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UndeadCapulet wrote:
From my queue:Cool stuffContamination
00:10:273 (5) - I think you should NC here because of the huge change in pitch. I know it wouldn't be consistent across the measures, but it would be more fitting with the song itself. Same for 02:33:722 (5) - . More NC changes being compiled because haxing. Changing them after the next mod
00:25:446 (1,2,3) - The way these are extended really doesn't make sense, since you don't also extend them at 00:28:204 (1,2,3) - , even though the sounds work in the same way. Imo the second rhythm choice is more fitting here, because of the sounds on their tails, but if you really want to extend them, then you should at least make these two rhythms consistent. Same for 00:36:480 (1,2,3,1,2,3) - . There's nothing wrong with extension. But the inconsistent rhythms were for variation
00:33:722 (4,1) - Swapping NC would be better, to stay consistent with 00:44:584 (1) - .
01:06:825 (7) - NC to be consistent across measures, this isn't weak enough to attach to the previous measure. Same for 03:30:273 (7) - .
01:16:135 (1) - Make it grey? Same for 03:39:584 (1) - .
01:36:135 (2,3,4,5,6,7,8,1,2,3,4,5) - lol awesome (´・ω・`)
01:37:170 (8,1) - Swap NC to be consistent with 01:35:791 (1,2) - and with 04:00:618 (1,2) - .\
01:40:963 (1,2,3,4,1) - For the sake of playability, make sure the final slider is following the exact same curve that the heads of the 1/8 sliders follow. When people play this sort of pattern, they aim follow along the innermost curve to ensure everything gets hit. So there's a good chance they won't end up hitting the 1/2 slider with this current arrangement. Oh, and it also looks nicer, lol. This applies to all patterns of this style. I know this seems like a really minor thing, but I broke here when I first played this, and it was for this very reason. Oh this is a good point. I rotated 1/8 sliders across difficulty, but it will have the same or close to the same spacing from the end of the stream to the slider
01:53:722 (1,2,3,4,5,6) - The directions the kick sliders are aimed in seem pretty random. Since 1 and 2 are aiming in the same direction, I think you should structure this part so that you pair the other sliders in this manner. Here's an example, but you might want to move things around as well. This can also apply to other kickslider arrangements. Eh I experimented a lot with this pattern, and I felt like this one played like the least shit out of my experiments, but I could experiment more
01:56:135 (1) - I think a 1/2 repeat fits better for this part. It reversing makes the cutoff on the downbeat feel better, and the synth sounds like it starts decreasing in pitch slightly at the red tick. I don't feel it's necessary
02:01:998 (1,2) - This is pretty troll. Heh ^^;; Yeah....
02:11:308 (1,1) - ctrl+h this so the snap to the first slider is more natural, and so the second slider fits in with the upcoming pattern. I've tested this while mapping. Feels worse for some reason
02:44:411 (3,1) - I feel like stacking these heads together fits the synths better. Nah, this is kewl
02:57:687 (7,1) - Swap NC to match up better with the synths? (I guess this is fine because of the volume change on the drums tho so whatever)
03:15:273 (2,3) - I don't really like this because you didn't do it at 03:16:653 (2,3) - . Only the rhythm matters. The orientation is the same
03:28:463 (1,2) - Swap NC for obvious reasons wtfffff
03:50:963 (3,4) - NC both to be consistent with 01:27:515 (1,1) - . yeah
03:59:584 (2,3,4,5,6,7,1,2,3,4,5,6) - even more awesome (´・ω・`)
04:57:687 (1,2,3,4,5) - This clashes pretty hard with the earlier rhythms. It's just for the ending note density
04:59:411 (4,5,6,7) - I think arranging these notes like this fits better, because now the 3,4,5 motion mimicks the 2,3 motion. If it isn't clear by the picture, I ctrl+g'd 5 and 6, and then stacked 7 under 3's tail. I'm probably gonna rework this
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captin1 wrote:
sick
phaZ wrote:
sick map so i didnt intended to mod. but then you requested..map is too good/
