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Halozy - Masshiro na Yuki

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Topic Starter
Seijiro
This beatmap was submitted using in-game submission on venerdì 30 settembre 2016 at 22:31:28

Artist: Halozy
Title: Masshiro na Yuki
Source: 東方花映塚 ~ Phantasmagoria of Flower View.
Tags: Touhou 中日附詞 Marathon sumijun すみじゅん Amorevole 水瀬ましろ Minase Mashiro Higan Retour 彼岸帰航 ~ Riverside Eastern Flower Viewing Mound Komachi Onozuka 幻奏響 UROBOROS ~fAIRYtAILoVERdRIVE~ Toho Arrange Album Bayside Beat Comiket89 Project
BPM: 170
Filesize: 8710kb
Play Time: 05:39
Difficulties Available:
  1. Everlasting Snow (5,17 stars, 1617 notes)
Download: Halozy - Masshiro na Yuki
Information: Scores/Beatmap Listing
---------------

Yuuu~rara~
Yuuu~rari~







Lyrics
まっしろな 世界の真ん中で 光を放つ キララキララ
masshirona sekai no man'naka de hikari wo hanatsu kirarakirara


まばたきが 出来ないくらい 眩しい 白い世界
mabataki ga dekinai kurai mabushii shiroi sekai



ゆらら ゆらり つめたい雨も
yurara yurari tsumetai ame mo


ゆらら ゆらり 雪へと変わる
yurara yurari yuki e to kawaru


ゆらら ゆらり つめたい恋も
yurara yurari tsumetai koi mo


ゆらら ゆらり 愛へと変わる
yurara yurari ai e to kawaru




まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu


まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu


まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu


空へ 飛んで 一番星目指して 行こう
sora e tonde ichibanhoshi mezashite ikou




まっしろな 何もないキャンバスに 光を照らす キララキララ
masshirona nanimonai kyanbasu ni hikari wo terasu kirarakirara


何でも 出来ると信じなきゃ 不安で 眠れないわ
nandemo dekiru to shinjinakya fuande nemurenai wa




ゆらら ゆらり こぼれ落ちた
yurara yurari koboreochita


ゆらら ゆらり たくさんの涙
yurara yurari takusan no namida


ゆらら ゆらり おもい乗せて
yurara yurari omoi nosete


ゆらら ゆらり 雪へと変わる
yurara yurari yuki e to kawaru




まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu


まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu


まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu


遠い 遠い 幸せの未来へ 行こう
tooi tooi shiawase no mirai e ikou




もう何度も何度も頑張って もう何度も何度も精一杯
mou nandomo nandomo ganbatte mou nandomo nandomo seiippai


もうどうして良いのかも 分からなくて
mou doushite yoi no kamo wakaranakute


そんな時に降り積もる 絶え間なく降り続く
son'na toki ni furitsumoru taema naku furitsudzuku


キラキラ光る まっしろな雪
kirakira hikaru masshirona yuki


間違っても悩んでも つまづいて転んでも
machigattemo nayan demo tsuma dzuite korondemo


ずっと願い続けた 想いは伝わる
zutto negai tsudzuketa omoi wa tsutawaru




まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu


まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu


まっしろ まっしろ まっしろな雪が降る
masshiro masshiro masshirona yuki ga furu


空へ 飛んで 一番星目指して 行こう
sora e tonde ichibanboshi mezashite ikou

Little description about my strange snaps/patterns
Ok, so, I already received quite a load of comments on that part, but I do have my reasoning behind it.
Firstly, 00:04:491 (1,2) - and 00:11:550 (1,2) - : while I do understand that it may be more intuitive with a simple circle or just a 1/1 slider I find the 3/4 slider more fitting and relevant with the general mapping style. It is also the intro of the song, so even if you miss them or you don't read them properly you can always retry right away and know how to play them.
Secondly, 00:23:550 - 00:46:138 - : the general meaning behind the mini sliders (1/8 snaps) is to better follow the distorted vocals of the singer which I find one of the coolest part of all the song. On the other hand, I went more deeply into this and made so that my patterns are playable, yet following those vocals: whenever there is a jump after one of these 1/8 repeat sliders I removed one repeat (all sliders should have 2 repeats each if we listen to it closely) to give enough time to the player to now take a 100 on such sliders. Whenever I did keep the last repeat, however, I attached the whole slider to the next object, making it a sort of stream, which is easier to be played.
Lastly, 01:29:903 (1,2,3,1,2,3) - and such: I talked about these with Desperate-Kun while the map was still WIP and we decided that for that part it is actually better to stick with the 1/6 snaps of the drum. My many playtests/playtesters gave me the impression is actually playable with not even many difficulties in the end (I had Broccoly playtest for me and he almost took an SS if it weren't for random chokes lol).

