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tyDi (Feat. RUNAGROUND) - 'Chase You Down'

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Lumael

Stjpa wrote:

Lumael wrote:

I will remap this pls dont kill me
Why'd you do that? :<
Cuz my diff is unrankeable for spread

@Rocket: I recommend you to map your break, the song is really short now and having this break can be an issue :3

remap
osu file format v14

[General]
AudioFilename: HousetyDi_ft._RUNAGROUND_-_Chase_You_Down_PREMIERE.mp3
AudioLeadIn: 0
PreviewTime: 62534
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24973,45461,49363,94241,109851,117656,125461,164485,176192,180095
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Chase You Down
TitleUnicode:Chase You Down
Artist:HousetyDi ft. RUNAGROUND
ArtistUnicode:HousetyDi ft. RUNAGROUND
Creator:Stjpa
Version:Lumael's Normal
Source:
Tags:house HousetyDi tyDi RUNAGROUND Marco happyrocket88 Lumael
BeatmapID:750526
BeatmapSetID:317273

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4.5
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"36617592_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
583,487.80487804878,4,2,0,35,1,0
15461,-100,4,2,0,5,0,0
15705,-100,4,2,0,60,0,0
63022,-100,4,2,0,80,0,1
78631,-100,4,2,0,5,0,0


[Colours]
Combo1 : 200,200,255
Combo2 : 0,255,100
Combo3 : 200,100,100
Combo4 : 255,255,0

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HappyRocket88
Here's the mod. Hope this things help out with the map. <3
I AM A MOD. PLEASE TREAT ME GENTLY _:3_>_
[ General]Well, over general stuffs we have:
  1. Add 2000 on audio leadin as long as the diffs start too early. You can do this by opening the osu. file on notepad, look for audio lead in option and write it down 2000 on EACH DIFFICULTY.
  2. The current bg file is 1091x768 pixels, which is unrankable as long as it doesn't follow what Ranking Criteria states. Here I re-sized for you. click me. Consider adding it to the mapset.
  3. There's an unused hitsound file in the mapset: soft-hitclap.wav as long as it is not changing anything among the diffs, consider removing it.
  4. Please, uncheck Widescreen Support Option and Letterbox During Breaks on each diff. As long as you're not aiming to use storyboard, there's no need to have these options activated.
  5. Unrankable issue : The star rating of the current Hard Difficulty is too high. Despite I played with DT and I see how well it looks and flows now, they have pattern that shouldn't go here because the gap between the normal and the hard is very big. This might mean to change some patterns and make this hard less harder as it used to be. But, there's no worry. I'll help you with that. <3

TAG INFORMATION

Here's some information that I founded over some websites that could improve the reliability of the map.
  1. Artist: tyDi ft. RUNAGROUND
  2. Remove from tags: HousetyDi tyDi RUNAGROUND.
  3. Add to tags: cut version premiere unreleased
You might say: why not "house"? House, despite you found the song over youtube, soundcloud or other websites which play the mp3 of the song, says House, but this is not the song's name. This is the genre of the song. As long as the genres don't go in titles, that one is the correct artist's name information.
[ Lumael's Normal]
  1. Reduce the OD -0.5 to have consistency with my easy. ;w;
  2. AR5 because of what Ranking Criteria states about high AR on normal diffs.
[ Hard] Well, this hard is well done. I mean, I can't complain because the patterns are readable and it has a repetitive but enjoyable flow. But, there are some issues that can improve the mapset.
  1. Digging the song setup option, I found out that the OD of this diff goes on 5.5. It's not a problem, but I'd like to know why. Despite the sake of having decimals numbers in the difficulties, I think it would make more sense if you set the OD on 6.
  2. The current Approach Rate is too high for this diff. AR8 should be set over hard difficulties that aim more difficult patterns and jumps and, despite this diff has some of them, I highly suggest to reduce the AR on 1. AR7 would fit here perfectly and would play nicer.
  3. Uncheck «Widescreen Support» and «Letterbox during breaks» over Song Setup panel, as well as I pointed out in the General list.
  4. Main statement : I was digging into the diff and I see you place jumps at every white big ticks. It doesn't play bad but I strongly have to disagree with it. Overusing this pattern of the jumps will lead to increase randomly the star rating and will make the gap between the normal and the hard higher. So Try to follow DS of each object. and make jumps occasionally. Some example of them are this 00:25:704 (5,1) -
  5. 00:11:314 (1) This spinner starts too early and doesn't emphasize properly the instrument here. It would sound better if it had started here 00:12:290 . I know it starts early, but starting a spinner over a white tick is weird.
  6. 00:15:704 (1,1) The way you give NC to these two objects doesn't look. Despite both sliders play totally fine, it doesn't fit properly because there' no need to place double NC over sliders. In that order of ideas, consider to remove the NC of this 00:16:192 (1) as long to have consistency on New combing among the objects.
  7. 00:15:704 (1,2) Avoid this kind of overlap over this difficulty. It's very noticeable and it looks awkward to play.
  8. 00:19:119 (4) This slider is so off-screened. Regardless of it's neatly blanket with this slider 00:18:631 (3) it overlaps almost my screen. It would be better if you consider to move a bit to the right and reduce the off screen of that slider.
  9. 00:25:948 (1,2) Just a minor suggestion, but you can improve this blanket to make a better look of these sliders.
  10. 00:43:509 (1,2) Notable DS change here. Please, if the song plays wit the same flow, why would the notes have less DS despite knowing the SV doesn't suggest that? I highly recommend to use the same DS to don't mislead player into a awkward pause. Consider doing the same here 00:45:461 (1,2)
  11. 00:46:436 (1) The way you give NC here doesn't play good and it might get to confuse players. It would be better if you remove the NC here to keep consistency among the other objects.
Do not hesitate to ask me if you have any question about this.
Lumael
fixed some settings like od and ar
osu file format v14

