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Plasmagica - Have a nice MUSIC!!(TVedit)

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Total Posts
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Topic Starter
ErunamoJAZZ
This beatmap was submitted using in-game submission on Friday, 15 January, 2016 at 12:05:22 AM

Artist: Plasmagica
Title: Have a nice MUSIC!!(TVedit)
Source: SHOW BY ROCK!!
Tags: ショウ・バイ・ロック!! Ending Neku Okazaki pkhg IamKwaN
BPM: 172
Filesize: 20743kb
Play Time: 01:28
Difficulties Available:
  1. Advanced (2.45 stars, 183 notes)
  2. Hard (3.19 stars, 271 notes)
  3. KwaN's Easy (1.46 stars, 112 notes)
  4. Neku's Normal (1.84 stars, 108 notes)
  5. pkhg's Insane (3.89 stars, 309 notes)
Download: Plasmagica - Have a nice MUSIC!!(TVedit)
Download: Plasmagica - Have a nice MUSIC!!(TVedit) (no video)
Information: Scores/Beatmap Listing
---------------
Enjoy!

~~~

Old mods: t/329441

Doxa's Insane -> click here!
pkhg
soon
Slayed_old_1
hi.
#m4m
(my map)

easy

you have many problems with the rhytm.
big white tick should be clickable because it starts the tact and also it has strong beat on it
so, this places should be remapped:

1. 00:05:493 (2) - big white tick on the end of the slider

2. 00:12:819 (3) - ^

3. 00:15:261 (1) - ^

4. 00:18:749 - missing a note on the big white tick

5. 00:20:144 - ^

6. 00:27:819 (1) - big white tick on the end of the slider

ill stop here, but this doesnt mean that there are no more such places. you should check this in whole map

also u have some problems with NC (NC should be on the big white tick or on the second white tick in tact or on the new lyric, as u want, i can suggest u the first variant). i dont think that u need to fix it right now, maybe before BN u should do this

and some problems with the flow:

1. 00:12:819 (3,4) - this way will suit better

2. 00:17:703 (4,1) - this will look better

3. 00:39:679 (2,3) -here try this

and etc. i highly recommend to remap this using my advices.

normal.

this diff looks much better!

1. 00:08:982 (1) - move to x=329 y = 164 for a better flow.

2. 00:18:749 - i dont this that u should miss this note, its a strong beat. i suggest u to map like this:



3. 00:36:889 (2) - maybe move this to x=172 y=242 to avoid overlap with 00:34:796 (2) ?

4. 01:18:749 (1,2) - blanket between these two sliders is too decent, maybe u will try to increase it a bit?

this is probably all for normal, really nice mapped, gj

advanced

1. 00:02:005 (3,4) - probably u should move 4th slider in the right a bit, to make a better flow or try to change 3rd slider like here

2. 00:05:144 (5,6) - idk, but this flow doesnt work.. maybe u will stack 00:05:842 (6) - with 00:06:191 (1) - ?

3. 00:13:516 (2,3) - check spacing here

4. 00:20:842 (2,3) - ^

5. 00:34:098 (1,2) - ^

6. 00:42:470 (1,2,3,4,1) - again something is wrong with spcaing, check it up

7. 01:07:586 (1,2,3) - a little suggestion, idk but this doesnt work without blankets.. maybe u will try smth here?

8. 01:15:784 (4,1) - this blanket is much different from those u used before

i think thats all for now, good luck with ur set! :)
pkhg
en vola modeo esto xd
Sonnyc
Guess you can add some gd mapper in the tags.
[Luicina's Easy]
  1. 00:21:540 (1,1) - Having a longer recovery time after a spinner is recommended! Starting from 00:28:516 after the spinner will be more nice for beginners.
  2. 00:33:051 (1) - 00:35:842 (1) - etc - Please reconsider about using a high curve rate for short sliders. This high curve rate in a short slider results in only one side of the slider path being visible. http://puu.sh/lpVuD/4ada04ee78.jpg vs http://puu.sh/lpVuZ/79797c1ea9.jpg Hope you'll get what I'm meaning. High curve rated sliders are normally not encouraged for short sliders for visibility purpose, and lowering the curve rate is what I recommend.
  3. 00:57:121 (5,1) - Beware of your spacing.
  4. Rhythm : You seemed to follow mostly the drums. Not bad at all for an easy difficulty. But such rhythm selection didn't seemed to reflect the music nicely enough. Spots such as 00:20:144 and most other downbeats you've ignored made me feel your rhythms were simple enough, but quite apart from the actual song.
  5. Hitsound : You were using Drum as a default sampleset, but I couldn't see you were taking advantage of that. Please use some more hitsounds in your entire map to make it more tasteful.
  6. Combo : Most of your comboes felt not organized properly. 01:02:005 (4) for example is not having a new combo while it would fit nicely with the song along the kiai fountain. Along with this, since your combo didn't suit well with the song, please reorganize your combo selections. If you got no idea where to add comboes or not, just simply trying to add new combo at downbeats or at new stanza is a good start.
  7. Yeah, this difficulty needs some improvement.
[Neku's Normal]
  1. 00:31:656 - 00:42:819 - Missing hitsound.
  2. 00:36:540 (1,2) - 00:47:703 (1,2) - Starting the combo from (2) fits the song better.
  3. 00:56:423 (1) - OMG this slider is so cute!
[Advanced]
  1. 00:14:214 (1,2) - Starting NC from (2) would fit the music better imo.
  2. 00:11:598 (5,1) - 00:33:923 (4,1) - 01:07:063 (3,1) - These small jumps didn't fit your overall difficulty nor was effective enough. Removing the jump is what I recommend.
  3. 01:17:877 - I feel this beat quite empty not being mapped.
[Hard]
  1. 00:10:377 (1,3) - The sliderpath of (3) isn't highly visible enough since it gets covered by the path of (1). I wouldn't recommend such pattern.
  2. 00:15:958 (1,2) - This jump didn't felt effective enough for me.
  3. 00:25:377 (1,2,1) - Remove NC of (1) and add nc ad (2) would fit the song better.
  4. 00:48:923 (4,5,1) - (5,1) having a bigger jump than (4,5) would fit the song better imo.
[Doxa's Insane]
  1. 00:01:307 (4,5,6) - (6) has a stronger sound than (5). Having a bigger jump in (4,5) than (5,6) didn't felt logical enough.
  2. 00:02:354 (2,3,4,5) - (2,3) and (4,5) are pretty similar in sound. Having an inconsistent spacing each other didn't felt organized.
  3. 00:16:830 (4,5,1) - (1) has a stronger beat than (5). (4,5) having a excessively huge jump didn't felt well.
  4. 00:17:354 (1,2,3,4,5,1,2,3,4,5,6,7) - 00:20:144 (1,2,3,4,5,1,2,3,4,5,6,7) - 00:22:935 (1,2,3,4,5,1,2,3,4,5,6,7) - 1/2 slider - slider - note - slider - note - note - note - slider- note - note - note- note This rhythm has been consistently repeated here. Since you were using a consistent rhythm, you could have give some relationship between these 4 rhythm sections rather by using a similar pattern and giving some variation. The current status just gives me the impression that a rhythm is getting repeated, and you are just placing those rhythms randomly.
  5. 00:20:493 (2,3,4) - The flow of (3,4) feels too sharp and not natural.
  6. 00:24:156 (5,1,2) - I can't see a musical cue of this huge transition from (5) to (1). This jump is overdone considering your overall map.
  7. 00:29:563 (4,5) - This jump feels pretty random in the current stance. The feeling of 00:32:354 (6,7) would be enough.
  8. 00:37:237 (1,1) - I can't see your intention behind this NC spam.
  9. 00:39:156 (6,7) - You may want to fix this 1/4 spacing error.
  10. 00:50:842 (1,1,2,3,4,1) - For this speed down section, having a consistent spacing would make your pattern more organized.
  11. 00:54:330 (1,1) - Couldn't also understand this NC spam.
  12. 00:56:772 (2,3,4,5,1,2) - Seems the 1/2 spacing of (2,3) (4,5) (1,2) was gradually increasing as the music goes on. Nice attempt, but it was barely noticable since those objects were just placed in a random spot, not as an organized pattern. Giving some more consistency in angle would made this pattern more organized.
  13. 00:58:516 (4,5,6,7) - Another sharp flow. I didn't felt this pattern was nice enough to play.
  14. 01:11:249 (4,5) - This might worth a jump, but the scale was pretty excessive.
  15. 01:16:656 (3,4,1) - The high spacing of (3,4) decreased the effect of (4,1) where a transition to a new pattern appears. A jump of (3,4) doesn't fit nice enough. You may want to place it closer.
  16. 01:23:284 (2,3,4) - This linear flow was pretty bad to express the transition from a triangle pattern to the stream pattern. Having something sharp flow (2,3,4) will work better. Also (3,4) having a closer spacing than (2,3) also was unnatural in the point of pattern transition.
  17. Not bad. But as I've pointed out above, this difficulty needs to get a lot more organized.
Doxa

Sonnyc wrote:

[Doxa's Insane]
  1. 00:01:307 (4,5,6) - (6) has a stronger sound than (5). Having a bigger jump in (4,5) than (5,6) didn't felt logical enough.
  2. 00:02:354 (2,3,4,5) - (2,3) and (4,5) are pretty similar in sound. Having an inconsistent spacing each other didn't felt organized.
  3. 00:16:830 (4,5,1) - (1) has a stronger beat than (5). (4,5) having a excessively huge jump didn't felt well.