So, in the end, play my map before actually arguing about those strange patterns because it took me one week to actually figure out a good compromise to keep those vocals and playability together (make sure to be at least rank 3k or so tho, it's still a marathon and as such it has to be a bit hard)

Thanks for reading~


PS: play it using alternate style, not singletapping. That was my target anyways so don't start complaining unless you played it xd

Metadata
Hitsounds

PEACH
RED
PINK
PURPLE
VIOLET
DARK PURPLE
DARK VIOLET
BLUE
Kyuuten
gggggggg
Yuii-
What a lovely song <3
Magic Girl
Lack of tags is bothering me so much rn because I'm also mapping this for CtB I also tried searching for the arranger and this map didn't come up but mine did so I was like NOPE

Tags (if you want)
sumijun すみじゅん Amorevole 水瀬ましろ Minase Mashiro Higan Retour 彼岸帰航 ~ Riverside Eastern Flower Viewing Mound 花映塚 ~ Phantasmagoria of Flower Komachi Onozuka 幻奏響 UROBOROS ~fAIRYtAILoVERdRIVE~ Toho Arrange Album

Yurara~ Yurari~ How the fudge do you map the wubwuby part ffs Good luck on ranking and stuff and have a star
Topic Starter
Seijiro
Oh, wow, thanks a lot :3
Topic Starter
Seijiro
Finishing hitsounds tho.
I'll do them for the weekend, I swear!!1!!11!
eeezzzeee
Hi guy

[Everlasting Snow]
  1. 00:35:197 (1) - No NC for consistency with 00:40:667 (2,3) -
  2. 00:36:609 (3,4,5,6) - shiet this is just really hard to read and i still cant acc it even after looking at the editor lol. i think the problem is 3,4 is right next to each other but 5,6 is a jump when we are expecting something similar. also I think 00:36:961 (5) - sounds like it should be 1/12, but the way it is right now makes it even weaker than 00:36:609 (3) - . Heres some suggestions http://puu.sh/mQ9ta/25b77a3fbc.jpg or http://puu.sh/mQ9vA/e32d0bbe0a.jpg
  3. 00:42:256 (2,3,4,5) - ^
  4. 00:59:903 (6) - it should be closer to 00:59:020 (2) - right?
  5. 01:29:903 (1,2,3,4,5,1,2,3) - try splitting the NCs like this to make it easier to read http://puu.sh/mQaBf/f232801c9d.jpg
  6. 01:30:079 (2,3,2,3) - its not in a perfectly straight line btw, idk if that was intentional
  7. 01:34:138 (4,5,6,1,2,3,4,5,6,7) - NC on 01:34:138 - and 01:35:550 - instead
  8. 01:53:903 - errr theres not much consistency between the patterns in this section... like when im playing i have no idea what to expect and that shouldnt be the case when the music is actually very similar. Lets compare 01:54:432 (4,5,6) - 02:00:079 (3,4,5,6,7) - 02:05:726 (4,5,6,7,8) - 02:11:197 (3,4,5) - Maybe you can try alternating between stuff like this http://puu.sh/mQcqk/0ae3b931e6.jpg but right now its this http://puu.sh/mQcrx/c355b84931.jpg and that's too much of a difference imo. I guess this appears in a lot of places in the map so I won't mention it anymore lol
  9. 02:06:256 (8) - you can move to x244y61 to make a perfect triangle with 02:05:903 (6,7) -
  10. 02:10:314 (7,8) - try moving 8 a little closer. maybe you can even blanket with 02:11:020 (2) -
  11. 03:00:256 (1,2,3,4,5,1,2,3) - same as 01:29:903 (1,2,3,4,5,1,2,3) -
  12. 03:01:491 (3,1) - this jump is huge and possibly unintentional idk
  13. 04:09:432 - this part is really fun, well done!
Sorry I didn't have much time so its kinda rushed mod. My main gripe about this map is still the alternating between 3 and 7 note rhythm :?
Anyway, feel free to ask me if anything needs to be explained

Good luck! :D
Topic Starter
Seijiro

eeezzzeee wrote:

Hi guy

[Everlasting Snow]
  1. 00:35:197 (1) - No NC for consistency with 00:40:667 (2,3) - Yep, indeed. Re-arranged the whole NC pattern for the section since it was a bit misleading
  2. 00:36:609 (3,4,5,6) - shiet this is just really hard to read and i still cant acc it even after looking at the editor lol. i think the problem is 3,4 is right next to each other but 5,6 is a jump when we are expecting something similar. also I think 00:36:961 (5) - sounds like it should be 1/12, but the way it is right now makes it even weaker than 00:36:609 (3) - . Heres some suggestions http://puu.sh/mQ9ta/25b77a3fbc.jpg or http://puu.sh/mQ9vA/e32d0bbe0a.jpg ok, I know this is a bit confusing, but there is a logic behind it: firstly, I used only 1/8 sliders on this part for playability matters (the 1/8 jump is the least time to acc this), secondly, these 1/8 sliders have to be read in 2 ways: where they are one close to each other you have to play them like 00:20:726 (1,2,1,2) - and while there is a jump between 2 of them or after one of them, you have to play them as 1/4 slider jumps, since I removed one repeat for that purpose. Lastly, the difference between 1/8 and 1/12 isn't noticeable in game imo and seeing that the player doesn't have to click on each beat it doesn't even matter
  3. 00:42:256 (2,3,4,5) - ^ ^ Also, I confess I tried to make it a bit hard to read but I can ensure it makes sense (I'm able to play it fine and I'm a scrub fssss
  4. 00:59:903 (6) - it should be closer to 00:59:020 (2) - right? Moved 2 closer to 6, since I wanted to keep the triangle 00:59:550 (4,5,6) -
  5. 01:29:903 (1,2,3,4,5,1,2,3) - try splitting the NCs like this to make it easier to read http://puu.sh/mQaBf/f232801c9d.jpg Sure~
  6. 01:30:079 (2,3,2,3) - its not in a perfectly straight line btw, idk if that was intentional lol, never noticed. Tried to fix them
  7. 01:34:138 (4,5,6,1,2,3,4,5,6,7) - NC on 01:34:138 - and 01:35:550 - instead Nice
  8. 01:53:903 - errr theres not much consistency between the patterns in this section... like when im playing i have no idea what to expect and that shouldnt be the case when the music is actually very similar. Lets compare 01:54:432 (4,5,6) - 02:00:079 (3,4,5,6,7) - 02:05:726 (4,5,6,7,8) - 02:11:197 (3,4,5) - Maybe you can try alternating between stuff like this http://puu.sh/mQcqk/0ae3b931e6.jpg but right now its this http://puu.sh/mQcrx/c355b84931.jpg and that's too much of a difference imo. I guess this appears in a lot of places in the map so I won't mention it anymore lol ok, I do understand your worries and I noticed that too, but while mapping this I wanted to make it less boring to play since, well... the song has basically 2 parts repeated 3 times each lol (kiai and pre-kiai). Seeing the parts involved in this thing, I'd probably have to re-map quite a while (which I'd rather avoid xD).
    In general, I tried to testplay like each 3 seconds of new mapping while editing and it looked fine for me (the BPM is low too so there isn't that much of a surprise if the pattern changes I guess
    These noobs have to learn how2read :^)))))
  9. 02:06:256 (8) - you can move to x244y61 to make a perfect triangle with 02:05:903 (6,7) - I dunno why, but it seems less cute if I move it up there lol
  10. 02:10:314 (7,8) - try moving 8 a little closer. maybe you can even blanket with 02:11:020 (2) - yeah, sure. I like it
  11. 03:00:256 (1,2,3,4,5,1,2,3) - same as 01:29:903 (1,2,3,4,5,1,2,3) - rip triangle ;w; Fixed
  12. 03:01:491 (3,1) - this jump is huge and possibly unintentional idk totally intentional, but I may have overdid it loooool
  13. 04:09:432 - this part is really fun, well done! >~<
Sorry I didn't have much time so its kinda rushed mod. My main gripe about this map is still the alternating between 3 and 7 note rhythm :?
Anyway, feel free to ask me if anything needs to be explained Don't worry, I actually appreciate you took the time to take a look at it <3

Good luck! :D
Thanks for the mod :3
Rohit6
h
[Everlasting Snow]

HP6 pls i died like thrice before i finally passed,7 is too high for a marathon and that 1/8 rhythm section

00:04:491 (1,2,1) , 00:11:550 (1,2,1) - very confusing spacing when you're sightreading,also there are no indicators whether the distance is 1/2 or 1/4 :s

00:25:667 (4,5) , 00:35:903 (5,6) - confusing because youre ignoring the distorted vocals on 00:25:976 (listen at 25-50%) but playing them 00:25:800 - ,either make both double reverse arrows(preferable) or single reverse arrows for better playability ,also if you could make them oppose each other so you could get a mini back and forth would be great because the line stuff feels meh right now , this goes for all the sections where you've done this , the back and forth is optional but the missing 1/8 tick really needs to be fixed