[General]
AudioFilename: HousetyDi_ft._RUNAGROUND_-_Chase_You_Down_PREMIERE.mp3
AudioLeadIn: 0
PreviewTime: 62534
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24973,45461,49363,94241,109851,117656,125461,164485,176192,180095
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Chase You Down
TitleUnicode:Chase You Down
Artist:HousetyDi ft. RUNAGROUND
ArtistUnicode:HousetyDi ft. RUNAGROUND
Creator:Stjpa
Version:Lumael's Normal
Source:
Tags:house HousetyDi tyDi RUNAGROUND Marco happyrocket88 Lumael
BeatmapID:750526
BeatmapSetID:317273

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3.5
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"36617592_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
583,487.80487804878,4,2,0,35,1,0
15461,-100,4,2,0,5,0,0
15705,-100,4,2,0,60,0,0
63022,-100,4,2,0,80,0,1
78631,-100,4,2,0,5,0,0


[Colours]
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Combo2 : 0,255,100
Combo3 : 200,100,100
Combo4 : 255,255,0

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Marco

LittlePigRMX wrote:

Marco's Adventure Map missing? Just saying..
Not there because Stjpa and me agreed to remove it. I don't have time for anything in the next couple of months.

I still want to see the map ranked tho...
Topic Starter
Stjpa

HappyRocket88 wrote:

I AM A MOD. PLEASE TREAT ME GENTLY _:3_>_
[ General]Well, over general stuffs we have:
  1. Add 2000 on audio leadin as long as the diffs start too early. You can do this by opening the osu. file on notepad, look for audio lead in option and write it down 2000 on EACH DIFFICULTY. Done.
  2. The current bg file is 1091x768 pixels, which is unrankable as long as it doesn't follow what Ranking Criteria states. Here I re-sized for you. click me. Consider adding it to the mapset. Done, thank you. <3
  3. There's an unused hitsound file in the mapset: soft-hitclap.wav as long as it is not changing anything among the diffs, consider removing it. Done
  4. Please, uncheck Widescreen Support Option and Letterbox During Breaks on each diff. As long as you're not aiming to use storyboard, there's no need to have these options activated. Done
  5. Unrankable issue : The star rating of the current Hard Difficulty is too high. Despite I played with DT and I see how well it looks and flows now, they have pattern that shouldn't go here because the gap between the normal and the hard is very big. This might mean to change some patterns and make this hard less harder as it used to be. But, there's no worry. I'll help you with that. <3
Should be fixed by now, I hope.

TAG INFORMATION

Here's some information that I founded over some websites that could improve the reliability of the map.
  1. Artist: tyDi ft. RUNAGROUND Gonna change that (even though I don't want to, but it's better I think. Will add HousetyDi to tags because that's his full artist name.
  2. Remove from tags: HousetyDi tyDi RUNAGROUND. Will remove tyDi and RUNAGROUND.
  3. Add to tags: cut version premiere unreleased
Gonna add cut version, but not premiere and unreleased because this song should already be released since it's quite old by now.

You might say: why not "house"? House, despite you found the song over youtube, soundcloud or other websites which play the mp3 of the song, says House, but this is not the song's name. This is the genre of the song. As long as the genres don't go in titles, that one is the correct artist's name information.
[ Hard] Well, this hard is well done. I mean, I can't complain because the patterns are readable and it has a repetitive but enjoyable flow. But, there are some issues that can improve the mapset.
  1. Digging the song setup option, I found out that the OD of this diff goes on 5.5. It's not a problem, but I'd like to know why. Despite the sake of having decimals numbers in the difficulties, I think it would make more sense if you set the OD on 6. Changed it.
  2. The current Approach Rate is too high for this diff. AR8 should be set over hard difficulties that aim more difficult patterns and jumps and, despite this diff has some of them, I highly suggest to reduce the AR on 1. AR7 would fit here perfectly and would play nicer. Changed it.
  3. Uncheck «Widescreen Support» and «Letterbox during breaks» over Song Setup panel, as well as I pointed out in the General list. Done.
  4. Main statement : I was digging into the diff and I see you place jumps at every white big ticks. It doesn't play bad but I strongly have to disagree with it. Overusing this pattern of the jumps will lead to increase randomly the star rating and will make the gap between the normal and the hard higher. So Try to follow DS of each object. and make jumps occasionally. Some example of them are this 00:25:704 (5,1) - Will change it over the next days.
  5. 00:11:314 (1) This spinner starts too early and doesn't emphasize properly the instrument here. It would sound better if it had started here 00:12:290 . I know it starts early, but starting a spinner over a white tick is weird. Changed it.
  6. 00:15:704 (1,1) The way you give NC to these two objects doesn't look. Despite both sliders play totally fine, it doesn't fit properly because there' no need to place double NC over sliders. In that order of ideas, consider to remove the NC of this 00:16:192 (1) as long to have consistency on New combing among the objects. Done.
  7. 00:15:704 (1,2) Avoid this kind of overlap over this difficulty. It's very noticeable and it looks awkward to play.Wrong timing point huh?
  8. 00:19:119 (4) This slider is so off-screened. Regardless of it's neatly blanket with this slider 00:18:631 (3) it overlaps almost my screen. It would be better if you consider to move a bit to the right and reduce the off screen of that slider. Looks pretty normal when I play it, but thats probably because I play on fullscreen 1920x1080. Changed it, I guess.
  9. 00:25:948 (1,2) Just a minor suggestion, but you can improve this blanket to make a better look of these sliders. Done.
  10. 00:43:509 (1,2) Notable DS change here. Please, if the song plays wit the same flow, why would the notes have less DS despite knowing the SV doesn't suggest that? I highly recommend to use the same DS to don't mislead player into a awkward pause. Consider doing the same here 00:45:461 (1,2) Done.
  11. 00:46:436 (1) The way you give NC here doesn't play good and it might get to confuse players. It would be better if you remove the NC here to keep consistency among the other objects. Wasn't on purpose.

