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Rob Gasser - I'm Here (feat. The Eden Project)

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Topic Starter
Billythekidzz
This beatmap was submitted using in-game submission on Friday, July 22, 2016 at 10:33:48 PM

Artist: Rob Gasser
Title: I'm Here (feat. The Eden Project)
Tags: Dubstep Electronic Drum&Bass
BPM: 174
Filesize: 4138kb
Play Time: 02:36
Difficulties Available:
  1. Easy (1.33 stars, 150 notes)
  2. Expert (5.25 stars, 580 notes)
  3. Hard (3.13 stars, 386 notes)
Download: Rob Gasser - I'm Here (feat. The Eden Project)
Information: Scores/Beatmap Listing
---------------
And brace for impact
You fight your fears inside
And brace for impact
And the future change to near
Baby I'm here.
Exile-
Hello, from #modreqs

[FUNKY SLIDERZ]

Make a kiai from 02:03:229 - to 02:36:333 -
Avoid high-spaced jumps on slow parts, for example: 00:10:126 (1,2,3,4,5,6,7,8) -
Avoid stacking notes at the end of repeated sliders, for example 00:16:333 (3,4,5) -
Use distance snap!
00:18:057 (8) - Ctrl + G
00:19:091 (2,3) - weird spacing, place it at (112, 68)
00:35:298 (3,4) - spacing, make them further from each other (1.4 DS)
00:36:160 (10,1,2,3) - Convert into a square
00:36:160 (10,4) - stack
00:40:815 (1,1,1) - remove NC
00:42:194 (1,1,1) - ^
00:44:609 (1,1,1,1,1,1,1,1,1,1,1) - If you want to do something like that then you should constantly increase DS at 00:43:402 (3,4,5,6,7,8,9) -
02:34:954 (1,1,1,1,1,1,1,1,1,1,1) - ^
00:45:471 (1,1) - Spacing, this is unreadable
02:35:816 (1,1) - ^
00:52:195 (4) - stack at 00:51:851 (3) -
00:54:264 (1,2) - ctrl + G
00:57:540 (2,4,5) - Overlap, make it one straight line like this http://scr.hu/1ks5/d31jb
01:18:057 (2) - stack at 01:17:712 (1) -
01:18:229 (3) - stack at 01:18:574 (4) -
01:59:781 (6) - stack at 01:58:746 (1) -
02:04:091 - you can place a note here
02:04:264 - ^
02:25:815 (4,5,6,7,8) - make it a perfect curve
02:27:195 (4,5,6,7,8) - ^
02:36:333 (1) - convert into a slider which ends at 02:36:678 -
00:19:436 (3,4,5,6,7) - make it symmetrical
00:21:160 (1,4,7) - Should be placed on one straight line

Lovely~
Topic Starter
Billythekidzz
Thanks so much for the mod! I've put in most things you've suggested. If I may ask though, what do you mean by:
00:36:160 (10,1,2,3) - Convert into a square
Exile-

Billythekidzz wrote:

Thanks so much for the mod! I've put in most things you've suggested. If I may ask though, what do you mean by:
00:36:160 (10,1,2,3) - Convert into a square
Uh, I tried to say that you should change the shape of this pattern into a square.
Sky Future
FUNKY SLIDERZ
00:08:574 (8,1) - stack

00:24:264 (1,2,3,4) - cant reading

00:34:436 (6,7,2) - overlap

00:45:471 (1,1) - cant reading

00:47:195 (6,7) - ^

01:30:126 (1) - change now shaping

01:35:643 (6) - ^

01:39:091 (3,4,5) - not hard, it is heard sound

02:12:712 (10) - reverse

02:35:816 (1,1) - cant reading

um... well... good luck
Yumeko
beep boop m4m

[funky sliderrrrz]

00:03:229 (1,2,3,4) - rotate by 100~ degrees or make it something like
this
so 1,2,3,4 flows into each other. It doesn't flow that well imo

00:03:919 (5,1) - is a good example. The sliderend points to the pattern after, therefore flows good.

00:05:988 (1,2,3,4) - reduce scaling (ctrl + shift + s) to around 0.8x so the jumps are more consistent. Currently this is a bit too big of a jump, and the sound that you mapped this to doesn't have that much of a volume increase to warrant the distance.

00:08:746 (1,2,3,4) - could have a different pattern rather than 4 sliders going into a circle. Try experimenting with singles and sliders and maybe you will find something cool :>
00:11:505 (1) - Map something here. Even 00:08:746 (1,2,3,4) - fits here better than the spinner.

00:14:609 (4) - Move to where 00:14:953 (5) - starts, or somewhere else other than the end of 00:14:264 (3) - .
This is a strong beat and therefore, calls for a greater jump in spacing. 00:15:298 (6,1,2) - is a good example of what works

00:17:367 (6) - move to where 00:17:712 (7) - starts.

00:20:471 (8) - 2 1/2 slider is better imo. Just the repeating slider is a bit too stale

00:21:160 (1,2,3,4,5,6,7,8,9) - Reduce scaling to 0.9x? Jumps feels a bit too big

00:40:471 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,1,1,1,1,1,1,1,1,1,1,1,1) - it goes in a circle D: The stream is fine but do something with the sliders.

00:44:609 (1,1,1,1,1,1,1,1,1,1,1,1,1) - Too spaced out compared to the singles before. If you want to keep this kind of spacing, make sure you have some sort of buildup, like the start of the stream being close together and increases in spacing with each note.

00:46:333 (2) - Kiai time for the chorus?

01:19:781 (1) - Something could definitely be mapped here. eg When the singer says "I'm here" then move the start of spinner to 01:21:850 - when you can actually hear the buildup

01:24:609 (1,1,1,1,1,1,1,1,1,1,1,1) - have a pattern instead of this. Experiment with your note placements/design and you will definitely find something more fun that just going around in circles.

01:35:643 (6) - funky

01:40:126 (1) - have this instead of the spinner?
01:43:229 (1,2,3,4) - Should have consistent spacing and smaller jumps (somewhat calm part in the song)

01:43:919 (4) - Slider should have started 1/4 earlier?

01:49:091 (4,5) - Nerf please

01:49:609 (1) - could have something here other than just a spinner

01:53:229 (2,3,4,5,6) - It's a reoccurring theme here but instead of just a simple line, it could be anything else. Makes it a lot more interesting.

