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DJ Okawari - Luv Letter

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iDwarf
~Overall~
  1. BPM: 95 (Flat)
  2. Offset: 29450
  3. KIAI should be the same on all difficulties.
~Bronze~
  1. 00:40:502 (2,3) - Wrong stuck
  2. 00:41:450 (4,1,2,3) - 1 grid down.
  3. 00:57:871 (4,5) - 1 grid right.
  4. 01:12:397 (3,4,5) - Spacing.
  5. 01:15:555 (2,3) - Re-stuck them.
  6. 02:45:239 (4) - Wrong stuck
  7. 02:45:555 (5,1) - ^
  8. 03:05:450 (4) - 1 grid up

~Silver~
  1. 00:36:555 (4,5,6) - Spacing.
  2. 01:20:292 (2) - Move it down a bit.
  3. 02:23:134 (1,2,3) - Spacing.
Rest is fine. Nice job.
Krisom
/late mod x_x

HiHi ^^!

[General]
Is the osb. in use? If not, delete.
I think a Normal HitClap would sound better than the soft hitclaps, you'd have to tune down the volume a bit though <_<. (attached the one I think it would suit better at the end, feel free to refuse it)

[Bronze]
Overall, some whistles seem to be placed awkwardly, but the nice placement on claps makes up for it and it even makes them feel ok
02:09:856 (4) - /Nazi/ Spacing. Too close to (3)
Whoa, I really, and I mean REALLY enjoyed playing this ^^!

[Silver]
03:18:059 (4) - You forgot a clap here ._.
Nothing to say here, great~

[Gold]
I can hear some repeat sliders with Whistles and Claps at the same repeat. Try to use just one hitsound per sliderpoint/circle.
03:46:477 (1) - UnWhistle the end.
03:47:109 (2) - Whistle the start, unwhistle the second repeat
03:47:740 (3) - Whistle the start, unwhistle the first repeat
03:48:372 (4) - UnWhistle the second repeat
Great ^^!

~I'm in love with this song and this map. Do you mind if I make a guest difficulty? Forum PM me if I can and I'll start working on it as soon as possible ^^!

Of course I'll star this~!

Download: soft-hitclap.rar
Topic Starter
EvianBubble

TheVileOne wrote:

Bronze

01:41:438 - Add a note here and stack it on 3. 01:40:806 (2) - can be moved to account for the spacing difference. I think it could work. I don't really like this here, sorry :S

Eh other than that it's fairly fine.

Silver

00:33:235 (3,1,2,3,4,5) - Move these up 1 unit. The problem here is that you create an pattern of having 1 note that is 1 unit greater than the others. Note 3 is supposed to continue that pattern. The rest of the notes should be moved with it. It will also fix the one unit spacing issue with this 00:37:024 (5,6) - Thanks for explaining to me, moved

Gold

Fine



I think the song is repetitive, but the mappings are good. Star.
Thanks! :)

Midget wrote:

~Overall~
  1. BPM: 95 (Flat) Okay
  2. Offset: 29450 Done
  3. KIAI should be the same on all difficulties.
~Bronze~
  1. 00:40:502 (2,3) - Wrong stuck Erm I don't really know what you mean by this but I'm guessing spacing?
  2. 00:41:450 (4,1,2,3) - 1 grid down. Moved
  3. 00:57:871 (4,5) - 1 grid right. Fixed
  4. 01:12:397 (3,4,5) - Spacing. (3) moved one grid down, (5) one up
  5. 01:15:555 (2,3) - Re-stuck them. Sorry again but what do you mean by "stuck"? >_<
  6. 02:45:239 (4) - Wrong stuck
  7. 02:45:555 (5,1) - ^
  8. 03:05:450 (4) - 1 grid up Okay, moved

~Silver~
  1. 00:36:555 (4,5,6) - Spacing. (4, 5) moved one grid up
  2. 01:20:292 (2) - Move it down a bit. Moved one grid down and right
  3. 02:23:134 (1,2,3) - Spacing. (2) moved two grids down and one left
Rest is fine. Nice job.
Thank you very much, especially for timing (I'm not very good at that) :P
Topic Starter
EvianBubble

Krisom wrote:

/late mod x_x

HiHi ^^!