- 00:13:722 (4,5,6,7) - 00:15:101 (4,5,6,7) - 00:16:480 (4,5,6,7) - make them all be propably rotated? eg (4,5);(5,6) = 50° or sth These are ok
- 00:24:066 - to 00:46:135 (1) - could coloured because: 1) 02:36:480 (1) - to 02:36:480 (1) - is coloured. 2) 00:44:756 (3,4) - this is kinda "not grey" lol This is actually a really good idea. The whole song is based off of those tones. I'll give this serious consideration when applying nc mods next
- 00:31:308 (1,2,3,4,5) - i can see that the circles go upwards together with the melody, so i suggest you to stack 00:23:377 (9,1,1) - with 00:35:101 (1) as they are one the same tone (they are already close so yeah~) LOL what a weird suggestion. I like it
- 00:40:273 (3,1,2,3) - i believe that (3,3) should be stacked (compare 00:29:239 (3,1,2,3) - ), so rearrange 00:39:239 (1,2,3) - so it can be done :p lmao k
- ]01:00:618 (5,6,7,1,2,3,1,2,3,1,2,3) - what are these triangles, especially the 3-in-a-row-NC's doing here? they are completely unfitting to the rhythm given by the music . use different pattern and definitely not those 3-NC's Triangle delta >w>
- 01:02:687 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,5,6) - spacing should propably only increase or only decrease (except 01:06:480 (3,4,5,6) - ). I'll think about changing this. Though I like how it plays, apparently consistency is a thing
- 01:02:687 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - not fitting in too good with the rest as they play completely differently. whats fitting is the low spacing, but the jumps are completely different from the other streampart Not completely different, but I like more how this one plays compared to the other one
- 01:17:860 (1) - if this sound is getting a special sv i guess this 01:16:825 (2) - should too The tones are different, but I think I could come up with an sv change for this
- 01:17:170 (3,4,5) - seems to be off somehow. 01:17:170 - 01:17:342 - feel like two different beats i want to click separately.. recommend http://puu.sh/lmBZq/2189ecd611.jpg - http://puu.sh/lmC68/50917e2c5f.jpg - http://puu.sh/lmCfm/92437601d1.jpg ( (2) is slowed down, (3) is speeded up) I'm not going to change this rhythm. I makes sense to me and it should make rhythmic sense.
- 01:25:618 (1,1,2) - they should both be either white or grey. they are similiar (you also are slowed down) That breaks consistency
- 01:35:273 (6) - slider like at 01:32:515 (6) - ? no, the kiai should change regularity throughout
- 01:46:308 (6) - ^
- 01:36:135 (3,4,5,6,7,8) - 01:37:342 (1,2,3,4,5,1) - not quite mapped the same actually. 01:36:135 (3,4,5,6,7,8) - should start two ticks earlier and (6). should be something "special" like 01:38:204 (1) - uhhh no. That sounds like a bad idea
- 01:47:170 (2,3,4,5,6,7,1,2,3,4,5,6) - ^
- 01:39:239 (3,4,5) - you used that pattern already before but i think the ds doesnt make sense at all, there is nothing in the song that would indicate/suggest that. when i see that pattern i think that (4) is one tick later so the strong drum is on the slider-head (i mean wtf is a strong beat doing on the slider-tail D:) It's cause the blue tick is the best here ^^
- 01:40:273 (1) - is skipping some beats. together with ^ = confusion level 100 Just keeping consistency
- 01:59:756 (1) - remove NC or change 01:53:722 (1,2,3,4,5,6) - ? same for 02:08:894 (1,2,3,4,5,6,7,8) - and 02:10:273 (1,2,3,1,2,3) - . the first three times it feels always the same (no build-up/drum). so that should be consistent. This isn't true though. The first and third are the same, the second and fourth are the same, so I mapped them in the same way
- 02:14:411 - to 02:35:618 - i think the two sections in this part should be switched so its like in the beginning Yeah, I've considered switching, but I really like how it gradually calms down
- 03:25:102 (1,2,3,1,2,3) - mentioned already
- 03:26:135 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,5,6,7) - now thats done properly <3 aaay
- 03:40:273 (2) - same suggestion like at 01:16:825 (2) - I might consider adding sv changes in here actually.