02:00:471 (1,2,3,4,5,6,7,8,9) - Reduce scaling to 0.8x~

02:00:471 (1,2,3,4,5,6,7,8,9,1) - could use a revamp you can clearly hear the drum beats on where the spinner is (02:02:540 - 02:02:884 - even though there is another 'buildup' sound here, I personally would still map to the drums. Also if you listen carefully, the buildup actually starts at 02:01:851 (9) - so a slider over there fits pretty well.)

02:04:953 (5) - New Combo. This one actually starts 1 tick after the previous one, rather than 1/2 like the rest. these sliders are op btw

02:07:712 (7) - ^

02:28:574 (4,5,6,7,8) - Nerf please

02:29:953 (5,6,7,8,9) - ^

02:34:954 (1,1,1,1,1,1,1,1,1,1,1,1) - Too spaced out compared to the singles before. If you want to keep this kind of spacing, make sure you have some sort of buildup, like the start of the stream being close together and increases in spacing with each note.

02:36:333 (1) - Ninja spinner is unrankable

interesting style. Good luck :>
Topic Starter
Billythekidzz
Thanks for the mod Yumeko :D, most things you suggested have been put in.
xenoframium
Hey, first mod :S

00:01:850 (1,2,3,4,5) - The square was slightly skewed and had variable spacing which was awkward to play, changed it to 1.5x distance spacing including the slider. The slider ended in the wrong direction leading to a break in the flow of the map so I changed it to end in the direction of the next note, like this:

00:03:229 (1,3,4,5) - Also oddly spaced, slider ended in awkward direction. Changed it with 1.5x distance spacing too

00:05:298 (5) - Slider ended oddly and had awkward spacing so I changed it to have 1.7x distance spacing and made it face the next circle.

00:06:678 (5) - This slider felt like it curved a bit too much so I changed it to be less angled.

00:10:126 (1,2,3,4,5,6,7,8) - These jumps felt really awkward with spacing changing for no reason, so I changed it to have 2.2x distance spacing.
Jumps
http://puu.sh/lBA8B/2d04fcc58b.jpg

00:13:919 (2,3) - Sliders felt disconnected with one slider leading off-screen so I moved them around.
Sliders
http://puu.sh/lBAjp/046f8da56e.jpg

00:14:953 (5,6) - These sliders felt awkward so I changed them around a bit.
Sliders
http://puu.sh/lBAoF/5a783c9967.jpg

00:20:471 (8,9) - These sliders looked ugly and lead nowhere, so I changed them to have a bit more flow.
Sliders
http://puu.sh/lBAAd/d97a303da8.jpg

00:26:505 (7,8) - These circles were stacked unlike the other notes in the jumps which felt strange to play so I moved the second one.
Notes
http://puu.sh/lBAGD/761c7953c0.jpg

00:41:160 (5,6) - I just gave these sliders more direction because the last one lead off screen.
Sliders
http://puu.sh/lBALc/ce636d49f4.jpg

00:44:609 (1,1,1,1,1,1,1,1,1,1,1,1,1) - Streams should be spaced evenly. It makes it very difficult to play without even spacing so I added 1.1x distance spacing. Also made it more circular.

00:50:471 (7) - Makes more sense to have this note in the middle of the two sliders. Like this:

01:25:298 (1,1) - The square of sliders is off centre. Change them to be centred on the middle of the screen.

01:26:332 (1,1,1) - This square is also slightly off, Change this to be centred too.

01:35:643 (6) - This slider is very ugly, please consider making it more aesthetically pleasing

01:43:746 (4,5) - The jump from the note to the slider is near impossible, please remove the note.

01:49:436 (1,2,3,4,5,6,7,8,9) - You have to delete the notes or the slider, I recommend the slider. You can't have notes in the middle of a slider.

02:34:954 (1,1,1,1,1,1,1,1,1,1,1,1) - This stream is also incorrectly spaced, please space with 1.1x.
Stream
http://puu.sh/lBBlT/aebca96610.jpg

02:35:988 (1) - Replace this with a note, it finishes too late but ending it earlier makes the spinner impossible. It also seems very anticlimactic and doesn't feel like it matches the music.

Hope this mod isn't too terrible, never tried this before.
Topic Starter
Billythekidzz
Thanks for the changes xeno, maybe I won't leak xeno skins now... or will I?:^)))))
Shmiklak
M4M

Hey!

General

Add combo colours.
Disable countdown.
Check AiMod (ctrl+shift+A)

FUNKY SLIDER

Delete this diff, if you want rank this mapset.

GG EZ

I thing you must remap this diff, cause u have

many errors.

FUNKY SLIDERZ

Same. And never overlap objects in time line.
________________________
Sorry, but you must many work. When you will

remap, you can ask me about rechecking. Now I

offer to you read osu! wiki. Good luck
Topic Starter
Billythekidzz
Hey, I've put in the changes you've suggested (combo colors, countdown and some ai mod fixing), but could you specify the other errors in the beatmap?
livezi
m4m request

FUNKY SLIDERZ:
General:
- Set preview point
- Try to add more sliders sometimes
- DONT OVERMAP IF U WANT RANKED BEATMAP!

Map:
00:05:298 (5) - dont make kickslider from this slider
00:05:988 (1,2,3,4) - move this hitcircles to 00:05:643 (1,2,3,4) -
00:06:678 (5) - move that slider here 00:06:333
00:06:333 (1) - NC here
00:07:367 (1,2,3,4,5,6,7,8) - move this circles to 00:07:022 (1,2,3,4,5,6,7,8) -
00:08:746 (1) - delete
00:08:402 - make a square here with NC
00:12:884 (5) - delete this
00:11:505 (1,2,3,4) - move this sliders to 00:11:677 (1,2,3,4) -
00:12:367 (3) - delete this slider (dont forget this^)
00:12:367 - add hitcircle here and 00:12:540 - here
00:15:298 (6) - delete
00:14:953 (5) - move this slider to 00:15:126
00:14:953 - now add hitcircle here
00:21:678 (4,5,6) - select triangle then press ctrl+shift+r and make rotation 15° and press selection centre
00:22:195 (7,8,9) - same^ but now 30° rotation
00:22:884 - better start spinner here and finish here 00:23:919 -
00:24:781 (3) - move to x:376 y:64
00:25:126 (4) - NC
00:26:160 (6,7,8) - rotate them with 15° angle
00:27:540 (3) - move to x:376 y:220
00:29:264 (7,8) - so far distance I guess fix it
00:32:022 (2,3) - ^
00:32:884 (5,6) - ^
00:33:402 (1,2,3,4,5) - ^
Try to add some sliders!
00:32:540 (4) - NC?
00:34:436 (7) - delete
00:34:264 - add slider here that ends here - 00:34:436 -
00:34:609 - add hitcircle here
00:34:609 (7) - NC
00:34:953 (1) - Remove NC
00:35:471 (4) - NC
00:35:988 (6) - better add slider here and delete 00:36:160 -
00:37:540 add slider here that ends 00:37:712 here , delete other hitcircles
00:44:609 (1,1,1,1,1,1,1,1,1,1,1,1,1) - rofl dont make like that (combo)

Tbh after this map is going totally crazy overmapped so u should remap or sth
for example
00:58:229 (6) -
01:02:540 (1,2,3) -
01:03:229 (1,2,3) -
01:07:540 (1,1,1,1,2,3,4) -
02:04:436 (4) -
and etc...

