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Camellia - d:for the DELTA

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Topic Starter
Voxnola
Fuccho mod

Fuccho wrote:

  • Helloo! NM from my modding queue:

    Contamination

      1. 00:01:998 - ... There are no hit sounds. I'm pretty sure this is unrankable. The head had audible sounds. That was it. added sounds to the ends though.
        Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. Finally, you cannot silence both slider ticks and slider slides together.
        So you'd probably want to increase the audio a bit. Making it 40% like the next section should be fine.
      2. 00:13:722 (4,5,6,7) - This pattern. Nearly every time you use it you have different angles between the notes and that could really use some fixing. Try having the same angle between all 4 circles. Don't know what to tell ya. They were copy-pasted from the beginning
      3. 01:18:894 (1,2,3,4) - It can be really nasty to do a stream jump after a 1/8 kickslider. I don't know if you agree on changing it but I'll just say it. Same goes for all of the other ones. I think it flows right into it, but a change for these is definitely doable
      4. 01:29:584 (1,2) - Have these last two a bit higher? Like this or something. I think it'd be nice to emphasize the increase in intensity. I think the slider speed accounts for this
      5. 02:57:170 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I've never been a fan of this stream shape. Maybe making the turn sharper would fix it so that the stream changes direction on a single note. I think I'll just go ahead and make it more symmetrical
      6. 03:52:343 (1,2) - Same here as before.
      7. 04:43:291 (4,5) - This might be difficult to read. A 3/4 slider to circle might be better. Nah bro this is cool
      8. 04:48:204 (1,2,3,4,5,6,7,8,1) - Now this I don't think is okay. it's way too sudden in such a calm part of the map. I'd at least suggest a repeat slider to 1/8 stream instead. I thought the same thing while mapping. This will be changed one way or another
      9. 04:54:066 (3,4,5) - ^
        -
        That's really all I could find and you might not even like half of it. I'll just go ahead and say that I absolutely love this map especially the hit sounds. Best of luck from me on the ranking!

Thank you so much for modding, Fuccho ^^ Good insight


UPDATED
Yauxo
Isnt it s:for the DELTA and not d? (s/σ for Sigma)
Topic Starter
Voxnola

Yauxo wrote:

Isnt it s:for the DELTA and not d? (s/σ for Sigma)
No. There was some confusion about that. The artist has delta on his website, not sigma. I think it was a mistake with the album file names or something.
UNLESS IT IS WRONG ON HIS WEBSITE TOO THEN I DON'T EVEN KNOW ANYMORE
UndeadCapulet
From my queue:

Contamination

00:10:273 (5) - I think you should NC here because of the huge change in pitch. I know it wouldn't be consistent across the measures, but it would be more fitting with the song itself. Same for 02:33:722 (5) - .
00:25:446 (1,2,3) - The way these are extended really doesn't make sense, since you don't also extend them at 00:28:204 (1,2,3) - , even though the sounds work in the same way. Imo the second rhythm choice is more fitting here, because of the sounds on their tails, but if you really want to extend them, then you should at least make these two rhythms consistent. Same for 00:36:480 (1,2,3,1,2,3) - .
00:33:722 (4,1) - Swapping NC would be better, to stay consistent with 00:44:584 (1) - .
01:06:825 (7) - NC to be consistent across measures, this isn't weak enough to attach to the previous measure. Same for 03:30:273 (7) - .
01:16:135 (1) - Make it grey? Same for 03:39:584 (1) - .
01:36:135 (2,3,4,5,6,7,8,1,2,3,4,5) - lol awesome
01:37:170 (8,1) - Swap NC to be consistent with 01:35:791 (1,2) - and with 04:00:618 (1,2) - .\
01:40:963 (1,2,3,4,1) - For the sake of playability, make sure the final slider is following the exact same curve that the heads of the 1/8 sliders follow. When people play this sort of pattern, they aim follow along the innermost curve to ensure everything gets hit. So there's a good chance they won't end up hitting the 1/2 slider with this current arrangement. Oh, and it also looks nicer, lol. This applies to all patterns of this style. I know this seems like a really minor thing, but I broke here when I first played this, and it was for this very reason.
01:53:722 (1,2,3,4,5,6) - The directions the kick sliders are aimed in seem pretty random. Since 1 and 2 are aiming in the same direction, I think you should structure this part so that you pair the other sliders in this manner. Here's an example, but you might want to move things around as well. This can also apply to other kickslider arrangements.
01:56:135 (1) - I think a 1/2 repeat fits better for this part. It reversing makes the cutoff on the downbeat feel better, and the synth sounds like it starts decreasing in pitch slightly at the red tick.
02:01:998 (1,2) - This is pretty troll.
02:11:308 (1,1) - ctrl+h this so the snap to the first slider is more natural, and so the second slider fits in with the upcoming pattern.
02:44:411 (3,1) - I feel like stacking these heads together fits the synths better.
02:57:687 (7,1) - Swap NC to match up better with the synths? (I guess this is fine because of the volume change on the drums tho so whatever)
03:15:273 (2,3) - I don't really like this because you didn't do it at 03:16:653 (2,3) - .
03:28:463 (1,2) - Swap NC for obvious reasons
03:50:963 (3,4) - NC both to be consistent with 01:27:515 (1,1) - .
03:59:584 (2,3,4,5,6,7,1,2,3,4,5,6) - even more awesome
04:57:687 (1,2,3,4,5) - This clashes pretty hard with the earlier rhythms.
04:59:411 (4,5,6,7) - I think arranging these notes like this fits better, because now the 3,4,5 motion mimicks the 2,3 motion. If it isn't clear by the picture, I ctrl+g'd 5 and 6, and then stacked 7 under 3's tail.

