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Nekomata Master feat. Misawa Aki - chrono diver -fragment- [

posted
Total Posts
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Topic Starter
moph
This beatmap was submitted using in-game submission on 2016年1月25日 at 9:01:24

Artist: Nekomata Master feat. Misawa Aki
Title: chrono diver -fragment-
Source: beatmania IIDX 22 PENDUAL
Tags: naoyuki sato follow slowly healing drum'n'bass Rizen tasuke912
BPM: 185
Filesize: 4803kb
Play Time: 01:57
Difficulties Available:
  1. Extra (5.59 stars, 534 notes)
  2. Hyper (3.84 stars, 365 notes)
  3. Insane (4.59 stars, 439 notes)
  4. Normal (1.98 stars, 157 notes)
  5. Rizen's Advanced (2.81 stars, 276 notes)
  6. tasuke's Muzukashii (2.96 stars, 434 notes)
  7. tasuke's Oni (4.91 stars, 711 notes)
Download: Nekomata Master feat. Misawa Aki - chrono diver -fragment-
Information: Scores/Beatmap Listing
---------------

  1. Normal
  2. Advanced by Rizen
  3. Hyper
  4. Insane
  5. Extra
  1. Muzukashii by tasuke912
  2. Oni by tasuke912
Modders
  1. Rizen
  2. L1m3s
  3. Lolipop
  4. microism
  5. SKSalt
  6. Ulqui
  7. Kalibe
  8. ColdTooth
  9. Raiden
  10. EvilElvis
  11. Monstrata
  12. Milan-
Rizen
first ;)

irc
23:06 Rizen: 00:09:047 (2) - can't this be at x:457 y:45 ?
23:07 moph: ok sure
23:08 Rizen: 00:26:398 (7) - this blanket is annoying me .-.
23:10 moph: *makes it worse*
23:12 Rizen: 00:53:966 (1,2,3) - move to x:7 y:168?
23:12 Rizen: need to move manually
23:12 Rizen: multiple objects
23:13 Rizen: it'll make this a perfect triangle
23:13 Rizen: 00:54:452 (2,3,4) -
23:14 moph: hmm ill fix it another way
23:14 Rizen: okie
23:15 moph: i kinda stack things too much so moving will take ages to fix ;-;
23:15 Rizen: ;-;
23:15 Rizen: 01:00:452 (1,2) - this gap in rhythm .-.
23:16 Rizen: couldn't really tell it was a 1/1 gap
23:16 Rizen: in comparision to this gap
23:16 Rizen: 01:00:128 (4,1) -
23:17 moph: hmm ok
23:21 Rizen: 01:25:425 (5,6,7,8,1,2,3,4,5,6,7,8,1) - OCD is triggering ;(
23:22 moph: HOW TO MAKE CIRCULAR QwQ
23:24 Rizen: oWo I tried to make it circular
23:24 Rizen: didn;t end well
23:25 Rizen: but I did find this
23:25 Rizen: 01:25:344 (4,5) -
00:24 Rizen: rip me

also (because rip internet)
01:25:425 (5) - spacing inconsistent
01:25:749 (1) - maybe NC this?

good map as always
Topic Starter
moph

Rizen wrote:

first ;)

irc
23:06 Rizen: 00:09:047 (2) - can't this be at x:457 y:45 ?
23:07 moph: ok sure
23:08 Rizen: 00:26:398 (7) - this blanket is annoying me .-.
23:10 moph: *makes it worse*
23:12 Rizen: 00:53:966 (1,2,3) - move to x:7 y:168?
23:12 Rizen: need to move manually
23:12 Rizen: multiple objects
23:13 Rizen: it'll make this a perfect triangle
23:13 Rizen: 00:54:452 (2,3,4) -
23:14 moph: hmm ill fix it another way
23:14 Rizen: okie
23:15 moph: i kinda stack things too much so moving will take ages to fix ;-;
23:15 Rizen: ;-;
23:15 Rizen: 01:00:452 (1,2) - this gap in rhythm .-.
23:16 Rizen: couldn't really tell it was a 1/1 gap
23:16 Rizen: in comparision to this gap
23:16 Rizen: 01:00:128 (4,1) -
23:17 moph: hmm ok
23:21 Rizen: 01:25:425 (5,6,7,8,1,2,3,4,5,6,7,8,1) - OCD is triggering ;(
23:22 moph: HOW TO MAKE CIRCULAR QwQ
23:24 Rizen: oWo I tried to make it circular
23:24 Rizen: didn;t end well
23:25 Rizen: but I did find this
23:25 Rizen: 01:25:344 (4,5) -
00:24 Rizen: rip me

also (because rip internet)
01:25:425 (5) - spacing inconsistent fixed
01:25:749 (1) - maybe NC this? sure

good map as always
Thanks Rizen! <3
Rizen
Rizen's GD Section (Because I'm busy with exams so diffs will come slowly)

Advanced
04/11/2015 - done :)
osu file format v14

[General]
AudioFilename: chrono diver -fragment-.mp3
AudioLeadIn: 0
PreviewTime: 67263
Countdown: 1
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5966,16344,26722,47479,52668,68236,86398,105858,117533
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:chrono diver -fragment-
TitleUnicode:chrono diver -fragment-
Artist:Nekomata Master feat. Misawa Aki
ArtistUnicode:猫叉Master feat.三澤 秋
Creator:moph
Version:Rizen's Advanced
Source:beatmania IIDX 22 PENDUAL
Tags:naoyuki sato follow slowly Rizen
BeatmapID:817290
BeatmapSetID:372200

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
777,324.324324324324,4,1,1,5,1,0
2074,-100,4,1,1,10,0,0
3371,-100,4,1,1,15,0,0
4668,-100,4,1,1,20,0,0
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16344,-100,4,1,1,60,0,0
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105858,-100,4,1,1,60,0,0
107155,-100,4,1,1,20,0,0
109344,-100,4,1,1,5,0,0
109749,-100,4,1,1,30,0,0
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114533,-100,4,1,1,30,0,0


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Combo2 : 126,141,194
Combo3 : 172,168,187
Combo4 : 142,174,193

