different distances.
all of those 1.6x usage are constant, which means they are not problems on the map structure

umm i think those explanations are enough for understanding so
yeah they are intentional
Monstrata
I give this my blessings. Nothing objectively unrankable from my eyes. Checked snapping/spacing/offscreen nonsense. Good luck!
HappyRocket88
Had an IRC with the mapper and discussed minor things about the Level 1 difficulty. Tari's issues were addressed as expected. I don't see any problem to push this forward.
Cerulean Veyron
Hopefully we would make NO further mistakes like this again. Let's bring back my track again on the road~

ahahahahahahahahahhaha fml
12Jan21
Cool map ^-^ I hope this will get ranked :D
Charles445
Hi. Popping in to clarify some stuff.

Spinner new combos can be turned off if needed to fine-tune HP Drain.
It is not a notepad only edit.

A long time ago this was the clarification given to how this could work t/86514/start=0
The first post wasn't stuck with. Instead, the resolution was this p/1601041

In the situation of this map, the spinner is at the end of the map and counts as the 6th object in the new combo.


tl;dr removing spinner new combos is a feature, not a bug.
It flares up in AIBat because it is sometimes an accident.
AIMod is lying, as it hasn't been updated significantly in years.
Raiden
popping what?

gz riuz
unko
stop putting ar9 on things that should be ar8
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