00:27:256 (4,5) - this stack plays kinda bad because you're restricting movement from a weak->strong beat which ideally should be high but this kills momentum , also the beats arent similar because 4 is on a kick and 5 is on a snare so i dont think you should stack here honestly
Problematic stacks
00:29:197 (1,2) -
00:34:844 (1,2) -
00:36:256 (1,2) -
00:37:667 (1,2) - could delete the 2nd circle here for easy fix
00:40:491 (1,2) -
I know most stacks are on the downbeat in the first kiai but they play like ass, otherwise the kiai is pretty nice, i love the 1/8
01:31:314 (1,2) -
01:48:432 (2,3) -
02:55:667 (7,8) -
03:35:550 (1,2) -
04:29:197 (1,2) -
04:31:667 (4,5) -
05:05:903 (1,2) -


00:56:197 (3,4) - {could convert this to a kickslider for vocal emphasis}

01:44:903 (1,2,3) - 1->2 is a tad bit high can place 2 at x:160 y:373

02:24:256 (4,5,6) - pls what is this ds in a slow part

02:26:550 (3,4) - sAme as 00:56:197 (3,4)

03:01:314 (1,2) - do the same thing 01:30:961 (1,2) - here

03:09:609 (1,2,3) - increase ds to match other 1-2-3 back and forths

03:16:667 (5,6,7) - i know its a tempting blanket but reduce ds pls

04:04:314 (2,1,2) - this jump plays bad because of linear angles , should do a different pattern but i cant come up with anything lol

Rest is okay but I think you could improve visuals by more symmetry in distance between objects , it plays well most of the times.
I love the 1/8 parts
eeezzzeee

MrSergio wrote:

These noobs have to learn how2read :^)))))
Ah shit you caught me xD

Also i forgot this
Topic Starter
Seijiro

Rohit6 wrote:

h
[Everlasting Snow]

HP6 pls i died like thrice before i finally passed,7 is too high for a marathon and that 1/8 rhythm section Alright, I guess that's a bit too much lol

00:04:491 (1,2,1) , 00:11:550 (1,2,1) - very confusing spacing when you're sightreading,also there are no indicators whether the distance is 1/2 or 1/4 :s damn, you already told me that (or someone else) and I was trying to figure it out, but still nothing. I'll see what I can do since this really looks like a problem (even tho, I do not change slider velocity which may hint to this kind of rhythm)

00:25:667 (4,5) , 00:35:903 (5,6) - confusing because youre ignoring the distorted vocals on 00:25:976 (listen at 25-50%) but playing them 00:25:800 - ,either make both double reverse arrows(preferable) or single reverse arrows for better playability ,also if you could make them oppose each other so you could get a mini back and forth would be great because the line stuff feels meh right now , this goes for all the sections where you've done this , the back and forth is optional but the missing 1/8 tick really needs to be fixed
I kinda tried to explain this on the mod above and that part is indeed intentional. Reason: if I keep that last repeat the player has no time for the jump (unless he wants to get a 100, but in this case I am the one not wanting such thing), therefore I can't map the jump as I wanted.
Seeing that in both cases the player doesn't have to click on that last beat I think there is no problem.
I did consider in the past using just one slider but it came out too meh since all the movement goes to hell.
To be sure I'll be discussing this with a QAT/BN, but in general I think I can choose which beats I can map and which not xP



00:27:256 (4,5) - this stack plays kinda bad because you're restricting movement from a weak->strong beat which ideally should be high but this kills momentum , also the beats arent similar because 4 is on a kick and 5 is on a snare so i dont think you should stack here honestly
Ugh, really valid point. Mostly because I do exactly what you're saying for 00:32:020 (1,2,3,4,5) - and so on.
Re-arranged trying to emulate the other similar patterns


Problematic stacks
00:29:197 (1,2) - this, as well as most of these mentioned stacks, is consistent, so I think they're fine here
00:34:844 (1,2) - ^
00:36:256 (1,2) - ^
00:37:667 (1,2) - could delete the 2nd circle here for easy fix I'd make all the movement die with an awful spacing after it, nah
00:40:491 (1,2) -
I know most stacks are on the downbeat in the first kiai but they play like ass, otherwise the kiai is pretty nice, i love the 1/8
01:31:314 (1,2) - but it isn't stacked .-.
01:48:432 (2,3) - ^ oh wait, you're talking about the stack with previous objects. In that case they're fine: people need how2read :^)
02:55:667 (7,8) - ^
03:35:550 (1,2) - ^
04:29:197 (1,2) - ^
04:31:667 (4,5) - ^
05:05:903 (1,2) - ^


00:56:197 (3,4) - {could convert this to a kickslider for vocal emphasis} That note in particular has a graver pitch in vocals, that's why I skipped the kickslider there

01:44:903 (1,2,3) - 1->2 is a tad bit high can place 2 at x:160 y:373 Reduced the jump, but not exactly towards the direction you suggested since it kinda ruined the 3 --> 1 passage later on

02:24:256 (4,5,6) - pls what is this ds in a slow part lol, I was trying to make it similar to the first part but it is indeed meh. changed