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Rip exams are too stronk
Insane
wip 06/11/2015 13%
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Title:chrono diver -fragment-
TitleUnicode:chrono diver -fragment-
Artist:Nekomata Master feat. Misawa Aki
ArtistUnicode:猫叉Master feat.三澤 秋
Creator:moph
Version:Rizen's Insane
Source:beatmania IIDX 22 PENDUAL
Tags:naoyuki sato follow slowly Rizen
BeatmapID:0
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Fookiz
gave kodus cuz its cool
Topic Starter
moph
Thanks Fookiezi <3
Rizen
Help me move the end spinner end back 1/2, thanks ;k
-rocket
this is good

have my virtual stars
Topic Starter
moph
thanks Doctor Rocket!! :D
Rizen
there we go, +12SP
Fuel
Hi, from my mod queue.

d = don, red note
k = kat, blue note
D = don finisher, big red note
K = kat finisher, big blue note

mod
tasuke's Muzukashii
01:03:858 (25) - Maybe change to d to differentiate between the drum beats on the white ticks and the bit in the middle? I'd have thought d k d like at 01:04:993 (29,30,31) would work but I'm assuming you're using k k k here and k k at 01:05:966 (33,34) to go with the muted vocal part (-shi)
01:06:128 (34) - Probably change this too if you changed the above one. They're both d in the Oni too.
01:43:587 (87) - Change to k? It's the same sound as 01:42:939 (83)

tasuke's Oni
01:43:587 (145) - Change to k? Same point as in Muzu.

These were nice diffs imo.

Hope it helps :D
tasuke912

L1m3s wrote:

Hi, from my mod queue.

d = don, red note
k = kat, blue note
D = don finisher, big red note
K = kat finisher, big blue note

mod
tasuke's Muzukashii
01:03:858 (25) - Maybe change to d to differentiate between the drum beats on the white ticks and the bit in the middle? I'd have thought d k d like at 01:04:993 (29,30,31) would work but I'm assuming you're using k k k here and k k at 01:05:966 (33,34) to go with the muted vocal part (-shi) changed to kkd.
01:06:128 (34) - Probably change this too if you changed the above one. They're both d in the Oni too. you are right, but I'd prefer keeping simple color in Muzu.
01:43:587 (87) - Change to k? It's the same sound as 01:42:939 (83) no change.

tasuke's Oni
01:43:587 (145) - Change to k? Same point as in Muzu.

These were nice diffs imo. Thanks ><

Hope it helps :D
Thanks for the mod!
update: http://puu.sh/lzp9j/c62d4a48fb.zip
Easy
I don't see any mistakes in the previous difficulties, and I can't mod extra, so I'll just be doing insane. ;)

  • Insane


    00:15:858 (5) - The way this is placed would probably cause a lot of breaks, and I would put a stack or something different here instead. Just my opinion. Other than that, it's fine.

    00:41:804 (7,8) - Big jump. Feel free to lessen this up if you want.

    00:50:074 (1,2,1,2,1,2) - I would put some reverse sliders in the place of these. They feel really weird.

    00:52:020 (1,2) - Decrease the ds between these maybe?

    00:52:344 (4) - Lean this slider into 00:52:668 (1) ?

    Lessen the distance between these two stacks 01:35:479 (5,6) - 01:35:804 (7,8) - Also make this stack close to the next slider in the process

    01:43:912 (3,4) - Are these slider supposed to be crooked? If not, straighten them up a bit.

    01:45:533 (6,7,1) - Jump distance could be slightly smaller, especially since it's the end of the song.

Overall, nice map!!
Topic Starter
moph

Lolipop wrote:

I don't see any mistakes in the previous difficulties, and I can't mod extra, so I'll just be doing insane. ;)

  • Insane


    00:15:858 (5) - The way this is placed would probably cause a lot of breaks, and I would put a stack or something different here instead. Just my opinion. Other than that, it's fine. changed to just a single

    00:41:804 (7,8) - Big jump. Feel free to lessen this up if you want. I think it's ok, no change

    00:50:074 (1,2,1,2,1,2) - I would put some reverse sliders in the place of these. They feel really weird. gonna consider changing this

    00:52:020 (1,2) - Decrease the ds between these maybe? decreased a little, kind of want to keep a jump there

    00:52:344 (4) - Lean this slider into 00:52:668 (1) ? added a little curve to the slider

    Lessen the distance between these two stacks 01:35:479 (5,6) - 01:35:804 (7,8) - Also make this stack close to the next slider in the process I think the spacing here is fine. Did this to emphasize the vocals and since they're stacks they're not hard to hit.

    01:43:912 (3,4) - Are these slider supposed to be crooked? If not, straighten them up a bit. fixed

    01:45:533 (6,7,1) - Jump distance could be slightly smaller, especially since it's the end of the song. I like this jump as the drums are more intense here

Overall, nice map!!
Thanks Lolipop :)
fat pear
Normal:

00:12:452 (2,3,4,1) - The zigzag isn't perfect
Try making these circles (00:13:749 (1,2,3) - ) the same as these circles (00:15:047 (3,4,1) - ).
00:31:912 (1,2,3) - Make the notes in a straight line, while keeping other notes in mind. (by this i mean snap it straight)
00:48:776 (3,4) - You can keep this but it doesn't look good imo
00:50:074 (1,2) - This may be a bit confusing, as sliders normally don't reverse 2 times and players might think that (2) is like that too.
01:03:047 (1,2,3) - Make the notes in a straight line.
01:08:236 (2,3,4) - Make the notes in a straight line.
01:13:425 (1,2,3,4) - Doesn't look good, but you can still keep it.
01:35:479 (3,4,5) - Make the notes in a straight line.
01:40:668 (3,4,5) - Make the notes in a straight line.


Rizen's Advanced:

raise the stack leniency because of this: 00:52:344 (4,1) -
00:16:993 (2,1,2,1,2) - check nc on all of those objects
00:42:290 (1,2) - blanket not perfect
01:02:722 (1) - slider asymmetrical
rizen sexy mapper <3


Hyper:

raise the stack leniency because of these objects: 01:21:209 (1,2,3) - 01:28:993 (1,2,3) - 01:34:182 (1,2,3) - 01:39:371 (1,2,3) -
00:07:263 (1,2) - make (2) perpendicular to (1)
00:29:804 (2) - not parallel to previous slider, do the same with 00:30:290 (3) -
00:50:074 (1,1,1,1) - for sliders like these, shorten them to 4 1/4 beats long to avoid confusion
moph sexy mapper <3


