Hey there. Modding from my queue.
First of all, sorry for the big delay.
[Overview]
[HOS' Easy]
[Normal]
[Hard]
[Insane]
Well, this is it. Overall, I think the map has still some little places where it can improve, but it's certainly going through a nice way.
Good luck!
First of all, sorry for the big delay.
[Overview]
- Is the soft-slidertick2.wav being used? I can't really see it (as you don't use the custom sampleset 2 anyway), nor hear it on the map. Delete it if it's unused.
- You might need some audio lead-in, since there isn't even a second before map starts, so it starts a bit suddenly.
- It's kinda funny how the last inherited section uses the silenced soft-hitnormal3 yet you still reduce volume on it, even when there's really nothing more to reduce.
[HOS' Easy]
- 00:02:740 - and 00:03:055 - Unused green lines? The ones you seem to be using are on the white ticks, anyway.
- I just think you could use more whistles to emphasize the melody on the section 00:03:212 - until 00:23:316 - . I mention this because the way you use them is a little bit inconsistent, since you seem to be emphasizing an instrument, but then the whistles suddenly change their pattern, making things sound a bit weird.
- 00:30:856 (3,4) - I think it isn't a good idea to stack those. It was okay on 00:25:829 (3,1) - due to the two measures gap and the NC, but on here, (4) is visible just when you click the circle, sightly confusing beginners. Consider moving (4) somewhere else.
- 00:42:793 (7,1) - Talking about stacks, this one is far more confusing as both elements are so close to each other on the timeline, and they appear at almost the same time. A beginner will be easily confused on here, so please consider to unstack. Consider this thing for other stack instances as well, since beginners are really confused with those.
- 01:13:578 (5,6) - The flow of the map breaks on this part, as slider (6) is placed directly below (5), and not where the slider is aiming to. If you still want to change flow at all cost, this pattern would work as well, but it's up to you: Screenshot 1, Screenshot 2.
- 02:18:918 (1,3) - And the sliders' tails aren't properly stacked here.
- 02:28:971 (1) - Add a soft-finish on the head? There's a cymbal there, worthy of a soft-finish.
- 03:02:897 (3,5) - Were you trying to blanket here? Or not? I don't really know, as you seem to blanket on many other places.
- The diff is great for the most part, but it becomes sightly irregular on some parts (^).
[Normal]
- I'm quite against the idea of using 1.40 SV on a high-BPM song Normal diff. It's just too fast, compared to the Easy, and it doesn't really match the pace of the note density; and it also creates a huge diff gap, as Easy has a slow 0.80 SV. Consider deeply to nerf the SV (or maybe another diff on the middle of Easy-Normal would also do the trick, as reducing SV means you need to remap everything on here, and that alone would create a Normal-Hard gap).
- 00:03:055 - and 00:03:212 - Unused green timing sections here. Volume change is done by the line on 00:02:897 - instead, so delete those lines (and the one on 00:02:740 - too if the volume change of the slider-tick is unintentional).
- 01:18:604 - Increase the volume a bit here, as I feel like I'm hitting ghost notes. Yeah, the section is quite silent, so just a little increase is okay.
- 01:58:814 (1,2,3) - Can't say I agree with the flow here. That circle in the middle is just out of place (not in the musical sense, but in the flow). Since this pattern is on the edge of the screen, the only solution I find is to simply delete 01:59:285 (2) - . Yeah, you will skip a beat of the song, but the flow will be way better than the current, as there will be a break before the flow change.
- 02:02:269 (2,3,4) - I don't know if the triple stack is a good idea after the stack on 02:00:698 (3,1) - . Might really toss off some players, as the timing of the notes is a bit tricky.
- 02:16:405 (1,2,3) - Same as 01:58:814 (1,2,3) -
- 02:28:971 (1) - Add soft-finish due to cymbal on the song?
- 03:05:411 (1) - Remove NC for consistency? Your other NCs were okay (due to the changes on the song) but only this one felt out of place in my opinion.
- Many blankets were sightly off, like 00:06:981 (3,4) - , 00:12:322 (5,6) - , 00:14:992 (5,1) - and many others in other sections of the diff. I never want to make a full-blanket mod, so I just mention this at the end if I find lots of them. You might want to check the diff and fix them as appropiate (you should use a smaller grid snap/disable it to move the notes more accurately).
- Really quite fast-paced for a Normal, but rhythm is quite good. I hold mixed feels for the diff, as I think it's quite good but too hard.
[Hard]
- 00:03:055 - and 00:03:212 - Same thing of the green lines as Normal (the one on 00:02:740 - seems intentional on this diff, though).
- 01:18:604 - Yeah, same thing as Normal on here (volume increase).
- 01:21:589 (3) - Alright, the rhythm on this slider is really wrong, as it emphasizes different beats than the previous two elements of the pattern. This fits more the feel this part of the song gives, it sounds better, and still emphasizes the loudest instruments. You can do this for parts with similar rhythms, like 01:26:615 (2,3) - , 01:30:227 (2) - , 01:34:468 - , 01:36:667 (2,3) - , etc.
- 02:28:971 - Soft-finish?
- This diff has some blankets that need just a little bit of correction too. They're way less than Normal, but still quite a bit.
- Clean diff, overall. Good job.
[Insane]
- 00:23:316 (1) - You should make this a 1/1 slider to make a consistent rhythm, as you mapped it as a 1/1 on 00:28:342 (1) - and the vocals have the same rhythm.
- 00:34:311 (7,8) - This sudden distance change is just ankward for the flow of the map. After testing several things, I think the most efficent way to keep an effective flow is to stack those two circles and 00:34:625 (1,2) - . That way, the downbeat on 00:34:625 (1) - is far more emphasized and flow is enhanced. It's also more attached to the rhythm you've been using.
- 00:59:756 (1,2,1,1,1) - I don't understand why too many NCs on this section, though... (same thing for the section near the first Kiai ending).
- 01:18:604 - Same as the other two diffs.
- 01:26:615 (4,5) - Actually, the same rhythm suggestion as Hard works here as well.
- 02:28:971 - Yeah, I still think you need a soft-finish here.
- 02:34:311 (1) - and 02:35:882 (1) - I can't understand those NCs, as they don't really make musical sense, and even without them, the pattern can be played pretty cleanly (tested by myself).
- The great SV increase at last Kiai (02:36:510 - ) is a really strong diff spike, that's very different to the way you've been mapping up until now. If you want to keep this part as a diff spike, at least nerf the SV a little or you might find some issues with the rest of the difficulty.
- I didn't understand lots of your NCs after the last Kiai. Some of them are very innecessary to me, like 02:50:960 (1) - , 02:52:217 (1) - , 02:53:473 (1) - , 02:55:986 (1) - and others like those that are still present after those. Musically, you're NCing like every downbeat, but those NCs seem innecessary to read the patterns, and it breaks your pattern to NC only every measure. So, it's up to you to think what to do to them.
- Funny diff, overall. The only thing I didn't really understood was your NC pattern, but the diff is pretty okay.
Well, this is it. Overall, I think the map has still some little places where it can improve, but it's certainly going through a nice way.
Good luck!