[General]
Is the osb. in use? If not, delete.
I think a Normal HitClap would sound better than the soft hitclaps, you'd have to tune down the volume a bit though <_<. (attached the one I think it would suit better at the end, feel free to refuse it)

[Bronze]
Overall, some whistles seem to be placed awkwardly, but the nice placement on claps makes up for it and it even makes them feel ok
02:09:856 (4) - /Nazi/ Spacing. Too close to (3) Moved one grid left
Whoa, I really, and I mean REALLY enjoyed playing this ^^!

[Silver]
03:18:059 (4) - You forgot a clap here ._. LOL. Added XD
Nothing to say here, great~

[Gold]
I can hear some repeat sliders with Whistles and Claps at the same repeat. Try to use just one hitsound per sliderpoint/circle.
03:46:477 (1) - UnWhistle the end. Sorry but I like the syncopations of the whistles here :P
03:47:109 (2) - Whistle the start, unwhistle the second repeat
03:47:740 (3) - Whistle the start, unwhistle the first repeat
03:48:372 (4) - UnWhistle the second repeat
Great ^^!

~I'm in love with this song and this map. Do you mind if I make a guest difficulty? Forum PM me if I can and I'll start working on it as soon as possible ^^!

Of course I'll star this~!
Thanks so much! Reply again or PM me your difficulty when you're done and I'll add it :)
Doomsday
Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these

  1. Why has Bronze got a different offset than Silver and Gold? All difficulties should have the same offset. The offset for Silver/Gold sounds like it would work (Offset: 29,446)
  2. No tags? Perhaps you could put "Piano Orchestral" in there. (I can't come up with many for this song. I don't know it too well :o)
[BRONZE]

Nicely mapped, but it still seems a bit hard for the easiest difficulty. Perhaps you could make a "Beginner" difficulty of sorts? (Not called beginner, of course. Copper, maybe?)

[SILVER]

Looks good to me

[GOLD]

02:33:222 (1) - Is there anyway that you could close this jump? Even a small spacing jump like this in the middle of a stream can be disorientating, since the player would be focusing on doing the stream rather than anything else afterwards.

Well, this was a pleasant surprise. This was actually pretty nice. I wasn't expecting much, but this was pretty good. Nice one

Starred
Lilac
Alright, let's start. AND FINALLY, SOMEONE PMs ME FOR A MOD REQUEST. THANK YOU!!!

[General]
Current BG Colours should be brown for [Bronze], grey for [Silver] and yellow for [Gold].

Surprised you haven't used any spinners. On top of that, you've only used 1.4 slider velocity but that's beside the point...

Suggestion that you remove all claps before 00:49:66 and replace them with the appropriate hitsound.

[Bronze]
Iffy. Like Doomsday, I probably wouldn't call this an Easy. However, making another difficulty seems unreasonable. I don't mind you keep it, if you make an easier difficulty, replace this one.

[Silver]
Not a great fan of short sliders.

00:40:33 (2,3) - The spacing...is too close... .-.

[Gold]
The breaks here are pretty awkwardly placed. You should really map 01:03:54 -

Nothing really major wrong with the map. The song is great but I'm kinda disappointed with this map. Nevertheless, it can be ranked.
Topic Starter
EvianBubble

Doomsday93 wrote:

Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these

  1. Why has Bronze got a different offset than Silver and Gold? All difficulties should have the same offset. The offset for Silver/Gold sounds like it would work (Offset: 29,446) Ack X_X Guess I forgot to change all the difficulties. Thanks, fixed
  2. No tags? Perhaps you could put "Piano Orchestral" in there. (I can't come up with many for this song. I don't know it too well :o) I put "piano instrumental", hope it's appropriate :P
[BRONZE]