Insane:

raise stack leniency pls 00:19:263 (2,3) - 00:22:831 (1,2,3,4,5,6) - 00:27:209 (2,3) - and probably more, too lazy to find
00:10:831 (4) - check NC
00:15:858 (5,6) - confusing
00:26:074 (3,4) - confusing
01:12:939 (5,6) - confusing
00:50:074 (1,2,1,2,1,2) - confusing
gr8


extra:

pls raise stack leniency pls!
00:15:695 (4,5,6,7) - confusing, use 1/4 divisor for this
00:26:074 (3,4,5,6) - same as above
01:01:101 (3) - check NC
01:12:993 (6,7,8) - use 1/4 divisor for this



alright bby nice map!!!!!!!!!!
:D
Topic Starter
moph

[ microism ] wrote:

Normal:

00:12:452 (2,3,4,1) - The zigzag isn't perfect fixed
Try making these circles (00:13:749 (1,2,3) - ) the same as these circles (00:15:047 (3,4,1) - ). made the while thing symmetrical
00:31:912 (1,2,3) - Make the notes in a straight line, while keeping other notes in mind. (by this i mean snap it straight) Don't see the point of making it a straight line, like it how it is (applies to the other ones as well)
00:48:776 (3,4) - You can keep this but it doesn't look good imo I think its ok
00:50:074 (1,2) - This may be a bit confusing, as sliders normally don't reverse 2 times and players might think that (2) is like that too. True, if I can think of something better I'll change it
01:03:047 (1,2,3) - Make the notes in a straight line.
01:08:236 (2,3,4) - Make the notes in a straight line.
01:13:425 (1,2,3,4) - Doesn't look good, but you can still keep it. I think its fine
01:35:479 (3,4,5) - Make the notes in a straight line.
01:40:668 (3,4,5) - Make the notes in a straight line.


Hyper:

raise the stack leniency because of these objects: 01:21:209 (1,2,3) - 01:28:993 (1,2,3) - 01:34:182 (1,2,3) - 01:39:371 (1,2,3) -
00:07:263 (1,2) - make (2) perpendicular to (1) I think its ok as is
00:29:804 (2) - not parallel to previous slider, do the same with 00:30:290 (3) - whoops fixed
00:50:074 (1,1,1,1) - for sliders like these, shorten them to 4 1/4 beats long to avoid confusion I'm mapping it to the change in melody, this shouldn't be hard to read as this is a hyper diff, also NC to indicate rhythm change so should be fine
moph sexy mapper <3


Insane:

raise stack leniency pls 00:19:263 (2,3) - 00:22:831 (1,2,3,4,5,6) - 00:27:209 (2,3) - and probably more, too lazy to find
00:10:831 (4) - check NC No need imo
00:15:858 (5,6) - confusing fine imo
00:26:074 (3,4) - confusing ^
01:12:939 (5,6) - confusing ^
00:50:074 (1,2,1,2,1,2) - confusing ^
gr8


extra:

pls raise stack leniency pls!
00:15:695 (4,5,6,7) - confusing, use 1/4 divisor for this music there is 1/6, also its completely readable imo
00:26:074 (3,4,5,6) - same as above ^
01:01:101 (3) - check NC No need imo
01:12:993 (6,7,8) - use 1/4 divisor for this ^^


Regarding the stack latency, I did raise it in the Hyper diff as it probably should be higher. As for Insane and Extra I prefer a lower stack latency so everything looks tidier. I'm pretty sure it wont cause any reading problems as its not hard to read.



alright bby nice map!!!!!!!!!!
:D
Thanks [ microism ] :)
Rizen

[ microism ] wrote:

Rizen's Advanced:

raise the stack leniency because of this: 00:52:344 (4,1) - ok
00:16:993 (2,1,2,1,2) - check nc on all of those objects it's fine (NC per measure)
00:42:290 (1,2) - blanket not perfect ok
01:02:722 (1) - slider asymmetrical symmetrical now
rizen sexy mapper <3 <3
thanks!!

update
osu file format v14

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PreviewTime: 67263
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Title:chrono diver -fragment-
TitleUnicode:chrono diver -fragment-
Artist:Nekomata Master feat. Misawa Aki
ArtistUnicode:猫叉Master feat.三澤 秋
Creator:moph
Version:Rizen's Advanced
Source:beatmania IIDX 22 PENDUAL
Tags:naoyuki sato follow slowly Rizen
BeatmapID:817290
BeatmapSetID:372200

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18,159,94830,2,0,L|13:99,1,60,0|0,0:0|0:0,0:0:0:0:
7,14,95155,1,8,0:0:0:0:
87,38,95317,1,0,0:0:0:0:
163,71,95479,6,0,P|191:64|221:67,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
92,118,95966,1,8,0:0:0:0:
17,159,96128,2,0,P|9:187|10:217,2,60,0|8|8,0:0|0:0|0:0,0:0:0:0:
92,200,96614,1,0,0:0:0:0:
166,238,96776,6,0,L|284:220,1,120,6|8,0:0|0:0,0:0:0:0:
358,260,97262,1,0,0:0:0:0:
439,239,97425,2,0,P|446:210|444:180,1,60,0|0,0:0|0:0,0:0:0:0:
372,137,97749,2,0,P|369:107|377:78,1,60,8|0,0:0|0:0,0:0:0:0:
436,20,98074,6,0,L|317:27,1,120,0|8,0:0|0:0,0:0:0:0:
253,82,98560,1,0,0:0:0:0:
187,28,98722,2,0,L|127:24,1,60,0|0,0:0|0:0,0:0:0:0:
43,17,99046,1,8,0:0:0:0:
42,17,99371,6,0,P|56:74|30:126,1,120,0|8,0:0|0:0,0:0:0:0:
0,205,99857,1,0,0:0:0:0:
59,264,100020,2,0,P|116:277|168:251,1,120,0|8,0:0|0:0,0:0:0:0:
217,182,100506,1,0,0:0:0:0:
300,194,100668,6,0,L|358:182,1,60,0|0,0:0|0:0,0:0:0:0:
408,113,100993,2,0,L|349:101,1,60,8|8,0:0|0:0,0:0:0:0:
300,32,101317,2,0,L|358:20,2,60,0|8|8,0:0|0:0|0:0,0:0:0:0:
217,48,101804,1,0,0:0:0:0:
134,65,101966,6,0,P|112:119|119:178,1,120,4|0,0:0|0:0,0:0:0:0:
194,217,102452,1,0,0:0:0:0:
269,253,102614,2,0,L|277:312,1,60,8|0,0:0|0:0,0:0:0:0:
361,301,102939,2,0,L|352:241,1,60,0|0,0:0|0:0,0:0:0:0:
383,163,103263,6,0,L|430:125,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
299,173,103749,1,0,0:0:0:0:
221,135,103911,2,0,P|192:131|162:136,1,60,8|0,0:0|0:0,0:0:0:0:
109,201,104236,2,0,P|114:230|109:260,1,60,0|0,0:0|0:0,0:0:0:0:
26,260,104560,6,0,P|20:230|25:200,1,60,0|0,0:0|0:0,0:0:0:0:
70,129,104885,1,0,0:0:0:0:
28,55,105047,1,0,0:0:0:0:
111,56,105209,2,0,L|170:45,1,60,8|0,0:0|0:0,0:0:0:0:
249,70,105533,2,0,L|308:59,1,60,8|8,0:0|0:0,0:0:0:0:
391,72,105858,5,12,0:0:0:0:
205,264,107155,6,0,B|160:276|130:247|113:230|112:192|112:192|112:162|132:136|153:122|183:121|183:121|212:120|244:136|257:167|258:191|258:191|259:213|264:237|286:257|315:264|337:261|337:261|365:258|387:244|402:216|402:191|402:191|403:163|387:125|351:114|329:113|304:120,2,720.000027465821,2|0|2,0:1|0:0|0:0,0:0:0:0:
256,192,112506,12,0,117371,0:0:0:0:

reupdate pls, forgot something (10:56pm NZT)
SKSalt
Hi, Taiko mod request from my queue.

Because Taiko maps made by Japanese, I write in Japanese.

[General]
  1. Disable to "Widescreen support"(tasuke's Muzukashii)
[tasuke's Muzukashii]
  1. 00:31:425 (18) - change to d? kddでもいけそうな気がする
  2. 00:36:452 (37,38,39,40) - 色を反転?00:36:290 (36,37,38,39) - でkが続くのは少し好ましく無いです。また00:36:776 (37) - のキック音は単発であるため印象が強いです。なのでKに変更したほうがいいと思います。
  3. 00:46:831 (78,79,80,81) - same as above.
  4. 01:12:776 - add d and 01:12:939 (23,24) - delete. 01:12:776 - ここの音はかなり強く鳴っており、この音を見逃したまま1/4の3連を持ってくるのは強い違和感がありました。
  5. 01:30:939 - add d and 01:31:101 (23,24) - delete. 上と同じです。
  6. 01:41:155 (75) - change to k and 01:41:317 (76,77,78,79) - 色を反転?ここも01:41:641 (79) - の単発のキック音が強いのでkに変えたほうが良さそうです。01:41:155 (75) - またここはkに変えても問題無いです。
[tasuke's Oni]
  1. この難易度はOniでは許容出来ないレベルで難しい譜面であり、"tasuke's Inner Oni"に名称を変える必要があります。またこの難易度とMuzukashiiの差分を埋めるために新たなOniが必要になってくると確信を持って言えます。新たなOniを作ることを強くお勧めします。
  2. 00:36:776 (61) - change to K. Muzuと同じ理由です。00:36:290 (56,57,58,59,60) - もk kkkdとkが続いていてplay的な面でう~んて感じでした。ドンとカツのバランスも整えるために00:36:560 (59) - をdに変えるというのもアリです。
  3. 00:46:831 (70,71,72,73,74) - same suggestion.
  4. 01:18:209 (82,83) - ctrl +g? キック音とボーカル音を考慮するとこれがベストです。
  5. 01:20:804 (18,19) - same as above.
  6. 01:28:587 (18,19) - ^
  7. 01:38:966 (106,107) - ^
That's all. I think "tasuke's Oni" to change its name in "tasuke's Inner Oni". In addition, I think that it is necessary to make new Oni diffs. In this situation a problem on spread will not be settled surely.

btw, good luck.
tasuke912

SKSalt wrote:

That's all. I think "tasuke's Oni" to change its name in "tasuke's Inner Oni". In addition, I think that it is necessary to make new Oni diffs. In this situation a problem on spread will not be settled surely.

btw, good luck.
Two difficulties don't have spread, so don't have to make new Oni. p/4596458
and current Oni is not too hard. surely allowable.
I will check mod later

SPOILER

SKSalt wrote:

[General]
  1. Disable to "Widescreen support"(tasuke's Muzukashii) fixed.
[tasuke's Muzukashii]
  1. 00:31:425 (18) - change to d? kddでもいけそうな気がする 必要性を感じません。
  2. 00:36:452 (37,38,39,40) - 色を反転?00:36:290 (36,37,38,39) - でkが続くのは少し好ましく無いです。また00:36:776 (37) - のキック音は単発であるため印象が強いです。なのでKに変更したほうがいいと思います。好ましくないのは何故?k-kkk自体はMuzukashiiで許容範囲です。音程も考えるとkkkの方が自然。
  3. 00:46:831 (78,79,80,81) - same as above.
  4. 01:12:776 - add d and 01:12:939 (23,24) - delete. 01:12:776 - ここの音はかなり強く鳴っており、この音を見逃したまま1/4の3連を持ってくるのは強い違和感がありました。 前後と比べるとかなり強い音ではありません。3/2 Breakの役割もあるので消さない方がベターです。
  5. 01:30:939 - add d and 01:31:101 (23,24) - delete. 上と同じです。
  6. 01:41:155 (75) - change to k and 01:41:317 (76,77,78,79) - 色を反転?ここも01:41:641 (79) - の単発のキック音が強いのでkに変えたほうが良さそうです。01:41:155 (75) - またここはkに変えても問題無いです。01:36:128 (51,52,53,54) - と同じようにボーカルも同時にフォローしているので問題ありません。
[tasuke's Oni]
  1. この難易度はOniでは許容出来ないレベルで難しい譜面であり、"tasuke's Inner Oni"に名称を変える必要があります。またこの難易度とMuzukashiiの差分を埋めるために新たなOniが必要になってくると確信を持って言えます。新たなOniを作ることを強くお勧めします。
  2. 00:36:776 (61) - change to K. Muzuと同じ理由です。00:36:290 (56,57,58,59,60) - もk kkkdとkが続いていてplay的な面でう~んて感じでした。ドンとカツのバランスも整えるために00:36:560 (59) - をdに変えるというのもアリです。 Oniで許容できるレベルだと確信を持って言えます。kkddの方がバランスが良くなる根拠が無いし、kが続いているだけでplay的な面でウ~ンと思った理由まで書いてもらわないと改善に繋がりません。kkddに関しては一貫性に影響が出る+プレイ感を損なうので, kに関してはプレイ感に影響は無いと考えます, no change.
  3. 00:46:831 (70,71,72,73,74) - same suggestion.
  4. 01:18:209 (82,83) - ctrl +g? キック音とボーカル音を考慮するとこれがベストです。 キックのみだとその通りかもしれないけどボーカルやパターンの多様化、流れまで考えるとdkがベターです。
  5. 01:20:804 (18,19) - same as above.
  6. 01:28:587 (18,19) - ^
  7. 01:38:966 (106,107) - ^
btw, good luck.
Thanks.