---
Cool stuff :D
Xilver15
.
Topic Starter
Voxnola
UndeadCapulet mod

UndeadCapulet wrote:

From my queue:

Contamination

00:10:273 (5) - I think you should NC here because of the huge change in pitch. I know it wouldn't be consistent across the measures, but it would be more fitting with the song itself. Same for 02:33:722 (5) - . More NC changes being compiled because haxing. Changing them after the next mod
00:25:446 (1,2,3) - The way these are extended really doesn't make sense, since you don't also extend them at 00:28:204 (1,2,3) - , even though the sounds work in the same way. Imo the second rhythm choice is more fitting here, because of the sounds on their tails, but if you really want to extend them, then you should at least make these two rhythms consistent. Same for 00:36:480 (1,2,3,1,2,3) - . There's nothing wrong with extension. But the inconsistent rhythms were for variation
00:33:722 (4,1) - Swapping NC would be better, to stay consistent with 00:44:584 (1) - .
01:06:825 (7) - NC to be consistent across measures, this isn't weak enough to attach to the previous measure. Same for 03:30:273 (7) - .
01:16:135 (1) - Make it grey? Same for 03:39:584 (1) - .
01:36:135 (2,3,4,5,6,7,8,1,2,3,4,5) - lol awesome (´・ω・`)
01:37:170 (8,1) - Swap NC to be consistent with 01:35:791 (1,2) - and with 04:00:618 (1,2) - .\
01:40:963 (1,2,3,4,1) - For the sake of playability, make sure the final slider is following the exact same curve that the heads of the 1/8 sliders follow. When people play this sort of pattern, they aim follow along the innermost curve to ensure everything gets hit. So there's a good chance they won't end up hitting the 1/2 slider with this current arrangement. Oh, and it also looks nicer, lol. This applies to all patterns of this style. I know this seems like a really minor thing, but I broke here when I first played this, and it was for this very reason. Oh this is a good point. I rotated 1/8 sliders across difficulty, but it will have the same or close to the same spacing from the end of the stream to the slider
01:53:722 (1,2,3,4,5,6) - The directions the kick sliders are aimed in seem pretty random. Since 1 and 2 are aiming in the same direction, I think you should structure this part so that you pair the other sliders in this manner. Here's an example, but you might want to move things around as well. This can also apply to other kickslider arrangements. Eh I experimented a lot with this pattern, and I felt like this one played like the least shit out of my experiments, but I could experiment more
01:56:135 (1) - I think a 1/2 repeat fits better for this part. It reversing makes the cutoff on the downbeat feel better, and the synth sounds like it starts decreasing in pitch slightly at the red tick. I don't feel it's necessary
02:01:998 (1,2) - This is pretty troll. Heh ^^;; Yeah....
02:11:308 (1,1) - ctrl+h this so the snap to the first slider is more natural, and so the second slider fits in with the upcoming pattern. I've tested this while mapping. Feels worse for some reason
02:44:411 (3,1) - I feel like stacking these heads together fits the synths better. Nah, this is kewl
02:57:687 (7,1) - Swap NC to match up better with the synths? (I guess this is fine because of the volume change on the drums tho so whatever)
03:15:273 (2,3) - I don't really like this because you didn't do it at 03:16:653 (2,3) - . Only the rhythm matters. The orientation is the same
03:28:463 (1,2) - Swap NC for obvious reasons wtfffff
03:50:963 (3,4) - NC both to be consistent with 01:27:515 (1,1) - . yeah
03:59:584 (2,3,4,5,6,7,1,2,3,4,5,6) - even more awesome (´・ω・`)
04:57:687 (1,2,3,4,5) - This clashes pretty hard with the earlier rhythms. It's just for the ending note density
04:59:411 (4,5,6,7) - I think arranging these notes like this fits better, because now the 3,4,5 motion mimicks the 2,3 motion. If it isn't clear by the picture, I ctrl+g'd 5 and 6, and then stacked 7 under 3's tail. I'm probably gonna rework this

