UndeadCapulet mod
Thank you very much, Capulet! ^^UndeadCapulet wrote:
From my queue:Cool stuffContamination
00:10:273 (5) - I think you should NC here because of the huge change in pitch. I know it wouldn't be consistent across the measures, but it would be more fitting with the song itself. Same for 02:33:722 (5) - . More NC changes being compiled because haxing. Changing them after the next mod
00:25:446 (1,2,3) - The way these are extended really doesn't make sense, since you don't also extend them at 00:28:204 (1,2,3) - , even though the sounds work in the same way. Imo the second rhythm choice is more fitting here, because of the sounds on their tails, but if you really want to extend them, then you should at least make these two rhythms consistent. Same for 00:36:480 (1,2,3,1,2,3) - . There's nothing wrong with extension. But the inconsistent rhythms were for variation
00:33:722 (4,1) - Swapping NC would be better, to stay consistent with 00:44:584 (1) - .
01:06:825 (7) - NC to be consistent across measures, this isn't weak enough to attach to the previous measure. Same for 03:30:273 (7) - .
01:16:135 (1) - Make it grey? Same for 03:39:584 (1) - .
01:36:135 (2,3,4,5,6,7,8,1,2,3,4,5) - lol awesome (´・ω・`)
01:37:170 (8,1) - Swap NC to be consistent with 01:35:791 (1,2) - and with 04:00:618 (1,2) - .\
01:40:963 (1,2,3,4,1) - For the sake of playability, make sure the final slider is following the exact same curve that the heads of the 1/8 sliders follow. When people play this sort of pattern, they aim follow along the innermost curve to ensure everything gets hit. So there's a good chance they won't end up hitting the 1/2 slider with this current arrangement. Oh, and it also looks nicer, lol. This applies to all patterns of this style. I know this seems like a really minor thing, but I broke here when I first played this, and it was for this very reason. Oh this is a good point. I rotated 1/8 sliders across difficulty, but it will have the same or close to the same spacing from the end of the stream to the slider
01:53:722 (1,2,3,4,5,6) - The directions the kick sliders are aimed in seem pretty random. Since 1 and 2 are aiming in the same direction, I think you should structure this part so that you pair the other sliders in this manner. Here's an example, but you might want to move things around as well. This can also apply to other kickslider arrangements. Eh I experimented a lot with this pattern, and I felt like this one played like the least shit out of my experiments, but I could experiment more
01:56:135 (1) - I think a 1/2 repeat fits better for this part. It reversing makes the cutoff on the downbeat feel better, and the synth sounds like it starts decreasing in pitch slightly at the red tick. I don't feel it's necessary
02:01:998 (1,2) - This is pretty troll. Heh ^^;; Yeah....
02:11:308 (1,1) - ctrl+h this so the snap to the first slider is more natural, and so the second slider fits in with the upcoming pattern. I've tested this while mapping. Feels worse for some reason
02:44:411 (3,1) - I feel like stacking these heads together fits the synths better. Nah, this is kewl
02:57:687 (7,1) - Swap NC to match up better with the synths? (I guess this is fine because of the volume change on the drums tho so whatever)
03:15:273 (2,3) - I don't really like this because you didn't do it at 03:16:653 (2,3) - . Only the rhythm matters. The orientation is the same
03:28:463 (1,2) - Swap NC for obvious reasons wtfffff
03:50:963 (3,4) - NC both to be consistent with 01:27:515 (1,1) - . yeah
03:59:584 (2,3,4,5,6,7,1,2,3,4,5,6) - even more awesome (´・ω・`)
04:57:687 (1,2,3,4,5) - This clashes pretty hard with the earlier rhythms. It's just for the ending note density
04:59:411 (4,5,6,7) - I think arranging these notes like this fits better, because now the 3,4,5 motion mimicks the 2,3 motion. If it isn't clear by the picture, I ctrl+g'd 5 and 6, and then stacked 7 under 3's tail. I'm probably gonna rework this
---