Do not hesitate to ask me if you have any question about this.
I still love you.



Lumael wrote:

fixed some settings like od and ar
osu file format v14

[General]
AudioFilename: HousetyDi_ft._RUNAGROUND_-_Chase_You_Down_PREMIERE.mp3
AudioLeadIn: 0
PreviewTime: 62534
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24973,45461,49363,94241,109851,117656,125461,164485,176192,180095
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Chase You Down
TitleUnicode:Chase You Down
Artist:HousetyDi ft. RUNAGROUND
ArtistUnicode:HousetyDi ft. RUNAGROUND
Creator:Stjpa
Version:Lumael's Normal
Source:
Tags:house HousetyDi tyDi RUNAGROUND Marco happyrocket88 Lumael
BeatmapID:750526
BeatmapSetID:317273

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3.5
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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For some reason it didn't change. Set it to AR5 and OD4 myself, if that's okay.
Also, your diff doesn't end at the same point as the other diffs. Also consider changing the first spinner as I had to in my diff.
Vespirit
Please change offset to 600, sounds SO much better imo :P

I absolutely love the map and the song is so good! :D Just the one problem I can find. Thank you :)

EDIT: just noticed, there is a rather large gap in star difficulty between normal and hard diffs compared to easy and normal. if you want, I could map a diff to go in between at about 2 stars? would help with the spread.
Topic Starter
Stjpa

HydroCannon13 wrote:

Please change offset to 600, sounds SO much better imo :P

I absolutely love the map and the song is so good! :D Just the one problem I can find. Thank you :)
I agree a lot here. Thank you for checking. :>
Vespirit
~Fini~

here it is. thanks for letting me do this

tyDi ft. RUNAGROUND - Chase You Down
osu file format v14

[General]
AudioFilename: HousetyDi_ft._RUNAGROUND_-_Chase_You_Down_PREMIERE.mp3
AudioLeadIn: 0
PreviewTime: 62551
Countdown: 0
SampleSet: None
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12307,15234,45478,47429,61087,76697,125461,180095
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Chase You Down
TitleUnicode:Chase You Down
Artist:tyDi ft. RUNAGROUND
ArtistUnicode:tyDi ft. RUNAGROUND
Creator:Stjpa
Version:HC's Advanced
Source:
Tags:house housetyDi happyrocket88 Lumael cut version
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5.5
ApproachRate:6
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"resized bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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buhei
hi, ingame m4m req.

[Easy]
00:09:868 (2) - spacing error. change it to 1.2x as you did in other parts.
00:18:160 (3) - ^
00:24:014 (1) - ^
01:04:014 (3) - ^
01:06:941 (1) - ^
01:14:746 (3) - ^
00:47:429 - better fill this break time as other diffs.

[Normal]
CS-0.5 for the spacing is too large.
00:51:087 (6) - will be cool if you add a whistle.
00:54:990 (7) - 00:58:892 (5) - ^
01:12:795 (3,4) - spacing error

[Advanced]
00:27:429 (7) - better to use the pattern of 00:26:453 (5) -
00:35:721 (1) - the shape is weird. i think the pattern of 00:43:526 (1) - is better.

[Hard]
00:18:160 (1) - make the spacing equal
00:19:868 (5) - ^
00:49:136 (4,1,2,3) - spacing differs. fix it.
00:53:282 (1,2,3,4) - 01:01:087 (1,2,3,4) - ^


good song :)
Topic Starter
Stjpa

buhei wrote:

hi, ingame m4m req.

[Hard]
00:18:160 (1) - make the spacing equal ||| Fixed.
00:19:868 (5) - ^ ||| Fixed
00:49:136 (4,1,2,3) - spacing differs. fix it. |||The sound gets a little bit louder here, so the jumps are emphasizing it (is that the right word? Dunno lol. Also without that, it wouldn't be a Hard at all anymore).
00:53:282 (1,2,3,4) - 01:01:087 (1,2,3,4) - ^ ||| ^
Vespirit

buhei wrote:

hi, ingame m4m req.

[Advanced]
00:27:429 (7) - better to use the pattern of 00:26:453 (5) - fixed
00:35:721 (1) - the shape is weird. i think the pattern of 00:43:526 (1) - is better. fixed


good song :)
Updated
osu file format v14

[General]
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AudioLeadIn: 2000
PreviewTime: 62551
Countdown: 0
SampleSet: None
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Mode: 0
LetterboxInBreaks: 0
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DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Chase You Down
TitleUnicode:Chase You Down
Artist:tyDi ft. RUNAGROUND
ArtistUnicode:tyDi ft. RUNAGROUND
Creator:Stjpa
Version:HC's Advanced
Source:
Tags:house housetyDi happyrocket88 Lumael hydrocannon13 cut version
BeatmapID:796155
BeatmapSetID:317273

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CircleSize:3.5
OverallDifficulty:5.5
ApproachRate:6
SliderMultiplier:1.3
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HappyRocket88

buhei wrote:

[Easy]
00:09:868 (2) - spacing error. change it to 1.2x as you did in other parts.
00:18:160 (3) - ^
00:24:014 (1) - ^
01:04:014 (3) - ^
01:06:941 (1) - ^
01:14:746 (3) - ^ Fixed all this distance snap issues. _:3_>_
00:47:429 - better fill this break time as other diffs. Why? I'm mapping to the vocals, and my diff starts earlier than the others, so it has the same drain time and it wouldn't be a major problem. /u\
I AM A SEXY DESU NE KAWAII EASY KISS ME
osu file format v14

[General]
AudioFilename: HousetyDi_ft._RUNAGROUND_-_Chase_You_Down_PREMIERE.mp3
AudioLeadIn: 2000
PreviewTime: 62551
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Editor]
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[Metadata]
Title:Chase You Down
TitleUnicode:Chase You Down
Artist:tyDi ft. RUNAGROUND
ArtistUnicode:tyDi ft. RUNAGROUND
Creator:Stjpa
Version:Rocket's Easy
Source:
Tags:house housetyDi happyrocket88 Lumael hydrocannon13 cut version
BeatmapID:718670
BeatmapSetID:317273

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176,240,78160,1,8,0:3:0:0:
248,304,78648,5,8,0:0:0:0:
[]
Additional Modding

General
  1. Remove all the unnecessary bookmarks among the difficulties. You don't need to do it in the Easy because I already fixed it.
Lumael
  1. Inherited timing points which are unsnapped. 00:15:461 - 00:15:705 :!:
Hard
  1. Inherited timing point unsnapped at 00:15:217. Please snap it to 00:15:234
Santtu
Hello! M4M from my queue :)

[Hard]
00:15:234 - Timing Point should be snapped to 00:15:240 - .
00:15:727 (1) - I don't see reason for 1,5x jump. Also it's first note of the map. You could also replace it somewhere else because it overlaps with (3).
00:16:215 (2) - start NC here, since it's first downbeat.
00:24:264 (2) - it would fit to music better if you stacked this with (1).
00:31:581 (4) - Too close to (1)
00:34:752 (4,5) - blanket would be improved
It feels like you are missing some hitsounds, not sure, maybe it's just my imagination :~
From AiMod: "Kiai isn't snapped! 01:03:039" and "Kiai's end isn't snapped! 01:18:648". Check those out.

(For constructive criticism I could say about note placement. In someplaces like 00:17:923 (5,3) - and 00:24:020 (1,4) - are really close to each others, that distance isn't 1,00x. If distance was 1,00x, it would look overall nicer. I hope you understood me >_>...)

[HC's Advanced]
Same thing about Kiai as in Hard diff ^
00:16:209 - Timing Point is bit off, snap it.
00:18:654 (6,7) - blanket would be improved a bit
01:08:410 (3) - you could do the sharp angle more visible. It's almost invisible. (or make it curvy?)

[Lumael's Normal]
Timing Points aren't snapped!
00:20:118 (1) - Blanket would be improved a bit.
00:24:020 (1,2) - ^
01:06:947 (1) - Slider is bit odd (imo) since it has one red curvypoint and one white. Maybe delete one of them?

[Rocket's Easy]
Check Timing Points -> snap them.

Good Luck with mapset! /o
Vespirit

smsh150 wrote:

Hello! M4M from my queue :)

[HC's Advanced]
Same thing about Kiai as in Hard diff ^ fixed
00:16:209 - Timing Point is bit off, snap it. fixed
00:18:654 (6,7) - blanket would be improved a bit left it because from what I can see it is fine the way it is
01:08:410 (3) - you could do the sharp angle more visible. It's almost invisible. (or make it curvy?) made it curvy :P

Good Luck with mapset! /o
Update
osu file format v14

[General]
AudioFilename: HousetyDi_ft._RUNAGROUND_-_Chase_You_Down_PREMIERE.mp3
AudioLeadIn: 2000
PreviewTime: 62551
Countdown: 0
SampleSet: None
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Chase You Down
TitleUnicode:Chase You Down
Artist:tyDi ft. RUNAGROUND
ArtistUnicode:tyDi ft. RUNAGROUND
Creator:Stjpa
Version:HC's Advanced
Source:
Tags:house housetyDi happyrocket88 Lumael hydrocannon13 cut version
BeatmapID:796155
BeatmapSetID:317273

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5.5
ApproachRate:6
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"resized bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
606,487.80487804878,4,3,2,16,1,0
16215,-100,4,3,2,70,0,0
63045,-100,4,3,2,70,0,1
78654,-100,4,2,0,16,0,0


[Colours]
Combo1 : 200,200,255
Combo2 : 0,255,100
Combo3 : 200,100,100
Combo4 : 255,255,0

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Topic Starter
Stjpa

smsh150 wrote:

Hello! M4M from my queue :)

[Hard]
00:15:234 - Timing Point should be snapped to 00:15:240 - Fixed
00:15:727 (1) - I don't see reason for 1,5x jump. Also it's first note of the map. You could also replace it somewhere else because it overlaps with (3). Fixed
00:16:215 (2) - start NC here, since it's first downbeat. Used to have it, dunno what happened. Fixed
00:24:264 (2) - it would fit to music better if you stacked this with (1). Fixed
00:31:581 (4) - Too close to (1) Fixed
00:34:752 (4,5) - blanket would be improved Fixed
It feels like you are missing some hitsounds, not sure, maybe it's just my imagination :~ Yup, forgot to change Additions when I changed some pattern or something. Should be fixed now.
From AiMod: "Kiai isn't snapped! 01:03:039" and "Kiai's end isn't snapped! 01:18:648". Check those out. Didn't snap them when I changed the offset a little bit. Fixed.