---
Cool stuff :D
Thank you very much, Capulet! ^^




UPDATED
pkk
ah yes the good ol delta epsilon proofs ty kill me now

buce map btw
-kevincela-
δ
Nathan

captin1 wrote:

sick
Charles445
holy shit
Topic Starter
Voxnola

Charles445 wrote:

phaZ
sick map so i didnt intended to mod. but then you requested..

  1. 00:13:722 (4,5,6,7) - 00:15:101 (4,5,6,7) - 00:16:480 (4,5,6,7) - make them all be propably rotated? eg (4,5);(5,6) = 50° or sth
  2. 00:24:066 - to 00:46:135 (1) - could coloured because: 1) 02:36:480 (1) - to 02:36:480 (1) - is coloured. 2) 00:44:756 (3,4) - this is kinda "not grey" lol
  3. 00:31:308 (1,2,3,4,5) - i can see that the circles go upwards together with the melody, so i suggest you to stack 00:23:377 (9,1,1) - with 00:35:101 (1) as they are one the same tone (they are already close so yeah~)
  4. 00:40:273 (3,1,2,3) - i believe that (3,3) should be stacked (compare 00:29:239 (3,1,2,3) - ), so rearrange 00:39:239 (1,2,3) - so it can be done :p
  5. ]01:00:618 (5,6,7,1,2,3,1,2,3,1,2,3) - what are these triangles, especially the 3-in-a-row-NC's doing here? they are completely unfitting to the rhythm given by the music :(. use different pattern and definitely not those 3-NC's
  6. 01:02:687 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,5,6) - spacing should propably only increase or only decrease (except 01:06:480 (3,4,5,6) - ).
  7. 01:02:687 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - not fitting in too good with the rest as they play completely differently. whats fitting is the low spacing, but the jumps are completely different from the other streampart
  8. 01:17:860 (1) - if this sound is getting a special sv i guess this 01:16:825 (2) - should too
  9. 01:17:170 (3,4,5) - seems to be off somehow. 01:17:170 - 01:17:342 - feel like two different beats i want to click separately.. recommend http://puu.sh/lmBZq/2189ecd611.jpg - http://puu.sh/lmC68/50917e2c5f.jpg - http://puu.sh/lmCfm/92437601d1.jpg ( (2) is slowed down, (3) is speeded up)
  10. 01:25:618 (1,1,2) - they should both be either white or grey. they are similiar (you also are slowed down)
  11. 01:35:273 (6) - slider like at 01:32:515 (6) - ?
  12. 01:46:308 (6) - ^
  13. 01:36:135 (3,4,5,6,7,8) - 01:37:342 (1,2,3,4,5,1) - not quite mapped the same actually. 01:36:135 (3,4,5,6,7,8) - should start two ticks earlier and (6). should be something "special" like 01:38:204 (1) -
  14. 01:47:170 (2,3,4,5,6,7,1,2,3,4,5,6) - ^
  15. 01:39:239 (3,4,5) - you used that pattern already before but i think the ds doesnt make sense at all, there is nothing in the song that would indicate/suggest that. when i see that pattern i think that (4) is one tick later so the strong drum is on the slider-head (i mean wtf is a strong beat doing on the slider-tail D:)
  16. 01:40:273 (1) - is skipping some beats. together with ^ = confusion level 100
  17. 01:59:756 (1) - remove NC or change 01:53:722 (1,2,3,4,5,6) - ? same for 02:08:894 (1,2,3,4,5,6,7,8) - and 02:10:273 (1,2,3,1,2,3) - . the first three times it feels always the same (no build-up/drum). so that should be consistent.
  18. 02:14:411 - to 02:35:618 - i think the two sections in this part should be switched so its like in the beginning :?
  19. 03:25:102 (1,2,3,1,2,3) - mentioned already
  20. 03:26:135 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,5,6,7) - now thats done properly <3
  21. 03:40:273 (2) - same suggestion like at 01:16:825 (2) -
  22. 03:40:618 (3) - here you made a speed up like i suggested at 01:17:170 (3) -
  23. 03:59:584 (2,3,4,5,6,7,1,2,3,4,5,6) - same issue as mentioned above. this is really a nice pattern, but the first part 03:59:584 (2,3,4,5,6,7,1) - feels off, because it starts 2 ticks late~
  24. 04:10:618 (2,3,4,5,6,7,1,2,3,4,5,6) - ^
  25. 04:02:687 (3,4,5) - well you dont give a fuck i guess
  26. 04:24:756 (3,4,5) - ~
  27. 04:32:687 (2,3,4,5,6,7,1,2,3,4,5,6,1) - ~
  28. 04:35:791 (3,4,5) - ~
map is too good/
Topic Starter
Voxnola
phaZ mod