Nicely mapped, but it still seems a bit hard for the easiest difficulty. Perhaps you could make a "Beginner" difficulty of sorts? (Not called beginner, of course. Copper, maybe?) Ah ... well I suppose I could ... I'll see how my summer schedule goes, I'm going to be pretty busy the next few weeks but after that if I have some time I'll think about this

[SILVER]

Looks good to me

[GOLD]

02:33:222 (1) - Is there anyway that you could close this jump? Even a small spacing jump like this in the middle of a stream can be disorientating, since the player would be focusing on doing the stream rather than anything else afterwards. Okay I continued the pattern with the start of the slider and re - designed it so that it's just a curve (instead of a squiggle) so that the end is about the same place

Well, this was a pleasant surprise. This was actually pretty nice. I wasn't expecting much, but this was pretty good. Nice one

Starred
Thanks! :)

MarioBros777 wrote:

Alright, let's start. AND FINALLY, SOMEONE PMs ME FOR A MOD REQUEST. THANK YOU!!! Lol, no problem? XD

[General]
Current BG Colours should be brown for [Bronze], grey for [Silver] and yellow for [Gold]. Hey, nice idea. Done

Surprised you haven't used any spinners. On top of that, you've only used 1.4 slider velocity but that's beside the point... I wasn't really sure how to deal with slider velocity / tick rate, so I guess I'll experiment on my next map or something >_<

Suggestion that you remove all claps before 00:49:66 and replace them with the appropriate hitsound. All right, but what do you mean by "appropriate hitsound"? I'll keep this for now I guess

[Bronze]
Iffy. Like Doomsday, I probably wouldn't call this an Easy. However, making another difficulty seems unreasonable. I don't mind you keep it, if you make an easier difficulty, replace this one. Will do if my schedule permits :O

[Silver]
Not a great fan of short sliders.

00:40:33 (2,3) - The spacing...is too close... .-. Moved (3) one grid right (actually fixes spacing between (3) and (4) so it's the same as (1) and (2) now too :P)

[Gold]
The breaks here are pretty awkwardly placed. You should really map 01:03:54 - I was thinking about this break too. Will do

Nothing really major wrong with the map. The song is great but I'm kinda disappointed with this map. Nevertheless, it can be ranked.
Thanks for your input :) Hoping to find some BATs and get their opinions, haha
roflninja
Hi,

[bronze]
Fine, but maybe line 03:10:814 (6) up with (1)?
maybe increase the note size? seeing as it's the easiest dif in your set. your choice

[silver]
fine to me

[gold]
also fine
Topic Starter
EvianBubble

roflninja wrote:

Hi,

[bronze]
Fine, but maybe line 03:10:814 (6) up with (1)? After Kiai time it's supposed to be "messy" (but I prefer "free", as in it's not ligned up perfectly and stuff to suit the music)
maybe increase the note size? seeing as it's the easiest dif in your set. your choice Ehmm I'll think about it but I think current size is fine

[silver]
fine to me

[gold]
also fine
Thanks for your time :)
Sallad4ever
Hai bubble :D
Sorry I'm late

[General]
SPOILER
- in the mp3 name I saw " Music by DJ OKAWARI,TSUKINO SORA,TSUNENORI", if the other two name is also the arranger, I suggest you to put them on the tags
- The countdown in Bronze diff is enable, but the other 2 is not (it's better to remove the countdown, it doesn't really fit with the song)
- whoops, the most stack (Always stack) is unrankable, decrease it by 3 ticks. Do this for all diff
- whoopsx2, Bronze have different BPM than the other 2. Gold & Silver's BPM is good
- whoopsx3, Gold diff have 3 offsets, while the other 2 diff only have 2 offsets. Unfortunately I can't help you about which one is correct
- too bad the slider velocity is the same on all diff, it's already this far so you can keep it