(For constructive criticism I could say about note placement. In someplaces like 00:17:923 (5,3) - and 00:24:020 (1,4) - are really close to each others, that distance isn't 1,00x. If distance was 1,00x, it would look overall nicer. I hope you understood me >_>...) It is 1,00x actually.
Thank you!
HappyRocket88
Ayyy! I already fixed the unsnapped timing points in the previous mod. I think it's because Stjpa hasn't updated my diff. ;w;
Topic Starter
Stjpa

HappyRocket88 wrote:

Ayyy! I already fixed the unsnapped timing points in the previous mod. I think it's because Stjpa hasn't updated my diff. ;w;
I just changed the offset once again. That's it. :p
HappyRocket88
UP UP UP UPDATE
osu file format v14

[General]
AudioFilename: HousetyDi_ft._RUNAGROUND_-_Chase_You_Down_PREMIERE.mp3
AudioLeadIn: 2000
PreviewTime: 62551
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 0
DistanceSpacing: 1.2
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Chase You Down
TitleUnicode:Chase You Down
Artist:tyDi ft. RUNAGROUND
ArtistUnicode:tyDi ft. RUNAGROUND
Creator:Stjpa
Version:Rocket's Easy
Source:
Tags:house housetyDi happyrocket88 Lumael hydrocannon13 cut version
BeatmapID:718670
BeatmapSetID:317273

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"resized bg.jpg",0,0
//Break Periods
2,47635,61117
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
606,487.80487804878,4,2,0,35,1,0
8404,-100,4,2,3,35,0,0
13282,-100,4,2,0,35,0,0
14258,-100,4,2,3,35,0,0
15234,-100,4,2,0,35,0,0
15721,-100,4,2,2,60,0,0
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Lumael
I will check mods soon :3
Lumael
some small fixies, thx for mods
osu file format v14

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Title:Chase You Down
TitleUnicode:Chase You Down
Artist:tyDi ft. RUNAGROUND
ArtistUnicode:tyDi ft. RUNAGROUND
Creator:Stjpa
Version:Lumael's Normal
Source:
Tags:house housetyDi happyrocket88 Lumael hydrocannon13 cut version
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Shiguri
Stopft mal schön wieder dein alten BG rein, bessere Quality
phaZ
[General]
i really liked the hitsounding in the Hard because it uses the finish very often, but still fittingly making it unique for the map. so if noone minds i would like to see it on all diffs
[Easy]
fine already
00:37:679 (2,1) - only thing i kinda find disturbing as there is a big time-distance between these two objects. along with the different CC's it doesnt feel like it is a proper symmetry pattern or at least there is a lesser pleasure while playing imo :(.
[Normal]
basically fine, too
rhythm is all good, but there is nothing really outstanding. so mabye try to find some places where you could use special rhythms and (slider-)shapes/patterns and instead vary less the rhythm for the "normal" sections. eg:
00:45:484 (3,4) - make a double-repeat?
01:00:605 (2,3,4,5) - you didnt use such a 01:00:605 (2) - before so make this a bit more like the previous parts?
00:55:240 (1,1) - use 00:47:435 (1,2,1,2) - this rhythm instead so that 01:03:045 (1,1,1,1) - in the kiai are more outstanding?
basically use different rhythms at different sections of the song, not just whn you feel like it. else nothing worrysome to notice
[Advanced]
diff is good, too!
00:20:118 (1) - all these drum whisltes sound rather ugly here tbh, really you better remove them
just some nazi polishing:
00:16:215 (1,2) - they touch, would place (1) a bit higher? (ez fix cmon)
00:25:971 (4,5,6) - weird angle
00:55:240 (1,4) - look a bit too close together lol. rotate (1) or rotate (3,4) so there is more spcae between them
if you suddenly feel really creative i recommend you to go over your map again and try to replace some parts with new patterns, since you dont have that much outstanding pattern. also you vary really often the rhythm although the music remains the same.
nothing else to say
[Hard]
again, diff is nice
00:20:118 (1,1) - blanket is definitely wrong at least once :p
00:45:484 (1,3) - maybe remove the finishes or claps here? the map sounds really noisy here right now tho the music is a bit calmer here and removing some hitsounds woud pronounce that even better
[]
map is good, let some bubble it already!
Topic Starter
Stjpa

phaZ wrote:

[General]
i really liked the hitsounding in the Hard because it uses the finish very often, but still fittingly making it unique for the map. so if noone minds i would like to see it on all diffs Made the hitsounding of Easy and Normal myself, just gonna copy it. Dunno about HCs diff tho.

[Hard]
again, diff is nice
00:20:118 (1,1) - blanket is definitely wrong at least once :p Fixed. How the kek did you notice.
00:45:484 (1,3) - maybe remove the finishes or claps here? the map sounds really noisy here right now tho the music is a bit calmer here and removing some hitsounds woud pronounce that even better Aye!

map is good, let some bubble it already! HYPE PLS
Vespirit

phaZ wrote:

[Advanced]
diff is good, too! thank youu
00:20:118 (1) - all these drum whisltes sound rather ugly here tbh, really you better remove them took out all of them, sounds better
just some nazi polishing:
00:16:215 (1,2) - they touch, would place (1) a bit higher? (ez fix cmon) fixed
00:25:971 (4,5,6) - weird angle not exactly sure what u mean, but attempted a fix
00:55:240 (1,4) - look a bit too close together lol. rotate (1) or rotate (3,4) so there is more spcae between them pretty much changed the whole thing, (3) and (4) no longer have curves and I put a different kind of curve on the next (1)
if you suddenly feel really creative i recommend you to go over your map again and try to replace some parts with new patterns, since you dont have that much outstanding pattern. also you vary really often the rhythm although the music remains the same.
nothing else to say
Update
osu file format v14

[General]
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[Metadata]
Title:Chase You Down
TitleUnicode:Chase You Down
Artist:tyDi ft. RUNAGROUND
ArtistUnicode:tyDi ft. RUNAGROUND
Creator:Stjpa
Version:HC's Advanced
Source:
Tags:house housetyDi happyrocket88 Lumael hydrocannon13 cut version
BeatmapID:796155
BeatmapSetID:317273

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Thanks for the mod!