phaZ wrote:

sick map so i didnt intended to mod. but then you requested..

  1. 00:13:722 (4,5,6,7) - 00:15:101 (4,5,6,7) - 00:16:480 (4,5,6,7) - make them all be propably rotated? eg (4,5);(5,6) = 50° or sth These are ok
  2. 00:24:066 - to 00:46:135 (1) - could coloured because: 1) 02:36:480 (1) - to 02:36:480 (1) - is coloured. 2) 00:44:756 (3,4) - this is kinda "not grey" lol This is actually a really good idea. The whole song is based off of those tones. I'll give this serious consideration when applying nc mods next
  3. 00:31:308 (1,2,3,4,5) - i can see that the circles go upwards together with the melody, so i suggest you to stack 00:23:377 (9,1,1) - with 00:35:101 (1) as they are one the same tone (they are already close so yeah~) LOL what a weird suggestion. I like it
  4. 00:40:273 (3,1,2,3) - i believe that (3,3) should be stacked (compare 00:29:239 (3,1,2,3) - ), so rearrange 00:39:239 (1,2,3) - so it can be done :p lmao k
  5. ]01:00:618 (5,6,7,1,2,3,1,2,3,1,2,3) - what are these triangles, especially the 3-in-a-row-NC's doing here? they are completely unfitting to the rhythm given by the music :(. use different pattern and definitely not those 3-NC's Triangle delta >w>
  6. 01:02:687 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,5,6) - spacing should propably only increase or only decrease (except 01:06:480 (3,4,5,6) - ). I'll think about changing this. Though I like how it plays, apparently consistency is a thing
  7. 01:02:687 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - not fitting in too good with the rest as they play completely differently. whats fitting is the low spacing, but the jumps are completely different from the other streampart Not completely different, but I like more how this one plays compared to the other one
  8. 01:17:860 (1) - if this sound is getting a special sv i guess this 01:16:825 (2) - should too The tones are different, but I think I could come up with an sv change for this
  9. 01:17:170 (3,4,5) - seems to be off somehow. 01:17:170 - 01:17:342 - feel like two different beats i want to click separately.. recommend http://puu.sh/lmBZq/2189ecd611.jpg - http://puu.sh/lmC68/50917e2c5f.jpg - http://puu.sh/lmCfm/92437601d1.jpg ( (2) is slowed down, (3) is speeded up) I'm not going to change this rhythm. I makes sense to me and it should make rhythmic sense.
  10. 01:25:618 (1,1,2) - they should both be either white or grey. they are similiar (you also are slowed down) That breaks consistency
  11. 01:35:273 (6) - slider like at 01:32:515 (6) - ? no, the kiai should change regularity throughout
  12. 01:46:308 (6) - ^
  13. 01:36:135 (3,4,5,6,7,8) - 01:37:342 (1,2,3,4,5,1) - not quite mapped the same actually. 01:36:135 (3,4,5,6,7,8) - should start two ticks earlier and (6). should be something "special" like 01:38:204 (1) - uhhh no. That sounds like a bad idea
  14. 01:47:170 (2,3,4,5,6,7,1,2,3,4,5,6) - ^
  15. 01:39:239 (3,4,5) - you used that pattern already before but i think the ds doesnt make sense at all, there is nothing in the song that would indicate/suggest that. when i see that pattern i think that (4) is one tick later so the strong drum is on the slider-head (i mean wtf is a strong beat doing on the slider-tail D:) It's cause the blue tick is the best here ^^
  16. 01:40:273 (1) - is skipping some beats. together with ^ = confusion level 100 Just keeping consistency
  17. 01:59:756 (1) - remove NC or change 01:53:722 (1,2,3,4,5,6) - ? same for 02:08:894 (1,2,3,4,5,6,7,8) - and 02:10:273 (1,2,3,1,2,3) - . the first three times it feels always the same (no build-up/drum). so that should be consistent. This isn't true though. The first and third are the same, the second and fourth are the same, so I mapped them in the same way
  18. 02:14:411 - to 02:35:618 - i think the two sections in this part should be switched so its like in the beginning :? Yeah, I've considered switching, but I really like how it gradually calms down
  19. 03:25:102 (1,2,3,1,2,3) - mentioned already
  20. 03:26:135 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,5,6,7) - now thats done properly <3 aaay
  21. 03:40:273 (2) - same suggestion like at 01:16:825 (2) - I might consider adding sv changes in here actually.
  22. 03:40:618 (3) - here you made a speed up like i suggested at 01:17:170 (3) - This is for the shape, but I will consider changing the others to match
  23. 03:59:584 (2,3,4,5,6,7,1,2,3,4,5,6) - same issue as mentioned above. this is really a nice pattern, but the first part 03:59:584 (2,3,4,5,6,7,1) - feels off, because it starts 2 ticks late~ I think this is good as is. No rhythmic changes inc
  24. 04:10:618 (2,3,4,5,6,7,1,2,3,4,5,6) - ^
  25. 04:02:687 (3,4,5) - well you dont give a fuck i guess (•_•) ( •_•)>⌐■-■ (⌐■_■) Thug life
  26. 04:24:756 (3,4,5) - ~
  27. 04:32:687 (2,3,4,5,6,7,1,2,3,4,5,6,1) - ~
  28. 04:35:791 (3,4,5) - ~
map is too good/