[Skin]
some problem with the skin here
SPOILER

- the score-numbers touch the score bar and the progress bar (as pointed out by the arrow), this happened because of the font size. As for the accuracy number that touch the progress bar, you just have to moved the score-numbers down a bit (btw if you change the your screen resolution to standard you'll notice this problem)
- the easy way to check if the score number touch the bar or not, use the progress bar as a comparison. If the score numbers is longer than the progress bar, then something is wrong.
- some strange thing I found is how number 5 is smaller compared to other numbers, is the original font is also like that or you use a different font size for number 5?
- another thing is how pause-retry is almost invincible because of the silver color background, I suggest you to border the text with a black or any other darker color to make it more visible

[Bronze]
This is normal right?
01:08:603 (4) - this doesn't really fits the song IMO, maybe divide it into 2 slider like this?
03:54:980 (1) - I really think finish is much better than whistle here, beside this is the end of your map, so finish is more appropriate. Your choice

[Silver]
00:57:232 (3,4) - is this a jump or a spacing error? if its a jump I think it's to small
03:54:980 (1) - same as above

[Gold]
03:32:584 (4) - add another repeat and also finish at the end
03:54:980 (1) - same as above

Mostly technical stuff be sure to double check everything ;)
if you need help PM me and I gladly help you, cause this song is truly beautiful*sigh I wish I saw this sooner so I can make a diff
Good Luck and sorry for posting an essay here :o
Lilac
I'm sorry that my mod was useless...

I wish I could mod it better. Think I'm losing the touch.
Powerdrone
I feel bad for not really being able to mod this, I didn't notice anything that needed to be changed really. It's really well done, and I like that all the difficulties sort of follow the same style which is nice.

STAR
blissfulyoshi
The timing is not consistent in all your diffs, I suggest your first timing section to be BPM 95, Offset 29440. (Sadly I can't time the end very well, but your workaround is not bad, so I'll let it stay)

Bronze:
The preview point in this difficulty is different that the preview point in the other difficulties, please make the preview point consistent in all diffs.
Normal mod:
03:25:024 (3) - it would look better if this was not overlapped by 1

Combo mod:
Most of the combos throughout the map usually are 1-2 whole notes long, so I advise making the whole map either have combos either 1 or 2 whole notes long and not both. For example, compare 00:29:446 (1,2,3,4,5,1,2,3) and 00:49:656 (1,2,3,4). They cover the same rhythm, but one is 1 combo and the other is 2 combos, so please make them consistent.'

Timing section mod:
02:33:232 - a quarter note before this timing section, add a timing section with the same hitsound type and volume but kiai, (for the change in volume)

Silver:
Combo mod:
same as Bronze

Timing section mod:
02:25:012 - move back a quarter (for the volume change)
02:27:538 - ^

Gold:
Combo mod:
same as bronze

Timing section mod:
same as silver

Nice mapset. Just a few minor errors, so Star!
Topic Starter
EvianBubble

Sallad4ever wrote:

Hai bubble :D
Sorry I'm late

[General]
SPOILER
- in the mp3 name I saw " Music by DJ OKAWARI,TSUKINO SORA,TSUNENORI", if the other two name is also the arranger, I suggest you to put them on the tags Good idea, I didn't think of that. Added
- The countdown in Bronze diff is enable, but the other 2 is not (it's better to remove the countdown, it doesn't really fit with the song) Removed, I only had it in the easiest difficulty to make it ... easier?
- whoops, the most stack (Always stack) is unrankable, decrease it by 3 ticks. Do this for all diff Oops D: Fixed
- whoopsx2, Bronze have different BPM than the other 2. Gold & Silver's BPM is good As per Yoshi's suggestion, made them all 95BPM ...
- whoopsx3, Gold diff have 3 offsets, while the other 2 diff only have 2 offsets. Unfortunately I can't help you about which one is correct ... @ 29440. Gold has 3 offset because of the one right before the last note because there are more notes so it needs to be more accurate
- too bad the slider velocity is the same on all diff, it's already this far so you can keep it Yes, I didn't think of that when creating the map X_X

