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Sawai Miku - Colorful. (Asterisk DnB Remix)

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Topic Starter
Linada

Lethargy wrote:

Yo, we did an IRC mod.

Click if you are stupid
19:19 Lethargy: Hello
19:20 Linada: Hey :)
19:20 Lethargy: want an irc mod?
19:20 Lethargy: on colorful.
19:20 Linada: Yea i'm open to :)
19:20 Lethargy: alright
19:20 Lethargy: by the way
19:20 Lethargy: didnt the fact that it was already mapped by skystar discourage you?
19:21 Linada: No. :D
19:21 Lethargy: oh
19:21 Lethargy: okay
19:21 Linada: I love almost all skystar's map, but i didn't really liked this one :)
19:21 Lethargy: well
19:21 Lethargy: i dont really like majority of his maps
19:21 Lethargy: there are few exceptions
19:22 Linada: It depends of poeple :D
19:22 Lethargy: it does
19:23 Lethargy: ok
19:23 Lethargy: so
19:23 Lethargy: since this was already modded quite a few times, dont expect a lot from me
19:23 Lethargy: if thats fine
19:23 Linada: Yea, but people say it's pretty bad about spacing D:
19:23 Linada: some
19:24 Linada: But it was one of my first my so i know it couldn't be perfect :*
19:25 Lethargy: well
19:25 Lethargy: i wouldnt say its pretty bad
19:25 Lethargy: but it feels like you have changed your "mapping style" quite a few times when you mapped it
19:26 Lethargy: if you understand me
19:26 Lethargy: for example here 00:05:517 (5) -
19:26 Lethargy: i would put jump here
19:27 Lethargy: plus
19:27 Lethargy: 00:07:917 (2,3,4) -
19:27 Lethargy: this should be a triplet
19:27 Lethargy: since you have already made a triplet in previous tact
19:28 Linada: you're right
19:28 Lethargy: 00:11:517 (1) -
19:28 Lethargy: also the hitsound here is probably a bit too louid
19:28 Lethargy: i mean, when i testplayed it, it wasnt really that much
19:28 Lethargy: but in edit its quite loud
19:28 Lethargy: also nice job on hitsounds
19:29 Lethargy: you can put another juimp here 00:08:260 (5) -
19:29 Lethargy: basically
19:29 Lethargy: all these notes
19:29 Lethargy: if you listen to it, its usually after triplet
19:29 Linada: May i reduce it at 90% or less ?
19:29 Lethargy: so basicall the jump is on the significant note
19:29 Lethargy: well
19:29 Linada: And yea a jump could be right too :D
19:29 Lethargy: try 70 or 80
19:29 Lethargy: because
19:29 Lethargy: you are jumping on to a significant note
19:30 Lethargy: which is in 99% cases first note of new tact
19:30 Lethargy: so basically, strong sound = jump
19:30 Lethargy: but it was quite fun to play
19:30 Linada: yea since i strongly slow it must be less loud
19:31 Lethargy: i would also decrease spacing a b it here 00:21:803 (5,6,7,8,9) -
19:31 Lethargy: since you use quite low SV
19:31 Lethargy: 1.6
19:31 Lethargy: and this is almost double of that SV
19:31 Lethargy: so it might be quite a shock for people to play it
19:31 Lethargy: just liek it was for me
19:32 Linada: 1.3 is fine so
19:32 Linada: not too high
19:33 Lethargy: also
19:33 Lethargy: dont be afraid to put higher spacing on these 00:29:517 (1,2,1,2,1,2) -
19:33 Lethargy: kick sliders
19:34 Linada: may i alternate high spacing - low ?
19:34 Lethargy: this triplet is also quite hard to read 01:03:117 (5,6,7) -
19:34 Lethargy: like
19:34 Lethargy: with those kick sliders?
19:34 Linada: yes
19:34 Lethargy: gimme an example
19:36 Linada: https://osu.ppy.sh/ss/3685536
19:36 Linada: basically
19:36 Lethargy: hmm
19:37 Lethargy: try testplaying
19:37 Lethargy: it yourself first
19:37 Lethargy: no, imo it doesnt really work
19:40 Linada: [http://osu.ppy.sh/ss/3685565 i tried this]
19:40 Lethargy: something like this could work better
19:40 Linada: it's not that hard to fc
19:40 Linada: but i think if i do this 00:30:717 (2) - ctrl g
19:42 Lethargy: this http://puu.sh/kduLB/95fdab77fc.jpg
19:43 Lethargy: also apply kicksliders here 00:35:003 (1,2,3,4,5,6) -
19:43 Lethargy: since there same sound like in previous kicksliders part
19:44 Lethargy: same thing with spacing here 01:35:860 (4,5) -
19:45 Lethargy: kick sliders need more spacing
19:45 Lethargy: having lower spacing on them will result in low readabilty
19:46 Lethargy: also bigger spacing here 02:03:974 (1,2,3,4) -
19:46 Linada: Also, on firsts kicksliders, i think it petter to plaice it there
19:47 Linada: https://osu.ppy.sh/ss/3685593
19:47 Lethargy: yea suire
19:47 Lethargy: i mean
19:47 Lethargy: i dont want to force my thoughts on youo
19:47 Lethargy: just take inspiration from them
19:47 Lethargy: and use it however you want
19:48 Linada: ofc just want your too :D
19:48 Lethargy: :
19:48 Lethargy: D
19:48 Linada: 02:03:974 (1,2,3,4) - with bigger spacing, jump isn't better ?
19:56 Lethargy: back
19:56 Lethargy: sry friend asked me to testplay for him
19:56 Linada: no problem :)
19:56 Lethargy: what did you mean by jump isnt better
19:57 Linada: oops, i mean making jump lol
19:58 Linada: why did i say this ._.
19:59 Linada: https://osu.ppy.sh/ss/3685648
20:04 Lethargy: yea thats fine
20:04 Lethargy: but i would swap 2 and 3
20:05 Linada: mh i see some things i can do lol like 02:04:831 (5) - ctrl G
20:05 Lethargy: put a blanket here 02:21:974 (7,1) -
20:05 Linada: i think it fits well
20:06 Lethargy: ok
20:06 Lethargy: also jump here 02:23:174 (2) -
20:07 Lethargy: try making this pattern more overlapping itself
20:07 Lethargy: like
20:07 Lethargy: this
20:08 Lethargy: http://puu.sh/kdwvZ/dee6e88d3a.jpg
20:08 Lethargy: bígger spacing here 02:47:003 (5) -
20:09 Lethargy: this note more to the left
20:09 Lethargy: smth like x162 y183
20:10 Lethargy: btw did you steal skystars hitsounds in the slow part :D?
20:10 Lethargy: more spacing here 03:48:803 (3,4) -
20:10 Linada: in the piano part yes i asked for it :D
20:10 Lethargy: ;this shape could be better
20:10 Lethargy: ncie :D
20:10 Lethargy: 03:52:317 (6) -
20:11 Lethargy: smth like this http://puu.sh/kdwFk/b8fe4a6f8c.jpg
20:11 Lethargy: 03:58:831 (2) -
20:11 Lethargy: more spacing
20:12 Lethargy: here too 04:12:546 (2,3) -
20:12 Lethargy: 04:16:317 (2) -
20:13 Lethargy: like this http://puu.sh/kdwOF/3816e841ed.jpg
20:14 Lethargy: ctrlg this 04:26:946 (3,4) -
20:15 Linada: 04:16:317 (2) - for this i don't know what you want
20:15 Linada: since there is a stream right after
20:16 Linada: i can't make it 1/3 or 1/1
20:16 Lethargy: increase bpm multiplier :D
20:16 Linada: or i just put really high sv ?
20:16 Lethargy: to make the slider longer
20:16 Lethargy: yea
20:18 Linada: mh i don't know
20:18 Linada: or 2 stacked circles ?
20:18 Lethargy: 04:38:260 (3,4,5,6) -
20:19 Lethargy: do it like this http://puu.sh/kdx9E/052efd7012.jpg
20:19 Lethargy: bigger spacing 04:39:974 (6,7,1) -
20:19 Linada: 04:38:260 (3,4,5,6) - i can ctrl g 4 & 5
20:19 Linada: or no you're right
20:19 Lethargy: ctrl g these 04:41:860 (2,3) -
20:20 Lethargy: well tahts it
20:21 Linada: ow yes this one is really good
20:25 Lethargy: i will psot the log ok?
20:26 Linada: Sure
i clicked >//<