@Stjpa: while applying your hitsounding method I realized that it doesn't work very well in my difficulty, for example there are finishes on the ends of sliders. Although,if you still want to apply the hitsounds, go right ahead
HootOwlStar
i got ur lemur and i'm calling u out
[General]
  1. Like really? A seem-like-animu background for an electronica song?
  2. Official Soundcloud: https://soundcloud.com/tydi/tydi-feat-runaground-chase-you-down
    This is the only source where I can find the correct metadata because he just put the Soundcloud link in Facebook and VK posts. So you might need to change the metadata into as below.
    Artist: tyDi (Feat. RUNAGROUND)
    Title: Chase You Down
  3. Maybe you can add Tyson Illingworth as tags since it's his real name + EDM, electronica, trance (not so sure about this one tho lol) and dance to tags since it's music genre
[Rocket's Easy]
  • u r famous for making gds everywhere like really
  1. 00:04:020 (4) - Should move the circle to around x:256 y:204 so that it is above the slider ends in order to ensure a better curve flow
  2. 00:12:313 (1) - I hate it that it actually overlap a little with 00:10:362 (3) - which ruins the aesthetics so much to be honest. Maybe you can rotate 00:11:825 (4,1,2) - in an angle of -30 degrees to make sth like this https://osu.ppy.sh/ss/4101681
  3. 00:37:679 (2) - I'm racist ok please fix this slider. Lowering the point x:160 y:256 to around x:140 y:280 will improve the slider design quite much imo. Same goes to 00:41:581 (1) -
  4. 00:39:630 (3) - NC + 00:41:581 (1) - No NC + 00:43:532 (2) - NC
  5. 00:41:581 (1,2) - Focusing on the symmetries and reflections but forgetting the flow wasn't a good idea
  6. 00:47:435 (1) - Placing the notes 00:45:484 (4,5,1) - into an equilateral triangle by moving the circle to around x:268 y:116 will provide a funner flow and emphasize more for the entering of instrumental parts as the players need to strike down when moving the mouse like u kno the accomplishments achieved liek u kno the feel bruh
  7. From 00:47:435 - to 01:02:557 (1) - why apply a break like u hv so much more interesting stuffs that could be mapped to fill the gap + it is the instrumental part that brings more grooves and chills + u shud remain the consistent like everyone mapped that part but u didn't #racism #notracism #idk + why leave breaks for tv-size ;;
  8. 01:06:947 (1,2,3) - The flow for this part is bad tbh. Suggestion https://osu.ppy.sh/ss/4101801
  9. 01:14:752 (1,2,3) - the flow omar god liek really? maybe merge 01:16:703 (3,4) - into two 1/1 sliders like this http://puu.sh/lPg3m/f06317ae9d.jpg
[Lumael's Normal]
  • o u r quite famous too. i kno u for the kismet map and face down map
    Anyway please save rock and roll and rank save rock and roll
  1. 00:44:508 (2,3,4) - The flow doesn't seem right here. Making them two 1/1 sliders might work easier and it fits the music more too because the circle 00:46:947 (4) - which represent the snare beat is actually different in the function compared to the previous three sliders which represent the vocals more
  2. 00:54:264 (5,6,7) - well this is quite a complicated pattern which you didn't use throughout the whole diff except here. I would rather just make them into two 1/2 sliders like this http://puu.sh/lPgVN/e42e1b87d7.jpg
  3. 01:04:264 (2) - Delete the circle because it doesn't emphasize the drums and vocals, but the electronic beats instead which is not focused in the diff idk
  4. 01:09:874 (5) - Almost out of mapping area so consider lift the whole thing 01:08:898 (3,4,5,6,1) - up a little bit
  5. 01:14:264 (4,5) - too dense compared to other parts bcos thr is no 3x singletapping except here so mayb merge them to form 1/2 slider
[HC's Advanced]
  • In the next episode of How I Met Your TV-Size Map. lol i cant even
  1. 00:15:727 - it's like missing sth here tbh mayb u cn add a 1/2 slider here like in Hard diff
  2. 00:57:191 (5) - NC here to follow your consistent nc pattern in every 4 measures (white tick)
  3. The number of spinners in your diff is quite much more compared to othe diffs so consider to reduce it. Well actually except the first spinner 00:12:313 (1) - the other spinners can be mapped imo
    as always, a clean diff after all :>
[Hard]
  1. 00:28:410 (2,3) - The flow here could improve w/ sth like this imo https://osu.ppy.sh/ss/4102061
  2. The jumps applied in this diff eg. 00:49:386 (1,2,3,4) - doesn't make much sense tbh. Jumps are applied because they are meant to emphasize the stronger beats compared to others like the start of a bar (the beat at the long white tick) etc. However, in this case it is a difficulty spike and it doesn't bring much positive effects to the gameplay. So consider to arrange the notes according to distance snap.
  3. 01:04:020 (4) - Remap this slider. This seems like a slider which is edited before by removing one of the turning points of the slider. This slider is easily identified because the newly-plotted 3-point curve sliders will have a perfect curvature instead of the edited ones.
  4. 01:06:947 (5) - NC
  5. 01:18:654 (1) - Consider to unstack from 01:18:410 (4) - and move to around x:152 y:232 to create a funner flow and emphasize the ending of kiai more idk it's just my personal opinion ya
i hope u r nt expecting a long mod bcos the song is tv-sized
pm me in game or sth if my english is so bad that it makes u dont understand what im saying
anyway gl and pls map full ver. next time lol
Topic Starter
Stjpa