  4. 00:17:354 (1,2,3,4,5,1,2,3,4,5,6,7) - 00:20:144 (1,2,3,4,5,1,2,3,4,5,6,7) - 00:22:935 (1,2,3,4,5,1,2,3,4,5,6,7) - 1/2 slider - slider - note - slider - note - note - note - slider- note - note - note- note This rhythm has been consistently repeated here. Since you were using a consistent rhythm, you could have give some relationship between these 4 rhythm sections rather by using a similar pattern and giving some variation. The current status just gives me the impression that a rhythm is getting repeated, and you are just placing those rhythms randomly.
  5. 00:20:493 (2,3,4) - The flow of (3,4) feels too sharp and not natural.
  6. 00:24:156 (5,1,2) - I can't see a musical cue of this huge transition from (5) to (1). This jump is overdone considering your overall map.
  7. 00:29:563 (4,5) - This jump feels pretty random in the current stance. The feeling of 00:32:354 (6,7) would be enough.
  8. 00:37:237 (1,1) - I can't see your intention behind this NC spam.
  9. 00:39:156 (6,7) - You may want to fix this 1/4 spacing error.
  10. 00:50:842 (1,1,2,3,4,1) - For this speed down section, having a consistent spacing would make your pattern more organized.
  11. 00:54:330 (1,1) - Couldn't also understand this NC spam.
  12. 00:56:772 (2,3,4,5,1,2) - Seems the 1/2 spacing of (2,3) (4,5) (1,2) was gradually increasing as the music goes on. Nice attempt, but it was barely noticable since those objects were just placed in a random spot, not as an organized pattern. Giving some more consistency in angle would made this pattern more organized.
  13. 00:58:516 (4,5,6,7) - Another sharp flow. I didn't felt this pattern was nice enough to play.
  14. 01:11:249 (4,5) - This might worth a jump, but the scale was pretty excessive.
  15. 01:16:656 (3,4,1) - The high spacing of (3,4) decreased the effect of (4,1) where a transition to a new pattern appears. A jump of (3,4) doesn't fit nice enough. You may want to place it closer.
  16. 01:23:284 (2,3,4) - This linear flow was pretty bad to express the transition from a triangle pattern to the stream pattern. Having something sharp flow (2,3,4) will work better. Also (3,4) having a closer spacing than (2,3) also was unnatural in the point of pattern transition.
  17. Not bad. But as I've pointed out above, this difficulty needs to get a lot more organized.
Thank you for modding ♥

---

updated diff http://puu.sh/lqEjF/f144734120.rar
Neku Okazaki

Sonnyc wrote:

[Neku's Normal]
  1. 00:31:656 - 00:42:819 - Missing hitsound. Changed
  2. 00:36:540 (1,2) - 00:47:703 (1,2) - Starting the combo from (2) fits the song better. The first new combo need to start on 00:36:365 - but the next note is here, and the second new combo... I dont know why you say it
Changes: 1
osu file format v14

[General]
AudioFilename: Have a Nice Audio o3o.mp3
AudioLeadIn: 0
PreviewTime: 60958
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Have a Nice MUSIC!!
TitleUnicode:Have a Nice MUSIC!!
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:ErunamoJAZZ
Version:Neku's Normal
Source:SHOW BY ROCK!!
Tags:ショウ・バイ・ロック!! Ending Neku Okazaki
BeatmapID:821883
BeatmapSetID:375264

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Show by rock new BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
610,348.837209302326,4,3,1,70,1,0
62005,-100,4,3,1,70,0,1
84330,-100,4,3,1,70,0,0


[Colours]
Combo1 : 248,230,99
Combo2 : 255,164,255
Combo3 : 53,53,255
Combo4 : 142,119,255

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408,204,82935,1,4,0:2:0:0:
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256,192,84330,12,4,88341,0:2:0:0:
IamKwaN
My difficulty: http://puu.sh/lAx8C/93a91d104b.rar
Please change the title to 'Have a nice MUSIC!!(TVedit)' as shown here or here!

I probably map the full version then xD
Topic Starter
ErunamoJAZZ
yey!, very thanks Kwan~, I will to upload at night here :3
IamKwaN
Is Expert more appropriate as the highest difficulty name for SB69 songs? (Just a minor suggestion xD)
Topic Starter
ErunamoJAZZ

Sonnyc wrote:

Guess you can add some gd mapper in the tags.

[Advanced]
  1. 00:14:214 (1,2) - Starting NC from (2) would fit the music better imo. done
  2. 00:11:598 (5,1) - 00:33:923 (4,1) - 01:07:063 (3,1) - These small jumps didn't fit your overall difficulty nor was effective enough. Removing the jump is what I recommend. done
  3. 01:17:877 - I feel this beat quite empty not being mapped. done
[Hard]
  1. 00:10:377 (1,3) - The sliderpath of (3) isn't highly visible enough since it gets covered by the path of (1). I wouldn't recommend such pattern. Im not agree. http://puu.sh/lDern/f1403f53a2.jpg
  2. 00:15:958 (1,2) - This jump didn't felt effective enough for me. Not changed
  3. 00:25:377 (1,2,1) - Remove NC of (1) and add nc ad (2) would fit the song better. Okay
  4. 00:48:923 (4,5,1) - (5,1) having a bigger jump than (4,5) would fit the song better imo. Not changed
Thanks.

Fixed metadata too.
Side
Hi for the M4M :v


SPOILER
Might wanna add some audio lead in since some diffs start right at the beginning at 00:00:610 - Consider maybe like 2000 or so. Not the best at this so maybe check with a BN on a good leadin value.

Also some diffs have widescreen support on and some have it off. Consider disabling for all if you don't plan on adding a storyboard.

Also package plz cambia ese BG xD


[KwaN's Easy]

00:02:005 (3) - Missing clap on slider end like 00:00:958 (2) - Use auto sample and addition. Unless you're going for something else then it's fine.

00:03:749 (2) - Also if you make the change above do the same for the slider head here.


No real issues.


[Neku's Normal]

Consider raising AR to 4 and HP to 3. You want it to be a bit harder than the easy after all and most players at normal level read AR5 okay (actually that's a lie no one actually reads AR below 7 xD jk jk)



00:31:307 (1) - Forgot to add whistles to both ends. Also make sure to add normal sampleset to the slider end and soft addition to both the head and end.

00:32:005 (2) - Might also be missing whistle on tail if that's the pattern you're using.

00:35:493 (3,1) - Missing whistle and soft addition on the tail of 3 and 1 is missing clap and normal sampleset.

00:42:470 (1) - Missing normal sampleset and soft addition on the tail.

00:56:423 (1) - Nice! :v

01:13:168 (1) - Not a big deal but you could probably keep that hexagon kinda with 01:12:121 (4,5,6,1) - by moving 1 around x:412 y:164. It might require moving a few notes around though so if you don't wanna do it its cool (but it looks nice :v )

01:14:563 (3) - Missing soft addition and whistle to slider end.

Few hitsound inconsistencies but no major issues.


[Advanced]

00:00:610 (1,2) - Imperfect blanket 0/10 xD jk no nazi mod here

00:31:307 (1) - Missing whistle along with normal sample and soft addition like 00:29:563 (4) - 00:30:261 (2) - etc.

00:36:191 (3) - Missing clap with normal sampleset.

00:42:470 (1) - Missing whistle with normal sample and soft addition

01:08:982 (1,2) - So this is not wrong but I thought this would look cool :v Suggesting because the vocals kinda sound like three syllables linked together when she says uh....idk what she says xD but its like three words then "wo" at 01:09:505 - so that's also why I suggest that. Might need to move 01:09:854 (3) - a bit closer after but won't change how it plays.

01:13:865 (3) - Add soft addition and whistle to slider end so it sounds like 01:13:168 (1) - 01:14:563 (1) - 01:15:610 (3) - etc.


No real issues :v


[Hard]

Would suggest lowering AR to 7. Song isn't too complicated to need 8 and AR8 might suit pkhg's diff a bit more imo.

00:01:307 (3) - change slider head and tail to auto sample and normal addition so it has that same low sound as 00:00:610 (1) -

01:00:435 (4,5,1) - oo some people are gonna hate you for this xD I suggest stacking 5 over 4 to avoid that :v

01:02:005 (1,2) - Would probably be nicer as a 1/1 slider since that's also what the other sliders do. Might be better imo.

01:25:377 (4) - Missing soft addition and whistle


No real issues.


[pkhg's Insane]

Tuve que borrar ese BG para modear el mep lol anyway

Lower AR to 8 especially if the hard lowers to 7. Maybe 8.5 :v

00:02:354 (2) - Move this a little to the right and down so it makes a #perfectstar


No real issues.


[Doxa's Insaner]

00:00:610 (1,2,3,4,5,6) - A bit hard to explain this one but currently the snaps to each note feel weird. Also the spacing changes from 4 5 and 6 compared to 1 2 and 3 but there's no extra intensity in the music to indicate this so it's pretty random. Also it would be nice if 1 flowed a bit better towards 2. Here's a suggestion which looks kinda similar to what you did but a bit cleaner. Still I recommend trying a different pattern because this one still has that spacing concern.