Well, sorry for my opinion and bad mod!
Good luck! :oops:
Topic Starter
Billythekidzz

livezi wrote:

m4m request

FUNKY SLIDERZ:
General:
- Set preview point
- Try to add more sliders sometimes
- DONT OVERMAP IF U WANT RANKED BEATMAP!

Map:
00:05:298 (5) - dont make kickslider from this slider
00:05:988 (1,2,3,4) - move this hitcircles to 00:05:643 (1,2,3,4) -
00:06:678 (5) - move that slider here 00:06:333
00:06:333 (1) - NC here
00:07:367 (1,2,3,4,5,6,7,8) - move this circles to 00:07:022 (1,2,3,4,5,6,7,8) -
00:08:746 (1) - delete
00:08:402 - make a square here with NC
00:12:884 (5) - delete this
00:11:505 (1,2,3,4) - move this sliders to 00:11:677 (1,2,3,4) -
00:12:367 (3) - delete this slider (dont forget this^)
00:12:367 - add hitcircle here and 00:12:540 - here
00:15:298 (6) - delete
00:14:953 (5) - move this slider to 00:15:126
00:14:953 - now add hitcircle here
00:21:678 (4,5,6) - select triangle then press ctrl+shift+r and make rotation 15° and press selection centre
00:22:195 (7,8,9) - same^ but now 30° rotation
00:22:884 - better start spinner here and finish here 00:23:919 -
00:24:781 (3) - move to x:376 y:64
00:25:126 (4) - NC
00:26:160 (6,7,8) - rotate them with 15° angle
00:27:540 (3) - move to x:376 y:220
00:29:264 (7,8) - so far distance I guess fix it
00:32:022 (2,3) - ^
00:32:884 (5,6) - ^
00:33:402 (1,2,3,4,5) - ^
Try to add some sliders!
00:32:540 (4) - NC?
00:34:436 (7) - delete
00:34:264 - add slider here that ends here - 00:34:436 -
00:34:609 - add hitcircle here
00:34:609 (7) - NC
00:34:953 (1) - Remove NC
00:35:471 (4) - NC
00:35:988 (6) - better add slider here and delete 00:36:160 -
00:37:540 add slider here that ends 00:37:712 here , delete other hitcircles
00:44:609 (1,1,1,1,1,1,1,1,1,1,1,1,1) - rofl dont make like that (combo)

Tbh after this map is going totally crazy overmapped so u should remap or sth
for example
00:58:229 (6) -
01:02:540 (1,2,3) -
01:03:229 (1,2,3) -
01:07:540 (1,1,1,1,2,3,4) -
02:04:436 (4) -
and etc...

Well, sorry for my opinion and bad mod!
Good luck! :oops:
I've put in the majority of your mods, thanks :D, I also toned down the difficulty mainly through down scaling the jumps. However, I kept the chorus mainly the same as that's what makes the beatmap fun imo. Thanks for the mod!
Tacto
Not much but here are a few things
form #modreq
GG EZ
00:09:436 (4,5,6) - so 4 5 and 6 do not follow a strait line move the 4 and 6 up a tad bit

00:18:402 (1,2) - same thing they are not in a strait line

00:49:436 (3,4) - same not in a strait line

00:56:160 (1) - feels a little bit off

01:00:471 (1,2) - not in a strait line

01:03:229 (2,3) - not in a strait line

01:07:367 (4,1) - strait line

01:31:505 (1) - you could make the slider a little straighter but that is just my opinion

01:34:264 (3,1) - I feel like the 3 slider should be ending gong to the next slider not away

01:49:436 (1) - why is this here there is no music that calls for it just the ending sound

01:49:436 (1) - they are a little off if you are trying to make them identical in terms of the y axis

02:05:298 (3,1) - not completely strait

02:05:988 (1,2) - same ^

02:18:402 (3,1) - same^

02:28:057 (2) - move it down a tiny bit to make a strait line

02:28:746 (3,1) - not strait

02:32:195 (5,1) - the ending of the slider and the next note arent exactly strait but its not to big of a deal

Funky Sliderz
00:08:574 (3) - i would move it out of the way of the next slider

00:17:712 (7,8) - 8 needs to be moved up a little bit so they can mirror each other

00:44:436 (8,1,1,1,1,1,1,1,1,1,1,1,1,1) - kinda crazy but its all up to what u want

00:47:712 (7) - that being hidden makes it really hard to read

00:59:436 (8,9) - weird to stack these behind the slider when it is not ever done before or again

01:35:643 (4) - uhhhhhhh u wat m8. I mean there are some crazy sliders. and then there is this

I like the maps. only thing you could do would be to maybe make sure to add some sliders where there is only circles for 20 sec but thats just me. best of wishes - Bulldog
Topic Starter
Billythekidzz

Bulldog wrote:

Not much but here are a few things
form #modreq
GG EZ
00:09:436 (4,5,6) - so 4 5 and 6 do not follow a strait line move the 4 and 6 up a tad bit

00:18:402 (1,2) - same thing they are not in a strait line

00:49:436 (3,4) - same not in a strait line

00:56:160 (1) - feels a little bit off

01:00:471 (1,2) - not in a strait line

01:03:229 (2,3) - not in a strait line

01:07:367 (4,1) - strait line

01:31:505 (1) - you could make the slider a little straighter but that is just my opinion

01:34:264 (3,1) - I feel like the 3 slider should be ending gong to the next slider not away

01:49:436 (1) - why is this here there is no music that calls for it just the ending sound

