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Panda Eyes - Crystal Cave

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Topic Starter
Lumin
This beatmap was submitted using in-game submission on Wednesday, November 18, 2015 at 7:43:02 PM

Artist: Panda Eyes
Title: Crystal Cave
Tags: Electro drumstep dnb
BPM: 110
Filesize: 5837kb
Play Time: 05:59
Difficulties Available:
  1. Crystal (4.74 stars, 809 notes)
Download: Panda Eyes - Crystal Cave
Information: Scores/Beatmap Listing
---------------
Well this is pretty jumpy
First map uploaded!
Not going for ranked.. I think

Background: http://i.imgur.com/KlByvAi.jpg
Lasse
small testplay + irc check/mod etc

SPOILER
2015-11-08 16:07 Lasse: flow seemed decent, sure improvable but not bad
2015-11-08 16:08 Lasse: and timing seems fine
2015-11-08 16:08 Lasse: but some of those sldier shapes
2015-11-08 16:08 Lasse: I don't think some are even rankable anymore
2015-11-08 16:08 ]Nymph[: okayy
2015-11-08 16:08 Lasse: 03:57:614 (4) - like those
2015-11-08 16:08 Lasse: cause they completely change the speed of the slider
2015-11-08 16:08 Lasse: 00:00:408 (1) - this shape is nice
2015-11-08 16:09 ]Nymph[: well that's easily fixable
2015-11-08 16:09 Lasse: but lots of them could obv use some work, like 00:04:771 (3) -
2015-11-08 16:09 Lasse: but those will get better with experience anyways
2015-11-08 16:10 ]Nymph[: yeah
2015-11-08 16:11 Lasse: here you completly ingore the buildup by putting a rep slider instead of some kicksliders or even 1/4s 00:50:589 (1) -
2015-11-08 16:11 Lasse: this gives a decent buildup 00:46:226 (1,2,3,4,5,1,2,3,4,5,6,7) - but then you just drop it :/
2015-11-08 16:11 ]Nymph[: so how should i do it then?
2015-11-08 16:12 Lasse: kicksliders or a 9 note 1/4 stream or something
2015-11-08 16:12 Lasse: this for example is a really strong beat and should be clickable 00:51:680
2015-11-08 16:12 ]Nymph[: i think that 110bpm stream would be troublesome for some people
2015-11-08 16:12 ]Nymph[: it either relly slow z,x or really fast singletap
2015-11-08 16:13 Lasse: kicksliders then maybe
2015-11-08 16:13 ]Nymph[: okay
2015-11-08 16:13 ]Nymph[: fixable
2015-11-08 16:13 Lasse: also for recurring similar sliders like 00:56:044 (4,5) - copy pasting the same one looks much more polished
2015-11-08 16:14 Lasse: using different shapes if fine, but if they are only slightly different, copy pasting looks better
2015-11-08 16:14 Lasse: and sliders like this looks weird cause of the "thing" at the end 00:59:317 (1) -
2015-11-08 16:15 ]Nymph[: yeah, i dont even know why i didnt copypaste thatr
2015-11-08 16:15 ]Nymph[: oh, didnt even notice
2015-11-08 16:15 Lasse: https://imgur-archive.ppy.sh/a1yrQBw.jpg for example is way smoother
2015-11-08 16:15 Lasse: or sth else
2015-11-08 16:16 ]Nymph[: that looks really nice
2015-11-08 16:16 Lasse: + 00:59:044 (7,1) - that overlap can easily be avoided here, some overlaps are fine but they need to make sense
2015-11-08 16:17 Lasse: also 1/1 sliders tend to take a lot of emphasis away from strong beats (if there are any), like this one 01:01:498 (1) -
2015-11-08 16:17 Lasse: there is obv stuff going on on the red+second white tick too, you dont have to ignore them, especially on insane
2015-11-08 16:18 Lasse: 01:08:044 (1) - this is fine cause there is nothing "important" on those "ignored" ticks
2015-11-08 16:18 Lasse: and it follow the synth nicely
2015-11-08 16:18 ]Nymph[: okay
2015-11-08 16:19 Lasse: slight overlaps like here 01:29:044 (6,7) - should be avoided if possible, they look bad to most people
2015-11-08 16:19 Lasse: 01:32:862 (2,3) - those red-to-white-tick sliders are completely changing the tapping rhythm and should be avoided if the music doesnt really suggest it
2015-11-08 16:20 Lasse: like the whole time the white ones are emphasized and now the red ones without a real reason, plays weird
2015-11-08 16:21 ]Nymph[: oh, i see
2015-11-08 16:21 ]Nymph[: so i should replace them with sliders?
2015-11-08 16:21 ]Nymph[: circles*
2015-11-08 16:21 Lasse: make 1 shorter and start the next one 01:32:589
2015-11-08 16:21 Lasse: since that beat is strong
2015-11-08 16:22 ]Nymph[: okay
2015-11-08 16:22 Lasse: like this for example https://imgur-archive.ppy.sh/pqcueaD.jpg
2015-11-08 16:22 Lasse: 02:03:135 (2) - sv in this section might be a bit too high since it's a slow buildup part
2015-11-08 16:23 Lasse: and nc needs some consistency, you nc every big white tick before, but not on 02:13:498 (5) -
2015-11-08 16:23 Lasse: for example
2015-11-08 16:23 ]Nymph[: so how should i fix it?
2015-11-08 16:24 ]Nymph[: im sorry but what does nc mean?
2015-11-08 16:24 Lasse: just try to use consistent nc like every big white tick or sth + occasionally more for readability of patterns if needed
2015-11-08 16:24 Lasse: new combo
2015-11-08 16:24 ]Nymph[: okay
2015-11-08 16:25 Lasse: 02:15:680 (1,2,3,4,5) - this is like before, you make a nice buildup with 1-4 but 5 is not emphasized enough, so kicksliders or 1/4 or sth here
2015-11-08 16:25 Lasse: 02:17:862 (5) -
2015-11-08 16:25 ]Nymph[: fixable
2015-11-08 16:26 Lasse: 02:42:408 (2,3) - here you could curve 2 more so it blankets 3 instead of that slight overlap https://imgur-archive.ppy.sh/jAs6mIx.jpg
2015-11-08 16:27 ]Nymph[: okay
2015-11-08 16:27 Lasse: 02:54:953 (1,2) - here the sliderend hides the reversearrow partially, might be unrankable
2015-11-08 16:27 Lasse: 03:03:680 (1,2) - too
2015-11-08 16:27 ]Nymph[: fixable
2015-11-08 16:28 Lasse: 03:22:651 (1,2) - use 1/2 sliders or sth instead, since currently you completly ignore stuff like 03:23:303
2015-11-08 16:29 Lasse: nd then maybe 1/2 singletaps for 03:24:350 (1,2,3,4) - to make a better buildup
2015-11-08 16:29 Lasse: 03:26:906 really strong beat, should be clickable, shorten the slider before
2015-11-08 16:30 ]Nymph[: how should i do that 3:22:651 then, can you show me?
2015-11-08 16:31 Lasse: for example https://imgur-archive.ppy.sh/aGFFPaN.jpg
2015-11-08 16:32 ]Nymph[: 3:24:350 i just thought that it would be little hard to get those buildup notes right by acc because it has higher bpm, but circles would be better?
2015-11-08 16:32 Lasse: depends, sliders might be fine too
2015-11-08 16:32 ]Nymph[: i consider
2015-11-08 16:32 Lasse: also here the ds doesnt make much sense 03:34:320 (1,2,3,4) - since 3 is a stronger beat than 2, but the jump 1-2 is bigger than 2-3
2015-11-08 16:33 Lasse: even though 1-2 should be smaller and 2-3 bigger if you want to use variable spacing here
2015-11-08 16:33 ]Nymph[: yeah i got reason
2015-11-08 16:33 Lasse: and decreasing the spacing here for example doesnt go with the music at all, it gets stronger or at least stays the same but you decrease spacing 03:37:497 (3,4) -
2015-11-08 16:34 Lasse: 03:47:732 (3) - most likely unrankable red anchor spam 03:47:732 (3) -
2015-11-08 16:34 ]Nymph[: i changed the jump because orignal (bigger) jump was somehow so hard that i missed that 3 5 times in a row when i tested it and then i changed it to smaller jump just because people wouldnt get mad about it 3:34:320
2015-11-08 16:35 Lasse: sure, playability is important but it also has to make some sense with the music
2015-11-08 16:35 ]Nymph[: well i change it back
2015-11-08 16:35 ]Nymph[: 3:37:497 fixable
2015-11-08 16:36 ]Nymph[: 03:47:732 (3) - fixable
2015-11-08 16:36 Lasse: 05:14:555 (1) - those repeats, you can at least split them up into 4x repeats or sth
2015-11-08 16:37 Lasse: and not have them slighlty overlap too
2015-11-08 16:37 Lasse: 05:41:026 (9,10) - fix ds here, it's obvious while playing
2015-11-08 16:38 ]Nymph[: but would it be clever to split that repeat because music doesnt change at all?
2015-11-08 16:38 Lasse: sure, there is still something on the new beats people are tapping so it's fine
2015-11-08 16:38 Lasse: long repeats like that are just annoying to play
2015-11-08 16:38 ]Nymph[: 05:41:026 (9,10) - whoops, didnt even notice
2015-11-08 16:38 ]Nymph[: allright
2015-11-08 16:39 Lasse: also don't use 100% hitsound volume for the song
2015-11-08 16:39 Lasse: 100 is too much most of the time anyways and you lose a lot of potential to emphasize parts by having louder hitsounds there
2015-11-08 16:39 ]Nymph[: well i havent even touched the volume yet, i just wanted you to check out the playability of this map
2015-11-08 16:40 ]Nymph[: after i have fixed the things you suggested me to do
2015-11-08 16:40 ]Nymph[: i start to play with audio
2015-11-08 16:40 Lasse: just take a look at some maps from people like skystar etc and figure out how they make such nice looking sliders so you can imrpove those, cause most of them are very "2011-ish"
2015-11-08 16:41 Lasse: hope I could help you with that, gotte go in some mins so I'll post this log in the beatmap thread
Pereira006
[Crystal]