00:02:354 (2,3,4,5) - This one's also a bit hard to explain. Basically because of the rhythm it's weird to read it when it looks like this. I suggest stacking 00:02:354 (2,3) - and 00:02:877 (4,5) - so it looks like this

00:03:749 (2,3,4,5,6,7) - Also again spacing is inconsistent as it increase a lot compared to the previous combos but the music doesn't intensify until maybe 00:04:098 - Also 1 could point towards 2 for better flow. Consider sticking to 1.1x spacing in this section for consistency and then 00:04:098 (4,5,6,7) - could have a bit higher spacing as jumpsif you want.

00:04:796 (1,2) - So because of this pattern it covers up the vocals and also it ignores the drum and possible stream. I can't really give you a suggestion here because I'd probably be remapping your diff and I don't wanna do that and surely you don't want me to do that also. Anyway if you want an idea of what I mean here's a few screenshots of 00:03:400 - 00:06:104 - So maybe it gives you an idea of what to consider. SS1 SS2

00:08:110 (4) - Missing clap on tail

00:17:005 (5,1) - Overlap can be avoided and still play well.

00:26:423 (3,4,5,6) - See like this is a good example of more consistent spacing and then intensity on the downbeat or where the music indicates. Also it could look pretty clean if you used the polygon tool (ctrl+shift+d)

00:28:168 (8) - Maybe make this a 3/4 slider and add a note or slider start at 00:28:516 - Since this is the first beat and where the 1st verse starts so you usually want a clickable object there.

00:47:703 (5,1) - Flow from 5 to 1 could be better since it looks like 5 points to 00:48:226 (2) - a lot better than 1.

00:50:842 (1,2,3,4,5,6,7) - Poor frow from 1 to 2 and also its huge spacing compared to the jumps right after.

00:55:028 (1) - This slider covers up a very strong beat at 00:55:377 - :( Also 00:55:726 (2,3) - feels very empty. Maybe change those to 1/2 sliders.

00:56:772 (2,3,4,5,1,2) - These would be cool if they were stacked in pairs of two and instead increasing the space of the jumps. Something like this (not the cleanest example but just to give you an idea)

00:58:516 (4,5,6,7) - Star could look cleaner and also missing a very strong finish at 00:59:214 - If you did what I showed in the screenshot above you can do something like this and it would make a nice followup to the pattern.

01:02:703 (3) - Poor flow from 2 to this note. Players would expect the slider to start where the tail is from how it looks but instead they have to snap all the way back and flow up again. Flow changes are good but unexpected sharp snaps not so much. And trust me I do a LOT of flow breaks in my maps and most people hate me for it xD But I try to keep it consistent at least.

01:08:284 (3) - ctrl+g would be cool here.

01:10:377 (1,2) - Again huge jump from 1 to 2 but no intensity to really justify this. It's a good idea to map with distance snap unless you plan to add jumps but those only work when it makes sense.


In general this diff is very inconsistent. There's no set distance between any notes and the flow is also a bit random going from snaps to linear distance jumps to sharp jumps that don't really go with the song. You had some nice ideas but they didn't stand out because of all of the inconsistencies I mentioned. I highly suggest reviewing the map again. There's a lot of things I didn't mention but overall this diff could use a lot of work.


Hope this helps. Good luck with the set! :)
Kuki
[General]


[kwan's easy]
00:13:168 (3) - curve this a bit more so it leads to (4) nicer, something like this.

clean and not many issues, as expected from you kwan 8-)

[neku's normal]
00:36:889 (2,3) - blanket is a bit off here.
00:49:447 (4,5,6) - current pattern you have here doesn't look very nice and doesn't play that nice either. consider something more like this.
00:56:423 (1) - cool slider, but you missed around 4 beats that should be clickable, and you didn't even make the slider fit the beat. if you changed the slider to fit the beat it would be fine, but i think you should remove this since it makes no sense in any way and you've clearly placed it there to look good, disregarding other factors.

[Advanced]
00:19:272 (3,4) - fix the blanket here, it's alittle off on the end and doesn't look nice
00:29:912 (1) - move two pixels to the right to fix spacing and small overlap, it looks much better
00:42:993 (2,3,4,1) - you really need to clean this part up, make a square like this by copying the note and slider in place of the other two notes, and replacing the extra slider with a hitcircle like this.
01:17:877 (5,1) - avoid the overlap here.

[hard]
00:11:772 (1,2,3,4) - spacing needs to be fixed here. all of these have the same emphasis but some have 0.5 lower and 0.5 higher distance snap, which makes no sense.
00:55:028 (1,2,3) - fix the spacing and blanket here.

[pkhg's insane]
clean, nice map pk

[doxa's insane]
clearly a beginner's map, here's some tips to get you going, after reading I suggest you remap.
SPOILER
reuse placement! if you've put down a few notes, and want to know where to place the next note, put it where one of those notes were! Check some of my maps or relatively any good quality map to see this (and the reusing notes to create structure) method used almost 100% of the time.

make sure you consistently check to see if something flows right. If it's comfortable for you, it's comfortable for the player (most of the time). you need to watch out though, because the more you play your own map you'll get used to bad flow and won't notice it, so make sure you only check once or twice! you don't even need to go into test mode, just play the song in editor and glide your cursor through parts of the map to check them. Also, if you're not already, don't use grid snap, it really limits what you can do creatively.

Reusing (copying and pasting things you've used before in a map) may seem like a lazy way to map, but it actually adds some really nice structure to your map and makes it much better looking overall. Check any good map and you'll see what I mean, it's used often to create symmetrical patterns and just patterns in general.

try to have consistent spacing! the only reason you should change the spacing is for emphasis. if something is quiet and soft, lower the spacing. if something is loud and heavy, make the spacing higher. You should try to find a consistent distance snap to use throughout the whole diff. You don't even need to use distance snap, just use it as a guideline for what to do. check the upper right corner when you have a note selected to see the spacing between the note ahead of it and the note behind it.
pkhg

Side wrote:

Hi for the M4M :v


Might wanna add some audio lead in since some diffs start right at the beginning at 00:00:610 - Consider maybe like 2000 or so. Not the best at this so maybe check with a BN on a good leadin value. thats uneeded also unrankable xd

Also some diffs have widescreen support on and some have it off. Consider disabling for all if you don't plan on adding a storyboard.

Also package plz cambia ese BG xD anime grills are love

[pkhg's Insane]

Tuve que borrar ese BG para modear el mep lol anyway fuk u owo)p

Lower AR to 8 especially if the hard lowers to 7. Maybe 8.5 :v 8.5

00:02:354 (2) - Move this a little to the right and down so it makes a #perfectstar#rollingstar


No real issues.


Hope this helps. Good luck with the set! :)
thx
a
osu file format v14

[General]
AudioFilename: Have a Nice Audio o3o.mp3
AudioLeadIn: 0
PreviewTime: 60958
Countdown: 3
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
StoryFireInFront: 0
SkinPreference:Default
EpilepsyWarning: 1
CountdownOffset: 3
WidescreenStoryboard: 1
SamplesMatchPlaybackRate: 1

[Editor]
Bookmarks: 610,6191,7761,14214,17354,22586,24156,25377,28516,33749,33923,34098,34621,34796,35319,35493,35842,36016,38284,38458,38633,38807,38982,39156,39330,39505,41511,45261,45784,45958,46482,46656,47005,47179,50842,56423,62005,67586,73168,85551
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2

[Metadata]
Title:Have a nice MUSIC!!(TVedit)
TitleUnicode:Have a nice MUSIC!!(TVedit)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:ErunamoJAZZ
Version:pkhg's Insane
Source:SHOW BY ROCK!!