01:49:436 (1) - they are a little off if you are trying to make them identical in terms of the y axis

02:05:298 (3,1) - not completely strait

02:05:988 (1,2) - same ^

02:18:402 (3,1) - same^

02:28:057 (2) - move it down a tiny bit to make a strait line

02:28:746 (3,1) - not strait

02:32:195 (5,1) - the ending of the slider and the next note arent exactly strait but its not to big of a deal

Funky Sliderz
00:08:574 (3) - i would move it out of the way of the next slider

00:17:712 (7,8) - 8 needs to be moved up a little bit so they can mirror each other

00:44:436 (8,1,1,1,1,1,1,1,1,1,1,1,1,1) - kinda crazy but its all up to what u want

00:47:712 (7) - that being hidden makes it really hard to read

00:59:436 (8,9) - weird to stack these behind the slider when it is not ever done before or again

01:35:643 (4) - uhhhhhhh u wat m8. I mean there are some crazy sliders. and then there is this

I like the maps. only thing you could do would be to maybe make sure to add some sliders where there is only circles for 20 sec but thats just me. best of wishes - Bulldog
Thanks for the mod :), I've put in most of the mods you've suggested, straightened out the easy difficulty notes along with adding more sliders in the only circle parts.
Electoz
IRC
09:59 Electoz: sry
09:59 Electoz: bad internet connection
09:59 Billythekidzz: allg o.o
09:59 Electoz: let's continue where we left off
10:00 Electoz: I didn't see what you did reply after I said about silder velocity tab
10:00 Electoz: so do you see it now?
10:00 Billythekidzz: i don't think i got what you said about that
10:00 Electoz: hmmm
10:00 Electoz: alright
10:00 Electoz: w8 a bit
10:01 Electoz: http://puu.sh/lPMU8/c354db450d.JPG
10:02 Electoz: you can adjust slider velocity there, with out lowering bpm
10:02 Electoz: *without
10:02 Billythekidzz: omg
10:02 Billythekidzz: i didn't see that ._.
10:02 Electoz: LOL
10:02 Electoz: the thing is
10:02 Electoz: all diffs in the mapset
10:03 Electoz: must have only 1 bpm
10:03 Electoz: otherwise it's unrankable
10:03 Billythekidzz: kk
10:03 Electoz: since you half the bpm, maybe you can x2 it and half slider velocity instead
10:03 Electoz: (meh, I guess you would already knew that)
10:04 Electoz: also
10:04 Electoz: metadata must be the same across all diffs
10:05 Electoz: Even your title aren't the same in both diffs lol
10:06 Electoz: tell me when you're done fixing those
10:06 Electoz: so we can move on
10:06 Billythekidzz: kk
10:08 Billythekidzz: when i double the bpm and half the slider velocity the slider velocity is still doubled o.o
10:10 Electoz: let's see
10:11 Electoz: shouldn't still doubled though
10:11 Billythekidzz: o
10:11 Billythekidzz: for some reason halfing the slider velocity first then doubling bpm works
10:11 Electoz: Either you or I are missing sth
10:11 Billythekidzz: but not the other way round
10:12 Electoz: eh
10:12 Electoz: w8
10:12 Electoz: if you doubled bpm and halved the slider
10:13 Electoz: then slider supposed to have the same speed as before
10:13 Electoz: right?
10:13 Billythekidzz: yeah
10:13 Billythekidzz: it didn't for some reason but then i tried halving the slider first then doubling bpm
10:13 Billythekidzz: and that worked for some reason o.o
10:13 Electoz: so it worked out?
10:14 Billythekidzz: yep
10:14 Billythekidzz: somehow
10:14 Billythekidzz: i think i've put in all the changes
10:14 Electoz: alright then
10:14 Electoz: next is
10:14 Electoz: I guess
10:14 Electoz: you forgot to put kiai's end
10:14 Electoz: in EZ
10:15 Billythekidzz: k done
10:16 Electoz: did you fix the metadata?
10:16 Billythekidzz: the titles?
10:16 Electoz: http://puu.sh/lPNK5/413aec0fc7.png
10:16 Electoz: everything in there
10:17 Electoz: must be the same as FUNKY diff
10:17 Electoz: also, when you put tags, don't use ","
10:17 Electoz: just a spacebar is enough
10:18 Billythekidzz: k done
10:18 Electoz: w8 a bit
10:18 Electoz: I'm redownloading your map
10:18 Billythekidzz: hmm uploading not working for some reason
10:18 Electoz: ?
10:18 Billythekidzz: stuck at distributing to global network
10:19 Electoz: It did work isn't it?
10:19 Billythekidzz: maybe
10:19 Electoz: I saw in the thread that it was last edited 5 mins ago
10:19 Electoz: yeah it worked
10:19 Billythekidzz: kk
10:19 Electoz: cause I redl it and bpm's changed now
10:19 Electoz: oh boys
10:20 Electoz: there's a lot we have to do
10:20 Electoz: about combo colours
10:20 Electoz: there were 8 in FUNKY diff
10:20 Billythekidzz: oh yeah
10:20 Electoz: yeah
10:20 Electoz: I guess you knew what I'm going to say
10:20 Billythekidzz: my skin is just 1 color so didn't notice xD
10:20 Electoz: lol
10:21 Billythekidzz: i guess that have to be the same colors too
10:21 Electoz: strongly recommended
10:23 Electoz: tell me when you're done with that
10:25 Billythekidzz: ok done
10:26 Electoz: find other background image please
10:27 Electoz: it's 480*360 I believe
10:27 Electoz: the recommended size is either 1024*768 or 1366*768
10:27 Electoz: maybe you can do that later
10:28 Billythekidzz: yeah
10:28 Electoz: guess that's all for general things
10:29 Electoz: now get to the map itself
10:29 Electoz: *yay*
10:29 Billythekidzz: time for me to get roasted xD
10:29 Electoz: first off, did you use "distance snap" when mapping EZ?
10:30 Billythekidzz: I believe so
10:31 Billythekidzz: they weren't exactly straight though, so I shifted the positions a bit manually
10:31 Electoz: it must be EXACTLY
10:31 Electoz: straight
10:32 Electoz: if aimod point out any distance snap problem then it's unrankable
10:32 Electoz: hmmmm
10:33 Electoz: tbh
10:33 Electoz: this diff
10:34 Electoz: still got a long way to go
10:34 Electoz: lol
10:34 Billythekidzz: well warnings
10:34 Electoz: remove
10:34 Electoz: all new combo you have put
10:34 Electoz: and you will see
10:34 Electoz: more warnings
10:35 Electoz: fix them all an put all new combos back in place again
10:35 Electoz: (extremely a pain I believe)
10:35 Electoz: also
10:35 Electoz: when you're mapping Easy
10:36 Electoz: slider velocity changes in inherited points are strongly not recommended
10:36 Billythekidzz: i tried relocating with distance snap but the warning is still there
10:37 Electoz: sometimes aimod kinda drunk
10:37 Billythekidzz: o
10:37 Billythekidzz: i change it quite often
10:37 Electoz: http://puu.sh/lPOSN/41d09127d9.JPG < see this?
10:37 Electoz: you can check this manually by looking at prev and next
10:37 Electoz: make them equal if possible, or make the difference between prev and next less that 0.1
10:38 Electoz: *0.1 not 0.01*
10:38 Electoz: just repeating lol
10:38 Electoz: you have to do that whole map
10:38 Electoz: in short words, it's like a mini remap here
10:39 Billythekidzz: do i do that for new combos too?
10:40 Electoz: removing new combos
10:40 Electoz: is helping when checking with aimod
10:40 Electoz: because
10:40 Electoz: aimod won't calculate distance from anything to a new combo
10:40 Electoz: and from 1>2
10:40 Electoz: *anything to a new combo* < means last circle before a new combo
10:40 Electoz: my words kinda messed up
10:40 Electoz: sry
10:41 Electoz: if you do check ds manually on prev and next
10:41 Electoz: you don't have to remove that "new combo" thing
10:42 Billythekidzz: for the prev and next if i change it the next notes have to be changed too
10:42 Electoz: yes
10:42 Electoz: so it's like a chain
10:42 Electoz: *and pain*
10:42 Billythekidzz: but when i change it the prev note changes too and it's not the same again
10:42 Electoz: ?
10:42 Electoz: what do you mean by that?
10:43 Billythekidzz: so i increase the x of a note by 2 to make prev and next the same
10:43 Billythekidzz: and then when i do that for the next note
10:43 Billythekidzz: the prev and net aren't the same for the first note i changed
10:43 Electoz: don't increase distance snap
10:44 Electoz: make it the same throughout the map
10:44 Electoz: but what you have to do
10:44 Electoz: is repositioning objects
10:47 Billythekidzz: for some reason distance snap makes it so i can position a note at y 220 or 228 but not 224
10:47 Billythekidzz: how come?
10:48 Electoz: sometimes like that
10:48 Electoz: because the area that distance snap can be placed are likely a circle
10:48 Electoz: maybe 224 is too far from the object horizontally
10:56 Electoz: life's too sad
10:56 Electoz: when internet connection fails
10:57 Electoz: anyway, look like repositioning everythings gonna be long
10:57 Electoz: just tell me sometime later when you done that and I'll mod yours later when I have time
10:58 Electoz: don't make any change on slider velocity in inherited points also < reminder
10:58 Billythekidzz: kk thanks a lot ^^
10:58 Electoz: guess that's all for now
10:58 Electoz: yeah good luck
Chibi Maruko
Hai! From Modding Queue