HootOwlStar wrote:

i got ur lemur and i'm calling u out
[General]
  1. Like really? A seem-like-animu background for an electronica song? What anime are you looking lol
  2. Official Soundcloud: https://soundcloud.com/tydi/tydi-feat-runaground-chase-you-down Wanted to add everything later
    This is the only source where I can find the correct metadata because he just put the Soundcloud link in Facebook and VK posts. So you might need to change the metadata into as below. But I don't need to put it into the metadata, just into the description.
    Artist: tyDi (Feat. RUNAGROUND) It should be fine like this. Pretty sure you can write features etc however you want, as long as you mention everything.
    Title: Chase You Down
  3. Maybe you can add Tyson Illingworth as tags since it's his real name + EDM, electronica, trance (not so sure about this one tho lol) and dance to tags since it's music genre
No one will even bother looking songs of him by his real name

[Hard]
  1. 00:28:410 (2,3) - The flow here could improve w/ sth like this imo https://osu.ppy.sh/ss/4102061 Did something there, didn't apply everything tho. Want to keep it simple.
  2. The jumps applied in this diff eg. 00:49:386 (1,2,3,4) - doesn't make much sense tbh. Jumps are applied because they are meant to emphasize the stronger beats compared to others like the start of a bar (the beat at the long white tick) etc. However, in this case it is a difficulty spike and it doesn't bring much positive effects to the gameplay. So consider to arrange the notes according to distance snap. Nope, it's fine.
  3. 01:04:020 (4) - Remap this slider. This seems like a slider which is edited before by removing one of the turning points of the slider. This slider is easily identified because the newly-plotted 3-point curve sliders will have a perfect curvature instead of the edited ones. Yep, I was already wondering why this slider looked so strange. I just replaced everything yesterday to a playable Hard map etc. Dunno what I did with this one.
  4. 01:06:947 (5) - NC Ooops.
  5. 01:18:654 (1) - Consider to unstack from 01:18:410 (4) - and move to around x:152 y:232 to create a funner flow and emphasize the ending of kiai more idk it's just my personal opinion ya Fine.
i hope u r nt expecting a long mod bcos the song is tv-sized
pm me in game or sth if my english is so bad that it makes u dont understand what im saying
anyway gl and pls map full ver. next time lol It just sucks to map like 3 mins the same rhythm over and over. It used to be 3:20 long or something, but I cut it few months ago.
Thanks for the mod though.
phaZ

HootOwlStar wrote:

Like really? A seem-like-animu background for an electronica song?
i think bg represents quite good
relaxing mood
a guitarist
01:09:386 - he sings "liquid curry" (rofl) which is totally anime like enough for that kind of drawing style :D
[]
so i think it fits
HappyRocket88
Applied almost all of what HOS suggested except from the break suggestion. If you take a look of the drain time, my diff started early than the rest so the difference is around 3 ~ 5 seconds, so It's not necessary to map the break. xd

osu file format v14

[General]
AudioFilename: HousetyDi_ft._RUNAGROUND_-_Chase_You_Down_PREMIERE.mp3
AudioLeadIn: 2000
PreviewTime: 62557
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Chase You Down
TitleUnicode:Chase You Down
Artist:tyDi ft. RUNAGROUND
ArtistUnicode:tyDi ft. RUNAGROUND
Creator:Stjpa
Version:Rocket's Easy
Source:
Tags:house housetyDi happyrocket88 Lumael hydrocannon13 cut version
BeatmapID:718670
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"resized bg.jpg",0,0
//Break Periods
2,47635,61117
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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13288,-100,4,2,0,35,0,0
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Vespirit

HootOwlStar wrote:

[HC's Advanced]
  • In the next episode of How I Met Your TV-Size Map. lol i cant even xD hey again
  1. 00:15:727 - it's like missing sth here tbh mayb u cn add a 1/2 slider here like in Hard diff actually I just extended the spinner
  2. 00:57:191 (5) - NC here to follow your consistent nc pattern in every 4 measures (white tick) oops lol, fixed
  3. The number of spinners in your diff is quite much more compared to othe diffs so consider to reduce it. Well actually except the first spinner 00:12:313 (1) - the other spinners can be mapped imo I left all because I feel they sound much better as spinners
    as always, a clean diff after all :> thanks! :D
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Seto Kousuke
ok so...this map already receive a massive amount of mods so it's harder and harder to find stuff, so I'll point out some things about lumael's diff only xD
P.S: The mod is in portuguese to make it easier for him c:

[lumael's normal]

00:25:971 (3) - Que tal colocar essa nota para alguma localização mais abaixo, como por exemplo x:257 y:204 ? Obviamente caso você altere, precisará reajustar a pattern inteira, mas talvez isso fique com um flow mais amigável ^^
00:29:874 (3) - Essa nota está um pouco torta, eu acho que fica um pouco mais bonito estéticamente se você deixar bem reto em relação ao slider 2, por exemplo em x:43 y:60
00:36:703 (3,4) - Acho que esses 2 cliques poderiam ficar melhores na play em si se forem um slider, experimenta transformar essas 2 notas em 1 slider e fazer alguma outra pattern que interaja com 00:37:679 (5) -
00:59:142 (1) - Talvez fazer a curva ser para baixo? Eu acho que estéticamente fica mais bonito e ainda faz o flow ficar bastante amigável com 01:00:605 (2) -
01:01:093 (3) - Experimenta rotacionar ele para cima e ajustar as próximas patterns, vai deixar o flow mais consistente com o slider anterior
01:04:996 (4,5) - acho que se você inverter a ordem dessas 2, o flow fica melhor em relação a 01:04:508 (3) - e a pattern continua ''a mesma''...claro que se você fizer isso vai precisar ajustar as próximas notas pra encaixar no outro slider.
01:06:947 (1) - ele ta meio estranho em relação ao resto do mapa, se é pra deixar curvado, faz curvado igual aos outros po xD BTW, acho que a curva do slider ficaria melhor para baixo, teria uma aparencia similar na pattern e ainda faria o jogador sentir o flow levando para a nota 01:08:410 (2) -