[Skin]
some problem with the skin here
SPOILER

- the score-numbers touch the score bar and the progress bar (as pointed out by the arrow), this happened because of the font size. As for the accuracy number that touch the progress bar, you just have to moved the score-numbers down a bit (btw if you change the your screen resolution to standard you'll notice this problem) I don't know why this would happen, all the dimensions of my numbers are the same as standard Osu! skin ... but will fix soon hopefully
- the easy way to check if the score number touch the bar or not, use the progress bar as a comparison. If the score numbers is longer than the progress bar, then something is wrong. Progress bar? I seriously hadn't even noticed this XD
- some strange thing I found is how number 5 is smaller compared to other numbers, is the original font is also like that or you use a different font size for number 5? Made 5 bigger, changed from 47x54 to 50x54
- another thing is how pause-retry is almost invincible because of the silver color background, I suggest you to border the text with a black or any other darker color to make it more visible Okay, will do soon (sprites take so long to edit D:<)

[Bronze]
This is normal right?
01:08:603 (4) - this doesn't really fits the song IMO, maybe divide it into 2 slider like this? I think I'm going to keep this, personally I like it XD
03:54:980 (1) - I really think finish is much better than whistle here, beside this is the end of your map, so finish is more appropriate. Your choice Okay, added finish but reduced volume

[Silver]
00:57:232 (3,4) - is this a jump or a spacing error? if its a jump I think it's to small Moved one grid left
03:54:980 (1) - same as above Done

[Gold]
03:32:584 (4) - add another repeat and also finish at the end Okay done but added as a new circle
03:54:980 (1) - same as above Changed

Mostly technical stuff be sure to double check everything ;)
if you need help PM me and I gladly help you, cause this song is truly beautiful*sigh I wish I saw this sooner so I can make a diff Aweh thankies :D Yea I would let you but it's er ... kinda late in the stage ...? D:
Good Luck and sorry for posting an essay here :o
Silly, essays are good! That means more stuff to fix = better map! :)

MarioBros777 wrote:

I'm sorry that my mod was useless...

I wish I could mod it better. Think I'm losing the touch.
Wh - what?! I didn't think your mod was useless ...! D:

Powerdrone311 wrote:

I feel bad for not really being able to mod this, I didn't notice anything that needed to be changed really. It's really well done, and I like that all the difficulties sort of follow the same style which is nice.

STAR
Aww, thanks so much!!! :D *hugs*

Blissfulyoshi I will get to your mod post later, I don't want to make this one too long XD
Topic Starter
EvianBubble

blissfulyoshi wrote:

The timing is not consistent in all your diffs, I suggest your first timing section to be BPM 95, Offset 29440. (Sadly I can't time the end very well, but your workaround is not bad, so I'll let it stay) Ah yes, fixed

Bronze:
The preview point in this difficulty is different that the preview point in the other difficulties, please make the preview point consistent in all diffs. Ew fail D: Fixed I think
Normal mod:
03:25:024 (3) - it would look better if this was not overlapped by 1 Okay, done

Combo mod:
Most of the combos throughout the map usually are 1-2 whole notes long, so I advise making the whole map either have combos either 1 or 2 whole notes long and not both. For example, compare 00:29:446 (1,2,3,4,5,1,2,3) and 00:49:656 (1,2,3,4). They cover the same rhythm, but one is 1 combo and the other is 2 combos, so please make them consistent.' Oh I see what you mean, but I'm kind of following the phrases in the song, and making a new combo whenever I think the phrase changes. In your examples I feel that there are two phrases at 00:29:446, but since I am using longer sliders as per the violins, it feels like one long line to me

Timing section mod:
02:33:232 - a quarter note before this timing section, add a timing section with the same hitsound type and volume but kiai, (for the change in volume) That's only one beat before the current Kiai time though ... would that really be necessary? :S Kept for now

Silver:
Combo mod:
same as Bronze

Timing section mod:
02:25:012 - move back a quarter (for the volume change) Okay it's at (5) now
02:27:538 - ^ Moved to (1)