Hitsound:

  1. 00:13:498 (T) - The sound Normal look unfit to follow this song because this time song is quiet, so sound normal is doesn't sense for me, is better change to soft, just this part has no beats, just only melody and instruments
  2. 01:00:408 (3,5) - The clap should be in 3 because you style hitsound must be consistency
Gameplay:

  1. 00:34:771 (7,1) - i don't know why you make this anti-spacing, would be better if you fix spacing like other parts
  2. 00:38:044 (1) - remove new combo color, you don't have put New combo if you make jump then song is keep continue
  3. 00:39:680 (5,1) - put NC in (5) and remove new color in (1)
  4. 01:42:953 (1) - why don't use same shape as 01:43:498 (2)
  5. 02:17:862 (5) - put new combo, the music is change
  6. 02:18:953 (1) - remove new combo and put new combo in 02:20:044 (4)
  7. 02:27:680 (5) - Iis better clean overlap with 02:27:135 (3) and use out more space like this http://puu.sh/lfW9Q/7e3d7e4a53.jpg or use stack
  8. 02:35:317 (4) - you forget put NC
  9. 02:37:226 (1) - this should stack in 02:36:408 (8) end
  10. 02:42:408 (2) - this still need fix blanket with 02:42:953 (3) in end
  11. 03:16:783 (T) - this timing is off for me because the beats and melody are off in snap 03:16:706 at 03:20:623 I feel this need more timings red line, the timing is off
  12. 03:19:303 (2,3,4) - i don't like this overlaps, try use other placements or something
  13. 03:28:673 (4) - missing NC
  14. 03:36:085 (2,3) - the blanket is off
  15. 03:40:320 (3,5) - same happen as 02:27:680 (5)
  16. 03:45:614 (3) - missing nc
  17. 03:47:026 (1,2) - stack is out, need fix
  18. 03:47:379 (2,3) - in end blanket look off, need more improve blanket
  19. 04:29:732 (2,3) - ^ same
  20. 04:33:967 (1,2) - stack is off
  21. 05:01:849 (1) - remove nc
  22. 05:14:555 (1,2,3,4,5,6,7,8) - i bit worry this because this whole repeats sliders is unfit follow music, not sure this I feel this need remap
  23. 05:25:849 (1,2,3,4,1,2,3) - ^ same
  24. 05:37:144 (1,2,3,4,1,2,3,4,5,6,7,8,9,10) - ^ same
  25. 05:48:438 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^ same
[]
Not bad as you first map, The gameplay need improve more, there lot missing nc, blanket, stacks, etc.....
I know you are new mapper but should be mroe work.
Any question or you don't understand my english ask me i would explain better
good luck
Topic Starter
Lumin

Pereira006 wrote:

[Crystal]

Hitsound:

  1. 00:13:498 (T) - The sound Normal look unfit to follow this song because this time song is quiet, so sound normal is doesn't sense for me, is better change to soft, just this part has no beats, just only melody and instruments fixed
  2. 01:00:408 (3,5) - The clap should be in 3 because you style hitsound must be consistency fixed
Gameplay:

  1. 00:34:771 (7,1) - i don't know why you make this anti-spacing, would be better if you fix spacing like other parts Would like to have better explanation/reason
  2. 00:38:044 (1) - remove new combo color, you don't have put New combo if you make jump then song is keep continue fixed
  3. 00:39:680 (5,1) - put NC in (5) and remove new color in (1) fixed
  4. 01:42:953 (1) - why don't use same shape as 01:43:498 (2)fixed
  5. 02:17:862 (5) - put new combo, the music is change fixed
  6. 02:18:953 (1) - remove new combo and put new combo in 02:20:044 (4) fixed
  7. 02:27:680 (5) - Iis better clean overlap with 02:27:135 (3) and use out more space like this http://puu.sh/lfW9Q/7e3d7e4a53.jpg or use stack fixed
  8. 02:35:317 (4) - you forget put NC fixed
  9. 02:37:226 (1) - this should stack in 02:36:408 (8) end fixed
  10. 02:42:408 (2) - this still need fix blanket with 02:42:953 (3) in end fixed
  11. 03:16:783 (T) - this timing is off for me because the beats and melody are off in snap 03:16:706 at 03:20:623 I feel this need more timings red line, the timing is off :!:
  12. 03:19:303 (2,3,4) - i don't like this overlaps, try use other placements or something fixed but maybe could be fixed better (?)
  13. 03:28:673 (4) - missing NC fixed
  14. 03:36:085 (2,3) - the blanket is off fixed
  15. 03:40:320 (3,5) - same happen as 02:27:680 (5) fixed
  16. 03:45:614 (3) - missing nc fixed
  17. 03:47:026 (1,2) - stack is out, need fix fixed
  18. 03:47:379 (2,3) - in end blanket look off, need more improve blanket fixed
  19. 04:29:732 (2,3) - ^ same fixed.. I think
  20. 04:33:967 (1,2) - stack is off fixed
  21. 05:01:849 (1) - remove nc fixed
  22. 05:14:555 (1,2,3,4,5,6,7,8) - i bit worry this because this whole repeats sliders is unfit follow music, not sure this I feel this need remap :!:
  23. 05:25:849 (1,2,3,4,1,2,3) - ^ same :!:
  24. 05:37:144 (1,2,3,4,1,2,3,4,5,6,7,8,9,10) - ^ same :!:
  25. 05:48:438 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^ same :!:
Would like to talk more about this with you in chat = :!:

[]
Not bad as you first map, The gameplay need improve more, there lot missing nc, blanket, stacks, etc.....
I know you are new mapper but should be mroe work.
Any question or you don't understand my english ask me i would explain better
good luck
Thank you very much for modding, you've earned your kudosu! There were lot of mistakes I haven't even noticed, thank you for pointing them out!
Hathz
Hello :P

These are mostly general issues that I found and I didn't want to go into detail too much as I feel these are more important.
For the sake of not pointing out every single case please look through your map and ammend similar examples of an issue that's been pointed out :)


  1. Regarding hitsounding: Use whistles instead of claps for the kicks in the music; some places it's only claps and it sounds odd, other places it's okay.
  2. Add more kiai time?
    -> Section (03:49:854 to 04:12:442) - It's just as strong as your existing kiai time, so why not add it here too
    -> Section (04:23:736 to 05:08:912) - Also pretty strong part of the song here, you can also add a kiai flash here 05:08:912
    -> Section (02:20:044 to 02:54:953) - Maybe add it here, in which case you may also want to add it here (00:52:771 to 01:45:135) since the song sounds about the same
  3. 00:20:589 (2,3) - Try to, in general, avoid overlaps like this (just the edges touching) and your map will look much prettier. :)
  4. 00:34:226 (5,6,7) - This spacing change and others like it are unnecessary, there is no significant change in the music that would justify it. It's okay though to put it in places like this 00:34:771 (7,1) where a very strong beat lands on your cicle.
  5. 00:39:135 (1,2) - Perhaps adjust patterns like this into nice blankets (example screenshot), things look a lot cleaner and organized, up to you. ;)
  6. 01:31:226 (6,7) - This is not perfectly stacked.
  7. 01:45:135 - Add circle?
  8. 02:27:680 (5,6) - Maybe stack (OR make a jump) all of these patterns where you have this timing (like you do here 02:28:771 (1,2)), having it like that could potentially be misread and in my opinion it's just a bit inconsistent
  9. 03:18:726 - Maybe add another timing point around here as the BPM gets a bit off already
  10. 03:49:854 - This part until here 04:12:442 feels really underwhelming, the song is so powerful but you're holding the player back with slow sliders and small spacing, etc. then it suddenly jumps to fast sliders on the calm part of the song that follows.
  11. 05:14:559 - From this point until here 05:48:442 the sliders' ends are snapped to 1/3 which is completely off, they are too short and play really awkward.
  12. 05:54:089 (1) - Lower the volume of the spinner's end to match the decrease in volume in the music.

Cheers ;)
Topic Starter
Lumin

Hathz wrote:

Hello :P

These are mostly general issues that I found and I didn't want to go into detail too much as I feel these are more important.
For the sake of not pointing out every single case please look through your map and ammend similar examples of an issue that's been pointed out :)


  1. Regarding hitsounding: Use whistles instead of claps for the kicks in the music; some places it's only claps and it sounds odd, other places it's okay.fixed
  2. Add more kiai time?
    -> Section (03:49:854 to 04:12:442) - It's just as strong as your existing kiai time, so why not add it here tooI don't see it fit there. And teh music changes too much from last kiai
    -> Section (04:23:736 to 05:08:912) - Also pretty strong part of the song here, you can also add a kiai flash here 05:08:912 fixed
    -> Section (02:20:044 to 02:54:953) - Maybe add it here, in which case you may also want to add it here (00:52:771 to 01:45:135) since the song sounds about the sameMusic isn't so strong in this as it is in lates kiai's
  3. 00:20:589 (2,3) - Try to, in general, avoid overlaps like this (just the edges touching) and your map will look much prettier. :)fixed
  4. 00:34:226 (5,6,7) - This spacing change and others like it are unnecessary, there is no significant change in the music that would justify it. It's okay though to put it in places like this 00:34:771 (7,1) where a very strong beat lands on your cicle. fixed
  5. 00:39:135 (1,2) - Perhaps adjust patterns like this into nice blankets (example screenshot), things look a lot cleaner and organized, up to you. ;) fixed
  6. 01:31:226 (6,7) - This is not perfectly stacked. fixed
  7. 01:45:135 - Add circle? fixed
  8. 02:27:680 (5,6) - Maybe stack (OR make a jump) all of these patterns where you have this timing (like you do here 02:28:771 (1,2)), having it like that could potentially be misread and in my opinion it's just a bit inconsistentfixed, that was full mistake :D
  9. 03:18:726 - Maybe add another timing point around here as the BPM gets a bit off already fixed, thanks for pointing this out, seems like I had still very much problems with timing but not anymore :)
  10. 03:49:854 - This part until here 04:12:442 feels really underwhelming, the song is so powerful but you're holding the player back with slow sliders and small spacing, etc. then it suddenly jumps to fast sliders on the calm part of the song that follows. fixed changed 0.5x to 1x
  11. 05:14:559 - From this point until here 05:48:442 the sliders' ends are snapped to 1/3 which is completely off, they are too short and play really awkward. That was total mistake! I don't even know why I had left it with x slider velocity when it had to be 0.75/0.5
  12. 05:54:089 (1) - Lower the volume of the spinner's end to match the decrease in volume in the music.fixed

Cheers ;)
Thank you very much from your mod, helped a lot! :)
chucentry
Hi

Crystal
00:11:317 (6) - more curve in the first part of the slider http://puu.sh/lk0Hy/20f5b67fca.jpg

00:13:498 - for me its prefer a SV lowwer than 100 maybe 80 cuz continue in a low part of the song not really low but lower than other parts

00:56:589 (5) - try with X:288 y:120

01:07:498 (6,7,1) - this placement not like ? http://puu.sh/lk0Qy/8d930570d6.jpg

02:09:680 (2) - http://puu.sh/lk0XF/604f488175.jpg ? X:340 Y:148

02:30:953 (1,2,3,4,5) - Do a "star" in this part http://puu.sh/lk16w/90f76e7caf.jpg

04:29:738 (2) - X:196 Y:164

04:29:738 (2) - X:376 Y:56

04:31:150 (2) - X:132 Y:204

04:37:150 (8) - try to slider be blanket with the 2 notes
Topic Starter
Lumin

chucentry wrote:

Hi

Crystal
00:11:317 (6) - more curve in the first part of the slider http://puu.sh/lk0Hy/20f5b67fca.jpg fixed

00:13:498 - for me its prefer a SV lowwer than 100 maybe 80 cuz continue in a low part of the song not really low but lower than other parts I think that it makes starting of the song really boring so I'll keep it in 1x

00:56:589 (5) - try with X:288 y:120 fixed

01:07:498 (6,7,1) - this placement not like ? http://puu.sh/lk0Qy/8d930570d6.jpg I'll keep my pattern

02:09:680 (2) - http://puu.sh/lk0XF/604f488175.jpg ? X:340 Y:148 fixed

02:30:953 (1,2,3,4,5) - Do a "star" in this part http://puu.sh/lk16w/90f76e7caf.jpg fixed but with different slider

04:29:738 (2) - X:196 Y:164 fixed

04:29:738 (2) - X:376 Y:56 fixed

04:31:150 (2) - X:132 Y:204 fixed

04:37:150 (8) - try to slider be blanket with the 2 notes fixed.. I think :D

Thanks!
Avishay
Hi.