Good, good
Thank you so much for modding, phaZ ^^ I greatly appreciate it

UPDATED
Azer
tfw you want to throw a mod but you cant find anything
phaZ
some suggestion that went lost somehow, tho i doubt you'll change^^

01:52:342 (1,2) - 01:57:860 (1,2) - 02:03:377 (1,2) - 02:08:894 (1,2) - the melody of which the following objects are mapped on does indeed play in a 1/2-rhythm, but not right here. there it is just one 1/1, so i cant agree the way you mapped it the whole melody like it wouldnt be different (hope you get what im saying :D)
01:07:859 (12,1) - compared with 03:31:308 (12,1) - well i think you know what i mean...
lost also some other suggestions which i striked, so yea they werent really important anyway
no kd obv
Topic Starter
Voxnola
hii again

phaZ wrote:

some suggestion that went lost somehow, tho i doubt you'll change^^

01:52:342 (1,2) - 01:57:860 (1,2) - 02:03:377 (1,2) - 02:08:894 (1,2) - the melody of which the following objects are mapped on does indeed play in a 1/2-rhythm, but not right here. there it is just one 1/1, so i cant agree the way you mapped it the whole melody like it wouldnt be different (hope you get what im saying :D) I can kind of understand. But there is pulses in the wubs. I am not completely mapping to the wubs though. the second slider of each of those are mapped to a triangle sound. And the reason it is clickable is because of the wub pulsation. There's no linear way to go about the rhythms in this song. Listen for the triangle sound on the second slider (without hitsounds) I just happened to put a triangle sound in it too lol

01:07:859 (12,1) - compared with 03:31:308 (12,1) - well i think you know what i mean... You mean that one is curved and one is straight? That's so nazi >~>
pishifat
d

unused hitsounds
- soft-sliderslide3.wav
- soft-slidertick5.wav
- normal-slidertick2.wav
- soft-slidertick3.wav
- normal-slidertick4.wav
- soft-slidertick2.wav

normalwhistle4 has a 10ms delay

can't silence both sliderslide and slidertick, so do something about soft samplesets 1-4

gonna probably need 02:02:342 (2) - 's reverse arrow to be actually visible

whenever you deal with that ez bub
Topic Starter
Voxnola
Thank god, I needed a hitsound check ty
Topic Starter
Voxnola