02:26:550 (3,4) - sAme as 00:56:197 (3,4) Same ^

03:01:314 (1,2) - do the same thing 01:30:961 (1,2) - here Yeah, nice one

03:09:609 (1,2,3) - increase ds to match other 1-2-3 back and forths yessir

03:16:667 (5,6,7) - i know its a tempting blanket but reduce ds pls sure~ (I also kept the blanket, Im a genius :^))))

04:04:314 (2,1,2) - this jump plays bad because of linear angles , should do a different pattern but i cant come up with anything lol same lol. I'll see if I can patch it up

Rest is okay but I think you could improve visuals by more symmetry in distance between objects , it plays well most of the times.
I love the 1/8 parts <3
Thanks for the mod :3




@eeezzzeee <333
SuperMIC
irc mod!

SPOILER
18:25 SuperMICrophone: lel
18:25 *MrSergio is away: Duties irl
18:25 MrSergio: :3
18:25 SuperMICrophone: lel
18:25 *SuperMICrophone is editing [https://osu.ppy.sh/b/848143 Halozy - Masshiro na Yuki [Everlasting Snow]]
18:25 SuperMICrophone: im assuming right?
18:25 MrSergio: sure
18:25 MrSergio: that one is fine too
18:25 MrSergio: just remember I still ahve to finish HS x
18:25 MrSergio: x/
18:25 SuperMICrophone: okok
18:26 MrSergio: I'll probably do it tonight ( maybe lol)
18:26 SuperMICrophone: 00:01:491 (4,4) - lmao personal preference but i don't think these needs whistles o3o
18:26 MrSergio: 00:07:138 (4) - like this
18:26 MrSergio: indeed
18:27 SuperMICrophone: 00:23:991 - missing note?
18:28 SuperMICrophone: 00:29:638 - and here
18:28 MrSergio: added both
18:28 MrSergio: 1.4 sliders ftw
18:28 MrSergio: 1/4
18:29 SuperMICrophone: really cool mapping btw
18:29 MrSergio: >1 month just to think about it since I am lazy :D
18:29 MrSergio: basically, the first 30 seconds took me twice as much as the rest of the map lol
18:30 SuperMICrophone: ahaha
18:30 SuperMICrophone: 01:12:609 (9) - i like the flow better if (9) is to the left of (8), maybe try something like http://puu.sh/mY6jG/9896babb0f.jpg
18:31 SuperMICrophone: (i also moved 10)
18:32 MrSergio: the movement itself works, it's just that the direction of 10 plays kinda sloppy
18:32 MrSergio: maybe I can converti into circles
18:33 SuperMICrophone: 01:30:079 (2,3,2,3) - not sure about the need for these jumps, the bass line is pretty much the same so idk
18:33 SuperMICrophone: also let me know if im going too fast hurdur
18:33 MrSergio: nope
18:33 MrSergio: don't worry
18:33 SuperMICrophone: yeah you could always make (10) like a stack on (1) huehue
18:34 MrSergio: as for 01:30:079 (2,3,2,3) - I feel like there is a stronger beat ffor 01:29:903 (1,1,1) - , therefore the jump
18:35 SuperMICrophone: yeah i get that
18:35 SuperMICrophone: but i feel like the direction of the jump is kinda awko taco
18:35 MrSergio: that's true, gonna re-arrange that
18:36 SuperMICrophone: 02:26:550 (3,4) - consider making this a 1/4 slider to match the vocals
18:36 MrSergio: lol, someone already pointed out the same thing
18:37 SuperMICrophone: its more of a minor thing mainly because it plays fine as is
18:37 MrSergio: I'm focusing on the kigh pitch notes tho and those circles are graver than the "kirara kirara"
18:37 MrSergio: also that ^
18:38 SuperMICrophone: 03:00:432 (2,3,2,3) - same comment of weird flow :s
18:38 MrSergio: yeah, going to re-arrange that one too
18:38 MrSergio: (for the 2034567th time xD)
18:38 SuperMICrophone: uheuhuehuhue
18:38 SuperMICrophone: 03:11:020 (6) - i think this should be further from (5)
18:38 SuperMICrophone: like the same distance away as (7) is to (6)
18:38 MrSergio: they are problematic, damn xD
18:39 MrSergio: moved
18:40 SuperMICrophone: 03:34:314 (2,3,4,5,6) - i think these can be spaced further as well
18:40 SuperMICrophone: but i guess its ok as is
18:41 SuperMICrophone: 04:06:609 (1,2,1,2) - normally id recommend leaving a 1/4 gap in between these and then spacing them
18:41 MrSergio: following the synth there and it made me think it is a more calm part
18:41 SuperMICrophone: but i tried it a few times and its fine
18:41 MrSergio: with bigger spacing it feels overdone
18:41 SuperMICrophone: ok
18:42 MrSergio: oh, that one
18:42 MrSergio: I have a reasoning for that
18:42 MrSergio: every time you find those 1/8 sliders you have 2 options:
18:42 MrSergio: if they are attached, they have 1/8 gap between them
18:42 MrSergio: if there is a jump, you have a 1/4 gap between them
18:42 SuperMICrophone: yeah ok
18:42 MrSergio: this way I ensure there are no slider breaks or whatever
18:43 SuperMICrophone: 04:13:667 (1,2,3,4,1,2,3) - i actually really like this haha
18:43 MrSergio: x)
18:43 SuperMICrophone: 04:29:550 (3,4,5) - i think the angle that (4) and (5) on is too steep; should move up and to the right a bit
18:44 MrSergio: it was already used and seein the angle, is like having stacked circles after it (almost)
18:44 MrSergio: rip english
18:44 SuperMICrophone: lol
18:44 SuperMICrophone: ok
18:45 MrSergio: 01:20:373 (3,4,5,6,7) -
18:45 SuperMICrophone: 04:56:903 (7) - consider ctrl+g here, then also 04:57:079 (8) - ctrl+g this
18:45 MrSergio: it's basically the same, just rotated
18:45 MrSergio: yep
18:46 MrSergio: i dunno why I set them like that lol
18:46 SuperMICrophone: 05:03:079 (1) - flow can be improved by changing the slider shape
18:46 MrSergio: 05:07:314 (1,2) - stacked these right now since they played awfully
18:46 SuperMICrophone: http://puu.sh/mY7aF/1281c5e180.jpg maybe like this more
18:46 SuperMICrophone: ok
18:47 MrSergio: fixed
18:47 SuperMICrophone: well that's it
18:48 SuperMICrophone: super well done job on this is a very very good map
Topic Starter
Seijiro
thanks my dear :3~
Rhythm Frienemy
Everlasting Snow