[Crystal]
  1. I'll start by mentioning the section from 00:00:408 (1) - to 00:13:498 (1) - : Some shapes are completely ugly because of bad cuts, the overlapping between sliders is noticeable and should be avoided.
  2. 00:09:135 (5) - For example, what's with the curves here? They're weird as hell.
  3. 00:13:498 (1) - If you tried to blanket 00:11:317 (6) - around it then try again, http://puu.sh/lk7Gz/2e8fd14b54.jpg this doesn't look well.
  4. 00:14:044 (2) - Yeah... The SV change is absurd. Should be around 0.75
  5. 00:17:862 (6) - NC, some emphasizition like a jump or a slider with different SV would be nice.
  6. 00:20:044 (1,2,3,4) - I honesly recommend remapping this. Feels completely random, although you use DS it looks weird and unrelated. Also the fact that they're not copy pasted but rather completely different is irritiating.
  7. 00:26:589 (1,2,3) - I'd remap this too, the shapes don't play along together, and I really think you must lower the SV, it doesn't fit at all.
  8. 00:28:771 (1) - Whistle slider body intentional? Doesn't go well.
  9. 00:32:317 (4,5,1) - Flow is really bad here.
  10. 00:35:317 (1,2,3,4,5) - If you're reducing the spacing, you should reduce SV too to justify it.
  11. 00:39:135 (1,2) - Try again with the blanket. I should mention that the pattern itself is not that good as well, flow is meh.
  12. 00:48:408 (1,3) - Ugly
  13. 00:50:589 (1,2,3,4) - Yeah.. It doesn't make any sense at all, such intensity with such low SV and spacing, I would understand low SV with high spacing, but idk.. Also, I'd like to suggest this pattern, it follows the music much better: http://puu.sh/lk8ed/95ff879e21.jpg
  14. 00:52:771 (1,2,3,4) - Honestly I don't know, what's up with the sliders that are looking similar but are not at all? Also, you should put some emphasizition into the strong beats! This section mostly is really really boring, you should increase the amount of 1/2 cricles drastically.
  15. 00:54:953 (1,2,3,4,5) - Too random, weird spacing and flow all together.
  16. 00:57:680 (2,3,4,5,6,7,1) - This is great! Good movement with everything, with the slider too.
  17. 01:01:498 (1,2,3) - The counter movement from the flow that comes with 01:01:226 (6,1) - is wrong, especially because you're getting into the rectangle you created before, it feels weird and plays weird.
  18. 01:03:680 (1,2,3,4) - Movement is boring, doesn't look good nor plays good here.
  19. 01:07:498 (6,7,1) - Stacking those is.. meh. Try anti jumps like this: http://puu.sh/lk8wU/e68a3eea77.jpg
  20. 01:08:862 (2,3,4,5) - I can't understand this pattern at all, try mapping with the music changes!
  21. 01:10:226 (1,2,3,4) - If you could make it symmetric with the map grid it would be neattt
  22. 01:14:589 (1,2) - Weird looking all together, if you want to do it you should make a slider that compliments the next slider, because that's not the case here.
  23. 01:22:226 (5,6) - Grid symmetric would be better.
  24. 01:26:317 (2,3,4,5) - Reducing spacing like at 01:24:135 (2,3,4,5,6) - would be nice (change the slider to 2 circles)
  25. 01:29:317 (7) - Don't..
  26. 01:32:589 (2,3) - Ugly overlap.
  27. 01:34:226 (1,2,3,4,5) - Too random, why the 2 sudden circles?
  28. 01:41:589 (2,3,4,5) - Making it symmetric for example would make a much nicer vibe. 01:41:862 (3) - x256 y288 01:41:589 (2) - x204 y60 01:42:135 (4) - x308 y60
  29. 02:07:498 (2,3) - Flow could be improved, previous patterns were better.
  30. 02:15:680 (1,2,3,4) - The overlapping is not consistnt :P
  31. 02:17:862 (1,2) - ^ Just don't overlap those.
  32. 02:20:044 (1) - I think following the music here is the much much better choice here, either with reduced SV or just don't map the quiet parts a circle at 02:20:044 (1) - and 02:20:589 (2) - is much better imo.
  33. 02:21:135 (4) - Like wise music full parts should be mapped (02:21:135 (4) - reverse it and remove 02:22:226 (1) - to follow the music better.
  34. 02:23:317 (5) - ^ And so on..
  35. 02:34:226 (3,1) - That's a horrible blanket, you should try again.
  36. 02:42:953 (3) - The blanket is decent (although unnecessary) but the slider is looking kinda bad.
  37. 02:46:226 (1,2,3) - I would remap..
  38. 02:54:953 (1) - The spacing inconsistencies starting from here are awfullllll
  39. 03:12:953 (2) - NO, DONT! WHY ARE YOU USING THAT SV?
  40. 03:37:679 (4) - 1/6 should start here (Use a reversed slider)
  41. 03:39:267 (3,1) - That overlap is awful with the spacing.
  42. 03:49:326 - Add a circle?..
  43. 03:57:620 (2) - CTRL+J to look much much much better.
  44. 04:12:797 (2) - Dat sv..
Uhm, you really should try to make everything look better, it feels the worst aspect of the map, especially those bad curves on some sliders, or weird angled straight line sliders. The unfitting SV are awful imo and it feels really underwhelming to play, it's too forced, just as the non use of the 1/2 circles or sliders near the map end when the song is so intense with high spacing and high SV.

Try to get my notes through so you could understand what's wrong everywhere, because I didn't mention everything, you could PM me if you need some more directions.

Keep on mapping, good luck!
Topic Starter
Lumin
You just totally came and crushed my map and my self-esteem in mapping.
But it doesn't matter! Learning is learning.

Avishay wrote:

Hi.