pishifat wrote:

d

- soft-sliderslide3.wav
- soft-slidertick5.wav
- normal-slidertick2.wav
- soft-slidertick3.wav
- normal-slidertick4.wav
- soft-slidertick2.wav
all fixed

normalwhistle4 has a 10ms delay fixed

can't silence both sliderslide and slidertick, so do something about soft samplesets 1-4 fixed (I think)

gonna probably need 02:02:342 (2) - 's reverse arrow to be actually visible fixed

whenever you deal with that ez bub
Edit:
some minor changes nobody will care about along with blue reply changes
[Blue reply changes]
04:48:204 (1,2,3,4,5,6,7,8) - decreased sv to better match -by Fuccho
04:58:549 (1,2,3,4,5,6,7) - pattern rework -by UndeadCapulet
and some nc stuff in the beginning -by Side
ty guys
maybe more blues throughout life. But this is it for now

UPDATED
pishifat
D
Topic Starter
Voxnola
aaayyyy
Side
here we gooooooo :v
hehe
2
2015-11-19 18:58 handsome: f a m
2015-11-19 18:58 handsome: pm if u am alife
2015-11-20 21:52 Naitoshi: O I'm awake
2015-11-20 22:06 handsome: o
2015-11-21 08:38 handsome: d
2015-11-21 08:55 Naitoshi: d
2015-11-21 08:55 handsome: for
2015-11-21 08:55 Naitoshi: the
2015-11-21 08:55 handsome: nmigger
2015-11-21 08:56 Naitoshi: >~> pls
2015-11-21 08:57 handsome: 01:04:410 (1) - r u not gonna jump dis boy
2015-11-21 08:57 Naitoshi: nah, just because it plays nice. I sacrificed consistency for it
2015-11-21 08:57 handsome: 01:13:635 (6,1) - stacking this makes everyones life easier
2015-11-21 08:58 handsome: 01:16:135 (1) - maybe lowering sv EVEN more
2015-11-21 08:59 Naitoshi: I'll significantly lower spacing there. I just found out that the ds at these parts weren't consistent
2015-11-21 09:00 Naitoshi: Oooooo lower sv :>
2015-11-21 09:00 handsome: 01:45:963 (4,5,6) - wtf D:
2015-11-21 09:01 Naitoshi: Dis is da best ting
2015-11-21 09:01 handsome: 01:53:032 (5,6,7,8) - suddenly linear flow why
2015-11-21 09:02 handsome: 02:04:066 (5,6,7) - ahhh
2015-11-21 09:02 Naitoshi: I think that's rather circular until 7 8
2015-11-21 09:02 handsome: as in
2015-11-21 09:02 handsome: yea its circular but
2015-11-21 09:02 handsome: uh
2015-11-21 09:03 Naitoshi: ohhhh
2015-11-21 09:03 handsome: well what do you think about having it just going up down all the way lol
2015-11-21 09:03 Naitoshi: I know what you mean
2015-11-21 09:03 handsome: it would have more kick to it
2015-11-21 09:03 handsome: 02:09:929 (7,8,1) - here too
2015-11-21 09:03 Naitoshi: yeah I gotcha
2015-11-21 09:04 Naitoshi: Oh I like this specifically though :>
2015-11-21 09:04 handsome: arlite
2015-11-21 09:04 handsome: 01:57:515 (7) -
2015-11-21 09:05 Naitoshi: arlite?
2015-11-21 09:05 handsome: maybe just hsortening it to 1/2 and ahving a circle on 1
2015-11-21 09:05 Naitoshi: o
2015-11-21 09:06 Naitoshi: 01:57:515 - mapped to nasty-sounding wub in the bg between drums. I'd rather keep it a long slider for that
2015-11-21 09:07 handsome: rip
2015-11-21 09:07 handsome: 03:28:204 (1,1) -