http://puu.sh/lCP9p/030705c366.zip
Ulqui
Hello
tasuke's Oni
00:36:776 - K(?
00:46:993 - K
00:53:317 - 00:54:614 - 00:55:912 - 00:57:209 - Big notes(?
00:57:858 - 00:58:506 - 01:00:452 - 01:01:101 - More big notes(?
01:47:155 - D
01:48:452 - d
Beautiful <3

tasuke's Muzukashii
01:47:155 - D
01:48:452 - d
Great Map
Kalibe
Hello.

general:

Add "tasuke" to all of your tags.
Change Audio Lead-In to 2000 ms just to be safe?

[Normal]

You have one spacing error in AImod. Also maybe increase HP to 3,5?

00:27:695 (2,3) - Fix blanket. ~ Move this 00:28:020 (3) - to x: 388 y: 40
00:34:506 (1,2) - ^
00:52:668 (1) - How about move this slider to x: 96 y: 232? It creates a blanket with 00:50:074 (1) - so maybe?

[Hyper]

00:44:560 (5,1) - Fix blanket.

absolutely nice.

[Insane]

00:20:885 (3,4,5,6) - You sure about this stack on 1/4 sliders? It plays better if you ds this circles imo.
00:33:533 (1) - Unnessesary NC imo.
00:43:263 (3) - Move this a little to down for better transition with 00:42:776 (2) - Maybe x: 220 y : 84 ?
00:46:506 (1) - Also unnessesary NC.
00:54:939 (4) - Kinda expecting more ds(jump) D: Try to stack sliderend with 00:53:966 (1) - Should be works.
01:02:560 (5) - Move this a little to up to create a correct blanket.
01:21:858 (1) - Remove NC.
01:23:804 (9) - Missing NC.
01:24:452 (1,3) - Swap NC. lol

Ok, that's all. Good luck moph o/

Rizen Adv is great >w<

moph why no SB ;w;
Topic Starter
moph

Kalibe wrote:

Hello.

general:

Add "tasuke" to all of your tags. whoops
Change Audio Lead-In to 2000 ms just to be safe? ok sure

[Normal]

You have one spacing error in AImod. Also maybe increase HP to 3,5? Couldn't find the error? Also might keep hp as is for now

00:27:695 (2,3) - Fix blanket. ~ Move this 00:28:020 (3) - to x: 388 y: 40 fixed
00:34:506 (1,2) - ^
00:52:668 (1) - How about move this slider to x: 96 y: 232? It creates a blanket with 00:50:074 (1) - so maybe? sure

[Hyper]

00:44:560 (5,1) - Fix blanket. fixed

absolutely nice.

[Insane]

00:20:885 (3,4,5,6) - You sure about this stack on 1/4 sliders? It plays better if you ds this circles imo. I think its ok as is
00:33:533 (1) - Unnessesary NC imo. whoops forgot to take that out
00:43:263 (3) - Move this a little to down for better transition with 00:42:776 (2) - Maybe x: 220 y : 84 ? isn't it already there? wha don't quite catch ya
00:46:506 (1) - Also unnessesary NC. whoooops
00:54:939 (4) - Kinda expecting more ds(jump) D: Try to stack sliderend with 00:53:966 (1) - Should be works. nice, applied
01:02:560 (5) - Move this a little to up to create a correct blanket. fixed
01:21:858 (1) - Remove NC. fixed
01:23:804 (9) - Missing NC. fixed
01:24:452 (1,3) - Swap NC. lol goddammit

Ok, that's all. Good luck moph o/

Rizen Adv is great >w< Rizen OP

moph why no SB ;w; lazzyy ;w;
Thanks for the mod Kalibe :)
Norb
Want a mod?
Topic Starter
moph
yes pls ;-;
ColdTooth
Hello there! From my queue!

[Normal]

AR 4.5

00:08:560 (1,3) - Blanket is off

00:50:074 (1) - Instead of two repeats, how about this

01:04:344 (3,4) - 4's blanket is off on 3


[Rizen's Advanced]

HP4.5 or 5
OD 5.5 or 6

00:12:128 (3,4,1,2,3) - woah what happened here, doesn't look like a blanket

00:38:074 (3,4,1) - How about this? Would flow nicer


[Hyper]

01:32:560 (7) - x320 y224? I'unno probably a bad idea

pretty solid diff imo


[Insane]

01:17:641 (3) - pull this down by 1 grid point on tiny grid and it'll look perfect


[Extra]

00:16:668 (2,3,4) - slight off on blanket

Streams look beautiful
Rizen
[Rizen's Advanced]

HP4.5 or 5 4.5 it is
OD 5.5 or 6 5.5, sure

00:12:128 (3,4,1,2,3) - woah what happened here, doesn't look like a blanket did slight adjustments

00:38:074 (3,4,1) - How about this? Would flow nicer no thanks, kinda like the sudden stop in flow to emphasize on double drum hit

update
osu file format v14

[General]
AudioFilename: chrono diver -fragment-.mp3
AudioLeadIn: 2000
PreviewTime: 67263
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5966,16344,26722,47479,52668,68236,86398,105858,117533
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:chrono diver -fragment-
TitleUnicode:chrono diver -fragment-
Artist:Nekomata Master feat. Misawa Aki
ArtistUnicode:猫叉Master feat.三澤 秋
Creator:moph
Version:Rizen's Advanced
Source:beatmania IIDX 22 PENDUAL
Tags:naoyuki sato follow slowly Rizen tasuke912
BeatmapID:817290
BeatmapSetID:372200