[Crystal]
  1. I'll start by mentioning the section from 00:00:408 (1) - to 00:13:498 (1) - : Some shapes are completely ugly because of bad cuts, the overlapping between sliders is noticeable and should be avoided. Fixed most of the slidershapes but I'm not sure if they're yet good enough :/
  2. 00:09:135 (5) - For example, what's with the curves here? They're weird as hell. Fixed
  3. 00:13:498 (1) - If you tried to blanket 00:11:317 (6) - around it then try again, http://puu.sh/lk7Gz/2e8fd14b54.jpg this doesn't look well. Fixed
  4. 00:14:044 (2) - Yeah... The SV change is absurd. Should be around 0.75 Fixed
  5. 00:17:862 (6) - NC, some emphasizition like a jump or a slider with different SV would be nice. Fixed
  6. 00:20:044 (1,2,3,4) - I honesly recommend remapping this. Feels completely random, although you use DS it looks weird and unrelated. Also the fact that they're not copy pasted but rather completely different is irritiating. Fixed
  7. 00:26:589 (1,2,3) - I'd remap this too, the shapes don't play along together, and I really think you must lower the SV, it doesn't fit at all. Fixed
  8. 00:28:771 (1) - Whistle slider body intentional? Doesn't go well. Whoops
  9. 00:32:317 (4,5,1) - Flow is really bad here. Fixed
  10. 00:35:317 (1,2,3,4,5) - If you're reducing the spacing, you should reduce SV too to justify it. Fixed
  11. 00:39:135 (1,2) - Try again with the blanket. I should mention that the pattern itself is not that good as well, flow is meh. Fixed
  12. 00:48:408 (1,3) - Ugly Fixed
  13. 00:50:589 (1,2,3,4) - Yeah.. It doesn't make any sense at all, such intensity with such low SV and spacing, I would understand low SV with high spacing, but idk.. Also, I'd like to suggest this pattern, it follows the music much better: http://puu.sh/lk8ed/95ff879e21.jpg Fixed
  14. 00:52:771 (1,2,3,4) - Honestly I don't know, what's up with the sliders that are looking similar but are not at all? Also, you should put some emphasizition into the strong beats! This section mostly is really really boring, you should increase the amount of 1/2 cricles drastically. Fixed
  15. 00:54:953 (1,2,3,4,5) - Too random, weird spacing and flow all together. Fixed
  16. 00:57:680 (2,3,4,5,6,7,1) - This is great! Good movement with everything, with the slider too. Fixed
  17. 01:01:498 (1,2,3) - The counter movement from the flow that comes with 01:01:226 (6,1) - is wrong, especially because you're getting into the rectangle you created before, it feels weird and plays weird. Fixed
  18. 01:03:680 (1,2,3,4) - Movement is boring, doesn't look good nor plays good here. Fixed
  19. 01:07:498 (6,7,1) - Stacking those is.. meh. Try anti jumps like this: http://puu.sh/lk8wU/e68a3eea77.jpg Fixed
  20. 01:08:862 (2,3,4,5) - I can't understand this pattern at all, try mapping with the music changes! Fixed
  21. 01:10:226 (1,2,3,4) - If you could make it symmetric with the map grid it would be neattt Fixed
  22. 01:14:589 (1,2) - Weird looking all together, if you want to do it you should make a slider that compliments the next slider, because that's not the case here. Fixed
  23. 01:22:226 (5,6) - Grid symmetric would be better. Fixed
  24. 01:26:317 (2,3,4,5) - Reducing spacing like at 01:24:135 (2,3,4,5,6) - would be nice (change the slider to 2 circles) Fixed
  25. 01:29:317 (7) - Don't.. Fixed
  26. 01:32:589 (2,3) - Ugly overlap. Fixed
  27. 01:34:226 (1,2,3,4,5) - Too random, why the 2 sudden circles? Fixed
  28. 01:41:589 (2,3,4,5) - Making it symmetric for example would make a much nicer vibe. 01:41:862 (3) - x256 y288 01:41:589 (2) - x204 y60 01:42:135 (4) - x308 y60 Fixed
  29. 02:07:498 (2,3) - Flow could be improved, previous patterns were better. Fixed
  30. 02:15:680 (1,2,3,4) - The overlapping is not consistnt :P Fixed
  31. 02:17:862 (1,2) - ^ Just don't overlap those. Fixed
  32. 02:20:044 (1) - I think following the music here is the much much better choice here, either with reduced SV or just don't map the quiet parts a circle at 02:20:044 (1) - and 02:20:589 (2) - is much better imo. Fixed
  33. 02:21:135 (4) - Like wise music full parts should be mapped (02:21:135 (4) - reverse it and remove 02:22:226 (1) - to follow the music better. Fixed
  34. 02:23:317 (5) - ^ And so on.. Fixed
  35. 02:34:226 (3,1) - That's a horrible blanket, you should try again. Fixed
  36. 02:42:953 (3) - The blanket is decent (although unnecessary) but the slider is looking kinda bad. Fixed
  37. 02:46:226 (1,2,3) - I would remap.. Fixed
  38. 02:54:953 (1) - The spacing inconsistencies starting from here are awfullllll Fixed
  39. 03:12:953 (2) - NO, DONT! WHY ARE YOU USING THAT SV? Fixed
  40. 03:37:679 (4) - 1/6 should start here (Use a reversed slider) Does that mean Beat Snap Divisor? I don't see the need
  41. 03:39:267 (3,1) - That overlap is awful with the spacing. Fixed
  42. 03:49:326 - Add a circle?.. Fixed
  43. 03:57:620 (2) - CTRL+J to look much much much better. Fixed
  44. 04:12:797 (2) - Dat sv.. Fixed
Uhm, you really should try to make everything look better, it feels the worst aspect of the map, especially those bad curves on some sliders, or weird angled straight line sliders. The unfitting SV are awful imo and it feels really underwhelming to play, it's too forced, just as the non use of the 1/2 circles or sliders near the map end when the song is so intense with high spacing and high SV.

Try to get my notes through so you could understand what's wrong everywhere, because I didn't mention everything, you could PM me if you need some more directions.

Keep on mapping, good luck!
Awesome thanks to you! You just turned almost the whole map inside out
ProfessionalBox
IRC Log Where I talked about mapping in general and pointed out some stuff. Give Kudosu if you want :P