FUNKY SLIDERZ
  • 00:03:402 - You Miss something here
    00:07:712 (5) - Blanket if u want
    00:09:091 (1) - Why new combo
    00:39:091 (1) - ^
    00:44:609 (1,2,3,4 of 3) - Style stream doesn't look nice and too much space. Please, fix it so player can easy to play ur map
    00:19:005 - Add circle because rhytm are stream like triple
    01:35:634 (4) - I don't think so u just humping overlap
    02:15:643 (5) - Blanket
Ok, gl ur map
Bai
Topic Starter
Billythekidzz

Chibi Maruko wrote:

Hai! From Modding Queue

FUNKY SLIDERZ
  • 00:03:402 - You Miss something here Done
    00:07:712 (5) - Blanket if u want Done
    00:09:091 (1) - Why new combo Done
    00:39:091 (1) - ^ Done
    00:44:609 (1,2,3,4 of 3) - Style stream doesn't look nice and too much space. Please, fix it so player can easy to play ur map Done
    00:19:005 - Add circle because rhytm are stream like triple Nah, it fits with drums
    01:35:634 (4) - I don't think so u just humping overlap ~maybe
    02:15:643 (5) - Blanket Done
Ok, gl ur map
Bai

Thanks for the mod :D
Topic Starter
Billythekidzz

Electoz wrote:

IRC
09:59 Electoz: sry
09:59 Electoz: bad internet connection
09:59 Billythekidzz: allg o.o
09:59 Electoz: let's continue where we left off
10:00 Electoz: I didn't see what you did reply after I said about silder velocity tab
10:00 Electoz: so do you see it now?
10:00 Billythekidzz: i don't think i got what you said about that
10:00 Electoz: hmmm
10:00 Electoz: alright
10:00 Electoz: w8 a bit
10:01 Electoz: http://puu.sh/lPMU8/c354db450d.JPG
10:02 Electoz: you can adjust slider velocity there, with out lowering bpm
10:02 Electoz: *without
10:02 Billythekidzz: omg
10:02 Billythekidzz: i didn't see that ._.
10:02 Electoz: LOL
10:02 Electoz: the thing is
10:02 Electoz: all diffs in the mapset
10:03 Electoz: must have only 1 bpm
10:03 Electoz: otherwise it's unrankable
10:03 Billythekidzz: kk
10:03 Electoz: since you half the bpm, maybe you can x2 it and half slider velocity instead
10:03 Electoz: (meh, I guess you would already knew that)
10:04 Electoz: also
10:04 Electoz: metadata must be the same across all diffs
10:05 Electoz: Even your title aren't the same in both diffs lol
10:06 Electoz: tell me when you're done fixing those
10:06 Electoz: so we can move on
10:06 Billythekidzz: kk
10:08 Billythekidzz: when i double the bpm and half the slider velocity the slider velocity is still doubled o.o
10:10 Electoz: let's see
10:11 Electoz: shouldn't still doubled though
10:11 Billythekidzz: o
10:11 Billythekidzz: for some reason halfing the slider velocity first then doubling bpm works
10:11 Electoz: Either you or I are missing sth
10:11 Billythekidzz: but not the other way round
10:12 Electoz: eh
10:12 Electoz: w8
10:12 Electoz: if you doubled bpm and halved the slider
10:13 Electoz: then slider supposed to have the same speed as before
10:13 Electoz: right?
10:13 Billythekidzz: yeah
10:13 Billythekidzz: it didn't for some reason but then i tried halving the slider first then doubling bpm
10:13 Billythekidzz: and that worked for some reason o.o
10:13 Electoz: so it worked out?
10:14 Billythekidzz: yep
10:14 Billythekidzz: somehow
10:14 Billythekidzz: i think i've put in all the changes
10:14 Electoz: alright then
10:14 Electoz: next is
10:14 Electoz: I guess
10:14 Electoz: you forgot to put kiai's end
10:14 Electoz: in EZ
10:15 Billythekidzz: k done
10:16 Electoz: did you fix the metadata?
10:16 Billythekidzz: the titles?
10:16 Electoz: http://puu.sh/lPNK5/413aec0fc7.png
10:16 Electoz: everything in there
10:17 Electoz: must be the same as FUNKY diff
10:17 Electoz: also, when you put tags, don't use ","
10:17 Electoz: just a spacebar is enough
10:18 Billythekidzz: k done
10:18 Electoz: w8 a bit
10:18 Electoz: I'm redownloading your map
10:18 Billythekidzz: hmm uploading not working for some reason
10:18 Electoz: ?
10:18 Billythekidzz: stuck at distributing to global network
10:19 Electoz: It did work isn't it?
10:19 Billythekidzz: maybe
10:19 Electoz: I saw in the thread that it was last edited 5 mins ago
10:19 Electoz: yeah it worked
10:19 Billythekidzz: kk
10:19 Electoz: cause I redl it and bpm's changed now
10:19 Electoz: oh boys
10:20 Electoz: there's a lot we have to do
10:20 Electoz: about combo colours
10:20 Electoz: there were 8 in FUNKY diff
10:20 Billythekidzz: oh yeah
10:20 Electoz: yeah
10:20 Electoz: I guess you knew what I'm going to say
10:20 Billythekidzz: my skin is just 1 color so didn't notice xD
10:20 Electoz: lol
10:21 Billythekidzz: i guess that have to be the same colors too
10:21 Electoz: strongly recommended
10:23 Electoz: tell me when you're done with that
10:25 Billythekidzz: ok done
10:26 Electoz: find other background image please
10:27 Electoz: it's 480*360 I believe
10:27 Electoz: the recommended size is either 1024*768 or 1366*768
10:27 Electoz: maybe you can do that later
10:28 Billythekidzz: yeah
10:28 Electoz: guess that's all for general things
10:29 Electoz: now get to the map itself
10:29 Electoz: *yay*
10:29 Billythekidzz: time for me to get roasted xD
10:29 Electoz: first off, did you use "distance snap" when mapping EZ?
10:30 Billythekidzz: I believe so
10:31 Billythekidzz: they weren't exactly straight though, so I shifted the positions a bit manually
10:31 Electoz: it must be EXACTLY
10:31 Electoz: straight
10:32 Electoz: if aimod point out any distance snap problem then it's unrankable
10:32 Electoz: hmmmm
10:33 Electoz: tbh
10:33 Electoz: this diff
10:34 Electoz: still got a long way to go
10:34 Electoz: lol
10:34 Billythekidzz: well warnings
10:34 Electoz: remove
10:34 Electoz: all new combo you have put
10:34 Electoz: and you will see
10:34 Electoz: more warnings
10:35 Electoz: fix them all an put all new combos back in place again
10:35 Electoz: (extremely a pain I believe)
10:35 Electoz: also
10:35 Electoz: when you're mapping Easy
10:36 Electoz: slider velocity changes in inherited points are strongly not recommended
10:36 Billythekidzz: i tried relocating with distance snap but the warning is still there
10:37 Electoz: sometimes aimod kinda drunk
10:37 Billythekidzz: o
10:37 Billythekidzz: i change it quite often
10:37 Electoz: http://puu.sh/lPOSN/41d09127d9.JPG < see this?
10:37 Electoz: you can check this manually by looking at prev and next
10:37 Electoz: make them equal if possible, or make the difference between prev and next less that 0.1
10:38 Electoz: *0.1 not 0.01*
10:38 Electoz: just repeating lol
10:38 Electoz: you have to do that whole map
10:38 Electoz: in short words, it's like a mini remap here
10:39 Billythekidzz: do i do that for new combos too?
10:40 Electoz: removing new combos
10:40 Electoz: is helping when checking with aimod
10:40 Electoz: because
10:40 Electoz: aimod won't calculate distance from anything to a new combo
10:40 Electoz: and from 1>2
10:40 Electoz: *anything to a new combo* < means last circle before a new combo
10:40 Electoz: my words kinda messed up
10:40 Electoz: sry
10:41 Electoz: if you do check ds manually on prev and next
10:41 Electoz: you don't have to remove that "new combo" thing
10:42 Billythekidzz: for the prev and next if i change it the next notes have to be changed too
10:42 Electoz: yes
10:42 Electoz: so it's like a chain
10:42 Electoz: *and pain*
10:42 Billythekidzz: but when i change it the prev note changes too and it's not the same again
10:42 Electoz: ?
10:42 Electoz: what do you mean by that?
10:43 Billythekidzz: so i increase the x of a note by 2 to make prev and next the same
10:43 Billythekidzz: and then when i do that for the next note
10:43 Billythekidzz: the prev and net aren't the same for the first note i changed
10:43 Electoz: don't increase distance snap
10:44 Electoz: make it the same throughout the map
10:44 Electoz: but what you have to do
10:44 Electoz: is repositioning objects
10:47 Billythekidzz: for some reason distance snap makes it so i can position a note at y 220 or 228 but not 224
10:47 Billythekidzz: how come?
10:48 Electoz: sometimes like that
10:48 Electoz: because the area that distance snap can be placed are likely a circle
10:48 Electoz: maybe 224 is too far from the object horizontally
10:56 Electoz: life's too sad
10:56 Electoz: when internet connection fails
10:57 Electoz: anyway, look like repositioning everythings gonna be long
10:57 Electoz: just tell me sometime later when you done that and I'll mod yours later when I have time
10:58 Electoz: don't make any change on slider velocity in inherited points also < reminder
10:58 Billythekidzz: kk thanks a lot ^^
10:58 Electoz: guess that's all for now
10:58 Electoz: yeah good luck
A bit late but thanks so much for the help you gave me, guiding me through an entire remap :P. Great modder!
-[Seon]-
Hello o/ , from NM queue