00:35:903 (5,6) - this is really hard to read in relation to 00:35:726 (4) - circle
00:36:609 (1,2,3) - this is so hard to read..... i think its too close with each other but idk
01:48:609 (3) - can you create a new combo here ? it helps to read the next part
02:12:873 (4) - same
03:41:726 (4) - same
04:17:373 (8,9) - jump way too large in my opinion
04:29:814 (4) - can you create new combo here?
04:41:550 (7,1) - jump a little too large ? it exits my peripheral vision

adding more combos would help noobs read the hard parts of the song, but flow is exceptionally good anyhow. GL getting this song ranked !
Topic Starter
Seijiro

Rhythm Frienemy wrote:

Everlasting Snow

00:35:903 (5,6) - this is really hard to read in relation to 00:35:726 (4) - circle moved a bit 4
00:36:609 (1,2,3) - this is so hard to read..... i think its too close with each other but idk nope, this one is fine, since it isn't the first nor the last one :3
01:48:609 (3) - can you create a new combo here ? it helps to read the next part NCs based on vocals. Also the patterning follows the combo-ing
02:12:873 (4) - same not on a blue tick lol
03:41:726 (4) - same consistency with the rest
04:17:373 (8,9) - jump way too large in my opinion most energetic part needs more jumps :3
04:29:814 (4) - can you create new combo here? again, not on the blue tick lol
04:41:550 (7,1) - jump a little too large ? it exits my peripheral vision 10k players can still keep up with it tho :/

adding more combos would help noobs read the hard parts of the song, but flow is exceptionally good anyhow. GL getting this song ranked !
Thanks for your mod :3
Yohanes
Nice Map!

This song is like the moe version of Genryuu Kaiko
Lumin
Okayyy M4M, lets see if I can do anything here