ChatLog
11:35 ]Nymph[: Hello
11:35 ProfessionalBox: morjes
11:36 ]Nymph[: mist heti tajus et suami kysees? :o
11:36 ProfessionalBox: klikkasin nimeä
11:36 ]Nymph[: aaa
11:36 ]Nymph[: mut niin
11:36 ]Nymph[: ooks kiinnostunu M4M?
11:37 ProfessionalBox: toki
11:37 ]Nymph[: nättiä
11:37 ]Nymph[: En ehkä oo mikään pro mut apua saattas olla
11:38 ProfessionalBox: juuh
11:38 ]Nymph[: Mut mitä mappii tarkallee haluut ku linkkasit kaks sinne #modreqsii
11:38 *ProfessionalBox is listening to [https://osu.ppy.sh/b/823366 Camellia - overcomplexification]
11:38 ProfessionalBox: toi ennemmi
11:38 ]Nymph[: ookkei
11:38 ProfessionalBox: se toine tarttee käytännös enää battei
11:39 ProfessionalBox: tai BN
11:39 ]Nymph[: onks mitää specific diffii?
11:39 ProfessionalBox: nosiis kokosetti paras mut mitä vaikeempia modaat ni sen parempi
11:40 ]Nymph[: noo easy ja normal saattaa olla pikkusen liian tylsiä mut Hardist ylöspäin voisin kattoa
11:40 ProfessionalBox: eipä easyssä tai normalissa mitään korjattavaa ees oikeen ole
11:41 ]Nymph[: juuh
11:41 *]Nymph[ is listening to [http://osu.ppy.sh/b/820294 Panda Eyes - Crystal Cave]
11:41 ]Nymph[: täs on tää mun mappi sitte
11:41 ProfessionalBox: kattelen tos piakkoin
11:41 ]Nymph[: juuh
11:41 ]Nymph[: lähen ny sitte modaa tota sun mappias
11:42 ProfessionalBox: k
11:43 ProfessionalBox: Jos et oo hirvee kokenu modaaja ni voi olla semi haastavaa löytää mitään suurta
11:43 ]Nymph[: no eiks yksi overlap oo jo tarpeeks? Ja star priority nousee :D
11:44 ProfessionalBox: nojuu
12:27 ProfessionalBox: Nyt täytyy kysyä et haluutko tän modin olevan sellane et pyrin edesauttaa tän rankkaamisessa vai sellane et kerron mikä vois olla parempi ja että mitä kannattaa tehä uusiks
12:27 ]Nymph[: No tarkotuksena olis saada rankille
12:28 ]Nymph[: ja tietenki jos sun mielest jotain kannattaa tehä uusiks ni kerrot senki
12:29 ProfessionalBox: No tässähän tullaan siihen pointtiin että; joo tää on rankable mutta mun mielestä ei kannattas lähtee rankkaamaan tätä, sen takii pitää lähtee modaa toisella noista tavoista
12:34 ]Nymph[: Nii siis tarkotit tolla rankkaamisen edesauttamisella sitä että se rankattas tossa kunnossa?
12:35 ProfessionalBox: Niin eli siis puutun lähinnä sellasiin asioihin mitkä hidastaa/estää ton rankkaamisen
12:35 ]Nymph[: Aaa nyt tajusin juu
12:36 ]Nymph[: Emmää aatellu sitä viel rankatuks saada kun mulla on itelläki vie semmone olo et se ei oo vie rankmateriaalii
12:37 ProfessionalBox: Hyvä niin. Lähtökohtasesti ekaa mappia ei kannata ikinä rankata
12:38 ]Nymph[: no toi on tavallaan mun 6. jo
12:38 ]Nymph[: ensimmäine minkä oon uploadannu
12:40 ProfessionalBox: niin joo
12:40 ]Nymph[: et siinä tapauksessa haluisin sen rankille
12:42 ]Nymph[: ja se fakta et oon upottanu tähän jo 40 tuntii ni ei se graveyard oikee nappais :D
12:42 ProfessionalBox: niin no
12:42 ProfessionalBox: Mappauksen oppiminen ei oo mikää overnight homma
12:42 ProfessionalBox: siihe menee helvetisti aikaa
12:42 ]Nymph[: juu huomattu on.
12:42 ProfessionalBox: Sen takia kaikki ei mappaakkaan
12:42 ProfessionalBox: ku se kynnys on niin korkee
12:43 ProfessionalBox: Mutta kuten sanottu
12:43 ProfessionalBox: ton voi rankata
12:43 ProfessionalBox: mutta jos sen rankkaa
12:43 ProfessionalBox: ni siitä tulee sellane "meh iha ok mappi"
12:43 ]Nymph[: Nykypäivänä kynnys on kyllä pikkusen korkee~
12:43 ProfessionalBox: Vaatii paljon remappusta et saa ns "hyväksi" mapiksi
12:44 ProfessionalBox: Koska suurin ongelma tossa mapissa on se että siinä ei oo mitään selvää rakennetta
12:44 ]Nymph[: No jos sitä ny näin pitkälle ollaan tultu ni ei sitä perääntymäänkää ruveta
12:44 ]Nymph[: Ahaa
12:45 ProfessionalBox: Se tuntuu ja näyttää siltä että oot miettiny millon sopis slider ja millon circle ja laittanu niitä peräkkäin. (En nyt mitenkään halveksu tai sano että paska mappi haha, mutta koitan saada sut ymmärtää et mihin keskittyä tulevaisuudessa)
12:46 ]Nymph[: niin et se on toistava vai?
12:46 ProfessionalBox: ei
12:46 ProfessionalBox: Mutta kun oot mapannu ni et oo ajatellu yhtään distanceja
12:46 ProfessionalBox: taino siis
12:46 ProfessionalBox: alitajuisesti ajatellu
12:46 ProfessionalBox: Kysytäänpä näin
12:46 ProfessionalBox: Käytitkö distance snappia kertaakaan
12:47 ]Nymph[: mm 95% ajasta?
12:48 ProfessionalBox: niin
12:48 ProfessionalBox: Mun henkilökohtanen mielipide on
12:48 ]Nymph[: eikö sais vai?
12:48 ProfessionalBox: että distance snap on paskaa, mutta mä oon selvä vähemmistö
12:48 ]Nymph[: Joo sen kyl huomas sun mapistas
12:49 ProfessionalBox: distance snap on hyvä työkalu sillon ku tietää mitä tekee ja ilman sitä mappaaminen on vaikeaa ellei ymmärrä millaisia nää välit objektien välillä kuuluis olla
12:49 ]Nymph[: teen yleens sillee et käytän distance snappia mut muovaan vähäsen oman silmän mukaan
12:49 ProfessionalBox: Hyvä niin
12:50 ProfessionalBox: Distance snappiä ei yleensä käytetä kahden eri sliderin välillä koska se ei oo niin ratkaseva niiden kohalla
12:50 ProfessionalBox: ja rajottaa liikaa visuaalisesti ja pelattavuuden kannalta
12:50 ]Nymph[: Mut mun pitää mennä nyt hetkeks et jos sul on vie jotai asiaa/opetettavaa ni jutellaa sikko tuun takas
12:50 ]Nymph[: okeii
12:50 ProfessionalBox: Juuh
12:50 ProfessionalBox: no nyt kun kerran alotin
12:50 ProfessionalBox: ni tökkäse ku tuut takas
12:51 ]Nymph[: ala vaa sepittää ni voin kyl lukee ne ku tuun bäkkii :3
13:54 ]Nymph[: nonniin
13:55 ]Nymph[: takasin tultu
13:58 ProfessionalBox: oon just ques lolii
13:58 ]Nymph[: aijjaa
13:59 ProfessionalBox: selittelen matsin jälkee
14:00 ]Nymph[: juuh
15:23 ]Nymph[: Loppuks se matsi jo_ >D
15:23 ]Nymph[: ? :D*
15:23 ProfessionalBox: perkele
15:23 ProfessionalBox: unohin
15:24 ]Nymph[: haha :D
15:24 ProfessionalBox: loppuhan se jo hetki sitten
15:24 ]Nymph[: aattelinki et olis ollu kyl harvinaisen pitkä
15:24 ProfessionalBox: jeep
15:24 ProfessionalBox: Noniin mihinkäs mä jäin
15:25 ProfessionalBox: Kelpaako sulle jos vedän tälläsen irc modin et linkkailen tavaraa chattiin ja sit postaan login ku ollaa valmiit
15:26 ]Nymph[: toki
15:26 ProfessionalBox: Noniin alotellaas
15:26 ProfessionalBox: mä luettelen asioita mitä tulee mieleen sitä mukaa ku meen mappii läpi
15:26 ProfessionalBox: Eka asia on
15:26 ]Nymph[: juu
15:26 ProfessionalBox: et miksei oo custom combo coloreit
15:26 ProfessionalBox: nää defaultit on semi ankeet
15:27 ]Nymph[: emmää oikee semmossii osaa
15:27 ]Nymph[: en oo tullu ajatelleeks ku käytän aina värittömii skine
15:27 ]Nymph[: skinei*
15:27 ProfessionalBox: juu no sit ymmärrän
15:27 ProfessionalBox: mut laita jotku muiden iloks
15:27 ProfessionalBox: sitten itse mappiin
15:27 ]Nymph[: juuh
15:27 ProfessionalBox: 00:00:408 (1,2,3,4,5,6) - Alotetaan näistä
15:28 ProfessionalBox: Kun teet slidereit ni tärkeetä on että ne on visuaalisesti miellyttäviä
15:28 ]Nymph[: oon niit ny kakskin tuntii hakannu et en oo parempaa aikaan saanu
15:28 ProfessionalBox: Vaikuttaa siltä ettet hirveen hyvin osaa "tehdä" tolla työkalulla tiettyjä muotoja
15:28 ProfessionalBox: http://puu.sh/ll7ym/90de759356.jpg
15:29 ProfessionalBox: tommoset mutkat on aina epämiellyttäviä
15:29 ProfessionalBox: täst ekast sliderist tekee paremman jo se että teet näin
15:29 ProfessionalBox: http://puu.sh/ll7Ar/401762b103.jpg
15:29 ProfessionalBox: Eli laitat sen blankettaa ittensä kanssa ja tasotat noi terävät kulmat
15:30 ]Nymph[: ookkei
15:30 ProfessionalBox: 00:02:589 (2) - tää on parempi mut ehkä hieman tylsähkö jos lähet hakee erikoisii muotoja
15:30 ProfessionalBox: 00:00:408 (1,2) - Jos blankettaat nää ni tekee siit heti kivemman
15:30 ProfessionalBox: eli siis
15:31 ProfessionalBox: http://puu.sh/ll7G9/38c27badd7.jpg
15:31 ProfessionalBox: Lisäsin siihen uuden combon
15:31 ]Nymph[: aa tollee
15:31 ProfessionalBox: ja laitoin siitä lopusta kivemman
15:31 ProfessionalBox: ettei oo niin tylsä
15:31 ]Nymph[: kanttisko niis olla jokases uus combo?
15:32 ProfessionalBox: mut se kuinka laitoin noi päälekkäin ni tekee siitä kivemman ku sinne jää toi blanket
15:32 ]Nymph[: juu
15:32 ProfessionalBox: http://puu.sh/ll7In/47d07c1b83.jpg eli oti
15:32 ProfessionalBox: toi
15:32 ProfessionalBox: joo mä laittasin uuden combon