Tags:ショウ・バイ・ロック!! Ending Neku Okazaki Doxa IamKwaN
BeatmapID:828030
BeatmapSetID:375264

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"owo)b.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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441,200,22761,1,4,0:3:0:0:
355,58,22935,6,0,P|352:135|351:223,1,160,12|2,0:0|1:2,0:0:0:0:
351,217,23633,1,8,0:0:0:0:
490,145,23807,2,0,P|450:142|411:140,1,80,0|2,0:0|1:2,0:0:0:0:
302,213,24156,6,0,P|262:216|222:218,1,80,8|12,0:0|0:0,0:0:0:0:
112,157,24505,1,0,0:0:0:0:
40,261,24679,2,0,P|79:264|119:266,1,80,2|0,1:2|0:0,0:0:0:0:
211,189,25028,1,8,0:0:0:0:
240,313,25203,1,8,0:0:0:0:
136,231,25377,2,0,P|132:187|131:138,1,80,2|8,1:2|0:0,0:0:0:0:
220,29,25726,6,0,P|216:109|211:189,1,160,12|2,0:0|1:2,0:0:0:0:
211,188,26423,1,0,1:2:0:0:
149,308,26598,1,8,0:0:0:0:
270,248,26772,1,10,0:0:0:0:
136,227,26947,1,10,0:0:0:0:
136,227,27296,5,2,0:0:0:0:
211,188,27470,1,2,0:0:0:0:
270,248,27644,1,2,0:0:0:0:
231,322,27819,2,8,L|176:326,3,40,10|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
149,308,28168,1,0,0:0:0:0:
211,188,28342,1,4,0:3:0:0:
303,283,28516,6,0,P|343:281|391:277,1,80,6|0,0:0|0:0,0:0:0:0:
438,160,28865,2,0,P|398:156|358:154,1,80,8|0,0:0|0:0,0:0:0:0:
249,211,29214,1,2,0:0:0:0:
306,94,29389,1,2,0:0:0:0:
147,126,29563,2,0,P|187:130|227:132,1,80,8|0,0:0|0:0,0:0:0:0:
383,39,29912,6,0,P|303:44|206:54,1,160,2|8,0:0|0:0,0:0:0:0:
115,130,30435,1,0,0:0:0:0:
208,212,30610,2,0,P|204:172|199:133,1,80,2|2,0:0|0:0,0:0:0:0:
305,75,30958,2,0,P|299:114|295:154,1,80,8|2,0:0|0:0,0:0:0:0:
379,248,31307,5,2,0:0:0:0:
466,136,31482,2,0,P|426:140|386:146,1,80,0|8,0:0|0:0,0:0:0:0:
286,230,31830,1,0,0:0:0:0:
446,233,32005,2,0,P|406:227|366:223,1,80,2|2,0:0|0:0,0:0:0:0:
264,310,32354,2,0,P|224:315|184:319,1,80,8|2,0:0|0:0,0:0:0:0:
49,225,32703,6,0,P|129:229|210:238,1,160,2|8,0:0|0:0,0:0:0:0:
306,322,33226,1,0,0:0:0:0:
363,206,33400,2,0,P|360:165|356:122,1,80,2|2,0:0|0:0,0:0:0:0:
281,29,33749,1,10,0:0:0:0:
405,57,33923,1,10,0:0:0:0:
280,144,34098,6,0,P|200:142|115:139,1,160,6|8,0:0|0:0,0:0:0:0:
50,255,34621,1,2,0:0:0:0:
50,255,34796,2,0,P|129:252|209:250,1,160,6|8,0:0|0:0,0:0:0:0:
306,322,35319,1,2,0:0:0:0:
246,176,35493,6,0,P|233:255|224:334,1,160,6|10,0:0|0:0,0:0:0:0:
331,245,36016,1,2,0:0:0:0:
197,259,36191,2,0,P|156:257|117:254,1,80,4|0,0:0|0:0,0:0:0:0:
53,132,36540,2,0,P|92:128|132:127,1,80,8|4,0:0|0:0,0:0:0:0:
237,16,36889,6,0,P|240:96|245:175,1,160,12|8,0:0|0:0,0:0:0:0:
305,292,37412,1,2,0:0:0:0:
397,193,37586,2,0,P|357:200|318:209,1,80,2|0,0:0|0:0,0:0:0:0:
197,259,37935,2,0,P|157:251|118:242,1,80,8|0,0:0|0:0,0:0:0:0:
53,132,38284,5,10,0:0:0:0:
1,250,38458,1,10,0:0:0:0:
109,324,38633,2,0,P|101:284|92:245,1,80,10|10,0:0|0:0,0:0:0:0:
53,132,38982,1,10,0:0:0:0:
1,250,39156,1,10,0:0:0:0:
1,250,39243,1,8,0:0:0:0:
1,250,39330,1,10,0:0:0:0:
109,324,39505,1,4,0:3:0:0:
184,196,39679,6,0,P|224:190|276:183,1,80,4|0,0:0|0:0,0:0:0:0:
369,273,40028,2,0,L|329:267|289:261,1,80,8|0,0:0|0:0,0:0:0:0:
184,196,40377,1,2,0:0:0:0:
227,307,40551,1,2,0:0:0:0:
304,185,40726,2,0,P|302:143|299:101,1,80,8|0,0:0|0:0,0:0:0:0:
168,35,41075,6,0,P|166:76|163:119,1,80,2|0,0:0|0:0,0:0:0:0:
231,227,41423,2,0,P|229:266|226:306,1,80,8|0,0:0|0:0,0:0:0:0:
125,384,41772,1,2,0:0:0:0:
54,281,41947,1,2,0:0:0:0:
152,208,42121,2,0,L|191:217|230:226,1,80,8|2,0:0|0:0,0:0:0:0:
348,299,42470,5,2,0:0:0:0:
381,166,42644,2,0,P|341:174|303:184,1,80,0|8,0:0|0:0,0:0:0:0:
255,299,42993,1,2,0:0:0:0:
375,332,43168,2,0,P|367:291|360:253,1,80,2|0,0:0|0:0,0:0:0:0:
297,130,43516,2,0,P|289:170|282:208,1,80,8|2,0:0|0:0,0:0:0:0:
205,348,43865,6,0,P|199:268|190:171,1,160,2|8,0:0|0:0,0:0:0:0:
101,98,44389,1,2,0:0:0:0:
29,205,44563,2,0,P|68:198|108:192,1,80,2|0,0:0|0:0,0:0:0:0:
218,116,44912,2,0,P|256:123|296:129,1,80,10|10,0:0|0:0,0:0:0:0:
458,180,45261,6,0,P|410:143|360:208,1,160,6|8,0:0|0:0,0:0:0:0:
290,334,45784,1,2,0:0:0:0:
290,334,45958,2,0,P|284:256|275:171,1,160,6|8,0:0|0:0,0:0:0:0:
216,57,46482,1,2,0:0:0:0:
354,145,46656,6,0,P|271:150|181:158,1,160,6|8,0:0|0:0,0:0:0:0:
107,255,47179,1,6,0:0:0:0:
207,339,47354,2,0,P|202:298|197:259,1,80,4|0,0:0|0:0,0:0:0:0:
108,164,47703,1,8,0:0:0:0:
81,300,47877,1,4,0:0:0:0:
205,224,48051,6,0,L|368:211,1,160,6|8,0:0|0:0,0:0:0:0:
491,245,48575,1,2,0:0:0:0:
425,354,48749,2,0,P|419:315|412:274,1,80,2|0,0:0|0:0,0:0:0:0:
334,170,49098,2,0,P|327:209|321:249,1,80,8|0,0:0|0:0,0:0:0:0:
303,380,49447,5,6,0:0:0:0:
392,283,49621,1,4,0:0:0:0:
260,308,49796,2,0,P|219:303|176:299,1,80,10|4,0:0|0:0,0:0:0:0:
89,203,50144,1,2,0:0:0:0:
101,328,50319,1,4,0:0:0:0:
185,206,50493,1,6,0:0:0:0:
185,206,50842,6,0,P|264:195|344:189,1,160,6|10,0:0|0:0,0:0:0:0:
471,229,51365,1,8,0:0:0:0:
394,119,51540,2,0,P|354:114|307:112,1,80,6|4,0:0|0:0,0:0:0:0:
198,181,51889,1,10,0:0:0:0:
198,181,52237,6,0,P|158:186|111:188,1,80,6|0,0:0|0:0,0:0:0:0:
28,284,52586,2,0,P|68:279|115:277,1,80,10|8,0:0|0:0,0:0:0:0:
214,342,52935,1,6,0:0:0:0:
274,237,53110,1,4,0:0:0:0:
176,149,53284,2,0,P|180:190|188:247,1,80,10|0,0:0|0:0,0:0:0:0:
314,320,53633,6,0,P|318:240|320:161,1,160,6|10,0:0|0:0,0:0:0:0:
257,48,54156,1,0,0:0:0:0:
176,149,54330,2,0,L|215:138|254:127,1,80,6|4,0:0|0:0,0:0:0:0:
369,52,54679,1,10,0:0:0:0:
369,52,55028,6,0,P|376:131|382:213,1,160,6|10,0:0|0:0,0:0:0:0:
314,320,55551,1,8,0:0:0:0:
219,227,55726,2,0,P|259:228|299:232,1,80,6|4,0:0|0:0,0:0:0:0:
424,293,56075,1,10,0:0:0:0:
424,293,56423,6,0,P|431:214|437:132,1,160,6|8,0:0|0:0,0:0:0:0:
328,44,56947,2,0,P|335:123|341:205,1,160,6|8,0:0|0:0,0:0:0:0:
231,299,57470,2,0,P|238:220|244:138,1,160,6|8,0:0|0:0,0:0:0:0:
135,50,57994,2,0,P|142:129|148:211,1,160,6|8,0:0|0:0,0:0:0:0:
231,314,58516,2,0,P|235:278|238:230,1,80,2|2,0:0|0:0,0:0:0:0:
162,131,58865,1,2,0:0:0:0:
161,263,59040,1,2,0:0:0:0:
263,174,59214,6,0,P|302:170|350:168,1,80,6|0,0:0|0:0,0:0:0:0:
433,266,59563,2,0,P|393:262|353:260,1,80,8|0,0:0|0:0,0:0:0:0:
231,314,59912,1,4,0:3:0:0:
263,174,60085,1,2,0:0:0:0:
263,174,60173,1,0,0:0:0:0:
263,174,60260,1,8,0:0:0:0:
338,267,60435,1,4,0:3:0:0:
183,230,60610,5,6,0:0:0:0:
183,230,61307,1,8,0:0:0:0:
155,105,61482,1,8,0:0:0:0:
147,98,61569,1,8,0:0:0:0:
141,91,61656,1,4,0:3:0:0:
103,78,61743,1,0,0:0:0:0:
64,82,61830,1,4,0:3:0:0:
31,104,61917,1,0,0:0:0:0:
11,138,62005,6,0,P|21:218|32:302,1,160,14|2,0:0|1:2,0:0:0:0:
144,358,62528,1,0,0:0:0:0:
183,230,62703,2,0,P|180:189|176:148,1,80,8|0,0:0|0:0,0:0:0:0:
274,66,63051,2,0,P|271:106|267:148,1,80,2|0,1:2|0:0,0:0:0:0:
339,253,63400,5,8,0:0:0:0:
428,159,63575,2,0,P|388:161|348:166,1,80,0|2,0:0|1:2,0:0:0:0:
245,258,63923,1,0,0:0:0:0:
418,260,64098,2,0,P|378:255|338:252,1,80,8|8,0:0|0:0,0:0:0:0:
238,345,64447,2,0,P|198:350|158:353,1,80,2|8,1:2|0:0,0:0:0:0:
9,215,64796,6,0,P|88:222|177:231,1,160,12|2,0:0|1:2,0:0:0:0:
238,345,65319,1,0,0:0:0:0:
324,245,65493,2,0,P|284:251|245:258,1,80,8|0,0:0|0:0,0:0:0:0:
168,151,65842,2,0,P|207:157|247:163,1,80,2|0,1:2|0:0,0:0:0:0:
386,152,66191,5,8,0:0:0:0:
319,33,66365,2,0,P|314:71|310:112,1,80,0|2,0:0|1:2,0:0:0:0:
324,245,66714,1,0,0:0:0:0:
465,163,66889,2,0,P|425:156|386:152,1,80,8|8,0:0|0:0,0:0:0:0:
258,183,67237,2,0,P|218:189|178:194,1,80,2|8,1:2|0:0,0:0:0:0:
46,283,67586,6,0,P|125:288|219:298,1,160,12|2,0:0|1:2,0:0:0:0:
319,354,68110,1,0,0:0:0:0:
401,210,68284,2,0,P|321:218|241:223,1,160,8|2,0:0|1:2,0:0:0:0:
122,165,68807,1,0,0:0:0:0:
204,61,68982,6,0,P|208:100|212:140,1,80,8|0,0:0|0:0,0:0:0:0:
135,253,69330,1,2,1:2:0:0:
267,282,69505,2,0,P|306:277|346:273,1,80,0|8,0:0|0:0,0:0:0:0:
468,328,69854,1,8,0:0:0:0:
468,328,69941,1,0,0:0:0:0:
468,328,70028,1,2,1:2:0:0:
512,205,70203,1,2,1:2:0:0:
417,99,70377,2,0,P|416:138|416:184,1,80,8|8,0:0|0:0,0:0:0:0:
331,353,70726,6,0,P|324:274|316:184,1,160,4|8,1:2|0:0,0:0:0:0:
240,68,71249,1,8,0:0:0:0:
394,148,71423,2,0,P|315:154|225:163,1,160,4|8,1:2|0:0,0:0:0:0:
218,307,71947,1,0,0:0:0:0:
144,200,72121,2,0,P|146:160|149:121,1,80,4|0,1:2|0:0,0:0:0:0:
281,45,72470,5,4,0:3:0:0:
357,177,72644,1,8,0:0:0:0:
225,252,72819,1,8,0:3:0:0:
149,121,72993,1,4,0:3:0:0:
301,53,73168,6,0,P|298:136|293:220,1,160,12|2,2:0|1:2,2:0:0:0:
220,332,73691,1,0,0:0:0:0:
342,290,73865,2,0,P|382:286|425:283,1,80,8|0,0:0|0:0,0:0:0:0:
512,162,74214,2,0,P|472:158|432:155,1,80,2|0,1:2|0:0,0:0:0:0:
339,81,74563,5,8,0:0:0:0:
293,212,74737,2,0,P|332:208|372:205,1,80,0|2,0:0|1:2,0:0:0:0:
471,299,75086,1,0,0:0:0:0:
352,369,75261,2,0,P|346:329|342:290,1,80,8|8,0:0|0:0,0:0:0:0:
303,132,75610,2,0,P|297:171|292:211,1,80,2|8,1:2|0:0,0:0:0:0:
220,384,75958,6,0,P|211:306|203:217,1,160,12|2,0:0|1:2,0:0:0:0:
236,93,76482,1,0,0:0:0:0:
322,198,76656,2,0,P|361:194|420:187,1,80,8|0,0:0|0:0,0:0:0:0:
471,299,77005,2,0,P|431:294|391:290,1,80,2|0,1:2|0:0,0:0:0:0:
256,353,77354,6,0,L|216:357|176:361,1,80,8|0,0:0|0:0,0:0:0:0:
60,307,77703,1,2,1:2:0:0:
151,224,77877,2,0,P|149:184|145:144,1,80,0|8,0:0|0:0,0:0:0:0:
58,42,78226,1,8,0:0:0:0:
190,62,78400,2,0,P|230:60|270:56,1,80,2|2,1:2|1:2,0:0:0:0:
410,141,78749,6,0,P|370:137|330:135,1,80,12|0,0:0|0:0,0:0:0:0:
230,218,79098,2,0,P|190:222|150:224,1,80,2|0,1:2|0:0,0:0:0:0:
26,181,79447,1,8,0:0:0:0:
60,307,79621,1,0,0:0:0:0:
129,208,79796,2,0,P|127:168|122:128,1,80,2|0,1:2|0:0,0:0:0:0:
216,11,80144,6,0,P|211:50|209:90,1,80,8|0,0:0|0:0,0:0:0:0:
230,218,80493,1,0,1:2:0:0:
355,146,80668,2,0,P|315:142|275:141,1,80,0|8,0:0|0:0,0:0:0:0:
145,183,81016,1,8,0:0:0:0:
222,297,81191,2,0,P|227:257|230:218,1,80,2|8,1:2|0:0,0:0:0:0:
108,107,81540,6,0,P|115:188|124:281,1,160,12|2,0:0|1:2,0:0:0:0:
174,384,82063,1,0,0:0:0:0:
271,299,82237,2,0,P|311:294|360:289,1,80,8|0,0:0|0:0,0:0:0:0:
462,215,82586,2,0,P|422:210|382:206,1,80,2|0,1:2|0:0,0:0:0:0:
302,80,82935,5,12,0:0:0:0:
217,179,83110,2,0,P|256:174|296:170,1,80,0|2,0:0|1:2,0:0:0:0:
401,242,83458,1,0,0:0:0:0:
465,130,83633,1,8,0:0:0:0:
449,93,83720,1,8,0:0:0:0:
415,73,83807,1,2,1:2:0:0:
376,76,83894,1,8,0:0:0:0:
345,101,83982,2,0,P|344:143|343:192,1,80,2|0,1:2|0:0,0:0:0:0:
242,335,84330,6,0,P|229:257|216:178,1,160,12|2,0:0|1:2,0:0:0:0:
216,178,85028,2,0,P|217:138|220:95,1,80,8|0,0:0|0:0,0:0:0:0:
316,14,85377,1,0,1:2:0:0:
380,143,85551,6,0,P|341:141|297:139,1,80,8|12,0:0|0:0,0:0:0:0:
199,68,85900,1,0,0:0:0:0:
136,181,86075,2,0,P|175:179|215:177,1,80,2|0,1:2|0:0,0:0:0:0:
315,94,86423,1,8,0:0:0:0:
395,191,86598,1,8,0:0:0:0:
320,293,86772,2,0,P|314:255|307:213,1,80,2|8,1:2|0:0,0:0:0:0:
199,68,87121,6,0,P|194:148|191:237,1,160,12|2,0:0|1:2,0:0:0:0:
191,227,87819,2,0,P|197:268|205:320,1,80,2|8,1:2|0:0,0:0:0:0:
110,226,88168,1,2,1:2:0:0:
245,148,88342,1,4,1:2:0:0:



and kuki
Topic Starter
ErunamoJAZZ

Side wrote:

Hi for the M4M :v

  1. Might wanna add some audio lead in since some diffs start right at the beginning at 00:00:610 - Consider maybe like 2000 or so. Not the best at this so maybe check with a BN on a good leadin value. I think it is not necessary.
  2. Also some diffs have widescreen support on and some have it off. Consider disabling for all if you don't plan on adding a storyboard. ugg, oks.
  3. Also package plz cambia ese BG xD

[Advanced]

  1. 00:00:610 (1,2) - Imperfect blanket 0/10 xD jk no nazi mod here plop
  2. 00:31:307 (1) - Missing whistle along with normal sample and soft addition like 00:29:563 (4) - 00:30:261 (2) - etc.
  3. 00:36:191 (3) - Missing clap with normal sampleset.
  4. 00:42:470 (1) - Missing whistle with normal sample and soft addition
  5. 01:08:982 (1,2) - So this is not wrong but I thought this would look cool :v Suggesting because the vocals kinda sound like three syllables linked together when she says uh....idk what she says xD but its like three words then "wo" at 01:09:505 - so that's also why I suggest that. Might need to move 01:09:854 (3) - a bit closer after but won't change how it plays. Good, done.
  6. 01:13:865 (3) - Add soft addition and whistle to slider end so it sounds like 01:13:168 (1) - 01:14:563 (1) - 01:15:610 (3) - etc.
[Hard]

Would suggest lowering AR to 7. Song isn't too complicated to need 8 and AR8 might suit pkhg's diff a bit more imo. humm... Im not agree, but I will to wait if someone suggest it too.

  1. 00:01:307 (3) - change slider head and tail to auto sample and normal addition so it has that same low sound as 00:00:610 (1) - mm.. nope
  2. 01:00:435 (4,5,1) - oo some people are gonna hate you for this xD I suggest stacking 5 over 4 to avoid that :v hahaha, not changed.
  3. 01:02:005 (1,2) - Would probably be nicer as a 1/1 slider since that's also what the other sliders do. Might be better imo. nahh, is fine like is.
  4. 01:25:377 (4) - Missing soft addition and whistle It is intentional.

Hope this helps. Good luck with the set! :)

Kuki wrote:

[Advanced]
00:19:272 (3,4) - fix the blanket here, it's alittle off on the end and doesn't look nice done :P
00:29:912 (1) - move two pixels to the right to fix spacing and small overlap, it looks much better pixels! lol
00:42:993 (2,3,4,1) - you really need to clean this part up, make a square like this by copying the note and slider in place of the other two notes, and replacing the extra slider with a hitcircle like this. mm... not changed.