2015-11-21 09:07 handsome: rip here as well
2015-11-21 09:07 Naitoshi: oh what's that?
2015-11-21 09:08 handsome: needs
2015-11-21 09:08 handsome: more
2015-11-21 09:08 handsome: jumpstreams
2015-11-21 09:08 handsome: 03:32:860 (1) - rip nc consistency
2015-11-21 09:08 Naitoshi: LOL
2015-11-21 09:08 Naitoshi: I can fix that
2015-11-21 09:08 Naitoshi: wtf
2015-11-21 09:08 handsome: it happens in this whole section
2015-11-21 09:08 handsome: kinda
2015-11-21 09:09 handsome: I DONT GET IT
2015-11-21 09:09 Naitoshi: yeah I does
2015-11-21 09:09 Naitoshi: I got it
2015-11-21 09:09 handsome: whyu does this have to be so hard
2015-11-21 09:09 handsome: 01:45:963 (4,5,6,7,8,1) -
2015-11-21 09:10 Naitoshi: Is it that hard? >.> I never found it that hard
2015-11-21 09:10 handsome: every other time it happens its the
2015-11-21 09:10 handsome: regular
2015-11-21 09:10 handsome: ezpz
2015-11-21 09:11 handsome: slider leads into circle
2015-11-21 09:11 handsome: 04:48:204 (1,2,3,4,5,6,7,8) - and the last thing would be this
2015-11-21 09:12 handsome: find it unnecessary lol
2015-11-21 09:12 handsome: as in the
2015-11-21 09:12 handsome: super short sliders
2015-11-21 09:12 Naitoshi: Yeah I thought this might be the case too
2015-11-21 09:12 handsome: its calm
2015-11-21 09:12 handsome: so
2015-11-21 09:12 Naitoshi: Someone suggested repeating 1/8s
2015-11-21 09:12 handsome: circles
2015-11-21 09:12 handsome: would be fine
2015-11-21 09:12 Naitoshi: or that
2015-11-21 09:12 handsome: i dont think theres a need to really emphasize the 1/8
2015-11-21 09:13 handsome: its bling bling not hard drums
2015-11-21 09:13 Naitoshi: Yeah. I didn't stick the the triangle ding like I should've lol
2015-11-21 09:13 handsome: thqats abotu it
2015-11-21 09:14 Naitoshi: Alright let me fix those things real quick
2015-11-21 09:39 Naitoshi: okie 1/8 sliders removed, those objects you told me to stack are closer, but not stacked, the wubby 1/4 pattern has less generic flow, which is still pretty good feeling, ncs were fixed, sv change applied across two objects
2015-11-21 09:39 Naitoshi: I think that's about it
2015-11-21 09:40 handsome: ok nice
2015-11-21 09:41 Naitoshi: check me though. I'm sure the ncs are consistent between parts.
2015-11-21 09:41 Naitoshi: but I kept the kiai from the 1/8 slider thing in >~> should I remove it?
2015-11-21 09:41 handsome: waht
2015-11-21 09:41 handsome: ??
2015-11-21 09:41 Naitoshi: nvm update
2015-11-21 09:41 handsome: ok
2015-11-21 09:42 handsome: SeemsGood
2015-11-21 09:43 handsome: hf ~!
2015-11-21 09:43 Naitoshi: :D awesome thanks
2015-11-21 09:46 Naitoshi: want kds for that?
2015-11-21 09:46 Naitoshi: lol
2015-11-21 09:46 handsome: nah im goud
2015-11-21 09:48 Naitoshi: rip
2015-11-21 09:48 Naitoshi: too late
2015-11-21 09:48 handsome: dammit
2015-11-21 09:48 handsome: then i have to
2015-11-21 09:48 handsome: post evidence
2015-11-21 09:48 handsome: ahhhh
Topic Starter
Voxnola
\:D/