Nice map, keep improving. thank you very much ;w;
Thanks for the mod ♥
Garven
Just snatched from #modreqs for a quick look.

Tick rate 2 fits this song best.
Overall the soft-hitnormal is barely audible. Raise it up so that there is something to listen to for the majority of the hit objects.
01:35:688 (2,3,4,5,6) - Um, what is prompting this kind of stream here? You interpreted this better at 03:50:088 (2) -
03:37:403 - Forget to lower volume on this tick?
03:56:260 (2,3,4,5) - Another weird random stream...

Not really liking the new combo spam sections. If your pattern is hard to read without them, you should consider using a different pattern that doesn't need to relay on new combo spam.

Overall pretty nice though, good work!
Topic Starter
Linada

Garven wrote:

Just snatched from #modreqs for a quick look.

Tick rate 2 fits this song best.
Overall the soft-hitnormal is barely audible. Raise it up so that there is something to listen to for the majority of the hit objects.
i don't know, you mean about pianos hitsounds? i hear them well >//<
01:35:688 (2,3,4,5,6) - Um, what is prompting this kind of stream here? You interpreted this better at 03:50:088 (2) -
03:37:403 - Forget to lower volume on this tick?
03:56:260 (2,3,4,5) - Another weird random stream...

Not really liking the new combo spam sections. If your pattern is hard to read without them, you should consider using a different pattern that doesn't need to relay on new combo spam.

fixed all thanks ♥

Overall pretty nice though, good work! Thanks !! <3
Sidetail
Just few things ~ These are all suggestions

  1. 01:06:888 (2) - (X 208, Y 52)
  2. 01:07:574 (3,4,1,2) - The pattern is (Circle -> Slider) for both. These are on same rhythm too, so might as well be more consistent. 01:07:574 (3) - (X 208, Y 52) & 01:08:260 (1) - (X 208, Y 256)
  3. 01:10:488 (1) - Blanket (Not really fond of being a blanket nazi, but entire blanketing on this map is really nice, so you should fix it)
  4. 01:13:746 (2) - Looks better if spacing is a bit more consistent throughout the map even though it is insane. Place that on (X 176, Y 44) to follow 01:15:117 (4) spacing
  5. 02:21:288 (5) - Personally I would put this somewhere... (X 328, Y 232) for flow reasons
  6. 02:25:060 (4) - I would put this (half stack) this on 3 instead of 5 as lyrics says "Ko-Ko"
  7. 02:40:317 (1,2,3) - Not even spacing (Might work better with rhythm as they start on white tick)
  8. 02:41:003 (3,4) - Sad blanket
  9. 02:41:688 (1,2) - Switch these spots to (Slider -> Circle) for better rhythm
  10. 02:42:374 (4) - Slider end should end on white tick and put a circle to emphasize on the beat.
  11. 04:41:346 (4) - Another sad blanket
  12. 04:49:574 (1) - Strong beat occurs at end of slider, I recommend circle at position 4:49:917 ()
  13. 05:11:174 (3) - http://puu.sh/kpLj7/9a80bbcc8e.jpg ?
Very nice hitsounds. Also good luck on your first qualify. ;)
Topic Starter
Linada

BetaStar wrote:

Just few things ~ These are all suggestions

  1. 01:06:888 (2) - (X 208, Y 52) fixed
  2. 01:07:574 (3,4,1,2) - The pattern is (Circle -> Slider) for both. These are on same rhythm too, so might as well be more consistent. 01:07:574 (3) - (X 208, Y 52) & 01:08:260 (1) - (X 208, Y 256) fixed all
  3. 01:10:488 (1) - Blanket (Not really fond of being a blanket nazi, but entire blanketing on this map is really nice, so you should fix it) oops
  4. 01:13:746 (2) - Looks better if spacing is a bit more consistent throughout the map even though it is insane. Place that on (X 176, Y 44) to follow 01:15:117 (4) spacing fixed
  5. 02:21:288 (5) - Personally I would put this somewhere... (X 328, Y 232) for flow reasons replaced
  6. 02:25:060 (4) - I would put this (half stack) this on 3 instead of 5 as lyrics says "Ko-Ko" you're right
  7. 02:40:317 (1,2,3) - Not even spacing (Might work better with rhythm as they start on white tick) i prefer like this D:
  8. 02:41:003 (3,4) - Sad blanket fixed
  9. 02:41:688 (1,2) - Switch these spots to (Slider -> Circle) for better rhythm yea
  10. 02:42:374 (4) - Slider end should end on white tick and put a circle to emphasize on the beat. how i missed this
  11. 04:41:346 (4) - Another sad blanket arg
  12. 04:49:574 (1) - Strong beat occurs at end of slider, I recommend circle at position 4:49:917 () changed
  13. 05:11:174 (3) - http://puu.sh/kpLj7/9a80bbcc8e.jpg ? nah i let like this
Very nice hitsounds. Also good luck on your first qualify. ;) thanks >//<
Thanks for the mod !!!
Garven
I meant about the base htisound that is applied to every single hit object: the soft-hitnormal. It's that soft cymbal/bell sound without any additives like a whistle, finish, or clap. It's far too faint against the music and really should be turned up a bit.
Topic Starter
Linada