- 03:40:618 (3) - here you made a speed up like i suggested at 01:17:170 (3) - This is for the shape, but I will consider changing the others to match
- 03:59:584 (2,3,4,5,6,7,1,2,3,4,5,6) - same issue as mentioned above. this is really a nice pattern, but the first part 03:59:584 (2,3,4,5,6,7,1) - feels off, because it starts 2 ticks late~ I think this is good as is. No rhythmic changes inc
- 04:10:618 (2,3,4,5,6,7,1,2,3,4,5,6) - ^
- 04:02:687 (3,4,5) - well you dont give a fuck i guess (•_•) ( •_•)>⌐■-■ (⌐■_■) Thug life
- 04:24:756 (3,4,5) - ~
- 04:32:687 (2,3,4,5,6,7,1,2,3,4,5,6,1) - ~
- 04:35:791 (3,4,5) - ~
phaZ wrote:
some suggestion that went lost somehow, tho i doubt you'll change^^
01:52:342 (1,2) - 01:57:860 (1,2) - 02:03:377 (1,2) - 02:08:894 (1,2) - the melody of which the following objects are mapped on does indeed play in a 1/2-rhythm, but not right here. there it is just one 1/1, so i cant agree the way you mapped it the whole melody like it wouldnt be different (hope you get what im saying ) I can kind of understand. But there is pulses in the wubs. I am not completely mapping to the wubs though. the second slider of each of those are mapped to a triangle sound. And the reason it is clickable is because of the wub pulsation. There's no linear way to go about the rhythms in this song. Listen for the triangle sound on the second slider (without hitsounds) I just happened to put a triangle sound in it too lol
01:07:859 (12,1) - compared with 03:31:308 (12,1) - well i think you know what i mean... You mean that one is curved and one is straight? That's so nazi >~>
Edit:pishifat wrote:
d
- soft-sliderslide3.wav
- soft-slidertick5.wav
- normal-slidertick2.wav
- soft-slidertick3.wav
- normal-slidertick4.wav
- soft-slidertick2.wav
all fixed
normalwhistle4 has a 10ms delay fixed
can't silence both sliderslide and slidertick, so do something about soft samplesets 1-4 fixed (I think)
gonna probably need 02:02:342 (2) - 's reverse arrow to be actually visible fixed
whenever you deal with that ez bub
Charles445 wrote:
If you re-encode your wav files to 1411 kbps with Audacity or something you could save some significant file space.
Because of the hitsounding this map takes a while to download... so like, every 100 kb saved counts.
Also that JPG seems to be a high quality setting for a JPG. Usually they don't go over 500 kb, lol
fixed
01:06:825 (7) - Add new combo (gray one), makes it easier to read. If you do, add one to 01:06:480 (3) - as well (keeps it in pairs) okie
01:06:825 (1) - 22 ms repeats are pretty rough, you gotta hit them early or get combo broken at 22ms late... I'd go with 1/8 for a buzz here, especially one that is barely audible. Ut also makes it easier to see the repeat. okie
01:25:618 (1,1) - Not sure about this slider stream jump... I think the first slider ending at 01:25:963 - would be pretty cool I gotta get that extended slider cursor dance before I go on to the next one. The slider will flow right into the next
02:00:791 (1,2) - Switch these new combos please. 1 and 2 don't look like they're 1/2 . IMO this is a better combo layout -> https://osu.ppy.sh/ss/4001871 okie
02:44:756 (1) - I'd make this go clockwise, not counter clockwise. The previous (1,2,3) combo is supportive of linear movement, so it's expected that 3 to 1 would continue going upwards. oh this is like a pendulum flow. I feel it works either way. I just happen to like the flow it gives on the counter-clockwise motion
03:29:929 (3,7) - Again, maybe add two new combos for readability. done from the last suggestion
03:30:273 (7) - Again, 1/8 would be less painful and easier to see. ^
04:13:894 (1,1,1,1,1,1) - Not great. New combo spam causes HP drain issues and this spaced stream is kinda a big F U 4 minutes into the set. Map would be better without the pattern or with a significantly easier version of it.Decreased spacing and amount of ncs. There will still be ncs because of the important part
04:42:860 (2,3,4,5) - Not sure about these, the 3/4 is a pain to read, especially with the overlap. the space in time is wide enough and doubles are love <3
04:48:204 - Oh, no more 1/8 here? I think you could just do really easy repeats here to make up for it. It feels empty without something on 1/8. I've experimented with many of the suggestions throughout maps's life. Turns out, 1/8 sliders (without repeats) here just suck, repeating 1/8 sliders is unfitting for the calmness in the map (regardless of sv), so I just put in a kiai there to make up for it.
04:58:549 (1,3) - TBH I think 1/2 is better for these sliders. Makes the end on the percussion and less sliderbreaks. you are correct. Applied and hitsounded
Uhh popping for big suggestions but, no unrankable stuff that screams out immediately so the others can come back. This is the first time my bubble has been popped o~o