mod
General
open AIMod (ctrl+shift+a) and fix the problem

Funky Sliderz
00:03:919 (5,6) - the flow between these 2 isn't great, maybe flatten out slider 6 abit
00:06:160 (2,3,4) - use a constant DS for these
00:06:678 (5,1) - blanket
00:07:712 (5,1) - ^
00:08:746 (5,6) - ^
00:16:333 (3,5) - overlap and blanket
00:18:402 (1) - remove NC and put it here 00:19:091 (2)
00:20:471 (8,9) - make these identical(copy and paste)
00:37:367 (6,1) - put 6 on the position of the end of slider 1
00:44:609 (1,2,3,4,1,2,3,4,1,2,3,4,5) - maybe make half of these whistle and another half clap
01:04:264 (5,6,7) - put 5 and 8 at the end of slider
01:08:574 (4,2) - overlap
01:16:333 (1,2,3,4,5,6,7,8) - use a constant DS and make a prettier pattern :P
01:20:815 (3) - delete the repeating slider and put in a long slider
01:40:815 (3) - NC
01:49:436 (1,2,3,4,5,1,2,3,4,5) - constant DS
02:15:643 (5,6) - blanket
02:34:953 (1,2,3,4,1,2,3,4,1,2,3,4) - half whistle and half clap

GG EZ
00:44:609 (1) - I don't think a short spinner is suitable in Easy
01:17:712 (2) - repeating slider is not recommended in Easy
01:39:953 (1) - same reason as the 1st 1
02:23:919 (4) - repeating slider is not recommended
02:33:229 I think you forgot something here
02:34:953 (5) - repeating slider is again not recommended

that's all I can find, good luck :)
Qiyana
No thank you! Not modding!
Rejected!
Topic Starter
Billythekidzz

XxSeonxX wrote:

Hello o/ , from NM queue

mod
General
open AIMod (ctrl+shift+a) and fix the problem

Funky Sliderz
00:03:919 (5,6) - the flow between these 2 isn't great, maybe flatten out slider 6 abit
00:06:160 (2,3,4) - use a constant DS for these
00:06:678 (5,1) - blanket
00:07:712 (5,1) - ^
00:08:746 (5,6) - ^
00:16:333 (3,5) - overlap and blanket
00:18:402 (1) - remove NC and put it here 00:19:091 (2)
00:20:471 (8,9) - make these identical(copy and paste)
00:37:367 (6,1) - put 6 on the position of the end of slider 1
00:44:609 (1,2,3,4,1,2,3,4,1,2,3,4,5) - maybe make half of these whistle and another half clap
01:04:264 (5,6,7) - put 5 and 8 at the end of slider
01:08:574 (4,2) - overlap
01:16:333 (1,2,3,4,5,6,7,8) - use a constant DS and make a prettier pattern :P
01:20:815 (3) - delete the repeating slider and put in a long slider
01:40:815 (3) - NC
01:49:436 (1,2,3,4,5,1,2,3,4,5) - constant DS
02:15:643 (5,6) - blanket
02:34:953 (1,2,3,4,1,2,3,4,1,2,3,4) - half whistle and half clap

GG EZ
00:44:609 (1) - I don't think a short spinner is suitable in Easy
01:17:712 (2) - repeating slider is not recommended in Easy
01:39:953 (1) - same reason as the 1st 1
02:23:919 (4) - repeating slider is not recommended
02:33:229 I think you forgot something here
02:34:953 (5) - repeating slider is again not recommended

that's all I can find, good luck :)
Sorry for the late reply but most have been put in, thanks for the mod :D. If I may ask though, some places you say blanket even though I think they are already blanketed. Am I doing them wrong?
-Keitaro
From my modding queue!

FUNKY SLIDER
00:01:850 (1,2,3,1,2,3,4,5,6,1) - It's kinda mess, some are didn't sync with the song, some are should be not in there.
00:09:781 (8,2) - Stack these
01:15:988 (6,2) - ^
02:28:574 (4,5,6,7,8) - The distance, isn't it too long?
02:29:953 (4,5,6,7,8) - ^
Topic Starter
Billythekidzz

Rendyindo wrote:

From my modding queue!

FUNKY SLIDER
00:01:850 (1,2,3,1,2,3,4,5,6,1) - It's kinda mess, some are didn't sync with the song, some are should be not in there. Could you specify? Should I follow the vocals or the background for this part?
00:09:781 (8,2) - Stack these Done
01:15:988 (6,2) - ^ Done
02:28:574 (4,5,6,7,8) - The distance, isn't it too long? Ehh I've seen some songs with this distance.. You might be right but I'll keep it for now ._.
02:29:953 (4,5,6,7,8) - ^
Thanks for the mod :D
squirrelpascals
Hi! Found you in #modreqs

FUNKY SLIDER mods
• 00:11:678 (1,2,3,4,5) - I don't hear anything in the music that would suggest the sv change here

• 00:19:436 (2,3,4,5,6) - Make this line look a bit more curved, for flow purposes

• 00:42:884 (4) - This slider looks unsuited, change it to look more linear like the others

• 00:55:471 (1,2,1) - As far as gameplay goes, it can be hard to follow these kinds of curvy sliders at a high sv (which is necessary in this case). I would get some testplays going and get feedback from that.

• 00:59:609 (9) - Delete this

• 01:19:436 (1,2,3) - The sv change that happens in this combo is sudden ad uncalled for.

• 01:22:195 (1) - Map over this spinner. There are better times to use it

• 01:30:126 (1) - I would rather use the spinner here, if you'd like. The slider looks unbalanced also

• 01:32:884 (1) - This slider can look a lot more neat

• 01:35:643 (4) - Another uncalled for sv change

• 01:46:333 (3) - Hitsounding sounds inconsistent from here

• 02:07:022 (4,5) - This overlap feels strange

• 02:27:195 (3,4,5,6,7) - If you space this stream out a little bit more (not as much as 02:28:574 (4,5,6,7,8) - ) it would make this part of the map feel smoother to play

• 02:35:987 (5,1) - WARNING: UNRANKABLE. FIX NOW.