Garven wrote:

I meant about the base htisound that is applied to every single hit object: the soft-hitnormal. It's that soft cymbal/bell sound without any additives like a whistle, finish, or clap. It's far too faint against the music and really should be turned up a bit.
Ok fixed, i hope i understood what you meant
Kalibe
So much xD in this IRC
20:55 Kalibe: btw on Heroine 03:58:146 (1) - remove NC xD
20:57 Kalibe: 04:09:117 (1) - ^ because your previous identically patterns don't have NC here
20:58 Linada: ok xD
20:58 Linada: is that all ? xDD
20:58 Kalibe: wait
20:59 Kalibe: 04:17:003 (7,1) - maybe swap NC's?
20:59 Linada: y
20:59 Kalibe: yup swap it
20:59 Kalibe: xD
20:59 Linada: xD
21:00 Kalibe: 03:09:460 (3,4,5,6,1) - identically pattern with NC on end
21:00 Kalibe: so yea
21:00 Kalibe: maybe
21:00 Kalibe: 03:11:003 (5) - put NC
21:00 Kalibe: then
21:00 Kalibe: 03:11:517 (1) - remove it
21:00 Kalibe: and
21:00 Linada: teach me how to NC please
21:00 Linada: xD
21:01 Kalibe: nothing xD
21:01 Linada: 03:12:203 (8) - NC 03:12:546 (1) - remove ?
21:01 Kalibe: no :3
21:01 Linada: D:
21:02 Kalibe: 03:12:546 (1) -
21:02 Kalibe: this NC fits to vocal and rhythm
21:02 Linada: and also i add finish
21:02 Linada: bcz there is cymbal on bg
21:02 Linada: xD
21:03 Kalibe: osu crashed >w<
21:03 Linada: xDD
21:04 Kalibe: 03:50:088 (2,3) -
21:04 Kalibe: i don't know
21:08 Kalibe: 04:14:260 (5,1) - maybe swap NC's?
21:08 Kalibe: then add here 04:15:288 (7) - maybe
21:09 Kalibe: I didn't remember whether I say that xD : 04:17:003 (7,1) - swap
21:09 Kalibe: xD
21:10 Linada: you said it like ages ago
21:10 Kalibe: OH NO
21:10 Linada: xD
21:10 Linada: no ?
21:10 Kalibe: 04:19:574 (1,2,3,4,5) - this pattern
21:11 Kalibe: does not match with the same
21:11 Kalibe: so
21:11 Kalibe: 04:19:060 (6,7) - make 6 slider and 7 circle
21:12 Kalibe: then on 7 NC
21:12 Kalibe: and remove on 1
21:12 Kalibe: xD
21:12 Kalibe: and of course put clap on 7
21:12 Linada: y
21:12 Linada: wait i show you
21:13 Kalibe: oke
21:13 Linada: https://osu.ppy.sh/ss/3737115
21:14 Kalibe: yup
21:16 Kalibe: and i think it's okay :3
Topic Starter
Linada

Kalibe wrote:

teach me how to NC senpai
20:55 Kalibe: btw on Heroine 03:58:146 (1) - remove NC xD
20:57 Kalibe: 04:09:117 (1) - ^ because your previous identically patterns don't have NC here
20:58 Linada: ok xD
20:58 Linada: is that all ? xDD
20:58 Kalibe: wait
20:59 Kalibe: 04:17:003 (7,1) - maybe swap NC's?
20:59 Linada: y
20:59 Kalibe: yup swap it
20:59 Kalibe: xD
20:59 Linada: xD
21:00 Kalibe: 03:09:460 (3,4,5,6,1) - identically pattern with NC on end
21:00 Kalibe: so yea
21:00 Kalibe: maybe
21:00 Kalibe: 03:11:003 (5) - put NC
21:00 Kalibe: then
21:00 Kalibe: 03:11:517 (1) - remove it
21:00 Kalibe: and
21:00 Linada: teach me how to NC please
21:00 Linada: xD
21:01 Kalibe: nothing xD
21:01 Linada: 03:12:203 (8) - NC 03:12:546 (1) - remove ?
21:01 Kalibe: no :3
21:01 Linada: D:
21:02 Kalibe: 03:12:546 (1) -
21:02 Kalibe: this NC fits to vocal and rhythm
21:02 Linada: and also i add finish
21:02 Linada: bcz there is cymbal on bg
21:02 Linada: xD
21:03 Kalibe: osu crashed >w<
21:03 Linada: xDD
21:04 Kalibe: 03:50:088 (2,3) -
21:04 Kalibe: i don't know
21:08 Kalibe: 04:14:260 (5,1) - maybe swap NC's?
21:08 Kalibe: then add here 04:15:288 (7) - maybe
21:09 Kalibe: I didn't remember whether I say that xD : 04:17:003 (7,1) - swap
21:09 Kalibe: xD
21:10 Linada: you said it like ages ago
21:10 Kalibe: OH NO
21:10 Linada: xD
21:10 Linada: no ?
21:10 Kalibe: 04:19:574 (1,2,3,4,5) - this pattern
21:11 Kalibe: does not match with the same
21:11 Kalibe: so
21:11 Kalibe: 04:19:060 (6,7) - make 6 slider and 7 circle
21:12 Kalibe: then on 7 NC
21:12 Kalibe: and remove on 1
21:12 Kalibe: xD
21:12 Kalibe: and of course put clap on 7
21:12 Linada: y
21:12 Linada: wait i show you
21:13 Kalibe: oke
21:13 Linada: https://osu.ppy.sh/ss/3737115
21:14 Kalibe: yup
21:16 Kalibe: and i think it's okay :3
Thanks ♥
Ozato Fumika
  1. 00:13:917 (6) - this 3/4 slider doesn't seem to be fitting imo
  2. 00:43:746 (4) - NC?
  3. 01:21:803 - soft sample clap
  4. 01:21:803 (1,2,3) - you should put NC so the SV change is noticeable and has more effect.
  5. 01:27:288 (1,1) - I don't think these NC are needed. too short
  6. 01:38:946 (6,7) - this slow down seems a little awkward and out of place to me
  7. 01:51:288 (5) - soft sample clap?
  8. 02:56:431 (1,1) - same as above. no NC needed
  9. 03:11:003 (1,2,3,4,5,6,7) - the flow and sudden stack stops the flow and is very hard to play. unless you intended..
  10. 04:49:917 (2) - NC sounds good
  11. 05:10:317 (1,2) - this stack is intended? it doesn't play well imo
sorry for short mod :3
Topic Starter
Linada