01:17:877 (5,1) - avoid the overlap here. It is not problematic.

[hard]
00:11:772 (1,2,3,4) - spacing needs to be fixed here. all of these have the same emphasis but some have 0.5 lower and 0.5 higher distance snap, which makes no sense. But it is a symmetrical pattern, in play it does not feel. Not changed.
00:55:028 (1,2,3) - fix the spacing and blanket here. haaaai :3
Very thanks for mods n.n
Neku Okazaki

Kuki wrote:

[neku's normal]
00:36:889 (2,3) - blanket is a bit off here. Are you sure? I dont see it in the editor
00:49:447 (4,5,6) - current pattern you have here doesn't look very nice and doesn't play that nice either. consider something more like this. Hm, Its the same thing!!!
00:56:423 (1) - cool slider, but you missed around 4 beats that should be clickable, and you didn't even make the slider fit the beat. if you changed the slider to fit the beat it would be fine, but i think you should remove this since it makes no sense in any way and you've clearly placed it there to look good, disregarding other factors. lol, are you crazy? Im not going to delete it lol
No changes

Ah, olvide el otro mod xd, si, aplique todo lo del mexicano que me moddeo en ingles:

kkdbb
osu file format v14

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AudioLeadIn: 0
PreviewTime: 60958
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Have a nice MUSIC!!(TVedit)
TitleUnicode:Have a nice MUSIC!!(TVedit)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:ErunamoJAZZ
Version:Neku's Normal
Source:SHOW BY ROCK!!
Tags:ショウ・バイ・ロック!! Ending Neku Okazaki Doxa IamKwaN
BeatmapID:821883
BeatmapSetID:375264

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OverallDifficulty:2
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Side
busque "neku" en osu y me salio alguien de alemania o de polonia no me acuerdo asi que dije no ps mejor hago todo en ingles ya ni se quien habla español :v
IamKwaN
okie, fixed
osu file format v14

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Title:Have a nice MUSIC!!(TVedit)
TitleUnicode:Have a nice MUSIC!!(TVedit)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:ErunamoJAZZ
Version:KwaN's Easy
Source:SHOW BY ROCK!!
Tags:ショウ・バイ・ロック!! Ending Neku Okazaki Doxa IamKwaN
BeatmapID:836445
BeatmapSetID:375264

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350,265,20842,2,0,P|359:329|357:384,2,120,4|4|8,0:3|0:0|0:0,0:0:0:0:
417,207,22237,2,0,L|500:203,1,80,4|8,0:3|0:0,0:0:0:0:
500,114,22935,6,0,L|420:117,1,80,4|8,0:0|0:0,0:0:0:0:
341,157,23632,2,0,P|332:99|363:50,2,120,4|4|8,0:3|0:0|0:0,0:0:0:0:
335,245,25028,2,0,L|339:327,1,80,4|8,0:3|0:0,0:0:0:0:
251,336,25726,6,0,L|247:256,1,80,4|8,0:0|0:0,0:0:0:0:
251,168,26423,2,0,P|196:181|162:232,1,120,4|4,0:3|0:3,0:0:0:0:
162,319,27296,2,0,B|120:312|120:312|87:320|87:320|44:314,1,120,2|10,0:0|0:0,0:0:0:0:
3,236,28168,2,0,P|1:196|12:159,1,80,8|4,0:0|0:0,0:0:0:0:
88,111,28865,6,0,L|83:30,2,80,8|4|8,0:0|0:3|0:0,0:0:0:0:
162,157,29912,1,4,0:3:0:0:
240,117,30261,2,0,P|311:112|331:189,1,160,8|8,0:0|0:0,0:0:0:0:
286,260,31307,5,4,0:3:0:0:
219,318,31656,2,0,L|138:328,2,80,8|4|8,0:0|0:3|0:0,0:0:0:0:
301,350,32703,1,4,0:3:0:0:
369,294,33052,2,0,L|379:132,1,160,8|8,0:0|0:0,0:0:0:0:
304,86,34098,6,0,L|300:6,1,80,4|8,0:0|0:0,0:0:0:0:
212,6,34796,2,0,L|208:85,1,80,4|8,0:3|0:0,0:0:0:0:
133,134,35493,1,4,0:3:0:0:
89,210,35842,2,0,P|81:248|81:289,2,80,8|4|8,0:0|0:3|0:0,0:0:0:0:
177,210,36889,6,0,P|185:248|185:289,2,80,4|8|4,0:0|0:0|0:3,0:0:0:0:
133,134,37935,1,8,0:0:0:0:
195,71,38284,2,0,L|355:65,2,160,4|8|4,0:3|0:0|0:0,0:0:0:0:
133,134,40028,6,0,P|93:127|57:139,2,80,8|4|8,0:0|0:3|0:0,0:0:0:0:
205,184,41075,1,4,0:3:0:0:
262,117,41423,2,0,B|297:138|296:183|296:183|339:170|376:188,1,160,8|8,0:0|0:0,0:0:0:0:
430,257,42470,5,4,0:3:0:0:
467,177,42819,2,0,P|465:136|472:94,2,80,8|4|8,0:0|0:3|0:0,0:0:0:0:
430,257,43866,1,4,0:3:0:0:
343,270,44215,2,0,P|270:258|250:329,1,160,8|8,0:0|0:0,0:0:0:0:
162,340,45261,6,0,P|155:301|131:270,1,80,4|8,0:0|0:0,0:0:0:0:
42,273,45958,2,0,P|48:234|72:203,1,80,4|8,0:3|0:0,0:0:0:0:
159,185,46656,1,4,0:3:0:0:
181,99,47005,2,0,P|212:76|252:71,2,80,8|4|8,0:0|0:3|0:0,0:0:0:0:
245,159,48051,6,0,L|249:239,1,80,4|8,0:0|0:0,0:0:0:0:
336,250,48749,2,0,L|332:170,1,80,4|8,0:3|0:0,0:0:0:0:
339,82,49447,2,0,P|378:90|406:119,2,80,8|8|4,0:0|0:0|0:3,0:0:0:0:
252,71,50493,1,8,0:0:0:0:
198,141,50842,6,0,L|78:146,2,120,4|8|8,0:0|0:0|0:0,0:0:0:0:
211,228,52237,2,0,L|91:233,2,120,4|8|8,0:3|0:0|0:0,0:0:0:0:
301,228,53633,6,0,L|421:233,2,120,4|8|8,0:3|0:0|0:0,0:0:0:0:
314,141,55028,2,0,L|434:146,2,120,4|8|8,0:3|0:0|0:0,0:0:0:0:
242,90,56423,6,0,B|198:92|198:92|167:84|167:84|123:86,1,120,4|4,0:0|0:0,0:0:0:0:
61,202,57470,2,0,B|105:200|105:200|136:208|136:208|180:206,1,120,4|4,0:0|0:0,0:0:0:0:
295,269,58516,2,0,B|336:264|336:264|367:274|367:274|407:253|451:273,1,160,4|4,0:3|0:0,0:0:0:0:
489,351,59563,6,0,P|447:359|411:350,1,80,8|8,0:0|0:3,0:0:0:0:
324,362,60261,2,0,P|282:354|246:363,1,80,8|4,0:0|0:0,0:0:0:0:
74,324,61307,2,0,P|80:242|73:165,1,160,8|4,0:0|0:0,0:0:0:0:
48,79,62354,5,8,0:0:0:0:
133,98,62703,2,0,P|174:94|216:87,1,80,4|8,0:3|0:0,0:0:0:0:
293,53,63400,2,0,P|367:37|404:104,1,160,4|4,0:3|0:3,0:0:0:0:
387,187,64447,1,8,0:0:0:0:
301,209,64796,6,0,L|296:288,1,80,4|8,0:0|0:0,0:0:0:0:
383,276,65493,2,0,L|378:355,1,80,4|8,0:3|0:0,0:0:0:0:
291,373,66191,2,0,B|243:374|219:332|219:332|148:341,1,160,4|4,0:3|0:3,0:0:0:0:
68,380,67237,1,8,0:0:0:0:
29,301,67586,6,0,P|24:262|33:223,1,80,4|8,0:0|0:0,0:0:0:0:
106,173,68284,2,0,P|110:134|102:95,1,80,4|8,0:3|0:0,0:0:0:0:
21,56,68982,2,0,L|181:46,1,160,4|4,0:3|0:3,0:0:0:0:
266,66,70028,2,0,P|304:68|340:90,1,80,8|4,0:0|0:3,0:0:0:0:
366,173,70726,6,0,L|448:169,1,80,12|4,0:0|0:3,0:0:0:0:
458,256,71423,2,0,L|378:259,1,80,12|4,0:0|0:3,0:0:0:0:
295,230,72121,2,0,P|219:230|193:300,1,160,8|8,0:0|0:0,0:0:0:0:
266,348,73168,6,0,L|345:342,1,80,4|8,0:0|0:0,0:0:0:0:
378,259,73865,2,0,L|458:256,1,80,4|8,0:3|0:0,0:0:0:0:
492,174,74563,2,0,B|500:108|500:108|471:67|418:75,1,160,4|4,0:3|0:3,0:0:0:0:
344,123,75609,1,8,0:0:0:0:
301,200,75958,6,0,L|295:282,1,80,4|8,0:0|0:0,0:0:0:0:
214,243,76656,2,0,L|208:325,1,80,4|8,0:3|0:0,0:0:0:0:
122,343,77354,2,0,B|130:262|130:262|93:251|80:204,1,160,4|4,0:3|0:3,0:0:0:0:
103,120,78399,1,8,0:0:0:0:
164,180,78749,6,0,P|205:175|241:186,1,80,4|8,0:0|0:0,0:0:0:0:
296,257,79447,2,0,P|337:262|373:251,1,80,4|8,0:3|0:0,0:0:0:0:
422,177,80144,2,0,P|403:262|402:336,1,160,4|4,0:3|0:3,0:0:0:0:
315,333,81191,2,0,P|308:294|295:256,1,80,8|4,0:0|0:0,0:0:0:0:
232,195,81889,5,8,0:0:0:0:
152,233,82238,2,0,L|67:238,1,80,4|8,0:3|0:0,0:0:0:0:
67,149,82935,2,0,B|147:144|147:144|171:108|212:103,1,160,4|4,0:3|0:3,0:0:0:0:
297,126,83982,1,8,0:0:0:0:
370,77,84330,6,0,P|408:79|450:79,1,80,4|8,0:0|0:0,0:0:0:0:
451,168,85028,2,0,P|394:166|352:210,2,120,4|8|8,0:3|0:0|0:0,0:0:0:0:
496,243,86423,2,0,L|499:326,1,80,4|8,0:3|0:0,0:0:0:0:
421,365,87121,6,0,P|381:370|345:349,1,80,4|8,0:3|0:0,0:0:0:0:
284,288,87819,2,0,B|241:292|241:292|209:281|209:281|165:287,1,120,4|4,0:3|0:3,0:0:0:0:
Topic Starter
ErunamoJAZZ
updated.