[Everlasting Snow]
  1. 00:01:491 (4,4) - I don't really like these, bad for flow imo
  2. 00:07:138 (4) - why this sudden space?
  3. 00:17:903 (1,2,1,2,1,2,1,2) - raise of spacing here is a bit inconsistent
  4. 00:19:314 (1,2,1,2,1,2,1,2) - and here jumps become smaller onwards, but still music intesfies
  5. 00:26:020 (1,2) - overlap that isn't really noticable while playing but it still disturbs me pretty much.. :D
  6. 00:28:138 (3,4) - 00:29:197 (1,2) - why no proper stack?
  7. 00:34:491 (1) - sound better to me if this would be 1/1 slider
  8. 00:44:373 (7) - It's not really pretty to have like one over 10 combo in a map so I'd NC this
  9. 00:46:667 (2,4) - why no proper stack
  10. 01:06:961 (10) - same as before, I'd NC one or other note from this combo because lonesome over 10 combos are not pretty, same for all other over 10 combos, there might not be any kind of method to "fix" them but for me they aren't really pretty :D
  11. 01:20:726 (5,6) - these curve a bit too much imo
  12. 01:34:491 (2,6) - I'd probably stack these
  13. 01:46:844 (1,4) - overlap which caught my eye, not necessary to fix but consider
  14. 02:11:638 (6) - last anchor to x:426 y:103 for perfect blanket
  15. 02:13:138 (6) - too curved imo
  16. 02:15:609 (6) - x:249 y:234 if you want this slider to be like part of that stream earlier
  17. 02:37:314 (10) - lonesome 10 combo
  18. 03:11:903 (4) - a bit lame to be just a straight imo
  19. 03:12:785 (3) - why no stack with 2
  20. 03:58:756 (4,5,6,7) - curved stream could be better by then being consistent with slider
  21. 04:10:137 (7) - NC would fit here
  22. 04:11:549 (7) - ^
  23. 04:15:785 (7) - ^ I'm not gonna point them all out but I think that you got my point
  24. 04:31:314 (2) - hidden rep arrow, dunno might come as a surprise to someone
  25. 04:58:138 (6) - NC maybe, preventing over 10 combo
  26. 05:01:138 (7,1) - overlap
  27. 05:16:667 (2) - curves too much imo and that slight overlap with stream
  28. 05:17:197 (1) - lower volume here?
  29. 05:28:491 (1) - ^
  30. 05:27:079 (1,2) - Use same y coordinate?
Hope this helps! :)
Kami-senpai
M4M yo!

00:04:491 (1,2) - These sliders seem a bit too far apart for a 1/4 timing gap, especially since its the very beginning of the song.

00:05:373 (2) - Listening to the music, this slider seems like it would be more fitting as two separate circles, in a line like the very beginning

00:24:609 (6,4,5) - Not just these mini kick sliders, but throughout the whole beginning, I feel that these 1/8th beat snap sliders are a bit unnecessary. Maybe a few would be fine, but having them persist throughout the whole intro just seems like a bit overkill. It would also be nice if you included them at the end or in other parts of the song as well for consistency.

00:35:903 (5,6) - These are extremely hard to read, especially since they are almost double the distance from the 00:35:726 (4) - as 00:35:550 (3) - is

00:39:079 (1) - Notice the line that the bend back for the slider makes. I would put 00:39:609 (2,4) - these two circles in line with the straight tail for aesthetic effect.

00:39:609 (2,4) - I would also say put the circle in line with slider here.

01:12:785 (10) - I think it would make this a better jump if you put this farther and ctrl +g it to reverse the slider. That way it's a far jump with another short jump back.

01:20:373 (3) - Move this slider slightly down so you can tell that there are stacked notes underneath. Right now its kind of hard to tell.

02:11:197 (3) - ^

02:12:609 (3) - ^^

02:37:667 (1,1,2) - Gave me goosebumps XD so freakin' cool

02:46:668 (4,5,6,8) - Layer this triple stream and slider like the one before it 02:46:668 (4,5,6,8) - for consistency

02:55:844 (8) - I think it would be more natural for this to be a jump rather than a stack

03:11:903 (4) - Extend this slider to blue tick mark and pattern it so its close to 03:12:432 (1) - since there's no music at the end of the slider

04:05:550 (1,2,1,2,1,2) - Just a personal opinion, but I think these would look way cool if you continued with the pattern from before of having the NC in the middle and jumping out, all with the NC in the center.

04:13:667 (1,2,3,4,1,2,3) - Super hard to read

04:19:314 (1,2,3,4,1,2,3) - ^ Like the idea of going reversing the order tho, just kind of hard to see

04:24:256 (1,2) - Should make these jumps like 04:23:550 (1,2,1,2) -

04:42:256 (4) - Same as 03:11:903 (4) -

05:01:667 (1,2) - More natural as jumps. Also the hitsound is missing from these two

05:30:432 (4) - I think there are more sounds in music to map to than just slider here

05:38:903 (2) - Sound better if slider is shortened to red tick mark in the middle and another circle added were slider currently ends.