Moeka wrote:

  1. 00:13:917 (6) - this 3/4 slider doesn't seem to be fitting imo it sound good for me D:
  2. 00:43:746 (4) - NC? fix
  3. 01:21:803 - soft sample clap oooops
  4. 01:21:803 (1,2,3) - you should put NC so the SV change is noticeable and has more effect. fixed
  5. 01:27:288 (1,1) - I don't think these NC are needed. too short fixed
  6. 01:38:946 (6,7) - this slow down seems a little awkward and out of place to me yea
  7. 01:51:288 (5) - soft sample clap? oops again
  8. 02:56:431 (1,1) - same as above. no NC needed
  9. 03:11:003 (1,2,3,4,5,6,7) - the flow and sudden stack stops the flow and is very hard to play. unless you intended.. changed
  10. 04:49:917 (2) - NC sounds good yea
  11. 05:10:317 (1,2) - this stack is intended? it doesn't play well imo changed
sorry for short mod :3 Still thanks <3
LigerZero
In Source Change to "冴えない彼女の育てかた" because i'm look in https://osu.ppy.sh/s/299454
Topic Starter
Linada

LigerZero wrote:

In Source Change to "冴えない彼女の育てかた" because i'm look in https://osu.ppy.sh/s/299454
Isn't it the same already ? ._.
gameuse_old
Click Me
NICE SONG

Circle size 4.5?
01:32:774 (3,5) - are overlapping, reposition?
02:06:546 (5,6) - Unstack?
02:32:946 (3,5) - Overlapping and is confusing
03:34:146 end slider here?
03:34:317 add note here?
04:00:717 (1,2,3) - Consider repositioning because 03:59:860 (1,2,3,4,5) - are sort of overlapping
04:05:688 end kiai time here and start again here 04:06:031
04:14:603 (3) - put this someplace else
04:44:774 (2,3,4,5,6,7,1,2) - super confusing, spread out more?

DONE


This Map Is REALLY GOOD for a first map


Good Luck!!
Topic Starter
Linada

gameuse wrote:

NICE SONG

Circle size 4.5? nah it would need a total remap
01:32:774 (3,5) - are overlapping, reposition? was intended
02:06:546 (5,6) - Unstack? ^
02:32:946 (3,5) - Overlapping and is confusing was intended but replaced a bit
03:34:146 end slider here? yep
03:34:317 add note here? ^
04:00:717 (1,2,3) - Consider repositioning because 03:59:860 (1,2,3,4,5) - are sort of overlapping intended ^^
04:05:688 end kiai time here and start again here 04:06:031 isn't already like this ?
04:14:603 (3) - put this someplace else ok
04:44:774 (2,3,4,5,6,7,1,2) - super confusing, spread out more? nah, it play fine :D

DONE


This Map Is REALLY GOOD for a first map thanks :3


Good Luck!!
Thanks for the mod !
MikasaSerket
Hai~I am here to mod upon request on my beatmap forum
Heroine
First off, I gotta say. I test played your beat map. It is really fun to play :D
Lovely hitsounds.
00:25:231 (2) - Right here, I just think you should start a new combo because of the music.
00:25:146 - I don't think you should skip this beat. Try adding a hit circle here.
00:25:060 (1) - I don't think this hit circle should underlap 00:24:717 (1) - Try putting it like this http://osu.ppy.sh/ss/3860686
00:15:631 (7) - Since right here it has a finish hit sound at the end, I think 00:16:317 (4) - Should also have it.
00:25:231 - Right here when the slider begins should have a finish hitsound. Similar to 00:30:717 -
00:27:974 - Same goes for here.
00:30:631 - Don't skip this beat.
00:30:717 (3) - You should start a new combo to emphasis the music.
01:06:374 - to 01:22:831 - I think personally, you should add a green offset and lower the volume to 50% instead of 70%. It just matches when her voice lowers in the music. And then you should bring it back to the 70% right here
Get ready for a spam of green offsets (What I mean by this is that you should add green offsets and change the volume level)
01:25:574 (1) - 50%
01:25:746 (2) - 55%
01:25:917 (3) - 60%
01:26:088 (4) - 65%
01:26:260 (1) - 70%
01:26:431 (2) - 75%
01:42:031 (2) - Get rid of this hitcircle.
01:41:860 (1) - Change this into a repeating slider, I just personally think it sounds better.
01:43:917 (4) - Space this out more, similar to this http://osu.ppy.sh/ss/3860796
01:44:431 (5) - Continue the repeating slider to 01:44:688 -
02:09:803 (2) - Shorten the slider to 02:09:974 - I just think it sounds better that way.
02:27:974 (1) - 02:28:146 - ^
02:30:031 (1) - 02:30:203 - ^
03:13:231 (1) - Add a finish hitsound
03:37:746 - Do not skip this beat. Try adding a hitcircle.
04:51:288 - Add one of your piano hitsounds. (I used number 12)
04:52:660 (1) - ^
04:54:031 - Change it back to a regular soft.
04:55:403 - Piano hitsound
04:56:774 - ^
04:58:146 - ^
05:00:888 - ^
05:02:260 - ^
05:03:631 - ^
05:03:631 - ^
05:07:746 (1) - ^
05:09:117 - ^
05:10:317 - ^
Hopefully I helped you in anyway.
Topic Starter
Linada

MikasaSerket wrote:

Hai~I am here to mod upon request on my beatmap forum
[Heroine]First off, I gotta say. I test played your beat map. It is really fun to play :D
Lovely hitsounds.
00:25:231 (2) - Right here, I just think you should start a new combo because of the music. done
00:25:146 - I don't think you should skip this beat. Try adding a hit circle here. i don't know why i skipped too lol fixed
00:25:060 (1) - I don't think this hit circle should underlap 00:24:717 (1) - Try putting it like this http://osu.ppy.sh/ss/3860686 mh, with the beat change i tried something else
00:15:631 (7) - Since right here it has a finish hit sound at the end, I think 00:16:317 (4) - Should also have it. oops
00:25:231 - Right here when the slider begins should have a finish hitsound. Similar to 00:30:717 -
00:27:974 - Same goes for here. i don't think finish fit here
00:30:631 - Don't skip this beat. same as first
00:30:717 (3) - You should start a new combo to emphasis the music. done
01:06:374 - to 01:22:831 - I think personally, you should add a green offset and lower the volume to 50% instead of 70%. It just matches when her voice lowers in the music. And then you should bring it back to the 70% right here yea
Get ready for a spam of green offsets (What I mean by this is that you should add green offsets and change the volume level)
01:25:574 (1) - 50%
01:25:746 (2) - 55%
01:25:917 (3) - 60%
01:26:088 (4) - 65% yolo
01:26:260 (1) - 70%
01:26:431 (2) - 75%
01:42:031 (2) - Get rid of this hitcircle. it play fine
01:41:860 (1) - Change this into a repeating slider, I just personally think it sounds better. finally you're right
01:43:917 (4) - Space this out more, similar to this http://osu.ppy.sh/ss/3860796 yep
01:44:431 (5) - Continue the repeating slider to 01:44:688 - yep
02:09:803 (2) - Shorten the slider to 02:09:974 - I just think it sounds better that way. i like it both ways
02:27:974 (1) - 02:28:146 - ^ i'll keep thoses it play better for me
02:30:031 (1) - 02:30:203 - ^ ^
03:13:231 (1) - Add a finish hitsound
03:37:746 - Do not skip this beat. Try adding a hitcircle. i'd prefer to follow ONLY vocals to this section
04:51:288 - Add one of your piano hitsounds. (I used number 12)
04:52:660 (1) - ^
04:54:031 - Change it back to a regular soft.
04:55:403 - Piano hitsound
04:56:774 - ^
04:58:146 - ^
05:00:888 - ^
05:02:260 - ^
05:03:631 - ^ oh piano
05:03:631 - ^
05:07:746 (1) - ^
05:09:117 - ^
05:10:317 - ^
Hopefully I helped you in anyway. You sure did !
Thanks for the mod ! <3
Lami
hi

00:23:860 (7) - nc
00:24:031 (1) - remove nc
00:24:374 (1) - ^
00:24:546 (2) - nc
00:33:117 (1) - remove clap
01:37:060 (2) - remove NC for prevent NC spam
01:39:631 (1,2,3,4,5,6) - overmapping?
01:44:431 (5) - reduce repeat time
02:01:746 (4) - NC for notice to speed change.
02:09:803 (2,3) - increase Distance each other
02:58:831 (1) - remove speed change here.

good luck
Topic Starter
Linada

Lami wrote:

hi

00:23:860 (7) - nc
00:24:031 (1) - remove nc
00:24:374 (1) - ^
00:24:546 (2) - nc
00:33:117 (1) - remove clap
01:37:060 (2) - remove NC for prevent NC spam
01:39:631 (1,2,3,4,5,6) - overmapping?
01:44:431 (5) - reduce repeat time
02:01:746 (4) - NC for notice to speed change.
02:09:803 (2,3) - increase Distance each other
02:58:831 (1) - remove speed change here.

good luck
Just fixed all !! Thanks for the mod <3
_handholding
hi, m4m request we talked about in game

00:20:774 (5) - change the rhythm to this?
00:22:831 (2,3) - change to a slider?
01:15:203 (5) - add a note here since there is a sound. It would look good if you placed it between (4) and (6) on the map as well
02:34:660 - Add a timing point here at the end of the slider and turn the volume down to 5%. turn it back up on the next note
03:01:574 (7,3,4,5) - would be better to make these 2 patterns the same. As in make them both triplets or reverse sliders
03:32:088 (1) - these hitsounds o.O amazing
04:49:917 (1,1,1) - It would be good to make these circles into sliders that way you can incorporate some slider art as well as make it bit less dull. I made the first circle into a slider in the image below. If you plan of using this add a timing point at the end of the sliders to reduce the volume to 5%
05:00:888 (1,1,1) - same as above

Your map is art. The combo colours are perfect, hitsounds are amazing and slider art is 2 good. This is the best map for this song there is imho.

Take my stars and I really, really wish you the best of luck in getting this ranked :)
Topic Starter
Linada

Hi Im Nathan wrote:

hi, m4m request we talked about in game

00:20:774 (5) - change the rhythm to this? yep fixed
00:22:831 (2,3) - change to a slider? changed the part a bit :)
01:15:203 (5) - add a note here since there is a sound. It would look good if you placed it between (4) and (6) on the map as well how did i forget that beat :c
02:34:660 - Add a timing point here at the end of the slider and turn the volume down to 5%. turn it back up on the next note done
03:01:574 (7,3,4,5) - would be better to make these 2 patterns the same. As in make them both triplets or reverse sliders already fixed ! :p
03:32:088 (1) - these hitsounds o.O amazing
04:49:917 (1,1,1) - It would be good to make these circles into sliders that way you can incorporate some slider art as well as make it bit less dull. I made the first circle into a slider in the image below. If you plan of using this add a timing point at the end of the sliders to reduce the volume to 5% i'm bad on slider art =w= but i'll work on it, thanks for idea :p
05:00:888 (1,1,1) - same as above

Your map is art. The combo colours are perfect, hitsounds are amazing and slider art is 2 good. This is the best map for this song there is imho.

Take my stars and I really, really wish you the best of luck in getting this ranked :) OMG thanks =w=
Thanks for the mod ! <3
EphemeralFetish
NM from queue.

Heroine


What you have in the intro is perfectly fine, but 00:01:231 (3) - I hear 5 clear notes on these parts. Just a suggestion if you want to mix it up a bit.
00:06:717 (3) - Blanket could be cleaner.
00:07:403 (1) - Same here.
00:24:546 (1,1,2,3) - Dont see why you dont have all these in the same combo.
00:31:060 (2) - Nothing wrong with this, but Ill give a personal suggestion on another way you could map this. https://osu.ppy.sh/ss/4056893
00:37:231 (5,1) - This isnt stack on the tail quite right. Unless that wasnt intended.
00:47:860 (3) - This note has a bit more emphasis than the others, Id move it up a bit to create more distance to reflect that.
00:48:546 (7) - NC? I know you didnt because its part of the jump pattern but it really should be a new combo.
00:49:060 (2,1,3) - Might be better to have even spacing here. Same goes for any other similar sections.
00:57:803 (3) - Try curving this so it fits perfectly with the previous slider. Might be more effort than its worth though.
01:08:431 (6) - Heavy drum hit on this white tick, having it as a slider tail is a little meh. Needs more emphasis.
01:27:203 (4) - Needs smoothing into the curve.
01:44:431 (5) - I dont hear anything to warrant a triple being here.
01:45:974 (1,2) - Bit more spacing here IMO
01:47:174 (5,6,1) - Similar to a previous point. Slightly uneven spacing.
02:07:574 (5,6) - More spacing again. May have to move the next few notes a bit if you do.
02:08:088 (2) - The angle of this slider doesnt lead well into the next. Try moving everything a bit like this. https://osu.ppy.sh/ss/4056969
02:17:688 (5) - NC?

Shortish mod, didnt really spot anything in the second half. Anything would just be a repeat of what I already said anyways.

GL.
Topic Starter
Linada

The Fetish wrote:

NM from queue.