15:32 ProfessionalBox: koska niin pitkiä
15:32 ]Nymph[: hoidossa
15:33 ProfessionalBox: 00:04:771 (1) - sit taas heti tollane jyrkkä/ruma kulma
15:33 ProfessionalBox: 00:04:771 (1) -
15:33 ProfessionalBox: http://puu.sh/ll7JS/3798478e22.jpg
15:33 ]Nymph[: molemmissa päissä vai?
15:34 ProfessionalBox: http://puu.sh/ll7MZ/f6cf22cc32.jpg toi näyttää taas paremmalta joskin tein ton muutamassa sekunnissa
15:34 ProfessionalBox: hae jotain ton tyylistä vaikka
15:34 ProfessionalBox: siinä toisessa päässä
15:34 ]Nymph[: hoidossa
15:34 ProfessionalBox: http://puu.sh/ll7OC/3cbba7aa89.jpg toi kikkailu
15:34 ProfessionalBox: on tyhmää tee siitä vaa sellane punane
15:34 ]Nymph[: älä ees kysy
15:34 ProfessionalBox: ni on heti kunnos
15:35 ]Nymph[: katos vaa
15:35 ProfessionalBox: Mut joo jätän sut näide muide intro sliderien kaa oman onnen varaan, koita miettii mitä oon ehdotellu ni voit korjata
15:35 ProfessionalBox: 00:06:953 (4) - tässä tulee heti epäsymmetrisyys vastaan ni tee niistä päistä symmetrisiä
15:36 ProfessionalBox: 00:26:589 (1,2,3) -
15:36 ]Nymph[: juu, toi advicas jo aika mukavasti
15:36 ProfessionalBox: Kun teet curved slidereitä ni tärkeetä on et ne on about yhtä kurvikkaita ellei oo jotai järkevää syytä tehä niist erinäkösii
15:36 ProfessionalBox: esim joku erikoine ääni yms
15:36 ProfessionalBox: toi (2) on aivan helvetin oudon tuntune/näköne toho välii
15:36 ]Nymph[: hups, vahingos näemmä muokannu huomaamatta
15:37 ProfessionalBox: 00:29:862 (4,5,6) - Tässä hyvä esimerkki siitä kuinka tuntuu randomilta noi circle placementit ja rakenne uupuu. Kaikki on samalla etäisyydellä toisistaan ni tulee sellane samallatavalla pelaava tylsä kokonaisuus
15:37 ProfessionalBox: 00:30:953 (1) - älä koskaan
15:37 ProfessionalBox: laita enempää ku yks
15:37 ProfessionalBox: tää on jotai 2010 mappausta
15:38 ProfessionalBox: lol
15:38 ]Nymph[: laita enempää ku yks mitä?
15:38 ProfessionalBox: niitä juttui sliderin sisää
15:38 ProfessionalBox: ku haluut kurvin
15:38 ProfessionalBox: se on epäsymmetrinen atm
15:38 ]Nymph[: aa okei
15:38 ProfessionalBox: 00:35:862 (3,4,5,6,7) - Tässä tulee sit inconsistency distance snapin kanssa. Nää on eri etäisyyksillä toisitaan ilman mitään syytä
15:39 ProfessionalBox: 00:39:680 (6) - NC
15:39 ProfessionalBox: 00:41:862 (1) - Muistat mitä kerroin näistä
15:39 ProfessionalBox: 00:43:498 (5,6,1) - tää pattern ei koroista tota ykköstä millä
15:39 ProfessionalBox: millään tavalla
15:40 ProfessionalBox: joku pieni hyppy toimis imo
15:40 ]Nymph[: 00:41:862 (1) - jyrkkä kurvi(ko)?
15:41 ProfessionalBox: http://puu.sh/ll87w/dd7f85f4f4.jpg Joku tommonen lisää vaihtelevuutta mappiin ja antaa sitä hauskuutta
15:41 ProfessionalBox: Kyllä
15:41 ]Nymph[: molemmat hoidossa
15:41 ProfessionalBox: 00:50:589 (1,2,3,1,2,3) - Tää on paras asia tässä koko mapissa
15:41 ]Nymph[: hyvin tehty?
15:41 ProfessionalBox: 00:50:589 (1,2,3,1,2,3) - Se on hauska ja hyvä idea
15:42 ]Nymph[: Jes, jotai hyvääki
15:42 ProfessionalBox: 00:51:680 (1,2,3,4) - Nää jää sit tosi vaisuks tollasen hauskan ja "intensiivisen" kohan jälkee
15:42 ProfessionalBox: lisäisin helvetisti väliä näiden välille
15:42 ProfessionalBox: Nyt ne on semi pienel etäisyydel toisistaa
15:42 ]Nymph[: hoidossa
15:42 ]Nymph[: katos vaa niis on vaa about 1x distance spacingi
15:43 ProfessionalBox: 01:14:589 (1) - Tässä sama ku siin yhes jonka linkkasin
15:43 ProfessionalBox: älä laita enempää ku yks tollane neliö toho sliderii
15:43 ]Nymph[: hoidossa
15:43 ProfessionalBox: muuten näyttää 2010 mappaukselt
15:44 ]Nymph[: hirvee paljo porukka sanoo mun mappaust 2k10-2k11
15:44 ProfessionalBox: Johtuu noist slider shapeist
15:45 ProfessionalBox: ja siitä ettei oo sellast selvää rakennetta
15:45 ProfessionalBox: oli tosi yleistä viel 2010-2011
15:45 ProfessionalBox: Skippailen ton loppu hitaan kohdan ku siel esiintyy samat "ongelmat"
15:45 ]Nymph[: No onhan se semi vaikee tehä selvä rakenne jos haluut 110bpm 4.7 tähden mapista sellasen
15:45 ]Nymph[: koska hypyt on isoja
15:46 ProfessionalBox: Jep
15:46 ProfessionalBox: imo tää biisi on semihuono osumapille
15:46 ProfessionalBox: varsinki jos haluu tehä vaikeen
15:46 ProfessionalBox: tää soveltuis sellaseks 3,5 tähden mapiks viel iha ok
15:46 ]Nymph[: Paska homma
15:47 ProfessionalBox: 03:36:091 (2,3) - eeh idea on iha hauska mutta toteutus uupuu
15:47 ]Nymph[: Mut harvemmi mul tulee semmost motii mapat mitää jossei biisi oo erityise hyvä
15:47 ProfessionalBox: http://puu.sh/ll8qC/7aedb24a3c.jpg näin on parempi
15:47 ProfessionalBox: Tärkeintähän on ku lähet mappaa et se biisi on hyvä
15:47 ]Nymph[: hoidossa
15:48 ProfessionalBox: ainaki mulle
15:48 ]Nymph[: eihän ketää ny kuraa jaksa mapata
15:48 ProfessionalBox: Mutta kaikki low bpm genret on semihuonoja
15:48 ProfessionalBox: 170-210 on se mikä soveltuu parhaiten ainaki mulle
15:48 ]Nymph[: no olishan mulla paljonki about 180bpm biisei mitä mappais mutko 4min
15:48 ]Nymph[: ja ei nappaa oikee tehä ko vaa se yks diff
15:49 ProfessionalBox: 04:17:032 (2,3) - tässä sama ongelma ku tos edellises
15:49 ProfessionalBox: Niinhän se vähän tuppaa tässä pelissä olemaan
15:49 ProfessionalBox: Varsinki ku alottelee mappaa ni mitä enemmän sitä tekee hommia ni sitä enemmän ymmärtää kuinka helvetin vaikeeta se on
15:49 ]Nymph[: ja yritä ny sitte kans hankkii jotai GD kun vaan ei
15:50 ]Nymph[: mapping standardit 2k15 liian korkeet
15:50 ]Nymph[: aloittelevalle
15:50 ProfessionalBox: onhan ne korkeet ja sanoisin et pitää mapata aktiivisesti sen
15:50 ProfessionalBox: 6kk
15:50 ProfessionalBox: ni sit alkaa olee perillä perusasioist
15:51 ProfessionalBox: Paljon myös auttaa se
15:51 ProfessionalBox: et pyrkii olee helvetin hyvä modaaja
15:51 ProfessionalBox: Huomaamal muiden virheet ni siin oppii itekki ja pääsee näkee paljon mappeja
15:51 ]Nymph[: no oliks mun modi hirvee huono?
15:52 ]Nymph[: Mutta se on totta kun oon täs hetken aikaa modannu et oon oppinu tosiaanki paljo siin
15:52 ProfessionalBox: Kuten sanoin ni mun mappi on semipolished ni ei oo sellasii helppoi asioita mitä huomauttaa ni en odottanu sellasta 100 asian listaa
15:52 ProfessionalBox: et sun standardeille se oli normaali modi
15:52 ProfessionalBox: ei ollenkaan huon
15:52 ProfessionalBox: o
15:53 ]Nymph[: okkei
15:53 ProfessionalBox: Mutta joo suosittelen alkaa modaamaan paljon
15:53 ProfessionalBox: tai sit vaa armottomasti opettelee mappausta
15:53 ]Nymph[: M4M spammaan ny kaikille ketä vastaan tule
15:53 ProfessionalBox: ja unohtaa mappien rankkauksen kunnes osaa mapata hyvin
15:53 ]Nymph[: tulee*
15:55 ]Nymph[: oliks tää jonkun sortin vihjaus?
15:57 ProfessionalBox: Jos viittaat tohon vikaan kommenttiin ni vihjaan että älä yritä rankata ihan ekoja mappeja koska se on helvetillinen duuni saada yhtäkään BN ihmistä kiinnostuu rankkaamisesta ku mappi ei oo heidän mielestään "rankable" vaan sen sijaan opettele lisää mappausta mappaamalla omaks iloksesi eikä rankkauksen takia ja sit ku pääset sille tasolle et ihmiset totee et hei täähän on oikeesti hyvä ni sit ala harkita rankkaamista
15:57 ProfessionalBox: Suurimmalla osalla alottelevista mappaajista on se ongelma et haluu rankata mappinsa samantien koska he ei ymmärrä sitä todellisuutta kuinka vaikeeta mappien rankkaus oikeesti on
15:58 ProfessionalBox: Sen sijaan että keskittyis itsensä parantamiseen mappaajana ja mappaamiseen omaks ilokseen ni haluaa vaan saada sen yhden mapin rankatuksi
15:58 ]Nymph[: No sen kyllä jo tiedän että siinähän on ihan vittumainen työ saada mappi rankatuks
15:58 ]Nymph[: Mut mun kanttis vaa suoraa jättää toi mappi graveyard matskuks vvai?
15:59 ProfessionalBox: Onhan se eka ranked mappi hieno homma ei siinä mutta jälkeenpäin ku ajattelee ni ranked mapilla ja pending mapilla ei oikeesti oo mitään eroa muuta ku et toisessa näkyy pisteet, tärkeintä on se et niiden pelaaminen on hauskaa
15:59 ProfessionalBox: TLDR Unohda mappien rankkaaminen toistaiseksi ja paranna omaa mappaustasi.
16:00 ]Nymph[: TLDR..?
16:01 ProfessionalBox: "Too Long, Didn't Read" eli toisinsanoen: Tiivistetysti
16:01 ]Nymph[: aa
16:01 ProfessionalBox: Hyväksi mappaajaksi tuleminen vaatii vähintään saman verran duunia kun hyväksi pelaajaksi tuleminen
FCL
M4M