Gold:
Combo mod:
same as bronze

Timing section mod:
same as silver Volume changes are now all on new combos

Nice mapset. Just a few minor errors, so Star!
Thank you very much! :D
blissfulyoshi
Sorry for being unclear in my mod about the timing sections. When you create timing sections, you don't want to ever put them directly on a note if the timing section is not for kiai or there is a note a quarter note before that note. When you add an inherited timing section, it changes the hitsound volume or type that is used at the time of activation. The problem with this is that some players will hit a note slightly early, so the hitsound you want will not activate for the player. To fix this problem, move the timing section back a quarter note to make the timing section has time to activate and accommodate for early hits. If you have a kiai section, you can't move the timing section, so you create another timing section a quarter note before it to accomodate the volume change.

In conclusion, please move the timing sections I mentioned in the previous mod to the right position, not to the previous beat.

Notes:
a quarter note is a blue tick, and there are 4 quarter notes for every whole note, white tick

(No kds please)
deepsea
0.0
Topic Starter
EvianBubble

blissfulyoshi wrote:

Sorry for being unclear in my mod about the timing sections. When you create timing sections, you don't want to ever put them directly on a note if the timing section is not for kiai or there is a note a quarter note before that note. When you add an inherited timing section, it changes the hitsound volume or type that is used at the time of activation. The problem with this is that some players will hit a note slightly early, so the hitsound you want will not activate for the player. To fix this problem, move the timing section back a quarter note to make the timing section has time to activate and accommodate for early hits. If you have a kiai section, you can't move the timing section, so you create another timing section a quarter note before it to accomodate the volume change.

In conclusion, please move the timing sections I mentioned in the previous mod to the right position, not to the previous beat.

Notes:
a quarter note is a blue tick, and there are 4 quarter notes for every whole note, white tick

(No kds please)
Oh I see, I understand now. I misinterpreted your meaning of a "quarter note", because I thought one bar = four white ticks = one whole note, so one blue tick = quarter of a bar = quarter note. Guess it could be both ways XD

deepsea wrote:

0.0
O_O Wh - what is this mysterious bubble - like object?! XD Thanks a bunch! :D
deepsea
o.o
Topic Starter
EvianBubble

deepsea wrote:

o.o
Thanks for your time :D
Tapdancingmetroid
Ranked. :>
Krisom
Congratz!!!
Kurai
Congratz o/
Topic Starter
EvianBubble

Tapdancingmetroid wrote:

Ranked. :>
Oh mai gawsh, thanks! :D

Krisom wrote:

Congratz!!!
Ehehe, thanks :D

Kurai_ wrote:

Congratz o/
Thank you to you too!

THANK YOU EVERYONE WHO HELPED ME ON THIS BEATMAP!!! :)
Sunny Holic
congrats~~! >_<
banvi
0.0 congratz >w<
Kecco
Nice job! Gratz
Card N'FoRcE
It's good to see something different these days ^^

There's only one thing i didn't enjoy: Why, why, why, why, why didn't you use Slidertick Rate 2? ç_ç
It fits so perfectly i almost raged when i noticed you used 1 D:

Really nice anyway, nice job :)
Sallad4ever
Oh geez I'm late again :o

Congratz for the first ranked map, beautiful song and nice map ;)
Topic Starter
EvianBubble

Card N'FoRcE wrote:

It's good to see something different these days ^^

There's only one thing i didn't enjoy: Why, why, why, why, why didn't you use Slidertick Rate 2? ç_ç
It fits so perfectly i almost raged when i noticed you used 1 D:

Really nice anyway, nice job :)
Cos I ish noob and didn't know about slider velocity and tick rate :o No seriously *blush*

Thanks everyone who gratzed since last post XD. I feel bad not responding to you all, haha :P It was your help that made this possible! Ew cheesy crappy line
Beuchi
Heart Fixed~

Sorry Andrea, orz.
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