Heroine


What you have in the intro is perfectly fine, but 00:01:231 (3) - I hear 5 clear notes on these parts. Just a suggestion if you want to mix it up a bit.
00:06:717 (3) - Blanket could be cleaner. fixed
00:07:403 (1) - Same here. ^
00:24:546 (1,1,2,3) - Dont see why you dont have all these in the same combo. oops mistake
00:31:060 (2) - Nothing wrong with this, but Ill give a personal suggestion on another way you could map this. https://osu.ppy.sh/ss/4056893 i'll keep
00:37:231 (5,1) - This isnt stack on the tail quite right. Unless that wasnt intended. fixed, mistaken again :c
00:47:860 (3) - This note has a bit more emphasis than the others, Id move it up a bit to create more distance to reflect that. oh yes
00:48:546 (7) - NC? I know you didnt because its part of the jump pattern but it really should be a new combo. also vocal start here too. fixed
00:49:060 (2,1,3) - Might be better to have even spacing here. Same goes for any other similar sections. fixed
00:57:803 (3) - Try curving this so it fits perfectly with the previous slider. Might be more effort than its worth though. it's better now
01:08:431 (6) - Heavy drum hit on this white tick, having it as a slider tail is a little meh. Needs more emphasis. changed
01:27:203 (4) - Needs smoothing into the curve. wow sniper
01:44:431 (5) - I dont hear anything to warrant a triple being here. i do hear :/
01:45:974 (1,2) - Bit more spacing here IMO yup
01:47:174 (5,6,1) - Similar to a previous point. Slightly uneven spacing. changed a bit
02:07:574 (5,6) - More spacing again. May have to move the next few notes a bit if you do. fixed, but didn't moved anything else
02:08:088 (2) - The angle of this slider doesnt lead well into the next. Try moving everything a bit like this. https://osu.ppy.sh/ss/4056969 yu're rite
02:17:688 (5) - NC? fixed

Shortish mod, didnt really spot anything in the second half. Anything would just be a repeat of what I already said anyways.

GL.
Thanks for the mod ! <3

EDIT: added few silent hitsounds for the end section, please re-DL :3
pishifat
  1. 00:10:488 (1) - uhh clap doesn't exactly come out as intended when you're using drum sampleset
  2. 00:24:888 (3,1) - might wanna like do the same visual offset thing as 00:24:717 (2,4) - . reading is coool
  3. 00:59:517 (1,2,3) - assuming you want soft additions like 02:28:660 (4,5,1) - . default clap sounds like garbageeeeeeeee when representing snares
  4. 01:05:688 (2) - normal sampleset when there's no actually strong sound:( soft would be better there
  5. 01:09:803 (4,5) - trained to people to assume 1/4 is gonna be overlapped in this section with 01:07:060 (1,2) - 01:09:117 (1,2) - then you decide to space it the same as previous 1/2 stuff:( making it clear what your 1/4 stuff is would be good, the easiest way being continuing the overlap stuff for 1/4. o a similar thing happens later zzzzzzz
  6. 01:29:003 (1) - 02:58:146 (1) - 03:43:403 (1) - not really liking the hardcore hitsounding without the song reflecting that but uh if anything that default clap complaint earlier would apply to these too lul
  7. 01:43:231 (2) - reversefinishtho
  8. 01:45:974 (1,2) - starting the new combo on 2 there would be nice since it would indicate the section is switching to 1/1 circles yeye
  9. 01:50:088 (2,3) - 04:26:431 (4,5) - really weird how you've got the object after the sharp slider no where near where the slider is indicating. if you want the object below the slider as it is now, something like this works, or if you want to keep the slider as is, something like this works
  10. 02:20:088 (6) - 02:37:917 (2) -02:48:888 (5) - 04:00:203 (5) - 04:22:317 (1) - not clicking on these loud af sounds why:( especially hwen it comes to downbeats marking new phrases, you reeeeeeeeeally should be clicking with veryvery few exceptions. 03:20:431 (1) - would be an example of one of those exceptions (but it still hurts my soul)
  11. 02:35:174 (3) - again default clap im dying
  12. 03:31:403 - whats the point of this break extension thing? there's no sound on the tick there lol
  13. such a pain to hear the pitched hitsounds at the end:(
last things i want to mention are probably more subjective than people want to care about. it would hard to adjust any of these without breaking a lot of the map (since it happens everywhere), so just at least try to understand what im saying and apply it in future maps :p
first is how angles affect playability and second is how they affect emphasis:
  1. 01:51:974 (3,4,1) - stuff like this is an example of both being done not-so-well. usually sharper angles are more comfortable to snap between and allow for more emphasis because of how much direction change there is. in this example, i assume you want to emphasize 1, yet beacuse of the really wide angle, there's like no eampahsis on it. gameplay wise is a pain to explain because "comfort is subjective hurrhur" but for the majority of people playing at this difficulty level, snapping between objects (so like stopping on individual circles) is a pain to do when you have to continue momentum through linear stuff. it's moreso okay when stuff is spaced low so snapping isn't required, but large stuff is way more of a pain to aim. like over here is a way to place 1 where it's not awkward af
  2. 03:10:146 (2,3,4) - similar idea here -- you introduce sharp movement with 1 2 3, then force linear stuff by having 4 where it is. way more comfortable to continue with similar or sharper angles than having to widen out while keeping similar spacing. so like following the blue line is more comfortable than diverging where the red one is (aka your current object placement)
  3. 03:16:317 (4,5,1,2,3,4,1,2,3,4,1) - so now you can probably guess what i think about this sorta pattern (specifically the angles between each grouping)
yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee bye!!
Topic Starter
Linada

pishifat wrote:

  1. 00:10:488 (1) - uhh clap doesn't exactly come out as intended when you're using drum sampleset all the hitsounds issue here are just mistakes >.<
  2. 00:24:888 (3,1) - might wanna like do the same visual offset thing as 00:24:717 (2,4) - . reading is coool fixed
  3. 00:59:517 (1,2,3) - assuming you want soft additions like 02:28:660 (4,5,1) - . default clap sounds like garbageeeeeeeee when representing snares
  4. 01:05:688 (2) - normal sampleset when there's no actually strong sound:( soft would be better there
  5. 01:09:803 (4,5) - trained to people to assume 1/4 is gonna be overlapped in this section with 01:07:060 (1,2) - 01:09:117 (1,2) - then you decide to space it the same as previous 1/2 stuff:( making it clear what your 1/4 stuff is would be good, the easiest way being continuing the overlap stuff for 1/4. o a similar thing happens later zzzzzzz yea fixed
  6. 01:29:003 (1) - 02:58:146 (1) - 03:43:403 (1) - not really liking the hardcore hitsounding without the song reflecting that but uh if anything that default clap complaint earlier would apply to these too lul you're right
  7. 01:43:231 (2) - reversefinishtho already fixed :)
  8. 01:45:974 (1,2) - starting the new combo on 2 there would be nice since it would indicate the section is switching to 1/1 circles yeye i did a NC mod before, so fixed
  9. 01:50:088 (2,3) - 04:26:431 (4,5) - really weird how you've got the object after the sharp slider no where near where the slider is indicating. if you want the object below the slider as it is now, something like this works, or if you want to keep the slider as is, something like this works i kept the slider, but even with that angle it was no problem hitting next circle
  10. 02:20:088 (6) - 02:37:917 (2) -02:48:888 (5) - 04:00:203 (5) - 04:22:317 (1) - not clicking on these loud af sounds why:( especially hwen it comes to downbeats marking new phrases, you reeeeeeeeeally should be clicking with veryvery few exceptions. 03:20:431 (1) - would be an example of one of those exceptions (but it still hurts my soul) fixed all, then NC'd
  11. 02:35:174 (3) - again default clap im dying
  12. 03:31:403 - whats the point of this break extension thing? there's no sound on the tick there lol
  13. such a pain to hear the pitched hitsounds at the end:(
last things i want to mention are probably more subjective than people want to care about. it would hard to adjust any of these without breaking a lot of the map (since it happens everywhere), so just at least try to understand what im saying and apply it in future maps :p
first is how angles affect playability and second is how they affect emphasis:
  1. 01:51:974 (3,4,1) - stuff like this is an example of both being done not-so-well. usually sharper angles are more comfortable to snap between and allow for more emphasis because of how much direction change there is. in this example, i assume you want to emphasize 1, yet beacuse of the really wide angle, there's like no eampahsis on it. gameplay wise is a pain to explain because "comfort is subjective hurrhur" but for the majority of people playing at this difficulty level, snapping between objects (so like stopping on individual circles) is a pain to do when you have to continue momentum through linear stuff. it's moreso okay when stuff is spaced low so snapping isn't required, but large stuff is way more of a pain to aim. like over here is a way to place 1 where it's not awkward af yea, i know what you mean, will forget thoses
  2. 03:10:146 (2,3,4) - similar idea here -- you introduce sharp movement with 1 2 3, then force linear stuff by having 4 where it is. way more comfortable to continue with similar or sharper angles than having to widen out while keeping similar spacing. so like following the blue line is more comfortable than diverging where the red one is (aka your current object placement) yea, i'll try to leave linear pattern like thoses, it definetly play bad
  3. 03:16:317 (4,5,1,2,3,4,1,2,3,4,1) - so now you can probably guess what i think about this sorta pattern (specifically the angles between each grouping) yea, tried to spam ctrl g, now it make funnier jumps, without playing bad


yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee bye!! Thanks for the mod !
I'll probably leave this mapset, since it was one of my first map, it obviously have tons of issues, like playability, hitsounding, NC and all, but all thoses mods (especially pishi's) and months tried my best on this mapset make me understand my mistakes, so now i'll try doing my best on new maps.
I'm sorry for the ones who wanted this to be ranked, but this clearly lacks quality
If i have the courage, i'll try to remap this song but i'd like to experience myself on other things.
Thanks all poeple who supported me and the mapset, by favouriting, helping or thoses who told me their thoughs, negatives or not.
-Nya-
Heya~ Responding to your request in-game.

General:
  1. Your BG has to be 1366X768. It’s an easy thing to fix though >.<
  2. The following hitsound is unused:
    1. soft-sliderslide16.wav
    Please remove it.

Heroine:
  1. 00:20:944 (4) –According to AiMod, this object isn’t snapped correctly. Just delete and add it again, so that message will go away.
  2. 00:04:317 (1) –I don’t really understand why you would suddenly add such a fast and new combo’d slider here when you didn’t add one anywhere else in the beginning of the map. I highly suggest you remove the faster SV and keep the SV normal and also remove the new combo.
  3. 00:05:860 –I would personally add a note here. Feels a bit empty without one.
  4. 00:07:060 (1) –Same as here: 00:04:317 (1) – Also remove the new combo.
  5. 00:09:803 (1) -^,also remove the new combo.
  6. 00:13:574 (4,7) –Try to avoid these two notes touching. Neatness counts as well.
  7. 00:15:631 (7) –Add new combo here and remove new combo here: 00:15:803 (1) –
  8. 00:19:403 (4,5) –I think stacking these two notes would work better to keep that square shape.
  9. 00:21:117 –The beat here is quite important. I don’t think it’s a good idea to leave it empty.
  10. 00:20:944 (4,1) – and 00:20:773 (3,3) –Stacking might be a good idea
  11. 00:24:031 (2,3,4) –Try to make the distance between these objects similar since they are quite fast.
  12. 00:24:546 (1,2,3,4) -^
  13. 00:31:060 (2,5) –Stack. You could really try stacking more. Imo it will improve the overall image and neatness of your map more.
  14. 00:35:003 (2,3,4) –Equal distance.
  15. 00:35:517 (1,2,3,4) -^
  16. 00:39:288 (2,1,2) –Perfect this stack.
  17. 00:51:203 (5,6,7) –Stack.
  18. 00:53:174 (1) –Remove this new combo.
  19. 00:56:431 (1) - Remove this new combo. It doesn’t really make sense since it’s inconsistent, lol
  20. 00:57:117 (1) -^
  21. 00:58:146 (4) –Add new combo here and remove new combo here: 00:58:488 (1) –
  22. 01:08:946 –There’s a vocal here so why not add a note?
  23. 01:11:860 (5) –I would add new combo here and remove new combo here: 01:12:374 (1) –
  24. 01:38:946 (1) –Remove new combo here. It doesn’t make sense.
  25. 01:39:288 (1) –Remove new combo here and add new combo here: 01:39:631 (2) –
  26. 01:42:374 (3) –Shorten this slider by one tick. Fits better in with the rhythm imo. Also nicer to play.
  27. 01:47:174 (4,5) –Maybe stack these two? Since they have to be clicked faster.
  28. 02:11:174 (3) –Lower this down a bit. It’s grazing the HP bar.
  29. 02:26:431 (1) –Remove new combo here.
  30. 02:27:974 (1) –Remove new combo here
  31. 02:28:660 (4) –Add new combo here and remove new combo here: 02:29:174 (1) –
  32. 02:33:288 (1) –Remove new combo.
  33. 02:41:688 (1) -^
  34. 02:46:146 (1) –Remove new combo here and add new combo here: 02:46:488 (3) –
  35. 02:49:231 (1,3,4,5) –I would stack this.
  36. 02:51:974 (1,2) –Rather place these two sliders like you placed these: 02:52:660 (3,4) –
  37. 03:16:317 (4,5) –Stack? May be easier to read then.
  38. Wow! Did you add those piano sounds after the break? Cool~
  39. 03:56:088 (1) –Remove new combo here and add new combo here: 03:56:431 (3) –
  40. 04:11:174 (1) –Remove new combo here and add new combo here: 04:11:517 (3) – then also remove new combo here: 04:12:031 (1) –
  41. 04:16:660 (1) –Remove new combo here and add new combo here: 04:17:003 (5) – then remove new combo here: 04:17:346 (1) –
  42. 04:23:517 (4,5) –Rather stack?
  43. 04:29:003 (1) –Remove new combo here and add it here: 04:29:346 (3) –
  44. 04:30:374 (1) –Remove new combo here and add it here: 04:30:717 (2) –
  45. 04:35:346 (1,1) –Remove these new combos to stay consistent.
  46. 04:36:031 (1) –Remove new combo here and add it here: 04:36:203 (2) –