Caso você aplique algumas dessas mudanças, sugiro dar uma re-checada na diff inteira procurando algumas patterns para deixar o flow mais consistente : :) abraço cara <3
pishifat
hey i saw this map before

ez
00:00:606 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - the song really doesn't support all this white tick stuff in the intro. p much either gonna have to redo that bit or leave it empty like the other diffs

normal
00:42:557 (5,1) - 00:17:191 (2,4) - this kind of placement not gonna work at this level of difficulty. clicking on an object and moving away while another object appears under it isn't a thing (especially when it's a lower tier normal lul)

adv
00:16:703 (2) - would be way better to click where that finish is:(
i'll accept 1/1 reverse sliders as they are since you're still clicking on a stronger beat than where it's ending, but like try not to do that in future maps when you have as much rhythmic freedom as this

hard could have used its spacing variation to actually emphasize stuff but o well

whenever you're ready
Topic Starter
Stjpa

pishifat wrote:

hey i saw this map before Who didn't

normal
00:42:557 (5,1) - 00:17:191 (2,4) - this kind of placement not gonna work at this level of difficulty. clicking on an object and moving away while another object appears under it isn't a thing (especially when it's a lower tier normal lul) Oops, forgot that it'll confuse because of the low AR also.

hard could have used its spacing variation to actually emphasize stuff but o well Map is just supposed to be very chill except that one part. Will do it in my next map though.

whenever you're ready
Vespirit

pishifat wrote:

hey i saw this map before

adv
00:16:703 (2) - would be way better to click where that finish is:( fixed
i'll accept 1/1 reverse sliders as they are since you're still clicking on a stronger beat than where it's ending, but like try not to do that in future maps when you have as much rhythmic freedom as this I see, I'll incorporate this into future maps. thanks

whenever you're ready
Update
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HappyRocket88
PISHI IT SHOULD LOOK BETTER TO YOUR EYES
osu file format v14

[General]
AudioFilename: HousetyDi_ft._RUNAGROUND_-_Chase_You_Down_PREMIERE.mp3
AudioLeadIn: 2000
PreviewTime: 62557
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Chase You Down
TitleUnicode:Chase You Down
Artist:tyDi (Feat. RUNAGROUND)
ArtistUnicode:tyDi (Feat. RUNAGROUND)
Creator:Stjpa
Version:Rocket's Easy
Source:
Tags:house edm dance housetyDi happyrocket88 hydrocannon13 cut version
BeatmapID:718670
BeatmapSetID:317273

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"resized bg.jpg",0,0
//Break Periods
2,47635,61117
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Stjpa

pishifat wrote:

ez
00:00:606 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - the song really doesn't support all this white tick stuff in the intro. p much either gonna have to redo that bit or leave it empty like the other diffs
I talked with Pho about it because you weren't online yesterday (or atleast I didn't see you online) and he said that the part is completely okay and offers a stable rhythm if HR deletes the first circles as they definitely don't offer anything. I think that it's good now.
Also, 00:07:923 (3) - is not deleted because it's supposed to be a little "build-up" to the next pattern. I hope you accept this. :v
pishifat
smd pho
Iceskulls
hi

general
  1. I see .osb file , better delete it cus you don't have sb
hard
  1. 00:24:508 (3,4) - little spacing inconsistent
  2. 00:42:313 (3,4) - ^
hc
  1. 00:56:215 (3,4) - would be better if spacing here a bit consistent with others ( use 1.4x spacing )
normal
  1. 00:23:532 (5,1) - a bit inconsistent spacing , should be 1.00x spacing
rocket
  1. 00:08:410 - 00:14:264 - well this green timing point SC:3 but I don't see any softhitsound3 wav file in song folder , delete it ? and if you do delete delete this too 00:15:240 - cus I think it won't do anthing now
  2. 01:14:264 (3,1) - little spacing inconsistent
very clean map

call me when ready :) :) :)
Topic Starter
Stjpa

CelsiusLK wrote:

hi

general
  1. I see .osb file , better delete it cus you don't have sb
doesn't exist actually

hard
  1. 00:24:508 (3,4) - little spacing inconsistent Aye
  2. 00:42:313 (3,4) - ^dududu
normal
  1. 00:23:532 (5,1) - a bit inconsistent spacing , should be 1.00x spacing Woops.


rocket
  1. 00:08:410 - 00:14:264 - well this green timing point SC:3 but I don't see any softhitsound3 wav file in song folder , delete it ? and if you do delete delete this too 00:15:240 - cus I think it won't do anthing now I changed this myself as it isn't such a big deal, changed some green timing points to make the spinner consistent louder as in the other diffs.
  2. 01:14:264 (3,1) - little spacing inconsistent I hope it's fine that I also made it myself, as I just have to move the slider by a pixel.
And also moved that one slider in HCs diff by a pixel.

very clean map

call me when ready :) :) :) It's ready now.
Iceskulls
k
Pho
lvu2 pishi
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