(Fixes)
Nathan
gogo
Charles445
If you re-encode your wav files to 1411 kbps with Audacity or something you could save some significant file space.
Because of the hitsounding this map takes a while to download... so like, every 100 kb saved counts.

Also that JPG seems to be a high quality setting for a JPG. Usually they don't go over 500 kb, lol

01:06:825 (7) - Add new combo (gray one), makes it easier to read. If you do, add one to 01:06:480 (3) - as well (keeps it in pairs)
01:06:825 (1) - 22 ms repeats are pretty rough, you gotta hit them early or get combo broken at 22ms late... I'd go with 1/8 for a buzz here, especially one that is barely audible. Ut also makes it easier to see the repeat.
01:25:618 (1,1) - Not sure about this slider stream jump... I think the first slider ending at 01:25:963 - would be pretty cool
02:00:791 (1,2) - Switch these new combos please. 1 and 2 don't look like they're 1/2 . IMO this is a better combo layout -> https://osu.ppy.sh/ss/4001871
02:44:756 (1) - I'd make this go clockwise, not counter clockwise. The previous (1,2,3) combo is supportive of linear movement, so it's expected that 3 to 1 would continue going upwards.
03:29:929 (3,7) - Again, maybe add two new combos for readability.
03:30:273 (7) - Again, 1/8 would be less painful and easier to see.
04:13:894 (1,1,1,1,1,1) - Not great. New combo spam causes HP drain issues and this spaced stream is kinda a big F U 4 minutes into the set. Map would be better without the pattern or with a significantly easier version of it.
04:42:860 (2,3,4,5) - Not sure about these, the 3/4 is a pain to read, especially with the overlap.
04:48:204 - Oh, no more 1/8 here? I think you could just do really easy repeats here to make up for it. It feels empty without something on 1/8.
04:58:549 (1,3) - TBH I think 1/2 is better for these sliders. Makes the end on the percussion and less sliderbreaks.

Uhh popping for big suggestions but, no unrankable stuff that screams out immediately so the others can come back.
Topic Starter
Voxnola
Charles mod

Charles445 wrote:

If you re-encode your wav files to 1411 kbps with Audacity or something you could save some significant file space.
Because of the hitsounding this map takes a while to download... so like, every 100 kb saved counts.

Also that JPG seems to be a high quality setting for a JPG. Usually they don't go over 500 kb, lol

fixed

01:06:825 (7) - Add new combo (gray one), makes it easier to read. If you do, add one to 01:06:480 (3) - as well (keeps it in pairs) okie
01:06:825 (1) - 22 ms repeats are pretty rough, you gotta hit them early or get combo broken at 22ms late... I'd go with 1/8 for a buzz here, especially one that is barely audible. Ut also makes it easier to see the repeat. okie
01:25:618 (1,1) - Not sure about this slider stream jump... I think the first slider ending at 01:25:963 - would be pretty cool I gotta get that extended slider cursor dance before I go on to the next one. The slider will flow right into the next
02:00:791 (1,2) - Switch these new combos please. 1 and 2 don't look like they're 1/2 . IMO this is a better combo layout -> https://osu.ppy.sh/ss/4001871 okie
02:44:756 (1) - I'd make this go clockwise, not counter clockwise. The previous (1,2,3) combo is supportive of linear movement, so it's expected that 3 to 1 would continue going upwards. oh this is like a pendulum flow. I feel it works either way. I just happen to like the flow it gives on the counter-clockwise motion
03:29:929 (3,7) - Again, maybe add two new combos for readability. done from the last suggestion
03:30:273 (7) - Again, 1/8 would be less painful and easier to see. ^
04:13:894 (1,1,1,1,1,1) - Not great. New combo spam causes HP drain issues and this spaced stream is kinda a big F U 4 minutes into the set. Map would be better without the pattern or with a significantly easier version of it.Decreased spacing and amount of ncs. There will still be ncs because of the important part
04:42:860 (2,3,4,5) - Not sure about these, the 3/4 is a pain to read, especially with the overlap. the space in time is wide enough and doubles are love <3
04:48:204 - Oh, no more 1/8 here? I think you could just do really easy repeats here to make up for it. It feels empty without something on 1/8. I've experimented with many of the suggestions throughout maps's life. Turns out, 1/8 sliders (without repeats) here just suck, repeating 1/8 sliders is unfitting for the calmness in the map (regardless of sv), so I just put in a kiai there to make up for it.
04:58:549 (1,3) - TBH I think 1/2 is better for these sliders. Makes the end on the percussion and less sliderbreaks. you are correct. Applied and hitsounded

Uhh popping for big suggestions but, no unrankable stuff that screams out immediately so the others can come back. This is the first time my bubble has been popped o~o
ty ty



UPDATED


6 stars + 8 mods = 19 sp?
Charles445
Had to look up the metadata like five times to make sure it was correct

Rebubbled #1, good luck
Topic Starter
Voxnola
[post not found]
pishifat
d:2
hehe
d
Topic Starter
Voxnola
aayyy it's my first heart lol
Kalibe
gratz !
Okoratu
dude nice you messaged me, i wanted to take a look and now it should be burned instead

wait

what
Topic Starter
Voxnola
(•_•)
( •_•)>⌐■-■
(⌐■_■) Thug life
Bearizm
d: for the dude nice
phaZ
nice, gratz!
Yauxo
There's just one question left

Who is delta and why does he/she get d xd
pkk
o mf
Topic Starter
Voxnola

pkk wrote:

buce
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