Nyukai
Ya te pasaste a las cosas moe? o:
Topic Starter
ErunamoJAZZ

Inyuschan wrote:

Ya te pasaste a las cosas moe? o:
Lol, es una historia complicada xD
SPOILER
Cuando salió el anime con el neku hicimos el mapset con la fantasiosa idea de un "speedrank", pero como siempre, las cosas no salieron como esperábamos, al final el debía hacer dos diffs, pero el advanced no le quedó tan bueno, por lo que al final quedó rip el mapa.

Luego hablamos y decidimos cambiar de owner para yo arreglar el advanced, y ya ahí se fue terminando de llenar el mapset.
¿Porqué?, porque le metí mucho esfuerzo al hard, y no quiero que se pierda ;w;
Nyukai
Entonces si consigues bubble llámame, si no llego tarde xD Y si no, tal vez le eche un ojo igual
pkhg
falto yo en los tags ;w;
Topic Starter
ErunamoJAZZ
Doxa, no olvides responder los mods en el thread, es importante hacerlo! :3

Updated Doxa's Insane, and added pkhg to tags (sorry for late >_<).
Doxa

Side wrote:

[Doxa's Insaner]

00:00:610 (1,2,3,4,5,6) - A bit hard to explain this one but currently the snaps to each note feel weird. Also the spacing changes from 4 5 and 6 compared to 1 2 and 3 but there's no extra intensity in the music to indicate this so it's pretty random. Also it would be nice if 1 flowed a bit better towards 2. Here's a suggestion which looks kinda similar to what you did but a bit cleaner. Still I recommend trying a different pattern because this one still has that spacing concern.

00:02:354 (2,3,4,5) - This one's also a bit hard to explain. Basically because of the rhythm it's weird to read it when it looks like this. I suggest stacking 00:02:354 (2,3) - and 00:02:877 (4,5) - so it looks like this

00:03:749 (2,3,4,5,6,7) - Also again spacing is inconsistent as it increase a lot compared to the previous combos but the music doesn't intensify until maybe 00:04:098 - Also 1 could point towards 2 for better flow. Consider sticking to 1.1x spacing in this section for consistency and then 00:04:098 (4,5,6,7) - could have a bit higher spacing as jumpsif you want.

00:04:796 (1,2) - So because of this pattern it covers up the vocals and also it ignores the drum and possible stream. I can't really give you a suggestion here because I'd probably be remapping your diff and I don't wanna do that and surely you don't want me to do that also. Anyway if you want an idea of what I mean here's a few screenshots of 00:03:400 - 00:06:104 - So maybe it gives you an idea of what to consider. SS1 SS2

00:08:110 (4) - Missing clap on tail

00:17:005 (5,1) - Overlap can be avoided and still play well.

00:26:423 (3,4,5,6) - See like this is a good example of more consistent spacing and then intensity on the downbeat or where the music indicates. Also it could look pretty clean if you used the polygon tool (ctrl+shift+d)

00:28:168 (8) - Maybe make this a 3/4 slider and add a note or slider start at 00:28:516 - Since this is the first beat and where the 1st verse starts so you usually want a clickable object there.

00:47:703 (5,1) - Flow from 5 to 1 could be better since it looks like 5 points to 00:48:226 (2) - a lot better than 1.

00:50:842 (1,2,3,4,5,6,7) - Poor frow from 1 to 2 and also its huge spacing compared to the jumps right after.

00:55:028 (1) - This slider covers up a very strong beat at 00:55:377 - :( Also 00:55:726 (2,3) - feels very empty. Maybe change those to 1/2 sliders.

00:56:772 (2,3,4,5,1,2) - These would be cool if they were stacked in pairs of two and instead increasing the space of the jumps. Something like this (not the cleanest example but just to give you an idea)

00:58:516 (4,5,6,7) - Star could look cleaner and also missing a very strong finish at 00:59:214 - If you did what I showed in the screenshot above you can do something like this and it would make a nice followup to the pattern.

01:02:703 (3) - Poor flow from 2 to this note. Players would expect the slider to start where the tail is from how it looks but instead they have to snap all the way back and flow up again. Flow changes are good but unexpected sharp snaps not so much. And trust me I do a LOT of flow breaks in my maps and most people hate me for it xD But I try to keep it consistent at least.

01:08:284 (3) - ctrl+g would be cool here.

01:10:377 (1,2) - Again huge jump from 1 to 2 but no intensity to really justify this. It's a good idea to map with distance snap unless you plan to add jumps but those only work when it makes sense.


In general this diff is very inconsistent. There's no set distance between any notes and the flow is also a bit random going from snaps to linear distance jumps to sharp jumps that don't really go with the song. You had some nice ideas but they didn't stand out because of all of the inconsistencies I mentioned. I highly suggest reviewing the map again. There's a lot of things I didn't mention but overall this diff could use a lot of work.[/spoilerbox]


Hope this helps. Good luck with the set! :)

Kuki wrote:

[General]


[doxa's insane]
clearly a beginner's map, here's some tips to get you going, after reading I suggest you remap.
SPOILER
reuse placement! if you've put down a few notes, and want to know where to place the next note, put it where one of those notes were! Check some of my maps or relatively any good quality map to see this (and the reusing notes to create structure) method used almost 100% of the time.

make sure you consistently check to see if something flows right. If it's comfortable for you, it's comfortable for the player (most of the time). you need to watch out though, because the more you play your own map you'll get used to bad flow and won't notice it, so make sure you only check once or twice! you don't even need to go into test mode, just play the song in editor and glide your cursor through parts of the map to check them. Also, if you're not already, don't use grid snap, it really limits what you can do creatively.

Reusing (copying and pasting things you've used before in a map) may seem like a lazy way to map, but it actually adds some really nice structure to your map and makes it much better looking overall. Check any good map and you'll see what I mean, it's used often to create symmetrical patterns and just patterns in general.

try to have consistent spacing! the only reason you should change the spacing is for emphasis. if something is quiet and soft, lower the spacing. if something is loud and heavy, make the spacing higher. You should try to find a consistent distance snap to use throughout the whole diff. You don't even need to use distance snap, just use it as a guideline for what to do. check the upper right corner when you have a note selected to see the spacing between the note ahead of it and the note behind it.
thank you for modding
pkhg
hazle una copia al soft-hitclap3.wav y le pones soft-hitclap.wav
ese era el que faltaba xd
My Angel Mika
[Doxa's Insane]
  1. 00:04:796 (1) - Empezamos con los sliders. Tratá de cambiarlos a unos más prolijos, y que no se aspire mucho al 2010.
  2. 00:05:493 (2,3,4,5,6,7,8,9) - Éste stream podría estar muchísimo mejor puesto. Derecho, o un poco más encorbado.
  3. 00:13:168 (1,2,3) - Las notas 2 y 3 pueden estar cambiadas de posición, o sea, 2 donde estaba 3 y 3 donde estaba 2. (no me sé expresar, ya me conocés). Ésto lo dejo a tu criterio, a mi me parece que se puede jugar mejor ese patrón de esa manera.
  4. 00:19:447 (4,5,6,7) - Ésto es más un capricho mío como el de arriba. Se podría hacer mejor ese patrón, haciendo que 6 esté más lejos de 4 y 7 más lejos de 5.
  5. 00:27:296 (1,2,3) - Un poco más spacing entre estos 3 podría quedar mejor.
  6. 00:38:284 (1,2,3,4,5) - No sé, estoy obsesionado con el spacing de jumps (sí, los odio pero a la vez me encantan) éstos podrían ser más abiertos, no sé, quedaría mejor. Tu criterio.
  7. 00:38:284 (1,2,3,4,5) - ¿?
  8. 01:07:063 (5,6,7) - Mmh, este patrón no me termina de convencer, en ningún mapa. Si te parece, cambialo a un triángulo, o algo un poco más interesante. REMOVE TRIANGLES
Y bueno, como soy un queso, no te me enojes Doxa, pls.
