Side mod
[Contamination]
Side wrote:
Consider AR9.3 or maybe at most 9.5. The map's BPM isn't so high and the patterns aren't as complex as to need that high of an AR imo.
...and cmon man at least use OD8. I'd say 8.5 preferrably though maybe even 8.7 or 9 cuzPP :vplayers at this level should imo know how to single tap 174 BPM consistently. Changed to 9.3. 9.6 was purely experimental based on the fact that I found 9 to be too slow for it (forgot to change OD)
It was mentioned in the IRC chat but just try to avoid black and super dark blue assuming the BG changes or is similar. Maybe do something more like this color but since most people play with some/full dim this would be pretty hard to read. also if you change bg plz no animu ;_; lol It's changed.... maybe will change again
Change romanized title to "d: for the delta" like in the submission page. Lowercase d of course. It already is. There is no space though
Add drumstep to the tags. It's already there
Remove countdown. No real need for it imo.
oops
00:06:135 (7,8) - I don't feel these sliders have any synergy whereas the other sliders do. The jump from 6 to 7 is pretty awkward and then 7 points away from 8 on top of that. What I suggest is ctrl+g (7) where and then ctrl+j (8) then have the slider end be where it is something like this. This keeps the pattern consistent and doesn't make the jump feel awkward considering this is still a pretty quiet part. No, the flow is ok
00:19:929 (7) - NC since you had that pattern at 00:14:239 (7,1) - Less nc for growth. I'll do it if more people suggest this though
00:22:687 (7) - ^
00:25:446 (1,2) - 00:36:480 (1,2) - Personally I'd rather keep this part consistent especially since it sounds the same as 00:39:239 (1,2) - which is 1/1 sliders. So basically either use 5/4 sliders or 1/1 sliders throughout but don't switch between them. ? The rhythms are consistent to each other. Change makes it more interesting
00:47:860 (6) - Maybe personal preference but I think you could NC here to both assist with the readability but also to emphasize that little synthy instrument thing that plays here. If you do that then also NC here. 00:50:618 (6) - . Of course it's not wrong the way it is currently but I think it might be neat :v I'm compiling a list of NC suggestions. And changing them a bit later in this map's life. (NCs are difficult to change because of the way they're laid out)
00:59:066 (4,7) - Maybe it's not a triangle pattern but I'd say it could match the NC pattern you have at 01:01:653 (1,1) -
01:06:825 (7) - NC for readability.
01:08:204 - I mentioned this in the IRC mod and also maybe more of a personal view but I really think that you should use slightly higher slider velocity here. This is technically where the chorus starts so I feel this is also where the kiai could start. It's not as intense as it is at 01:30:273 because it doesn't have the loud synth instrument but I could still see 1.3x or even 1.4x SV for this section. No way. It's nowhere near intense enough to be higher sv for the way it's mapped.
01:17:170 (3,4,5) - So I mentioned this pattern at a different timeline in the IRC mod but I really want to emphasize that currently the spacing in this pattern does not read very well. From 3 to 4 you have a 1/4 jump basically so players would immediately assume that this is also a 1/4 jump but it's actually not. I suggested adding a note at 01:17:601 - And stacking it over 01:17:687 (5) - slider head like so to avoid a pattern rework...idk I like the idea but I don't like the spacing. It doesn't read as well as it could. Nah, this is ok. I think this might actually be pretty hard to misread.
02:36:480 (1) - I feel this slider could have move curves towards the middle to compliment the synth instrument its mapped to. Same for 02:38:894 (1) - Basically something more shapely like this 02:47:515 (1) - or this 02:49:929 (1) - I think it's ok, but I'll consider
03:03:722 (9,10) - Plays pretty neat with ctrl+g :3 I love too much <3
03:22:515 (4,7) - Same NC suggestion as 00:59:066 (4,7) - if you went through with it.
03:26:135 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1) - I don't like this motion. It takes away completely from the increased stream spacing since it makes it hard to see it and makes the stream jumps almost unnoticeable because everything is stacked. Consider adding more movement in this section. think dreamless wanderer. Nothing wrong with copying a good pattern /me runs Hell no. That's insulting.
03:30:273 (7) - NC
03:31:653 - If you for some reason listened to me for the suggestion I made at 01:17:170 (3,4,5) thenyou're crazyyou should do it here too.
03:40:618 (3,4,5) - Same suggestion as 01:17:170 (3,4,5). You do this a few more times later in the map so i won't mention them but again I highly suggest reworking the pattern or increasing the spacing.
03:50:963 (3,4,5,2,1,2) - I think you could add more movement and increased jump spacing here personally. It's still the same as before but I think I might like the suggestion
04:10:618 (2,3,4,5,6,7,1,2,3,4,5,6) - Made this suggestion in the IRC mod too but it would be soo cool if the first combo was higher spacing that decreases then the next combo was lower spacing and increases to kinda compliment the synthy thing. I enjoy this idea. I'll need time to attempt incorporating
05:00:015 (1) - Also made this suggestion in the IRC mod but I really wanna emphasize that you should map this part Besides currently the spinner ends in a pretty meh spot anyway. The spinner ends when the high-frequency ambiance ends. I feel like if I map the end, it'll take away from the cooler feeling at the last circle.
Pretty fun map. Played it a few times and besides my 50s and 100s in that one part everything read pretty naturally. No major complaintsespecially since there's finally a good version of this map!
Thank you for not making me map this!! Really. It wouldn't have been good anyway :v Don't think so lowly of yourself >.> I'm sure you can make anything as good as any mapper.
Thank you so much, Side ^^ I really appreciate the help
(other minor changes were made in response...)
UPDATED