Overall, I loved the map! Super fun to play with all the short sliders. I just thought the beginning was a bit odd with the 1/8 divisor stuff and some parts were hard to read. I'm definitely looking forward to seeing the final product!
Bonsai
m4m \o/ (btw I just noticed that my set has more than double the drain rate, don't feel forced to mod all diffs, the higher two are more important ofc)

Everlasting Snow
  1. 00:04:491 (1,2) - were mentioned in one of the first mods already but I still find it very hard to read, there hasn't been a straight 1/1-or 1/2-slider that you could compare it to so it just looks like it's 1/1, and it seems very forced to play anyways, soo dunno, overlapping them would really be a lot easier, and since you have rather much overlapping in the later map I don't think it would look off or anything like that. same for 00:11:550 (1,2) - obv
    Generally for the very intro it confuses me a bit that 00:00:961 (1,2,3,4,1,2,3,4) are so smooth to play but 00:06:609 (1,2,3,4,1,2,3,4) have sharp jumps although they're pretty much equivalent, and 00:04:138 (2,3) plays harsh too while 00:05:373 (2,3) is pretty smooth since slider lenince and no need to change direction at the head of (3), so it just all seems a bit imbalanced
  2. 00:19:314 (1,2,1,2,1,2,1,2) - Why aren't those increasing anymore, and starting lower-spaced than 00:18:961 (1,2) - ? To me it seems like the music continues to intensify (in case you continue increasing it, maybe a sliiiight SV-increade at 00:20:726 (1,2,1,2) would be cool too?)
  3. 00:28:138 (3,4,1) - I'm not sure if 'hiding' a circle after a 1/8-slider is good bc you need to make very quick movements to avoid sliderbreaking, and if the next note isn't clearly visisble immeadiately that might be a bit difficult - I generally don't really get your stacking-system bc for example 00:32:373 (2,4) is shifted when other stacks of the same interval are completely stacked, but I guess in cases like that it would be better to shift it
  4. 00:46:138 (1,3) - This overlap is kinda lonely bc the next of its sort happens at 00:52:314 (2,4) which is kinda far away, so I'd suggest adding one more of them earlier so it doesn't seem like it's an accident ^^
  5. 00:59:020 (2,3,4,5,6) - Since the patterns there are kinda symmetric or straight-forward (dunno how to call it) I'd suggest moving (6) to around 87|370 so (4) and (6) have the same distance to (2), or are symmetric along the (1,2)-axis or something like that
  6. 01:11:550 (1,2,3,4,5,6,7,8,10,1) - The low spacing here, with just two jumps, is pretty much contrary to 01:13:491 (3,4,5,6,1) with a lot of sliderjumps with awkward direction changes, seems very imbalanced. Also, 01:12:432 (8,9) holy moly that's huge - how about something like [url=http://puu.sh/ngFwo/9de812ae5c.jpg this[/url] for this combo?
  7. 01:41:197 (2,3,4) - spacing and sharp direction turn on (4) seems a bit much, I don't hear anything particularly stronger on (4) than on (3) so I'd suggest spacing them similarly
  8. 01:31:314 (1,2,3) - Seems very low compared to equivalent patterns like 01:32:726 (1,2,3) - 01:36:961 (1,2,3) - 01:38:373 (1,2,3) -
  9. 01:48:256 (1,2,3) - 01:49:667 (1,2,3) - You usually emphasize the upbeats more, but here the offbeats are higher spaced than the upbeats, why?
  10. 01:55:667 (3) - 02:01:314 (3) - I think the whislte on the tail is missing. Also at 02:02:991 (4,5,6,7) -? also 03:17:903 (5) - better check all those sections again (also 05:03:697 (4) - and 05:07:844 -, just listing what I randomly notice ^^)
  11. The whistles at 02:19:491 - 02:20:903 - 02:31:138 seem pretty random / inconsistent with their equivalent secitons o:
  12. 01:30:079 (2,3) - is way more spaced than 01:30:608 (2,3) - O: also, these jumps in general are imo a bit too big bc as a player I expect to play them like the 1/8s where you had 1/4 to jump, but here it's only 1/6 but some have even higher spacings than the 1/8 ones, why? same for 03:00:432 (2,3,2,3) -
  13. 00:25:844 (5,1) - 00:39:785 (3,4) - 00:41:726 (6,1) - all other 1/8-sliderjumps have a maximum of three visible followpoints between them while those have four, consider nerfing them
  14. 03:59:197 (8,9) - why is this one spaced when the others are either stacked 04:02:020 (8,9) - 04:03:432 (8,9) - or a slider 04:00:609 (8) -?
  15. 04:03:785 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - uuuh keep it similar to the one before the very first Kiai? They are increasing and then going back there, but here it's constantly the same spacing o:
  16. 04:47:550 (1,2) - I don't think you stacked anything else in these Kiais, at least not the equivalent section of this, so space them out too
  17. 05:23:197 (3,4) - again you didn't stack those at 05:17:550 (2,3) -
  18. 05:32:373 (3,4) - same for these although in a calmer section, I think making them like this would work great again
That's it, very nice style, good luck! :D
Topic Starter
Seijiro
Wow, so many mods while I was asleep. Gonna check them this afternoon probably :3
Nvm, I'll check everything this weekend. Sorry, but you'll have to wait both my replies and mods :/
Yuii-
01:08:726 - Obligatory preview point, please.
Move it and I mod it.
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