• This is a pretty jumpy beatmap. I would go back and make sure spacing between your jumps are consistent to achieve a smoother game play

Nice, good luck on ranked! 8-)
nanoK
from mod queue

[FUNKY SLIDERZ]

00:01:850 (1,2,3) - Inequal spacing
00:03:919 (5,6) - Bad spacing
00:04:609 (1) - Cool slider but doesn't fit the rhythm. I strongly recommend deleting it
00:11:333 (8,1) - According to the rhythm you're mapping, a hit circle should be placed on the white tick at 0:11:505. I recommend putting it on the start of slider 5 to make a stack
00:11:678 (1,2,3) - Inequal spacing
00:13:574 (1,2,3) - ^
00:54:264 (1,2,3,4,5,6,7) - Circles don't flow well
00:58:919 (7) - NC
01:00:988 (5) - ^
01:01:678 (7) - ^
01:02:540 (1,2,3,1,2,3) - Inequal spacing
01:07:712 (1,1) - Remove NC
01:14:264 (3,4) - Bad flow. Flip (ctrl+6) slider 4
01:30:126 (1) - Unrankable slider
01:32:884 (1) - ^
01:43:229 (1,2,3,4) - Inequal spacing
01:48:574 (1,2) - Bad spacing
02:01:850 (8,9) - ^
02:02:712 (1,1,1) - Remove NC
02:04:091 (2,3,4) - Inequal Spacing
02:14:609 (1,2,3,4) - Hard to read
02:28:574 (4,5,6,7,8) - Too spaced
02:29:953 (4,5,6,7,8) - ^

This difficulty, to be honest, is not too fun to play. I recommend for a new mapper such as you to not start by mapping extras, but instead insanes and hards, which you can actually play / FC.

[General]

FUNKY SLIDERZ difficulty name is ok

GG EZ however must be named "Easy" in order to be ranked.
Topic Starter
Billythekidzz

squirrelpascals wrote:

Hi! Found you in #modreqs

FUNKY SLIDER mods
• 00:11:678 (1,2,3,4,5) - I don't hear anything in the music that would suggest the sv change here Removed sv change

• 00:19:436 (2,3,4,5,6) - Make this line look a bit more curved, for flow purposes Done

• 00:42:884 (4) - This slider looks unsuited, change it to look more linear like the others I think it's fine

• 00:55:471 (1,2,1) - As far as gameplay goes, it can be hard to follow these kinds of curvy sliders at a high sv (which is necessary in this case). I would get some testplays going and get feedback from that. I think these sliders are the fun parts of the map

• 00:59:609 (9) - Delete this I think it's fine

• 01:19:436 (1,2,3) - The sv change that happens in this combo is sudden ad uncalled for. color=#00FF00]Done, sv change remained unchanged for the song now[/color]

• 01:22:195 (1) - Map over this spinner. There are better times to use it color=#00FF00]Done[/color]

• 01:30:126 (1) - I would rather use the spinner here, if you'd like. The slider looks unbalanced also color=#00FF00]Done[/color]

• 01:32:884 (1) - This slider can look a lot more neat color=#00FF00]Done[/color]

• 01:35:643 (4) - Another uncalled for sv change color=#00FF00]Done[/color]

• 01:46:333 (3) - Hitsounding sounds inconsistent from here color=#00FF00]Done[/color]

• 02:07:022 (4,5) - This overlap feels strange color=#00FF00]Done[/color]

• 02:27:195 (3,4,5,6,7) - If you space this stream out a little bit more (not as much as 02:28:574 (4,5,6,7,8) - ) it would make this part of the map feel smoother to play color=#00FF00]Done (removed spaced streams)[/color]

• 02:35:987 (5,1) - WARNING: UNRANKABLE. FIX NOW. color=#00FF00]Done[/color]

• This is a pretty jumpy beatmap. I would go back and make sure spacing between your jumps are consistent to achieve a smoother game play
color=#00FF00]Done[/color] :?

Nice, good luck on ranked! 8-)
Thanks for the mod and soz for the late reply :D
Topic Starter
Billythekidzz

nanoK wrote:

from mod queue

[FUNKY SLIDERZ]

00:01:850 (1,2,3) - Inequal spacing Done
00:03:919 (5,6) - Bad spacing Done
00:04:609 (1) - Cool slider but doesn't fit the rhythm. I strongly recommend deleting it Done
00:11:333 (8,1) - According to the rhythm you're mapping, a hit circle should be placed on the white tick at 0:11:505. I recommend putting it on the start of slider 5 to make a stack Done
00:11:678 (1,2,3) - Inequal spacing Done
00:13:574 (1,2,3) - ^ Done
00:54:264 (1,2,3,4,5,6,7) - Circles don't flow well Done
00:58:919 (7) - NC Done
01:00:988 (5) - ^ Done
01:01:678 (7) - ^ Done
01:02:540 (1,2,3,1,2,3) - Inequal spacing Done
01:07:712 (1,1) - Remove NC Done
01:14:264 (3,4) - Bad flow. Flip (ctrl+6) slider 4 Done
01:30:126 (1) - Unrankable slider Done
01:32:884 (1) - ^ Done
01:43:229 (1,2,3,4) - Inequal spacing pattern changed
01:48:574 (1,2) - Bad spacing Done
02:01:850 (8,9) - ^ I think this one is playable but might need more tests
02:02:712 (1,1,1) - Remove NC Done
02:04:091 (2,3,4) - Inequal Spacing Done
02:14:609 (1,2,3,4) - Hard to read Done
02:28:574 (4,5,6,7,8) - Too spaced Done
02:29:953 (4,5,6,7,8) - ^ Done

This difficulty, to be honest, is not too fun to play. I recommend for a new mapper such as you to not start by mapping extras, but instead insanes and hards, which you can actually play / FC. Severely toned down difficulty from ~5.6 to ~5.3

[General]

FUNKY SLIDERZ difficulty name is ok

GG EZ however must be named "Easy" in order to be ranked. Done
Thanks for the mod, sorry for the late reply :D
kricher
for funky sliderz diff
00:47:195 (6,7,8) - this part i think its a bit wierd
00:58:229 (5) - the slider i think sounds better if you get it to end to end at 58:660 instead of 58:746
01:06:333 (7,8,1,2,3,4) - this part can get timed better
01:35:643 (4) - this slider feels wierd
01:39:609 (5) - doesnt fit imo




for gg ez diff
00:00:720 start the map from that part
00:15:643 (3,4) - this parts feels empty you should get something between
00:34:953 (1) - put that a bit earlier to or place some thing when the lyrics start
also get the same source that you got on the other diff on that diff

hope it helps
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