  • [General]
  1. Combo colours pls, like this http://puu.sh/lnAfl/4e8bc5d58c.png
  2. pls find bg 1366x768

  • [diff]
  1. 00:04:771 (3) - end at white tick?
  2. 00:27:135 (2) - rly looks randomly, form like 00:26:589 (1) - is better imo
  3. 00:32:044 (3,4,5) - avoid overlap
  4. 01:13:498 (5) - don't like this form, so maybe http://puu.sh/lnAzW/3ac95c2de1.jpg
  5. 01:31:498 (7,1) - same ^ http://puu.sh/lnACU/3ec2f7b981.jpg
  6. 01:45:135 (5) - new bit, nc
  7. 02:05:862 (3) - straight flow is better, move on 128;28
  8. 02:09:680 (2,3) - same, 444;80
  9. 02:22:226 - beat is missing
  10. 03:14:589 (1,2) - straight flow pls
  11. 03:15:395 (3) - just move on 280;196
  12. 03:36:091 (2,3) - same, straight flow (100;8)
  13. 03:37:767 - missed a beat. Triple here is fine
  14. 04:24:620 - ^same missed
  15. 04:24:973 - ^
  16. okay, in this part you missed really much the beats. Maybe you do it intentionally, but I would not recommend to do so
  17. 05:26:208 (1,2) - make a blanket pls
  18. 05:33:267 (1,2) - same

I wanted say a more things, but my condition does not allow it, sorry. Good luck!
Topic Starter
Lumin

FCL wrote:

M4M

  • [General]
  1. Combo colours pls, like this http://puu.sh/lnAfl/4e8bc5d58c.png fixed
  2. pls find bg 1366x768 Couldn't find

  • [diff]
  1. 00:04:771 (3) - end at white tick? My bad
  2. 00:27:135 (2) - rly looks randomly, form like 00:26:589 (1) - is better imo fixed
  3. 00:32:044 (3,4,5) - avoid overlap fixed
  4. 01:13:498 (5) - don't like this form, so maybe http://puu.sh/lnAzW/3ac95c2de1.jpg fixed
  5. 01:31:498 (7,1) - same ^ http://puu.sh/lnACU/3ec2f7b981.jpg fixed
  6. 01:45:135 (5) - new bit, nc fixed
  7. 02:05:862 (3) - straight flow is better, move on 128;28 fixed
  8. 02:09:680 (2,3) - same, 444;80 fixed
  9. 02:22:226 - beat is missing fixed
  10. 03:14:589 (1,2) - straight flow pls fixed
  11. 03:15:395 (3) - just move on 280;196 fixed
  12. 03:36:091 (2,3) - same, straight flow (100;8) fixed
  13. 03:37:767 - missed a beat. Triple here is fine fixed
  14. 04:24:620 - ^same missed no need
  15. 04:24:973 - ^ no need
  16. okay, in this part you missed really much the beats. Maybe you do it intentionally, but I would not recommend to do so The point in that part is not following the drum so much so that's why
  17. 05:26:208 (1,2) - make a blanket pls fixed
  18. 05:33:267 (1,2) - same fixed

I wanted say a more things, but my condition does not allow it, sorry. Good luck!
Thanks!
BanchoBot
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