Overall, this map isn’t quite ready yet, but you shouldn’t give up on it though. There is still quite a lot of work that will have to be put in, but if you persevere and find more good mods, I think this will be ready in no time.

The things that I think you have to work on is obviously the comboing, since I pointed that out a lot and then the overall neatness, like placements and some unnecessary overlapping. The flow also seemed a bit weird for me, but I think that is just my own personal opinion. A few more very good and decent mods will be required.

Good Luck, Linada~ Don’t give up!
Topic Starter
Linada

-Nya- wrote:

Heya~ Responding to your request in-game.

General:
  1. Your BG has to be 1366X768. It’s an easy thing to fix though >.<
  2. The following hitsound is unused:
    1. soft-sliderslide16.wav
    Please remove it.

Heroine:
  1. 00:20:944 (4) –According to AiMod, this object isn’t snapped correctly. Just delete and add it again, so that message will go away.
  2. 00:04:317 (1) –I don’t really understand why you would suddenly add such a fast and new combo’d slider here when you didn’t add one anywhere else in the beginning of the map. I highly suggest you remove the faster SV and keep the SV normal and also remove the new combo.
  3. 00:05:860 –I would personally add a note here. Feels a bit empty without one.
  4. 00:07:060 (1) –Same as here: 00:04:317 (1) – Also remove the new combo.
  5. 00:09:803 (1) -^,also remove the new combo.
  6. 00:13:574 (4,7) –Try to avoid these two notes touching. Neatness counts as well.
  7. 00:15:631 (7) –Add new combo here and remove new combo here: 00:15:803 (1) –
  8. 00:19:403 (4,5) –I think stacking these two notes would work better to keep that square shape.
  9. 00:21:117 –The beat here is quite important. I don’t think it’s a good idea to leave it empty.
  10. 00:20:944 (4,1) – and 00:20:773 (3,3) –Stacking might be a good idea since a added a note related to ^, i let it to keep symmetry
  11. 00:24:031 (2,3,4) –Try to make the distance between these objects similar since they are quite fast.
  12. 00:24:546 (1,2,3,4) -^
  13. 00:31:060 (2,5) –Stack. You could really try stacking more. Imo it will improve the overall image and neatness of your map more.
  14. 00:35:003 (2,3,4) –Equal distance.
  15. 00:35:517 (1,2,3,4) -^
  16. 00:39:288 (2,1,2) –Perfect this stack.
  17. 00:51:203 (5,6,7) –Stack.
  18. 00:53:174 (1) –Remove this new combo.
  19. 00:56:431 (1) - Remove this new combo. It doesn’t really make sense since it’s inconsistent, lol
  20. 00:57:117 (1) -^
  21. 00:58:146 (4) –Add new combo here and remove new combo here: 00:58:488 (1) –
  22. 01:08:946 –There’s a vocal here so why not add a note?
  23. 01:11:860 (5) –I would add new combo here and remove new combo here: 01:12:374 (1) –
  24. 01:38:946 (1) –Remove new combo here. It doesn’t make sense.
  25. 01:39:288 (1) –Remove new combo here and add new combo here: 01:39:631 (2) –
  26. 01:42:374 (3) –Shorten this slider by one tick. Fits better in with the rhythm imo. Also nicer to play.
  27. 01:47:174 (4,5) –Maybe stack these two? Since they have to be clicked faster.
  28. 02:11:174 (3) –Lower this down a bit. It’s grazing the HP bar.
  29. 02:26:431 (1) –Remove new combo here.
  30. 02:27:974 (1) –Remove new combo here
  31. 02:28:660 (4) –Add new combo here and remove new combo here: 02:29:174 (1) –
  32. 02:33:288 (1) –Remove new combo.
  33. 02:41:688 (1) -^
  34. 02:46:146 (1) –Remove new combo here and add new combo here: 02:46:488 (3) –
  35. 02:49:231 (1,3,4,5) –I would stack this.
  36. 02:51:974 (1,2) –Rather place these two sliders like you placed these: 02:52:660 (3,4) – nah, i let them to keep the "accelarating spacing"
  37. 03:16:317 (4,5) –Stack? May be easier to read then.
  38. Wow! Did you add those piano sounds after the break? Cool~
  39. 03:56:088 (1) –Remove new combo here and add new combo here: 03:56:431 (3) –
  40. 04:11:174 (1) –Remove new combo here and add new combo here: 04:11:517 (3) – then also remove new combo here: 04:12:031 (1) –
  41. 04:16:660 (1) –Remove new combo here and add new combo here: 04:17:003 (5) – then remove new combo here: 04:17:346 (1) –
  42. 04:23:517 (4,5) –Rather stack?
  43. 04:29:003 (1) –Remove new combo here and add it here: 04:29:346 (3) –
  44. 04:30:374 (1) –Remove new combo here and add it here: 04:30:717 (2) –
  45. 04:35:346 (1,1) –Remove these new combos to stay consistent.
  46. 04:36:031 (1) –Remove new combo here and add it here: 04:36:203 (2) –

Litterally fixed all ! thanks !

Overall, this map isn’t quite ready yet, but you shouldn’t give up on it though. There is still quite a lot of work that will have to be put in, but if you persevere and find more good mods, I think this will be ready in no time.

The things that I think you have to work on is obviously the comboing, since I pointed that out a lot and then the overall neatness, like placements and some unnecessary overlapping. The flow also seemed a bit weird for me, but I think that is just my own personal opinion. A few more very good and decent mods will be required.

Good Luck, Linada~ Don’t give up!
Thanks for thoses words, but i think i'll take a small break on this map (but i WON'T give up, i'll be back soon :3)
Thanks for the check ! <3
BanchoBot
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