[Difficulty]
HPDrainRate:4.5
CircleSize:3.5
OverallDifficulty:5.5
ApproachRate:6.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
777,324.324324324324,4,2,1,5,1,0
2074,-100,4,2,1,10,0,0
3371,-100,4,2,1,15,0,0
4668,-100,4,2,1,20,0,0
5966,-100,4,2,1,50,0,0
16344,-100,4,1,1,60,0,0
21533,-100,4,1,1,70,0,0
68236,-100,4,1,1,60,0,1
86074,-100,4,1,1,60,0,0
86398,-100,4,1,1,60,0,1
105858,-100,4,1,1,60,0,0
107155,-133.333333333333,4,2,1,70,0,0
107236,-133.333333333333,4,2,1,20,0,0
109668,-133.333333333333,4,2,1,40,0,0
109831,-133.333333333333,4,2,1,20,0,0
112263,-133.333333333333,4,2,1,40,0,0
112506,-133.333333333333,4,2,1,5,0,0


[Colours]
Combo1 : 168,148,180
Combo2 : 126,141,194
Combo3 : 172,168,187
Combo4 : 142,174,193

[HitObjects]
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362,121,6452,1,0,0:0:0:0:
362,121,6614,2,0,B|305:132|305:132|244:120,1,120,0|0,0:0|0:0,0:0:0:0:
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70,129,104885,1,0,0:0:0:0:
28,55,105047,1,0,0:0:0:0:
111,56,105209,2,0,L|170:45,1,60,8|0,0:0|0:0,0:0:0:0:
249,70,105533,2,0,L|308:59,1,60,8|8,0:0|0:0,0:0:0:0:
391,72,105858,5,12,0:0:0:0:
205,264,107155,6,0,B|160:276|130:247|113:230|112:192|112:192|112:162|132:136|153:122|183:121|183:121|212:120|244:136|257:167|258:191|258:191|259:213|264:237|286:257|315:264|337:261|337:261|365:258|387:244|402:216|402:191|402:191|403:163|387:125|351:114|329:113|304:120,2,720.000027465821,2|0|2,0:1|0:0|0:0,0:0:0:0:
256,192,112506,12,0,117371,0:0:0:0:
Topic Starter
moph

ColdTooth wrote:

Hello there! From my queue!

[Normal]

AR 4.5 keeping as is so gap isn't too big from advanced

00:08:560 (1,3) - Blanket is off fixed

00:50:074 (1) - Instead of two repeats, how about this going to consider changing this, would have to move so much orz

01:04:344 (3,4) - 4's blanket is off on 3 fixed



[Hyper]

01:32:560 (7) - x320 y224? I'unno probably a bad idea I think its fine

pretty solid diff imo


[Insane]

01:17:641 (3) - pull this down by 1 grid point on tiny grid and it'll look perfect sure


[Extra]

00:16:668 (2,3,4) - slight off on blanket fixed

Streams look beautiful
Thanks ColdTooth for the mod :D
Raiden
meep

M4M req with tasuke (taiko diffs)

[>Muzukashii<]

00:44:155 (69) - This 3/4 pattern looks very cool but too isolated, maybe make more 3/4 like this in the previous section? Just suggesting.
00:50:074 - Wouldn't hurt to start doing ddd every 2nd tick, as this is a full stream in Oni lol. Up to you :3
Like this:
01:12:776 - Add a don? The gap feels a bit uneasy to play and rhythm stuttering
01:30:939 - ^
01:41:317 (76,77,78,79) - Shouldn't this be the other way around? (ddd k)

neat difficulty :D

[>Oni<]

00:10:831 (20,21,22,23,24) - I don't usually suggest these things but I think this would sound much better as kkddk or kkkdk as 22 and 23 have lower tone
00:25:425 (64) - Would end up nicer as a don imo representing the ending drum hit
00:59:479 (31,32) - CTRL+G? The snare is on 32
01:02:398 (46) - Change to kat? Strong snare here
01:17:804 (77,78,79,80,81,82,83) - dkkkddk would fit the drums so much better :P
01:20:804 (18,19) - CTRL+G to emphasize the clear snare hit at 19?
01:28:587 (18,19) - ^
01:38:966 (106,107) - ^

That's the only things I found. Sometimes you follow snares and sometimes you don't :(

Call me back if you reconsider the stuff I pointed out :3
Natteke desu
[Extra]
00:07:263 (1,2) - consider replacing it by slider, it's goes damn well because of synth
00:12:452 (1,2,3,4,5,6) - okay, it's a nice triangle, but you really need to consider making spacing lesser than it's now here, the begining is pretty calm, so it's a bit odd to see something spaced like that here, see 00:15:371 (2,3,4) - this moment, it's great here, because it gives a nice ephasise to the whateveritis instrument, when first i linked isn't, because there is nothing to emphasise like that
00:14:236 (2,3) - same
00:52:182 (2,3) - dramatically ruins movement you have created after that stream, 1/4 slider is a must!
00:52:668 (1) - well, this probably won't be changed and i understand why, but i should mention this. Whole that part have too fast sv comparing to music, it seemd more like something around 0.75 sv will suit for me
01:32:236 (6,7) - no-no they should be closer to each other and 01:32:560 (8) - this should had even more gigantic jump
01:33:209 (2,3) - seemd like missed 1/4

[Insane]
00:05:722 (2) - try to delete this one, it'll emphasise bell even better (same goes to extra btw, forgot to mention this)
00:14:236 (2,3) - it was okay to do same in extra, but when playing insane i expected that red tick will get more emphasise consider this:
00:15:371 (2,3,4) - i'd give it more spacings
00:21:209 (7,8) - well, it's hardest to read than the same spot in extra, you really should move them closer to each other :(
00:26:074 (3,4) - immo it doesn't work properly here because beat here 00:26:236 - isn't hard enough, i'd say it needs to be just a repeat slider
00:33:695 (4,5) - strong 1/4 what needs to be empasised immo, thought isn't really critically
00:50:074 (1,2,1,2,1) - immo it'll work better in extra but it's still nice so idk
00:51:047 (1) - ok not really nice maybe it's my problem but i completely can't avoid sad face irl whenever i play something like that. You like, killed all the smooth movement in the whole patter by this repeater, it's forcing player to stop, wait until second part of the stream appears and when that repeat ends make a dang jump to the stream. Feel free to ignore this comment it's my problem, but if you'll replace it by two 1/4 sliders like it was earlier it would be awesome
also it doesn't plays good because there is no changes in these 1/4 beats, so that kind of stop is strange to understand

[Hyper]
00:15:695 (3,4) - well, yea it would be strange to asking you about increasing spacing, but i think replacing it by circles won't hurt anybody :^)
01:17:804 (2,3) - i'd go 1/4 instead of jump, it'll work fine to emphasise vocals when emphasising actuall 1/4 beats in the music