MondoKuma
Hey there you requested for a M4M so Here we go! (My map can be found @ https://osu.ppy.sh/s/389475 )

kWaN's Easy:
00:03:400 (1) - Make the distance from the previous note and the next note the same
00:07:586 (3) - Might sound better as a reverse slider
00:17:354 (1,2) - Weird overlap
00:20:842 (2) - goes far off the grid, might want to change that'
00:29:912 (2) - Move to 164 156
00:30:261 (3) - Again might sound better as reverse slider

Neku's Normal
00:45:261 (1) - Fix blanket
00:56:423 (1) - Nothing needed to be fix just want to say i love the slider

Advanced:
00:41:947 (5) - Move a little away from previous note

Hard: Overall Kinda confusing when you put a note where one just was difficult to read
01:07:586 (1) - Why so far away from previous notes? I'd make the spacing consistent
01:09:330 (2) - I'd move it to 256 192



(I can't mod Doxa's insane too difficult :P)

Nice map! Good luck on it
IamKwaN

MondoKuma wrote:

00:03:400 (1) - Make the distance from the previous note and the next note the same they should be the same o_O
00:07:586 (3) - Might sound better as a reverse slider current one is better because of the vocal
00:17:354 (1,2) - Weird overlap xD not really
00:20:842 (2) - goes far off the grid, might want to change that' it's fine https://osu.ppy.sh/ss/4166945
00:29:912 (2) - Move to 164 156 i think it really doesn't matter and this can ruin the DS consistency
00:30:261 (3) - Again might sound better as reverse slider explained above
Thank you for mod!
FCL
My last mod at this year :(
  • [Doxa]
  1. 00:01:482 (5,6) - i think it a bit confusing since you use same distance here 00:02:528 (3,4) - . You can fix it if change distance to a little less, or make more distance between 00:02:528 (3,4) -
  2. 00:04:796 (1) - looks ugly, really. Use form like this pls http://puu.sh/meGKs/1eeaec68a1.jpg
  3. 00:06:714 (2,3) - stack it, why not. since sounds are similar to these ticks
  4. 00:09:505 (2,3) - same
  5. 00:07:761 (2,5) - bad overlap, fix it
  6. 00:36:016 (3) - don't like this form, just a curved slider will be better
  7. 00:36:889 (1) - stack with end of 00:36:540 (5) - will be n i c e
  8. 01:02:528 (2) - a bit not good position for flow, move it right a bit
  9. 01:07:063 (5,6) - really small space between, make more since 01:07:237 (6) - have strong sound
  10. 01:07:586 (1,2,3,4) - looks absolutely randomly. You coud be make it better, like here http://puu.sh/meHbu/5fd55f03b7.jpg
  11. 01:09:505 (4) - stack end with 01:09:156 (2) -
  12. 01:09:854 (5) - if you have plans to keep this overlap you can move 01:10:377 (1) - to 423 85, and 01:09:854 (5) - to 360 96, will look better
  13. idk what i could say. I think you map need do a more polished

  • [Hard]
  1. 00:01:133 (2,3) - blanket -_-
  2. 00:02:005 (1,3) - same, you can improve it
  3. 00:03:051 (5,1) - same, okay i will not say about it anymore
  4. 00:32:005 (2) - sliderwawes on 1/2 sliders looks really ugly. But it only for me
  5. 00:42:644 (1) - I hear strong sound at 00:42:819 - , but you ignore it. I don't advise to do so
  6. 00:47:005 (2,3) - patterns like these good for playing at Insane diffs, but at Hard. I am not sure
  7. 01:12:470 (3,4,5,6) - confusing for Hard imoo
  8. 01:23:807 (4) - do it parallel with 01:23:110 (2) -
  9. Yep, check your blnaket again

  • [Advanced]
  1. 00:09:679 (3,4) - atyyy blanket
  2. 00:13:168 (1) - make it parallel with 00:12:470 (2) -
  3. 01:09:854 (3) - i think you should to rotate it at 90 of degrees relativity 01:10:377 (1) - , will look better
  4. 01:20:144 (3) - aaa looks bad
Happy new year
Doxa

FCL wrote:

My last mod at this year :(
  • [Doxa]
  1. 00:01:482 (5,6) - i think it a bit confusing since you use same distance here 00:02:528 (3,4) - . You can fix it if change distance to a little less, or make more distance between 00:02:528 (3,4) -
  2. 00:04:796 (1) - looks ugly, really. Use form like this pls http://puu.sh/meGKs/1eeaec68a1.jpg
  3. 00:06:714 (2,3) - stack it, why not. since sounds are similar to these ticks
  4. 00:09:505 (2,3) - same
  5. 00:07:761 (2,5) - bad overlap, fix it
  6. 00:36:016 (3) - don't like this form, just a curved slider will be better
  7. 00:36:889 (1) - stack with end of 00:36:540 (5) - will be n i c e
  8. 01:02:528 (2) - a bit not good position for flow, move it right a bit
  9. 01:07:063 (5,6) - really small space between, make more since 01:07:237 (6) - have strong sound
  10. 01:07:586 (1,2,3,4) - looks absolutely randomly. You coud be make it better, like here http://puu.sh/meHbu/5fd55f03b7.jpg
  11. 01:09:505 (4) - stack end with 01:09:156 (2) -
  12. 01:09:854 (5) - if you have plans to keep this overlap you can move 01:10:377 (1) - to 423 85, and 01:09:854 (5) - to 360 96, will look better
  13. idk what i could say. I think you map need do a more polished
Thanks for modding <3
Topic Starter
ErunamoJAZZ
all applied, and updated. thanks n.n
Kyubey
[General]
drum-hitwhistle3.wav is unused, delete it or find the way to use it.
Your Show by rock new BG.png is unnecessary huge for a TV size map, it takes way too much space. I converted it to jpeg for you, there's no quality loss (95 jpg quality, impossible to notice any loss), but the pic doesn't take that much space now. http://kyubey.s-ul.eu/gxrPR8gF.jpg
[KwaN's Easy]
Actually your 88 sampleset with silent hitnormal provides a really bad feedback, because the finish only doesn't really sound sharp and loud enough for these beats, which can appear pretty confusing while playing, I suggest you to reconsider it and add some audible hitnormal there.
00:20:842 (2) - mind moving it up a little? it almost touches the screen border
00:35:842 (4,1) - these parts sound pretty different and it makes symmetry looking strange here because it usually fits only on similar parts in music. rotating or changing it to another shape would look better
01:01:307 (3) - 01:12:121 (3) - one ends on big tick while another one doesn't, kinda inconsistent. 01:12:121 - what do you think about adding a note here and moving the slider on 01:12:470 - ?
Easy without spinner. :(
[Neku's Normal]
00:11:772 - finish?
00:18:749 - skipped beat doesn't really sound good, especially when you didn't skip the next same beat
00:43:168 (2) - it looks totally off, you usually started your repeats on big tick, and now you ignored it, left unclickable. make it clickable, please, better to place the repeat as you did before
00:46:656 (3,2) - better to avoid that kind of stacking in this difficulty, it adds unnecessary difficulty to the normal which is being easier than the most of normals
00:56:423 (1) - could you make the ears wider to make the sliderpath more visible? and cyan didn't have such a sharp ears though, so it will look better with wider ears. or you can just add the curve to them like this http://kyubey.s-ul.eu/fagNxXR4.jpg
01:08:982 (3,2) - as before
01:18:749 (1,2,3) - could you make the spacing between sliders visually consistent here? now it looks like (2) is much closer to (1) than (3) to (2)
[Advanced]
00:05:144 (5) - i'd like to NC it
00:28:691 (2) - you mapped this vocal only once, left the further vocals in same parts ignored. either make it starting on big tick too for consistency or make the same sliders on next parts to emphasize vocals (preferable way)
00:59:214 - whats about placing the note with finish here and starting the spinner on next beat?
01:17:179 - skipped vocal sounds really strange here
01:22:935 (4) - NC?
[Hard]
00:11:075 (3) - this slider is totally hidden under 00:10:377 (1) - this one, either place a note instead of slider there and skip the red beat (sounds awesome imo) or just change the pattern
00:28:691 (1) - 1/1 slider sounds better imo
00:39:679 (1) - http://kyubey.s-ul.eu/2aOA8GEE.png sounds better imo (don't skip the vocals please!)
00:55:028 (1) - repeat sounds out of place here, 1/1 slider will sound and follow the vocal much better
[pkhg's Insane]
Disable the preferred skin.
01:03:400 - what do you think about this rhythm? follows vocals pretty good http://kyubey.s-ul.eu/jsCu7ZZK.png
If you accept that suggestion, do it for next same parts too, please.
Neat difficulty.

Call me back.
Neku Okazaki
I dont change the last point
:Cara de pacman: (?
osu file format v14

[General]
AudioFilename: Have a Nice Audio o3o.mp3
AudioLeadIn: 0
PreviewTime: 60958
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Have a nice MUSIC!!(TVedit)
TitleUnicode:Have a nice MUSIC!!(TVedit)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:ErunamoJAZZ
Version:Neku's Normal
Source:SHOW BY ROCK!!
Tags:ショウ・バイ・ロック!! Ending Neku Okazaki pkhg IamKwaN
BeatmapID:821883
BeatmapSetID:375264

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Show by rock new BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
610,348.837209302326,4,3,1,70,1,0
62005,-100,4,3,1,70,0,1
84330,-100,4,3,1,70,0,0


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Combo2 : 255,164,255
Combo3 : 53,53,255
Combo4 : 142,119,255

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