Nicely done!
Topic Starter
moph

EvilElvis wrote:

[Extra]
00:07:263 (1,2) - consider replacing it by slider, it's goes damn well because of synth oo sure
00:12:452 (1,2,3,4,5,6) - okay, it's a nice triangle, but you really need to consider making spacing lesser than it's now here, the begining is pretty calm, so it's a bit odd to see something spaced like that here, see 00:15:371 (2,3,4) - this moment, it's great here, because it gives a nice ephasise to the whateveritis instrument, when first i linked isn't, because there is nothing to emphasise like that yeah I thought that too, reduced the spacing a bit
00:14:236 (2,3) - same yee
00:52:182 (2,3) - dramatically ruins movement you have created after that stream, 1/4 slider is a must! I agree, did something slightly different
00:52:668 (1) - well, this probably won't be changed and i understand why, but i should mention this. Whole that part have too fast sv comparing to music, it seemd more like something around 0.75 sv will suit for me I kinda agree but I would rather keep it the same here, I don't think the change in music is big enough
01:32:236 (6,7) - no-no they should be closer to each other and 01:32:560 (8) - this should had even more gigantic jump tried but can't seem to find the right pattern, I do agree with that you said tho, I'll try think of something orz
01:33:209 (2,3) - seemd like missed 1/4 whoops

[Insane]
00:05:722 (2) - try to delete this one, it'll emphasise bell even better (same goes to extra btw, forgot to mention this) a cool idea but I don't think its necessary, I'd rather map all the 1/4s
00:14:236 (2,3) - it was okay to do same in extra, but when playing insane i expected that red tick will get more emphasise consider this: I like it, applied
00:15:371 (2,3,4) - i'd give it more spacings ok sure
00:21:209 (7,8) - well, it's hardest to read than the same spot in extra, you really should move them closer to each other :( true, moved closer together
00:26:074 (3,4) - immo it doesn't work properly here because beat here 00:26:236 - isn't hard enough, i'd say it needs to be just a repeat slider good point, fixed
00:33:695 (4,5) - strong 1/4 what needs to be empasised immo, thought isn't really critically I agree, applied
00:50:074 (1,2,1,2,1) - immo it'll work better in extra but it's still nice so idk v
00:51:047 (1) - ok not really nice maybe it's my problem but i completely can't avoid sad face irl whenever i play something like that. You like, killed all the smooth movement in the whole patter by this repeater, it's forcing player to stop, wait until second part of the stream appears and when that repeat ends make a dang jump to the stream. Feel free to ignore this comment it's my problem, but if you'll replace it by two 1/4 sliders like it was earlier it would be awesome
also it doesn't plays good because there is no changes in these 1/4 beats, so that kind of stop is strange to understand yeah I agree with what you said, I reworked the pattern slightly, works better now \o/

[Hyper]
00:15:695 (3,4) - well, yea it would be strange to asking you about increasing spacing, but i think replacing it by circles won't hurt anybody :^) kinda like it as two sliders :L
01:17:804 (2,3) - i'd go 1/4 instead of jump, it'll work fine to emphasise vocals when emphasising actuall 1/4 beats in the music very true, applied

Nicely done!
Thanks a lot Elvis :) really helpful!
tasuke912

Raiden wrote:

meep
M4M req with tasuke (taiko diffs)
[>Muzukashii<]

00:44:155 (69) - This 3/4 pattern looks very cool but too isolated, maybe make more 3/4 like this in the previous section? Just suggesting. you are right, but 3/4 fit to sound only here imo. x3 improved a little on my own.
00:50:074 - Wouldn't hurt to start doing ddd every 2nd tick, as this is a full stream in Oni lol. Up to you :3 current pattern is so hard enough of Muzukashii lol. I prefer keeping this.
Like this:
01:12:776 - Add a don? The gap feels a bit uneasy to play and rhythm stuttering fixed.
01:30:939 - ^ ^
01:41:317 (76,77,78,79) - Shouldn't this be the other way around? (ddd k) no change. same as 01:22:831 (71,72,73,74,75,76) -.
neat difficulty :D

[>Oni<]
00:10:831 (20,21,22,23,24) - I don't usually suggest these things but I think this would sound much better as kkddk or kkkdk as 22 and 23 have lower tone yes these fit to sound too, but I'd prefer keeping 1 color pattern for making modulation.
00:25:425 (64) - Would end up nicer as a don imo representing the ending drum hit fixed.
00:59:479 (31,32) - CTRL+G? The snare is on 32 changed the pattern. put k on 00:59:804.
01:02:398 (46) - Change to kat? Strong snare here fixed.
01:17:804 (77,78,79,80,81,82,83) - dkkkddk would fit the drums so much better :P changed to kdkkddk-kk
01:20:804 (18,19) - CTRL+G to emphasize the clear snare hit at 19? I'd focus to vocals. no change;
01:28:587 (18,19) - ^
01:38:966 (106,107) - ^

That's the only things I found. Sometimes you follow snares and sometimes you don't :(

Call me back if you reconsider the stuff I pointed out :3
Thanks Raiden!
update: http://puu.sh/lZSM8/e4ddac37b7.zip
Topic Starter
moph
cool updated
Raiden
Topic Starter
moph
Yay thanks Raiden :)
Monstrata
Rizen's request :D

[General]

  1. 2.wav Did you forgot to assign this hitsound? Unused anyways.
[Extra]

  1. 00:14:236 (2,3) - I was kinda expecting a jump here since you tend to map similar parts to a jump: 00:11:641 (2,3) - //00:09:047 (2,3) - . Maybe try blanketting slider 1 instead of stacking on the head?
  2. 00:14:885 (4,5,1) - I would space these out or stack them. Or something different that would visually show that the notes here are 1/4, and the notes on
  3. 00:15:912 (5,6) - are 1/6 (they are really close, only like 1 measure apart hence why visual spacing will matter here).
  4. 00:22:182 (4) - 00:23:966 (8) - Nice hexagons but... (xd jk these are good jumps, just stack is off xD)
  5. 00:48:128 (5,6,7,8,1) - I don't normally comment on jump patterns, but this one felt a bit odd to play because of how many obtuse angles you used. I tried stacking 00:48:614 (8) - under 00:48:128 (5) - but maybe you don't like repeating a triangle pattern. Ah maybe you have a better idea tho.
  6. 01:21:209 (1) - This slider not being perfectly symmetrical kinda hurts the pattern abit since you kinda want that symmetry to agree with 01:21:858 (4) -
  7. 01:41:966 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1) - Hi can I have my hexagons back thx
[Insane]

  1. 00:26:398 (4) - Slider-end should be snapped to either a blue tick like your Extra, or a red tick like the other diffs.
  2. 01:02:560 (5) - 01:00:776 (2) - I feel like these were supposed to be stacked.
  3. 01:10:668 (6,1) - Improve this blanket? it's quite off ;c
  4. 01:15:371 (5,7) - ^
  5. 01:35:479 (5) - Forgot to NC?
[Hyper]

  1. 00:26:155 (3) - Technically this isn't correctly snapped. I would just delete it and map a jump between 00:25:749 (2,4) - because currently there's the issue of either "incorrect snapping" or "inconsistent snapping across difficulties" both of which are unrankable.
  2. 00:33:209 (5) - NC
[Rizen's Advanced]

  1. 00:12:290 (4,1,2,3) - Okay, don't follow DS so strictly here. DS shouldn't jeopardize how a pattern looks. And something that is 1.40x spacing and something that is 1.50x spacing is still very obviously readable (and no one is going to get the spacings confused). The reason people get nitpicky with DS's is to avoid visual patterns that look like this: (You can tell that the spacing is weird).
    But here you are following the spacing too strictly which means you actually end up with a wonky visual pattern, which defeats the purpose of being strict on spacing in the first place xD.
    This is what I have, along with code if you want to try it.

    218,225,12290,1,0,0:0:0:0:
    149,168,12452,6,0,P|92:155|36:187,1,120,2|0,0:0|0:0,0:0:0:0:
    109,248,12939,1,0,0:0:0:0:
    109,248,13101,2,0,P|167:256|217:225,1,120,2|0,0:0|0:0,0:0:0:0:
    Anyways I thought i'd explain it since you really like your double-blanket + stack patterns lol. Don't be afraid to increase the DS a bit in order to make a pattern look better.
[Easy]
  1. 00:50:074 (1) - I really wouldn't recommend using 2x repeat sliders on an Easy/Normal.
  2. 01:41:966 (1) - The teardrop in the center of the loop is a bit lopsided xP. There's an easier way to create these sliders btw.
Call me back when you're ready~
Topic Starter
moph

Monstrata wrote:

Rizen's request :D

[General]

  1. 2.wav Did you forgot to assign this hitsound? Unused anyways. whoops must have left this in
[Extra]

  1. 00:14:236 (2,3) - I was kinda expecting a jump here since you tend to map similar parts to a jump: 00:11:641 (2,3) - //00:09:047 (2,3) - . Maybe try blanketting slider 1 instead of stacking on the head? oo sure
  2. 00:14:885 (4,5,1) - I would space these out or stack them. Or something different that would visually show that the notes here are 1/4, and the notes on
  3. 00:15:912 (5,6) - are 1/6 (they are really close, only like 1 measure apart hence why visual spacing will matter here). very true, ok i stacked the 1/4s earlier, hopefully its more readable
  4. 00:22:182 (4) - 00:23:966 (8) - Nice hexagons but... (xd jk these are good jumps, just stack is off xD) nice catch
  5. 00:48:128 (5,6,7,8,1) - I don't normally comment on jump patterns, but this one felt a bit odd to play because of how many obtuse angles you used. I tried stacking 00:48:614 (8) - under 00:48:128 (5) - but maybe you don't like repeating a triangle pattern. Ah maybe you have a better idea tho. gotta disagree here as i kinda like this pattern and I think it plays well. The obtuse part is kinda meant to lead from the earlier pattern to the next set if that makes sense, no change here sorry.
  6. 01:21:209 (1) - This slider not being perfectly symmetrical kinda hurts the pattern abit since you kinda want that symmetry to agree with 01:21:858 (4) - ah whoops fixed
  7. 01:41:966 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1) - Hi can I have my hexagons back thx i try
[Insane]

  1. 00:26:398 (4) - Slider-end should be snapped to either a blue tick like your Extra, or a red tick like the other diffs. o my bad, fixed
  2. 01:02:560 (5) - 01:00:776 (2) - I feel like these were supposed to be stacked. yesss
  3. 01:10:668 (6,1) - Improve this blanket? it's quite off ;c aaaaa
  4. 01:15:371 (5,7) - ^ ^
  5. 01:35:479 (5) - Forgot to NC? fixed
[Hyper]

  1. 00:26:155 (3) - Technically this isn't correctly snapped. I would just delete it and map a jump between 00:25:749 (2,4) - because currently there's the issue of either "incorrect snapping" or "inconsistent snapping across difficulties" both of which are unrankable. ah ok, made into a jump
  2. 00:33:209 (5) - NC fixed
[Rizen's Advanced]

  1. 00:12:290 (4,1,2,3) - Okay, don't follow DS so strictly here. DS shouldn't jeopardize how a pattern looks. And something that is 1.40x spacing and something that is 1.50x spacing is still very obviously readable (and no one is going to get the spacings confused). The reason people get nitpicky with DS's is to avoid visual patterns that look like this: (You can tell that the spacing is weird).
    But here you are following the spacing too strictly which means you actually end up with a wonky visual pattern, which defeats the purpose of being strict on spacing in the first place xD.
    This is what I have, along with code if you want to try it.

    218,225,12290,1,0,0:0:0:0:
    149,168,12452,6,0,P|92:155|36:187,1,120,2|0,0:0|0:0,0:0:0:0:
    109,248,12939,1,0,0:0:0:0:
    109,248,13101,2,0,P|167:256|217:225,1,120,2|0,0:0|0:0,0:0:0:0:
    Anyways I thought i'd explain it since you really like your double-blanket + stack patterns lol. Don't be afraid to increase the DS a bit in order to make a pattern look better.

    Rizen is away doing outdoor thingies so he said I can fix it for him, used the code you provided
[Easy]
  1. 00:50:074 (1) - I really wouldn't recommend using 2x repeat sliders on an Easy/Normal. ok changed the pattern slightly
  2. 01:41:966 (1) - The teardrop in the center of the loop is a bit lopsided xP. There's an easier way to create these sliders btw. I tried ;-;
Call me back when you're ready~
Rizen mvp
thanks Monstrata! :D
Monstrata
We fixed some nazi metadata stuff. Bubbled :D
Topic Starter
moph
Thank you Monstrata!! :D
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